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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-25 11:05:16 +00:00
Down sound added (#422)
This commit is contained in:
parent
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commit
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4 changed files with 52 additions and 174 deletions
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22
Assets/Resources/Sfx/games/spaceSoccer/down.ogg.meta
Normal file
22
Assets/Resources/Sfx/games/spaceSoccer/down.ogg.meta
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@ -16,7 +16,6 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
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[HideInInspector] public Kicker kicker;
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[HideInInspector] public Kicker kicker;
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[SerializeField] private GameObject holder;
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[SerializeField] private GameObject holder;
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[SerializeField] private GameObject spriteHolder;
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[SerializeField] private GameObject spriteHolder;
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[SerializeField] private GameObject kickFX;
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[Space(10)]
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[Space(10)]
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//[SerializeField] private BezierCurve3D dispenseCurve;
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//[SerializeField] private BezierCurve3D dispenseCurve;
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//[SerializeField] private BezierCurve3D kickCurve;
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//[SerializeField] private BezierCurve3D kickCurve;
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//kickCurve.KeyPoints[0].transform.position = holder.transform.position;
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//kickCurve.KeyPoints[0].transform.position = holder.transform.position;
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//kickPath.positions[0].pos = holder.transform.position;
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//kickPath.positions[0].pos = holder.transform.position;
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UpdateLastRealPos();
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UpdateLastRealPos();
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HitFX();
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}
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}
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public void HighKick()
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public void HighKick()
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//highKickCurve.KeyPoints[0].transform.position = holder.transform.position;
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//highKickCurve.KeyPoints[0].transform.position = holder.transform.position;
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//highKickPath.positions[0].pos = holder.transform.position;
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//highKickPath.positions[0].pos = holder.transform.position;
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UpdateLastRealPos();
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UpdateLastRealPos();
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HitFX();
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}
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}
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public void Toe()
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public void Toe()
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@ -185,9 +180,6 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
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//toeCurve.KeyPoints[1].transform.localPosition = new Vector3(6.49f, 0);
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//toeCurve.KeyPoints[1].transform.localPosition = new Vector3(6.49f, 0);
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toePath.positions[1].pos = new Vector3(6.49f, 0);
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toePath.positions[1].pos = new Vector3(6.49f, 0);
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}
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}
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HitFX();
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}
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}
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private void Update()
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private void Update()
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@ -206,10 +198,6 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
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//dispenseCurve.KeyPoints[0].transform.position = new Vector3(kicker.transform.GetChild(0).position.x - 6f, kicker.transform.GetChild(0).position.y - 6f);
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//dispenseCurve.KeyPoints[0].transform.position = new Vector3(kicker.transform.GetChild(0).position.x - 6f, kicker.transform.GetChild(0).position.y - 6f);
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//dispenseCurve.KeyPoints[1].transform.position = new Vector3(kicker.transform.GetChild(0).position.x - 1f, kicker.transform.GetChild(0).position.y - 6f);
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//dispenseCurve.KeyPoints[1].transform.position = new Vector3(kicker.transform.GetChild(0).position.x - 1f, kicker.transform.GetChild(0).position.y - 6f);
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dispensePath.positions[0].pos = new Vector3(-6f, -6f);
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dispensePath.positions[1].pos = new Vector3(-1f, -6f);
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//holder.transform.localPosition = dispenseCurve.GetPoint(normalizedBeatAnim);
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//holder.transform.localPosition = dispenseCurve.GetPoint(normalizedBeatAnim);
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holder.transform.localPosition = GetPathPositionFromBeat(dispensePath, Mathf.Max(beat, startBeat), out float height, startBeat);
