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serializedVersion: 2 + name: octopus_new_32 + rect: + serializedVersion: 2 + x: 1126 + y: 1298 + width: 166 + height: 115 + alignment: 0 + pivot: {x: 0.5, y: 0.5} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: 8e7039a88e7ef6640a6a1fa2e50a720d + internalID: -2048424866 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: octopus_new_14 + rect: + serializedVersion: 2 + x: 3835 + y: 1182 + width: 227 + height: 189 + alignment: 0 + pivot: {x: 0.5, y: 0.5} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: 166f8abc7435da24f8112f920b00bdfa internalID: -4434667060161058036 vertices: [] indices: @@ -825,18 +888,18 @@ TextureImporter: name: octopus_new_15 rect: serializedVersion: 2 - x: 789 - y: 119 - width: 393 - height: 90 + x: 3443 + y: 59 + width: 590 + height: 590 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] tessellationDetail: 0 bones: [] - spriteID: c5cd37e177b19b980800000000000000 + spriteID: a05fb93ca001a0d4d84ca93f0f882722 internalID: -8522750621395985316 vertices: [] indices: @@ -846,18 +909,18 @@ TextureImporter: name: octopus_new_19 rect: serializedVersion: 2 - x: 1285 - y: 123 - width: 262 - height: 90 + x: 4139 + y: 276 + width: 288 + height: 288 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] tessellationDetail: 0 bones: [] - spriteID: 986bb0b24787f5420800000000000000 + spriteID: d04de48a84ca4554285418b82ce1e113 internalID: 2620945948486645385 vertices: [] indices: @@ -867,10 +930,157 @@ TextureImporter: name: octopus_new_20 rect: serializedVersion: 2 - x: 103 + x: 4472 + y: 258 + width: 249 + height: 250 + alignment: 0 + pivot: {x: 0.5, y: 0.5} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: 3dc77084b32a01544964ffa6089de920 + internalID: -634522493809421916 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: octopus_new_33 + rect: + serializedVersion: 2 + x: 4062 + y: 49 + width: 214 + height: 214 + alignment: 0 + pivot: {x: 0.5, y: 0.5} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: f3da57af7d4cac24fa3b83ed2685c6c8 + internalID: 1437393821 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: octopus_new_34 + rect: + serializedVersion: 2 + x: 4306 + y: 64 + width: 186 + height: 184 + alignment: 0 + pivot: {x: 0.5, y: 0.5} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: 01efe640372bdc24fad834cfd4ae57f2 + internalID: -914450427 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: octopus_new_35 + rect: + serializedVersion: 2 + x: 4526 + y: 77 + width: 143 + height: 143 + alignment: 0 + pivot: {x: 0.5, y: 0.5} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: b20a665861c53f546890ec108202d325 + internalID: -1325849937 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: octopus_new_36 + rect: + serializedVersion: 2 + x: 4703 y: 92 - width: 502 - height: 110 + width: 101 + height: 101 + alignment: 0 + pivot: {x: 0.5, y: 0.5} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: 1bf7080a253ec4d41905cd3bf6b3a49a + internalID: 1321084325 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: octopus_new_37 + rect: + serializedVersion: 2 + x: 1164 + y: 517 + width: 65 + height: 88 + alignment: 0 + pivot: {x: 0.5, y: 0.5} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: 15d2fdf496fe1b9479b0364de4fbf4af + internalID: 1569035161 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: octopus_new_38 + rect: + serializedVersion: 2 + x: 1270 + y: 527 + width: 65 + height: 83 + alignment: 0 + pivot: {x: 0.5, y: 0.5} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: 