From e6e5eaf0c41ab8843491862cbdef2822d8c3e0e7 Mon Sep 17 00:00:00 2001 From: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com> Date: Thu, 3 Aug 2023 03:25:17 +0200 Subject: [PATCH] Tram and Pauline (#519) * setup * proper scene setup * full scene setup * some scripts * anims galore * movements and some anims * transformative! * smoke * tweak * anchored em bitches * smoke improvements * barelies! * transformation persistance, curtain and audience reactions * forgot to make prepare persistant * visual edits * scaling tweaks --------- Co-authored-by: ev <85412919+evdial@users.noreply.github.com> --- Assets/Resources/Games/Tram&Pauline.prefab | 11071 -------- Assets/Resources/Games/tramAndPauline.prefab | 22323 ++++++++++++++++ ...prefab.meta => tramAndPauline.prefab.meta} | 0 .../games/tramAndPauline.meta} | 6 +- .../Sfx/games/tramAndPauline/jump1.ogg.meta | 22 + .../Sfx/games/tramAndPauline/jump2.ogg.meta | 22 + .../tramAndPauline/transformPauline.ogg.meta | 22 + .../tramAndPauline/transformTram.ogg.meta | 22 + ...uline.png.meta => tramAndPauline.png.meta} | 0 ....png.meta => tramAndPauline_mask.png.meta} | 0 .../Animations/Curtains Down.anim | 169 - .../Animations/Curtains.controller | 260 - .../Tram&Pauline/Animations/No Curtains.anim | 169 - .../Animations/Pauline Fox Transform.anim | 16151 ----------- .../Animations/Pauline Fox ready.anim | 2283 -- .../Animations/Pauline Fox.anim.meta | 8 - .../Animations/Pauline Jump.anim.meta | 8 - .../Animations/Pauline Transform.anim | 15346 ----------- .../Animations/Pauline Transform.anim.meta | 8 - .../Animations/Pauline ready.anim | 1738 -- .../Animations/Pauline ready.anim.meta | 8 - .../Tram&Pauline/Animations/Pauline.anim | 421 - .../Tram&Pauline/Animations/Pauline.anim.meta | 8 - .../Animations/Tram Fox Jump.anim.meta | 8 - .../Animations/Tram Fox Transform.anim | 13991 ---------- .../Animations/Tram Fox Transform.anim.meta | 8 - .../Animations/Tram Fox ready.anim.meta | 8 - .../Animations/Tram Jump .anim.meta | 8 - .../Animations/Tram Transform.anim | 13784 ---------- .../Animations/Tram Transform.anim.meta | 8 - .../Animations/Tram ready.anim.meta | 8 - .../Games/Tram&Pauline/Animations/Tram.anim | 421 - .../Tram&Pauline/Animations/Tram.anim.meta | 8 - .../Animations/Trampoline Bounce.anim | 92 - .../Animations/Trampoline Bounce.anim.meta | 8 - .../Animations/Trampoline Crazy.anim | 101 - .../Animations/Trampoline Crazy.anim.meta | 8 - .../Animations/Trampoline Ready.anim | 193 - .../Animations/Trampoline Ready.anim.meta | 8 - ...New_Tram-&-Pauline-Sprite-Sheet 1.png.meta | 3645 --- ...COVER_Tram-&-Pauline-Sprite-Sheet.png.meta | 1831 -- .../Tram&Pauline_Back-curtains.png.meta | 180 - .../Tram&Pauline_Curtains.png.meta | 220 - .../Tram&Pauline/Tram&Pauline_People.png.meta | 180 - .../Tram&Pauline/Tram&Pauline_Stage.png.meta | 180 - ...{Tram&Pauline.meta => TramAndPauline.meta} | 0 .../Animations.meta | 0 .../Animations/.gitkeep | 0 .../Animations/Curtain.anim} | 32 +- .../Animations/Curtain.anim.meta} | 2 +- .../Animations/Curtain.controller | 72 + .../Animations/Curtain.controller.meta} | 2 +- .../TramAndPauline/Animations/Happy.anim | 685 + .../Animations/Happy.anim.meta} | 2 +- .../Games/TramAndPauline/Animations/Idle.anim | 53 + .../Animations/Idle.anim.meta} | 2 +- .../Animations/Pauline.meta} | 6 +- .../Animations/Pauline/BarelyIdle.anim} | 908 +- .../Animations/Pauline/BarelyIdle.anim.meta} | 2 +- .../Animations/Pauline/FoxIdle.anim | 53 + .../Animations/Pauline/FoxIdle.anim.meta | 8 + .../Animations/Pauline/HumanIdle.anim | 698 + .../Animations/Pauline/HumanIdle.anim.meta | 8 + .../Animations/Pauline/JumpBarely.anim | 688 + .../Animations/Pauline/JumpBarely.anim.meta | 8 + .../Animations/Pauline/JumpFox.anim | 338 + .../Animations/Pauline/JumpFox.anim.meta | 8 + .../Animations/Pauline/JumpHuman.anim} | 511 +- .../Animations/Pauline/JumpHuman.anim.meta | 8 + .../Animations/Pauline}/Pauline.controller | 271 +- .../Pauline}/Pauline.controller.meta | 2 +- .../Animations/Pauline/Prepare.anim | 695 + .../Animations/Pauline/Prepare.anim.meta | 8 + .../Animations/Pauline/PrepareBarely.anim} | 2589 +- .../Pauline/PrepareBarely.anim.meta | 8 + .../Animations/Pauline/PrepareHuman.anim | 1478 + .../Animations/Pauline/PrepareHuman.anim.meta | 8 + .../Animations/Pauline/TransformBarely.anim | 1001 + .../Pauline/TransformBarely.anim.meta | 8 + .../Animations/Pauline/TransformFox.anim | 1425 + .../Animations/Pauline/TransformFox.anim.meta | 8 + .../Animations/Pauline/TransformHuman.anim} | 1494 +- .../Pauline/TransformHuman.anim.meta | 8 + .../Animations/Tram.meta} | 6 +- .../Animations/Tram/BarelyIdle.anim | 778 + .../Animations/Tram/BarelyIdle.anim.meta | 8 + .../Animations/Tram/FoxIdle.anim | 53 + .../Animations/Tram/FoxIdle.anim.meta | 8 + .../Animations/Tram/HumanIdle.anim | 698 + .../Animations/Tram/HumanIdle.anim.meta | 8 + .../Animations/Tram/JumpBarely.anim | 688 + .../Animations/Tram/JumpBarely.anim.meta | 8 + .../Animations/Tram/JumpFox.anim | 338 + .../Animations/Tram/JumpFox.anim.meta | 8 + .../Animations/Tram/JumpHuman.anim} | 529 +- .../Animations/Tram/JumpHuman.anim.meta | 8 + .../Animations/Tram/Prepare.anim | 569 + .../Animations/Tram/Prepare.anim.meta | 8 + .../Animations/Tram/PrepareBarely.anim} | 2400 +- .../Animations/Tram/PrepareBarely.anim.meta | 8 + .../Animations/Tram/PrepareHuman.anim | 1478 + .../Animations/Tram/PrepareHuman.anim.meta | 8 + .../Animations/Tram}/Tram.controller | 416 +- .../Animations/Tram}/Tram.controller.meta | 2 +- .../Animations/Tram/TransformBarely.anim} | 1163 +- .../Animations/Tram/TransformBarely.anim.meta | 8 + .../Animations/Tram/TransformFox.anim} | 1673 +- .../Animations/Tram/TransformFox.anim.meta | 8 + .../Animations/Tram/TransformHuman.anim | 885 + .../Animations/Tram/TransformHuman.anim.meta | 8 + .../TramAndPauline/Animations/Trampoline.meta | 8 + .../Animations/Trampoline/Bounce.anim | 420 + .../Animations/Trampoline/Bounce.anim.meta | 8 + .../Animations/Trampoline/Idle.anim | 53 + .../Animations/Trampoline/Idle.anim.meta | 8 + .../Animations/Trampoline/Jump.anim | 681 + .../Animations/Trampoline/Jump.anim.meta | 8 + .../Animations/Trampoline/Prepare.anim | 306 + .../Animations/Trampoline/Prepare.anim.meta | 8 + .../Trampoline/Trampoline.controller} | 107 +- .../Trampoline/Trampoline.controller.meta} | 2 +- .../Animations/audience.controller | 101 + .../Animations/audience.controller.meta | 8 + .../Games/TramAndPauline/FixLinesTP.mat | 96 + .../Games/TramAndPauline/FixLinesTP.mat.meta | 8 + .../Games/TramAndPauline/Tram_Poline.png.meta | 1619 ++ .../Games/TramAndPauline/smoke.png.meta | 323 + .../splashdownbg (1).png.meta} | 125 +- .../Games/TramAndPauline/AgbAnimalKid.cs | 165 + .../Games/TramAndPauline/AgbAnimalKid.cs.meta | 11 + .../Games/TramAndPauline/TramAndPauline.cs | 273 +- .../LiberationSans SDF - Fallback.asset | 45 +- 132 files changed, 45435 insertions(+), 88780 deletions(-) delete mode 100644 Assets/Resources/Games/Tram&Pauline.prefab create mode 100644 Assets/Resources/Games/tramAndPauline.prefab rename Assets/Resources/Games/{Tram&Pauline.prefab.meta => tramAndPauline.prefab.meta} (100%) rename Assets/Resources/{Sprites/Games/Tram&Pauline/Animations/Pauline Fox Jump.anim.meta => Sfx/games/tramAndPauline.meta} (54%) create mode 100644 Assets/Resources/Sfx/games/tramAndPauline/jump1.ogg.meta create mode 100644 Assets/Resources/Sfx/games/tramAndPauline/jump2.ogg.meta create mode 100644 Assets/Resources/Sfx/games/tramAndPauline/transformPauline.ogg.meta create mode 100644 Assets/Resources/Sfx/games/tramAndPauline/transformTram.ogg.meta rename Assets/Resources/Sprites/Editor/GameIcons/{Tram&Pauline.png.meta => tramAndPauline.png.meta} (100%) rename Assets/Resources/Sprites/Editor/GameIcons/{Tram&Pauline_mask.png.meta => tramAndPauline_mask.png.meta} (100%) delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Curtains Down.anim delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Curtains.controller delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/No Curtains.anim delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Pauline Fox Transform.anim delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Pauline Fox ready.anim delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Pauline