From 1085ccbdd1d80bf89d158b2db6a1c6b9a770b2bc Mon Sep 17 00:00:00 2001
From: KrispyDotlessI <92911290+KrispyDotlessI@users.noreply.github.com>
Date: Mon, 5 Sep 2022 15:46:19 +0800
Subject: [PATCH 1/4] Animation Layering Fixes
also replaced all instances of Play to DoScaledAnimationAsync to match the bpm
---
.../MarchingOrders/Animations/Cadets/Bop.anim | 477 ++++++++++++++++--
.../Animations/Cadets/Halt.anim | 405 +++++++++++++++
.../Animations/Cadets/Idle.anim | 405 +++++++++++++++
.../Animations/Cadets/MarchL.anim | 189 +++++++
.../Games/MarchingOrders/MarchingOrders.cs | 35 +-
5 files changed, 1453 insertions(+), 58 deletions(-)
diff --git a/Assets/Resources/Sprites/Games/MarchingOrders/Animations/Cadets/Bop.anim b/Assets/Resources/Sprites/Games/MarchingOrders/Animations/Cadets/Bop.anim
index df4de93c..cebf5dc2 100644
--- a/Assets/Resources/Sprites/Games/MarchingOrders/Animations/Cadets/Bop.anim
+++ b/Assets/Resources/Sprites/Games/MarchingOrders/Animations/Cadets/Bop.anim
@@ -55,7 +55,7 @@ AnimationClip:
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
- time: 0.48333332
+ time: 0.5
value: {x: 0, y: 0.666, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: 0, y: 0, z: 0}
@@ -107,7 +107,7 @@ AnimationClip:
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
- time: 0.48333332
+ time: 0.5
value: {x: 0, y: -0.77, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: 0, y: 0, z: 0}
@@ -159,7 +159,7 @@ AnimationClip:
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
- time: 0.48333332
+ time: 0.5
value: {x: 0.018, y: -0.041999996, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: 0, y: 0, z: 0}
@@ -211,7 +211,7 @@ AnimationClip:
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
- time: 0.48333332
+ time: 0.5
value: {x: -0.166, y: -2.2257, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: 0, y: 0, z: 0}
@@ -263,7 +263,7 @@ AnimationClip:
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
- time: 0.48333332
+ time: 0.5
value: {x: 0.166, y: -2.2257, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: 0, y: 0, z: 0}
@@ -315,7 +315,7 @@ AnimationClip:
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
- time: 0.48333332
+ time: 0.5
value: {x: -0.406, y: -0.915, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: 0, y: 0, z: 0}
@@ -367,7 +367,7 @@ AnimationClip:
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
- time: 0.48333332
+ time: 0.5
value: {x: 0.406, y: -0.915, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: 0, y: 0, z: 0}
@@ -437,11 +437,182 @@ AnimationClip:
path: cadetHand2
classID: 1
script: {fileID: 0}
+ - curve:
+ serializedVersion: 2
+ m_Curve:
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+ m_RotationOrder: 4
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+ weightedMode: 0
+ inWeight: 0
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+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ attribute: m_SortingOrder
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+ script: {fileID: 0}
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+ weightedMode: 0
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+ m_RotationOrder: 4
+ attribute: m_SortingOrder
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+ m_RotationOrder: 4
+ attribute: m_SortingOrder
+ path: cadetLeg1
+ classID: 212
+ script: {fileID: 0}
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+ time: 0
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+ inSlope: Infinity
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+ tangentMode: 103
+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ attribute: m_SortingOrder
+ path: cadetHead
+ classID: 212
+ script: {fileID: 0}
+ - curve:
+ serializedVersion: 2
+ m_Curve:
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+ time: 0
+ value: 2
+ inSlope: Infinity
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+ tangentMode: 103
+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ attribute: m_SortingOrder
+ path: cadetArm2
+ classID: 212
+ script: {fileID: 0}
+ - curve:
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+ m_Curve:
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+ time: 0
+ value: 5
+ inSlope: Infinity
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+ tangentMode: 103
+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ attribute: m_SortingOrder
+ path: cadetHand1
+ classID: 212
+ script: {fileID: 0}
+ - curve:
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+ m_Curve:
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+ time: 0
+ value: 3
+ inSlope: Infinity
+ outSlope: Infinity
+ tangentMode: 103
+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ attribute: m_SortingOrder
+ path: cadetHand2
+ classID: 212
+ script: {fileID: 0}
+ - curve:
+ serializedVersion: 2
+ m_Curve:
+ - serializedVersion: 3
+ time: 0
+ value: 4
+ inSlope: Infinity
+ outSlope: Infinity
+ tangentMode: 103
+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ attribute: m_SortingOrder
+ path: cadetArm1
+ classID: 212
+ script: {fileID: 0}
m_PPtrCurves:
- curve:
- time: 0
value: {fileID: -611560658681698378, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
- - time: 0.48333332
+ - time: 0.5
value: {fileID: -611560658681698378, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
attribute: m_Sprite
path: cadetHead
@@ -450,7 +621,7 @@ AnimationClip:
- curve:
- time: 0
value: {fileID: 9063607464200046497, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
- - time: 0.48333332
+ - time: 0.5
value: {fileID: 9063607464200046497, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
attribute: m_Sprite
path: cadetTorso
@@ -459,7 +630,7 @@ AnimationClip:
- curve:
- time: 0
value: {fileID: -7998149598989480986, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
- - time: 0.48333332
+ - time: 0.5
value: {fileID: -7998149598989480986, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
attribute: m_Sprite
path: cadetNeck
@@ -474,7 +645,7 @@ AnimationClip:
value: {fileID: 2168451732842096726, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
- time: 0.13333334
value: {fileID: -1301704698906724469, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
- - time: 0.48333332
+ - time: 0.5
value: {fileID: 1876675414622521761, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
attribute: m_Sprite
path: cadetLeg1
@@ -489,7 +660,7 @@ AnimationClip:
value: {fileID: 2168451732842096726, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
- time: 0.13333334