27700021eb10f6e4da56fbbaf52de37b + internalID: 1311429482 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: octopus_new_39 + rect: + serializedVersion: 2 + x: 1172 + y: 693 + width: 65 + height: 96 alignment: 0 pivot: {x: 0, y: 0} border: {x: 0, y: 0, z: 0, w: 0} @@ -878,8 +1088,29 @@ TextureImporter: physicsShape: [] tessellationDetail: 0 bones: [] - spriteID: 4a19e7a5729b137f0800000000000000 - internalID: -634522493809421916 + spriteID: 2a7b76b11fcadff4fa714cf917a2a8da + internalID: -151713391 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: octopus_new_40 + rect: + serializedVersion: 2 + x: 1264 + y: 704 + width: 65 + height: 95 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: 07f1d7fe5f592874d95cf0a4fa04e6ac + internalID: -293513661 vertices: [] indices: edges: [] @@ -914,12 +1145,23 @@ TextureImporter: octopus_new_23: -3655369069785966444 octopus_new_24: -4942737682409663336 octopus_new_25: 17781469430810569 + octopus_new_26: -765145915 + octopus_new_27: -666479599 octopus_new_28: -3895695398044149640 octopus_new_29: -8964901790771318119 octopus_new_3: -6463164415427031492 octopus_new_30: 3063851722884211329 octopus_new_31: -4477222435649150000 + octopus_new_32: -2048424866 + octopus_new_33: 1437393821 + octopus_new_34: -914450427 + octopus_new_35: -1325849937 + octopus_new_36: 1321084325 + octopus_new_37: 1569035161 + octopus_new_38: 1311429482 + octopus_new_39: -151713391 octopus_new_4: -1956152465025529483 + octopus_new_40: -293513661 octopus_new_41: 651156731416410663 octopus_new_42: 2971776216789315956 octopus_new_5: 4910547985351245612 diff --git a/Assets/Scripts/Games/OctopusMachine/Octopus.cs b/Assets/Scripts/Games/OctopusMachine/Octopus.cs index edc16677..e08f205d 100644 --- a/Assets/Scripts/Games/OctopusMachine/Octopus.cs +++ b/Assets/Scripts/Games/OctopusMachine/Octopus.cs @@ -1,5 +1,5 @@ using HeavenStudio.Util; -using System.Collections; +using System; using System.Collections.Generic; using UnityEngine; @@ -7,12 +7,20 @@ namespace HeavenStudio.Games.Scripts_OctopusMachine { public class Octopus : MonoBehaviour { - [SerializeField] Animator anim; - [SerializeField] SpriteRenderer sr; + [SerializeField] SpriteRenderer[] sr; + [SerializeField] SpriteRenderer[] srAll; [SerializeField] bool player; + public Animator anim; + + public bool cantBop; + public bool isSqueezed; + public bool isPreparing; + public bool queuePrepare; + public float lastReportedBeat = 0f; + float lastSqueezeBeat; + bool isActive = true; private OctopusMachine game; - public static Octopus instance; void Awake() { @@ -21,138 +29,82 @@ namespace HeavenStudio.Games.Scripts_OctopusMachine void Update() { + if (queuePrepare && Conductor.instance.NotStopped()) { + if (!(isPreparing || isSqueezed || anim.IsPlayingAnimationName("Release") || anim.IsPlayingAnimationName("Pop"))) + { + anim.DoScaledAnimationAsync("Prepare", 0.5f); + isPreparing = true; + queuePrepare = false; + } + } + if (isActive && player) + { + if (PlayerInput.Pressed() && !game.IsExpectingInputNow(InputType.STANDARD_DOWN)) + OctoAction("Squeeze"); + + if (PlayerInput.PressedUp() && !game.IsExpectingInputNow(InputType.STANDARD_UP)) { + OctoAction(PlayerInput.Pressing(true) ? "Pop" : "Release"); + } + } } void LateUpdate() { - if (Conductor.instance.ReportBeat(ref game.lastReportedBeat)/* && !game.isPreparing && game.bopOn*/) + if (Conductor.instance.ReportBeat(ref