Merge branch 'megaminerjenny:master' into master

This commit is contained in:
adianfiuef 2022-06-22 19:35:13 -07:00 committed by GitHub
commit b7e2fba465
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
779 changed files with 260610 additions and 4587 deletions

View file

@ -1,6 +1,6 @@
name: Build my project ✨
on: [push, pull_request]
on: [push]
jobs:
build:

3
.gitignore vendored
View file

@ -73,3 +73,6 @@ crashlytics-build.properties
# Visual Studio Code
/.vscode/
# Rider
.idea/

View file

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 24f2fe0d29590e64bbf4bc9d4f230b9f
guid: 2a99a58e442018348acfd830201109e4
folderAsset: yes
DefaultImporter:
externalObjects: {}

View file

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: d1d966b9431ac784c83edb4620eef80f
folderAsset: yes
timeCreated: 1456245966
licenseType: Store
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,186 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html><head>
<meta content="text/html; charset=ISO-8859-1" http-equiv="content-type"><title>Letterbox Ratio Doc</title>
<style type="text/css">
body {
border: none;
font-family: Arial,Helvetica,sans-serif;
font-size: 1em;
line-height: 1em;
color: black;
background-color: #fdf9f1;
display: block;
}
</style>
<script language="javascript"> function toggle(togglableText, title) {
var ele = document.getElementById(togglableText);
var text = document.getElementById(title);
if(ele.style.display == "block") {
ele.style.display = "none";
}
else {
ele.style.display = "block";
}
} </script>
</head>
<body>
<h1 style="text-align: center;"><span style="font-family: Helvetica,Arial,sans-serif;"></span>Auto Letterbox Plugin</h1>
<div style="margin-left: 40px;">Welcome to the Auto Letterbox Plugin, for fixing your Camera Aspect Ratio! The fastest way to get started is to go to the <span style="text-decoration: underline;"><span style="font-weight: bold;">GameObject</span></span>
menu and click <span style="text-decoration: underline;"><span style="font-weight: bold;">Create Force Camera Ratios Object</span></span>.<br>
This will set your scene up for displaying in a set
ratio (<span style="font-style: italic;">Target Viewport
Ratio</span>) by creating Letterboxes to fit your Screen. You can
edit the system using the 'Force Camera Ratios' GameObject you've just
created.<br>
<br>
This documentation will delve into the rest of the options you have on
the Component.</div>
<p style="text-align: center;"><img style="border: 1px solid ; width: 1101px; height: 546px;" alt="" title="Clicking the &quot;Create Force Camera Ratios Object&quot; Button under the GameObject Menu is the fastest way to get started" src="Imgs/CreatePic.png" hspace="3" vspace="3"></p>
<table style="width: 90%; height: 166px; text-align: left; margin-left: auto; margin-right: auto;" border="2" cellpadding="2" cellspacing="2">
<tbody>
<tr>
<td>
<h2 style="text-align: left; margin-left: 40px;"><a style="font-family: Helvetica,Arial,sans-serif; color: rgb(127, 118, 102); font-weight: bold;" id="displayText1" href="javascript:toggle('toggleText1', 'displayText1');">Standard
Use</a></h2>
<div id="toggleText1" style="display: none;">
<div style="text-align: center;">
<div style="text-align: left;"><img style="width: 356px; height: 76px; float: right;" alt="" src="Imgs/Setup.png">&nbsp;&nbsp;&nbsp; <span style="font-weight: bold; text-decoration: underline;">Target
Viewport Ratio<br>
</span>A Vector2 which sets the Viewport ratio for all
Cameras. You can set this using the provided interface or access this
publically and safely in code. The default is 16:9.<br>
<br>
&nbsp;&nbsp;&nbsp; <span style="text-decoration: underline;"><span style="font-weight: bold;">Ratio on Awake<br>
</span></span>Forces each Camera Viewport to a
re-calculated Viewport when this components' <span style="font-style: italic;">Start()</span> function
runs at
the start of the scene. By default this is on as other-wise you would
have to call <span style="font-style: italic;">CalculateAndSetAllCameraRatios()</span>
through your own code (though
this function can be called at any time).<span style="text-decoration: underline;"><span style="font-weight: bold;"><span style="text-decoration: underline;"><span style="font-weight: bold;"><br>
<br>
</span></span></span></span>&nbsp;&nbsp;&nbsp;
<span style="text-decoration: underline;"><span style="font-weight: bold;">Ratio in Realtime</span></span><br>
Forces each Camera Viewport to recalculate its Viewport every frame.
This is useful if you wish to change the <span style="font-style: italic;">Target Viewport Ratio</span>
in real
time or if you allow the user to resize the Game window.</div>
</div>
</div>
</td>
</tr>
<tr>
<td>
<h2 style="text-align: left; margin-left: 40px;"><a style="font-family: Helvetica,Arial,sans-serif; color: rgb(127, 118, 102); font-weight: bold;" id="displayText2" href="javascript:toggle('toggleText2', 'displayText2');">Letterbox
Camera</a></h2>
<div id="toggleText2" style="display: none;">
<div style="text-align: center;">
<div style="text-align: left;"><img style="width: 367px; height: 49px; float: right;" alt="" src="Imgs/AutoCreateBorderCam.png"> The Letterbox Camera
renders the bars at the sides of the screen which appear when
the&nbsp;<span style="font-style: italic;">Target
Viewport Ratio</span> doesn't match the screen ratio. Not having
a Letterbox Camera could cause ugly artefacts when changing the screen
size or altering the camera ratio.<br>
<br>
There are two ways of creating a Letterbox Camera:<br>
&nbsp;&nbsp;&nbsp; <span style="text-decoration: underline;"><span style="font-weight: bold;">Automatically Create Border Camera<br>
</span></span>When <span style="font-style: italic;">Create Border Camera</span>
is true a Letterbox Camera will automatically be created on <span style="font-style: italic;">Start()</span> at a depth
of -100 and render to a color of your choosing. This is the default
option.<br>
<br>
<img style="width: 367px; height: 48px; float: right;" alt="" src="Imgs/CustomBorderCam.png">&nbsp;&nbsp;&nbsp;
<span style="text-decoration: underline;"><span style="font-weight: bold;">Custom Letterbox Camera</span></span><br>
When <span style="font-style: italic;">Create Border
Camera</span> is false you must assign your own in-scene Camera
to be a Letterbox Camera. This Camera will be ignored by the <span style="font-style: italic;">FindAllCamerasInScene()</span>
function so you can do whatever you want with it's viewport. This is
useful if you want to do something clever with your Letterbox bars like
render an image in the empty space (For an example try the <span style="font-style: italic;">Bitey Dragon</span> Demo
scene included with the package.)</div>
</div>
</div>
</td>
</tr>
<tr>
<td>
<h2 style="text-align: left; margin-left: 40px;"><a style="font-family: Helvetica,Arial,sans-serif; color: rgb(127, 118, 102); font-weight: bold;" id="displayText3" href="javascript:toggle('toggleText3', 'displayText3');">Managing
your Cameras</a></h2>
<div id="toggleText3" style="display: none;">
<div style="text-align: center;">
<div style="text-align: left;"><img style="width: 360px; height: 67px; float: right;" alt="" src="Imgs/AutoSeekCameras.png">&nbsp;&nbsp;&nbsp;
<span style="font-weight: bold; text-decoration: underline;">Auto
seek Cameras<br>
</span>When <span style="font-style: italic;">Auto
seek Cameras</span> is true, the <span style="font-style: italic;">Force Camera Ratios</span>
component will search for cameras in your scene on <span style="font-style: italic;">Start()</span> and apply
the same Viewport anchor&nbsp;to each. This is the default setting.<br>
<br>
&nbsp;&nbsp;&nbsp; <span style="text-decoration: underline;"><span style="font-weight: bold;">Manual Camera Managment</span></span><img style="width: 360px; height: 340px; float: left;" alt="" src="Imgs/FinAllCameras.png"><br>
When <span style="font-style: italic;">Auto seek Cameras</span>
is false, you may manually assign and manage each Camera that needs
Letterboxing. The <span style="font-style: italic;">Find
All Cameras in scene</span> button will call <span style="font-style: italic;">FindAllCamerasInScene()</span>
filling the Camera array quickly and defaulting each Camera Anchor to <span style="font-style: italic;">Center.</span><span style="text-decoration: underline;"><span style="font-weight: bold;"><span style="text-decoration: underline;"><span style="font-weight: bold;"></span></span></span></span><span style="text-decoration: underline;"><span style="font-weight: bold;"><br>
<br>
</span></span><span style="font-weight: bold;"><span style="font-weight: bold;">&nbsp; &nbsp; </span></span><span style="font-weight: bold; text-decoration: underline;"><span style="font-weight: bold;"></span>Camera Anchor<br>
</span>The <span style="font-style: italic;">Anchor
</span>enum anchors each camera when its' resized due to a
viewport ratio recalculation. This is useful for when you have multiple
cameras on screen, for example, split screen multiplayer. By setting up
Player one's and Player two's Viewports adjacently and setting their
respective Anchors to <span style="font-style: italic;">Left</span>
and <span style="font-style: italic;">Right</span>,
the plug-in will re-calculate their ratio and seamlessly keep their
Viewports to the left and right of each other. It works similarly to
Unitys' UI Anchoring system.<br>
<br>
(For an example of this in action, try the <span style="font-style: italic;">Multi Camera Demo </span>scene
included with the package.)<br>
</div>
</div>
</div>
</td>
</tr>
<tr>
<td>
<h2 style="text-align: left; margin-left: 40px;"><a style="font-family: Helvetica,Arial,sans-serif; color: rgb(127, 118, 102); font-weight: bold;" id="displayText4" href="javascript:toggle('toggleText4', 'displayText4');">Contact</a></h2>
<div id="toggleText4" style="display: none;">
<div style="text-align: center;">
<div style="text-align: left;"><img style="width: 232px; height: 232px; float: right;" alt="" src="Imgs/mug.png">&nbsp;&nbsp;&nbsp; <span style="font-weight: bold; text-decoration: underline;">Stuck?<br>
</span>If you're having trouble or have a question, further
support is available.&nbsp;Feel free to send me an email via <a href="mailto:tom@tomsayshi.com">tom@tomsayshi.com</a>
or tweet at me via <a href="https://twitter.com/Tom_SaysHi">@Tom_SaysHi</a>.<br>
<br>
This document is still a work in progress and your experiences are very
much part of it so don't be shy! Speaking of which;<br>
<br>
&nbsp;&nbsp;&nbsp; <span style="text-decoration: underline;"><span style="font-weight: bold;">Got an Opinion?</span></span><br>
STILL feel free to e-mail me via <a href="mailto:tom@tomsayshi.com">tom@tomsayshi.com&nbsp;</a>or
tweet at me via <a href="https://twitter.com/Tom_SaysHi">@Tom_SaysHi</a>.<br>
<br>
Feedback, good or bad, is always welcome for incorporation into future
updates and products!<br>
<br>
&nbsp;&nbsp;&nbsp; <span style="text-decoration: underline;"><span style="font-weight: bold;">Hey kid, wanna' play some Video
Games?</span></span><br>
I'm just gonna' leave this <a href="http://store.steampowered.com/app/391210/">here</a>.
It's an arena game with laser swords called <span style="font-weight: bold;">Arclight Cascade</span>.
What? It's my docs and I'll plug what I want to!<br>
<br>
<h3 style="text-align: center;"><span style="text-decoration: underline;">Thank you so much for
using the Auto Letterbox Plug-in! I hope you have a swell day!</span></h3>
</div>
</div>
</div>
</td>
</tr>
</tbody>
</table>
<div style="text-align: center;"><a href="http://tomsayshi.com"><img style="border: 0px solid ; width: 100px; height: 100px; float: right;" alt="" title="Oh to be a smol sensitive boi" src="Imgs/TomRound.png"></a><br>
<a href="http://tomsayshi.com">Written by Tom Elliott 2020</a><br>
tom@tomsayshi.com<br>
<a href="http://littlegrimlight.daportfolio.com/">Bitey Dragon Demo Art by Matthew Seprini</a><br>
</div>
</body></html>