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holder.transform.localPosition = GetPathPositionFromBeat(dispensePath, Mathf.Max(beat, startBeat), out float height, startBeat);
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spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(0f, -1440f, normalizedBeatAnim));
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spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(0f, -1440f, normalizedBeatAnim));
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@ -219,7 +207,6 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
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{
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{
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float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(startBeat, 1.5f);
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float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(startBeat, 1.5f);
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kickPath.positions[0].pos = lastRealPos;
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if (!lastKickLeft)
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if (!lastKickLeft)
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{
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{
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//kickCurve.KeyPoints[1].transform.position = new Vector3(kicker.transform.GetChild(0).position.x + 0.5f, kicker.transform.GetChild(0).position.y - 6f);
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//kickCurve.KeyPoints[1].transform.position = new Vector3(kicker.transform.GetChild(0).position.x + 0.5f, kicker.transform.GetChild(0).position.y - 6f);
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|
@ -244,9 +231,6 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
|
||||||
|
|
||||||
//highKickCurve.KeyPoints[1].transform.position = new Vector3(kicker.transform.GetChild(0).position.x - 3.5f, kicker.transform.GetChild(0).position.y - 6f);
|
//highKickCurve.KeyPoints[1].transform.position = new Vector3(kicker.transform.GetChild(0).position.x - 3.5f, kicker.transform.GetChild(0).position.y - 6f);
|
||||||
|
|
||||||
highKickPath.positions[0].pos = lastRealPos;
|
|
||||||
highKickPath.positions[1].pos = new Vector3(-3.5f, -6f);
|
|
||||||
|
|
||||||
//holder.transform.localPosition = highKickCurve.GetPoint(normalizedBeatAnim);
|
//holder.transform.localPosition = highKickCurve.GetPoint(normalizedBeatAnim);
|
||||||
holder.transform.localPosition = GetPathPositionFromBeat(highKickPath, Mathf.Max(beat, startBeat), out float height, startBeat);
|
holder.transform.localPosition = GetPathPositionFromBeat(highKickPath, Mathf.Max(beat, startBeat), out float height, startBeat);
|
||||||
spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastSpriteRot, lastSpriteRot + 360f, normalizedBeatAnim));
|
spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastSpriteRot, lastSpriteRot + 360f, normalizedBeatAnim));
|
||||||
|
@ -254,11 +238,9 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
|
||||||
}
|
}
|
||||||
case State.Toe:
|
case State.Toe:
|
||||||
{
|
{
|
||||||
float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(startBeat, GetAnimLength(State.Toe) + 0.35f);
|
//float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(startBeat, GetAnimLength(State.Toe) + 0.35f);
|
||||||
toePath.positions[0].duration = GetAnimLength(State.Toe) + 0.35f;
|
toePath.positions[0].duration = GetAnimLength(State.Toe) + 0.35f;
|
||||||
|
|
||||||
toePath.positions[0].pos = lastRealPos;
|
|
||||||
|
|
||||||
if (!lastKickLeft)
|
if (!lastKickLeft)
|
||||||
{
|
{
|
||||||
//toeCurve.KeyPoints[1].transform.position = new Vector3(kicker.transform.GetChild(0).position.x + 0.5f, kicker.transform.GetChild(0).position.y - 6f);
|
//toeCurve.KeyPoints[1].transform.position = new Vector3(kicker.transform.GetChild(0).position.x + 0.5f, kicker.transform.GetChild(0).position.y - 6f);
|
||||||
|
@ -272,20 +254,12 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
|
||||||
|
|
||||||
//holder.transform.localPosition = toeCurve.GetPoint(normalizedBeatAnim);
|
//holder.transform.localPosition = toeCurve.GetPoint(normalizedBeatAnim);
|
||||||
holder.transform.localPosition = GetPathPositionFromBeat(toePath, Mathf.Max(beat, startBeat), out float height, startBeat);
|
holder.transform.localPosition = GetPathPositionFromBeat(toePath, Mathf.Max(beat, startBeat), out float height, startBeat);
|
||||||
spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastSpriteRot, -860f, normalizedBeatAnim));
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
holder.transform.position = new Vector3(holder.transform.position.x, holder.transform.position.y, kicker.transform.GetChild(0).position.z);
|
holder.transform.position = new Vector3(holder.transform.position.x, holder.transform.position.y, kicker.transform.GetChild(0).position.z);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void HitFX()
|
|
||||||
{
|
|
||||||
GameObject kickfx = Instantiate(kickFX.gameObject, SpaceSoccer.instance.transform);
|
|
||||||
kickfx.SetActive(true);
|
|
||||||
kickfx.transform.position = holder.transform.position;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void SetState(State newState)
|
private void SetState(State newState)
|
||||||
{
|
{
|
||||||
state = newState;
|
state = newState;
|
||||||
|
|
|
@ -14,13 +14,17 @@ namespace HeavenStudio.Games.Loaders
|
||||||
{
|
{
|
||||||
new GameAction("ball dispense", "Ball Dispense")
|
new GameAction("ball dispense", "Ball Dispense")
|
||||||
{
|
{
|
||||||
function = delegate { SpaceSoccer.instance.Dispense(eventCaller.currentEntity.beat, !eventCaller.currentEntity["toggle"]); },
|
function = delegate { SpaceSoccer.instance.Dispense(eventCaller.currentEntity.beat, !eventCaller.currentEntity["toggle"], false, eventCaller.currentEntity["down"]); },
|
||||||
defaultLength = 2f,
|
defaultLength = 2f,
|
||||||
parameters = new List<Param>()
|
parameters = new List<Param>()
|
||||||
{
|
{
|
||||||
new Param("toggle", false, "Disable Sound", "Disables the dispense sound")
|
new Param("toggle", false, "Disable Sound", "Disables the dispense sound"),
|
||||||
|
new Param("down", false, "Down Sound", "Will the Down sound be played?")
