Dj School Rework (#334)

* dj school rework

* ASSET BUNDLES

fdgdfgfgfgfgfgfgggggggg

* more stuff

* Animation scaling

* gave dj yellow a script

* DJ yellow now gets his head sprite changed through script again

* turntable Hold animations now play

* Force hold added

* all sprites and anims done

* tweaks

* The expressions should be good now

* Added bop parity to dj school and fixed a small bug

* changes

* Fixed bugs with the heads being funny

* Added boo and cheer

* Boo improvements

* new icon

---------

Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
This commit is contained in:
ev 2023-03-08 18:34:47 -05:00 committed by GitHub
parent 407856e255
commit b8049c6f03
41 changed files with 27874 additions and 2112 deletions

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View file

@ -14,11 +14,12 @@ namespace HeavenStudio.Games.Loaders
{
new GameAction("bop", "Bop")
{
function = delegate { DJSchool.instance.Bop(eventCaller.currentEntity["toggle"]); },
defaultLength = 0.5f,
function = delegate { var e = eventCaller.currentEntity; DJSchool.instance.Bop(e.beat, e.length, e["toggle2"], e["toggle"]); },
resizable = true,
parameters = new List<Param>()
{
new Param("toggle", true, "Bop", "Whether both will bop to the beat or not")
new Param("toggle2", true, "Bop", "Whether both will bop to the beat or not"),
new Param("toggle", false, "Bop (Auto)", "Whether both will auto bop to the beat or not")
}
},
new GameAction("and stop ooh", "And Stop!")
@ -44,20 +45,13 @@ namespace HeavenStudio.Games.Loaders
},
new GameAction("scratch-o hey", "Scratch-o")
{
function = delegate { DJSchool.instance.ScratchoHey(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"]); },
function = delegate { DJSchool.instance.ScratchoHey(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"], eventCaller.currentEntity["toggle"], eventCaller.currentEntity["toggle2"]); },
defaultLength = 3f,
parameters = new List<Param>()
{
new Param("type", DJSchool.DJVoice.Standard, "Voice", "The voice line to play"),
}
},
new GameAction("scratch-o hey fast", "Scratch-o (Remix 4)")
{
function = delegate { DJSchool.instance.ScratchoHey(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"], true); },
defaultLength = 2.5f,
parameters = new List<Param>()
{
new Param("type", DJSchool.DJVoice.Standard, "Voice", "The voice line to play"),
new Param("toggle2", true, "Cheering", "Should cheering play when successfully hitting this cue?"),
new Param("toggle", false, "Fast Hey", "Activate Remix 4 (DS) beat")
}
},
new GameAction("dj voice lines", "DJ Yellow Banter")
@ -76,8 +70,13 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 0.5f,
parameters = new List<Param>()
{
new Param("toggle", true, "Radio FX", "Toggle on and off for Radio Effects")
new Param("toggle", false, "Radio FX", "Toggle on and off for Radio Effects")
}
},
new GameAction("forceHold", "Force Hold")
{
function = delegate {DJSchool.instance.ForceHold(); },
defaultLength = 0.5f
}
},
new List<string>() {"ntr", "normal"},
@ -114,16 +113,18 @@ namespace HeavenStudio.Games
[SerializeField] private Student student;
[SerializeField] private GameObject djYellow;
private Animator djYellowAnim;
[SerializeField] private SpriteRenderer headSprite;
[SerializeField] private Sprite[] headSprites;
private float lastReportedBeat = 0f;
public DJYellow djYellowScript;
[Header("Properties")]
public GameEvent bop = new GameEvent();
private bool djYellowHolding;
public bool djYellowHolding;
public bool andStop;
public bool goBop;
public float beatOfInstance;
private bool djYellowBopLeft;
public bool shouldBeHolding = false;
public float smileBeat = -10f;
public static DJSchool instance { get; private set; }
@ -131,6 +132,7 @@ namespace HeavenStudio.Games
{
instance = this;
djYellowAnim = djYellow.GetComponent<Animator>();
djYellowScript = djYellow.GetComponent<DJYellow>();
student.Init();
goBop = true;
}
@ -207,26 +209,38 @@ namespace HeavenStudio.Games
{
if (student.isHolding)
{
student.anim.Play("HoldBop", 0, 0);
student.anim.DoScaledAnimationAsync("HoldBop", 0.5f);
}
else if (!student.swiping && student.anim.IsAnimationNotPlaying())
{