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: a78c4b283abe78042bc2c46a182247dd
timeCreated: 1456245967
licenseType: Store
TextScriptImporter:
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 718ba5e4e877593428ce9967f1467376
folderAsset: yes
timeCreated: 1456245966
licenseType: Store
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 2 KiB

View file

@ -0,0 +1,55 @@
fileFormatVersion: 2
guid: 5902b9337b439e3469b5b14784bbf1ac
timeCreated: 1456245966
licenseType: Store
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
cubemapConvolution: 0
cubemapConvolutionSteps: 8
cubemapConvolutionExponent: 1.5
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 2048
textureSettings:
filterMode: -1
aniso: -1
mipBias: -1
wrapMode: -1
nPOTScale: 1
lightmap: 0
rGBM: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: -1
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.2 KiB

View file

@ -0,0 +1,55 @@
fileFormatVersion: 2
guid: a0659d40a5adaa54cae4afa7d151ac12
timeCreated: 1456245966
licenseType: Store
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
cubemapConvolution: 0
cubemapConvolutionSteps: 8
cubemapConvolutionExponent: 1.5
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 2048
textureSettings:
filterMode: -1
aniso: -1
mipBias: -1
wrapMode: -1
nPOTScale: 1
lightmap: 0
rGBM: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: -1
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 90 KiB

View file

@ -0,0 +1,55 @@
fileFormatVersion: 2
guid: a1a5f08fe41d99d41a5aae0e5d3ed052
timeCreated: 1456245966
licenseType: Store
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
cubemapConvolution: 0
cubemapConvolutionSteps: 8
cubemapConvolutionExponent: 1.5
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 2048
textureSettings:
filterMode: -1
aniso: -1
mipBias: -1
wrapMode: -1
nPOTScale: 1
lightmap: 0
rGBM: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: -1
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 62 KiB

View file

@ -0,0 +1,55 @@
fileFormatVersion: 2
guid: 34a4e878d3a371e4ea35079b7f0241b8
timeCreated: 1456245966
licenseType: Store
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
cubemapConvolution: 0
cubemapConvolutionSteps: 8
cubemapConvolutionExponent: 1.5
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 2048
textureSettings:
filterMode: -1
aniso: -1
mipBias: -1
wrapMode: -1
nPOTScale: 1
lightmap: 0
rGBM: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: -1
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.4 KiB

View file

@ -0,0 +1,55 @@
fileFormatVersion: 2
guid: 74caa4cb00b2ffc41bdec31b301b34ad
timeCreated: 1456245966
licenseType: Store
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
cubemapConvolution: 0
cubemapConvolutionSteps: 8
cubemapConvolutionExponent: 1.5
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 2048
textureSettings:
filterMode: -1
aniso: -1
mipBias: -1
wrapMode: -1
nPOTScale: 1
lightmap: 0
rGBM: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: -1
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 21 KiB

View file

@ -0,0 +1,55 @@
fileFormatVersion: 2
guid: cabc78253c76d3f49b4a86526622193a
timeCreated: 1456245967
licenseType: Store
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
cubemapConvolution: 0
cubemapConvolutionSteps: 8
cubemapConvolutionExponent: 1.5
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 2048
textureSettings:
filterMode: -1
aniso: -1
mipBias: -1
wrapMode: -1
nPOTScale: 1
lightmap: 0
rGBM: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: -1
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.1 KiB

View file

@ -0,0 +1,55 @@
fileFormatVersion: 2
guid: fec279ec88a252342b092b7d63bed612
timeCreated: 1456245967
licenseType: Store
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
cubemapConvolution: 0
cubemapConvolutionSteps: 8
cubemapConvolutionExponent: 1.5
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 2048
textureSettings:
filterMode: -1
aniso: -1
mipBias: -1
wrapMode: -1
nPOTScale: 1
lightmap: 0
rGBM: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: -1
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 104 KiB

View file

@ -0,0 +1,92 @@
fileFormatVersion: 2
guid: c757ae881ebd49f4ead172947a2e1ffa
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 11
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: -1
aniso: -1
mipBias: -100
wrapU: -1
wrapV: -1
wrapW: -1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
applyGammaDecoding: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 233 KiB

View file

@ -0,0 +1,55 @@
fileFormatVersion: 2
guid: bd2b876221f6ff340b5adee4654a8926
timeCreated: 1456245966
licenseType: Store
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
cubemapConvolution: 0
cubemapConvolutionSteps: 8
cubemapConvolutionExponent: 1.5
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 2048
textureSettings:
filterMode: -1
aniso: -1
mipBias: -1
wrapMode: -1
nPOTScale: 1
lightmap: 0
rGBM: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: -1
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: bb67b1e2487c1394cb27cd848223a71b
folderAsset: yes
timeCreated: 1446637250
licenseType: Store
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,87 @@
using UnityEngine;
using UnityEditor;
using System.Collections;
using AutoLetterbox;
namespace AutoLetterbox
{
/* ForceCameraRatioEditor.cs
*
* An Editor script for ForceCameraRatio
*
* Originally made by Milo Keeble, source can be found on Github @ https://github.com/Ragepyro/EditorFileMaker */
[CustomEditor(typeof(ForceCameraRatio))]
public class ForceCameraRatioEditor : Editor
{
/// <summary>
/// Create a ForceCameraRatio Object in the current scene
/// </summary>
[MenuItem("GameObject/Create Force Camera Ratios Object", false, 11)]
public static void ForceCameraRatios () {
ForceCameraRatio myCameraForcer = new GameObject("Force Camera Ratios").AddComponent<ForceCameraRatio>();
Selection.activeGameObject = myCameraForcer.gameObject;
Undo.RegisterCreatedObjectUndo(myCameraForcer.gameObject, "Created A ForceCameraRatios Manager Obejct");
}
/// <summary>
/// Display an editor friendly interface for the ForceCameraRatio Component
/// </summary>
public override void OnInspectorGUI () {
ForceCameraRatio myTarget = (ForceCameraRatio)target;
Undo.RecordObject(myTarget, "Force Camera Ratio");
myTarget.ratio = EditorGUILayout.Vector2Field(new GUIContent("Target Viewport Ratio", "The ratio that the Letterbox will display at"), myTarget.ratio);
myTarget.forceRatioOnAwake = EditorGUILayout.Toggle(new GUIContent("Ratio on Awake", "Enable the Letterbox effect automatically on Awake"), myTarget.forceRatioOnAwake);
myTarget.listenForWindowChanges = EditorGUILayout.Toggle(new GUIContent("Ratio in Realtime", "Recalculate the Letterbox effect every time the game window is resized"), myTarget.listenForWindowChanges);
EditorGUILayout.Separator();
// Letterbox Camera
myTarget.createCameraForLetterBoxRendering = EditorGUILayout.Toggle(new GUIContent("Create Border Camera", "Generate a Camera which renders the Letterbox borders"), myTarget.createCameraForLetterBoxRendering);
if (myTarget.createCameraForLetterBoxRendering) {
myTarget.letterBoxCameraColor = EditorGUILayout.ColorField(new GUIContent("Border Color", "The color of the Letterbox borders"), myTarget.letterBoxCameraColor);
} else {
myTarget.letterBoxCamera = (Camera)EditorGUILayout.ObjectField("Letterbox Camera", myTarget.letterBoxCamera, typeof(Camera), true);
if (myTarget.letterBoxCamera == null) {
EditorGUILayout.HelpBox("Without a Letterbox Border Camera, things may render but never clear in the letterbox borders. A generated Border Camera would occupy a Camera depth of -100", MessageType.Warning);
}
}
EditorGUILayout.Separator();
// Registered Cameras for ratio calculation
myTarget.findCamerasAutomatically = EditorGUILayout.Toggle(new GUIContent("Auto seek Cameras", "If true, will automatically find all cameras in scene on Awake"), myTarget.findCamerasAutomatically);
if (myTarget.findCamerasAutomatically) {
EditorGUILayout.HelpBox("Any Cameras that exist in the scene when this script Awakes will be forced to the given aspect ratio", MessageType.Info);
} else {
if (GUILayout.Button("Find All Cameras in scene")) {
myTarget.FindAllCamerasInScene();
}
// If there is no array of cameras (as in null, empty arrays don't count) create one with the cameras in scene
if (myTarget.GetCameras() == null) {
myTarget.FindAllCamerasInScene();
}
// If ther is STILL no array of cameras, just create an empty one
if (myTarget.GetCameras() == null) {
myTarget.cameras = new System.Collections.Generic.List<CameraRatio>();
}
// Display Array of Cameras
SerializedObject serialObj = new SerializedObject(myTarget);
SerializedProperty cams = serialObj.FindProperty("cameras");
EditorGUILayout.PropertyField(cams, true);
serialObj.ApplyModifiedProperties();
EditorGUILayout.HelpBox("Only the Cameras in this array will be forced to the given aspect ratio", MessageType.Info);
}
}
}
}