value: {fileID: -1301704698906724469, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
- - time: 0.48333332
+ - time: 0.5
value: {fileID: 1876675414622521761, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
attribute: m_Sprite
path: cadetLeg2
@@ -498,7 +669,7 @@ AnimationClip:
- curve:
- time: 0
value: {fileID: 6271359101650170431, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
- - time: 0.48333332
+ - time: 0.5
value: {fileID: 6271359101650170431, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
attribute: m_Sprite
path: cadetArm1
@@ -507,7 +678,7 @@ AnimationClip:
- curve:
- time: 0
value: {fileID: 6271359101650170431, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
- - time: 0.48333332
+ - time: 0.5
value: {fileID: 6271359101650170431, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
attribute: m_Sprite
path: cadetArm2
@@ -583,6 +754,69 @@ AnimationClip:
typeID: 1
customType: 0
isPPtrCurve: 0
+ - serializedVersion: 2
+ path: 2942477482
+ attribute: 3762991556
+ script: {fileID: 0}
+ typeID: 212
+ customType: 26
+ isPPtrCurve: 0
+ - serializedVersion: 2
+ path: 357769099
+ attribute: 3762991556
+ script: {fileID: 0}
+ typeID: 212
+ customType: 26
+ isPPtrCurve: 0
+ - serializedVersion: 2
+ path: 3380738900
+ attribute: 3762991556
+ script: {fileID: 0}
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+ customType: 26
+ isPPtrCurve: 0
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+ path: 1351133934
+ attribute: 3762991556
+ script: {fileID: 0}
+ typeID: 212
+ customType: 26
+ isPPtrCurve: 0
+ - serializedVersion: 2
+ path: 2461089604
+ attribute: 3762991556
+ script: {fileID: 0}
+ typeID: 212
+ customType: 26
+ isPPtrCurve: 0
+ - serializedVersion: 2
+ path: 3631054582
+ attribute: 3762991556
+ script: {fileID: 0}
+ typeID: 212
+ customType: 26
+ isPPtrCurve: 0
+ - serializedVersion: 2
+ path: 1992362859
+ attribute: 3762991556
+ script: {fileID: 0}
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+ path: 4022885073
+ attribute: 3762991556
+ script: {fileID: 0}
+ typeID: 212
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+ isPPtrCurve: 0
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+ path: 1097084748
+ attribute: 3762991556
+ script: {fileID: 0}
+ typeID: 212
+ customType: 26
+ isPPtrCurve: 0
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path: 2461089604
attribute: 0
@@ -658,7 +892,7 @@ AnimationClip:
m_AdditiveReferencePoseClip: {fileID: 0}
m_AdditiveReferencePoseTime: 0
m_StartTime: 0
- m_StopTime: 0.5
+ m_StopTime: 0.51666665
m_OrientationOffsetY: 0
m_Level: 0
m_CycleOffset: 0
@@ -714,7 +948,7 @@ AnimationClip:
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outWeight: 0.33333334
- serializedVersion: 3
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+ time: 0.5
value: 0
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outSlope: 0
@@ -769,7 +1003,7 @@ AnimationClip:
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
- time: 0.48333332
+ time: 0.5
value: 0.666
inSlope: Infinity
outSlope: 0
@@ -824,7 +1058,7 @@ AnimationClip:
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
- time: 0.48333332
+ time: 0.5
value: 0
inSlope: Infinity
outSlope: 0
@@ -879,7 +1113,7 @@ AnimationClip:
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
- time: 0.48333332
+ time: 0.5
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outSlope: 0
@@ -934,7 +1168,7 @@ AnimationClip:
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
- time: 0.48333332
+ time: 0.5
value: -0.77
inSlope: Infinity
outSlope: 0
@@ -989,7 +1223,7 @@ AnimationClip:
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
- time: 0.48333332
+ time: 0.5
value: 0
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outSlope: 0
@@ -1044,7 +1278,7 @@ AnimationClip:
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
- time: 0.48333332
+ time: 0.5
value: 0.018
inSlope: Infinity
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@@ -1099,7 +1333,7 @@ AnimationClip:
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outWeight: 0.33333334
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+ time: 0.5
value: -0.041999996
inSlope: Infinity
outSlope: 0
@@ -1154,7 +1388,7 @@ AnimationClip:
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
- time: 0.48333332
+ time: 0.5
value: 0
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outSlope: 0
@@ -1209,7 +1443,7 @@ AnimationClip:
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
- time: 0.48333332
+ time: 0.5
value: -0.166
inSlope: Infinity
outSlope: 0
@@ -1264,7 +1498,7 @@ AnimationClip:
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
- time: 0.48333332
+ time: 0.5
value: -2.2257
inSlope: Infinity
outSlope: 0
@@ -1319,7 +1553,7 @@ AnimationClip:
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
- time: 0.48333332
+ time: 0.5
value: 0
inSlope: Infinity
outSlope: 0
@@ -1374,7 +1608,7 @@ AnimationClip:
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
- time: 0.48333332
+ time: 0.5
value: 0.166
inSlope: Infinity
outSlope: 0
@@ -1429,7 +1663,7 @@ AnimationClip:
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
- time: 0.48333332
+ time: 0.5
value: -2.2257
inSlope: Infinity
outSlope: 0
@@ -1484,7 +1718,7 @@ AnimationClip:
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
- time: 0.48333332
+ time: 0.5
value: 0
inSlope: Infinity
outSlope: 0
@@ -1539,7 +1773,7 @@ AnimationClip:
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
- time: 0.48333332
+ time: 0.5
value: -0.406
inSlope: Infinity
outSlope: 0
@@ -1594,7 +1828,7 @@ AnimationClip:
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
- time: 0.48333332
+ time: 0.5
value: -0.915
inSlope: Infinity
outSlope: 0
@@ -1649,7 +1883,7 @@ AnimationClip:
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
- time: 0.48333332
+ time: 0.5
value: 0
inSlope: Infinity
outSlope: 0
@@ -1704,7 +1938,7 @@ AnimationClip:
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
- time: 0.48333332
+ time: 0.5
value: 0.406
inSlope: Infinity
outSlope: 0
@@ -1759,7 +1993,7 @@ AnimationClip:
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
- time: 0.48333332
+ time: 0.5
value: -0.915
inSlope: Infinity
outSlope: 0
@@ -1814,7 +2048,7 @@ AnimationClip:
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
- time: 0.48333332
+ time: 0.5
value: 0
inSlope: Infinity
outSlope: 0
@@ -1885,6 +2119,177 @@ AnimationClip:
path: cadetHand2
classID: 1
script: {fileID: 0}
+ - curve:
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+ m_Curve:
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+ time: 0
+ value: 9
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+ m_PreInfinity: 2
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+ m_RotationOrder: 4
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+ m_PreInfinity: 2
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+ m_RotationOrder: 4
+ attribute: m_SortingOrder
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+ m_RotationOrder: 4
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+ m_RotationOrder: 4
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+ script: {fileID: 0}
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+ time: 0
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+ weightedMode: 0
+ inWeight: 0
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+ m_PreInfinity: 2
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+ m_RotationOrder: 4
+ attribute: m_SortingOrder
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m_EulerEditorCurves: []
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diff --git a/Assets/Resources/Sprites/Games/MarchingOrders/Animations/Cadets/Halt.anim b/Assets/Resources/Sprites/Games/MarchingOrders/Animations/Cadets/Halt.anim
index 6a9f2a19..c54eb01b 100644
--- a/Assets/Resources/Sprites/Games/MarchingOrders/Animations/Cadets/Halt.anim
+++ b/Assets/Resources/Sprites/Games/MarchingOrders/Animations/Cadets/Halt.anim
@@ -437,6 +437,177 @@ AnimationClip:
path: cadetHand2
classID: 1
script: {fileID: 0}
+ - curve:
+ serializedVersion: 2
+ m_Curve:
+ - serializedVersion: 3
+ time: 0
+ value: 4
+ inSlope: Infinity
+ outSlope: Infinity
+ tangentMode: 103
+ weightedMode: 0
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diff --git a/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs b/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs
index f3d96778..41b38189 100644
--- a/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs
+++ b/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs
@@ -1,6 +1,6 @@
//notes:
// BEFORE NEW PROPS
-//1. minenice will also use this to test out randomly named parameters so coding has to rest until the new props update
+//1. minenice will also use this to test out randomly named parameters so coding has to rest until the new props update [DONE]
//2. see fan club for separate prefabs (cadets) [DONE]
//3. temporarily take sounds from rhre, wait until someone records the full code, including misses, or record it myself (unlikely) [IN PROGRESS]
// AFTER NEW PROPS
@@ -23,15 +23,6 @@ namespace HeavenStudio.Games.Loaders
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("marchingOrders", "Marching Orders \n[WIP]", "00A43B", false, false, new List()
{
- //from krispy:
- //i'm not that good at coding but i'll try my best to make a minigame
- //please don't take over... i'll get back into it once i know coding
- //thank you and have a nice day!
-
-
-
-
- //the cues do nothing at the moment, so i temporarily disabled them
new GameAction("bop", "Bop")
{
function = delegate { var e = eventCaller.currentEntity; MarchingOrders.instance.Bop(e.beat, e.length); },
@@ -117,17 +108,17 @@ namespace HeavenStudio.Games
if (cond.songPositionInBeats >= bop.startBeat && cond.songPositionInBeats < bop.startBeat + bop.length)
{
if (!(cond.songPositionInBeats >= noBop.startBeat && cond.songPositionInBeats < noBop.startBeat + noBop.length))
- Cadet1.Play("Bop", -1, 0);
- Cadet2.Play("Bop", -1, 0);
- Cadet3.Play("Bop", -1, 0);
- CadetPlayer.Play("Bop", -1, 0);
+ Cadet1.DoScaledAnimationAsync("Bop", 0.5f);
+ Cadet2.DoScaledAnimationAsync("Bop", 0.5f);
+ Cadet3.DoScaledAnimationAsync("Bop", 0.5f);
+ CadetPlayer.DoScaledAnimationAsync("Bop", 0.5f);
}
}
if (PlayerInput.Pressed() && !IsExpectingInputNow())
{
Jukebox.PlayOneShot("miss");
- Sarge.Play("Anger", -1, 0);
+ Sarge.DoScaledAnimationAsync("Anger", 0.5f);
}
}
@@ -152,7 +143,7 @@ namespace HeavenStudio.Games
BeatAction.New(Player, new List()
{
- new BeatAction.Action(beat + 0.25f, delegate { Sarge.Play("Talk", -1, 0);}),
+ new BeatAction.Action(beat + 0.25f, delegate { Sarge.DoScaledAnimationAsync("Talk", 0.5f);}),
});
}
@@ -165,11 +156,11 @@ namespace HeavenStudio.Games
BeatAction.New(Player, new List()
{
- new BeatAction.Action(beat, delegate { Sarge.Play("Talk", -1, 0);}),
- new BeatAction.Action(beat + 1f, delegate { Cadet1.Play("MarchL", -1, 0);}),
- new BeatAction.Action(beat + 1f, delegate { Cadet2.Play("MarchL", -1, 0);}),
- new BeatAction.Action(beat + 1f, delegate { Cadet3.Play("MarchL", -1, 0);}),
- new BeatAction.Action(beat + 1f, delegate { CadetPlayer.Play("MarchL", -1, 0);}),
+ new BeatAction.Action(beat, delegate { Sarge.DoScaledAnimationAsync("Talk", 0.5f);}),
+ new BeatAction.Action(beat + 1f, delegate { Cadet1.DoScaledAnimationAsync("MarchL", 0.5f);}),
+ new BeatAction.Action(beat + 1f, delegate { Cadet2.DoScaledAnimationAsync("MarchL", 0.5f);}),
+ new BeatAction.Action(beat + 1f, delegate { Cadet3.DoScaledAnimationAsync("MarchL", 0.5f);}),
+ new BeatAction.Action(beat + 1f, delegate { CadetPlayer.DoScaledAnimationAsync("MarchL", 0.5f);}),
});
}
@@ -182,7 +173,7 @@ namespace HeavenStudio.Games
BeatAction.New(Player, new List()
{
- new BeatAction.Action(beat, delegate { Sarge.Play("Talk", -1, 0);}),
+ new BeatAction.Action(beat, delegate { Sarge.DoScaledAnimationAsync("Talk", 0.5f);}),
});
}
From 77bc90de8528708cbff30a4a8e24a99b0d83e438 Mon Sep 17 00:00:00 2001
From: KrispyDotlessI <92911290+KrispyDotlessI@users.noreply.github.com>
Date: Tue, 6 Sep 2022 14:41:13 +0800
Subject: [PATCH 2/4] Cadets' heads and bodies separated, "keep-up" no more
you have no use anymore keep-up
---
Assets/Resources/Games/marchingOrders.prefab | 8 +-
.../Games/MarchingOrders/CadetHead.prefab | 155 +++++
.../MarchingOrders/CadetHead.prefab.meta | 7 +
.../Games/MarchingOrders/Cadets.prefab | 160 +++--
.../MarchingOrders/Animations/Cadets/Bop.anim | 511 +++++++--------
.../Animations/Cadets/CadetHead.controller | 101 +++
.../Cadets/CadetHead.controller.meta | 8 +
.../Animations/Cadets/FaceL.anim | 53 ++
.../Animations/Cadets/FaceL.anim.meta | 8 +
.../Animations/Cadets/FaceR.anim | 53 ++
.../Animations/Cadets/FaceR.anim.meta | 8 +
.../Animations/Cadets/Halt.anim | 589 ++++++++----------
.../Animations/Cadets/Idle.anim | 292 ++++-----
.../Animations/Cadets/MarchL.anim | 469 +++++++-------
.../Games/MarchingOrders/MarchingOrders.cs | 54 +-
.../Scripts/Games/SpaceSoccer/SpaceSoccer.cs | 3 +-