student.anim.Play("IdleBop", 0, 0);
student.anim.DoScaledAnimationAsync("IdleBop", 0.5f);
}
var yellowState = djYellowAnim.GetCurrentAnimatorStateInfo(0);
if (yellowState.IsName("Hey"))
{
PostScratchoFace();
//PostScratchoFace();
}
if (!andStop && !djYellowHolding)
{
djYellowAnim.Play("IdleBop", 0, 0);
float normalizedSmileBeat = Conductor.instance.GetPositionFromBeat(smileBeat, 3f);
if (normalizedSmileBeat >= 0 && normalizedSmileBeat <= 1f) djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.Happy);
else if (!djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.CrossEyed)) djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.NeutralLeft);
djYellowScript.Reverse(djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.CrossEyed));
if (djYellowBopLeft)
{
djYellowAnim.DoScaledAnimationAsync("IdleBop2", 0.5f);
}
else
{
djYellowAnim.DoScaledAnimationAsync("IdleBop", 0.5f);
}
djYellowBopLeft = !djYellowBopLeft;
}
else if (djYellowHolding)
{
djYellowAnim.Play("HoldBop", 0, 0);
djYellowAnim.DoScaledAnimationAsync("HoldBop", 0.5f);
}
}
@ -245,6 +259,12 @@ namespace HeavenStudio.Games
else if(PlayerInput.PressedUp() && !IsExpectingInputNow() && student.isHolding) //Let go during hold
{
student.UnHold();
shouldBeHolding = false;
}
else if (!GameManager.instance.autoplay && shouldBeHolding && !PlayerInput.Pressing() && !IsExpectingInputNow(InputType.STANDARD_UP))
{
student.UnHold();
shouldBeHolding = false;
}
//else if(PlayerInput.PressedUp() && !IsExpectingInputNow() && !student.isHolding)
//{
@ -258,15 +278,64 @@ namespace HeavenStudio.Games
// bop.length = length;
//}
public void Bop(bool isBopping)
public void ForceHold()
{
student.ForceHold();
djYellow.GetComponent<Animator>().Play("Hold", -1, 1);
djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.Focused);
djYellowHolding = true;
shouldBeHolding = true;
}
public void Bop(float beat, float length, bool isBopping, bool autoBop)
{
goBop = autoBop;
if (isBopping)
{
goBop = true;
for (int i = 0; i < length; i++)
{
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + i, delegate
{
if (student.isHolding)
{
student.anim.DoScaledAnimationAsync("HoldBop", 0.5f);
}
else if (!student.swiping && student.anim.IsAnimationNotPlaying())
{
student.anim.DoScaledAnimationAsync("IdleBop", 0.5f);
}
var yellowState = djYellowAnim.GetCurrentAnimatorStateInfo(0);
if (yellowState.IsName("Hey"))
{
//PostScratchoFace();
}
if (!andStop && !djYellowHolding)
{
float normalizedSmileBeat = Conductor.instance.GetPositionFromBeat(smileBeat, 3f);
if (normalizedSmileBeat >= 0 && normalizedSmileBeat <= 1f) djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.Happy);
else if (!djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.CrossEyed)) djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.NeutralLeft);
djYellowScript.Reverse((normalizedSmileBeat >= 0 && normalizedSmileBeat <= 1f) || djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.CrossEyed));
if (djYellowBopLeft)
{
djYellowAnim.DoScaledAnimationAsync("IdleBop2", 0.5f);
}
else
{
goBop = false;
djYellowAnim.DoScaledAnimationAsync("IdleBop", 0.5f);
}
djYellowBopLeft = !djYellowBopLeft;
}
else if (djYellowHolding)
{
djYellowAnim.DoScaledAnimationAsync("HoldBop", 0.5f);
}
})
});
}
}
}
@ -307,15 +376,42 @@ namespace HeavenStudio.Games
BeatAction.New(djYellow, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { djYellow.GetComponent<Animator>().Play("BreakCmon", 0, 0); }),
new BeatAction.Action(beat + 1f, delegate { djYellow.GetComponent<Animator>().Play("BreakCmon", 0, 0); }),
new BeatAction.Action(beat, delegate
{
djYellow.GetComponent<Animator>().DoScaledAnimationAsync("BreakCmon", 0.5f);
float normalizedSmileBeat = Conductor.instance.GetPositionFromBeat(smileBeat, 3f);
if (normalizedSmileBeat >= 0 && normalizedSmileBeat <= 1f)
{
djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.Happy);
}
else if (!djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.CrossEyed))
{
djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.NeutralRight);
}
djYellowScript.Reverse();
}),
new BeatAction.Action(beat + 1f, delegate
{
djYellow.GetComponent<Animator>().DoScaledAnimationAsync("BreakCmon", 0.5f);