View file

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 629f2622bb706044d8955aa41abc65da
timeCreated: 1446637256
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,294 @@
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using AutoLetterbox;
namespace AutoLetterbox
{
/* ForceCameraRatio.cs
*
* Forces the assigned Cameras to a given Aspect Ratio by Letterboxing them horizontally or vertically
*
* 2015
* Written by Tom Elliott */
// A class for tracking individual Cameras and their Viewports
[System.Serializable]
public class CameraRatio
{
public enum CameraAnchor
{
Center,
Top,
Bottom,
Left,
Right,
TopLeft,
TopRight,
BottomLeft,
BottomRight
}
[Tooltip("The Camera assigned to have an automatically calculated Viewport Ratio")]
public Camera camera;
[Tooltip("When a Camera Viewport is shrunk to fit a ratio, it will anchor the new Viewport Rectangle at the given point (relative to the original, unshrunk Viewport)")]
public CameraAnchor anchor = CameraAnchor.Center;
[HideInInspector]
public Vector2 vectorAnchor;
private Rect originViewPort;
public CameraRatio (Camera _camera, Vector2 _anchor) {
camera = _camera;
vectorAnchor = _anchor;
originViewPort = camera.rect;
}
/// <summary>
/// Sets the Camera's current Viewport as the viewport measurements to fill on resizing
/// </summary>
public void ResetOriginViewport () {
originViewPort = camera.rect;
SetAnchorBasedOnEnum(anchor);
}
/// <summary>
/// Sets the Anchor for this Camera when it is resized based on a given enum description
/// </summary>
/// <param name="_anchor"></param>
public void SetAnchorBasedOnEnum (CameraAnchor _anchor) {
switch (_anchor) {
case CameraAnchor.Center:
vectorAnchor = new Vector2(0.5f, 0.5f);
break;
case CameraAnchor.Top:
vectorAnchor = new Vector2(0.5f, 1f);
break;
case CameraAnchor.Bottom:
vectorAnchor = new Vector2(0.5f, 0f);
break;
case CameraAnchor.Left:
vectorAnchor = new Vector2(0f, 0.5f);
break;
case CameraAnchor.Right:
vectorAnchor = new Vector2(1f, 0.5f);
break;
case CameraAnchor.TopLeft:
vectorAnchor = new Vector2(0f, 1f);
break;
case CameraAnchor.TopRight:
vectorAnchor = new Vector2(1f, 1f);
break;
case CameraAnchor.BottomLeft:
vectorAnchor = new Vector2(0f, 0f);
break;
case CameraAnchor.BottomRight:
vectorAnchor = new Vector2(1f, 0f);
break;
}
}
/// <summary>
/// Forces a camera to render at a given ratio
/// Creates a letter box effect if the new viewport does not match the current Window ratio
/// </summary>
/// <param name="_targetAspect"></param>
/// <param name="_currentAspect"></param>
public void CalculateAndSetCameraRatio (float _width, float _height, bool _horizontalLetterbox) {
Rect localViewPort = new Rect();
// Force the viewport to a width and height accurate to the target ratio
if (_horizontalLetterbox) { // current aspect is wider than target aspect so shorten down height of the viewport
localViewPort.height = _height;
localViewPort.width = 1;
} else { // current aspect is taller than target aspect so thin down width of the viewport
localViewPort.height = 1f;
localViewPort.width = _width;
}
// Resize and position the viewport to fit in it's original position on screen (adhering to a given anchor point)
Rect screenViewPortHorizontal = new Rect();
Rect screenViewPortVertical = new Rect();
// Calculate both a horizontally and vertically resized viewport
screenViewPortHorizontal.width = originViewPort.width;
screenViewPortHorizontal.height = originViewPort.width * (localViewPort.height / localViewPort.width);
screenViewPortHorizontal.x = originViewPort.x;
screenViewPortHorizontal.y = Mathf.Lerp(originViewPort.y, originViewPort.y + (originViewPort.height - screenViewPortHorizontal.height), vectorAnchor.y);
screenViewPortVertical.width = originViewPort.height * (localViewPort.width / localViewPort.height);
screenViewPortVertical.height = originViewPort.height;
screenViewPortVertical.x = Mathf.Lerp(originViewPort.x, originViewPort.x + (originViewPort.width - screenViewPortVertical.width), vectorAnchor.x);
screenViewPortVertical.y = originViewPort.y;
// Use the best fitting of the two
if (screenViewPortHorizontal.height >= screenViewPortVertical.height && screenViewPortHorizontal.width >= screenViewPortVertical.width) {
if (screenViewPortHorizontal.height <= originViewPort.height && screenViewPortHorizontal.width <= originViewPort.width) {
camera.rect = screenViewPortHorizontal;
} else {
camera.rect = screenViewPortVertical;
}
} else {
if (screenViewPortVertical.height <= originViewPort.height && screenViewPortVertical.width <= originViewPort.width) {
camera.rect = screenViewPortVertical;
} else {
camera.rect = screenViewPortHorizontal;
}
}
}
}
// A class for tracking all cameras in a scene
[System.Serializable]
public class ForceCameraRatio : MonoBehaviour
{
public Vector2 ratio = new Vector2(16, 9);
public bool forceRatioOnAwake = true;
public bool listenForWindowChanges = true;
public bool createCameraForLetterBoxRendering = true;
public bool findCamerasAutomatically = true;
public Color letterBoxCameraColor = new Color(0, 0, 0, 1);
public List<CameraRatio> cameras;
public Camera letterBoxCamera;
private void Start () {
// If no cameras have been assigned in editor, search for cameras in the scene
if (findCamerasAutomatically) {
FindAllCamerasInScene();
} else if (cameras == null || cameras.Count == 0) {
cameras = new List<CameraRatio>();
}
ValidateCameraArray();
// Set the origin viewport space for each Camera
for (int i = 0; i < cameras.Count; i++) {
cameras[i].ResetOriginViewport();
}
// If requested, a Camera will be generated that renders a letter box Color
if (createCameraForLetterBoxRendering) {
letterBoxCamera = new GameObject().AddComponent<Camera>();
letterBoxCamera.backgroundColor = letterBoxCameraColor;
letterBoxCamera.cullingMask = 0;
letterBoxCamera.depth = -100;
letterBoxCamera.farClipPlane = 1;
letterBoxCamera.useOcclusionCulling = false;
letterBoxCamera.allowHDR = false;
letterBoxCamera.clearFlags = CameraClearFlags.Color;
letterBoxCamera.name = "Letter Box Camera";
for (int i = 0; i < cameras.Count; i++) {
if (cameras[i].camera.depth == -100) {
Debug.LogError(cameras[i].camera.name + " has a depth of -100 and may conflict with the Letter Box Camera in Forced Camera Ratio!");
}
}
}
if (forceRatioOnAwake) {
CalculateAndSetAllCameraRatios();
}
}
private void Update () {
if (listenForWindowChanges) {
// Recalculate the viewport size if the window size has changed
CalculateAndSetAllCameraRatios();
if (letterBoxCamera != null) {
letterBoxCamera.backgroundColor = letterBoxCameraColor;
}
}
}
/// <summary>
/// Returns the container class for a Camera and it's ratio by the _camera it contains
/// Returns null if the given _camera is not being tracked
/// </summary>
/// <param name="_camera"></param>
/// <returns></returns>
private CameraRatio GetCameraRatioByCamera (Camera _camera) {
if (cameras == null) {
return null;
}
for (int i = 0; i < cameras.Count; i++) {
if (cameras[i] != null && cameras[i].camera == _camera) {
return cameras[i];
}
}
return null;
}
/// <summary>
/// Removes any null elements from the CameraRatio Array
/// </summary>
private void ValidateCameraArray() {
for (int i = cameras.Count - 1; i >= 0; i--) {
if (cameras[i].camera == null) {
cameras.RemoveAt(i);
}
}
}
/// <summary>
/// Populates the tracked Camera Array with every Camera currently in the scene
/// </summary>
public void FindAllCamerasInScene () {
Camera[] allCameras = FindObjectsOfType<Camera>();
cameras = new List<CameraRatio>();
for (int i = 0; i < allCameras.Length; i++) {
if ((createCameraForLetterBoxRendering || allCameras[i] != letterBoxCamera)) { // Ignore the Custom LetterBox Camera
cameras.Add(new CameraRatio(allCameras[i], new Vector2(0.5f, 0.5f)));
}
}
}
/// <summary>
/// Loops through all cameras in scene (or that have been set in editor)
/// Forces each camera to render at a given ratio
/// Creates a letter box effect if the new viewport does not match the current Window ratio
/// </summary>
public void CalculateAndSetAllCameraRatios () {
float targetAspect = ratio.x / ratio.y;
float currentAspect = ((float)Screen.width) / ((float)Screen.height);
bool horizontalLetterbox = false;
float fullWidth = targetAspect / currentAspect;
float fullHeight = currentAspect / targetAspect;
if (currentAspect > targetAspect) {
horizontalLetterbox = false;
}
for (int i = 0; i < cameras.Count; i++) {
cameras[i].SetAnchorBasedOnEnum(cameras[i].anchor);
cameras[i].CalculateAndSetCameraRatio(fullWidth, fullHeight, horizontalLetterbox);
}
}
/// <summary>
/// Set the anchor for a given Camera
/// </summary>
/// <param name="_camera"></param>
/// <param name="_anchor"></param>
public void SetCameraAnchor (Camera _camera, Vector2 _anchor) {
CameraRatio camera = GetCameraRatioByCamera(_camera);
if (camera != null) {
camera.vectorAnchor = _anchor;
}
}
public CameraRatio[] GetCameras () {
if (cameras == null) {
cameras = new List<CameraRatio>();
}
return cameras.ToArray();
}
}
}

