diff --git a/Assets/Resources/Games/catchyTune.prefab b/Assets/Resources/Games/catchyTune.prefab index fbeeb4b9..a03411f6 100644 --- a/Assets/Resources/Games/catchyTune.prefab +++ b/Assets/Resources/Games/catchyTune.prefab @@ -3686,7 +3686,7 @@ SpriteRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: -1 + m_SortingOrder: -2 m_Sprite: {fileID: -4598661117349034189, guid: 501cf4e52fd01b742af0c4dab9954c26, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 diff --git a/Assets/Scripts/Games/CatchyTune/CatchyTune.cs b/Assets/Scripts/Games/CatchyTune/CatchyTune.cs index 00ad8f49..e526b0f0 100644 --- a/Assets/Scripts/Games/CatchyTune/CatchyTune.cs +++ b/Assets/Scripts/Games/CatchyTune/CatchyTune.cs @@ -332,7 +332,15 @@ namespace HeavenStudio.Games public void catchBarely(bool side) { - Jukebox.PlayOneShotGame("catchyTune/barely left"); + if (side) + { + Jukebox.PlayOneShotGame("catchyTune/barely right"); + } + else + { + Jukebox.PlayOneShotGame("catchyTune/barely left"); + } + whiffAnim(side); }