float normalizedSmileBeat = Conductor.instance.GetPositionFromBeat(smileBeat, 3f);
if (normalizedSmileBeat >= 0 && normalizedSmileBeat <= 1f)
{
djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.Happy);
}
else if (!djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.CrossEyed))
{
djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.NeutralRight);
}
djYellowScript.Reverse();
}),
new BeatAction.Action(beat + 2f, delegate
{
djYellow.GetComponent<Animator>().Play("Hold", 0, 0);
djYellow.GetComponent<Animator>().DoScaledAnimationAsync("Hold", 0.5f);
djYellowHolding = true;
djYellowScript.Reverse();
}),
});
andStop = true;
ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, student.OnHitHold, student.OnMissHold, student.OnEmpty);
}
@ -342,11 +438,25 @@ namespace HeavenStudio.Games
BeatAction.New(djYellow, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + 0.5f, delegate { djYellow.GetComponent<Animator>().Play("BreakCmon", 0, 0); }),
new BeatAction.Action(beat + 0.5f, delegate
{
djYellow.GetComponent<Animator>().DoScaledAnimationAsync("BreakCmon", 0.5f);
float normalizedSmileBeat = Conductor.instance.GetPositionFromBeat(smileBeat, 3f);
if (normalizedSmileBeat >= 0 && normalizedSmileBeat <= 1f)
{
djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.Happy);
}
else if (!djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.CrossEyed))
{
djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.NeutralRight);
}
djYellowScript.Reverse();
}),
new BeatAction.Action(beat + 1.5f, delegate
{
djYellow.GetComponent<Animator>().Play("Hold", 0, 0);
djYellowHolding = true;
djYellowScript.Reverse();
}),
});
andStop = true;
@ -354,7 +464,7 @@ namespace HeavenStudio.Games
ScheduleInput(beat, 1.5f, InputType.STANDARD_DOWN, student.OnHitHold, student.OnMissHold, student.OnEmpty);
}
public void ScratchoHey(float beat, int type, bool remix4 = false)
public void ScratchoHey(float beat, int type, bool remix4, bool cheer)
{
string[] sounds = new string[] { };
@ -400,12 +510,12 @@ namespace HeavenStudio.Games
BeatAction.New(djYellow, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { djYellow.GetComponent<Animator>().Play("Scratcho", 0, 0); }),
new BeatAction.Action(beat + .5f, delegate { djYellow.GetComponent<Animator>().Play("Scratcho2", 0, 0); }),
new BeatAction.Action(beat + 1f, delegate { djYellow.GetComponent<Animator>().Play("Scratcho", 0, 0); }),
new BeatAction.Action(beat, delegate { djYellow.GetComponent<Animator>().DoScaledAnimationAsync("Scratcho", 0.5f); }),
new BeatAction.Action(beat + .5f, delegate { djYellow.GetComponent<Animator>().DoScaledAnimationAsync("Scratcho2", 0.5f); }),
new BeatAction.Action(beat + 1f, delegate { djYellow.GetComponent<Animator>().DoScaledAnimationAsync("Scratcho", 0.5f); }),
new BeatAction.Action(beat + beatOffset2, delegate
{
djYellow.GetComponent<Animator>().Play("Hey", 0, 0);
djYellow.GetComponent<Animator>().DoScaledAnimationAsync("Hey", 0.5f);
djYellowHolding = false;
}),
});
@ -413,7 +523,14 @@ namespace HeavenStudio.Games
beatOfInstance = beat;
if (cheer)
{
ScheduleInput(beat, timing, InputType.STANDARD_UP, student.OnHitSwipeCheer, student.OnMissSwipe, student.OnEmpty);
}
else
{
ScheduleInput(beat, timing, InputType.STANDARD_UP, student.OnHitSwipe, student.OnMissSwipe, student.OnEmpty);
}
andStop = false;
@ -432,42 +549,6 @@ namespace HeavenStudio.Games
// student.ResetState();
//}
public void SetDJYellowHead(int type, bool resetAfterBeats = false)
{
headSprite.sprite = headSprites[type];
if (resetAfterBeats)
{
BeatAction.New(djYellow, new List<BeatAction.Action>()
{
new BeatAction.Action(Mathf.Floor(Conductor.instance.songPositionInBeats) + 2f, delegate
{
var yellowState = djYellowAnim.GetCurrentAnimatorStateInfo(0);
if (yellowState.IsName("Idle")
|| yellowState.IsName("IdleBop")
|| yellowState.IsName("IdleBop2")
|| yellowState.IsName("BreakCmon"))
{
SetDJYellowHead(0);
}
})
});
}
}
public void PostScratchoFace()
{
if (student.missed)
{
student.missed = false;
SetDJYellowHead(3, true);
}
else
{
SetDJYellowHead(2, true);
}
}
public void soundFX(bool toggle)
{
student.soundFX = toggle;

