Merge branch 'release_1'

This commit is contained in:
minenice55 2024-01-15 10:55:12 -05:00
commit b3e412d64e
18 changed files with 659 additions and 149 deletions

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View file

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@ -2720,6 +2720,82 @@ SpriteRenderer:
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m_OnClick:
m_PersistentCalls:
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m_MethodName: ToggleCampaign
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- {fileID: 1959183876} - {fileID: 1959183876}
- {fileID: 429465179} - {fileID: 429465179}
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@ -7713,6 +7893,9 @@ MonoBehaviour:
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chartDescText: {fileID: 177207008} chartDescText: {fileID: 177207008}
chartStyleText: {fileID: 1959183877} chartStyleText: {fileID: 1959183877}
campaignOption: {fileID: 700351697}
campaignOn: {fileID: 5181778189044111492, guid: d25eab4740f92b74087acaa572d8a1c4, type: 3}
campaignOff: {fileID: -9052558874090446877, guid: d25eab4740f92b74087acaa572d8a1c4, type: 3}
mainSelectables: mainSelectables:
- {fileID: 2079077664} - {fileID: 2079077664}
- {fileID: 1336149019} - {fileID: 1336149019}

View file

@ -52,8 +52,8 @@ namespace HeavenStudio.InputSystem
(int)KeyCode.D, (int)KeyCode.D,
(int)KeyCode.J, (int)KeyCode.J,
(int)KeyCode.K, (int)KeyCode.K,
(int)KeyCode.I,
(int)KeyCode.U, (int)KeyCode.U,
(int)KeyCode.I,
(int)KeyCode.E, (int)KeyCode.E,
(int)KeyCode.U, (int)KeyCode.U,
(int)KeyCode.Escape, (int)KeyCode.Escape,

View file

@ -99,8 +99,10 @@ namespace HeavenStudio
[SerializeField] TMP_Text epilogueMessage; [SerializeField] TMP_Text epilogueMessage;
[SerializeField] Image epilogueImage; [SerializeField] Image epilogueImage;
[SerializeField] Image epilogueFrame;
[SerializeField] AspectRatioFitter epilogueFitter; [SerializeField] AspectRatioFitter epilogueFitter;
[SerializeField] Sprite epilogueNg, epilogueOk, epilogueHi; [SerializeField] Sprite epilogueNg, epilogueOk, epilogueHi;
[SerializeField] Sprite epilogueFrmNg, epilogueFrmOk, epilogueFrmHi;
[SerializeField] GameObject bg; [SerializeField] GameObject bg;
[SerializeField] GameObject rankLogo; [SerializeField] GameObject rankLogo;
@ -258,6 +260,13 @@ namespace HeavenStudio
} }
break; break;
} }
epilogueFrame.sprite = rank switch
{
Rank.Ok => epilogueFrmOk,
Rank.Hi => epilogueFrmHi,
_ => epilogueFrmNg
};
} }
header.text = playedBeatmap != null ? playedBeatmap["resultcaption"] : "Rhythm League Notes"; header.text = playedBeatmap != null ? playedBeatmap["resultcaption"] : "Rhythm League Notes";

View file

@ -82,9 +82,9 @@ namespace HeavenStudio
{"resultcat3_hi", "You followed the example well."}, // "Superb" message for input category 3 "repeat" (two-liner) {"resultcat3_hi", "You followed the example well."}, // "Superb" message for input category 3 "repeat" (two-liner)
{"resultcat3_ng", "Next time, follow the example better."}, // "Try Again" message for input category 3 "repeat" (two-liner) {"resultcat3_ng", "Next time, follow the example better."}, // "Try Again" message for input category 3 "repeat" (two-liner)
{"epilogue_hi", "Superb picture"}, // epilogue "Superb" message {"epilogue_hi", "Superb"}, // epilogue "Superb" message
{"epilogue_ok", "OK picture"}, // epilogue "OK" message {"epilogue_ok", "OK"}, // epilogue "OK" message
{"epilogue_ng", "Try Again picture"}, // epilogue "Try Again" message {"epilogue_ng", "Try Again"}, // epilogue "Try Again" message
{"epilogue_hi_res", new EntityTypes.Resource(EntityTypes.Resource.ResourceType.Image, "Images/Epilogue/", "Hi")}, // epilogue "Superb" image resource path {"epilogue_hi_res", new EntityTypes.Resource(EntityTypes.Resource.ResourceType.Image, "Images/Epilogue/", "Hi")}, // epilogue "Superb" image resource path
{"epilogue_ok_res", new EntityTypes.Resource(EntityTypes.Resource.ResourceType.Image, "Images/Epilogue/", "Ok")}, // epilogue "OK" image resource path {"epilogue_ok_res", new EntityTypes.Resource(EntityTypes.Resource.ResourceType.Image, "Images/Epilogue/", "Ok")}, // epilogue "OK" image resource path

