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allEnds.Sort((x, y) => x.beat.CompareTo(y.beat)); - - //get the beat of the closest end event - foreach (var end in allEnds) + if (allEnds.Count == 0) { - if (end.datamodel.Split(2) == "cropStomp") continue; - if (end.beat > startBeat) + endBeat = double.MaxValue; + } + else + { + allEnds.Sort((x, y) => x.beat.CompareTo(y.beat)); + + //get the beat of the closest end event + foreach (var end in allEnds) { - endBeat = end.beat; - break; + if (end.datamodel.Split(2) == "cropStomp") continue; + if (end.beat > startBeat) + { + endBeat = end.beat; + break; + } } } diff --git a/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs b/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs index 9d2122d9..6f710ec0 100644 --- a/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs +++ b/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs @@ -37,9 +37,7 @@ namespace HeavenStudio.Games.Loaders }, new GameAction("passTurn", "Pass Turn") { - function = delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.PassTurn(e.beat, e.length); }, - resizable = true, - preFunction = delegate { var e = eventCaller.currentEntity; RhythmTweezers.PrePassTurn(e.beat, e.length); } + preFunction = delegate { var e = eventCaller.currentEntity; RhythmTweezers.PrePassTurn(e.beat); }, }, new GameAction("next vegetable", "Swap Vegetable") { @@ -349,44 +347,72 @@ namespace HeavenStudio.Games crHandlerInstance.StartInterval(beat, interval); } - public void PassTurn(double beat, float length) + public void PassTurn(double beat) { if (crHandlerInstance.queuedEvents.Count > 0) { - hairsLeft = crHandlerInstance.queuedEvents.Count; - foreach (var crEvent in crHandlerInstance.queuedEvents) + BeatAction.New(instance.gameObject, new List() { - if (crEvent.tag == "Hair") + new BeatAction.Action(beat - 1, delegate { - Hair hairToInput = spawnedHairs.Find(x => x.createBeat == crEvent.beat); - hairToInput.StartInput(beat + length, crEvent.relativeBeat); - } - else if (crEvent.tag == "Long") + hairsLeft = crHandlerInstance.queuedEvents.Count; + foreach (var crEvent in crHandlerInstance.queuedEvents) + { + if (crEvent.tag == "Hair") + { + Hair hairToInput = spawnedHairs.Find(x => x.createBeat == crEvent.beat); + hairToInput.StartInput(beat, crEvent.relativeBeat); + } + else if (crEvent.tag == "Long") + { + LongHair hairToInput = spawnedLongs.Find(x => x.createBeat == crEvent.beat); + hairToInput.StartInput(beat, crEvent.relativeBeat); + } + } + crHandlerInstance.queuedEvents.Clear(); + }), + new BeatAction.Action(beat, delegate { - LongHair hairToInput = spawnedLongs.Find(x => x.createBeat == crEvent.beat); - hairToInput.StartInput(beat + length, crEvent.relativeBeat); - } - } - crHandlerInstance.queuedEvents.Clear(); + if (crHandlerInstance.queuedEvents.Count > 0) + { + hairsLeft += crHandlerInstance.queuedEvents.Count; + foreach (var crEvent in crHandlerInstance.queuedEvents) + { + if (crEvent.tag == "Hair") + { + Hair hairToInput = spawnedHairs.Find(x => x.createBeat == crEvent.beat); + hairToInput.StartInput(beat, crEvent.relativeBeat); + } + else if (crEvent.tag == "Long") + { + LongHair hairToInput = spawnedLongs.Find(x => x.createBeat == crEvent.beat); + hairToInput.StartInput(beat, crEvent.relativeBeat); + } + } + crHandlerInstance.queuedEvents.Clear(); + } + }) + }); } } - public static void PrePassTurn(double beat, float length) + public static void PrePassTurn(double beat) { if (GameManager.instance.currentGame == "rhythmTweezers") { - instance.SetPassTurnValues(beat + length); + instance.SetPassTurnValues(beat); + instance.PassTurn(beat); } else { - passedTurns.Add(beat + length); + passedTurns.Add(beat); } } private void SetPassTurnValues(double startBeat) { if (crHandlerInstance.intervalLength <= 0) return; - passTurnBeat = startBeat - 1f; + passTurnBeat = startBeat - 1; passTurnEndBeat = startBeat + crHandlerInstance.intervalLength; } @@ -489,6 +515,7 @@ namespace HeavenStudio.Games foreach (var turn in passedTurns) { SetPassTurnValues(turn); + PassTurn(turn); } passedTurns.Clear(); } diff --git a/Assets/Scripts/Games/Rockers/Rockers.cs b/Assets/Scripts/Games/Rockers/Rockers.cs index 19d634a3..d7ebccd3 100644 --- a/Assets/Scripts/Games/Rockers/Rockers.cs +++ b/Assets/Scripts/Games/Rockers/Rockers.cs @@ -113,12 +113,12 @@ namespace HeavenStudio.Games.Loaders }, new GameAction("passTurn", "Pass Turn") { - function = delegate { var e = eventCaller.currentEntity; Rockers.instance.PassTurn(e.beat, e.length, e["moveCamera"]); }, - resizable = true, + preFunction = delegate { var e = eventCaller.currentEntity; Rockers.PrePassTurn(e.beat, e["moveCamera"]); }, parameters = new List { new Param("moveCamera", true, "Move Camera", "Should the camera move?") - } + }, + preFunctionLength = 1 }, new GameAction("cmon", "C'mon!") { @@ -322,6 +322,7 @@ namespace HeavenStudio.Games using Scripts_Rockers; using Starpelly; using System; + using UnityEngine.UIElements; public class Rockers : Minigame { @@ -529,6 +530,14 @@ namespace HeavenStudio.Games return tempEvents; } + struct QueuedPassTurn + { + public double beat; + public bool moveCamera; + } + + private static List passedTurns = new List(); + private void Start() { if (PlayerInput.Pressing()) @@ -593,6 +602,15 @@ namespace HeavenStudio.Games queuedPreInterval.Clear(); } + if (passedTurns.Count > 0) + { + foreach (var turn in passedTurns) + { + PassTurn(turn.beat, turn.moveCamera); + } + passedTurns.Clear(); + } + float normalizedBeat = cond.GetPositionFromBeat(cameraMoveBeat, 1f); if (normalizedBeat >= 0f && normalizedBeat <= 1f) @@ -972,14 +990,29 @@ namespace HeavenStudio.Games } } - public void PassTurn(double beat, float length, bool moveCamera) + public static void PrePassTurn(double beat, bool moveCamera) + { + if (GameManager.instance.currentGame == "rockers") + { + instance.PassTurn(beat, moveCamera); + } + else + { + passedTurns.Add(new QueuedPassTurn + { + beat = beat, + moveCamera = moveCamera + }); + } + } + + private void PassTurn(double beat, bool moveCamera) { if (crHandlerInstance.queuedEvents.Count > 0) { - BeatAction.New(instance.gameObject, new List() { - new BeatAction.Action(beat + (length / 2), delegate + new BeatAction.Action(beat -1, delegate { List crEvents = crHandlerInstance.queuedEvents; @@ -988,26 +1021,51 @@ namespace HeavenStudio.Games if (crEvent.tag == "riff") { RockersInput riffComp = Instantiate(rockerInputRef, transform); - riffComp.Init(crEvent["gleeClub"], new int[6] { crEvent["1"], crEvent["2"], crEvent["3"], crEvent["4"], crEvent["5"], crEvent["6"] }, beat, length + crEvent.relativeBeat, + riffComp.Init(crEvent["gleeClub"], new int[6] { crEvent["1"], crEvent["2"], crEvent["3"], crEvent["4"], crEvent["5"], crEvent["6"] }, beat, crEvent.relativeBeat, (PremadeSamples)crEvent["sample"], crEvent["sampleTones"]); - ScheduleInput(beat, length + crEvent.relativeBeat + crEvent.length, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty); + ScheduleInput(beat, crEvent.relativeBeat + crEvent.length, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty); } else if (crEvent.tag == "bend") { RockerBendInput bendComp = Instantiate(rockerBendInputRef, transform); - bendComp.Init(crEvent["Pitch"], beat, length + crEvent.relativeBeat); - ScheduleInput(beat, length + crEvent.relativeBeat + crEvent.length, InputType.DIRECTION_UP, JustUnBend, UnBendMiss, Empty); + bendComp.Init(crEvent["Pitch"], beat, crEvent.relativeBeat); + ScheduleInput(beat, crEvent.relativeBeat + crEvent.length, InputType.DIRECTION_UP, JustUnBend, UnBendMiss, Empty); } } crHandlerInstance.queuedEvents.Clear(); }), - new BeatAction.Action(beat + length, delegate { JJ.UnHold(); }) + new BeatAction.Action(beat, delegate + { + JJ.UnHold(); + if (crHandlerInstance.queuedEvents.Count > 0) + { + List crEvents = crHandlerInstance.queuedEvents; + + foreach (var crEvent in crEvents) + { + if (crEvent.tag == "riff") + { + RockersInput riffComp = Instantiate(rockerInputRef, transform); + riffComp.Init(crEvent["gleeClub"], new int[6] { crEvent["1"], crEvent["2"], crEvent["3"], crEvent["4"], crEvent["5"], crEvent["6"] }, beat, crEvent.relativeBeat, + (PremadeSamples)crEvent["sample"], crEvent["sampleTones"]); + ScheduleInput(beat, crEvent.relativeBeat + crEvent.length, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty); + } + else if (crEvent.tag == "bend") + { + RockerBendInput bendComp = Instantiate(rockerBendInputRef, transform); + bendComp.Init(crEvent["Pitch"], beat, crEvent.relativeBeat); + ScheduleInput(beat, crEvent.relativeBeat + crEvent.length, InputType.DIRECTION_UP, JustUnBend, UnBendMiss, Empty); + } + } + crHandlerInstance.queuedEvents.Clear(); + } + }) }); if (moveCamera) { lastTargetCameraX = GameCamera.additionalPosition.x; targetCameraX = Soshi.transform.localPosition.x; - cameraMoveBeat = beat; + cameraMoveBeat = beat - 1; } } } diff --git a/Assets/Scripts/Games/WorkingDough/BGBall.cs b/Assets/Scripts/Games/WorkingDough/BGBall.cs index 4dee431e..1bfdcf7b 100644 --- a/Assets/Scripts/Games/WorkingDough/BGBall.cs +++ b/Assets/Scripts/Games/WorkingDough/BGBall.cs @@ -7,50 +7,34 @@ using HeavenStudio.Util; namespace HeavenStudio.Games.Scripts_WorkingDough { - public class BGBall : MonoBehaviour + public class BGBall : SuperCurveObject { - public double startBeat; - public float firstBeatsToTravel = 3f; - public float secondBeatsToTravel = 1f; - public float thirdBeatsToTravel = 3f; - public enum CurveStage + private double startBeat = double.MinValue; + private Path path; + [SerializeField] private GameObject gandw; + + public void Init(double beat, bool hasGandw) { - Conveyer = 0, - StartFall = 1, - Fall = 2 + startBeat = beat; + path = WorkingDough.instance.GetPath("BGBall"); + if (gandw != null) gandw.SetActive(hasGandw); + Update(); } - public CurveStage currentCurveStage; - [NonSerialized] public BezierCurve3D firstCurve; - [NonSerialized] public BezierCurve3D secondCurve; - [NonSerialized] public BezierCurve3D thirdCurve; private void Update() { var cond = Conductor.instance; - float flyPos = 0f; - - switch (currentCurveStage) + if (cond.isPlaying && !cond.isPaused) { - case CurveStage.Conveyer: - flyPos = cond.GetPositionFromBeat(startBeat, firstBeatsToTravel); - transform.position = firstCurve.GetPoint(flyPos); - if (flyPos > 1f) - { - currentCurveStage = CurveStage.StartFall; - } - break; - case CurveStage.StartFall: - flyPos = cond.GetPositionFromBeat(startBeat + firstBeatsToTravel, secondBeatsToTravel); - transform.position = secondCurve.GetPoint(flyPos); - if (flyPos > 1f) currentCurveStage = CurveStage.Fall; - break; - case CurveStage.Fall: - flyPos = cond.GetPositionFromBeat(startBeat + secondBeatsToTravel + firstBeatsToTravel, thirdBeatsToTravel); - - transform.position = thirdCurve.GetPoint(flyPos); - if (flyPos > 1f) GameObject.Destroy(gameObject); - break; + double beat = cond.songPositionInBeats; + if (startBeat != double.MinValue) + { + Vector3 pos = GetPathPositionFromBeat(path, Math.Max(startBeat, beat), startBeat); + transform.position = pos; + transform.rotation = Quaternion.Euler(0f, 0f, transform.rotation.eulerAngles.z - (-90 * Time.deltaTime * (1f / Conductor.instance.pitchedSecPerBeat))); + if (beat >= startBeat + 9) Destroy(gameObject); + } } } } diff --git a/Assets/Scripts/Games/WorkingDough/NPCDoughBall.cs b/Assets/Scripts/Games/WorkingDough/NPCDoughBall.cs index 0475fcc3..4548c5f9 100644 --- a/Assets/Scripts/Games/WorkingDough/NPCDoughBall.cs +++ b/Assets/Scripts/Games/WorkingDough/NPCDoughBall.cs @@ -7,55 +7,33 @@ using HeavenStudio.Util; namespace HeavenStudio.Games.Scripts_WorkingDough { - public enum FlyingStage + public class NPCDoughBall : SuperCurveObject { - EnteringUp = 0, - EnteringDown = 1, - ExitingUp = 2, - ExitingDown = 3 - } - public class NPCDoughBall : MonoBehaviour - { - public double startBeat; + private double startBeat = double.MinValue; + private Path path; + [SerializeField] private GameObject gandw; - public FlyingStage currentFlyingStage = FlyingStage.EnteringUp; - - - [NonSerialized] public BezierCurve3D enterUpCurve; - [NonSerialized] public BezierCurve3D enterDownCurve; - [NonSerialized] public BezierCurve3D exitUpCurve; - [NonSerialized] public BezierCurve3D exitDownCurve; + public void Init(double beat, bool hasGandw) + { + startBeat = beat; + path = WorkingDough.instance.GetPath("NPCBall"); + if (gandw != null) gandw.SetActive(hasGandw); + Update(); + } private void Update() { var cond = Conductor.instance; - float flyPos = 0f; - - switch (currentFlyingStage) { - case FlyingStage.EnteringUp: - flyPos = cond.GetPositionFromBeat(startBeat, 0.5f); - transform.position = enterUpCurve.GetPoint(flyPos); - if (flyPos > 1f) currentFlyingStage = FlyingStage.EnteringDown; - break; - case FlyingStage.EnteringDown: - flyPos = cond.GetPositionFromBeat(startBeat + 0.5f, 0.5f); - - transform.position = enterDownCurve.GetPoint(flyPos); - if (flyPos > 1f) currentFlyingStage = FlyingStage.ExitingUp; - break; - case FlyingStage.ExitingUp: - flyPos = cond.GetPositionFromBeat(startBeat + 1f, 0.5f); - - transform.position = exitUpCurve.GetPoint(flyPos); - if (flyPos > 1f) currentFlyingStage = FlyingStage.ExitingDown; - break; - case FlyingStage.ExitingDown: - flyPos = cond.GetPositionFromBeat(startBeat + 1.5f, 0.5f); - - transform.position = exitDownCurve.GetPoint(flyPos); - if (flyPos > 1f) GameObject.Destroy(gameObject); - break; + if (cond.isPlaying && !cond.isPaused) + { + double beat = cond.songPositionInBeats; + if (startBeat > double.MinValue) + { + Vector3 pos = GetPathPositionFromBeat(path, Math.Max(beat, startBeat), startBeat); + transform.position = pos; + if (beat >= startBeat + 2) Destroy(gameObject); + } } } } diff --git a/Assets/Scripts/Games/WorkingDough/PlayerEnterDoughBall.cs b/Assets/Scripts/Games/WorkingDough/PlayerEnterDoughBall.cs index 30bfccc1..dd1f6c29 100644 --- a/Assets/Scripts/Games/WorkingDough/PlayerEnterDoughBall.cs +++ b/Assets/Scripts/Games/WorkingDough/PlayerEnterDoughBall.cs @@ -7,36 +7,200 @@ using HeavenStudio.Util; namespace HeavenStudio.Games.Scripts_WorkingDough { - public class PlayerEnterDoughBall : MonoBehaviour + public class PlayerEnterDoughBall : SuperCurveObject { - public double startBeat; - public float firstBeatsToTravel = 0.5f; - public float secondBeatsToTravel = 0.5f; - public bool goingDown = false; - public bool deletingAutomatically = true; - [NonSerialized] public BezierCurve3D firstCurve; - [NonSerialized] public BezierCurve3D secondCurve; + private enum State + { + None, + Entering, + Hit, + Barely, + Miss, + Weak + } + private State currentState; + + private double startBeat; + + private bool big; + + private Path enterPath; + private Path hitPath; + private Path barelyPath; + private Path missPath; + private Path weakPath; + + private WorkingDough game; + + private PlayerActionEvent wrongInput; + private PlayerActionEvent rightInput; + + [SerializeField] private GameObject gandw; + + private void Awake() + { + game = WorkingDough.instance; + } + + public void Init(double beat, bool isBig, bool hasGandw) + { + startBeat = beat; + big = isBig; + enterPath = game.GetPath("PlayerEnter"); + hitPath = game.GetPath("PlayerHit"); + barelyPath = game.GetPath("PlayerBarely"); + missPath = game.GetPath("PlayerMiss"); + weakPath = game.GetPath("PlayerWeak"); + rightInput = game.ScheduleInput(beat, 1, isBig ? InputType.STANDARD_ALT_DOWN : InputType.STANDARD_DOWN, Just, Miss, Empty); + wrongInput = game.ScheduleUserInput(beat, 1, isBig ? InputType.STANDARD_DOWN : InputType.STANDARD_ALT_DOWN, WrongInput, Empty, Empty); + currentState = State.Entering; + if (gandw != null) gandw.SetActive(hasGandw); + Update(); + } private void Update() { var cond = Conductor.instance; - float flyPos = 0f; - - if (goingDown) + if (cond.isPlaying && !cond.isPaused) { - flyPos = cond.GetPositionFromBeat(startBeat + firstBeatsToTravel, secondBeatsToTravel); + Vector3 pos = new Vector3(); + double beat = cond.songPositionInBeats; + switch (currentState) + { + case State.None: + break; + case State.Entering: + pos = GetPathPositionFromBeat(enterPath, Math.Max(beat, startBeat), startBeat); + break; + case State.Hit: + pos = GetPathPositionFromBeat(hitPath, Math.Max(beat, startBeat), startBeat); + if (beat >= startBeat + 1) + { + Destroy(gameObject); + } + break; + case State.Miss: + pos = GetPathPositionFromBeat(missPath, Math.Max(beat, startBeat), startBeat); + if (beat >= startBeat + 1) + { + Destroy(gameObject); + } + break; + case State.Weak: + pos = GetPathPositionFromBeat(weakPath, Math.Max(beat, startBeat), startBeat); + if (beat >= startBeat + 1) + { + Destroy(gameObject); + } + break; + case State.Barely: + pos = GetPathPositionFromBeat(barelyPath, Math.Max(beat, startBeat), startBeat); + if (beat >= startBeat + 2) + { + Destroy(gameObject); + } + break; + } + transform.position = pos; + } + } - transform.position = secondCurve.GetPoint(flyPos); - if (flyPos > 1f) if (deletingAutomatically) GameObject.Destroy(gameObject); + private void Just(PlayerActionEvent caller, float state) + { + wrongInput.Disable(); + double beat = Conductor.instance.songPositionInBeats; + startBeat = beat; + game.playerImpact.SetActive(true); + BeatAction.New(game.gameObject, new List() + { + new BeatAction.Action(beat + 0.1f, delegate { game.playerImpact.SetActive(false); }), + }); + if (state >= 1f || state <= -1f) + { + currentState = State.Barely; + SoundByte.PlayOneShot("miss"); + if (big) + { + SoundByte.PlayOneShotGame("workingDough/bigPlayer"); + game.doughDudesPlayer.GetComponent().Play("BigDoughJump", 0, 0); + } + else + { + SoundByte.PlayOneShotGame("workingDough/smallPlayer"); + game.doughDudesPlayer.GetComponent().Play("SmallDoughJump", 0, 0); + } + Update(); + return; + } + currentState = State.Hit; + if (big) + { + SoundByte.PlayOneShotGame("workingDough/bigPlayer"); + SoundByte.PlayOneShotGame("workingDough/hitBigPlayer"); + game.doughDudesPlayer.GetComponent().Play("BigDoughJump", 0, 0); + game.backgroundAnimator.Play("BackgroundFlash", 0, 0); } else { - flyPos = cond.GetPositionFromBeat(startBeat, firstBeatsToTravel); - transform.position = firstCurve.GetPoint(flyPos); - if (flyPos > 1f) goingDown = true; + SoundByte.PlayOneShotGame("workingDough/smallPlayer"); + SoundByte.PlayOneShotGame("workingDough/hitSmallPlayer"); + game.doughDudesPlayer.GetComponent().Play("SmallDoughJump", 0, 0); + } + bool hasGandw = false; + if (gandw != null) hasGandw = gandw.activeSelf; + BeatAction.New(game.gameObject, new List() + { + new BeatAction.Action(beat + 0.9f, delegate { game.arrowSRRightPlayer.sprite = game.redArrowSprite; }), + new BeatAction.Action(beat + 1f, delegate { game.arrowSRRightPlayer.sprite = game.whiteArrowSprite; }), + new BeatAction.Action(beat + 2f, delegate { game.SpawnBGBall(beat + 2f, big, hasGandw); }), + }); + Update(); + } + + private void WrongInput(PlayerActionEvent caller, float state) + { + double beat = Conductor.instance.songPositionInBeats; + rightInput.Disable(); + game.playerImpact.SetActive(true); + BeatAction.New(game.gameObject, new List() + { + new BeatAction.Action(beat + 0.1f, delegate { game.playerImpact.SetActive(false); }), + }); + if (big) + { + currentState = State.Weak; + startBeat = beat; + game.doughDudesPlayer.GetComponent().Play("SmallDoughJump", 0, 0); + SoundByte.PlayOneShotGame("workingDough/smallPlayer"); + SoundByte.PlayOneShotGame("workingDough/tooBig"); + Update(); + } + else + { + GameObject.Instantiate(game.breakParticleEffect, game.breakParticleHolder); + game.doughDudesPlayer.GetComponent().Play("BigDoughJump", 0, 0); + SoundByte.PlayOneShotGame("workingDough/bigPlayer"); + SoundByte.PlayOneShotGame("workingDough/tooSmall"); + Destroy(gameObject); } } + + private void Miss(PlayerActionEvent caller) + { + double beat = caller.timer + caller.startBeat; + currentState = State.Miss; + startBeat = beat; + Update(); + BeatAction.New(game.gameObject, new List() + { + new BeatAction.Action(beat + 0.25f, delegate { game.missImpact.SetActive(true); }), + new BeatAction.Action(beat + 0.25f, delegate { SoundByte.PlayOneShotGame("workingDough/BallMiss"); }), + new BeatAction.Action(beat + 0.35f, delegate { game.missImpact.SetActive(false); }), + }); + } + + private void Empty(PlayerActionEvent caller) { } } } diff --git a/Assets/Scripts/Games/WorkingDough/WorkingDough.cs b/Assets/Scripts/Games/WorkingDough/WorkingDough.cs index feebb413..05a2b76e 100644 --- a/Assets/Scripts/Games/WorkingDough/WorkingDough.cs +++ b/Assets/Scripts/Games/WorkingDough/WorkingDough.cs @@ -15,25 +15,35 @@ namespace HeavenStudio.Games.Loaders { new GameAction("beat intervals", "Start Interval") { - function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.SetIntervalStart(e.beat, e.length); }, preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSetIntervalStart(e.beat, e.length); }, defaultLength = 8f, resizable = true, - priority = 2 + priority = 2, }, new GameAction("small ball", "Small Ball") { - function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.OnSpawnBall(e.beat, false); }, - preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSpawnBall(e.beat, false); }, + preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSpawnBall(e.beat, false, false); }, defaultLength = 0.5f, - priority = 1 + priority = 1, + inactiveFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.OnSpawnBallInactive(e.beat, false, false); }, + function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.OnSpawnBall(e.beat, false, false); } }, new GameAction("big ball", "Big Ball") { - function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.OnSpawnBall(e.beat, true); }, - preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSpawnBall(e.beat, true); }, + preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSpawnBall(e.beat, true, e["hasGandw"]); }, defaultLength = 0.5f, - priority = 1 + priority = 1, + inactiveFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.OnSpawnBallInactive(e.beat, true, e["hasGandw"]); }, + function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.OnSpawnBall(e.beat, true, e["hasGandw"]); }, + parameters = new List() + { + new Param("hasGandw", false, "Has Mr. Game & Watch") + } + }, + new GameAction("passTurn", "Pass Turn") + { + preFunction = delegate { WorkingDough.PrePassTurn(eventCaller.currentEntity.beat); }, + preFunctionLength = 1 }, new GameAction("launch spaceship", "Launch Spaceship") { @@ -91,6 +101,11 @@ namespace HeavenStudio.Games.Loaders defaultLength = 0.5f, priority = 0 }, + new GameAction("disableBG", "Toggle Background") + { + function = delegate { WorkingDough.instance.DisableBG(); }, + defaultLength = 0.5f + } }, new List() {"rvl", "repeat"}, "rvldough", "en", @@ -103,6 +118,7 @@ namespace HeavenStudio.Games.Loaders namespace HeavenStudio.Games { using Scripts_WorkingDough; + public class WorkingDough : Minigame { [Header("Components")] @@ -113,22 +129,22 @@ namespace HeavenStudio.Games [SerializeField] GameObject ballTransporterRightPlayer; //Close and open animations [SerializeField] GameObject ballTransporterLeftPlayer; //Close and open animations [SerializeField] GameObject npcImpact; - [SerializeField] GameObject playerImpact; + public GameObject playerImpact; [SerializeField] GameObject smallBallNPC; [SerializeField] GameObject bigBallNPC; [SerializeField] Transform ballHolder; [SerializeField] SpriteRenderer arrowSRLeftNPC; [SerializeField] SpriteRenderer arrowSRRightNPC; [SerializeField] SpriteRenderer arrowSRLeftPlayer; - [SerializeField] SpriteRenderer arrowSRRightPlayer; + public SpriteRenderer arrowSRRightPlayer; [SerializeField] GameObject NPCBallTransporters; [SerializeField] GameObject PlayerBallTransporters; [SerializeField] GameObject playerEnterSmallBall; [SerializeField] GameObject playerEnterBigBall; - [SerializeField] GameObject missImpact; - [SerializeField] Transform breakParticleHolder; - [SerializeField] GameObject breakParticleEffect; - [SerializeField] Animator backgroundAnimator; + public GameObject missImpact; + public Transform breakParticleHolder; + public GameObject breakParticleEffect; + public Animator backgroundAnimator; [SerializeField] Animator conveyerAnimator; [SerializeField] GameObject smallBGBall; [SerializeField] GameObject bigBGBall; @@ -137,103 +153,114 @@ namespace HeavenStudio.Games [SerializeField] Animator doughDudesHolderAnim; [SerializeField] Animator gandwAnim; + [SerializeField] private GameObject[] bgObjects; + private bool bgDisabled; + [Header("Variables")] - public bool intervalStarted; - double intervalStartBeat; float risingLength = 4f; double risingStartBeat; float liftingLength = 4f; double liftingStartBeat; - public static float beatInterval = 8f; float gandMovingLength = 4f; double gandMovingStartBeat; public bool bigMode; public bool bigModePlayer; static List queuedBalls = new List(); + static List passedTurns = new List(); struct QueuedBall { public double beat; public bool isBig; + public bool hasGandw; } - static List queuedIntervals = new List(); - struct QueuedInterval - { - public double beat; - public float interval; - } - private List currentBalls = new List(); - public bool shouldMiss = true; public bool spaceshipRisen = false; public bool spaceshipRising = false; bool liftingDoughDudes; string liftingAnimName; - bool ballTriggerSetInterval = true; bool gandwHasEntered = true; bool gandwMoving; string gandwMovingAnimName; [Header("Curves")] - public BezierCurve3D npcEnterUpCurve; - public BezierCurve3D npcEnterDownCurve; - public BezierCurve3D npcExitUpCurve; - public BezierCurve3D npcExitDownCurve; - public BezierCurve3D playerEnterUpCurve; - public BezierCurve3D playerEnterDownCurve; - public BezierCurve3D playerExitUpCurve; - public BezierCurve3D playerExitDownCurve; - public BezierCurve3D playerMissCurveFirst; - public BezierCurve3D playerMissCurveSecond; - public BezierCurve3D playerBarelyCurveFirst; - public BezierCurve3D playerBarelyCurveSecond; - public BezierCurve3D playerWrongInputTooWeakFirstCurve; - public BezierCurve3D playerWrongInputTooWeakSecondCurve; - public BezierCurve3D firstBGCurveBig; - public BezierCurve3D secondBGCurveBig; - public BezierCurve3D thirdBGCurveBig; - public BezierCurve3D firstBGCurveSmall; - public BezierCurve3D secondBGCurveSmall; - public BezierCurve3D thirdBGCurveSmall; + [SerializeField] SuperCurveObject.Path[] ballBouncePaths; + new void OnDrawGizmos() + { + base.OnDrawGizmos(); + foreach (SuperCurveObject.Path path in ballBouncePaths) + { + if (path.preview) + { + smallBallNPC.GetComponent().DrawEditorGizmo(path); + } + } + } + public SuperCurveObject.Path GetPath(string name) + { + foreach (SuperCurveObject.Path path in ballBouncePaths) + { + if (path.name == name) + { + return path; + } + } + return default(SuperCurveObject.Path); + } [Header("Resources")] public Sprite whiteArrowSprite; public Sprite redArrowSprite; public static WorkingDough instance; + private static CallAndResponseHandler crHandlerInstance; void Awake() { + if (crHandlerInstance == null) + { + crHandlerInstance = new CallAndResponseHandler(8); + } instance = this; } void Start() { - shouldMiss = true; - ballTriggerSetInterval = true; conveyerAnimator.Play("ConveyerBelt", 0, 0); doughDudesHolderAnim.Play("OnGround", 0, 0); } + public void DisableBG() + { + bgDisabled = !bgDisabled; + foreach (var bgObject in bgObjects) + { + bgObject.SetActive(!bgDisabled); + } + } + public void SetIntervalStart(double beat, float interval) { - Debug.Log("Start Interval"); - if (!intervalStarted) + if (!crHandlerInstance.IntervalIsActive()) { - instance.ballTriggerSetInterval = false; - intervalStarted = true; bigMode = false; BeatAction.New(ballTransporterLeftNPC, new List() { - //Open player transporters + new BeatAction.Action(beat - 1, delegate + { + if (!instance.ballTransporterLeftNPC.GetComponent().IsPlayingAnimationName("BallTransporterLeftOpened")) + { + instance.ballTransporterLeftNPC.GetComponent().Play("BallTransporterLeftOpen", 0, 0); + instance.ballTransporterRightNPC.GetComponent().Play("BallTransporterRightOpen", 0, 0); + if (instance.gandwHasEntered && !bgDisabled) instance.gandwAnim.Play("GANDWLeverUp", 0, 0); + } + }), + //Open player transporters + /* new BeatAction.Action(beat + interval - 1f, delegate { - ballTransporterLeftPlayer.GetComponent().Play("BallTransporterLeftOpen", 0, 0); + ballTransporterRightPlayer.GetComponent().Play("BallTransporterRightOpen", 0, 0); }), new BeatAction.Action(beat + interval - 1f, delegate { ballTransporterRightPlayer.GetComponent().Play("BallTransporterRightOpen", 0, 0); - }), - - //End interval - new BeatAction.Action(beat + interval, delegate { intervalStarted = false; }), - new BeatAction.Action(beat + interval, delegate {ballTriggerSetInterval = true; }), + }),*/ //Close npc transporters new BeatAction.Action(beat + interval, delegate { @@ -243,6 +270,7 @@ namespace HeavenStudio.Games bigMode = false; } }), + /* new BeatAction.Action(beat + interval + 1, delegate { if (!intervalStarted) ballTransporterLeftNPC.GetComponent().Play("BallTransporterLeftClose", 0, 0); }), new BeatAction.Action(beat + interval + 1, delegate { if (!intervalStarted) ballTransporterRightNPC.GetComponent().Play("BallTransporterRightClose", 0, 0); }), new BeatAction.Action(beat + interval + 1, delegate { if (gandwHasEntered) gandwAnim.Play("MrGameAndWatchLeverDown", 0, 0); }), @@ -256,29 +284,74 @@ namespace HeavenStudio.Games bigModePlayer = false; } }), + */ }); } - beatInterval = interval; - intervalStartBeat = beat; + crHandlerInstance.StartInterval(beat, interval); } - public void SpawnBall(double beat, bool isBig) + public static void PrePassTurn(double beat) { - if (!intervalStarted && ballTriggerSetInterval) + if (GameManager.instance.currentGame == "workingDough") { - SetIntervalStart(beat, beatInterval); + instance.PassTurn(beat); } + else + { + passedTurns.Add(beat); + } + } + + private void PassTurn(double beat) + { + if (crHandlerInstance.queuedEvents.Count > 0) + { + ballTransporterRightPlayer.GetComponent().Play("BallTransporterRightOpen", 0, 0); + ballTransporterLeftPlayer.GetComponent().Play("BallTransporterLeftOpen", 0, 0); + foreach (var ball in crHandlerInstance.queuedEvents) + { + SpawnPlayerBall(beat + ball.relativeBeat - 1, ball.tag == "big", ball["hasGandw"]); + } + crHandlerInstance.queuedEvents.Clear(); + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat, delegate + { + if (crHandlerInstance.queuedEvents.Count > 0) + { + foreach (var ball in crHandlerInstance.queuedEvents) + { + SpawnPlayerBall(beat + ball.relativeBeat - 1, ball.tag == "big", ball["hasGandw"]); + } + crHandlerInstance.queuedEvents.Clear(); + } + }), + new BeatAction.Action(beat + 1, delegate { if (!crHandlerInstance.IntervalIsActive()) ballTransporterLeftNPC.GetComponent().Play("BallTransporterLeftClose", 0, 0); }), + new BeatAction.Action(beat + 1, delegate { if (!crHandlerInstance.IntervalIsActive()) ballTransporterRightNPC.GetComponent().Play("BallTransporterRightClose", 0, 0); }), + new BeatAction.Action(beat + 1, delegate { if (gandwHasEntered && !bgDisabled) gandwAnim.Play("MrGameAndWatchLeverDown", 0, 0); }), + //Close player transporters + new BeatAction.Action(beat + crHandlerInstance.intervalLength + 1, delegate { ballTransporterLeftPlayer.GetComponent().Play("BallTransporterLeftClose", 0, 0); }), + new BeatAction.Action(beat + crHandlerInstance.intervalLength + 1, delegate { ballTransporterRightPlayer.GetComponent().Play("BallTransporterRightClose", 0, 0); }), + new BeatAction.Action(beat + crHandlerInstance.intervalLength + 1, delegate { + if (bigModePlayer) + { + PlayerBallTransporters.GetComponent().Play("PlayerExitBigMode", 0, 0); + bigModePlayer = false; + } + }), + }); + } + } + + public void SpawnBall(double beat, bool isBig, bool hasGandw) + { var objectToSpawn = isBig ? bigBallNPC : smallBallNPC; var spawnedBall = GameObject.Instantiate(objectToSpawn, ballHolder); var ballComponent = spawnedBall.GetComponent(); - ballComponent.startBeat = beat; - ballComponent.exitUpCurve = npcExitUpCurve; - ballComponent.enterUpCurve = npcEnterUpCurve; - ballComponent.exitDownCurve = npcExitDownCurve; - ballComponent.enterDownCurve = npcEnterDownCurve; - spawnedBall.SetActive(true); + ballComponent.Init(beat, hasGandw); + if (isBig && !bigMode) { @@ -286,9 +359,6 @@ namespace HeavenStudio.Games bigMode = true; } - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound(isBig ? "workingDough/NPCBigBall" : "workingDough/NPCSmallBall", beat + 1f), - }); arrowSRLeftNPC.sprite = redArrowSprite; BeatAction.New(doughDudesNPC, new List() @@ -303,43 +373,7 @@ namespace HeavenStudio.Games }); } - public void InstantExitBall(double beat, bool isBig, double offSet) - { - var objectToSpawn = isBig ? bigBallNPC : smallBallNPC; - var spawnedBall = GameObject.Instantiate(objectToSpawn, ballHolder); - - var ballComponent = spawnedBall.GetComponent(); - ballComponent.startBeat = beat - 1f; - ballComponent.exitUpCurve = npcExitUpCurve; - ballComponent.enterUpCurve = npcEnterUpCurve; - ballComponent.exitDownCurve = npcExitDownCurve; - ballComponent.enterDownCurve = npcEnterDownCurve; - ballComponent.currentFlyingStage = (FlyingStage)(2 - (int)Math.Abs(offSet)); - - if (isBig && !bigMode) - { - bigMode = true; - } - - if (beat >= Conductor.instance.songPositionInBeatsAsDouble) - { - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound(isBig ? "workingDough/NPCBigBall" : "workingDough/NPCSmallBall", beat), - }); - } - - BeatAction.New(doughDudesNPC, new List() - { - new BeatAction.Action(beat - offSet, delegate { spawnedBall.SetActive(true); }), - new BeatAction.Action(beat, delegate { doughDudesNPC.GetComponent().Play(isBig ? "BigDoughJump" : "SmallDoughJump", 0, 0); } ), - new BeatAction.Action(beat, delegate { npcImpact.SetActive(true); } ), - new BeatAction.Action(beat + 0.1f, delegate { npcImpact.SetActive(false); }), - new BeatAction.Action(beat + 0.9f, delegate { arrowSRRightNPC.sprite = redArrowSprite; }), - new BeatAction.Action(beat + 1f, delegate { arrowSRRightNPC.sprite = whiteArrowSprite; }), - }); - } - - public static void PreSpawnBall(double beat, bool isBig) + public static void PreSpawnBall(double beat, bool isBig, bool hasGandw) { double spawnBeat = beat - 1f; beat -= 1f; @@ -349,14 +383,14 @@ namespace HeavenStudio.Games { new BeatAction.Action(spawnBeat, delegate { - if (!instance.ballTransporterLeftNPC.GetComponent().IsPlayingAnimationName("BallTransporterLeftOpened") && !instance.intervalStarted && instance.ballTriggerSetInterval) + if (!instance.ballTransporterLeftNPC.GetComponent().IsPlayingAnimationName("BallTransporterLeftOpened") && !crHandlerInstance.IntervalIsActive() && !instance.bgDisabled) { instance.ballTransporterLeftNPC.GetComponent().Play("BallTransporterLeftOpen", 0, 0); instance.ballTransporterRightNPC.GetComponent().Play("BallTransporterRightOpen", 0, 0); if (instance.gandwHasEntered) instance.gandwAnim.Play("GANDWLeverUp", 0, 0); } }), - new BeatAction.Action(spawnBeat, delegate { if (instance != null) instance.SpawnBall(beat, isBig); }), + new BeatAction.Action(spawnBeat, delegate { if (instance != null) instance.SpawnBall(beat, isBig, hasGandw); }), // new BeatAction.Action(spawnBeat + instance.beatInterval, delegate { instance.SpawnPlayerBall(beat + instance.beatInterval, isBig); }), }); } @@ -366,39 +400,50 @@ namespace HeavenStudio.Games { beat = beat + 1f, isBig = isBig, + hasGandw = hasGandw }); } } - public void OnSpawnBall(double beat, bool isBig) + public static void OnSpawnBallInactive(double beat, bool isBig, bool hasGandw) { - beat -= 1f; - BeatAction.New(instance.gameObject, new List() + if (crHandlerInstance == null) { - new BeatAction.Action(beat + beatInterval, delegate { instance.SpawnPlayerBall(beat + beatInterval, isBig); }), + crHandlerInstance = new CallAndResponseHandler(8); + } + crHandlerInstance.AddEvent(beat, 0, isBig ? "big" : "small", new List() + { + new CallAndResponseHandler.CallAndResponseEventParam("hasGandw", hasGandw) }); } - public void OnSpawnBallInactive(double beat, bool isBig) + public void OnSpawnBall(double beat, bool isBig, bool hasGandw) { - queuedBalls.Add(new QueuedBall() + crHandlerInstance.AddEvent(beat, 0, isBig ? "big" : "small", new List() { - beat = beat + 1f, - isBig = isBig, + new CallAndResponseHandler.CallAndResponseEventParam("hasGandw", hasGandw) }); + SoundByte.PlayOneShotGame(isBig ? "workingDough/hitBigOther" : "workingDough/hitSmallOther"); + SoundByte.PlayOneShotGame(isBig ? "workingDough/bigOther" : "workingDough/smallOther"); } - public void SpawnPlayerBall(double beat, bool isBig) + public static void InactiveInterval(double beat, float interval) + { + if (crHandlerInstance == null) + { + crHandlerInstance = new CallAndResponseHandler(8); + } + crHandlerInstance.StartInterval(beat, interval); + } + + public void SpawnPlayerBall(double beat, bool isBig, bool hasGandw) { var objectToSpawn = isBig ? playerEnterBigBall : playerEnterSmallBall; var spawnedBall = GameObject.Instantiate(objectToSpawn, ballHolder); var ballComponent = spawnedBall.GetComponent(); - ballComponent.startBeat = beat; - ballComponent.firstCurve = playerEnterUpCurve; - ballComponent.secondCurve = playerEnterDownCurve; - ballComponent.deletingAutomatically = false; - currentBalls.Add(spawnedBall); + spawnedBall.SetActive(true); + ballComponent.Init(beat, isBig, hasGandw); if (isBig && !bigModePlayer) { @@ -406,76 +451,33 @@ namespace HeavenStudio.Games bigModePlayer = true; } - //shouldMiss = true; - if (isBig) - { - ScheduleInput(beat, 1, InputType.STANDARD_ALT_DOWN, JustBig, MissBig, Nothing); - ScheduleUserInput(beat, 1, InputType.STANDARD_DOWN, WrongInputBig, Nothing, Nothing); - } - else - { - ScheduleInput(beat, 1, InputType.STANDARD_DOWN, JustSmall, MissSmall, Nothing); - ScheduleUserInput(beat, 1, InputType.STANDARD_ALT_DOWN, WrongInputSmall, Nothing, Nothing); - } - - BeatAction.New(doughDudesPlayer, new List() { - new BeatAction.Action(beat, delegate { spawnedBall.SetActive(true); }), new BeatAction.Action(beat, delegate { arrowSRLeftPlayer.sprite = redArrowSprite; }), new BeatAction.Action(beat + 0.1f, delegate { arrowSRLeftPlayer.sprite = whiteArrowSprite; }), }); } - public void SpawnPlayerBallResult(double beat, bool isBig, BezierCurve3D firstCurve, BezierCurve3D secondCurve, float firstBeatsToTravel, float secondBeatsToTravel) - { - var objectToSpawn = isBig ? playerEnterBigBall : playerEnterSmallBall; - var spawnedBall = GameObject.Instantiate(objectToSpawn, ballHolder); - - var ballComponent = spawnedBall.GetComponent(); - ballComponent.startBeat = beat; - ballComponent.firstCurve = firstCurve; - ballComponent.secondCurve = secondCurve; - ballComponent.firstBeatsToTravel = firstBeatsToTravel; - ballComponent.secondBeatsToTravel = secondBeatsToTravel; - - spawnedBall.SetActive(true); - } - public static