View file

@ -0,0 +1,54 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace HeavenStudio.Games.Scripts_DJSchool
{
public class DJYellow : MonoBehaviour
{
public enum DJExpression
{
NeutralLeft = 0,
NeutralRight = 1,
CrossEyed = 2,
Happy = 3,
Focused = 4,
UpFirst = 5,
UpSecond = 6,
}
[SerializeField] List<Sprite> djYellowHeadSprites = new List<Sprite>();
[SerializeField] SpriteRenderer djYellowHeadSrpite;
float normalXScale;
float negativeXScale;
void Awake()
{
normalXScale = djYellowHeadSrpite.transform.localScale.x;
negativeXScale = -normalXScale;
}
public void ChangeHeadSprite(DJExpression expression)
{
if (expression == DJExpression.UpFirst && HeadSpriteCheck(DJExpression.UpSecond)) return;
djYellowHeadSrpite.sprite = djYellowHeadSprites[(int)expression];
}
public bool HeadSpriteCheck(DJExpression expression)
{
return djYellowHeadSrpite.sprite == djYellowHeadSprites[(int)expression];
}
public void Reverse(bool should = false)
{
if (should)
{
djYellowHeadSrpite.transform.localScale = new Vector3(negativeXScale, normalXScale, normalXScale);
}
else
{
djYellowHeadSrpite.transform.localScale = new Vector3(normalXScale, normalXScale, normalXScale);
}
}
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 48745753d68e10f4da42836193bcb5d9
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -22,6 +22,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
public bool missed;
public bool swiping;
public bool soundFX;
bool canBoo = true;
[Header("Components")]
[SerializeField] private SpriteRenderer flash;
@ -80,6 +81,27 @@ namespace HeavenStudio.Games.Scripts_DJSchool
//}
#endregion
public void ForceHold()
{
isHolding = true;
missed = false;
shouldBeHolding = true;
anim.Play("Hold", -1, 1);
tableAnim.DoScaledAnimationAsync("Student_Turntable_Hold", 0.5f);
if (soundFX)
{
mixer.audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(.01f);
}
}
void EnableBoo()
{
canBoo = true;
}
#region onHold
public void OnHitHold(PlayerActionEvent caller, float beat)
{
@ -87,12 +109,11 @@ namespace HeavenStudio.Games.Scripts_DJSchool
missed = false;
shouldBeHolding = true;
game.SetDJYellowHead(1);
Jukebox.PlayOneShotGame("djSchool/recordStop");
anim.Play("Hold", 0, 0);
//tableAnim.Play("Student_Turntable_Hold", 0, 0);
anim.DoScaledAnimationAsync("Hold", 0.5f);
tableAnim.DoScaledAnimationAsync("Student_Turntable_StartHold", 0.5f);
if (soundFX)
{
@ -104,9 +125,21 @@ namespace HeavenStudio.Games.Scripts_DJSchool
public void OnMissHold(PlayerActionEvent caller)
{
//isHolding = true;
if (canBoo)
{
Sound booSound = Jukebox.PlayOneShotGame("djSchool/boo", -1, 1, 0.8f);
CancelInvoke();
canBoo = false;
Invoke("EnableBoo", booSound.clip.length);
}
if (!game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpFirst) && !game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpSecond))
{
game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.CrossEyed);
if (game.djYellowHolding || game.andStop) game.djYellowScript.Reverse();
else game.djYellowScript.Reverse(true);
}
missed = true;
game.SetDJYellowHead(3, true);
}
public void OnMissHoldForPlayerInput()
@ -114,12 +147,17 @@ namespace HeavenStudio.Games.Scripts_DJSchool
isHolding = true;
missed = true;
game.SetDJYellowHead(3, true);
Jukebox.PlayOneShotGame("djSchool/recordStop");
anim.Play("Hold", 0, 0);
//tableAnim.Play("Student_Turntable_Hold", 0, 0);
anim.DoScaledAnimationAsync("Hold", 0.5f);
tableAnim.DoScaledAnimationAsync("Student_Turntable_StartHold", 0.5f);
if (!game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpFirst) && !game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpSecond))
{
game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.CrossEyed);
