Merge branch 'release_1'

This commit is contained in:
minenice55 2024-01-15 10:55:12 -05:00
commit b3e412d64e
18 changed files with 659 additions and 149 deletions

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@ -2720,6 +2720,82 @@ SpriteRenderer:
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m_OnClick:
m_PersistentCalls:
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chartDescText: {fileID: 177207008}
chartStyleText: {fileID: 1959183877}
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campaignOff: {fileID: -9052558874090446877, guid: d25eab4740f92b74087acaa572d8a1c4, type: 3}
mainSelectables:
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- {fileID: 1336149019}

View file

@ -52,8 +52,8 @@ namespace HeavenStudio.InputSystem
(int)KeyCode.D,
(int)KeyCode.J,
(int)KeyCode.K,
(int)KeyCode.I,
(int)KeyCode.U,
(int)KeyCode.I,
(int)KeyCode.E,
(int)KeyCode.U,
(int)KeyCode.Escape,

View file

@ -99,8 +99,10 @@ namespace HeavenStudio
[SerializeField] TMP_Text epilogueMessage;
[SerializeField] Image epilogueImage;
[SerializeField] Image epilogueFrame;
[SerializeField] AspectRatioFitter epilogueFitter;
[SerializeField] Sprite epilogueNg, epilogueOk, epilogueHi;
[SerializeField] Sprite epilogueFrmNg, epilogueFrmOk, epilogueFrmHi;
[SerializeField] GameObject bg;
[SerializeField] GameObject rankLogo;
@ -258,6 +260,13 @@ namespace HeavenStudio
}
break;
}
epilogueFrame.sprite = rank switch
{
Rank.Ok => epilogueFrmOk,
Rank.Hi => epilogueFrmHi,
_ => epilogueFrmNg
};
}
header.text = playedBeatmap != null ? playedBeatmap["resultcaption"] : "Rhythm League Notes";

View file

@ -82,9 +82,9 @@ namespace HeavenStudio
{"resultcat3_hi", "You followed the example well."}, // "Superb" message for input category 3 "repeat" (two-liner)
{"resultcat3_ng", "Next time, follow the example better."}, // "Try Again" message for input category 3 "repeat" (two-liner)
{"epilogue_hi", "Superb picture"}, // epilogue "Superb" message
{"epilogue_ok", "OK picture"}, // epilogue "OK" message
{"epilogue_ng", "Try Again picture"}, // epilogue "Try Again" message
{"epilogue_hi", "Superb"}, // epilogue "Superb" message
{"epilogue_ok", "OK"}, // epilogue "OK" message
{"epilogue_ng", "Try Again"}, // epilogue "Try Again" message
{"epilogue_hi_res", new EntityTypes.Resource(EntityTypes.Resource.ResourceType.Image, "Images/Epilogue/", "Hi")}, // epilogue "Superb" image resource path
{"epilogue_ok_res", new EntityTypes.Resource(EntityTypes.Resource.ResourceType.Image, "Images/Epilogue/", "Ok")}, // epilogue "OK" image resource path

View file

@ -47,6 +47,9 @@ namespace HeavenStudio
[SerializeField] private TMP_Text chartIdolText;
[SerializeField] private TMP_Text chartDescText;
[SerializeField] private TMP_Text chartStyleText;
[SerializeField] private Image campaignOption;
[SerializeField] private Sprite campaignOn;
[SerializeField] private Sprite campaignOff;
[SerializeField] private Selectable[] mainSelectables;
[SerializeField] private Selectable defaultSelectable;
@ -250,6 +253,9 @@ namespace HeavenStudio
case (int)InputController.ActionsPad.South:
PlayPanelBack();
break;
case (int)InputController.ActionsPad.North:
ToggleCampaign();
break;
}
}
}
@ -542,6 +548,15 @@ namespace HeavenStudio
chartIdolText.text = "♪ " + beatmap["idolcredit"];
chartStyleText.text = $"Recommended Control Style: {beatmap["playstyle"].ToString()}";
if (PersistentDataManager.gameSettings.perfectChallengeType == PersistentDataManager.PerfectChallengeType.On)
{
campaignOption.sprite = campaignOn;
}
else
{
campaignOption.sprite = campaignOff;
}
playPanel.SetActive(true);
playMenuRevealed = true;
SoundByte.PlayOneShot("ui/UISelect");
@ -561,6 +576,7 @@ namespace HeavenStudio
if (exiting) return;
exiting = true;
SoundByte.PlayOneShot("ui/UIEnter");
PersistentDataManager.SaveSettings();
GlobalGameManager.LoadScene("Game", 0.35f, -1);
}
@ -568,10 +584,26 @@ namespace HeavenStudio
{
RiqFileHandler.ClearCache();
SoundByte.PlayOneShot("ui/UICancel");
PersistentDataManager.SaveSettings();
playPanel.SetActive(false);
playMenuRevealed = false;
}
public void ToggleCampaign()
{
SoundByte.PlayOneShot("ui/UIOption");
if (PersistentDataManager.gameSettings.perfectChallengeType == PersistentDataManager.PerfectChallengeType.On)
{
PersistentDataManager.gameSettings.perfectChallengeType = PersistentDataManager.PerfectChallengeType.Off;
campaignOption.sprite = campaignOff;
}
else
{
PersistentDataManager.gameSettings.perfectChallengeType = PersistentDataManager.PerfectChallengeType.On;
campaignOption.sprite = campaignOn;
}
}
public void SocialsPressed()
{
// snsRevealed = true;
@ -582,7 +614,7 @@ namespace HeavenStudio
// #endif
// snsPanel.SetActive(true);
SoundByte.PlayOneShot("ui/UISelect");
Application.OpenURL("https://github.com/RHeavenStudio/HeavenStudio");
Application.OpenURL("https://linktr.ee/RHeavenStudio");
// show a panel with our SNS links
}
@ -617,6 +649,7 @@ namespace HeavenStudio
public void QuitPressed()
{
SoundByte.PlayOneShot("ui/PauseQuit");
PersistentDataManager.SaveSettings();
Application.Quit();
}
}