void PreSetIntervalStart(double beat, float interval) { - beat -= 1f; if (GameManager.instance.currentGame == "workingDough") { // instance.ballTriggerSetInterval = false; // beatInterval = interval; - BeatAction.New(instance.gameObject, new List() - { - new BeatAction.Action(beat, delegate - { - if (!instance.ballTransporterLeftNPC.GetComponent().IsPlayingAnimationName("BallTransporterLeftOpened")) - { - instance.ballTransporterLeftNPC.GetComponent().Play("BallTransporterLeftOpen", 0, 0); - instance.ballTransporterRightNPC.GetComponent().Play("BallTransporterRightOpen", 0, 0); - if (instance.gandwHasEntered) instance.gandwAnim.Play("GANDWLeverUp", 0, 0); - } - }), - // new BeatAction.Action(beat + 1, delegate { if (instance != null) instance.SetIntervalStart(beat + 1, interval); }), - }); + instance.SetIntervalStart(beat, interval); } else { - queuedIntervals.Add(new QueuedInterval() - { - beat = beat + 1f, - interval = interval, - }); + InactiveInterval(beat, interval); } } void OnDestroy() { - if (queuedIntervals.Count > 0) queuedIntervals.Clear(); + if (crHandlerInstance != null && !Conductor.instance.isPlaying) + { + crHandlerInstance = null; + } if (queuedBalls.Count > 0) queuedBalls.Clear(); foreach (var evt in scheduledInputs) { @@ -483,250 +485,74 @@ namespace HeavenStudio.Games } } + public override void OnGameSwitch(double beat) + { + if (queuedBalls.Count > 0) + { + foreach (var ball in queuedBalls) + { + if (ball.isBig) NPCBallTransporters.GetComponent().Play("BigMode", 0, 0); + if (!crHandlerInstance.IntervalIsActive()) + { + ballTransporterLeftNPC.GetComponent().Play("BallTransporterLeftOpened", 0, 0); + ballTransporterRightNPC.GetComponent().Play("BallTransporterRightOpened", 0, 0); + if (gandwHasEntered && !bgDisabled) gandwAnim.Play("GANDWLeverUp", 0, 0); + } + if (ball.beat > beat - 1) + { + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(ball.beat - 1, delegate { SpawnBall(ball.beat - 1, ball.isBig, ball.hasGandw); }) + }); + } + + } + queuedBalls.Clear(); + } + } + void Update() { Conductor cond = Conductor.instance; if (!cond.isPlaying || cond.isPaused) { - if (queuedIntervals.Count > 0) queuedIntervals.Clear(); if (queuedBalls.Count > 0) queuedBalls.Clear(); } - if (spaceshipRising) spaceshipAnimator.DoScaledAnimation("RiseSpaceship", risingStartBeat, risingLength); - if (liftingDoughDudes) doughDudesHolderAnim.DoScaledAnimation(liftingAnimName, liftingStartBeat, liftingLength); - if (gandwMoving) gandwAnim.DoScaledAnimation(gandwMovingAnimName, gandMovingStartBeat, gandMovingLength); - if (queuedIntervals.Count > 0) + if (spaceshipRising && !bgDisabled) spaceshipAnimator.DoScaledAnimation("RiseSpaceship", risingStartBeat, risingLength); + if (liftingDoughDudes && !bgDisabled) doughDudesHolderAnim.DoScaledAnimation(liftingAnimName, liftingStartBeat, liftingLength); + if (gandwMoving && !bgDisabled) gandwAnim.DoScaledAnimation(gandwMovingAnimName, gandMovingStartBeat, gandMovingLength); + if (passedTurns.Count > 0) { - foreach (var interval in queuedIntervals) + foreach (var passTurn in passedTurns) { - ballTriggerSetInterval = false; - beatInterval = interval.interval; - ballTransporterLeftNPC.GetComponent().Play("BallTransporterLeftOpened", 0, 0); - ballTransporterRightNPC.GetComponent().Play("BallTransporterRightOpened", 0, 0); - if (gandwHasEntered) gandwAnim.Play("GANDWLeverUp", 0, 0); - BeatAction.New(instance.gameObject, new List() - { - new BeatAction.Action(interval.beat, delegate { SetIntervalStart(interval.beat, interval.interval); }), - }); - + PassTurn(passTurn); } - queuedIntervals.Clear(); - } - if (queuedBalls.Count > 0) - { - foreach (var ball in queuedBalls) - { - double offSet = ball.beat - cond.songPositionInBeatsAsDouble; - double spawnOffset = offSet > 1f ? offSet - 1 : 0; - if (ball.isBig) NPCBallTransporters.GetComponent().Play("BigMode", 0, 0); - BeatAction.New(instance.gameObject, new List() - { - new BeatAction.Action(ball.beat - offSet + spawnOffset, delegate { - if (!intervalStarted && ballTriggerSetInterval) - { - ballTransporterLeftNPC.GetComponent().Play("BallTransporterLeftOpened", 0, 0); - ballTransporterRightNPC.GetComponent().Play("BallTransporterRightOpened", 0, 0); - if (gandwHasEntered) gandwAnim.Play("GANDWLeverUp", 0, 0); - SetIntervalStart(ball.beat, beatInterval); - } - }), - new BeatAction.Action(ball.beat - offSet + spawnOffset, delegate { InstantExitBall(ball.beat, ball.isBig, offSet); }), - new BeatAction.Action(ball.beat + beatInterval - 1, delegate { SpawnPlayerBall(ball.beat + beatInterval - 1, ball.isBig); }), - }); - - } - queuedBalls.Clear(); + passedTurns.Clear(); } if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN)) { doughDudesPlayer.GetComponent().Play("SmallDoughJump", 0, 0); - SoundByte.PlayOneShotGame("workingDough/PlayerSmallJump"); + SoundByte.PlayOneShotGame("workingDough/smallPlayer"); } else if (PlayerInput.AltPressed() && !IsExpectingInputNow(InputType.STANDARD_ALT_DOWN)) { doughDudesPlayer.GetComponent().Play("BigDoughJump", 0, 0); - SoundByte.PlayOneShotGame("workingDough/PlayerBigJump"); + SoundByte.PlayOneShotGame("workingDough/bigPlayer"); } } - void WrongInputBig(PlayerActionEvent caller, float state) - { - double beat = caller.startBeat + caller.timer; - shouldMiss = false; - if (currentBalls.Count > 0) - { - GameObject currentBall = currentBalls[0]; - currentBalls.Remove(currentBall); - GameObject.Destroy(currentBall); - } - doughDudesPlayer.GetComponent().Play("SmallDoughJump", 0, 0); - SoundByte.PlayOneShotGame("workingDough/BigBallTooWeak"); - SpawnPlayerBallResult(beat, true, playerWrongInputTooWeakFirstCurve, playerWrongInputTooWeakSecondCurve, 0.5f, 1f); - playerImpact.SetActive(true); - BeatAction.New(instance.gameObject, new List() - { - new BeatAction.Action(beat + 0.1f, delegate { playerImpact.SetActive(false); }), - }); - } - - void WrongInputSmall(PlayerActionEvent caller, float state) - { - double beat = caller.startBeat + caller.timer; - shouldMiss = false; - if (currentBalls.Count > 0) - { - GameObject currentBall = currentBalls[0]; - currentBalls.Remove(currentBall); - GameObject.Destroy(currentBall); - } - GameObject.Instantiate(breakParticleEffect, breakParticleHolder); - doughDudesPlayer.GetComponent().Play("BigDoughJump", 0, 0); - SoundByte.PlayOneShotGame("workingDough/BreakBall"); - playerImpact.SetActive(true); - BeatAction.New(instance.gameObject, new List() - { - new BeatAction.Action(beat + 0.1f, delegate { playerImpact.SetActive(false); }), - }); - } - - void MissBig(PlayerActionEvent caller) - { - if (!shouldMiss) - { - shouldMiss = true; - return; - } - if (currentBalls.Count > 0) - { - GameObject currentBall = currentBalls[0]; - currentBalls.Remove(currentBall); - GameObject.Destroy(currentBall); - } - - double beat = caller.startBeat + caller.timer; - SpawnPlayerBallResult(beat, true, playerMissCurveFirst, playerMissCurveSecond, 0.25f, 0.75f); - BeatAction.New(instance.gameObject, new List() - { - new BeatAction.Action(beat + 0.25f, delegate { missImpact.SetActive(true); }), - new BeatAction.Action(beat + 0.25f, delegate { SoundByte.PlayOneShotGame("workingDough/BallMiss"); }), - new BeatAction.Action(beat + 0.35f, delegate { missImpact.SetActive(false); }), - }); - } - void MissSmall(PlayerActionEvent caller) - { - if (!shouldMiss) - { - shouldMiss = true; - return; - } - - if (currentBalls.Count > 0) - { - GameObject currentBall = currentBalls[0]; - currentBalls.Remove(currentBall); - GameObject.Destroy(currentBall); - } - double beat = caller.startBeat + caller.timer; - SpawnPlayerBallResult(beat, false, playerMissCurveFirst, playerMissCurveSecond, 0.25f, 0.75f); - BeatAction.New(instance.gameObject, new List() - { - new BeatAction.Action(beat + 0.25f, delegate { missImpact.SetActive(true); }), - new BeatAction.Action(beat + 0.25f, delegate { SoundByte.PlayOneShotGame("workingDough/BallMiss"); }), - new BeatAction.Action(beat + 0.35f, delegate { missImpact.SetActive(false); }), - }); - } - - void JustSmall(PlayerActionEvent caller, float state) - { - if (GameManager.instance.currentGame != "workingDough") return; - double beat = caller.startBeat + caller.timer; - if (currentBalls.Count > 0) - { - GameObject currentBall = currentBalls[0]; - currentBalls.Remove(currentBall); - GameObject.Destroy(currentBall); - } - if (state >= 1f || state <= -1f) - { - SoundByte.PlayOneShotGame("workingDough/SmallBarely"); - doughDudesPlayer.GetComponent().Play("SmallDoughJump", 0, 0); - - playerImpact.SetActive(true); - SpawnPlayerBallResult(beat, false, playerBarelyCurveFirst, playerBarelyCurveSecond, 0.75f, 1f); - BeatAction.New(instance.gameObject, new List() - { - new BeatAction.Action(beat + 0.1f, delegate { playerImpact.SetActive(false); }), - }); - return; - } - Success(false, beat); - } - - void JustBig(PlayerActionEvent caller, float state) - { - if (GameManager.instance.currentGame != "workingDough") return; - double beat = caller.startBeat + caller.timer; - if (currentBalls.Count > 0) - { - GameObject currentBall = currentBalls[0]; - currentBalls.Remove(currentBall); - GameObject.Destroy(currentBall); - } - if (state >= 1f || state <= -1f) - { - SoundByte.PlayOneShotGame("workingDough/BigBarely"); - doughDudesPlayer.GetComponent().Play("BigDoughJump", 0, 0); - - playerImpact.SetActive(true); - SpawnPlayerBallResult(beat, true, playerBarelyCurveFirst, playerBarelyCurveSecond, 0.75f, 1f); - BeatAction.New(instance.gameObject, new List() - { - new BeatAction.Action(beat + 0.1f, delegate { playerImpact.SetActive(false); }), - }); - return; - } - Success(true, beat); - } - - void Success(bool isBig, double beat) - { - if (isBig) - { - SoundByte.PlayOneShotGame("workingDough/rightBig"); - doughDudesPlayer.GetComponent().Play("BigDoughJump", 