DJ School: SFX Syncing

Re-synced some SFX, split others into multiple clips
This commit is contained in:
saladplainzone 2022-02-11 19:47:13 -08:00
parent aeab9698d2
commit b23dadbe19
7 changed files with 141 additions and 7 deletions

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@ -93,7 +93,7 @@ namespace RhythmHeavenMania.Games.DJSchool
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound(sounds[0], beat),
new MultiSound.Sound(sounds[1], beat + 1f),
new MultiSound.Sound(sounds[1], beat + 1f - 0.030f/Conductor.instance.secPerBeat),
new MultiSound.Sound(sounds[2], beat + 2f),
});
@ -120,7 +120,7 @@ namespace RhythmHeavenMania.Games.DJSchool
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("djSchool/andStop1", beat),
new MultiSound.Sound("djSchool/andStop2", beat + 0.35f),
new MultiSound.Sound("djSchool/andStop2", beat + .5f - 0.1200f/Conductor.instance.secPerBeat),
new MultiSound.Sound("djSchool/oohAlt", beat + 1.5f),
});
@ -145,22 +145,24 @@ namespace RhythmHeavenMania.Games.DJSchool
if (type == 0)
{
sounds = new string[] { "djSchool/scratchoHey1", "djSchool/scratchoHey2", "djSchool/hey" };
sounds = new string[] { "djSchool/scratchoHey1", "djSchool/scratchoHey2", "djSchool/scratchoHey3", "djSchool/scratchoHey4", "djSchool/hey" };
}
else if (type == 1)
{
sounds = new string[] { "djSchool/scratchoHeyAlt1", "djSchool/scratchoHeyAlt2", "djSchool/heyAlt" };
sounds = new string[] { "djSchool/scratchoHeyAlt1", "djSchool/scratchoHeyAlt2", "djSchool/scratchoHeyAlt3", "djSchool/scratchoHeyAlt4", "djSchool/heyAlt" };
}
else if (type == 2)
{
sounds = new string[] { "djSchool/scratchoHeyLoud1", "djSchool/scratchoHeyLoud2", "djSchool/heyLoud" };
sounds = new string[] { "djSchool/scratchoHeyLoud1", "djSchool/scratchoHeyLoud2", "djSchool/scratchoHeyLoud3", "djSchool/scratchoHeyLoud4", "djSchool/heyLoud" };
}
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound(sounds[0], beat),
new MultiSound.Sound(sounds[1], beat + 1f),
new MultiSound.Sound(sounds[2], beat + 2f),
new MultiSound.Sound(sounds[1], beat + .25f),
new MultiSound.Sound(sounds[2], beat + .5f),
new MultiSound.Sound(sounds[3], beat + 1f - 0.0500f/Conductor.instance.secPerBeat),
new MultiSound.Sound(sounds[4], beat + 2f - 0.070f/Conductor.instance.secPerBeat),
});
BeatAction.New(djYellow, new List<BeatAction.Action>()