|
||||||
},
|
},
|
||||||
inactiveFunction = delegate { if (!eventCaller.currentEntity["toggle"]) { SpaceSoccer.DispenseSound(eventCaller.currentEntity.beat); } }
|
inactiveFunction = delegate
|
||||||
|
{
|
||||||
|
if (!eventCaller.currentEntity["toggle"]) { SpaceSoccer.DispenseSound(eventCaller.currentEntity.beat, eventCaller.currentEntity["down"]);}
|
||||||
|
}
|
||||||
},
|
},
|
||||||
new GameAction("high kick-toe!", "High Kick-Toe!")
|
new GameAction("high kick-toe!", "High Kick-Toe!")
|
||||||
{
|
{
|
||||||
|
@ -91,11 +95,11 @@ namespace HeavenStudio.Games.Loaders
|
||||||
},
|
},
|
||||||
new GameAction("scroll", "Scrolling Background")
|
new GameAction("scroll", "Scrolling Background")
|
||||||
{
|
{
|
||||||
function = delegate { var e = eventCaller.currentEntity; SpaceSoccer.instance.UpdateScrollSpeed(e.beat, e["x"], e["y"]); },
|
function = delegate { var e = eventCaller.currentEntity; SpaceSoccer.instance.UpdateScrollSpeed(e["x"], e["y"]); },
|
||||||
defaultLength = 1f,
|
defaultLength = 1f,
|
||||||
parameters = new List<Param>() {
|
parameters = new List<Param>() {
|
||||||
new Param("x", new EntityTypes.Float(-5f, 5f, 0.045f), "Horizontal", "How many horizontal loops in 1 beat?"),
|
new Param("x", new EntityTypes.Float(-5f, 5f, 0.09f), "Horizontal", "How fast does the background move horizontally?"),
|
||||||
new Param("y", new EntityTypes.Float(-5f, 5f, 0.16f), "Vertical", "How many vertical loops in 1 beat?"),
|
new Param("y", new EntityTypes.Float(-5f, 5f, 0.32f), "Vertical", "How fast does the background move vertically?"),
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
new GameAction("stopBall", "Stop Ball")
|
new GameAction("stopBall", "Stop Ball")
|
||||||
|
@ -195,8 +199,8 @@ namespace HeavenStudio.Games
|
||||||
float scrollBeat;
|
float scrollBeat;
|
||||||
float scrollOffsetX;
|
float scrollOffsetX;
|
||||||
float scrollOffsetY;
|
float scrollOffsetY;
|
||||||
float currentScrollLengthX = 0.045f;
|
float currentScrollLengthX = 0.09f;
|
||||||
float currentScrollLengthY = 0.16f;
|
float currentScrollLengthY = 0.32f;
|
||||||
Tween bgColorTween;
|
Tween bgColorTween;
|
||||||
Tween dotColorTween;
|
Tween dotColorTween;
|
||||||
#region Space Kicker Position Easing
|
#region Space Kicker Position Easing
|
||||||
|
@ -234,8 +238,8 @@ namespace HeavenStudio.Games
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
var cond = Conductor.instance;
|
var cond = Conductor.instance;
|
||||||
float normalizedX = (cond.songPositionInBeats - scrollBeat) * currentScrollLengthX;
|
float normalizedX = (Time.realtimeSinceStartup - scrollBeat) * currentScrollLengthX;
|
||||||
float normalizedY = (cond.songPositionInBeats - scrollBeat) * currentScrollLengthY;
|
float normalizedY = (Time.realtimeSinceStartup - scrollBeat) * currentScrollLengthY;
|
||||||
backgroundSprite.NormalizedX = -scrollOffsetX - normalizedX;
|
backgroundSprite.NormalizedX = -scrollOffsetX - normalizedX;