16 files changed, 1345 insertions(+), 1134 deletions(-)
create mode 100644 Assets/Resources/Prefabs/Games/MarchingOrders/CadetHead.prefab
create mode 100644 Assets/Resources/Prefabs/Games/MarchingOrders/CadetHead.prefab.meta
create mode 100644 Assets/Resources/Sprites/Games/MarchingOrders/Animations/Cadets/CadetHead.controller
create mode 100644 Assets/Resources/Sprites/Games/MarchingOrders/Animations/Cadets/CadetHead.controller.meta
create mode 100644 Assets/Resources/Sprites/Games/MarchingOrders/Animations/Cadets/FaceL.anim
create mode 100644 Assets/Resources/Sprites/Games/MarchingOrders/Animations/Cadets/FaceL.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/MarchingOrders/Animations/Cadets/FaceR.anim
create mode 100644 Assets/Resources/Sprites/Games/MarchingOrders/Animations/Cadets/FaceR.anim.meta
diff --git a/Assets/Resources/Games/marchingOrders.prefab b/Assets/Resources/Games/marchingOrders.prefab
index c2da4caa..27eb5e63 100644
--- a/Assets/Resources/Games/marchingOrders.prefab
+++ b/Assets/Resources/Games/marchingOrders.prefab
@@ -70,7 +70,7 @@ SpriteRenderer:
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diff --git a/Assets/Resources/Prefabs/Games/MarchingOrders/CadetHead.prefab b/Assets/Resources/Prefabs/Games/MarchingOrders/CadetHead.prefab
new file mode 100644
index 00000000..91e2eb3c
--- /dev/null
+++ b/Assets/Resources/Prefabs/Games/MarchingOrders/CadetHead.prefab
@@ -0,0 +1,155 @@
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new file mode 100644
index 00000000..3258ff6d
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diff --git a/Assets/Resources/Prefabs/Games/MarchingOrders/Cadets.prefab b/Assets/Resources/Prefabs/Games/MarchingOrders/Cadets.prefab
index 1f9fc22a..ec0b9cc7 100644
--- a/Assets/Resources/Prefabs/Games/MarchingOrders/Cadets.prefab
+++ b/Assets/Resources/Prefabs/Games/MarchingOrders/Cadets.prefab
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- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- path: cadetHead
- curve:
serializedVersion: 2
m_Curve:
@@ -619,6 +567,58 @@ AnimationClip:
m_PostInfinity: 2
m_RotationOrder: 4
path: cadetHand1
+ - curve:
+ serializedVersion: 2
+ m_Curve:
+ - serializedVersion: 3
+ time: 0
+ value: {x: 0, y: 0.666, z: 0}
+ inSlope: {x: Infinity, y: Infinity, z: Infinity}
+ outSlope: {x: 0, y: 0, z: 0}
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+ weightedMode: 0
+ inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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+ - serializedVersion: 3
+ time: 0.033333335
+ value: {x: 0, y: 0.605, z: 0}
+ inSlope: {x: Infinity, y: Infinity, z: Infinity}
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+ tangentMode: 0
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+ inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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+ time: 0.06666667
+ value: {x: 0, y: 0.58, z: 0}
+ inSlope: {x: Infinity, y: Infinity, z: Infinity}
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+ - serializedVersion: 3
+ time: 0.1
+ value: {x: 0, y: 0.56, z: 0}
+ inSlope: {x: Infinity, y: Infinity, z: Infinity}
+ outSlope: {x: 0, y: 0, z: 0}
+ tangentMode: 0
+ weightedMode: 0
+ inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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+ - serializedVersion: 3
+ time: 0.13333334
+ value: {x: 0, y: 0.52, z: 0}
+ inSlope: {x: Infinity, y: Infinity, z: Infinity}
+ outSlope: {x: 0, y: 0, z: 0}
+ tangentMode: 0
+ weightedMode: 0
+ inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
+ outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ path: CadetHead
m_ScaleCurves:
- curve:
serializedVersion: 2
@@ -836,17 +836,6 @@ AnimationClip:
path: cadetArm2
classID: 212
script: {fileID: 0}
- - curve:
- - time: 0
- value: {fileID: -611560658681698378, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
- - time: 0.033333335
- value: {fileID: -611560658681698378, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
- - time: 0.06666667
- value: {fileID: -611560658681698378, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
- attribute: m_Sprite
- path: cadetHead
- classID: 212
- script: {fileID: 0}
- curve:
- time: 0
value: {fileID: 1876675414622521761, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
@@ -916,13 +905,6 @@ AnimationClip:
typeID: 4
customType: 0
isPPtrCurve: 0
- - serializedVersion: 2
- path: 2461089604
- attribute: 1
- script: {fileID: 0}
- typeID: 4
- customType: 0
- isPPtrCurve: 0
- serializedVersion: 2
path: 1351133934
attribute: 1
@@ -965,6 +947,13 @@ AnimationClip:
typeID: 4
customType: 0
isPPtrCurve: 0
+ - serializedVersion: 2
+ path: 272678375
+ attribute: 1
+ script: {fileID: 0}
+ typeID: 4
+ customType: 0
+ isPPtrCurve: 0
- serializedVersion: 2
path: 1097084748
attribute: 4
@@ -1049,13 +1038,6 @@ AnimationClip:
typeID: 212
customType: 23
isPPtrCurve: 1
- - serializedVersion: 2
- path: 2461089604
- attribute: 0
- script: {fileID: 0}
- typeID: 212
- customType: 23
- isPPtrCurve: 1
- serializedVersion: 2
path: 1351133934
attribute: 0
@@ -1091,9 +1073,6 @@ AnimationClip:
- {fileID: 6271359101650170431, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
- {fileID: -291518656075743311, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
- {fileID: 1865138272167363049, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
- - {fileID: -611560658681698378, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
- - {fileID: -611560658681698378, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
- - {fileID: -611560658681698378, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
- {fileID: 1876675414622521761, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
- {fileID: 7542399567275105427, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
- {fileID: 6725708096483345472, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
@@ -1459,171 +1438,6 @@ AnimationClip:
path: cadetArm2
classID: 4
script: {fileID: 0}
- - curve:
- serializedVersion: 2
- m_Curve:
- - serializedVersion: 3
- time: 0
- value: 0
- inSlope: Infinity
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- tangentMode: 7
- weightedMode: 0
- inWeight: 0.33333334
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- time: 0.033333335
- value: 0
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- weightedMode: 0
- inWeight: 0.33333334
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- - serializedVersion: 3
- time: 0.1
- value: 0