if (game.djYellowHolding || game.andStop) game.djYellowScript.Reverse();
else game.djYellowScript.Reverse(true);
}
}
#endregion
@ -132,14 +170,35 @@ namespace HeavenStudio.Games.Scripts_DJSchool
{
isHolding = false;
anim.Play("Unhold", 0, 0);
anim.DoScaledAnimationAsync("Unhold", 0.5f);
if (canBoo)
{
Sound booSound = Jukebox.PlayOneShotGame("djSchool/boo", -1, 1, 0.8f);
CancelInvoke();
canBoo = false;
Invoke("EnableBoo", booSound.clip.length);
}
missed = true;
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
tableAnim.DoScaledAnimationAsync("Student_Turntable_Idle", 0.5f);
if (!game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpFirst) && !game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpSecond))
{
game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.CrossEyed);
if (game.djYellowHolding || game.andStop) game.djYellowScript.Reverse();
else game.djYellowScript.Reverse(true);
}
}
#region onSwipe
public void OnHitSwipeCheer(PlayerActionEvent caller, float beat)
{
OnHitSwipe(caller, beat);
Jukebox.PlayOneShotGame("djSchool/cheer", caller.timer + caller.startBeat + 1f, 1, 0.8f);
}
public void OnHitSwipe(PlayerActionEvent caller, float beat)
{
game.shouldBeHolding = false;
if (beat >= 1f || beat <= -1f) missed = true;
if (!missed)
{
isHolding = false;
@ -156,16 +215,19 @@ namespace HeavenStudio.Games.Scripts_DJSchool
new BeatAction.Action(beat + 4f, delegate { swiping = false; }),
});
//anim.Play("Swipe", 0, 0);
game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.UpSecond);
game.djYellowScript.Reverse();
game.smileBeat = caller.timer + caller.startBeat + 1f;
tableAnim.speed = 1;
tableAnim.Play("Student_Turntable_Swipe", 0, 0);
tableAnim.DoScaledAnimationAsync("Student_Turntable_Swipe", 0.5f);
Instantiate(slamFX, this.transform.parent).SetActive(true);
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
}
else
{
OnMissSwipeForPlayerInput();
OnMissSwipeForPlayerInput(caller.timer + caller.startBeat + 1f);
Jukebox.PlayOneShotGame("djSchool/recordSwipe");
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
@ -173,9 +235,8 @@ namespace HeavenStudio.Games.Scripts_DJSchool
new BeatAction.Action(beat + 4f, delegate { swiping = false; }),
});
//anim.Play("Swipe", 0, 0);
tableAnim.speed = 1;
tableAnim.Play("Student_Turntable_Swipe", 0, 0);
tableAnim.DoScaledAnimationAsync("Student_Turntable_Swipe", 0.5f);
Instantiate(slamFX, this.transform.parent).SetActive(true);
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
@ -188,19 +249,48 @@ namespace HeavenStudio.Games.Scripts_DJSchool
isHolding = false;
//swiping = false;
missed = true;
game.SetDJYellowHead(3);
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
if (canBoo)
{
Sound booSound = Jukebox.PlayOneShotGame("djSchool/boo", caller.timer + caller.startBeat + 1f, 1, 0.8f);
CancelInvoke();
canBoo = false;
Invoke("EnableBoo", booSound.clip.length);
}
BeatAction.New(game.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(caller.timer + caller.startBeat + 1f, delegate
{
if (game.goBop)
{
game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.CrossEyed);
if (game.djYellowHolding) game.djYellowScript.Reverse();
else game.djYellowScript.Reverse(true);
}
})
});
}
public void OnMissSwipeForPlayerInput()
public void OnMissSwipeForPlayerInput(float beat)
{
isHolding = false;
missed = true;
game.SetDJYellowHead(3);
//swiping = false;
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
BeatAction.New(game.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate
{
if (game.goBop)
{
game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.CrossEyed);
if (game.djYellowHolding) game.djYellowScript.Reverse();
else game.djYellowScript.Reverse(true);
}
})
});
}
#endregion