View file

@ -47,6 +47,9 @@ namespace HeavenStudio
[SerializeField] private TMP_Text chartIdolText; [SerializeField] private TMP_Text chartIdolText;
[SerializeField] private TMP_Text chartDescText; [SerializeField] private TMP_Text chartDescText;
[SerializeField] private TMP_Text chartStyleText; [SerializeField] private TMP_Text chartStyleText;
[SerializeField] private Image campaignOption;
[SerializeField] private Sprite campaignOn;
[SerializeField] private Sprite campaignOff;
[SerializeField] private Selectable[] mainSelectables; [SerializeField] private Selectable[] mainSelectables;
[SerializeField] private Selectable defaultSelectable; [SerializeField] private Selectable defaultSelectable;
@ -250,6 +253,9 @@ namespace HeavenStudio
case (int)InputController.ActionsPad.South: case (int)InputController.ActionsPad.South:
PlayPanelBack(); PlayPanelBack();
break; break;
case (int)InputController.ActionsPad.North:
ToggleCampaign();
break;
} }
} }
} }
@ -542,6 +548,15 @@ namespace HeavenStudio
chartIdolText.text = "♪ " + beatmap["idolcredit"]; chartIdolText.text = "♪ " + beatmap["idolcredit"];
chartStyleText.text = $"Recommended Control Style: {beatmap["playstyle"].ToString()}"; chartStyleText.text = $"Recommended Control Style: {beatmap["playstyle"].ToString()}";
if (PersistentDataManager.gameSettings.perfectChallengeType == PersistentDataManager.PerfectChallengeType.On)
{
campaignOption.sprite = campaignOn;
}
else
{
campaignOption.sprite = campaignOff;
}
playPanel.SetActive(true); playPanel.SetActive(true);
playMenuRevealed = true; playMenuRevealed = true;
SoundByte.PlayOneShot("ui/UISelect"); SoundByte.PlayOneShot("ui/UISelect");
@ -561,6 +576,7 @@ namespace HeavenStudio
if (exiting) return; if (exiting) return;
exiting = true; exiting = true;
SoundByte.PlayOneShot("ui/UIEnter"); SoundByte.PlayOneShot("ui/UIEnter");
PersistentDataManager.SaveSettings();
GlobalGameManager.LoadScene("Game", 0.35f, -1); GlobalGameManager.LoadScene("Game", 0.35f, -1);
} }
@ -568,10 +584,26 @@ namespace HeavenStudio
{ {
RiqFileHandler.ClearCache(); RiqFileHandler.ClearCache();
SoundByte.PlayOneShot("ui/UICancel"); SoundByte.PlayOneShot("ui/UICancel");
PersistentDataManager.SaveSettings();
playPanel.SetActive(false); playPanel.SetActive(false);
playMenuRevealed = false; playMenuRevealed = false;
} }
public void ToggleCampaign()
{
SoundByte.PlayOneShot("ui/UIOption");
if (PersistentDataManager.gameSettings.perfectChallengeType == PersistentDataManager.PerfectChallengeType.On)
{
PersistentDataManager.gameSettings.perfectChallengeType = PersistentDataManager.PerfectChallengeType.Off;
campaignOption.sprite = campaignOff;
}
else
{
PersistentDataManager.gameSettings.perfectChallengeType = PersistentDataManager.PerfectChallengeType.On;
campaignOption.sprite = campaignOn;
}
}
public void SocialsPressed() public void SocialsPressed()
{ {
// snsRevealed = true; // snsRevealed = true;
@ -582,7 +614,7 @@ namespace HeavenStudio
// #endif // #endif
// snsPanel.SetActive(true); // snsPanel.SetActive(true);
SoundByte.PlayOneShot("ui/UISelect"); SoundByte.PlayOneShot("ui/UISelect");
Application.OpenURL("https://github.com/RHeavenStudio/HeavenStudio"); Application.OpenURL("https://linktr.ee/RHeavenStudio");
// show a panel with our SNS links // show a panel with our SNS links
} }
@ -617,6 +649,7 @@ namespace HeavenStudio
public void QuitPressed() public void QuitPressed()
{ {
SoundByte.PlayOneShot("ui/PauseQuit"); SoundByte.PlayOneShot("ui/PauseQuit");
PersistentDataManager.SaveSettings();
Application.Quit(); Application.Quit();
} }
} }