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- weightedMode: 0
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- value: 0
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- tangentMode: 103
- weightedMode: 0
- inWeight: 0.33333334
- outWeight: 0.33333334
- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- attribute: m_LocalPosition.x
- path: cadetHead
- classID: 4
- script: {fileID: 0}
- - curve:
- serializedVersion: 2
- m_Curve:
- - serializedVersion: 3
- time: 0
- value: 0.666
- inSlope: Infinity
- outSlope: 0
- tangentMode: 7
- weightedMode: 0
- inWeight: 0.33333334
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- outSlope: -1.2900003
- tangentMode: 7
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- value: 0.52
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- tangentMode: 103
- weightedMode: 0
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- outWeight: 0.33333334
- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- attribute: m_LocalPosition.y
- path: cadetHead
- classID: 4
- script: {fileID: 0}
- - curve:
- serializedVersion: 2
- m_Curve:
- - serializedVersion: 3
- time: 0
- value: 0
- inSlope: Infinity
- outSlope: 0
- tangentMode: 7
- weightedMode: 0
- inWeight: 0.33333334
- outWeight: 0.33333334
- - serializedVersion: 3
- time: 0.033333335
- value: 0
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- outSlope: 0
- tangentMode: 7
- weightedMode: 0
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- - serializedVersion: 3
- time: 0.06666667
- value: 0
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- outSlope: 0
- tangentMode: 7
- weightedMode: 0
- inWeight: 0.33333334
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- - serializedVersion: 3
- time: 0.1
- value: 0
- inSlope: Infinity
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- tangentMode: 103
- weightedMode: 0
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- value: 0
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- weightedMode: 0
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- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- attribute: m_LocalPosition.z
- path: cadetHead
- classID: 4
- script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
@@ -3327,6 +3141,171 @@ AnimationClip:
path: cadetLeg1
classID: 212
script: {fileID: 0}
+ - curve:
+ serializedVersion: 2
+ m_Curve:
+ - serializedVersion: 3
+ time: 0
+ value: 0
+ inSlope: Infinity
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+ tangentMode: 7
+ weightedMode: 0
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+ time: 0.033333335
+ value: 0
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+ tangentMode: 7
+ weightedMode: 0
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+ time: 0.06666667
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+ tangentMode: 7
+ weightedMode: 0
+ inWeight: 0.33333334
+ outWeight: 0.33333334
+ - serializedVersion: 3
+ time: 0.1
+ value: 0
+ inSlope: Infinity
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+ tangentMode: 7
+ weightedMode: 0
+ inWeight: 0.33333334
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+ - serializedVersion: 3
+ time: 0.13333334
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+ outSlope: 0
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+ weightedMode: 0
+ inWeight: 0.33333334
+ outWeight: 0.33333334
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ attribute: m_LocalPosition.x
+ path: CadetHead
+ classID: 4
+ script: {fileID: 0}
+ - curve:
+ serializedVersion: 2
+ m_Curve:
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+ time: 0
+ value: 0.666
+ inSlope: Infinity
+ outSlope: 0
+ tangentMode: 7
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+ attribute: m_LocalPosition.y
+ path: CadetHead
+ classID: 4
+ script: {fileID: 0}
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+ m_PreInfinity: 2
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+ m_RotationOrder: 4
+ attribute: m_LocalPosition.z
+ path: CadetHead
+ classID: 4
+ script: {fileID: 0}
m_EulerEditorCurves:
- curve:
serializedVersion: 2
diff --git a/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs b/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs
index 41b38189..4fb9fd42 100644
--- a/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs
+++ b/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs
@@ -1,14 +1,15 @@
//notes:
// BEFORE NEW PROPS
-//1. minenice will also use this to test out randomly named parameters so coding has to rest until the new props update [DONE]
-//2. see fan club for separate prefabs (cadets) [DONE]
-//3. temporarily take sounds from rhre, wait until someone records the full code, including misses, or record it myself (unlikely) [IN PROGRESS]
+// - minenice will also use this to test out randomly named parameters so coding has to rest until the new props update [DONE]
+// - see fan club for separate prefabs (cadets) [DONE]
+// - temporarily take sounds from rhre, wait until someone records the full code, including misses, or record it myself (unlikely) [IN PROGRESS]
// AFTER NEW PROPS
-//4. see space soccer, mr upbeat, tunnel for keep-the-beat codes
-//5. figure how to do custom bg changes when the upscaled textures are finished (see karate man, launch party once it releases)
-//6. will use a textbox without going through the visual options but i wonder how..?? (see first contact if ever textboxes are implemented in said minigame)
+// - testmod marching orders using speed
+// - see space soccer, mr upbeat, tunnel for keep-the-beat codes
+// - figure how to do custom bg changes when the upscaled textures are finished (see karate man, launch party once it releases)
+// - will use a textbox without going through the visual options but i wonder how..?? (see first contact if ever textboxes are implemented in said minigame)
// AFTER FEATURE COMPLETION
-//7. delete all notes once the minigame is considered feature-complete
+// - delete all notes once the minigame is considered feature-complete
using HeavenStudio.Util;
using System;
@@ -30,7 +31,12 @@ namespace HeavenStudio.Games.Loaders
resizable = true
},
- //new GameAction("marching", delegate { MarchingOrders.instance.CadetsMarch(eventCaller.currentEntity.beat); }, 4f, true),
+ new GameAction("marching", "Cadets March")
+ {
+ function = delegate { var e = eventCaller.currentEntity; MarchingOrders.instance.CadetsMarch(e.beat, e.length); },
+ defaultLength = 4f,
+ resizable = true
+ },
new GameAction("attention", "Attention...")