Binary file not shown.

View file

@ -1,12 +1,12 @@
ManifestFileVersion: 0
CRC: 425742164
CRC: 508225478
Hashes:
AssetFileHash:
serializedVersion: 2
Hash: 5b0466acad9271e1c4e5c2ccf10fd126
Hash: a26026744c163e151c310e947f622747
TypeTreeHash:
serializedVersion: 2
Hash: b0396ee8cf677796daf23b65e38d1ad2
Hash: 004a1fb98f1d8bbd41fc576564d4677b
HashAppended: 0
ClassTypes:
- Class: 1
@ -33,6 +33,8 @@ ClassTypes:
Script: {fileID: 11500000, guid: 23185f6d213e9184fae5e6841b42c226, type: 3}
- Class: 114
Script: {fileID: 11500000, guid: 36f587267a500e643bcbf5b9c04bb1b5, type: 3}
- Class: 114
Script: {fileID: 11500000, guid: 48745753d68e10f4da42836193bcb5d9, type: 3}
- Class: 115
Script: {instanceID: 0}
- Class: 212
@ -44,17 +46,24 @@ SerializeReferenceClassIdentifiers:
ClassName: HeavenStudio.Games.Minigame/Eligible
Assets:
- Assets/Resources/Sprites/Games/DoubleDate/Animations/test files/Boy/Boy.controller
- Assets/Resources/Sfx/games/djSchool/letsGo2.ogg
- Assets/Resources/Sprites/Games/DoubleDate/Animations/test files/Student/IdleBop.anim
- Assets/Resources/Sfx/games/djSchool/andStop1.ogg
- Assets/Resources/Sfx/games/djSchool/breakCmonLoud2.ogg
- Assets/Resources/Sfx/games/djSchool/ohYeahAlt1.ogg
- Assets/Resources/Sfx/games/djSchool/checkItOut2.ogg
- Assets/Resources/Sprites/Games/DJSchool/Animations/DJ Yellow/IdleBop.anim
- Assets/Resources/Sprites/Games/DJSchool/Animations/Turntable/Student_Turntable_Swipe.anim
- Assets/Resources/Sprites/Games/DoubleDate/Animations/test files/Boy/IdleBop2.anim
- Assets/Resources/Sprites/Games/DJSchool/Animations/Student/Hold.anim
- Assets/Resources/Sprites/Games/DJSchool/Animations/DJ Yellow/Hey.anim
- Assets/Resources/Sprites/Games/DJSchool/Animations/DJ Yellow/Scratcho2.anim
- Assets/Resources/Sfx/games/djSchool/scratchoHey1.ogg
- Assets/Resources/Sfx/games/djSchool/checkItOut3.ogg
- Assets/Resources/Sprites/Games/DoubleDate/Animations/test files/Student/Idle.anim
- Assets/Resources/Sfx/games/djSchool/checkItOut.ogg
- Assets/Resources/Sprites/Games/DJSchool/Animations/DJ Yellow/BreakCmon.anim
- Assets/Resources/Sprites/Games/DJSchool/Animations/DJ Yellow/DJ Yellow.controller
- Assets/Resources/Sfx/games/djSchool/checkItOut1.ogg
- Assets/Resources/Sprites/Games/DJSchool/Animations/DJ Yellow/Scratcho.anim
- Assets/Resources/Sprites/Games/DJSchool/slam.png
- Assets/Resources/Sfx/games/djSchool/ohYeah1.ogg
@ -62,63 +71,49 @@ Assets:
- Assets/Resources/Sfx/games/djSchool/recordStop.ogg
- Assets/Resources/Sfx/games/djSchool/breakCmon2.ogg
- Assets/Resources/Sfx/games/djSchool/scratchoHeyLoud4.ogg
- Assets/Resources/Sfx/games/djSchool/breakCmonLoud1.ogg
- Assets/Resources/Sfx/games/djSchool/ohYeahAlt.ogg