View file

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: e188ee899633d0b49870a5ae38b7359d
timeCreated: 1446557149
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,377 @@
using UnityEngine;
using System.Collections;
using System.Linq.Expressions;
using System.Reflection;
using System;
namespace AutoLetterbox {
/* Util.cs
*
* Utility Class with multiple use mathmatical functions
*
* Written by Tom Elliott and Milo Keeble */
public static class Util {
public static string GrootWhatAreYouDoing() {
return "I am Groot.";
}
/// <summary>
/// Returns a value as a positive number
/// </summary>
/// <param name="value"></param>
/// <returns></returns>
public static float AsPositive(float value) {
return Mathf.Abs(value);
}
/// <summary>
/// Returns a value as a negative number
/// </summary>
/// <param name="value"></param>
/// <returns></returns>
public static float AsNegative(float value) {
return -Mathf.Abs(value);
}
/// <summary>
/// Bezier Interpolation between multiple points
/// </summary>
public static float BezierCurve(float[] p, float t) {
if (p.Length > 2) {
float[] newPoints = new float[p.Length - 1];
for (int i = 0; i < newPoints.Length; i++) {
newPoints[i] = Lerp(p[i], p[i + 1], t);
}
return BezierCurve(newPoints, t);
} else if (p.Length == 2) {
return Lerp(p[0], p[1], t);
} else {
Debug.Log("WARNING: A class attempted to get a Bezier Curve with less than two points!");
return 0;
}
}
/// <summary>
/// Bezier Interpolation between multiple points
/// </summary>
public static Vector3 BezierCurve(Vector3[] p, float t) {
if (p.Length > 2) {
Vector3[] newPoints = new Vector3[p.Length - 1];
for (int i = 0; i < newPoints.Length; i++) {
newPoints[i] = Lerp(p[i], p[i + 1], t);
}
return BezierCurve(newPoints, t);
} else if (p.Length == 2) {
return Lerp(p[0], p[1], t);
} else {
//Debug.Log("WARNING: A class attempted to get a Bezier Curve with less than two points!");
return Vector3.zero;
}
}
/// <summary>
/// Takes an existing velocity and a point of collision relative to the center of the object traveling
/// Returns a new, reflected velocity
/// (Rough estimate, should be considered inacurrate until a truer calculation is implemented)
/// </summary>
/// <param name="originalVelocity"></param>
/// <param name="normalOfCollision"></param>
/// <returns></returns>
public static Vector3 CalculateReflectedVelocity(Vector3 originalVelocity, Vector3 normalOfCollision) {
Vector3 hitDirection = -normalOfCollision;
Vector3 newDirection = originalVelocity.normalized;
newDirection = new Vector3(newDirection.x - hitDirection.x, newDirection.y - hitDirection.y, 0);
if (newDirection.sqrMagnitude == 0f) {
newDirection = -originalVelocity.normalized;
}
return newDirection;
}
/// <summary>
/// Returns a value no greater than max and no less than min
/// </summary>
/// <param name="min"></param>
/// <param name="max"></param>
/// <param name="value"></param>
/// <returns></returns>
public static float Clamp(float min, float max, float value) {
value = (value < min) ? min : value;
value = (value > max) ? max : value;
return value;
}
/// <summary>
/// Returns a value no greater than max and no less than min
/// </summary>
/// <param name="min"></param>
/// <param name="max"></param>
/// <param name="value"></param>
/// <returns></returns>
public static int Clamp(int min, int max, int value) {
value = (value < min) ? min : value;
value = (value > max) ? max : value;
return value;
}
/// <summary>
/// Converts a unity color to a hex string
/// </summary>
/// <param name="color">Color to convert, can be Color as well as Color32</param>
/// <returns>A hex string of the passed in color</returns>
public static string ColorToHex(Color32 color) {
string hex = color.r.ToString("X2") + color.g.ToString("X2") + color.b.ToString("X2");
return hex;
}
/// <summary>
/// Converts an angle in Degrees to a Vector2
/// </summary>
/// <returns>The converted Vector2</returns>
/// <param name="_angle">Angle in Degrees</param>
public static Vector2 DegreesToVector(float _angle) {
return new Vector2((float)Math.Cos(_angle * Mathf.Deg2Rad), (float)Math.Sin(_angle * Mathf.Deg2Rad));
}
/// <summary>
/// Returns the float difference between a and b
/// </summary>
/// <param name="a"></param>
/// <param name="b"></param>
/// <returns></returns>
public static float Difference(float a, float b) {
return (a > b) ? a - b : b - a;
}
/// <summary>
/// Returns the integer difference between a and b
/// </summary>
/// <param name="a"></param>
/// <param name="b"></param>
/// <returns></returns>
public static int Difference(int a, int b) {
return (a > b) ? a - b : b - a;
}
/// <summary>
/// Returns a normalized direction vector pointing at target from origin
/// </summary>
public static Vector3 DirectionVector(Vector3 origin, Vector3 target) {
return (target - origin).normalized;
}
/// <summary>
/// Outputs a custom error message from sender
/// Use this to keep error messages consistent
/// </summary>
public static void Error(object sender, string error) {
if (sender != null) {
Debug.Log(sender.GetType().ToString() + ": " + error);
} else {
Debug.Log("NULL SENDER: " + error);
}
}
/// <summary>
/// Returns the code given name of the variable
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="expression"></param>
/// <returns></returns>
public static string GetMemberName<T>(Expression<Func<T>> expression) {
MemberExpression body = (MemberExpression)expression.Body;
return body.Member.Name;
}
/// <summary>
/// Converts a hex string to a unity color
/// </summary>
/// <param name="hex">The hex string to convert</param>
/// <returns>A Color of the passed in Hex String</returns>
public static Color HexToColor(string hex) {
byte r = byte.Parse(hex.Substring(0, 2), System.Globalization.NumberStyles.HexNumber);
byte g = byte.Parse(hex.Substring(2, 2), System.Globalization.NumberStyles.HexNumber);
byte b = byte.Parse(hex.Substring(4, 2), System.Globalization.NumberStyles.HexNumber);
return new Color32(r, g, b, 255);
}
/// <summary>
/// Returns the flag number for an int
/// </summary>
/// <param name="_index"></param>
/// <returns></returns>
public static int IndexToFlags(int _index) {
switch (_index) {
case 0: return 1;
case 1: return 2;
case 2: return 4;
case 3: return 8;
case 4: return 16;
case 5: return 32;
case 6: return 64;
case 7: return 128;
case 8: return 256;
case 9: return 512;
default: return -1;
}
}
/// <summary>
/// Returns true if the given integer is odd
/// Returns false if the given integer is even
/// </summary>
/// <param name="value"></param>
/// <returns></returns>
public static bool IsOdd(int value) {
return value % 2 != 0;
}
/// <summary>
/// Linear Interpolation between two points
/// </summary>
public static Vector3 Lerp(Vector3 p1, Vector3 p2, float t) {
return p1 + (p2 - p1) * t;
}
/// <summary>
/// Linear Interpolation between two points
/// </summary>
public static float Lerp(float p1, float p2, float t) {
return p1 + (p2 - p1) * t;
}
/// <summary>
/// Outputs an error message from sender stating that variableName is null
/// Use this to keep error messages consistent
/// </summary>
public static void NullError(object sender, string variableName, string extraNotes = "") {
if (sender == null) {
Debug.Log("NULL SENDER: " + variableName + " is null! " + extraNotes);
} else {
Debug.Log(sender.GetType().ToString() + ": " + variableName + " is null! " + extraNotes);
}
}
/// <summary>
/// Returns value as a percentage of max - min clamped between 0 and 1
/// </summary>
/// <param name="min"></param>
/// <param name="max"></param>
/// <param name="value"></param>
/// <returns></returns>
public static float Percent(float min, float max, float value) {
if (max - min == 0) {
//Debug.Log("WARNING: A class attempted to find a percentage of 0!");
return 0f;
}
return Clamp(0f, 1f, (value - min) / (max - min));
}
/// <summary>
/// Returns value as an unclamped percentage of max - min
/// </summary>
/// <param name="min"></param>
/// <param name="max"></param>
/// <param name="value"></param>
/// <returns></returns>
public static float PercentUnclampled(float min, float max, float value) {
if (max - min == 0) {
Debug.Log("WARNING: A class attempted to find an unclamped percentage of 0!");
return 0f;
}
return (value - min) / (max - min);
}
/// <summary>
/// Takes 2 rectangles and tests if they intersect
/// </summary>
/// <param name="extremeMinA"></param>
/// <param name="extremeMaxA"></param>
/// <param name="extremeMinB"></param>
/// <param name="extremeMaxB"></param>
/// <returns></returns>
public static bool RectContainsRect(Vector2 extremeMinA, Vector2 extremeMaxA, Vector2 extremeMinB, Vector2 extremeMaxB) {
if (extremeMinA.y > extremeMaxB.y || extremeMaxA.y < extremeMinB.y ||
extremeMinA.x > extremeMaxB.x || extremeMaxA.x < extremeMinB.x) {
return false;
} else {
return true;
}
}
/// <summary>
/// Returns a vector3 reflected on the X axis
/// </summary>
/// <param name="_vector"></param>
/// <returns></returns>
public static Vector3 ReflectOnXAxis(Vector3 _vector) {
_vector.x = -_vector.x;
return _vector;
}
/// <summary>
/// Returns a vector3 reflected on the X and Y axis
/// </summary>
/// <param name="_vector"></param>
/// <returns></returns>
public static Vector3 ReflectOnXandYAxis(Vector3 _vector) {
_vector.x = -_vector.x;
_vector.y = -_vector.y;
return _vector;
}
/// <summary>
/// Returns a vector3 reflected on the Y axis
/// </summary>
/// <param name="_vector"></param>
/// <returns></returns>
public static Vector3 ReflectOnYAxis(Vector3 _vector) {
_vector.y = -_vector.y;
return _vector;
}
/// <summary>
/// Converts a Vector2 to an angle in Degrees
/// </summary>
/// <returns>The angle in degrees.</returns>
/// <param name="_vector">A vector2 to convert</param>
public static float VectorToDegrees(Vector2 _vector) {
float deg = (float)Mathf.Atan2(_vector.y, _vector.x) * Mathf.Rad2Deg;
return (deg > 0) ? deg : deg + 360f;
}
/// <summary>
/// Returns 'up' as if the X and Y axis where ground plane (Rather than X and Z)
/// </summary>
/// <returns></returns>
public static Vector3 XYplaneUpDirection() {
return new Vector3(0, 0, -1);
}
/// <summary>
/// Returns true if the given point is on screen via the main Camera
/// </summary>
/// <returns></returns>
public static bool IsPointOnMainCamera(Vector3 _point) {
if (Camera.main == null) { return false; }
Vector3 screenPoint = Camera.main.WorldToScreenPoint(_point);
if (screenPoint.x < 0 || screenPoint.y > Screen.width || screenPoint.y < 0 || screenPoint.y > Screen.height) {
return false;
} else {
return true;
}
}
//HexToColor & ColorToHex Shamelessly taken from wiki.unity3d.com/index.php?title=HexConverter, Written by mvi?
}
}

View file

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 8a561f82163dc584094296e9eb0a53af
timeCreated: 1447429093
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,17 @@
using UnityEditor;
using UnityEngine;
using System.IO;
public class CreateAssetBundles
{
[MenuItem("Assets/Build AssetBundles")]
static void BuildAllAssetBundles()
{
string assetBundleDirectory = "Assets/StreamingAssets";
if (!Directory.Exists(Application.streamingAssetsPath))
{
Directory.CreateDirectory(assetBundleDirectory);
}
BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.None, EditorUserBuildSettings.activeBuildTarget);
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: b92d2ae9fabfea341b9f4771d0c4efb6
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,23 @@
namespace Starpelly
{
public static class OS
{
private static readonly OperatingSystem.IOperatingSystem _os;
static OS()
{
#if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN
_os = new OperatingSystem.Windows();
#elif UNITY_STANDALONE_LINUX || UNITY_EDITOR_LINUX
_os = new OperatingSystem.Linux();
#elif UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX
_os = new OperatingSystem.MacOS();
#endif
}
public static void ChangeWindowTitle(string newTitle)
{
_os.ChangeWindowTitle(newTitle);
}
}
}

View file

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 36edcede4a1a4ef9bb0902354c3be0d1
timeCreated: 1655775758

View file

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 7b17a1aeeb0f43bb805dc7ac03408ebb
timeCreated: 1655775758

View file

@ -0,0 +1,7 @@
namespace Starpelly.OperatingSystem
{
public interface IOperatingSystem
{
public void ChangeWindowTitle(string newTitle);
}
}

View file

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 8bb82376a44e4330b6398deddb17d282
timeCreated: 1655775758

View file

@ -0,0 +1,16 @@
#if UNITY_EDITOR_LINUX || UNITY_STANDALONE_LINUX
using System.Diagnostics;
namespace Starpelly.OperatingSystem
{
public class Linux : IOperatingSystem
{
public void ChangeWindowTitle(string newTitle)
{
var pid = Process.GetCurrentProcess().Id;
var args = $"search --all --pid {pid} --class '.' set_window --name \"{newTitle}\"";
Process.Start("xdotool", args);
}
}
}
#endif

View file

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 9e5d25ae0c3e4256abae4d2e07f7e14b
timeCreated: 1655775758

View file

@ -0,0 +1,10 @@
namespace Starpelly.OperatingSystem
{
public class MacOS : IOperatingSystem
{
public void ChangeWindowTitle(string newTitle)
{
throw new System.NotImplementedException();
}
}
}

View file

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: cfc6152d5db74f568b229047970f7889
timeCreated: 1655775758

View file

@ -1,3 +1,4 @@
#if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN
using System;
using System.Runtime.InteropServices;
using System.Text;
@ -5,7 +6,7 @@ using System.Text;
using Starpelly.Common;
using Starpelly.Enums.Windows;
namespace Starpelly.OS
namespace Starpelly.OperatingSystem
{
public class User32
{
@ -54,3 +55,4 @@ namespace Starpelly.OS
#endregion
}
}
#endif

View file

@ -1,12 +1,13 @@
#if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN
using System;
using System.Runtime.InteropServices;
using Starpelly.Enums.Windows;
using System.Text;
namespace Starpelly.OS
namespace Starpelly.OperatingSystem
{
public class Windows
public class Windows : IOperatingSystem
{
/// <summary>
/// Gets the current title of the game window.
@ -29,7 +30,7 @@ namespace Starpelly.OS
/// Changes the game's window title.
/// </summary>
/// <param name="newTitle">The title the window will be changed to.</param>
public static void ChangeWindowTitle(string newTitle)
public void ChangeWindowTitle(string newTitle)
{
var windowPtr = User32.FindWindow(null, GetActiveWindowTitle());
User32.SetWindowText(windowPtr, newTitle);
@ -137,3 +138,4 @@ namespace Starpelly.OS
}
}
#endif

View file

@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 957177531333f744abeb6082b4c44bc0, type: 3}
m_Name: PostProcessOutline
m_EditorClassIdentifier:
active: 1
active: 0
enabled:
overrideState: 1
value: 1

File diff suppressed because one or more lines are too long

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: a16d0c2ea04492c438b79bc84cc76f45
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View file

@ -2722,7 +2722,8 @@ MonoBehaviour:
m_FontFeatureTable:
m_GlyphPairAdjustmentRecords: []
fallbackFontAssets: []
m_FallbackFontAssetTable: []
m_FallbackFontAssetTable:
- {fileID: 11400000, guid: a16d0c2ea04492c438b79bc84cc76f45, type: 2}
m_CreationSettings:
sourceFontFileName:
sourceFontFileGUID: ca4c19418a29e874bbc3a87da864316a
@ -2732,8 +2733,8 @@ MonoBehaviour:
packingMode: 0
atlasWidth: 2048
atlasHeight: 2048
characterSetSelectionMode: 6
characterSequence: 20-7E,A0,200B,2026
characterSetSelectionMode: 0
characterSequence: 32 - 126, 160, 8203, 8230, 9633
referencedFontAssetGUID: c2df694f599b22b42817910ff570a9df
referencedTextAssetGUID:
fontStyle: 0

File diff suppressed because one or more lines are too long

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: a7369af9037eaed49a3e032f4fb9c52c
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,105 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: FOT-Rodin Pro B SDF Open Captions
m_Shader: {fileID: 4800000, guid: 68e6db2ebdc24f95958faec2be5558d6, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Cube:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _FaceTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: -6916996860123676527, guid: 4810e200fa0cb24438bac52343d7674b, type: 2}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OutlineTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _Ambient: 0.5
- _Bevel: 0.5
- _BevelClamp: 0
- _BevelOffset: 0
- _BevelRoundness: 0
- _BevelWidth: 0
- _BumpFace: 0
- _BumpOutline: 0
- _ColorMask: 15
- _CullMode: 0
- _Diffuse: 0.5
- _FaceDilate: 0.2
- _FaceUVSpeedX: 0
- _FaceUVSpeedY: 0
- _GlowInner: 0.05
- _GlowOffset: 0
- _GlowOuter: 0.05
- _GlowPower: 0.75
- _GradientScale: 10
- _LightAngle: 3.1416
- _MaskSoftnessX: 0
- _MaskSoftnessY: 0
- _OutlineSoftness: 0
- _OutlineUVSpeedX: 0
- _OutlineUVSpeedY: 0
- _OutlineWidth: 0.4
- _PerspectiveFilter: 0.875
- _Reflectivity: 10
- _ScaleRatioA: 0.9
- _ScaleRatioB: 0.55125
- _ScaleRatioC: 0.55125
- _ScaleX: 1
- _ScaleY: 1
- _ShaderFlags: 0
- _Sharpness: 0
- _SpecularPower: 2
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _TextureHeight: 1024
- _TextureWidth: 1024
- _UnderlayDilate: 0
- _UnderlayOffsetX: 0
- _UnderlayOffsetY: 0
- _UnderlaySoftness: 0
- _VertexOffsetX: 0
- _VertexOffsetY: 0
- _WeightBold: 0.75
- _WeightNormal: 0
m_Colors:
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
- _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767}
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
m_BuildTextureStacks: []