lastReportedBeat) + && !anim.IsPlayingAnimationName("Bop") + && !anim.IsPlayingAnimationName("Happy") + && !anim.IsPlayingAnimationName("Angry") + && !anim.IsPlayingAnimationName("Oops") + && !anim.IsPlayingAnimationName("Release") + && !anim.IsPlayingAnimationName("Pop") + && !isPreparing + && !isSqueezed + && !cantBop ) { - //if (anim.IsAnimationNotPlaying() || anim.IsPlayingAnimationName("Idle")) - if (game.isHappy) { - anim.DoScaledAnimation("Happy", 0.5f); - } else if (game.isAngry) { - anim.DoScaledAnimation("Angry", 0.5f); - } else if (game.isShocked) { - anim.DoScaledAnimation("Oops", 0.5f); - } else { - anim.DoScaledAnimation("Bop", 0.5f); - } + PlayAnimation(game.bopStatus); } } - void OnDestroy() + public void PlayAnimation(int whichBop) { - + if (whichBop == 2 && player) whichBop = 3; + anim.DoScaledAnimationAsync(whichBop switch { + 0 => "Bop", + 1 => "Happy", + 2 => "Angry", + 3 => "Oops", + }, 0.5f); } - public void TogglePresence(bool disappear) + public void ForceSqueeze() { - gameObject.SetActive(false); + anim.DoScaledAnimationAsync("ForceSqueeze", 0.5f); + isSqueezed = true; } - public void MissPose() + public void OctopusModifiers(float x, float y, bool enable) { - + gameObject.transform.position = new Vector3(x, y, 0); + foreach (var sprite in srAll) sprite.color = new Color(sprite.color.r, sprite.color.g, sprite.color.b, enable ? 1 : 0); + isActive = enable; } - public void StartCrouch() + public void OctoAction(string action) { - + if (action != "Release" || (Conductor.instance.songPositionInBeats - lastSqueezeBeat) > 0.15f) Jukebox.PlayOneShotGame($"octopusMachine/{action.ToLower()}"); + if (action == "Squeeze") lastSqueezeBeat = Conductor.instance.songPositionInBeats; + + anim.DoScaledAnimationAsync(action, 0.5f); + isSqueezed = (action == "Squeeze"); + isPreparing = + queuePrepare = false; } - public void StartYell() + public void AnimationColor(int poppingColor) { - /* - if (singing || disappeared) return; - singing = true; - anim.SetBool("Mega", true); - anim.Play("OpenMouth", 0, 0); - shouldMegaClose = true; - if (currentSound != null) Jukebox.KillLoop(currentSound, 0f); - Jukebox.PlayOneShotGame("gleeClub/LoudWailStart"); - currentSound = Jukebox.PlayOneShotGame("gleeClub/LoudWailLoop", -1, currentPitch, 1f, true); - BeatAction.New(game.gameObject, new List() - { - new BeatAction.Action(Conductor.instance.songPositionInBeats + 1f, delegate { UnYell(); }) - }); - */ - } - - void UnYell() - { - //if (singing && !anim.GetCurrentAnimatorStateInfo(0).IsName("YellIdle")) anim.Play("YellIdle", 0, 0); - } - - public void StartSinging(bool forced = false) - { - /* - if ((singing && !forced) || disappeared) return; - singing = true; - anim.SetBool("Mega", false); - shouldMegaClose = false; - anim.Play("OpenMouth", 0, 0); - if (currentSound != null) Jukebox.KillLoop(currentSound, 0f); - currentSound = Jukebox.PlayOneShotGame("gleeClub/WailLoop", -1, currentPitch, 1f, true); - */ - } - - public void StopSinging(bool mega = false, bool playSound = true) - { - /* - if (!singing || disappeared) return; - singing = false; - anim.Play(mega ? "MegaCloseMouth" : "CloseMouth", 0, 0); - if (currentSound != null) Jukebox.KillLoop(currentSound, 0f); - if (playSound) Jukebox.PlayOneShotGame("gleeClub/StopWail"); - */ - } - - public void Bop(float beat) - { - if (!game.isPreparing && game.bopOn) - { - if (anim.IsAnimationNotPlaying() || anim.IsPlayingAnimationName("Idle")) - if (game.isHappy) { - anim.DoScaledAnimation("Happy", 0.5f); - } else if (game.isAngry) { - anim.DoScaledAnimation("Angry", 0.5f); - } else if (game.isShocked) { - anim.DoScaledAnimation("Oops", 