- Assets/Resources/Sprites/Games/DJSchool/table.png
- Assets/Resources/Sfx/games/djSchool/breakCmonAlt2.ogg
- Assets/Resources/Sfx/games/djSchool/letsGo1.ogg
- Assets/Resources/Sfx/games/djSchool/heyAlt.ogg
- Assets/Resources/Sprites/Games/DJSchool/Animations/FlashInverse.anim
- Assets/Resources/Sfx/games/djSchool/scratchoHeyAlt1.ogg
- Assets/Resources/Sfx/games/djSchool/scratchoHeyAlt3.ogg
- Assets/Resources/Sfx/games/djSchool/yay.ogg
- Assets/Resources/Sprites/Games/DJSchool/background.png
- Assets/Resources/Sprites/Games/DJSchool/Animations/flashInverse.controller
- Assets/Resources/Sprites/Games/DJSchool/turntable.png
- Assets/Resources/Sfx/games/djSchool/scratchoHeyAlt4.ogg
- Assets/Resources/Sfx/games/djSchool/ooh.ogg
- Assets/Resources/Sprites/Games/DJSchool/Animations/DJ Yellow/Hold.anim
- Assets/Resources/Sfx/games/djSchool/cheer.ogg
- Assets/Resources/Sprites/Games/DJSchool/Animations/Student/HoldBop.anim
- Assets/Resources/Sfx/games/djSchool/scratchoHeyLoud1.ogg
- Assets/Resources/Sfx/games/djSchool/letsGo2.ogg
- Assets/Resources/Sprites/Games/DoubleDate/Animations/test files/Student/IdleBop.anim
- Assets/Resources/Sfx/games/djSchool/andStop1.ogg
- Assets/Resources/Sprites/Games/DoubleDate/Animations/test files/Boy/IdleBop2.anim
- Assets/Resources/Sprites/Games/DJSchool/Animations/DJ Yellow/Hey.anim
- Assets/Resources/Sfx/games/djSchool/checkItOut3.ogg
- Assets/Resources/Sfx/games/djSchool/checkItOut.ogg
- Assets/Resources/Sfx/games/djSchool/checkItOut1.ogg
- Assets/Resources/Sprites/Games/DJSchool/djYellow/djYellow_Torso.png
- Assets/Resources/Sfx/games/djSchool/scratchoHey3.ogg
- Assets/Resources/Sprites/Games/DoubleDate/Animations/test files/Boy/Idle.anim
- Assets/Resources/Sfx/games/djSchool/ohYeahAlt.ogg
- Assets/Resources/Sprites/Games/DoubleDate/Animations/test files/Student/Hold.anim
- Assets/Resources/Sfx/games/djSchool/ohYeahAlt3.ogg
- Assets/Resources/Sprites/Games/DJSchool/djYellow/djYellow_Heads.png
- Assets/Resources/Sfx/games/djSchool/ohYeah.ogg
- Assets/Resources/Sprites/Games/DJSchool/table.png
- Assets/Resources/Sfx/games/djSchool/breakCmonLoud1.ogg
- Assets/Resources/Sprites/Games/DJSchool/Animations/DJ Yellow/IdleBop2.anim
- Assets/Resources/Sfx/games/djSchool/scratchoHeyLoud3.ogg
- Assets/Resources/Sfx/games/djSchool/breakCmon1.ogg
- Assets/Resources/Sprites/Games/DJSchool/Animations/flash.controller
- Assets/Resources/Sfx/games/djSchool/letsGo1.ogg
- Assets/Resources/Sfx/games/djSchool/heyAlt.ogg
- Assets/Resources/Sfx/games/djSchool/breakCmonAlt2.ogg
- Assets/Resources/Sfx/games/djSchool/scratchoHeyLoud3.ogg
- Assets/Resources/Sprites/Games/DJSchool/Animations/Student/Student.controller