|
||||||
backgroundSprite.NormalizedY = -scrollOffsetY - normalizedY;
|
backgroundSprite.NormalizedY = -scrollOffsetY - normalizedY;
|
||||||
|
|
||||||
|
@ -329,14 +333,13 @@ namespace HeavenStudio.Games
|
||||||
return default(SuperCurveObject.Path);
|
return default(SuperCurveObject.Path);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UpdateScrollSpeed(float beat, float scrollSpeedX, float scrollSpeedY)
|
public void UpdateScrollSpeed(float scrollSpeedX, float scrollSpeedY)
|
||||||
{
|
{
|
||||||
var cond = Conductor.instance;
|
scrollOffsetX = (Time.realtimeSinceStartup - scrollBeat) * currentScrollLengthX;
|
||||||
scrollOffsetX = (cond.songPositionInBeats - scrollBeat) * currentScrollLengthX;
|
scrollOffsetY = (Time.realtimeSinceStartup - scrollBeat) * currentScrollLengthY;
|
||||||
scrollOffsetY = (cond.songPositionInBeats - scrollBeat) * currentScrollLengthY;
|
|
||||||
currentScrollLengthX = scrollSpeedX;
|
currentScrollLengthX = scrollSpeedX;
|
||||||
currentScrollLengthY = scrollSpeedY;
|
currentScrollLengthY = scrollSpeedY;
|
||||||
scrollBeat = beat;
|
scrollBeat = Time.realtimeSinceStartup;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void EaseSpaceKickersPositions(float beat, float length, int ease, float xDistance, float yDistance, float zDistance)
|
public void EaseSpaceKickersPositions(float beat, float length, int ease, float xDistance, float yDistance, float zDistance)
|
||||||
|
@ -439,7 +442,7 @@ namespace HeavenStudio.Games
|
||||||
if (ballDispensed) Dispense(lastDispensedBeat, false, true);
|
if (ballDispensed) Dispense(lastDispensedBeat, false, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Dispense(float beat, bool playSound = true, bool ignorePlayer = false)
|
public void Dispense(float beat, bool playSound = true, bool ignorePlayer = false, bool playDown = false)
|
||||||
{
|
{
|
||||||
if (!ballDispensed) lastDispensedBeat = beat;
|
if (!ballDispensed) lastDispensedBeat = beat;
|
||||||
ballDispensed = true;
|
ballDispensed = true;
|
||||||
|
@ -456,7 +459,7 @@ namespace HeavenStudio.Games
|
||||||
ball_.Init(kicker, beat);
|
ball_.Init(kicker, beat);
|
||||||
if (kicker.player && playSound)
|
if (kicker.player && playSound)
|
||||||
{
|
{
|
||||||
DispenseSound(beat);
|
DispenseSound(beat, playDown);
|
||||||
}
|
}
|
||||||
kicker.DispenseBall(beat);
|
kicker.DispenseBall(beat);
|
||||||
|
|
||||||
|
@ -464,8 +467,9 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void DispenseSound(float beat)
|
public static void DispenseSound(float beat, bool playDown)
|
||||||
{
|
{
|
||||||
|
if (playDown) Jukebox.PlayOneShot("games/spaceSoccer/down", beat);
|
||||||
MultiSound.Play(new MultiSound.Sound[]
|
MultiSound.Play(new MultiSound.Sound[]
|
||||||
{
|
{
|
||||||
new MultiSound.Sound("spaceSoccer/dispenseNoise", beat),
|
new MultiSound.Sound("spaceSoccer/dispenseNoise", beat),
|
||||||
|
|
Loading…
Reference in a new issue