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 6d4610587e293f74ca2b71ec1cf59da3
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because one or more lines are too long

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 4810e200fa0cb24438bac52343d7674b
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

View file

@ -0,0 +1,21 @@
fileFormatVersion: 2
guid: 2f2282f979bbb774f812572d39e9218e
TrueTypeFontImporter:
externalObjects: {}
serializedVersion: 4
fontSize: 16
forceTextureCase: -2
characterSpacing: 0
characterPadding: 1
includeFontData: 1
fontNames:
- FOT-Rodin Pro
fallbackFontReferences: []
customCharacters:
fontRenderingMode: 0
ascentCalculationMode: 1
useLegacyBoundsCalculation: 0
shouldRoundAdvanceValue: 1
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,285 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!28 &-7616882842637102995
Texture2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: FOT-Rodin Pro DB Atlas
m_ImageContentsHash:
serializedVersion: 2
Hash: 00000000000000000000000000000000
m_ForcedFallbackFormat: 4
m_DownscaleFallback: 0
m_IsAlphaChannelOptional: 0
serializedVersion: 2
m_Width: 0
m_Height: 0
m_CompleteImageSize: 0
m_MipsStripped: 0
m_TextureFormat: 1
m_MipCount: 1
m_IsReadable: 1
m_IsPreProcessed: 0
m_IgnoreMasterTextureLimit: 0
m_StreamingMipmaps: 0
m_StreamingMipmapsPriority: 0
m_VTOnly: 0
m_AlphaIsTransparency: 0
m_ImageCount: 1
m_TextureDimension: 2
m_TextureSettings:
serializedVersion: 2
m_FilterMode: 1
m_Aniso: 1
m_MipBias: 0
m_WrapU: 0
m_WrapV: 0
m_WrapW: 0
m_LightmapFormat: 0
m_ColorSpace: 0
m_PlatformBlob:
image data: 0
_typelessdata:
m_StreamData:
serializedVersion: 2
offset: 0
size: 0
path:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 71c1514a6bd24e1e882cebbe1904ce04, type: 3}
m_Name: FOT-Rodin Pro DB SDF Dynamic
m_EditorClassIdentifier:
hashCode: -716773919
material: {fileID: 5296781804180034499}
materialHashCode: -1646043487
m_Version: 1.1.0
m_SourceFontFileGUID: d9b391ecd583bd54fa458814fbcad7be
m_SourceFontFile_EditorRef: {fileID: 12800000, guid: d9b391ecd583bd54fa458814fbcad7be, type: 3}
m_SourceFontFile: {fileID: 12800000, guid: d9b391ecd583bd54fa458814fbcad7be, type: 3}
m_AtlasPopulationMode: 1
m_FaceInfo:
m_FaceIndex: 0
m_FamilyName: FOT-Rodin Pro
m_StyleName: DB
m_PointSize: 90
m_Scale: 1
m_LineHeight: 180
m_AscentLine: 79.200005
m_CapLine: 71
m_MeanLine: 50
m_Baseline: 0
m_DescentLine: -10.8
m_SuperscriptOffset: 79.200005
m_SuperscriptSize: 0.5
m_SubscriptOffset: -10.8
m_SubscriptSize: 0.5
m_UnderlineOffset: -9
m_UnderlineThickness: 4.5
m_StrikethroughOffset: 20
m_StrikethroughThickness: 4.5
m_TabWidth: 31
m_GlyphTable: []
m_CharacterTable: []
m_AtlasTextures:
- {fileID: -7616882842637102995}
m_AtlasTextureIndex: 0
m_IsMultiAtlasTexturesEnabled: 1
m_ClearDynamicDataOnBuild: 1
m_UsedGlyphRects: []
m_FreeGlyphRects:
- m_X: 0
m_Y: 0
m_Width: 2047
m_Height: 2047
m_fontInfo:
Name:
PointSize: 0
Scale: 0
CharacterCount: 0
LineHeight: 0
Baseline: 0
Ascender: 0
CapHeight: 0
Descender: 0
CenterLine: 0
SuperscriptOffset: 0
SubscriptOffset: 0
SubSize: 0
Underline: 0
UnderlineThickness: 0
strikethrough: 0
strikethroughThickness: 0
TabWidth: 0
Padding: 0
AtlasWidth: 0
AtlasHeight: 0
atlas: {fileID: 0}
m_AtlasWidth: 2048
m_AtlasHeight: 2048
m_AtlasPadding: 9
m_AtlasRenderMode: 4165
m_glyphInfoList: []
m_KerningTable:
kerningPairs: []
m_FontFeatureTable:
m_GlyphPairAdjustmentRecords: []
fallbackFontAssets: []
m_FallbackFontAssetTable: []
m_CreationSettings:
sourceFontFileName:
sourceFontFileGUID: d9b391ecd583bd54fa458814fbcad7be
pointSizeSamplingMode: 0
pointSize: 90
padding: 9
packingMode: 0
atlasWidth: 2048
atlasHeight: 2048
characterSetSelectionMode: 7
characterSequence:
referencedFontAssetGUID:
referencedTextAssetGUID:
fontStyle: 0
fontStyleModifier: 0
renderMode: 4165
includeFontFeatures: 0
m_FontWeightTable:
- regularTypeface: {fileID: 0}
italicTypeface: {fileID: 0}
- regularTypeface: {fileID: 0}
italicTypeface: {fileID: 0}
- regularTypeface: {fileID: 0}
italicTypeface: {fileID: 0}
- regularTypeface: {fileID: 0}
italicTypeface: {fileID: 0}
- regularTypeface: {fileID: 0}
italicTypeface: {fileID: 0}
- regularTypeface: {fileID: 0}
italicTypeface: {fileID: 0}
- regularTypeface: {fileID: 0}
italicTypeface: {fileID: 0}
- regularTypeface: {fileID: 0}
italicTypeface: {fileID: 0}
- regularTypeface: {fileID: 0}
italicTypeface: {fileID: 0}
- regularTypeface: {fileID: 0}
italicTypeface: {fileID: 0}
fontWeights: []
normalStyle: 0
normalSpacingOffset: 0
boldStyle: 0.75
boldSpacing: 7
italicStyle: 35
tabSize: 10
--- !u!21 &5296781804180034499
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: FOT-Rodin Pro DB Atlas Material
m_Shader: {fileID: 4800000, guid: 68e6db2ebdc24f95958faec2be5558d6, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Cube:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _FaceTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: -7616882842637102995}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OutlineTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _Ambient: 0.5
- _Bevel: 0.5
- _BevelClamp: 0
- _BevelOffset: 0
- _BevelRoundness: 0
- _BevelWidth: 0
- _BumpFace: 0
- _BumpOutline: 0
- _ColorMask: 15
- _CullMode: 0
- _Diffuse: 0.5
- _FaceDilate: 0
- _FaceUVSpeedX: 0
- _FaceUVSpeedY: 0
- _GlowInner: 0.05
- _GlowOffset: 0
- _GlowOuter: 0.05
- _GlowPower: 0.75
- _GradientScale: 10
- _LightAngle: 3.1416
- _MaskSoftnessX: 0
- _MaskSoftnessY: 0
- _OutlineSoftness: 0
- _OutlineUVSpeedX: 0
- _OutlineUVSpeedY: 0
- _OutlineWidth: 0
- _PerspectiveFilter: 0.875
- _Reflectivity: 10
- _ScaleRatioA: 1
- _ScaleRatioB: 1
- _ScaleRatioC: 1
- _ScaleX: 1
- _ScaleY: 1
- _ShaderFlags: 0
- _Sharpness: 0
- _SpecularPower: 2
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _TextureHeight: 2048
- _TextureWidth: 2048
- _UnderlayDilate: 0
- _UnderlayOffsetX: 0
- _UnderlayOffsetY: 0
- _UnderlaySoftness: 0
- _VertexOffsetX: 0
- _VertexOffsetY: 0
- _WeightBold: 0.75
- _WeightNormal: 0
m_Colors:
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
- _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767}
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
m_BuildTextureStacks: []

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 15901a137ec1bed4485d809e063ed39f
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because one or more lines are too long

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 8597c35f18a008c428fc5870aec75766
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

View file

@ -0,0 +1,23 @@
fileFormatVersion: 2
guid: d9b391ecd583bd54fa458814fbcad7be
TrueTypeFontImporter:
externalObjects: {}
serializedVersion: 4
fontSize: 16
forceTextureCase: -2
characterSpacing: 0
characterPadding: 1
includeFontData: 1
fontNames:
- FOT-Rodin Pro
fallbackFontReferences:
- {fileID: 12800000, guid: 2f2282f979bbb774f812572d39e9218e, type: 3}
- {fileID: 12800000, guid: 6d457cf9900bba748b3250de2e990fa2, type: 3}
customCharacters:
fontRenderingMode: 0
ascentCalculationMode: 1
useLegacyBoundsCalculation: 0
shouldRoundAdvanceValue: 1
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because one or more lines are too long