Fox.anim.meta delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Pauline Jump.anim.meta delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Pauline Transform.anim delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Pauline Transform.anim.meta delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Pauline ready.anim delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Pauline ready.anim.meta delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Pauline.anim delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Pauline.anim.meta delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Tram Fox Jump.anim.meta delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Tram Fox Transform.anim delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Tram Fox Transform.anim.meta delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Tram Fox ready.anim.meta delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Tram Jump .anim.meta delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Tram Transform.anim delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Tram Transform.anim.meta delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Tram ready.anim.meta delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Tram.anim delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Tram.anim.meta delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Trampoline Bounce.anim delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Trampoline Bounce.anim.meta delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Trampoline Crazy.anim delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Trampoline Crazy.anim.meta delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Trampoline Ready.anim delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Trampoline Ready.anim.meta delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/New_Tram-&-Pauline-Sprite-Sheet 1.png.meta delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/RECOVER_RECOVER_Tram-&-Pauline-Sprite-Sheet.png.meta delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Tram&Pauline_Back-curtains.png.meta delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Tram&Pauline_Curtains.png.meta delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Tram&Pauline_People.png.meta delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Tram&Pauline_Stage.png.meta rename Assets/Resources/Sprites/Games/{Tram&Pauline.meta => TramAndPauline.meta} (100%) rename Assets/Resources/Sprites/Games/{Tram&Pauline => TramAndPauline}/Animations.meta (100%) rename Assets/Resources/Sprites/Games/{Tram&Pauline => TramAndPauline}/Animations/.gitkeep (100%) rename Assets/Resources/Sprites/Games/{Tram&Pauline/Animations/Curtains Up.anim => TramAndPauline/Animations/Curtain.anim} (89%) rename Assets/Resources/Sprites/Games/{Tram&Pauline/Animations/Curtains Up.anim.meta => TramAndPauline/Animations/Curtain.anim.meta} (79%) create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Curtain.controller rename Assets/Resources/Sprites/Games/{Tram&Pauline/Animations/Curtains.controller.meta => TramAndPauline/Animations/Curtain.controller.meta} (79%) create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Happy.anim rename Assets/Resources/Sprites/Games/{Tram&Pauline/Animations/No Curtains.anim.meta => TramAndPauline/Animations/Happy.anim.meta} (79%) create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Idle.anim rename Assets/Resources/Sprites/Games/{Tram&Pauline/Animations/Curtains Down.anim.meta => TramAndPauline/Animations/Idle.anim.meta} (79%) rename Assets/Resources/Sprites/Games/{Tram&Pauline/Animations/Pauline Fox ready.anim.meta => TramAndPauline/Animations/Pauline.meta} (54%) rename Assets/Resources/Sprites/Games/{Tram&Pauline/Animations/Pauline Fox Jump.anim => TramAndPauline/Animations/Pauline/BarelyIdle.anim} (55%) rename Assets/Resources/Sprites/Games/{Tram&Pauline/Animations/Pauline Fox Transform.anim.meta => TramAndPauline/Animations/Pauline/BarelyIdle.anim.meta} (79%) create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Pauline/FoxIdle.anim