0, 0); - backgroundAnimator.Play("BackgroundFlash", 0, 0); - } - else - { - SoundByte.PlayOneShotGame("workingDough/rightSmall"); - doughDudesPlayer.GetComponent().Play("SmallDoughJump", 0, 0); - } - playerImpact.SetActive(true); - SpawnPlayerBallResult(beat, isBig, playerExitUpCurve, playerExitDownCurve, 0.5f, 0.5f); - BeatAction.New(instance.gameObject, new List() - { - new BeatAction.Action(beat + 0.1f, delegate { playerImpact.SetActive(false); }), - new BeatAction.Action(beat + 0.9f, delegate { arrowSRRightPlayer.sprite = redArrowSprite; }), - new BeatAction.Action(beat + 1f, delegate { arrowSRRightPlayer.sprite = whiteArrowSprite; }), - new BeatAction.Action(beat + 2f, delegate { SpawnBGBall(beat + 2f, isBig); }), - }); - } - - void SpawnBGBall(double beat, bool isBig) + public void SpawnBGBall(double beat, bool isBig, bool hasGandw) { var objectToSpawn = isBig ? bigBGBall : smallBGBall; var spawnedBall = GameObject.Instantiate(objectToSpawn, ballHolder); var ballComponent = spawnedBall.GetComponent(); - ballComponent.startBeat = beat; - ballComponent.firstCurve = isBig ? firstBGCurveBig : firstBGCurveSmall; - ballComponent.secondCurve = isBig ? secondBGCurveBig : secondBGCurveSmall; - ballComponent.thirdCurve = isBig ? thirdBGCurveBig : thirdBGCurveSmall; - spawnedBall.SetActive(true); + ballComponent.Init(beat, hasGandw); BeatAction.New(instance.gameObject, new List() { - new BeatAction.Action(beat + 9f, delegate { if (!spaceshipRisen) spaceshipAnimator.Play("AbsorbBall", 0, 0); }), + new BeatAction.Action(beat + 9f, delegate { if (!spaceshipRisen && !bgDisabled) spaceshipAnimator.Play("AbsorbBall", 0, 0); }), }); } @@ -750,6 +576,7 @@ namespace HeavenStudio.Games public void LaunchShip(double beat, float length) { + if (bgDisabled) return; spaceshipRisen = true; if (!spaceshipLights.activeSelf) { @@ -761,12 +588,12 @@ namespace HeavenStudio.Games { new BeatAction.Action(beat + length, delegate { spaceshipAnimator.Play("SpaceshipLaunch", 0, 0); }), new BeatAction.Action(beat + length, delegate { SoundByte.PlayOneShotGame("workingDough/LaunchRobot"); }), - new BeatAction.Action(beat + length, delegate { SoundByte.PlayOneShotGame("workingDough/Rocket"); }), }); } public void RiseUpShip(double beat, float length) - { + { + if (bgDisabled) return; spaceshipRisen = true; spaceshipRising = true; risingLength = length; @@ -785,6 +612,7 @@ namespace HeavenStudio.Games public void GANDWEnterOrExit(double beat, float length, bool shouldExit) { + if (bgDisabled) return; gandwMoving = true; gandwHasEntered = false; gandMovingLength = length; @@ -800,10 +628,9 @@ namespace HeavenStudio.Games public void InstantGANDWEnterOrExit(bool shouldExit) { + if (bgDisabled) return; gandwAnim.Play(shouldExit ? "GANDWLeft" : "MrGameAndWatchLeverDown", 0, 0); gandwHasEntered = shouldExit ? false : true; } - - void Nothing (PlayerActionEvent caller) {} } } diff --git a/Assets/Scripts/LevelEditor/Editor.cs b/Assets/Scripts/LevelEditor/Editor.cs index 1d57164a..072f9a78 100644 --- a/Assets/Scripts/LevelEditor/Editor.cs +++ b/Assets/Scripts/LevelEditor/Editor.cs @@ -315,7 +315,7 @@ namespace HeavenStudio.Editor } else { - if (currentRemixPath == string.Empty) + if (currentRemixPath == string.Empty || currentRemixPath == null) { SaveRemixFilePanel(); } @@ -370,15 +370,16 @@ namespace HeavenStudio.Editor public void LoadRemix(bool create = false) { if (create) + { GameManager.instance.NewRemix(); + currentRemixPath = string.Empty; + } else { GameManager.instance.LoadRemix(true); } Timeline.instance.LoadRemix(); Timeline.FitToSong(); - - currentRemixPath = string.Empty; } public void OpenRemix() diff --git a/Assets/Scripts/Minigames.cs b/Assets/Scripts/Minigames.cs index 1281038e..3006fe06 100644 --- a/Assets/Scripts/Minigames.cs +++ b/Assets/Scripts/Minigames.cs @@ -73,6 +73,70 @@ namespace HeavenStudio {"resultrepeat_ng", "Next time, follow the example better."}, // "Try Again" message for call-and-response games (two-liner) }; + static Dictionary tempoChangeModel = new() + { + {"tempo", 120f}, + {"swing", 0f}, + {"timeSignature", new Vector2(4, 4)}, + }; + + static Dictionary volumeChangeModel = new() + { + {"volume", 1f}, + {"fade", Util.EasingFunction.Ease.Instant}, + }; + + static Dictionary sectionMarkModel = new() + { + {"sectionName", ""}, + {"isCheckpoint", false}, + {"startPerfect", false}, + {"breakSection", false}, + {"extendsPrevious", false}, + {"sectionWeight", 1f}, + }; + + static void PreProcessSpecialEntity(RiqEntity e, Dictionary model) + { + foreach (var t in model) + { + string propertyName = t.Key; + Type type = t.Value.GetType(); + if (!e.dynamicData.ContainsKey(propertyName)) + { + e.CreateProperty(propertyName, t.Value); + } + Type pType = e[propertyName].GetType(); + if (pType != type) + { + try + { + if (type == typeof(Util.EasingFunction.Ease) && (pType == typeof(string) || pType == typeof(int) || pType == typeof(long))) + { + if (pType == typeof(int) || pType == typeof(long) || pType == typeof(Jukebox.EasingFunction.Ease)) + { + e[propertyName] = (Util.EasingFunction.Ease)e[propertyName]; + } + else + e[propertyName] = Enum.Parse(typeof(Util.EasingFunction.Ease), (string)e[propertyName]); + } + else if (type.IsEnum) + e[propertyName] = (int)e[propertyName]; + else if (pType == typeof(Newtonsoft.Json.Linq.JObject)) + e[propertyName] = e[propertyName].ToObject(type); + else + e[propertyName] = Convert.ChangeType(e[propertyName], type); + } + catch + { + Debug.LogWarning($"Could not convert {propertyName} to {type}! Using default value..."); + // use default value + e.CreateProperty(propertyName, t.Value); + } + } + } + } + /// /// processes an riq beatmap after it is loaded /// @@ -102,6 +166,13 @@ namespace HeavenStudio var parameters = new List(); foreach (var item in e.dynamicData) { + Debug.Log($"k: {item.Key}, v: {item.Value}"); + if (item.Key == "track") + continue; + if (item.Value == null) + { + e[item.Key] = 0; + } var value = item.Value; if (value.GetType() == typeof(long)) value = new EntityTypes.Integer(int.MinValue, int.MaxValue, (int)value); @@ -179,31 +250,21 @@ namespace HeavenStudio foreach (var tempo in data.tempoChanges) { - tempo["tempo"] = (float)tempo["tempo"]; - tempo["swing"] = (float)tempo["swing"]; - if (tempo.dynamicData.ContainsKey("timeSignature")) - tempo["timeSignature"] = (Vector2)tempo["timeSignature"]; - else - tempo.dynamicData.Add("timeSignature", new Vector2(4, 4)); + PreProcessSpecialEntity(tempo, tempoChangeModel); + } + if (data.tempoChanges[0]["tempo"] <= 0) + { + data.tempoChanges[0]["tempo"] = 120; } foreach (var vol in data.volumeChanges) { - vol["volume"] = (float)vol["volume"]; - if (vol["fade"].GetType() == typeof(string)) - vol["fade"] = Enum.Parse(typeof(Util.EasingFunction.Ease), (string)vol["fade"]); - else - vol["fade"] = (Util.EasingFunction.Ease)vol["fade"]; + PreProcessSpecialEntity(vol, volumeChangeModel); } foreach (var section in data.beatmapSections) { - section["sectionName"] = (string)section["sectionName"]; - section["isCheckpoint"] = (bool)section["isCheckpoint"]; - section["startPerfect"] = (bool)section["startPerfect"]; - section["breakSection"] = (bool)section["breakSection"]; - section["extendsPrevious"] = (bool)section["extendsPrevious"]; - section["sectionWeight"] = (float)section["sectionWeight"]; + PreProcessSpecialEntity(section, sectionMarkModel); } //go thru each property of the model beatmap and add any missing keyvalue pair diff --git a/Assets/StreamingAssets/StreamingAssets b/Assets/StreamingAssets/StreamingAssets index e9c63cac..47a766be 100644 Binary files a/Assets/StreamingAssets/StreamingAssets and b/Assets/StreamingAssets/StreamingAssets differ diff --git a/Assets/StreamingAssets/StreamingAssets.manifest b/Assets/StreamingAssets/StreamingAssets.manifest index abc65796..e13bb652 100644 --- a/Assets/StreamingAssets/StreamingAssets.manifest +++ b/Assets/StreamingAssets/StreamingAssets.manifest @@ -1,40 +1,40 @@ ManifestFileVersion: 0 -CRC: 3433660309 +CRC: 2726306962 AssetBundleManifest: AssetBundleInfos: Info_0: - Name: karate/common + Name: ctrpillow/common Dependencies: {} Info_1: - Name: ntrsamurai/common + Name: karate/common Dependencies: {} Info_2: Name: agbmarcher/common Dependencies: {} Info_3: - Name: ctrcatchy/common - Dependencies: {} - Info_4: Name: ntrdj/common Dependencies: Dependency_0: rvldate/common - Info_5: + Info_4: Name: ctrpillow/locale.en Dependencies: {} + Info_5: + Name: ntrsamurai/common + Dependencies: {} Info_6: - Name: rvlbooks/locale.en + Name: ntridol/common Dependencies: {} Info_7: - Name: ntridol/locale.jp + Name: rvlbooks/locale.en Dependencies: {} Info_8: - Name: ctrpillow/common + Name: ntridol/locale.jp Dependencies: {} Info_9: Name: rvlbooks/common Dependencies: {} Info_10: - Name: ntridol/common + Name: ctrcatchy/common Dependencies: {} Info_11: Name: agbmarcher/locale.en @@ -58,162 +58,162 @@ AssetBundleManifest: Name: ntrsamurai/locale.en Dependencies: {} Info_18: - Name: rvlbadminton/common - Dependencies: {} - Info_19: - Name: agbghost/common - Dependencies: {} - Info_20: - Name: agbclap/common - Dependencies: {} - Info_21: - Name: ctrteppan/common - Dependencies: {} - Info_22: - Name: rvldough/common - Dependencies: {} - Info_23: - Name: rvlseesaw/common - Dependencies: {} - Info_24: - Name: rvlfork/common - Dependencies: {} - Info_25: - Name: mobtrick/common - Dependencies: {} - Info_26: - Name: rvlinterview/locale.en - Dependencies: {} - Info_27: - Name: rvlseal/locale.en - Dependencies: {} - Info_28: - Name: agbtoss/common - Dependencies: {} - Info_29: - Name: ntrassembly/common - Dependencies: {} - Info_30: - Name: rvlinterview/common - Dependencies: {} - Info_31: - Name: rvlrotation/common - Dependencies: {} - Info_32: - Name: agbhair/common - Dependencies: {} - Info_33: - Name: ctrinterpreter/common - Dependencies: {} - Info_34: - Name: rvllegs/common - Dependencies: {} - Info_35: - Name: rvlbadminton/locale.en - Dependencies: {} - Info_36: - Name: pcosomen/common - Dependencies: {} - Info_37: - Name: ctrintro/common - Dependencies: {} - Info_38: - Name: agbquiz/common - Dependencies: - Dependency_0: karate/common - Info_39: - Name: ntrshugyo/locale.en - Dependencies: {} - Info_40: - Name: agboffbeat/common - Dependencies: {} - Info_41: - Name: ctrbear/common - Dependencies: {} - Info_42: - Name: ntrninja/common - Dependencies: {} - Info_43: Name: ntrsoccer/common Dependencies: {} - Info_44: - Name: ntrbackbeat/common + Info_19: + Name: rvlfork/common Dependencies: {} - Info_45: - Name: rvlrocket/common + Info_20: + Name: rvlseal/locale.en Dependencies: {} - Info_46: - Name: ntrstomp/common + Info_21: + Name: agbspacedance/locale.jp Dependencies: {} - Info_47: - Name: agbspacedance/common + Info_22: + Name: rvlseal/common Dependencies: {} - Info_48: + Info_23: + Name: agbclap/common + Dependencies: {} + Info_24: + Name: ntrshugyo/locale.en + Dependencies: {} + Info_25: + Name: ntrninja/common + Dependencies: {} + Info_26: Name: agbbatter/common Dependencies: Dependency_0: karate/common - Info_49: - Name: rvldate/common - Dependencies: - Dependency_0: ntrdj/common - Info_50: - Name: ntrboxshow/common - Dependencies: {} - Info_51: - Name: agbexplode/common - Dependencies: {} - Info_52: - Name: ntrcork/common - Dependencies: {} - Info_53: + Info_27: Name: pcomeat/common Dependencies: {} - Info_54: - Name: ntrsoccer/locale.en + Info_28: + Name: rvldough/common Dependencies: {} - Info_55: - Name: agbspacedance/locale.jp + Info_29: + Name: rvlrocket/common Dependencies: {} - Info_56: - Name: rvldrum/common + Info_30: + Name: ctrinterpreter/common Dependencies: {} - Info_57: - Name: ntrtunnel/locale.en - Dependencies: {} - Info_58: - Name: rvlseal/common - Dependencies: {} - Info_59: - Name: ntrboxshow/locale.en - Dependencies: {} - Info_60: - Name: ntrpingpong/common - Dependencies: {} - Info_61: - Name: ntrtunnel/common - Dependencies: {} - Info_62: - Name: ntrshugyo/common - Dependencies: {} - Info_63: - Name: ntrchorus/common - Dependencies: {} - Info_64: + Info_31: Name: rvlseesaw/locale.en Dependencies: {} - Info_65: + Info_32: + Name: rvlseesaw/common + Dependencies: {} + Info_33: Name: agbwizard/common Dependencies: {} - Info_66: + Info_34: + Name: rvldrum/common + Dependencies: {} + Info_35: + Name: agbtoss/common + Dependencies: {} + Info_36: + Name: rvlinterview/common + Dependencies: {} + Info_37: + Name: ntrbackbeat/common + Dependencies: {} + Info_38: + Name: rvlinterview/locale.en + Dependencies: {} + Info_39: + Name: agbexplode/common + Dependencies: {} + Info_40: + Name: rvlrotation/locale.en + Dependencies: {} + Info_41: + Name: ctrteppan/common + Dependencies: {} + Info_42: + Name: ctrbear/common + Dependencies: {} + Info_43: + Name: ntrboxshow/locale.en + Dependencies: {} + Info_44: + Name: agbhair/common + Dependencies: {} + Info_45: + Name: rvlbadminton/common + Dependencies: {} + Info_46: + Name: rvllegs/common + Dependencies: {} + Info_47: + Name: rvlbadminton/locale.en + Dependencies: {} + Info_48: Name: agbtap/common Dependencies: Dependency_0: ntridol/common - Info_67: + Info_49: Name: ntrchorus/locale.en Dependencies: {} - Info_68: - Name: rvlrotation/locale.en + Info_50: + Name: agbspacedance/common Dependencies: {} - Info_69: + Info_51: + Name: rvldate/common + Dependencies: + Dependency_0: ntrdj/common + Info_52: + Name: rvlrotation/common + Dependencies: {} + Info_53: + Name: ntrboxshow/common + Dependencies: {} + Info_54: + Name: ntrassembly/common + Dependencies: {} + Info_55: + Name: ntrpingpong/common + Dependencies: {} + Info_56: + Name: agbquiz/common + Dependencies: + Dependency_0: karate/common + Info_57: + Name: ctrintro/common + Dependencies: {} + Info_58: + Name: agboffbeat/common + Dependencies: {} + Info_59: + Name: mobtrick/common + Dependencies: {} + Info_60: + Name: ntrcork/common + Dependencies: {} + Info_61: + Name: ntrchorus/common + Dependencies: {} + Info_62: Name: rvllegs/locale.en Dependencies: {} + Info_63: + Name: ntrshugyo/common + Dependencies: {} + Info_64: + Name: pcosomen/common + Dependencies: {} + Info_65: + Name: ntrstomp/common + Dependencies: {} + Info_66: + Name: agbghost/common + Dependencies: {} + Info_67: + Name: ntrtunnel/locale.en + Dependencies: {} + Info_68: + Name: ntrtunnel/common + Dependencies: {} + Info_69: + Name: ntrsoccer/locale.en + Dependencies: {} diff --git a/Assets/StreamingAssets/agbbatter/common.manifest b/Assets/StreamingAssets/agbbatter/common.manifest index d667b855..24ca8d4e 100644 --- a/Assets/StreamingAssets/agbbatter/common.manifest +++ b/Assets/StreamingAssets/agbbatter/common.manifest @@ -3,7 +3,7 @@ CRC: 3295541411 Hashes: AssetFileHash: serializedVersion: 2 - 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Hash: a01397878cd927fcdf94e9a92868b4c5 + Hash: d3ecaaaf4e32380396f248076d073d1f TypeTreeHash: serializedVersion: 2 Hash: 7d376826375f2c77db0d94db3474ea48 diff --git a/Assets/StreamingAssets/agboffbeat/common b/Assets/StreamingAssets/agboffbeat/common index ef9481b6..9850e912 100644 Binary files a/Assets/StreamingAssets/agboffbeat/common and b/Assets/StreamingAssets/agboffbeat/common differ diff --git a/Assets/StreamingAssets/agboffbeat/common.manifest b/Assets/StreamingAssets/agboffbeat/common.manifest index 0c524b5c..60386103 100644 --- a/Assets/StreamingAssets/agboffbeat/common.manifest +++ b/Assets/StreamingAssets/agboffbeat/common.manifest @@ -1,9 +1,9 @@ ManifestFileVersion: 0 -CRC: 388204884 +CRC: 3910519356 Hashes: AssetFileHash: serializedVersion: 2 - Hash: 258bdeeaf15739d0b2cda5ee4321e42f + Hash: ab8866c439462ff8003599378ddda237 TypeTreeHash: serializedVersion: 2 Hash: b20f138d4c27c64a38b438efe12d137f diff --git a/Assets/StreamingAssets/agbquiz/common b/Assets/StreamingAssets/agbquiz/common index 33991bf1..3e2ab8af 100644 Binary files a/Assets/StreamingAssets/agbquiz/common and b/Assets/StreamingAssets/agbquiz/common differ diff --git a/Assets/StreamingAssets/agbquiz/common.manifest b/Assets/StreamingAssets/agbquiz/common.manifest index c2d46a2e..775265a8 100644 --- a/Assets/StreamingAssets/agbquiz/common.manifest +++ b/Assets/StreamingAssets/agbquiz/common.manifest @@ -1,9 +1,9 @@ ManifestFileVersion: 0 -CRC: 475114992 +CRC: 2776406185 Hashes: AssetFileHash: serializedVersion: 2 - Hash: 00245f07ed1e60e78624a147c6070fcf + Hash: 2e302cf48b40bc531bd32b21fc9e3dc2 TypeTreeHash: serializedVersion: 2 Hash: 78b02268f01f8b6a77a608289ecb9d38 @@ -108,4 +108,4 @@ Assets: - Assets/Resources/Sfx/games/quizShow/hostDPad.ogg - Assets/Resources/Sfx/games/quizShow/hostExplode.ogg Dependencies: -- C:/Users/bdlaw/Documents/GitHub/HeavenStudio-AstrlJelly/Assets/StreamingAssets/karate/common +- C:/Users/rasmu/OneDrive/Dokumenter/GitHub/HeavenStudio/Assets/StreamingAssets/karate/common diff --git a/Assets/StreamingAssets/agbspacedance/common b/Assets/StreamingAssets/agbspacedance/common index 629c0fda..b1078686 100644 Binary files a/Assets/StreamingAssets/agbspacedance/common and b/Assets/StreamingAssets/agbspacedance/common differ diff --git a/Assets/StreamingAssets/agbspacedance/common.manifest b/Assets/StreamingAssets/agbspacedance/common.manifest index 37a528d5..d7c51889 100644 --- a/Assets/StreamingAssets/agbspacedance/common.manifest +++ b/Assets/StreamingAssets/agbspacedance/common.manifest @@ -1,9 +1,9 @@ ManifestFileVersion: 0 -CRC: 867686949 +CRC: 940254835 Hashes: AssetFileHash: serializedVersion: 2 - 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Class: 1 @@ -23,18 +23,12 @@ ClassTypes: Script: {instanceID: 0} - Class: 74 Script: {instanceID: 0} -- Class: 83 - Script: {instanceID: 0} - Class: 91 Script: {instanceID: 0} - Class: 95 Script: {instanceID: 0} -- Class: 114 - Script: {fileID: 11500000, guid: 066a41e004f415b4eb74d5e61a2aadbe, type: 3} - Class: 114 Script: {fileID: 11500000, guid: f589a35cd43c5a146b78729182754157, type: 3} -- Class: 114 - Script: {fileID: 11500000, guid: b0cca3244f403c24f819a870f31cdc29, type: 3} - Class: 114 Script: {fileID: 11500000, guid: 90b8363d14ba26043977a371000195e9, type: 3} - Class: 114 @@ -51,45 +45,38 @@ ClassTypes: Script: {instanceID: 0} - Class: 213 Script: {instanceID: 0} -SerializeReferenceClassIdentifiers: [] +SerializeReferenceClassIdentifiers: +- AssemblyName: Assembly-CSharp + ClassName: HeavenStudio.SuperCurveObject/Path +- AssemblyName: Assembly-CSharp + ClassName: HeavenStudio.SuperCurveObject/PathPos Assets: - Assets/Resources/Sprites/Games/WorkingDough/Animations/PlayerNoBigMode.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/OnGround.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/BallTransporterRightOpened.anim -- Assets/Resources/Sfx/games/workingDough/Xylophone.wav - Assets/Resources/Sprites/Games/WorkingDough/Animations/SmallDoughDudeIdle.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/BigMode.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/Alarm.controller - Assets/Resources/Sprites/Games/WorkingDough/Animations/SpaceshipLights.anim -- Assets/Resources/Sfx/games/workingDough/SmallBarely.wav -- Assets/Resources/Sfx/games/workingDough/NPCBigBall.ogg - Assets/Resources/Sprites/Games/WorkingDough/Animations/BallTransporterRight.controller - Assets/Resources/Sprites/Games/WorkingDough/Animations/ConveyerBelt.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/DoughDudesHolder.controller - Assets/Resources/Sprites/Games/WorkingDough/Animations/PlayerExitBigMode.anim -- Assets/Resources/Sfx/games/workingDough/BigBarely.wav +- Assets/Resources/Sprites/Games/WorkingDough/Animations/BallTransporterLeftClose.