Editor: Added Float type. Space Soccer: Added "swing" property to high-kick-toe event.

This commit is contained in:
Jenny Crowe 2022-02-06 01:28:14 -07:00
parent f376e30ee2
commit b5d3621051
8 changed files with 1041 additions and 16 deletions

File diff suppressed because it is too large Load diff

View file

@ -24,6 +24,7 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
public float dispensedBeat = 0; public float dispensedBeat = 0;
public bool dispensing; public bool dispensing;
public float hitTimes; public float hitTimes;
public float highKickSwing = 0f;
private float lastSpriteRot; private float lastSpriteRot;
public bool canKick; public bool canKick;
public GameEvent kicked = new GameEvent(); public GameEvent kicked = new GameEvent();
@ -66,7 +67,7 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
public void HighKick() public void HighKick()
{ {
hitTimes += 1.5f; hitTimes += GetHighKickLength(false);
lastSpriteRot = spriteHolder.transform.eulerAngles.z; lastSpriteRot = spriteHolder.transform.eulerAngles.z;
@ -83,7 +84,7 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
public void Toe() public void Toe()
{ {
hitTimes += 1.5f; hitTimes += GetHighKickLength(true);
lastSpriteRot = spriteHolder.transform.eulerAngles.z; lastSpriteRot = spriteHolder.transform.eulerAngles.z;
@ -162,7 +163,7 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
} }
else if (highKicked.enabled) else if (highKicked.enabled)
{ {
float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(highKicked.startBeat, 1.8f); float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(highKicked.startBeat, GetHighKickLength(false) + 0.3f);
highKickCurve.KeyPoints[1].transform.position = new Vector3(kicker.transform.position.x - 3.5f, kicker.transform.position.y - 6f); highKickCurve.KeyPoints[1].transform.position = new Vector3(kicker.transform.position.x - 3.5f, kicker.transform.position.y - 6f);
@ -189,7 +190,7 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
} }
else if (toe.enabled) else if (toe.enabled)
{ {
float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(toe.startBeat, 1.85f); float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(toe.startBeat, GetHighKickLength(true) + 0.35f);
if (!lastKickLeft) if (!lastKickLeft)
{ {
@ -213,5 +214,24 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
kickfx.SetActive(true); kickfx.SetActive(true);
kickfx.transform.position = holder.transform.position; kickfx.transform.position = holder.transform.position;
} }
public float GetHighKickLength(bool fromToe)
{
if (highKickSwing == 0f)
{
return 1.5f;
}
else
{
if (fromToe)
{
return 2f - (1f - highKickSwing);
}
else
{
return 2f - highKickSwing;
}
}
}
} }
} }

View file

@ -201,6 +201,9 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
{ {
canHighKick = true; canHighKick = true;
canKick = false; canKick = false;
if (ball)
ball.highKickSwing = highKicks[i].valA;
break; break;
} }
else else
@ -255,7 +258,7 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
} }
else if (ball.highKicked.enabled) else if (ball.highKicked.enabled)
{ {
float normalizedBeat = Conductor.instance.GetPositionFromBeat(ball.highKicked.startBeat, 1.5f); float normalizedBeat = Conductor.instance.GetPositionFromBeat(ball.highKicked.startBeat, ball.GetHighKickLength(false));
if (!kickPrepare) if (!kickPrepare)
{ {
float normalizedBeatPrepare = Conductor.instance.GetPositionFromBeat(ball.highKicked.startBeat, 1f); float normalizedBeatPrepare = Conductor.instance.GetPositionFromBeat(ball.highKicked.startBeat, 1f);
@ -293,7 +296,7 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
} }
else if (ball.toe.enabled) else if (ball.toe.enabled)
{ {
float normalizedBeat = Conductor.instance.GetPositionFromBeat(ball.toe.startBeat, 1.5f); float normalizedBeat = Conductor.instance.GetPositionFromBeat(ball.toe.startBeat, ball.GetHighKickLength(true));
StateCheck(normalizedBeat, !player); StateCheck(normalizedBeat, !player);
CheckIfFall(normalizedBeat); CheckIfFall(normalizedBeat);

View file

@ -14,6 +14,7 @@ namespace RhythmHeavenMania.Editor
[Header("Property Prefabs")] [Header("Property Prefabs")]
[SerializeField] private GameObject IntegerP; [SerializeField] private GameObject IntegerP;
[SerializeField] private GameObject FloatP;
[SerializeField] private GameObject DropdownP; [SerializeField] private GameObject DropdownP;
public Beatmap.Entity entity; public Beatmap.Entity entity;
@ -85,11 +86,17 @@ namespace RhythmHeavenMania.Editor
{ {
GameObject prefab = IntegerP; GameObject prefab = IntegerP;
if (type.GetType() == typeof(EntityTypes.Integer)) var objType = type.GetType();
if (objType == typeof(EntityTypes.Integer))
{ {
prefab = IntegerP; prefab = IntegerP;
} }
else if (type.GetType() == typeof(RhythmHeavenMania.Util.EasingFunction.Ease)) else if (objType == typeof(EntityTypes.Float))
{
prefab = FloatP;
}
else if (objType == typeof(RhythmHeavenMania.Util.EasingFunction.Ease))
{ {
prefab = DropdownP; prefab = DropdownP;
} }