0.5f); - } else { - anim.DoScaledAnimation("Bop", 0.5f); - } - } - } - - public void PlayAnimation(float beat, bool keepBopping, int whichBop) - { - switch (whichBop) - { - case 0: - anim.DoScaledAnimation("Bop", 0.5f); - break; - case 1: - anim.DoScaledAnimation("Happy", 0.5f); - break; - case 2: - anim.DoScaledAnimation("Angry", 0.5f); - break; - case 3: - anim.DoScaledAnimation("Oops", 0.5f); - break; - } - if (keepBopping) { - game.isHappy = whichBop == 1 ? keepBopping : !keepBopping; - game.isAngry = whichBop == 2 ? keepBopping : !keepBopping; - game.isShocked = whichBop == 3 ? keepBopping : !keepBopping; - } - } - - public void GameplayModifiers(bool isActive, Color octoColor) - { - gameObject.SetActive(isActive); - sr.color = octoColor; + foreach (var sprite in sr) sprite.material.SetColor("_ColorAlpha", (poppingColor == 0 ? OctopusMachine.octopodesColor : OctopusMachine.octopodesSqueezedColor)); + if (poppingColor == 1) isSqueezed = true; } } } \ No newline at end of file diff --git a/Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs b/Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs index c3f51d24..d46b53e6 100644 --- a/Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs +++ b/Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs @@ -1,7 +1,9 @@ using HeavenStudio.Util; using System; using System.Collections.Generic; +using DG.Tweening; using UnityEngine; +using TMPro; // using GhostlyGuy's Balls; namespace HeavenStudio.Games.Loaders @@ -10,67 +12,142 @@ namespace HeavenStudio.Games.Loaders public static class NtrOctopusMachineLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("OctopusMachine", "Octopus Machine \n[INITIALIZATION ONLY]", "FFf362B", false, false, new List() + return new Minigame("octopusMachine", "Octopus Machine", "FFf362B", false, false, new List() { - new GameAction("Bop", "Bop") + new GameAction("bop", "Bop") { - function = delegate { - var e = eventCaller.currentEntity; - OctopusMachine.instance.Bop(e.beat, e["disableBop"], e[""], e["whichBop"]); + function = delegate { + var e = eventCaller.currentEntity; + OctopusMachine.instance.Bop(e.length, e["whichBop"], e["singleBop"], e["keepBop"]); }, - parameters = new List() - { - new Param("bop", false, "Which Bop?", "Plays a sepcific bop type"), - new Param("whichBop", OctopusMachine.Bops.Bop, "Which Bop?", "Plays a sepcific bop type"), + parameters = new List() { + new Param("whichBop", OctopusMachine.Bops.Bop, "Which Bop", "Plays a specific bop type"), + new Param("singleBop", true, "Single Bop", "Plays one bop"), + new Param("keepBop", false, "Keep Bopping", "Keeps playing the specified bop type"), }, - defaultLength = 0.5f, }, - new GameAction("Expand", "Expand") + new GameAction("startInterval", "Start Interval") { - function = delegate { - var e = eventCaller.currentEntity; - OctopusMachine.instance.Expand(e.beat); + function = delegate { + var e = eventCaller.currentEntity; + OctopusMachine.instance.StartInterval(e.beat, e.length); }, - defaultLength = 1f, + resizable = true, + priority = 5, + }, + new GameAction("squeeze", "Squeeze") + { + function = delegate { + var e = eventCaller.currentEntity; + OctopusMachine.instance.OctoAction(e.beat, e.length, "Squeeze"); + }, + resizable = true, + parameters = new List() { + new Param("shouldPrep", true, "Prepare?", "Plays a prepare animation before the cue."), + new Param("prepBeats", new EntityTypes.Float(0, 4, 1), "Prepare Beats", "How many beats before the cue does the octopus