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/BallTransporterLeftClosed.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/LiftUp.anim -- Assets/Resources/Sprites/Games/WorkingDough/Animations/BallTransporterLeftClose.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/InAir.anim -- Assets/Resources/Sfx/games/workingDough/Idk.wav -- Assets/Resources/Sfx/games/workingDough/Break.wav -- Assets/Resources/Sfx/games/workingDough/LaunchRobot.wav - Assets/Resources/Sprites/Games/WorkingDough/Animations/RiseSpaceship.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/BallTransporterRightClosed.anim -- Assets/Resources/Sfx/games/workingDough/Gong.wav - Assets/Resources/Sprites/Games/WorkingDough/Animations/GANDWEnter.anim +- Assets/Resources/Sprites/Games/WorkingDough/Animations/PlayerBigMode.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/MrGameAndWatch.controller - Assets/Resources/Sprites/Games/WorkingDough/Animations/NPCBallTransporters.controller -- Assets/Resources/Sprites/Games/WorkingDough/Animations/PlayerBigMode.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/GANDWLeave.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/SpaceshipShake.anim -- Assets/Resources/Sfx/games/workingDough/Splash.wav - Assets/Resources/Sprites/Games/WorkingDough/Animations/BackgroundBlack.anim -- Assets/Resources/Sprites/Games/WorkingDough/Animations/BigDoughDudeIdle.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/SpaceshipLaunched.anim -- Assets/Resources/Sfx/games/workingDough/BallMiss.wav -- Assets/Resources/Sfx/games/workingDough/Blunt.wav +- Assets/Resources/Sprites/Games/WorkingDough/Animations/BigDoughDudeIdle.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/GANDWLeft.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/BallTransporterRightClose.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/ConveyerBelt.controller @@ -98,14 +85,12 @@ Assets: - Assets/Resources/Sprites/Games/WorkingDough/Animations/LiftDown.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/NPCExitBigMode.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/AbsorbBall.anim -- Assets/Resources/Sfx/games/workingDough/BigBallTooWeak.wav - Assets/Resources/Sprites/Games/WorkingDough/cellanim.tpl.mm1.png - Assets/Resources/Sprites/Games/WorkingDough/cellanim.tpl 2.png - Assets/Resources/Sprites/Games/WorkingDough/Animations/Lights.controller -- Assets/Resources/Sfx/games/workingDough/SmallBall.wav +- Assets/Resources/Sprites/Games/WorkingDough/Animations/NPCGoBigMode.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/MrGameAndWatchLeverDown.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/Risen.anim -- Assets/Resources/Sprites/Games/WorkingDough/Animations/NPCGoBigMode.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/PlayerGoBigMode.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/SpaceshipLaunch.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/GANDWLeverUp.anim @@ -113,17 +98,9 @@ Assets: - Assets/Resources/Sprites/Games/WorkingDough/Animations/DoughDudes.controller - Assets/Resources/Sprites/Games/WorkingDough/Animations/BallTransporterLeft.controller - Assets/Resources/Sprites/Games/WorkingDough/Animations/BallTransporterRightOpen.anim -- Assets/Resources/Sfx/games/workingDough/rightBig.ogg - Assets/Resources/Sprites/Games/WorkingDough/Animations/PlayerBallTransporters.controller -- Assets/Resources/Sfx/games/workingDough/PlayerSmallJump.wav - Assets/Resources/Sprites/Games/WorkingDough/Animations/AlarmIdle.anim -- Assets/Resources/Sfx/games/workingDough/NPCSmallBall.ogg -- Assets/Resources/Sfx/games/workingDough/Bong.wav - Assets/Resources/Sprites/Games/WorkingDough/Animations/SpaceShipParts.anim -- Assets/Resources/Sfx/games/workingDough/PlayerBigJump.wav -- Assets/Resources/Sfx/games/workingDough/rightSmall.ogg -- Assets/Resources/Sfx/games/workingDough/BreakBall.wav -- Assets/Resources/Sfx/games/workingDough/Rocket.wav - Assets/Resources/Sprites/Games/WorkingDough/Animations/BigDoughDude.controller - Assets/Resources/Sprites/Games/WorkingDough/Animations/SmallDoughDude.controller - Assets/Resources/Sprites/Games/WorkingDough/Animations/BigDoughJump.anim diff --git a/Assets/StreamingAssets/rvldrum/common b/Assets/StreamingAssets/rvldrum/common index 328ff2d1..32603800 100644 Binary files a/Assets/StreamingAssets/rvldrum/common and b/Assets/StreamingAssets/rvldrum/common differ diff --git a/Assets/StreamingAssets/rvldrum/common.manifest b/Assets/StreamingAssets/rvldrum/common.manifest index d2514efc..565fd899 100644 --- a/Assets/StreamingAssets/rvldrum/common.manifest +++ b/Assets/StreamingAssets/rvldrum/common.manifest @@ -1,9 +1,9 @@ ManifestFileVersion: 0 -CRC: 1707663673 +CRC: 299707247 Hashes: AssetFileHash: serializedVersion: 2 - Hash: d050445963bac1c437880ff1fb20bc92 + Hash: 5ad434fa1bd7c44d0e100f5c115b2c42 TypeTreeHash: serializedVersion: 2 Hash: 1131991bd32567759f271afad6e2bfa7 diff --git a/Assets/StreamingAssets/rvlfork/common b/Assets/StreamingAssets/rvlfork/common index 06ee822d..d40d5017 100644 Binary files a/Assets/StreamingAssets/rvlfork/common and b/Assets/StreamingAssets/rvlfork/common differ diff --git a/Assets/StreamingAssets/rvlfork/common.manifest b/Assets/StreamingAssets/rvlfork/common.manifest index ef723f03..975cf9a0 100644 --- a/Assets/StreamingAssets/rvlfork/common.manifest +++ b/Assets/StreamingAssets/rvlfork/common.manifest @@ -1,12 +1,12 @@ ManifestFileVersion: 0 -CRC: 1573803830 +CRC: 2711973842 Hashes: AssetFileHash: serializedVersion: 2 - Hash: da32c84b39b8fe02a0cab7b58dbf21e8 + Hash: 41a1a48ac6650eda0efa9ce1314d8e55 TypeTreeHash: serializedVersion: 2 - Hash: e1450635167e416808d99615e8a3bc8b + Hash: 53def56f25d546c75e3bb18007f20c09 HashAppended: 0 ClassTypes: - Class: 1 @@ -71,38 +71,33 @@ SerializeReferenceClassIdentifiers: Assets: - Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 2P/SOME01_81fba35a_1.png - Assets/Resources/Sfx/games/forkLifter/cough_2.wav -- Assets/Resources/Sprites/Games/ForkLifter/Animations/Player_Bop.anim +- Assets/Resources/Sfx/games/forkLifter/sigh.ogg - Assets/Resources/Sprites/Games/ForkLifter/Animations/Hand_GrabObject.anim +- Assets/Resources/Sprites/Games/ForkLifter/Animations/Player_Eat_Comeback.anim - Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 2P/SOME01_7517e2b3_5.png - Assets/Resources/Sfx/games/forkLifter/flickPrepare.ogg -- Assets/Resources/Sfx/games/forkLifter/gulp.ogg -- Assets/Resources/Sfx/games/forkLifter/disappointed.ogg -- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 1P/GameSprites.png -- Assets/Resources/Sprites/Games/ForkLifter/Animations/Player_Stab.anim -- Assets/Resources/Sprites/Games/ForkLifter/Animations/Hand_Prepare.anim -- Assets/Resources/Games/forkLifter.prefab -- Assets/Resources/Sprites/Games/ForkLifter/Prologue_Shadow2.png -- Assets/Resources/Sprites/Games/ForkLifter/Prologue_Pea.png -- Assets/Resources/Sfx/games/forkLifter/stab.ogg -- Assets/Resources/Sprites/Games/ForkLifter/Animations/Hand.controller -- Assets/Resources/Sprites/Games/ForkLifter/Animations/Hand_Idle.anim -- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 2P/SOME01_c728aca2_5.png -- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 1P/Epilogue.png -- Assets/Resources/Sfx/games/forkLifter/sigh.ogg -- Assets/Resources/Sprites/Games/ForkLifter/Animations/Player_Eat_Comeback.anim - Assets/Resources/Sfx/games/forkLifter/zoomFast.ogg +- Assets/Resources/Sfx/games/forkLifter/gulp.ogg - Assets/Resources/Sprites/Games/ForkLifter/Animations/Flicked_Object.anim - Assets/Resources/Sfx/games/forkLifter/cough_1.wav +- Assets/Resources/Sfx/games/forkLifter/disappointed.ogg +- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 1P/GameSprites.png - Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 2P/SOME01_098ca4b6_5.png +- Assets/Resources/Sprites/Games/ForkLifter/Animations/Player_Stab.anim +- Assets/Resources/Sprites/Games/ForkLifter/Animations/Hand_Prepare.anim - Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 1P/Prologue_Shadow.png +- Assets/Resources/Games/forkLifter.prefab +- Assets/Resources/Sprites/Games/ForkLifter/Prologue_Shadow2.png - Assets/Resources/Sprites/Games/ForkLifter/Animations/Conductor.controller - Assets/Resources/Sprites/Games/ForkLifter/Animations/Object.controller -- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 2P/SOME01_50d1f7cf_5.png +- Assets/Resources/Sprites/Games/ForkLifter/Prologue_Pea.png - Assets/Resources/Sfx/games/forkLifter/stabnohit.ogg +- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 2P/SOME01_50d1f7cf_5.png - Assets/Resources/Sprites/Games/ForkLifter/Prologue_Title.png - Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 1P/Prologue_Fork.png -- Assets/Resources/Sprites/Games/ForkLifter/Animations/Hand_Bop.anim +- Assets/Resources/Sfx/games/forkLifter/stab.ogg - Assets/Resources/Sprites/Games/ForkLifter/Animations/Player_Idle.anim +- Assets/Resources/Sprites/Games/ForkLifter/Animations/Hand.controller - Assets/Resources/Sprites/Games/ForkLifter/Prologue_Juice.png - Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 2P/SOME01_4dd19e1a_5.png - Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 2P/SOME01_0a0120eb_6.png @@ -110,6 +105,9 @@ Assets: - Assets/Resources/Sprites/Games/ForkLifter/Animations/Player.controller - Assets/Resources/Sfx/games/forkLifter/flick.ogg - Assets/Resources/Sprites/Games/ForkLifter/Animations/Hand_Flick.anim +- Assets/Resources/Sprites/Games/ForkLifter/Animations/Hand_Idle.anim +- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 2P/SOME01_c728aca2_5.png - 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