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: a023566762edee74fb3197c60885ca70
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,286 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &-9079830051944308670
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: FOT-Rodin Pro M Atlas Material
m_Shader: {fileID: 4800000, guid: 68e6db2ebdc24f95958faec2be5558d6, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Cube:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _FaceTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: -883546062392867118}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OutlineTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _Ambient: 0.5
- _Bevel: 0.5
- _BevelClamp: 0
- _BevelOffset: 0
- _BevelRoundness: 0
- _BevelWidth: 0
- _BumpFace: 0
- _BumpOutline: 0
- _ColorMask: 15
- _CullMode: 0
- _Diffuse: 0.5
- _FaceDilate: 0
- _FaceUVSpeedX: 0
- _FaceUVSpeedY: 0
- _GlowInner: 0.05
- _GlowOffset: 0
- _GlowOuter: 0.05
- _GlowPower: 0.75
- _GradientScale: 10
- _LightAngle: 3.1416
- _MaskSoftnessX: 0
- _MaskSoftnessY: 0
- _OutlineSoftness: 0
- _OutlineUVSpeedX: 0
- _OutlineUVSpeedY: 0
- _OutlineWidth: 0
- _PerspectiveFilter: 0.875
- _Reflectivity: 10
- _ScaleRatioA: 0.9
- _ScaleRatioB: 0.73125
- _ScaleRatioC: 0.73125
- _ScaleX: 1
- _ScaleY: 1
- _ShaderFlags: 0
- _Sharpness: 0
- _SpecularPower: 2
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _TextureHeight: 1024
- _TextureWidth: 1024
- _UnderlayDilate: 0
- _UnderlayOffsetX: 0
- _UnderlayOffsetY: 0
- _UnderlaySoftness: 0
- _VertexOffsetX: 0
- _VertexOffsetY: 0
- _WeightBold: 0.75
- _WeightNormal: 0
m_Colors:
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
- _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767}
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
m_BuildTextureStacks: []
--- !u!28 &-883546062392867118
Texture2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: FOT-Rodin Pro M Atlas
m_ImageContentsHash:
serializedVersion: 2
Hash: 00000000000000000000000000000000
m_ForcedFallbackFormat: 4
m_DownscaleFallback: 0
m_IsAlphaChannelOptional: 0
serializedVersion: 2
m_Width: 0
m_Height: 0
m_CompleteImageSize: 0
m_MipsStripped: 0
m_TextureFormat: 1
m_MipCount: 1
m_IsReadable: 0
m_IsPreProcessed: 0
m_IgnoreMasterTextureLimit: 0
m_StreamingMipmaps: 0
m_StreamingMipmapsPriority: 0
m_VTOnly: 0
m_AlphaIsTransparency: 0
m_ImageCount: 1
m_TextureDimension: 2
m_TextureSettings:
serializedVersion: 2
m_FilterMode: 1
m_Aniso: 1
m_MipBias: 0
m_WrapU: 0
m_WrapV: 0
m_WrapW: 0
m_LightmapFormat: 0
m_ColorSpace: 0
m_PlatformBlob:
image data: 0
_typelessdata:
m_StreamData:
serializedVersion: 2
offset: 0
size: 0
path:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 71c1514a6bd24e1e882cebbe1904ce04, type: 3}
m_Name: FOT-Rodin Pro M SDF
m_EditorClassIdentifier:
hashCode: -254211809
material: {fileID: -9079830051944308670}
materialHashCode: 593407583
m_Version: 1.1.0
m_SourceFontFileGUID: 6d457cf9900bba748b3250de2e990fa2
m_SourceFontFile_EditorRef: {fileID: 12800000, guid: 6d457cf9900bba748b3250de2e990fa2, type: 3}
m_SourceFontFile: {fileID: 0}
m_AtlasPopulationMode: 0
m_FaceInfo:
m_FaceIndex: 0
m_FamilyName: FOT-Rodin Pro
m_StyleName: M
m_PointSize: 90
m_Scale: 1
m_LineHeight: 180
m_AscentLine: 79.200005
m_CapLine: 71
m_MeanLine: 50
m_Baseline: 0
m_DescentLine: -10.8
m_SuperscriptOffset: 79.200005
m_SuperscriptSize: 0.5
m_SubscriptOffset: -10.8
m_SubscriptSize: 0.5
m_UnderlineOffset: -9
m_UnderlineThickness: 4.5
m_StrikethroughOffset: 20
m_StrikethroughThickness: 4.5
m_TabWidth: 31
m_GlyphTable: []
m_CharacterTable: []
m_AtlasTextures:
- {fileID: -883546062392867118}
m_AtlasTextureIndex: 0
m_IsMultiAtlasTexturesEnabled: 0
m_ClearDynamicDataOnBuild: 0
m_UsedGlyphRects: []
m_FreeGlyphRects:
- m_X: 0
m_Y: 0
m_Width: 1023
m_Height: 1023
m_fontInfo:
Name:
PointSize: 0
Scale: 0
CharacterCount: 0
LineHeight: 0
Baseline: 0
Ascender: 0
CapHeight: 0
Descender: 0
CenterLine: 0
SuperscriptOffset: 0
SubscriptOffset: 0
SubSize: 0
Underline: 0
UnderlineThickness: 0
strikethrough: 0
strikethroughThickness: 0
TabWidth: 0
Padding: 0
AtlasWidth: 0
AtlasHeight: 0
atlas: {fileID: 0}
m_AtlasWidth: 1024
m_AtlasHeight: 1024
m_AtlasPadding: 9
m_AtlasRenderMode: 4165
m_glyphInfoList: []
m_KerningTable:
kerningPairs: []
m_FontFeatureTable:
m_GlyphPairAdjustmentRecords: []
fallbackFontAssets: []
m_FallbackFontAssetTable:
- {fileID: 11400000, guid: a023566762edee74fb3197c60885ca70, type: 2}
m_CreationSettings:
sourceFontFileName:
sourceFontFileGUID: 6d457cf9900bba748b3250de2e990fa2
pointSizeSamplingMode: 0
pointSize: 90
padding: 9
packingMode: 0
atlasWidth: 1024
atlasHeight: 1024
characterSetSelectionMode: 7
characterSequence:
referencedFontAssetGUID:
referencedTextAssetGUID:
fontStyle: 0
fontStyleModifier: 0
renderMode: 4165
includeFontFeatures: 0
m_FontWeightTable:
- regularTypeface: {fileID: 0}
italicTypeface: {fileID: 0}
- regularTypeface: {fileID: 0}
italicTypeface: {fileID: 0}
- regularTypeface: {fileID: 0}
italicTypeface: {fileID: 0}
- regularTypeface: {fileID: 0}
italicTypeface: {fileID: 0}
- regularTypeface: {fileID: 0}
italicTypeface: {fileID: 0}
- regularTypeface: {fileID: 0}
italicTypeface: {fileID: 0}
- regularTypeface: {fileID: 0}
italicTypeface: {fileID: 0}
- regularTypeface: {fileID: 0}
italicTypeface: {fileID: 0}
- regularTypeface: {fileID: 0}
italicTypeface: {fileID: 0}
- regularTypeface: {fileID: 0}
italicTypeface: {fileID: 0}
fontWeights: []
normalStyle: 0
normalSpacingOffset: 0
boldStyle: 0.75
boldSpacing: 7
italicStyle: 35
tabSize: 10

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 418f45feed48b954e82f035d2262bdf6
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

View file

@ -0,0 +1,22 @@
fileFormatVersion: 2
guid: 6d457cf9900bba748b3250de2e990fa2
TrueTypeFontImporter:
externalObjects: {}
serializedVersion: 4
fontSize: 16
forceTextureCase: -2
characterSpacing: 0
characterPadding: 1
includeFontData: 1
fontNames:
- FOT-Rodin Pro
fallbackFontReferences:
- {fileID: 12800000, guid: 2f2282f979bbb774f812572d39e9218e, type: 3}
customCharacters:
fontRenderingMode: 0
ascentCalculationMode: 1
useLegacyBoundsCalculation: 0
shouldRoundAdvanceValue: 1
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,285 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &-3246383185142132894
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: rodin_lat_cy_ja_ko_spec Atlas Material
m_Shader: {fileID: 4800000, guid: 68e6db2ebdc24f95958faec2be5558d6, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Cube:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _FaceTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2147756100144971882}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OutlineTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _Ambient: 0.5
- _Bevel: 0.5
- _BevelClamp: 0
- _BevelOffset: 0
- _BevelRoundness: 0
- _BevelWidth: 0
- _BumpFace: 0
- _BumpOutline: 0
- _ColorMask: 15
- _CullMode: 0
- _Diffuse: 0.5
- _FaceDilate: 0.3
- _FaceUVSpeedX: 0
- _FaceUVSpeedY: 0
- _GlowInner: 1
- _GlowOffset: -1
- _GlowOuter: 0
- _GlowPower: 1
- _GradientScale: 10
- _LightAngle: 3.1416
- _MaskSoftnessX: 0
- _MaskSoftnessY: 0
- _OutlineSoftness: 0
- _OutlineUVSpeedX: 0
- _OutlineUVSpeedY: 0
- _OutlineWidth: 0.4
- _PerspectiveFilter: 0.875
- _Reflectivity: 10
- _ScaleRatioA: 0.9
- _ScaleRatioB: 0.46124998
- _ScaleRatioC: 0.46124998
- _ScaleX: 1
- _ScaleY: 1
- _ShaderFlags: 0
- _Sharpness: 0
- _SpecularPower: 2
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _TextureHeight: 2048
- _TextureWidth: 2048
- _UnderlayDilate: -1
- _UnderlayOffsetX: 0
- _UnderlayOffsetY: 0
- _UnderlaySoftness: 0.316
- _VertexOffsetX: 0
- _VertexOffsetY: 0
- _WeightBold: 0.75
- _WeightNormal: 0
m_Colors:
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
- _GlowColor: {r: 2, g: 2, b: 2, a: 0.5}
- _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767}
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
m_BuildTextureStacks: []
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 71c1514a6bd24e1e882cebbe1904ce04, type: 3}
m_Name: rodin_lat_cy_ja_ko_spec SDF
m_EditorClassIdentifier:
hashCode: -557515911
material: {fileID: -3246383185142132894}
materialHashCode: -955256519
m_Version: 1.1.0
m_SourceFontFileGUID: 6459e01c422d8fb469d08b74a81e6b81
m_SourceFontFile_EditorRef: {fileID: 12800000, guid: 6459e01c422d8fb469d08b74a81e6b81, type: 3}
m_SourceFontFile: {fileID: 12800000, guid: 6459e01c422d8fb469d08b74a81e6b81, type: 3}
m_AtlasPopulationMode: 1
m_FaceInfo:
m_FaceIndex: 0
m_FamilyName: nintendo_NTLG-DB_001
m_StyleName: Regular
m_PointSize: 90
m_Scale: 1
m_LineHeight: 114.75001
m_AscentLine: 92.700005
m_CapLine: 71
m_MeanLine: 50
m_Baseline: 0
m_DescentLine: -19.35
m_SuperscriptOffset: 92.700005
m_SuperscriptSize: 0.5
m_SubscriptOffset: -19.35
m_SubscriptSize: 0.5
m_UnderlineOffset: -50.49
m_UnderlineThickness: 9.18
m_StrikethroughOffset: 20
m_StrikethroughThickness: 9.18
m_TabWidth: 31
m_GlyphTable: []
m_CharacterTable: []
m_AtlasTextures:
- {fileID: 2147756100144971882}
m_AtlasTextureIndex: 0
m_IsMultiAtlasTexturesEnabled: 1
m_ClearDynamicDataOnBuild: 1
m_UsedGlyphRects: []
m_FreeGlyphRects:
- m_X: 0
m_Y: 0
m_Width: 2047
m_Height: 2047
m_fontInfo:
Name:
PointSize: 0
Scale: 0
CharacterCount: 0
LineHeight: 0
Baseline: 0
Ascender: 0
CapHeight: 0
Descender: 0
CenterLine: 0
SuperscriptOffset: 0
SubscriptOffset: 0
SubSize: 0
Underline: 0
UnderlineThickness: 0
strikethrough: 0
strikethroughThickness: 0
TabWidth: 0
Padding: 0
AtlasWidth: 0
AtlasHeight: 0
atlas: {fileID: 0}
m_AtlasWidth: 2048
m_AtlasHeight: 2048
m_AtlasPadding: 9
m_AtlasRenderMode: 4165
m_glyphInfoList: []
m_KerningTable:
kerningPairs: []
m_FontFeatureTable:
m_GlyphPairAdjustmentRecords: []
fallbackFontAssets: []
m_FallbackFontAssetTable: []
m_CreationSettings:
sourceFontFileName:
sourceFontFileGUID: 6459e01c422d8fb469d08b74a81e6b81
pointSizeSamplingMode: 0
pointSize: 90
padding: 9
packingMode: 0
atlasWidth: 2048
atlasHeight: 2048
characterSetSelectionMode: 7
characterSequence:
referencedFontAssetGUID:
referencedTextAssetGUID:
fontStyle: 0
fontStyleModifier: 0
renderMode: 4165
includeFontFeatures: 0
m_FontWeightTable:
- regularTypeface: {fileID: 0}
italicTypeface: {fileID: 0}
- regularTypeface: {fileID: 0}
italicTypeface: {fileID: 0}
- regularTypeface: {fileID: 0}
italicTypeface: {fileID: 0}
- regularTypeface: {fileID: 0}
italicTypeface: {fileID: 0}
- regularTypeface: {fileID: 0}
italicTypeface: {fileID: 0}
- regularTypeface: {fileID: 0}
italicTypeface: {fileID: 0}
- regularTypeface: {fileID: 0}
italicTypeface: {fileID: 0}
- regularTypeface: {fileID: 0}
italicTypeface: {fileID: 0}
- regularTypeface: {fileID: 0}
italicTypeface: {fileID: 0}
- regularTypeface: {fileID: 0}
italicTypeface: {fileID: 0}
fontWeights: []
normalStyle: 0
normalSpacingOffset: 0
boldStyle: 0.75
boldSpacing: 7
italicStyle: 35
tabSize: 10
--- !u!28 &2147756100144971882
Texture2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: rodin_lat_cy_ja_ko_spec Atlas
m_ImageContentsHash:
serializedVersion: 2
Hash: 00000000000000000000000000000000
m_ForcedFallbackFormat: 4
m_DownscaleFallback: 0
m_IsAlphaChannelOptional: 0
serializedVersion: 2
m_Width: 0
m_Height: 0
m_CompleteImageSize: 0
m_MipsStripped: 0
m_TextureFormat: 1
m_MipCount: 1
m_IsReadable: 1
m_IsPreProcessed: 0
m_IgnoreMasterTextureLimit: 0
m_StreamingMipmaps: 0
m_StreamingMipmapsPriority: 0
m_VTOnly: 0
m_AlphaIsTransparency: 0
m_ImageCount: 1
m_TextureDimension: 2
m_TextureSettings:
serializedVersion: 2
m_FilterMode: 1
m_Aniso: 1
m_MipBias: 0
m_WrapU: 0
m_WrapV: 0
m_WrapW: 0
m_LightmapFormat: 0
m_ColorSpace: 0
m_PlatformBlob:
image data: 0
_typelessdata:
m_StreamData:
serializedVersion: 2
offset: 0
size: 0
path:

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 5fb5e51feaf993c41becbd593cbd740e
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because one or more lines are too long

View file

@ -4,7 +4,7 @@ TrueTypeFontImporter:
externalObjects: {}
serializedVersion: 4
fontSize: 16
forceTextureCase: -2
forceTextureCase: -1
characterSpacing: 0
characterPadding: 1
includeFontData: 1

View file

@ -768,7 +768,7 @@ MonoBehaviour:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4052947733920485538}
m_Enabled: 1
m_Enabled: 0
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 948f4100a11a5c24981795d21301da5c, type: 3}
m_Name:
@ -847,7 +847,7 @@ MonoBehaviour:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4052947733920485538}
m_Enabled: 1
m_Enabled: 0
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2a7b4608cc97a8940ad8a9229d742532, type: 3}
m_Name:
@ -1799,6 +1799,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
EligibleHits: []
scheduledInputs: []
firstEnable: 0
renderQuadTrans: {fileID: 743597382397742394}
camPivot: {fileID: 7562518461416892310}

View file

@ -3,5 +3,5 @@ guid: e120578b3b4379348b9537923f38b57d
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleName: ntrcoin/common
assetBundleVariant:

View file

@ -3,5 +3,5 @@ guid: 8f935c3cf25b69746819a94756411f28
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleName: ntrdj/common
assetBundleVariant:

View file

@ -500,7 +500,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: 049972ccd906c8b4cb4cb5ce0134155a, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -582,7 +582,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: 049972ccd906c8b4cb4cb5ce0134155a, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -649,8 +649,9 @@ Transform:
- {fileID: 3831937590633374463}
- {fileID: 4262631391305165020}
- {fileID: 8589696124567122189}
- {fileID: 6558902694312358860}
m_Father: {fileID: 3888685956083257698}
m_RootOrder: 4
m_RootOrder: 6
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1344584692415934519
GameObject:
@ -725,7 +726,7 @@ SpriteRenderer:
m_SortingLayer: 0
m_SortingOrder: -61
m_Sprite: {fileID: -8250007594341715901, guid: 01a2ac0ac3bc28c4b9d1349ebe7a1d7e, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 0.47058824}
m_Color: {r: 1, g: 1, b: 1, a: 0.4705882}
m_FlipX: 1
m_FlipY: 0
m_DrawMode: 0
@ -828,7 +829,7 @@ GameObject:
- component: {fileID: 7650795570359494449}
- component: {fileID: 7093111610832620220}
m_Layer: 0
m_Name: ntrIdol_BG_lights
m_Name: ntrIdol_BG_lights (2)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -890,7 +891,7 @@ SpriteRenderer:
m_SortingLayer: 0
m_SortingOrder: -61
m_Sprite: {fileID: -8250007594341715901, guid: 01a2ac0ac3bc28c4b9d1349ebe7a1d7e, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 0.47058824}
m_Color: {r: 1, g: 1, b: 1, a: 0.4705882}
m_FlipX: 1
m_FlipY: 0
m_DrawMode: 0
@ -2270,16 +2271,16 @@ ParticleSystem:
maxColor: {r: 1, g: 1, b: 1, a: 1}
maxGradient:
serializedVersion: 2
key0: {r: 0.5294118, g: 0.3891128, b: 0.2627451, a: 1}
key1: {r: 1, g: 1, b: 1, a: 1}
key0: {r: 0.9882353, g: 0.7176471, b: 0, a: 1}
key1: {r: 1, g: 1, b: 0, a: 1}
key2: {r: 0, g: 0, b: 0, a: 0}
key3: {r: 0, g: 0, b: 0, a: 0}
key4: {r: 0, g: 0, b: 0, a: 0}
key5: {r: 0, g: 0, b: 0, a: 0}
key6: {r: 0, g: 0, b: 0, a: 0}
key7: {r: 0, g: 0, b: 0, a: 0}
ctime0: 0
ctime1: 65535
ctime0: 17733
ctime1: 48959
ctime2: 0
ctime3: 0
ctime4: 0
@ -2287,7 +2288,7 @@ ParticleSystem:
ctime6: 0
ctime7: 0
atime0: 0
atime1: 45489
atime1: 55127
atime2: 65535
atime3: 0
atime4: 0
@ -5800,7 +5801,7 @@ GameObject:
- component: {fileID: 1427908021350781262}
- component: {fileID: 208380636975840451}
m_Layer: 0
m_Name: ntrIdol_BG_lights
m_Name: ntrIdol_BG_lights (2)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -5862,7 +5863,7 @@ SpriteRenderer:
m_SortingLayer: 0
m_SortingOrder: -61
m_Sprite: {fileID: -8250007594341715901, guid: 01a2ac0ac3bc28c4b9d1349ebe7a1d7e, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 0.47058824}
m_Color: {r: 1, g: 1, b: 1, a: 0.4705882}
m_FlipX: 1
m_FlipY: 0
m_DrawMode: 0
@ -7357,16 +7358,16 @@ ParticleSystem:
maxColor: {r: 1, g: 1, b: 1, a: 1}
maxGradient:
serializedVersion: 2
key0: {r: 0.5294118, g: 0.3891128, b: 0.2627451, a: 1}
key1: {r: 1, g: 1, b: 1, a: 1}
key0: {r: 0.9882353, g: 0.7176471, b: 0, a: 1}
key1: {r: 1, g: 1, b: 0, a: 1}
key2: {r: 0, g: 0, b: 0, a: 0}
key3: {r: 0, g: 0, b: 0, a: 0}
key4: {r: 0, g: 0, b: 0, a: 0}
key5: {r: 0, g: 0, b: 0, a: 0}
key6: {r: 0, g: 0, b: 0, a: 0}
key7: {r: 0, g: 0, b: 0, a: 0}
ctime0: 0
ctime1: 65535
ctime0: 17733
ctime1: 48959
ctime2: 0
ctime3: 0
ctime4: 0
@ -7374,7 +7375,7 @@ ParticleSystem:
ctime6: 0
ctime7: 0
atime0: 0
atime1: 45489
atime1: 55127
atime2: 65535
atime3: 0
atime4: 0
@ -11122,7 +11123,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: 049972ccd906c8b4cb4cb5ce0134155a, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -11204,7 +11205,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: 049972ccd906c8b4cb4cb5ce0134155a, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -11286,7 +11287,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: 049972ccd906c8b4cb4cb5ce0134155a, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -11353,8 +11354,9 @@ Transform:
- {fileID: 6147393778172225684}
- {fileID: 4936448643686709332}
- {fileID: 4313459870519728285}
- {fileID: 5294634777003009409}
m_Father: {fileID: 3888685956083257698}
m_RootOrder: 5
m_RootOrder: 7
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &3195694804710782046
GameObject:
@ -11406,7 +11408,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: 049972ccd906c8b4cb4cb5ce0134155a, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -11438,6 +11440,88 @@ SpriteRenderer:
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &3220441857270990983
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1701010400097446865}
- component: {fileID: 8641378543982579082}
m_Layer: 0
m_Name: ntrIdol_BG_spotDrop
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1701010400097446865
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3220441857270990983}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: -0.5, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 3888685956083257698}
m_RootOrder: 5
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &8641378543982579082
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3220441857270990983}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: -39
m_Sprite: {fileID: -6601115094954173804, guid: 01a2ac0ac3bc28c4b9d1349ebe7a1d7e, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 2.37, y: 1.21}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &3236254474810401164
GameObject:
m_ObjectHideFlags: 0
@ -11520,6 +11604,88 @@ SpriteRenderer:
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &3363507122390351394
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 7769737611184901821}
- component: {fileID: 5394167297626614340}
m_Layer: 0
m_Name: Square (1)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &7769737611184901821
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3363507122390351394}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: -7, z: 0}
m_LocalScale: {x: 0.4, y: 10, z: 1}
m_Children: []
m_Father: {fileID: 2917226218584103350}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &5394167297626614340
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3363507122390351394}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: -81
m_Sprite: {fileID: 7482667652216324306, guid: 48e93eef0688c4a259cb0eddcd8661f7, type: 3}
m_Color: {r: 0, g: 0, b: 0, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 1, y: 1}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &3561480739137954937
GameObject:
m_ObjectHideFlags: 0
@ -11570,7 +11736,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: 049972ccd906c8b4cb4cb5ce0134155a, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -11915,7 +12081,7 @@ SortingGroup:
m_Enabled: 1
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 1
m_SortingOrder: 2
--- !u!114 &7791377245871220112
MonoBehaviour:
m_ObjectHideFlags: 0
@ -11932,6 +12098,7 @@ MonoBehaviour:
idolWinkEffect: {fileID: 5880704166766963494}
idolKissEffect: {fileID: 425051775638374545}
idolWinkArrEffect: {fileID: 2954522991582128795}
coreMat: {fileID: 2100000, guid: 049972ccd906c8b4cb4cb5ce0134155a, type: 2}
--- !u!1 &3835704443081166924
GameObject:
m_ObjectHideFlags: 0
@ -12065,7 +12232,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: 049972ccd906c8b4cb4cb5ce0134155a, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -17053,6 +17220,88 @@ SpriteRenderer:
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &4242239885457655400
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6029303632643430900}
- component: {fileID: 5982064521156608562}
m_Layer: 0
m_Name: ntrIdol_BG_spot
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &6029303632643430900
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4242239885457655400}
m_LocalRotation: {x: 0, y: 0, z: 0.7071068, w: 0.7071068}
m_LocalPosition: {x: 0, y: 2.25, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 3888685956083257698}
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 90}
--- !u!212 &5982064521156608562
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4242239885457655400}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: -40
m_Sprite: {fileID: -5517470600949708178, guid: 01a2ac0ac3bc28c4b9d1349ebe7a1d7e, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 0.78431374}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 5.45, y: 2.37}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &4706589738247262763
GameObject:
m_ObjectHideFlags: 0
@ -17135,6 +17384,88 @@ SpriteRenderer:
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &4714497606633442957
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6558902694312358860}
- component: {fileID: 5874338285654298519}
m_Layer: 0
m_Name: ntrIdol_BG_lights (3)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &6558902694312358860
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4714497606633442957}
m_LocalRotation: {x: 0, y: 0, z: 0.6621624, w: 0.7493604}
m_LocalPosition: {x: -4.121, y: 0.724, z: 2.7876513}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 7755842072912826309}
m_RootOrder: 8
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 82.93}
--- !u!212 &5874338285654298519
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4714497606633442957}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 3
m_Sprite: {fileID: -8250007594341715901, guid: 01a2ac0ac3bc28c4b9d1349ebe7a1d7e, type: 3}
m_Color: {r: 1, g: 0.47058827, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 1.97, y: 0.85}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &4913874439979320455
GameObject:
m_ObjectHideFlags: 0
@ -19236,8 +19567,8 @@ ParticleSystem:
inWeight: 0.33333334
outWeight: 0.106363006
- serializedVersion: 3
time: 0.65142894
value: 0.0047938516
time: 0.5121467
value: 0.12419769
inSlope: -4.012168
outSlope: -4.012168
tangentMode: 0
@ -19780,29 +20111,20 @@ ParticleSystem:
- serializedVersion: 3
time: 0
value: 1
inSlope: 0
outSlope: 0
tangentMode: 0
inSlope: -1
outSlope: -1
tangentMode: 34
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.7499188
value: 1
inSlope: -0.011398516
outSlope: -0.011398516
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.13701883
- serializedVersion: 3
time: 1
value: 0
inSlope: -10.28119
outSlope: -10.28119
tangentMode: 0
inSlope: -1
outSlope: -1
tangentMode: 34
weightedMode: 0
inWeight: 0.03245778
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
@ -22152,6 +22474,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
EligibleHits: []
scheduledInputs: []
firstEnable: 0
StageAnimator: {fileID: 22498285944424125}
Arisa: {fileID: 3728697055337045071}
@ -22159,6 +22482,7 @@ MonoBehaviour:
ArisaShadow: {fileID: 8732594229882912028}
spectator: {fileID: 3943761683339994363, guid: 6efb7fb84202adb4fb918fdc8ebf5f7b, type: 3}
spectatorAnchor: {fileID: 6534207104413303536}
spectatorMat: {fileID: 2100000, guid: 70dcfa3adfb80ee4bbd0957375e99c92, type: 2}
Player: {fileID: 0}
idolJumpStartTime: -3.4028235e+38
--- !u!1 &5477700087071661552
@ -22212,7 +22536,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: 049972ccd906c8b4cb4cb5ce0134155a, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -22277,6 +22601,8 @@ Transform:
- {fileID: 3848253697322167677}
- {fileID: 2917226218584103350}
- {fileID: 5238619710463553324}
- {fileID: 6029303632643430900}
- {fileID: 1701010400097446865}
- {fileID: 7755842072912826309}
- {fileID: 462007768647795539}
m_Father: {fileID: 3248844209599200740}
@ -22385,7 +22711,7 @@ SpriteRenderer:
m_SortingLayer: 0
m_SortingOrder: -61
m_Sprite: {fileID: -8250007594341715901, guid: 01a2ac0ac3bc28c4b9d1349ebe7a1d7e, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 0.47058824}
m_Color: {r: 1, g: 1, b: 1, a: 0.4705882}
m_FlipX: 1
m_FlipY: 0
m_DrawMode: 0
@ -22527,7 +22853,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: 049972ccd906c8b4cb4cb5ce0134155a, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -22723,6 +23049,88 @@ SpriteRenderer:
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &6420685650571667783
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5732642628402051719}
- component: {fileID: 964833741685508183}
m_Layer: 0
m_Name: Square
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &5732642628402051719
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6420685650571667783}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 7, z: 0}
m_LocalScale: {x: 0.4, y: 10, z: 1}
m_Children: []
m_Father: {fileID: 2917226218584103350}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &964833741685508183
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6420685650571667783}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: -81
m_Sprite: {fileID: 7482667652216324306, guid: 48e93eef0688c4a259cb0eddcd8661f7, type: 3}
m_Color: {r: 1, g: 0.78823537, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 1, y: 1}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &6516337297425398596
GameObject:
m_ObjectHideFlags: 0
@ -22831,8 +23239,10 @@ Transform:
m_GameObject: {fileID: 6529428053099354172}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 19.5, y: 1, z: 1}
m_Children: []
m_LocalScale: {x: 128, y: 1, z: 1}
m_Children:
- {fileID: 5732642628402051719}
- {fileID: 7769737611184901821}
m_Father: {fileID: 3888685956083257698}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -24471,7 +24881,7 @@ ParticleSystem:
flipU: 0
flipV: 0
VelocityModule:
enabled: 0
enabled: 1
x:
serializedVersion: 2
minMaxState: 0
@ -25011,31 +25421,22 @@ ParticleSystem:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
time: 0.36785802
value: 1
inSlope: 0
outSlope: 0
inSlope: -0.5014951
outSlope: -0.5014951
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
outWeight: 0.28248477
- serializedVersion: 3
time: 0.054114938
value: 1
inSlope: -0.46568415
outSlope: -0.46568415
time: 1
value: 0
inSlope: -3.7611918
outSlope: -3.7611918
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.106363006
- serializedVersion: 3
time: 0.65142894
value: 0.0047938516
inSlope: -4.012168
outSlope: -4.012168
tangentMode: 0
weightedMode: 0
inWeight: 0.09923107
inWeight: 0.28248644
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
@ -28023,7 +28424,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: 049972ccd906c8b4cb4cb5ce0134155a, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -28134,6 +28535,88 @@ SpriteRenderer:
m_Size: {x: 5.12, y: 5.12}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 0
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &7887303562412097645
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5294634777003009409}
- component: {fileID: 5594960738998290071}
m_Layer: 0
m_Name: ntrIdol_BG_lights (3)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &5294634777003009409
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7887303562412097645}
m_LocalRotation: {x: 0, y: 0, z: 0.6621624, w: 0.7493604}
m_LocalPosition: {x: -4.121, y: 0.724, z: 2.7876513}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 462007768647795539}
m_RootOrder: 8
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 82.93}
--- !u!212 &5594960738998290071
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7887303562412097645}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 3
m_Sprite: {fileID: -8250007594341715901, guid: 01a2ac0ac3bc28c4b9d1349ebe7a1d7e, type: 3}
m_Color: {r: 1, g: 0.47058827, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 1.97, y: 0.85}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
@ -28187,7 +28670,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: 049972ccd906c8b4cb4cb5ce0134155a, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -28720,8 +29203,8 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8911003783451331560}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0.1007, y: 0.3935, z: 0}
m_LocalScale: {x: 10.636034, y: 9.647952, z: 0.8695651}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 50, y: 50, z: 1}
m_Children: []
m_Father: {fileID: 3888685956083257698}
m_RootOrder: 3
@ -28910,7 +29393,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: 049972ccd906c8b4cb4cb5ce0134155a, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -28992,7 +29475,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: 049972ccd906c8b4cb4cb5ce0134155a, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0

