diff --git a/Assets/Resources/Games/builtToScaleDS.prefab b/Assets/Resources/Games/builtToScaleDS.prefab
new file mode 100644
index 00000000..748a383f
--- /dev/null
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diff --git a/Assets/Scripts/Games/BuiltToScaleDS.meta b/Assets/Scripts/Games/BuiltToScaleDS.meta
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diff --git a/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs b/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs
new file mode 100644
index 00000000..d7ea4205
--- /dev/null
+++ b/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs
@@ -0,0 +1,55 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using NaughtyBezierCurves;
+using DG.Tweening;
+
+using RhythmHeavenMania.Util;
+namespace RhythmHeavenMania.Games.BuiltToScaleDS
+{
+ public class BuiltToScaleDS : Minigame
+ {
+ [Header("Camera")]
+ public Transform renderQuadTrans;
+ public Transform cameraPos;
+
+ [Header("References")]
+ public SkinnedMeshRenderer environmentRenderer;
+
+ [Header("Properties")]
+ public float beltSpeed = 1f;
+
+ private Material beltMaterial;
+ private Material[] environmentMaterials;
+ private float currentBeltOffset;
+
+ public static BuiltToScaleDS instance;
+
+ private void Awake()
+ {
+ instance = this;
+
+ environmentMaterials = environmentRenderer.materials;
+ beltMaterial = Instantiate(environmentMaterials[8]);
+ environmentMaterials[8] = beltMaterial;
+ }
+
+
+ void Start()
+ {
+ renderQuadTrans.gameObject.SetActive(true);
+
+ var cam = GameCamera.instance.camera;
+ var camHeight = 2f * cam.orthographicSize;
+ var camWidth = camHeight * cam.aspect;
+ renderQuadTrans.localScale = new Vector3(camWidth, camHeight, 1f);
+ }
+
+ void Update()
+ {
+ currentBeltOffset = (currentBeltOffset + Time.deltaTime * -beltSpeed) % 1f;
+ beltMaterial.mainTextureOffset = new Vector2(0f, currentBeltOffset);
+ environmentRenderer.materials = environmentMaterials;
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs.meta b/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs.meta
new file mode 100644
index 00000000..714cdaf9
--- /dev/null
+++ b/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Scripts/Minigames.cs b/Assets/Scripts/Minigames.cs
index 4651f403..7a3734a2 100644
--- a/Assets/Scripts/Minigames.cs
+++ b/Assets/Scripts/Minigames.cs
@@ -225,6 +225,10 @@ namespace RhythmHeavenMania
new GameAction("fast rally", delegate { RhythmRally.instance.PrepareFastRally(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.Fast); }, 6f),
new GameAction("superfast rally", delegate { RhythmRally.instance.PrepareFastRally(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.SuperFast); }, 12f),
new GameAction("pose", delegate { RhythmRally.instance.Pose(); }, 0.5f),
+ }),
+ new Minigame("builtToScaleDS", "Built To Scale (DS) \n[WIP don't use]", "B888F8", true, false, new List()
+ {
+
}),
/*new Minigame("spaceDance", "Space Dance", "B888F8", new List()
{