create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Pauline/FoxIdle.anim.meta create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Pauline/HumanIdle.anim create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Pauline/HumanIdle.anim.meta create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Pauline/JumpBarely.anim create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Pauline/JumpBarely.anim.meta create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Pauline/JumpFox.anim create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Pauline/JumpFox.anim.meta rename Assets/Resources/Sprites/Games/{Tram&Pauline/Animations/Pauline Jump.anim => TramAndPauline/Animations/Pauline/JumpHuman.anim} (64%) create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Pauline/JumpHuman.anim.meta rename Assets/Resources/Sprites/Games/{Tram&Pauline/Animations => TramAndPauline/Animations/Pauline}/Pauline.controller (54%) rename Assets/Resources/Sprites/Games/{Tram&Pauline/Animations => TramAndPauline/Animations/Pauline}/Pauline.controller.meta (79%) create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Pauline/Prepare.anim create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Pauline/Prepare.anim.meta rename Assets/Resources/Sprites/Games/{Tram&Pauline/Animations/Tram Fox Jump.anim => TramAndPauline/Animations/Pauline/PrepareBarely.anim} (51%) create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Pauline/PrepareBarely.anim.meta create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Pauline/PrepareHuman.anim create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Pauline/PrepareHuman.anim.meta create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Pauline/TransformBarely.anim create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Pauline/TransformBarely.anim.meta create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Pauline/TransformFox.anim create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Pauline/TransformFox.anim.meta rename Assets/Resources/Sprites/Games/{Tram&Pauline/Animations/Pauline Fox.anim => TramAndPauline/Animations/Pauline/TransformHuman.anim} (53%) create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Pauline/TransformHuman.anim.meta rename Assets/Resources/Sprites/Games/{Tram&Pauline/Animations/Tram Fox.anim.meta => TramAndPauline/Animations/Tram.meta} (54%) create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Tram/BarelyIdle.anim create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Tram/BarelyIdle.anim.meta create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Tram/FoxIdle.anim create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Tram/FoxIdle.anim.meta create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Tram/HumanIdle.anim create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Tram/HumanIdle.anim.meta create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Tram/JumpBarely.anim create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Tram/JumpBarely.anim.meta create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Tram/JumpFox.anim create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Tram/JumpFox.anim.meta rename Assets/Resources/Sprites/Games/{Tram&Pauline/Animations/Tram Jump .anim => TramAndPauline/Animations/Tram/JumpHuman.anim} (63%) create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Tram/JumpHuman.anim.meta create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Tram/Prepare.anim create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Tram/Prepare.anim.meta rename Assets/Resources/Sprites/Games/{Tram&Pauline/Animations/Tram Fox ready.anim => TramAndPauline/Animations/Tram/PrepareBarely.anim} (51%) create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Tram/PrepareBarely.anim.meta create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Tram/PrepareHuman.anim create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Tram/PrepareHuman.anim.meta rename Assets/Resources/Sprites/Games/{Tram&Pauline/Animations => TramAndPauline/Animations/Tram}/Tram.controller (56%) rename Assets/Resources/Sprites/Games/{Tram&Pauline/Animations => TramAndPauline/Animations/Tram}/Tram.controller.meta (79%) rename Assets/Resources/Sprites/Games/{Tram&Pauline/Animations/Tram Fox.anim => TramAndPauline/Animations/Tram/TransformBarely.anim} (59%) create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Tram/TransformBarely.anim.meta rename Assets/Resources/Sprites/Games/{Tram&Pauline/Animations/Tram ready.anim => TramAndPauline/Animations/Tram/TransformFox.anim} (55%) create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Tram/TransformFox.anim.meta create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Tram/TransformHuman.anim create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Tram/TransformHuman.anim.meta create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Trampoline.meta create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Trampoline/Bounce.anim create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Trampoline/Bounce.anim.meta create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Trampoline/Idle.anim create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Trampoline/Idle.anim.meta create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Trampoline/Jump.anim create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Trampoline/Jump.anim.meta create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Trampoline/Prepare.anim create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Trampoline/Prepare.anim.meta rename Assets/Resources/Sprites/Games/{Tram&Pauline/Animations/Mat.controller => TramAndPauline/Animations/Trampoline/Trampoline.controller} (66%) rename Assets/Resources/Sprites/Games/{Tram&Pauline/Animations/Mat.controller.meta => TramAndPauline/Animations/Trampoline/Trampoline.controller.meta} (79%) create 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pSDShowRemoveMatteOption: 0 diff --git a/Assets/Scripts/Games/TramAndPauline/AgbAnimalKid.cs b/Assets/Scripts/Games/TramAndPauline/AgbAnimalKid.cs new file mode 100644 index 00000000..67781ca8 --- /dev/null +++ b/Assets/Scripts/Games/TramAndPauline/AgbAnimalKid.cs @@ -0,0 +1,165 @@ +using HeavenStudio.Util; +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace HeavenStudio.Games.Scripts_TramAndPauline +{ + public class AgbAnimalKid : MonoBehaviour + { + [Header("Components")] + [SerializeField] private Transform rootBody; + [SerializeField] private Animator trampolineAnim; + [SerializeField] private Animator bodyAnim; + [SerializeField] private ParticleSystem transformParticle; + [SerializeField] private ParticleSystem smokeParticle; + + [Header("Properties")] + [SerializeField] private float jumpHeight = 3f; + [SerializeField] private float jumpHeightIdle = 0.8f; + [SerializeField] private float prepareHeight = 0.5f; + + private double jumpBeat = double.MinValue; + private double prepareBeat = double.MinValue; + private bool preparing = false; + private bool isFox = true; + + private EasingFunction.Function upFunc; + private EasingFunction.Function downFunc; + + private void Awake() + { + upFunc = EasingFunction.GetEasingFunction(EasingFunction.Ease.EaseOutQuad); + downFunc = EasingFunction.GetEasingFunction(EasingFunction.Ease.EaseInQuad); + } + + private void Update() + { + var cond = Conductor.instance; + + if (!cond.isPlaying) return; + + float newY = 0f; + + float normalizedUpBeat = cond.GetPositionFromBeat(jumpBeat, 1); + float normalizedDownBeat = cond.GetPositionFromBeat(jumpBeat + 1, 1); + + if (normalizedUpBeat >= 0f && normalizedUpBeat <= 1f) + { + newY = upFunc(0, jumpHeight, normalizedUpBeat); + } + else if (normalizedDownBeat >= 0f && normalizedDownBeat <= 1f) + { + newY = downFunc(jumpHeight, 0, normalizedDownBeat); + } + else if (!preparing) + { + if (isBarely) + { + bodyAnim.Play("BarelyIdle", 0, 0); + } + else bodyAnim.Play(isFox ? "FoxIdle" : "HumanIdle", 0, 0); + BounceUpdate(cond, ref newY); + } + else + { + PrepareUpdate(cond, ref newY); + } + + rootBody.transform.localPosition = new Vector3(0, newY, 0); + } + + private void BounceUpdate(Conductor cond, ref float newY) + { + double startBeat = (jumpBeat != double.MinValue) ? jumpBeat : 0; + float normalizedBeat = cond.GetPositionFromBeat(startBeat, 