prepare?"), + }, + preFunctionLength = 4f, preFunction = delegate { var e = eventCaller.currentEntity; - OctopusMachine.instance.Prepare(e.beat); + if (e["shouldPrep"]) OctopusMachine.Prepare(e.beat, e["prepBeats"]); }, + priority = 1, }, - new GameAction("Prepare", "Prepare") + new GameAction("release", "Release") + { + function = delegate { + var e = eventCaller.currentEntity; + OctopusMachine.instance.OctoAction(e.beat, e.length, "Release"); + }, + resizable = true, + priority = 1, + }, + new GameAction("pop", "Pop") + { + function = delegate { + var e = eventCaller.currentEntity; + OctopusMachine.instance.OctoAction(e.beat, e.length, "Pop"); + }, + resizable = true, + priority = 1, + }, + new GameAction("automaticActions", "Automatic Actions") { function = delegate { var e = eventCaller.currentEntity; - OctopusMachine.instance.Prepare(e.beat); + OctopusMachine.instance.AutoAction(e["autoBop"], e["autoText"], e["hitText"], e["missText"]); }, + parameters = new List() { + new Param("autoBop", true, "Hit/Miss Bop", "Plays a bop depending on if you hit or missed the cues."), + new Param("autoText", true, "Display Text", "Displays text depending on if you hit or missed the cues."), + new Param("hitText", "Good!", "Hit Text", "The text to display if you hit the cues."), + new Param("missText", "Wrong! n/ Try again!", "Miss Text", "The text to display if you missed the cues."), + }, + }, + new GameAction("forceSqueeze", "Force Squeeze") + { + function = delegate { OctopusMachine.instance.ForceSqueeze(); } + }, + new GameAction("prepare", "Prepare") + { + function = delegate { OctopusMachine.queuePrepare = true; }, defaultLength = 0.5f, }, - new GameAction("OctopusAnimation", "Octopus Animation") + new GameAction("bubbles", "Bubbles") { - function = delegate { - var e = eventCaller.currentEntity; - OctopusMachine.instance.PlayAnimation(e.beat, e["keepWhich"], e["whichBop"]); + function = delegate { + var e = eventCaller.currentEntity; + OctopusMachine.instance.BubbleToggle(e["isInstant"], e["setActive"], e["particleStrength"], e["particleSpeed"]); }, - parameters = new List() - { - new Param("keepWhich", true, "Bop Like This?", "Keep bopping using the selected bop"), - new Param("whichBop", OctopusMachine.Bops.Bop, "Which Bop?", "Plays a sepcific bop type"), + parameters = new List() { + new Param("isInstant", true, "Instant", "Will the bubbles disappear appear?"), + new Param("setActive", OctopusMachine.Actives.Activate, "Activate or Deactivate", "Will the bubbles disappear or appear?"), + new Param("particleStrength", new EntityTypes.Float(0, 25, 3), "Bubble Intensity", "The amount of bubbles"), + new Param("particleSpeed", new EntityTypes.Float(0, 25, 5), "Bubble Speed", "The speed of the bubbles"), }, - defaultLength = 0.5f, }, - new GameAction("GameplayModifiers", "Gameplay Modifiers") + new GameAction("changeText", "Change Text") { - function = delegate { - var e = eventCaller.currentEntity; - OctopusMachine.instance.GameplayModifiers(e.beat, e["color"], e["octoColor"], e["oct1"], e["oct2"], e["oct3"]); + function = delegate { + var e = eventCaller.currentEntity; + OctopusMachine.instance.ChangeText(e["text"], e["youText"]); }, - parameters = new List() - { - new Param("color", new Color(1f, 0.84f, 0), "Background Color", "Set the background color"), - new Param("octoColor", new Color(1f, 0.145f, 0.5f), "Octopodes Color", "Set the octopode's color"), - new Param("oct1", true, "Show Octopus 1?", "Keep bopping using the selected bop"), - new Param("oct2", true, "Show