{
@@ -49,7 +55,8 @@ namespace HeavenStudio.Games.Loaders
new GameAction("halt", "Halt!")
{
function = delegate { var e = eventCaller.currentEntity; MarchingOrders.instance.SargeHalt(e.beat); },
- defaultLength = 2f
+ defaultLength = 2f,
+ inactiveFunction = delegate { var e = eventCaller.currentEntity; MarchingOrders.HaltSound(e.beat);}
},
//new GameAction("face turn", delegate {}, 4f, false, parameters: new List()
@@ -79,6 +86,7 @@ namespace HeavenStudio.Games
public GameEvent bop = new GameEvent();
public GameEvent noBop = new GameEvent();
+ public GameEvent marching = new GameEvent();
public static MarchingOrders instance;
@@ -115,6 +123,17 @@ namespace HeavenStudio.Games
}
}
+ if (cond.ReportBeat(ref marching.lastReportedBeat, bop.startBeat % 1))
+ {
+ if (cond.songPositionInBeats >= marching.startBeat && cond.songPositionInBeats < marching.startBeat + marching.length)
+ {
+ Jukebox.PlayOneShotGame("marchingOrders/step1");
+ Cadet1.DoScaledAnimationAsync("MarchL", 0.5f);
+ Cadet2.DoScaledAnimationAsync("MarchL", 0.5f);
+ Cadet3.DoScaledAnimationAsync("MarchL", 0.5f);
+ }
+ }
+
if (PlayerInput.Pressed() && !IsExpectingInputNow())
{
Jukebox.PlayOneShot("miss");
@@ -128,9 +147,10 @@ namespace HeavenStudio.Games
bop.startBeat = beat;
}
- public void CadetsMarch(float beat)
+ public void CadetsMarch(float beat, float length)
{
-
+ marching.length = length;
+ marching.startBeat = beat;
}
public void SargeAttention(float beat)
@@ -169,11 +189,15 @@ namespace HeavenStudio.Games
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("marchingOrders/halt1", beat),
new MultiSound.Sound("marchingOrders/halt2", beat + 1f),
+ new MultiSound.Sound("marchingOrders/step1", beat + 1f),
}, forcePlay:true);
BeatAction.New(Player, new List()
{
new BeatAction.Action(beat, delegate { Sarge.DoScaledAnimationAsync("Talk", 0.5f);}),
+ new BeatAction.Action(beat + 1f, delegate { Cadet1.DoScaledAnimationAsync("Halt", 0.5f);}),
+ new BeatAction.Action(beat + 1f, delegate { Cadet2.DoScaledAnimationAsync("Halt", 0.5f);}),
+ new BeatAction.Action(beat + 1f, delegate { Cadet3.DoScaledAnimationAsync("Halt", 0.5f);}),
});
}
@@ -192,6 +216,14 @@ namespace HeavenStudio.Games
new MultiSound.Sound("marchingOrders/march1", beat),
new MultiSound.Sound("marchingOrders/march2", beat + 1f),
}, forcePlay:true);
+ }
+
+ public static void HaltSound(float beat)
+ {
+ MultiSound.Play(new MultiSound.Sound[] {
+ new MultiSound.Sound("marchingOrders/halt1", beat),
+ new MultiSound.Sound("marchingOrders/halt2", beat + 1f),
+ }, forcePlay:true);
}
}
}
diff --git a/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs b/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs
index 48101ffc..1ce348b3 100644
--- a/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs
+++ b/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs
@@ -34,7 +34,8 @@ namespace HeavenStudio.Games.Loaders
new GameAction("keep-up", "")
{
defaultLength = 4f,
- resizable = true
+ resizable = true,
+ hidden = true
},
});
}
From 51183f9a90fc1de0b67685aa3f13a021464c84a1 Mon Sep 17 00:00:00 2001
From: KrispyDotlessI <92911290+KrispyDotlessI@users.noreply.github.com>
Date: Thu, 8 Sep 2022 17:13:21 +0800
Subject: [PATCH 3/4] Animations (almost) done!
just need that one animation internally called "Bomb" when it's actually steam
---
Assets/Resources/Games/marchingOrders.prefab | 56 +-
.../Games/MarchingOrders/CadetHead.prefab | 36 +-
.../Games/MarchingOrders/Cadets.prefab | 2 +-
.../MarchingOrders/Animations/Cadets/Bop.anim | 334 +-
.../Animations/Cadets/CadetHead.controller | 43 +-
.../Animations/Cadets/FaceL.anim | 154 +-
.../Animations/Cadets/FaceR.anim | 154 +-
.../Animations/Cadets/Halt.anim | 246 +-
.../Animations/Cadets/HeadIdle.anim | 148 +
.../Animations/Cadets/HeadIdle.anim.meta | 8 +
.../Animations/Cadets/Idle.anim | 674 +-
.../Animations/Cadets/MarchL.anim | 2352 +++++-
.../Animations/Cadets/MarchR.anim | 6788 ++++++++++++++++-
.../References/cadets/FootUpL.000.0.png.meta | 96 +
.../References/cadets/FootUpL.001.1.png.meta | 96 +
.../References/cadets/FootUpL.002.2.png.meta | 96 +
.../References/cadets/FootUpL.003.3.png.meta | 96 +
.../References/cadets/FootUpL.004.4.png.meta | 96 +
.../References/cadets/FootUpR.000.0.png.meta | 96 +
.../References/cadets/FootUpR.001.1.png.meta | 96 +
.../References/cadets/FootUpR.002.2.png.meta | 96 +
.../References/cadets/FootUpR.003.3.png.meta | 96 +
.../References/cadets/FootUpR.004.4.png.meta | 96 +
.../References/cadets/TurnL.000.0.png.meta | 96 +
.../References/cadets/TurnL.001.1.png.meta | 96 +
.../References/cadets/TurnL.002.2.png.meta | 96 +
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.../References/cadets/TurnR.002.2.png.meta | 96 +
.../References/cadets/TurnR.003.3.png.meta | 96 +
.../Games/MarchingOrders/MarchingOrders.cs | 13 +-
32 files changed, 12347 insertions(+), 389 deletions(-)
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index bd665a74..54d7f35f 100644