View file

@ -3,5 +3,5 @@ guid: 0fb370d8a45501740968ee66721a46ad
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleName: ntridol/common
assetBundleVariant:

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 7e0cc2db9ca9adb4f9bdc147674424c9
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 1d2b74eb420ea86478a2a3a16d20b3c8
PrefabImporter:
externalObjects: {}
userData:
assetBundleName: ctrpillow/common
assetBundleVariant:

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 91a2bdf549282694c8eafa2c517f92d8
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -3,5 +3,5 @@ guid: 643e78b1c6d793b4fb3c0bb02c340ca5
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleName: ntrsamurai/common
assetBundleVariant:

View file

@ -201,6 +201,81 @@ Transform:
m_Children:
- {fileID: 6234653028453841262}
- {fileID: 6234653028281991656}
- {fileID: 1942359490671534657}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &8463691957270393964
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1942359490671534657}
- component: {fileID: 3903195013731577938}
m_Layer: 13
m_Name: Overlays Camera
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1942359490671534657
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8463691957270393964}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 6234653029009288364}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!20 &3903195013731577938
Camera:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8463691957270393964}
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 3
m_BackGroundColor: {r: 0, g: 0, b: 0, a: 0}
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}
m_FocalLength: 50
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0
y: 0
width: 1
height: 1
near clip plane: 0.01
far clip plane: 1000
field of view: 53.15
orthographic: 1
orthographic size: 5
m_Depth: 1
m_CullingMask:
serializedVersion: 2
m_Bits: 8192
m_RenderingPath: -1
m_TargetTexture: {fileID: 0}
m_TargetDisplay: 0
m_TargetEye: 0
m_HDR: 1
m_AllowMSAA: 0
m_AllowDynamicResolution: 0
m_ForceIntoRT: 0
m_OcclusionCulling: 0
m_StereoConvergence: 10
m_StereoSeparation: 0.022

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 05513a1883f66cb44a70eb1d5af5016e
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,101 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &-4867213911490544206
Material:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: TextMeshPro/Sprite
m_Shader: {fileID: 4800000, guid: cf81c85f95fe47e1a27f6ae460cf182c, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _MainTex:
m_Texture: {fileID: 2800000, guid: ef2fa2a75dc283e40b9d4fe1f20dc6fb, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _ColorMask: 15
- _CullMode: 0
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _UseUIAlphaClip: 0
m_Colors:
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
- _Color: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 84a92b25f83d49b9bc132d206b370281, type: 3}
m_Name: ClosedCaptionsBg
m_EditorClassIdentifier:
hashCode: -1024775839
material: {fileID: -4867213911490544206}
materialHashCode: 0
m_Version: 1.1.0
m_FaceInfo:
m_FaceIndex: 0
m_FamilyName:
m_StyleName:
m_PointSize: 0
m_Scale: 0
m_LineHeight: 0
m_AscentLine: 0
m_CapLine: 0
m_MeanLine: 0
m_Baseline: 0
m_DescentLine: 0
m_SuperscriptOffset: 0
m_SuperscriptSize: 0
m_SubscriptOffset: 0
m_SubscriptSize: 0
m_UnderlineOffset: 0
m_UnderlineThickness: 0
m_StrikethroughOffset: 0
m_StrikethroughThickness: 0
m_TabWidth: 0
spriteSheet: {fileID: 2800000, guid: ef2fa2a75dc283e40b9d4fe1f20dc6fb, type: 3}
m_SpriteCharacterTable:
- m_ElementType: 2
m_Unicode: 65534
m_GlyphIndex: 0
m_Scale: 1
m_Name: Square
m_HashCode: -1024775839
m_SpriteGlyphTable:
- m_Index: 0
m_Metrics:
m_Width: 256
m_Height: 256
m_HorizontalBearingX: -128
m_HorizontalBearingY: 128
m_HorizontalAdvance: 256
m_GlyphRect:
m_X: 0
m_Y: 0
m_Width: 256
m_Height: 256
m_Scale: 1
m_AtlasIndex: 0
sprite: {fileID: 7482667652216324306, guid: ef2fa2a75dc283e40b9d4fe1f20dc6fb, type: 3}
spriteInfoList: []
fallbackSpriteAssets: []

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 40ded23a5c676e14989d668f3dd6cf50
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 692f37f4278f04346b7a70da05eb6f39
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 8e18884075612184aaff6ef8d3db8839
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 920b7a6af18f1044599bebc760127f7f
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: e855f909ddad4514eb396d008a52ad7b
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 7400000
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 42907903e23ed1a4eaa5ff09564b9106
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 7400000
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,130 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1102 &-4888731076995947307
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: IdolShow
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: 42907903e23ed1a4eaa5ff09564b9106, type: 2}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1102 &-495418818133929654
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: NoPose
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: eec1935ef429eb64799251343f325167, type: 2}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!91 &9100000
AnimatorController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: IdolTextEnabler
serializedVersion: 5
m_AnimatorParameters: []
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer
m_StateMachine: {fileID: 6236829889293522400}
m_Mask: {fileID: 0}
m_Motions: []
m_Behaviours: []
m_BlendingMode: 0
m_SyncedLayerIndex: -1
m_DefaultWeight: 0
m_IKPass: 0
m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000}
--- !u!1107 &6236829889293522400
AnimatorStateMachine:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Base Layer
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: -4888731076995947307}
m_Position: {x: 320, y: 120, z: 0}
- serializedVersion: 1
m_State: {fileID: -495418818133929654}
m_Position: {x: 320, y: 70, z: 0}
- serializedVersion: 1
m_State: {fileID: 7290751588143869655}
m_Position: {x: 320, y: 170, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []
m_AnyStatePosition: {x: 50, y: 20, z: 0}
m_EntryPosition: {x: 50, y: 120, z: 0}
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: -495418818133929654}
--- !u!1102 &7290751588143869655
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: IdolHide
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: e855f909ddad4514eb396d008a52ad7b, type: 2}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:

Some files were not shown because too many files have changed in this diff Show more