Octopus 2?", "Keep bopping using the selected bop"), - new Param("oct3", true, "Show Octopus 3?", "Keep bopping using the selected bop"), + parameters = new List() { + new Param("text", "Do what the others do.", "Text", "Set the text on the screen"), + new Param("youText", "You", "You Text", "Set the text that orginally says \"You\""), + }, + }, + new GameAction("changeColor", "Change Color") + { + function = delegate { + var e = eventCaller.currentEntity; + OctopusMachine.instance.ChangeColor(e["color1"], e["color2"], e["octoColor"], e["squeezedColor"], e.length, e["bgInstant"]); + }, + parameters = new List() { + new Param("color1", new Color(1f, 0.87f, 0.24f), "Background Start Color", "Set the beginning background color"), + new Param("color2", new Color(1f, 0.87f, 0.24f), "Background End Color", "Set the end background color"), + new Param("bgInstant", false, "Instant Background?", "Set the end background color instantly"), + new Param("octoColor", new Color(0.97f, 0.235f, 0.54f), "Octopodes Color", "Set the octopodes' colors"), + new Param("squeezedColor", new Color(1f, 0f, 0f), "Squeezed Color", "Set the octopodes' colors when they're squeezed"), + }, + resizable = true, + }, + new GameAction("octopusModifiers", "Octopus Positions") + { + function = delegate { + var e = eventCaller.currentEntity; + OctopusMachine.instance.OctopusModifiers(e.beat, e["oct1x"], e["oct2x"], e["oct3x"], e["oct1y"], e["oct2y"], e["oct3y"], e["oct1"], e["oct2"], e["oct3"]); + }, + parameters = new List() { + new Param("oct1", true, "Show Octopus 1", "Should the first octopus be enabled?"), + new Param("oct1x", new EntityTypes.Float(-10, 10, -4.64f), "X Octopus 1", "Change Octopus 1's X"), + new Param("oct1y", new EntityTypes.Float(-10, 10, 2.5f), "Y Octopus 1", "Change Octopus 1's Y"), + new Param("oct2", true, "Show Octopus 2", "Should the second octopus be enabled?"), + new Param("oct2x", new EntityTypes.Float(-10, 10, -0.637f), "X Octopus 2", "Change Octopus 2's X"), + new Param("oct2y", new EntityTypes.Float(-10, 10, 0f), "Y Octopus 2", "Change Octopus 2's Y"), + new Param("oct3", true, "Show Octopus 3", "Should the third octopus be enabled?"), + new Param("oct3x", new EntityTypes.Float(-10, 10, 3.363f), "X Octopus 3", "Change Octopus 3's X"), + new Param("oct3y", new EntityTypes.Float(-10, 10, -2.5f), "Y Octopus 3", "Change Octopus 3's Y"), }, defaultLength = 0.5f, }, @@ -84,29 +161,49 @@ namespace HeavenStudio.Games using Scripts_OctopusMachine; public partial class OctopusMachine : Minigame { - [Header("Sprite Renderers")] - [SerializeField] SpriteRenderer Background; - - [Header("Octopodes")] - public Octopus Octopus1; - public Octopus Octopus2; - public Octopus Octopus3; + [Header("Objects")] + [SerializeField] SpriteRenderer bg; + [SerializeField] Material mat; + [SerializeField] ParticleSystem[] Bubbles; + [SerializeField] GameObject YouArrow; + [SerializeField] TMP_Text YouText; + [SerializeField] TMP_Text Text; + [SerializeField] Octopus[] octopodes; - public bool isHappy; - public bool isAngry; - public bool isShocked; - public bool isPreparing; - public bool bopOn = true; - public float lastReportedBeat = 0f; + [Header("Static Variables")] + static Color backgroundColor = new Color(1, 0.87f, 0.24f); + public static Color octopodesColor = new Color(0.97f, 0.235f, 0.54f); + public static Color octopodesSqueezedColor = new Color(1f, 0f, 0f); + public static bool queuePrepare; + + [Header("Variables")] + public bool hasMissed; + public int bopStatus = 0; + Tween