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diff --git a/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs b/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs
index 4fb9fd42..07605ad2 100644
--- a/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs
+++ b/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs
@@ -88,6 +88,8 @@ namespace HeavenStudio.Games
public GameEvent noBop = new GameEvent();
public GameEvent marching = new GameEvent();
+ private int marchCount;
+
public static MarchingOrders instance;
public enum DirectionFaceTurn
@@ -127,10 +129,13 @@ namespace HeavenStudio.Games
{
if (cond.songPositionInBeats >= marching.startBeat && cond.songPositionInBeats < marching.startBeat + marching.length)
{
- Jukebox.PlayOneShotGame("marchingOrders/step1");
- Cadet1.DoScaledAnimationAsync("MarchL", 0.5f);
- Cadet2.DoScaledAnimationAsync("MarchL", 0.5f);
- Cadet3.DoScaledAnimationAsync("MarchL", 0.5f);
+ marchCount += 1;
+ var marchAnim = (marchCount % 2 != 0 ? "MarchR" : "MarchL");
+
+ Jukebox.PlayOneShotGame("marchingOrders/step1");
+ Cadet1.DoScaledAnimationAsync(marchAnim, 0.5f);
+ Cadet2.DoScaledAnimationAsync(marchAnim, 0.5f);
+ Cadet3.DoScaledAnimationAsync(marchAnim, 0.5f);
}
}
From e643b03e01cddad57cd028b6c699516986fadba1 Mon Sep 17 00:00:00 2001
From: KrispyDotlessI <92911290+KrispyDotlessI@users.noreply.github.com>
Date: Thu, 8 Sep 2022 20:38:45 +0800
Subject: [PATCH 4/4] Face Turns now in-progress
and still has yet to animate "Bomb"
---
Assets/Resources/Games/marchingOrders.prefab | 24 ++++++
.../Animations/Cadets/FaceL.anim | 2 +-
.../Animations/Cadets/FaceR.anim | 2 +-
.../Games/MarchingOrders/MarchingOrders.cs | 79 +++++++++++++++++--
4 files changed, 99 insertions(+), 8 deletions(-)
diff --git a/Assets/Resources/Games/marchingOrders.prefab b/Assets/Resources/Games/marchingOrders.prefab
index 56463286..8a22baa0 100644
--- a/Assets/Resources/Games/marchingOrders.prefab
+++ b/Assets/Resources/Games/marchingOrders.prefab
@@ -1238,6 +1238,10 @@ MonoBehaviour:
Cadet2: {fileID: 737841632799169188}
Cadet3: {fileID: 416600750635270691}
CadetPlayer: {fileID: 4446640221286175446}
+ CadetHead1: {fileID: 5597677561781975540}
+ CadetHead2: {fileID: 6649403303197644635}
+ CadetHead3: {fileID: 6030929238039482332}
+ CadetHeadPlayer: {fileID: 7768596813663215401}
Player: {fileID: 4721136555746708586}
--- !u!1 &8579906743383480424
GameObject:
@@ -1628,6 +1632,11 @@ Animator:
m_CorrespondingSourceObject: {fileID: 1674590754458698038, guid: 263eb1d1933d9544a8db7c1844e53bb6, type: 3}
m_PrefabInstance: {fileID: 930450041863206205}
m_PrefabAsset: {fileID: 0}
+--- !u!95 &5597677561781975540 stripped
+Animator:
+ m_CorrespondingSourceObject: {fileID: 4703848696091020489, guid: 263eb1d1933d9544a8db7c1844e53bb6, type: 3}
+ m_PrefabInstance: {fileID: 930450041863206205}
+ m_PrefabAsset: {fileID: 0}
--- !u!1001 &1366076435959956245
PrefabInstance:
m_ObjectHideFlags: 0
@@ -1699,6 +1708,11 @@ Animator:
m_CorrespondingSourceObject: {fileID: 1674590754458698038, guid: 263eb1d1933d9544a8db7c1844e53bb6, type: 3}
m_PrefabInstance: {fileID: 1366076435959956245}
m_PrefabAsset: {fileID: 0}
+--- !u!95 &6030929238039482332 stripped
+Animator:
+ m_CorrespondingSourceObject: {fileID: 4703848696091020489, guid: 263eb1d1933d9544a8db7c1844e53bb6, type: 3}
+ m_PrefabInstance: {fileID: 1366076435959956245}
+ m_PrefabAsset: {fileID: 0}
--- !u!1001 &2089670662784752530
PrefabInstance:
m_ObjectHideFlags: 0
@@ -1770,6 +1784,11 @@ Animator:
m_CorrespondingSourceObject: {fileID: 1674590754458698038, guid: 263eb1d1933d9544a8db7c1844e53bb6, type: 3}
m_PrefabInstance: {fileID: 2089670662784752530}
m_PrefabAsset: {fileID: 0}
+--- !u!95 &6649403303197644635 stripped
+Animator:
+ m_CorrespondingSourceObject: {fileID: 4703848696091020489, guid: 263eb1d1933d9544a8db7c1844e53bb6, type: 3}
+ m_PrefabInstance: {fileID: 2089670662784752530}
+ m_PrefabAsset: {fileID: 0}
--- !u!1001 &3064968737360712672
PrefabInstance:
m_ObjectHideFlags: 0
@@ -1841,3 +1860,8 @@ Animator:
m_CorrespondingSourceObject: {fileID: 1674590754458698038, guid: 263eb1d1933d9544a8db7c1844e53bb6, type: 3}
m_PrefabInstance: {fileID: 3064968737360712672}
m_PrefabAsset: {fileID: 0}
+--- !u!95 &7768596813663215401 stripped
+Animator:
+ m_CorrespondingSourceObject: {fileID: 4703848696091020489, guid: 263eb1d1933d9544a8db7c1844e53bb6, type: 3}
+ m_PrefabInstance: {fileID: 3064968737360712672}
+ m_PrefabAsset: {fileID: 0}
diff --git a/Assets/Resources/Sprites/Games/MarchingOrders/Animations/Cadets/FaceL.anim b/Assets/Resources/Sprites/Games/MarchingOrders/Animations/Cadets/FaceL.anim
index 0290a70e..1a4dcdd2 100644
--- a/Assets/Resources/Sprites/Games/MarchingOrders/Animations/Cadets/FaceL.anim
+++ b/Assets/Resources/Sprites/Games/MarchingOrders/Animations/Cadets/FaceL.anim
@@ -92,7 +92,7 @@ AnimationClip:
m_Level: 0
m_CycleOffset: 0