1) % 1; + float trampolinePos = 0f; + + if (normalizedBeat < 0.5f) + { + newY = upFunc(0, jumpHeightIdle, normalizedBeat * 2); + trampolinePos = upFunc(0, 1, normalizedBeat * 2); + } + else + { + newY = downFunc(jumpHeightIdle, 0, (normalizedBeat - 0.5f) * 2); + trampolinePos = downFunc(1, 0, (normalizedBeat - 0.5f) * 2); + } + + trampolineAnim.DoNormalizedAnimation("Bounce", trampolinePos); + } + + private void PrepareUpdate(Conductor cond, ref float newY) + { + float normalizedBeat = cond.GetPositionFromBeat(prepareBeat, 0.5f); + + if (normalizedBeat >= 0f && normalizedBeat <= 1f) + { + newY = upFunc(prepareHeight, 0, normalizedBeat); + trampolineAnim.DoNormalizedAnimation("Prepare", normalizedBeat); + } + else if (normalizedBeat > 1f) + { + trampolineAnim.DoNormalizedAnimation("Prepare", 1); + newY = 0f; + } + } + + public void Jump(double beat) + { + jumpBeat = beat; + preparing = false; + if (isBarely) + { + bodyAnim.Play("JumpBarely", 0, 0); + } + else bodyAnim.Play(isFox ? "JumpFox" : "JumpHuman", 0, 0); + trampolineAnim.DoScaledAnimationAsync("Jump", 0.25f); + } + + public void Prepare(double beat, bool inactive = false) + { + if (preparing) return; + prepareBeat = beat; + preparing = true; + if (inactive) + { + if (isBarely) + { + bodyAnim.DoNormalizedAnimation("PrepareBarely", 1); + } + else bodyAnim.DoNormalizedAnimation(isFox ? "Prepare" : "PrepareHuman", 1); + } + else + { + if (isBarely) + { + bodyAnim.DoScaledAnimationAsync("PrepareBarely", 0.15f); + } + else bodyAnim.DoScaledAnimationAsync(isFox ? "Prepare" : "PrepareHuman", 0.15f); + } + } + + private bool isBarely = false; + + public void Transform(bool barely) + { + isBarely = barely; + if (isBarely) + { + bodyAnim.DoScaledAnimationAsync("TransformBarely", 0.15f); + } + else bodyAnim.DoScaledAnimationAsync(isFox ? "TransformHuman" : "TransformFox", 0.15f); + smokeParticle.SetAsyncScaling(0.5f); + transformParticle.PlayScaledAsync(0.5f); + isFox = !isFox; + } + + public void SetTransform(bool fox) + { + isFox = fox; + } + } +} + diff --git a/Assets/Scripts/Games/TramAndPauline/AgbAnimalKid.cs.meta b/Assets/Scripts/Games/TramAndPauline/AgbAnimalKid.cs.meta new file mode 100644 index 00000000..fc8c345c --- /dev/null +++ b/Assets/Scripts/Games/TramAndPauline/AgbAnimalKid.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 96cf69d4e4c5c534da4eb8d03709eb78 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/TramAndPauline/TramAndPauline.cs b/Assets/Scripts/Games/TramAndPauline/TramAndPauline.cs index 6253c79b..a67f721c 100644 --- a/Assets/Scripts/Games/TramAndPauline/TramAndPauline.cs +++ b/Assets/Scripts/Games/TramAndPauline/TramAndPauline.cs @@ -10,9 +10,63 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("tramAndPauline", "Tram & Pauline \n[INITIALIZATION ONLY]", "adb5e7", true, false, new List() + return new Minigame("tramAndPauline", "Tram & Pauline", "adb5e7", false, false, new List() { - + new GameAction("prepare", "Prepare") + { + function = delegate { TramAndPauline.instance.Prepare(eventCaller.currentEntity.beat, (TramAndPauline.TramOrPauline)eventCaller.currentEntity["who"]); }, + parameters = new List() + { + new Param("who", TramAndPauline.TramOrPauline.Pauline, "Who Prepares?") + } + }, + new GameAction("pauline", "Pauline") + { + function = delegate { TramAndPauline.instance.Jump(eventCaller.currentEntity.beat, TramAndPauline.TramOrPauline.Pauline, eventCaller.currentEntity["toggle"]); }, + defaultLength = 2f, + parameters = new List() + { + new Param("toggle", false, "Audience Reaction") + } + }, + new GameAction("tram", "Tram") + { + function = delegate { TramAndPauline.instance.Jump(eventCaller.currentEntity.beat, TramAndPauline.TramOrPauline.Tram, eventCaller.currentEntity["toggle"]); }, + defaultLength = 2f, + parameters = new List() + { + new Param("toggle", false, "Audience Reaction") + } + }, + new GameAction("shape", "Change Transformation") + { + function = delegate + { + var e = eventCaller.currentEntity; + TramAndPauline.instance.SetTransformation(e["tram"], e["pauline"]); + }, + defaultLength = 0.5f, + parameters = new List() + { + new Param("pauline", true, "Pauline