bgColorTween; + int bopIterate = 0; + bool intervalStarted; + bool autoAction; + float intervalStartBeat; + float beatInterval = 1f; + float lastReportedBeat; + + static List queuedSqueezes = new List(); + static List queuedReleases = new List(); + static List queuedPops = new List(); public static OctopusMachine instance; public enum Bops { Bop, - Joyful, - Upset, - Shocked, + Happy, + Angry, + } + + public enum Actives + { + Activate, + Deactivate, } void Awake() @@ -114,57 +211,199 @@ namespace HeavenStudio.Games instance = this; } - private void LateUpdate() + private void Start() { + bg.color = backgroundColor; + foreach (var octo in octopodes) octo.AnimationColor(0); + bopStatus = 0; + } + + void OnDestroy() + { + if (queuedSqueezes.Count > 0) queuedSqueezes.Clear(); + if (queuedReleases.Count > 0) queuedReleases.Clear(); + if (queuedPops.Count > 0) queuedPops.Clear(); + mat.SetColor("_ColorAlpha", new Color(0.97f, 0.235f, 0.54f)); } - private void AllFunction() + private void Update() { - //Octopus1; - } + if (queuePrepare) { + foreach (var octo in octopodes) octo.queuePrepare = true; + if (Text.text is "Wrong! \nTry Again!" or "Good!") Text.text = ""; + queuePrepare = false; + } - public void Prepare(float beat) - { - //AllAnimate("Prepare"); - isPreparing = true; - } - - public void Expand(float beat) - { - Debug.Log("expand event rn"); - } - - public void Bop(float beat, float length, bool doesBop, bool autoBop) - { - bopOn = autoBop; - if (doesBop) + if (Conductor.instance.ReportBeat(ref lastReportedBeat)) { - for (int i = 0; i < length; i++) - { - BeatAction.New(instance.gameObject, new List() - { - new BeatAction.Action(beat + i, delegate - { - - }) - }); + if (bopIterate >= 3) { + bopStatus = + bopIterate = 0; + autoAction = false; } + + if (autoAction) bopIterate++; } } - public void PlayAnimation(float beat, bool keepBopping, int whichBop) + public static void Prepare(float beat, float prepBeats) { - + if (GameManager.instance.currentGame != "octopusMachine") { + OctopusMachine.queuePrepare = true; + } else { + BeatAction.New(instance.gameObject, new List() { + new BeatAction.Action(beat - prepBeats, delegate { + OctopusMachine.queuePrepare = true; + }) + }); + } } - public void GameplayModifiers(float beat, Color bgColor, Color octoColor, bool oct1, bool oct2, bool oct3) + public void ChangeText(string text, string youText) { - Background.color = bgColor; - - Octopus1.GameplayModifiers(oct1, octoColor); - Octopus2.GameplayModifiers(oct2, octoColor); - Octopus3.GameplayModifiers(oct3, octoColor); + Text.text = text; + YouText.text = youText; + YouArrow.SetActive(youText != ""); + } + + public void AutoAction(bool autoBop, bool autoText, string hitText, string missText) + { + autoAction = true; + if (autoBop) bopStatus = hasMissed ? 2 : 1; + if (autoText) Text.text = hasMissed ? missText : hitText; + foreach (var octo in octopodes) octo.cantBop = false; + hasMissed = false; + } + + public void BubbleToggle(bool isInstant, int setActive, float particleStrength, float particleSpeed) + { + foreach (var bubble in Bubbles) { + bubble.gameObject.SetActive(true); + + var main = bubble.main; + main.prewarm = isInstant; + main.simulationSpeed = particleSpeed/10; + + var emm = bubble.emission; + emm.rateOverTime = particleStrength; + + if (setActive == 1) bubble.Stop(true, isInstant ? ParticleSystemStopBehavior.StopEmittingAndClear : ParticleSystemStopBehavior.StopEmitting); + else bubble.Play(); + } + } + + public void OctoAction(float beat, float