m_HasAdditiveReferencePose: 0
- m_LoopTime: 1
+ m_LoopTime: 0
m_LoopBlend: 0
m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0
diff --git a/Assets/Resources/Sprites/Games/MarchingOrders/Animations/Cadets/FaceR.anim b/Assets/Resources/Sprites/Games/MarchingOrders/Animations/Cadets/FaceR.anim
index 54d7f35f..35705b7b 100644
--- a/Assets/Resources/Sprites/Games/MarchingOrders/Animations/Cadets/FaceR.anim
+++ b/Assets/Resources/Sprites/Games/MarchingOrders/Animations/Cadets/FaceR.anim
@@ -92,7 +92,7 @@ AnimationClip:
m_Level: 0
m_CycleOffset: 0
m_HasAdditiveReferencePose: 0
- m_LoopTime: 1
+ m_LoopTime: 0
m_LoopBlend: 0
m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0
diff --git a/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs b/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs
index 07605ad2..38551822 100644
--- a/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs
+++ b/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs
@@ -59,11 +59,16 @@ namespace HeavenStudio.Games.Loaders
inactiveFunction = delegate { var e = eventCaller.currentEntity; MarchingOrders.HaltSound(e.beat);}
},
- //new GameAction("face turn", delegate {}, 4f, false, parameters: new List()
- //{
- // new Param("type", MarchingOrders.DirectionFaceTurn.Right, "Direction", "The direction sarge wants the cadets to face"),
- // new Param("type2", MarchingOrders.FaceTurnLength.Normal, "Length", "How fast or slow the event lasts"),
- //}),
+ new GameAction("face turn", "Direction to Turn")
+ {
+ function = delegate { var e = eventCaller.currentEntity; MarchingOrders.instance.SargeFaceTurn(e.beat, e["type"], e["type2"]); },
+ defaultLength = 4f,
+ parameters = new List()
+ {
+ new Param("type", MarchingOrders.DirectionFaceTurn.Right, "Direction", "The direction sarge wants the cadets to face"),
+ new Param("type2", MarchingOrders.FaceTurnLength.Normal, "Length", "How fast or slow the event lasts"),
+ }
+ },
});
}
}
@@ -81,14 +86,19 @@ namespace HeavenStudio.Games
public Animator Cadet2;
public Animator Cadet3;
public Animator CadetPlayer;
- public GameObject Player;
+ public Animator CadetHead1;
+ public Animator CadetHead2;
+ public Animator CadetHead3;
+ public Animator CadetHeadPlayer;
+ public GameObject Player;
public GameEvent bop = new GameEvent();
public GameEvent noBop = new GameEvent();
public GameEvent marching = new GameEvent();
private int marchCount;
+ private int turnLength;
public static MarchingOrders instance;
@@ -174,6 +184,8 @@ namespace HeavenStudio.Games
public void SargeMarch(float beat)
{
+ marchCount = 0;
+
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("marchingOrders/march1", beat),
new MultiSound.Sound("marchingOrders/march2", beat + 1f),
@@ -206,6 +218,61 @@ namespace HeavenStudio.Games
});
}
+ public void SargeFaceTurn(float beat, int type, int type2)
+ {
+ switch (type2)
+ {
+ case (int) MarchingOrders.FaceTurnLength.Fast:
+ turnLength = 0;
+ break;
+ default:
+ turnLength = 1;
+ break;
+ }
+
+
+ switch (type)
+ {
+ case (int) MarchingOrders.DirectionFaceTurn.Left:
+ MultiSound.Play(new MultiSound.Sound[] {
+ new MultiSound.Sound("marchingOrders/leftFaceTurn1", beat),
+ new MultiSound.Sound("marchingOrders/leftFaceTurn2", beat + 0.5f),
+ new MultiSound.Sound("marchingOrders/leftFaceTurn3", beat + turnLength + 1f),
+ new MultiSound.Sound("marchingOrders/leftFaceTurn4", beat + turnLength + 2f),
+ }, forcePlay:true);
+
+ BeatAction.New(Player, new List()
+ {
+ new BeatAction.Action(beat + turnLength + 2f, delegate { CadetHead1.DoScaledAnimationAsync("FaceL", 0.5f);}),
+ new BeatAction.Action(beat + turnLength + 2f, delegate { CadetHead2.DoScaledAnimationAsync("FaceL", 0.5f);}),
+ new BeatAction.Action(beat + turnLength + 2f, delegate { CadetHead3.DoScaledAnimationAsync("FaceL", 0.5f);}),
+ });
+ break;
+ default:
+ MultiSound.Play(new MultiSound.Sound[] {
+ new MultiSound.Sound("marchingOrders/rightFaceTurn1", beat),
+ new MultiSound.Sound("marchingOrders/rightFaceTurn2", beat + 0.5f),
+ new MultiSound.Sound("marchingOrders/rightFaceTurn3", beat + turnLength + 1f),
+ new MultiSound.Sound("marchingOrders/rightFaceTurn4", beat + turnLength + 2f),
+ }, forcePlay:true);
+
+ BeatAction.New(Player, new List()
+ {
+ new BeatAction.Action(beat + turnLength + 2f, delegate { CadetHead1.DoScaledAnimationAsync("FaceR", 0.5f);}),
+ new BeatAction.Action(beat + turnLength + 2f, delegate { CadetHead2.DoScaledAnimationAsync("FaceR", 0.5f);}),
+ new BeatAction.Action(beat + turnLength + 2f, delegate { CadetHead3.DoScaledAnimationAsync("FaceR", 0.5f);}),
+ });
+ break;
+ }
+
+ BeatAction.New(Player, new List()
+ {
+ new BeatAction.Action(beat, delegate { Sarge.DoScaledAnimationAsync("Talk", 0.5f);}),
+ new BeatAction.Action(beat + turnLength + 1f, delegate { Sarge.DoScaledAnimationAsync("Talk", 0.5f);}),
+ });
+ }
+
+
public static void AttentionSound(float beat)
{
MultiSound.Play(new MultiSound.Sound[] {