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NaughtyBezierCurves; +using DG.Tweening; + +using RhythmHeavenMania.Util; +namespace RhythmHeavenMania.Games.BuiltToScaleDS +{ + public class BuiltToScaleDS : Minigame + { + [Header("Camera")] + public Transform renderQuadTrans; + public Transform cameraPos; + + [Header("References")] + public SkinnedMeshRenderer environmentRenderer; + + [Header("Properties")] + public float beltSpeed = 1f; + + private Material beltMaterial; + private Material[] environmentMaterials; + private float currentBeltOffset; + + public static BuiltToScaleDS instance; + + private void Awake() + { + instance = this; + + environmentMaterials = environmentRenderer.materials; + beltMaterial = Instantiate(environmentMaterials[8]); + environmentMaterials[8] = beltMaterial; + } + + + void Start() + { + renderQuadTrans.gameObject.SetActive(true); + + var cam = GameCamera.instance.camera; + var camHeight = 2f * cam.orthographicSize; + var camWidth = camHeight * cam.aspect; + renderQuadTrans.localScale = new Vector3(camWidth, camHeight, 1f); + } + + void Update() + { + currentBeltOffset = (currentBeltOffset + Time.deltaTime * -beltSpeed) % 1f; + beltMaterial.mainTextureOffset = new Vector2(0f, currentBeltOffset); + environmentRenderer.materials = environmentMaterials; + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs.meta b/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs.meta new file mode 100644 index 00000000..714cdaf9 --- /dev/null +++ b/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 63a465b1b0daa8b488d99a21f844dcf5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Minigames.cs b/Assets/Scripts/Minigames.cs index 4651f403..7a3734a2 100644 --- a/Assets/Scripts/Minigames.cs +++ b/Assets/Scripts/Minigames.cs @@ -225,6 +225,10 @@ namespace RhythmHeavenMania new GameAction("fast rally", delegate { RhythmRally.instance.PrepareFastRally(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.Fast); }, 6f), new GameAction("superfast rally", delegate { RhythmRally.instance.PrepareFastRally(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.SuperFast); }, 12f), new GameAction("pose", delegate { RhythmRally.instance.Pose(); }, 0.5f), + }), + new Minigame("builtToScaleDS", "Built To Scale (DS) \n[WIP don't use]", "B888F8", true, false, new List() + { + }), /*new Minigame("spaceDance", "Space Dance", "B888F8", new List() {