length, string action) + { + if (action != "Squeeze" && !octopodes[0].isSqueezed) return; + if (!intervalStarted) StartInterval(beat, length); + octopodes[0].OctoAction(action); + + var queuedList = queuedSqueezes; + if (action == "Release") queuedList = queuedReleases; + else if (action == "Pop") queuedList = queuedPops; + + queuedList.Add(beat - intervalStartBeat); + } + + public void Bop(float length, int whichBop, bool singleBop, bool keepBop) + { + foreach (var octo in octopodes) { + if (singleBop) octo.PlayAnimation(whichBop); + if (keepBop) bopStatus = whichBop; + octo.cantBop = !keepBop; + } + } + + public void FadeBackgroundColor(Color color, float beats) + { + var seconds = Conductor.instance.secPerBeat * beats; + + if (bgColorTween != null) + bgColorTween.Kill(true); + + if (seconds == 0) bg.color = color; + else bgColorTween = bg.DOColor(color, seconds); + } + + public void ChangeColor(Color bgStart, Color bgEnd, Color octoColor, Color octoSqueezedColor, float beats, bool bgInstant) + { + FadeBackgroundColor(bgStart, 0f); + if (!bgInstant) FadeBackgroundColor(bgEnd, beats); + backgroundColor = bgEnd; + octopodesColor = octoColor; + octopodesSqueezedColor = octoSqueezedColor; + foreach (var octo in octopodes) octo.AnimationColor(octo.isSqueezed ? 1 : 0); + } + + public void OctopusModifiers(float beat, float oct1x, float oct2x, float oct3x, float oct1y, float oct2y, float oct3y, bool oct1, bool oct2, bool oct3) + { + octopodes[0].OctopusModifiers(oct1x, oct1y, oct1); + octopodes[1].OctopusModifiers(oct2x, oct2y, oct2); + octopodes[2].OctopusModifiers(oct3x, oct3y, oct3); + } + + public void ForceSqueeze() + { + foreach (var octo in octopodes) octo.ForceSqueeze(); + } + + public void StartInterval(float beat, float length) + { + intervalStartBeat = beat; + beatInterval = length; + intervalStarted = true; + BeatAction.New(gameObject, new List() { + new BeatAction.Action(beat + length, delegate { + PassTurn(beat + length); + }), + }); + } + + public void PassTurn(float beat) + { + intervalStarted = false; + var queuedInputs = new List(); + foreach (var squeeze in queuedSqueezes) { + queuedInputs.Add(new BeatAction.Action(beat + squeeze, delegate { octopodes[1].OctoAction("Squeeze"); })); + ScheduleInput(beat, beatInterval + squeeze, InputType.STANDARD_DOWN, SqueezeHit, Miss, Miss); + } + foreach (var release in queuedReleases) { + queuedInputs.Add(new BeatAction.Action(beat + release, delegate { octopodes[1].OctoAction("Release"); })); + ScheduleInput(beat, beatInterval + release, InputType.STANDARD_UP, ReleaseHit, Miss, Miss); + } + foreach (var pop in queuedPops) { + queuedInputs.Add(new BeatAction.Action(beat + pop, delegate { octopodes[1].OctoAction("Pop"); })); + ScheduleInput(beat, beatInterval + pop, InputType.STANDARD_UP, PopHit, Miss, Miss); + } + queuedSqueezes.Clear(); + queuedReleases.Clear(); + queuedPops.Clear(); + + // thanks to ras for giving me this line of code + // i do NOT understand how it works + queuedInputs.Sort((s1, s2) => s1.beat.CompareTo(s2.beat)); + BeatAction.New(gameObject, queuedInputs); + } + + private void SqueezeHit(PlayerActionEvent caller, float state) + { + octopodes[2].OctoAction("Squeeze"); + } + + private void ReleaseHit(PlayerActionEvent caller, float state) + { + octopodes[2].OctoAction("Release"); + } + + private void PopHit(PlayerActionEvent caller, float state) + { + octopodes[2].OctoAction("Pop"); + } + + private void Miss(PlayerActionEvent caller) + { + hasMissed = true; } } } \ No newline at end of file