is a Fox?"), + new Param("tram", true, "Tram is a Fox?") + } + }, + new GameAction("curtains", "Curtains") + { + function = delegate + { + var e = eventCaller.currentEntity; + TramAndPauline.instance.SetCurtain(e.beat, e.length, e["ease"], e["toggle"]); + }, + defaultLength = 4f, + resizable = true, + parameters = new List() + { + new Param("toggle", false, "Going Up?"), + new Param("ease", EasingFunction.Ease.Linear, "Ease") + } + } } ); } @@ -20,12 +74,227 @@ namespace HeavenStudio.Games.Loaders } namespace HeavenStudio.Games { + using Scripts_TramAndPauline; public class TramAndPauline : Minigame { + public enum TramOrPauline + { + Pauline = 0, + Tram = 1, + Both = 2 + } + public static TramAndPauline instance; + + [Header("Components")] + [SerializeField] private AgbAnimalKid tram; + [SerializeField] private AgbAnimalKid pauline; + [SerializeField] private Animator curtainAnim; + [SerializeField] private Animator audienceAnim; + + private double curtainBeat = -1; + private float curtainLength = 0; + private bool goingUp = true; + private Util.EasingFunction.Ease curtainEase = Util.EasingFunction.Ease.Linear; + private void Awake() { instance = this; + Update(); } + + private void Update() + { + float normalizedBeat = Mathf.Clamp01(Conductor.instance.GetPositionFromBeat(curtainBeat, curtainLength)); + + var func = Util.EasingFunction.GetEasingFunction(curtainEase); + + float newPos = func(goingUp ? 1 : 0, goingUp ? 0 : 1, normalizedBeat); + + curtainAnim.DoNormalizedAnimation("Curtain", newPos); + } + + public void SetCurtain(double beat, float length, int ease, bool goingUp2) + { + goingUp = goingUp2; + curtainLength = length; + curtainBeat = beat; + curtainEase = (Util.EasingFunction.Ease)ease; + } + + public void SetTransformation(bool tramB, bool paulineB) + { + tram.SetTransform(tramB); + pauline.SetTransform(paulineB); + } + + public override void OnGameSwitch(double beat) + { + PersistCurtain(beat); + PersistTransformation(beat); + PersistPrepare(beat); + } + + public override void OnPlay(double beat) + { + PersistCurtain(beat); + PersistTransformation(beat); + PersistPrepare(beat); + } + + private void PersistCurtain(double beat) + { + var lastEvent = EventCaller.GetAllInGameManagerList("tramAndPauline", new string[] { "curtains" }).FindLast(x => x.beat < beat); + if (lastEvent != null) + { + SetCurtain(lastEvent.beat, lastEvent.length, lastEvent["ease"], lastEvent["toggle"]); + } + } + + private void PersistTransformation(double beat) + { + bool isFoxTram = true; + bool isFoxPauline = true; + + double baseBeat = 0f; + + var lastEvent = EventCaller.GetAllInGameManagerList("tramAndPauline", new string[] { "shape" }).FindLast(x => x.beat < beat); + if (lastEvent != null) + { + baseBeat = lastEvent.beat; + isFoxTram = lastEvent["tram"]; + isFoxPauline = lastEvent["pauline"]; + } + + var allTramEvents = EventCaller.GetAllInGameManagerList("tramAndPauline", new string[] { "tram" }).FindAll(x => x.beat >= baseBeat && x.beat + 1 < beat); + var allPaulineEvents = EventCaller.GetAllInGameManagerList("tramAndPauline", new string[] { "pauline" }).FindAll(x => x.beat >= baseBeat && x.beat + 1 < beat); + + if (allTramEvents.Count % 2 != 0) isFoxTram = !isFoxTram; + if (allPaulineEvents.Count % 2 != 0) isFoxPauline = !isFoxPauline; + + SetTransformation(isFoxTram, isFoxPauline); + } + + private void PersistPrepare(double beat) + { + var allEvents = EventCaller.GetAllInGameManagerList("tramAndPauline", new string[] { "prepare", "tram", "pauline" }).FindAll(x => x.beat < beat); + if (allEvents.Count == 0) return; + allEvents.Sort((x, y) => x.beat.CompareTo(y.beat)); + var lastEvent = allEvents[allEvents.Count - 1]; + + if (lastEvent != null && lastEvent.datamodel == "tramAndPauline/prepare") + { + Prepare(lastEvent.beat, (TramOrPauline)lastEvent["who"], true); + } + } + + public void Prepare(double beat, TramOrPauline who, bool instant = false) + { + switch (who) + { + case TramOrPauline.Pauline: + pauline.Prepare(beat, instant); + break; + case TramOrPauline.Tram: + tram.Prepare(beat, instant); + break; + case TramOrPauline.Both: + pauline.Prepare(beat, instant); + tram.Prepare(beat, instant); + break; + } + } + + public void Jump(double beat, TramOrPauline who, bool react) + { + switch (who) + { + case TramOrPauline.Pauline: + PaulineJump(beat, react); + break; + case TramOrPauline.Tram: + TramJump(beat, react); + break; + case TramOrPauline.Both: + PaulineJump(beat, react); + TramJump(beat, react); + break; + } + } + + private void TramJump(double beat, bool audienceReact) + { + SoundByte.PlayOneShotGame("tramAndPauline/jump" + UnityEngine.Random.Range(1, 3)); + tram.Jump(beat); + ScheduleInput(beat, 1, InputType.DIRECTION_DOWN, audienceReact ? TramJustAudience : TramJust, Empty, Empty); + } + + private void PaulineJump(double beat, bool audienceReact) + { + SoundByte.PlayOneShotGame("tramAndPauline/jump" + UnityEngine.Random.Range(1, 3)); + pauline.Jump(beat); + ScheduleInput(beat, 1, InputType.STANDARD_DOWN, audienceReact ? PaulineJustAudience : PaulineJust, Empty, Empty); + } + + private void TramJust(PlayerActionEvent caller, float state) + { + tram.Transform(state >= 1f || state <= -1f); + if (state >= 1f || state <= -1f) + { + SoundByte.PlayOneShot("miss"); + return; + } + SoundByte.PlayOneShotGame("tramAndPauline/transformTram"); + } + + private void PaulineJust(PlayerActionEvent caller, float state) + { + pauline.Transform(state >= 1f || state <= -1f); + if (state >= 1f || state <= -1f) + { + SoundByte.PlayOneShot("miss"); + return; + } + SoundByte.PlayOneShotGame("tramAndPauline/transformPauline"); + } + + private void TramJustAudience(PlayerActionEvent caller, float state) + { + tram.Transform(state >= 1f || state <= -1f); + if (state >= 1f || state <= -1f) + { + SoundByte.PlayOneShot("miss"); + return; + } + SoundByte.PlayOneShotGame("tramAndPauline/transformTram"); + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(caller.startBeat + caller.timer + 1, delegate + { + audienceAnim.DoScaledAnimationAsync("Happy", 0.5f); + }) + }); + + } + + private void PaulineJustAudience(PlayerActionEvent caller, float state) + { + pauline.Transform(state >= 1f || state <= -1f); + if (state >= 1f || state <= -1f) + { + SoundByte.PlayOneShot("miss"); + return; + } + SoundByte.PlayOneShotGame("tramAndPauline/transformPauline"); + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(caller.startBeat + caller.timer + 1, delegate + { + audienceAnim.DoScaledAnimationAsync("Happy", 0.5f); + }) + }); + } + + private void Empty(PlayerActionEvent caller) { } } } diff --git a/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset b/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset index 22d431f3..a797a3c0 100644 --- a/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset +++ b/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset @@ -193,18 +193,45 @@ MonoBehaviour: m_StrikethroughOffset: 18 m_StrikethroughThickness: 6.298828 m_TabWidth: 24 - m_GlyphTable: [] - m_CharacterTable: [] + m_GlyphTable: + - m_Index: 271 + m_Metrics: + m_Width: 42 + m_Height: 59 + m_HorizontalBearingX: 3 + m_HorizontalBearingY: 58 + m_HorizontalAdvance: 48 + m_GlyphRect: + m_X: 10 + m_Y: 10 + m_Width: 42 + m_Height: 59 + m_Scale: 1 + m_AtlasIndex: 0 + m_ClassDefinitionType: 0 + m_CharacterTable: + - m_ElementType: 1 + m_Unicode: 333 + m_GlyphIndex: 271 + m_Scale: 1 m_AtlasTextures: - {fileID: 28268798066460806} m_AtlasTextureIndex: 0 m_IsMultiAtlasTexturesEnabled: 0 m_ClearDynamicDataOnBuild: 1 - m_UsedGlyphRects: [] - m_FreeGlyphRects: + m_UsedGlyphRects: - m_X: 0 m_Y: 0 + m_Width: 61 + m_Height: 78 + m_FreeGlyphRects: + - m_X: 0 + m_Y: 78 m_Width: 511 + m_Height: 433 + - m_X: 61 + m_Y: 0 + m_Width: 450 m_Height: 511 m_fontInfo: Name: Liberation Sans @@ -319,9 +346,9 @@ Texture2D: m_DownscaleFallback: 0 m_IsAlphaChannelOptional: 0 serializedVersion: 2 - m_Width: 0 - m_Height: 0 - m_CompleteImageSize: 0 + m_Width: 512 + m_Height: 512 + m_CompleteImageSize: 262144 m_MipsStripped: 0 m_TextureFormat: 1 m_MipCount: 1 @@ -345,8 +372,8 @@ Texture2D: m_LightmapFormat: 0 m_ColorSpace: 0 m_PlatformBlob: - image data: 0 - _typelessdata: + image data: 262144 + _typelessdata: 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