- Assets/Resources/Sfx/games/djSchool/oohAlt.ogg
- Assets/Resources/Sprites/Games/DJSchool/Animations/FlashInverse.anim
- Assets/Resources/Sprites/Games/DJSchool/Animations/flash.controller
- Assets/Resources/Sfx/games/djSchool/scratchoHeyAlt1.ogg
- Assets/Resources/Sfx/games/djSchool/breakCmonAlt1.ogg
- Assets/Resources/Sfx/games/djSchool/scratchoHeyAlt3.ogg
- Assets/Resources/Sfx/games/djSchool/yay.ogg
- Assets/Resources/Sprites/Games/DJSchool/Animations/Turntable/TurnTable.controller
- Assets/Resources/Sprites/Games/DoubleDate/Animations/test files/Student/HoldBop.anim
- Assets/Resources/Sprites/Games/DJSchool/student.png
- Assets/Resources/Sfx/games/djSchool/ohYeah2.ogg
- Assets/Resources/Sprites/Games/DJSchool/Animations/Flash.anim
- Assets/Resources/Sprites/Games/DJSchool/background.png
- Assets/Resources/Sfx/games/djSchool/heyLoud.ogg
- Assets/Resources/Sfx/games/djSchool/scratchoHeyAlt2.ogg
- Assets/Resources/Sfx/games/djSchool/scratchoHey4.ogg
- Assets/Resources/Sprites/Games/DJSchool/Animations/flashInverse.controller
- Assets/Resources/Sfx/games/djSchool/recordSwipe.ogg
- Assets/Resources/Games/djSchool.prefab
- Assets/Resources/Sprites/Games/DJSchool/turntable.png
- Assets/Resources/Sfx/games/djSchool/scratchoHeyAlt4.ogg
- Assets/Resources/Sfx/games/djSchool/scratchoHey2.ogg
- Assets/Resources/Sprites/Games/DJSchool/Animations/Turntable/TurnTable_Player.controller
- Assets/Resources/Sprites/Games/DJSchool/flash.png
- Assets/Resources/Sprites/Games/DJSchool/Animations/DJ Yellow/Idle.anim
- Assets/Resources/Sfx/games/djSchool/ooh.ogg
- Assets/Resources/Sfx/games/djSchool/letsGo.ogg
- Assets/Resources/Sprites/Games/DoubleDate/Animations/test files/Student/Swipe.anim
- Assets/Resources/Sprites/Games/DJSchool/Animations/DJ Yellow/Hold.anim
- Assets/Resources/Sfx/games/djSchool/ohYeahAlt2.ogg
- Assets/Resources/Sprites/Games/DoubleDate/Animations/test files/Student/Student.controller
- Assets/Resources/Sprites/Games/DJSchool/Animations/DJ Yellow/HoldBop.anim
@ -126,7 +121,10 @@ Assets:
- Assets/Resources/Sprites/Games/DJSchool/Animations/Student/Idle.anim
- Assets/Resources/Sprites/Games/DJSchool/Animations/Student/Swipe.anim
- Assets/Resources/Sprites/Games/DJSchool/Animations/Turntable/DJYellow_Turntable.anim
- Assets/Resources/Sfx/games/djSchool/cheer.ogg
- Assets/Resources/Sfx/games/djSchool/oohLoud.ogg
- Assets/Resources/Sprites/Games/DJSchool/Animations/Student/HoldBop.anim
- Assets/Resources/Sfx/games/djSchool/hey.ogg
- Assets/Resources/Sfx/games/djSchool/scratchoHeyLoud1.ogg
- Assets/Resources/Sprites/Games/DJSchool/Animations/Student/IdleBop.anim
Dependencies: []

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