View file

@ -31,7 +31,9 @@ namespace RhythmHeavenMania.Editor
this.propertyName = propertyName; this.propertyName = propertyName;
this.caption.text = caption; this.caption.text = caption;
if (type.GetType() == typeof(EntityTypes.Integer)) var objType = type.GetType();
if (objType == typeof(EntityTypes.Integer))
{ {
var integer = ((EntityTypes.Integer)type); var integer = ((EntityTypes.Integer)type);
@ -47,7 +49,29 @@ namespace RhythmHeavenMania.Editor
parameterManager.entity[propertyName] = (int)slider.value; parameterManager.entity[propertyName] = (int)slider.value;
}); });
} }
else if (type.GetType() == typeof(EasingFunction.Ease)) else if (objType == typeof(EntityTypes.Float))
{
var fl = ((EntityTypes.Float)type);
slider.minValue = fl.min;
slider.maxValue = fl.max;
slider.value = System.Convert.ToSingle(parameterManager.entity[propertyName]);
inputField.text = slider.value.ToString("G4"); // G4 = Display no more than 4 decimal places.
slider.onValueChanged.AddListener(delegate
{
inputField.text = slider.value.ToString("G4");
parameterManager.entity[propertyName] = (float)System.Math.Round(slider.value, 4);
});
inputField.onEndEdit.AddListener(delegate
{
slider.value = (float)System.Math.Round(System.Convert.ToSingle(inputField.text), 4);
parameterManager.entity[propertyName] = slider.value;
});
}
else if (objType == typeof(EasingFunction.Ease))
{ {
List<TMP_Dropdown.OptionData> dropDownData = new List<TMP_Dropdown.OptionData>(); List<TMP_Dropdown.OptionData> dropDownData = new List<TMP_Dropdown.OptionData>();
for (int i = 0; i < System.Enum.GetValues(typeof(EasingFunction.Ease)).Length; i++) for (int i = 0; i < System.Enum.GetValues(typeof(EasingFunction.Ease)).Length; i++)

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@ -2,6 +2,7 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityEngine.EventSystems;
using TMPro; using TMPro;
using Starpelly; using Starpelly;
@ -79,6 +80,15 @@ namespace RhythmHeavenMania.Editor.Track
public static Timeline instance { get; private set; } public static Timeline instance { get; private set; }
private bool userIsEditingInputField
{
get
{
var selectedGO = EventSystem.current.currentSelectedGameObject;
return selectedGO != null && (selectedGO.GetComponent<InputField>() != null || selectedGO.GetComponent<TMP_InputField>() != null);
}
}
#region Initializers #region Initializers
public void LoadRemix() public void LoadRemix()
@ -273,15 +283,15 @@ namespace RhythmHeavenMania.Editor.Track
CurrentTempo.text = $" = {Conductor.instance.songBpm}"; CurrentTempo.text = $" = {Conductor.instance.songBpm}";
if (Input.GetKeyDown(KeyCode.Alpha1)) if (Input.GetKeyDown(KeyCode.Alpha1) && !userIsEditingInputField)
{ {
timelineState.SetState(true, false, false); timelineState.SetState(true, false, false);
} }
else if (Input.GetKeyDown(KeyCode.Alpha2)) else if (Input.GetKeyDown(KeyCode.Alpha2) && !userIsEditingInputField)
{ {
timelineState.SetState(false, true, false); timelineState.SetState(false, true, false);
} }
else if (Input.GetKeyDown(KeyCode.Alpha3)) else if (Input.GetKeyDown(KeyCode.Alpha3) && !userIsEditingInputField)
{ {
timelineState.SetState(false, false, true); timelineState.SetState(false, false, true);
} }
@ -512,10 +522,16 @@ namespace RhythmHeavenMania.Editor.Track
for (int i = 0; i < ep.Count; i++) for (int i = 0; i < ep.Count; i++)
{ {
object returnVal = ep[i].parameter; object returnVal = ep[i].parameter;
if (ep[i].parameter.GetType() == typeof(EntityTypes.Integer))
var propertyType = returnVal.GetType();
if (propertyType == typeof(EntityTypes.Integer))
{ {
returnVal = ((EntityTypes.Integer)ep[i].parameter).val; returnVal = ((EntityTypes.Integer)ep[i].parameter).val;
} }
else if (propertyType == typeof(EntityTypes.Float))
{
returnVal = ((EntityTypes.Float)ep[i].parameter).val;
}
tempEntity[ep[i].propertyName] = returnVal; tempEntity[ep[i].propertyName] = returnVal;
} }

View file

@ -150,7 +150,7 @@ namespace RhythmHeavenMania
{ {
new GameAction("ball dispense", delegate { SpaceSoccer.instance.Dispense(eventCaller.currentBeat); }, 2f), new GameAction("ball dispense", delegate { SpaceSoccer.instance.Dispense(eventCaller.currentBeat); }, 2f),
new GameAction("keep-up", delegate { }, 4f, true), new GameAction("keep-up", delegate { }, 4f, true),
new GameAction("high kick-toe!", delegate { }, 3f), new GameAction("high kick-toe!", delegate { }, 3f, false, new List<Param>() { new Param("valA", new EntityTypes.Float(0, 1), "swing") }),
}), }),
new Minigame("djSchool", "DJ School \n<color=#eb5454>[Non-Playable]</color>", "008c97", false, false, new List<GameAction>() new Minigame("djSchool", "DJ School \n<color=#eb5454>[Non-Playable]</color>", "008c97", false, false, new List<GameAction>()
{ {

View file

@ -19,5 +19,19 @@ namespace RhythmHeavenMania
this.max = max; this.max = max;
} }
} }
public struct Float
{
public float min;
public float val;
public float max;
public Float(float min, float max, float val = 0f)
{
this.min = min;
this.val = val;
this.max = max;
}
}
} }
} }