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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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First Contact - Updated Input Manager
Also changed the game icon w/ mask
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29 changed files with 7691 additions and 4540 deletions
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@ -1,113 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace HeavenStudio.Games.Scripts_FirstContact
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{
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public class AlienFirstContact : PlayerActionObject
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{
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public float createBeat;
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FirstContact game;
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Translator translator;
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bool hasSpoke;
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public float stateBeat;
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public bool prefabHolder;
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bool missed;
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private void Awake()
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{
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game = FirstContact.instance;
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translator = GameObject.Find("Games/firstContact/Translator").GetComponent<Translator>();
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}
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private void Start()
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{
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}
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private void Update()
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{
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if (hasSpoke)
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{
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return;
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}
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stateBeat = Conductor.instance.GetPositionFromMargin(createBeat + game.beatInterval, 1f);
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StateCheck(stateBeat);
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if (PlayerInput.Pressed(true))
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{
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if (state.eligible())
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{
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if (!game.hasMissed)
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{
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Ace();
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}
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else
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{
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Eh();
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}
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}
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else if (state.notPerfect() && game.translatorSpeakCount > 0)
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{
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Eh();
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}
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//else if (stateBeat > Minigame.LateTime() && game.translatorSpeakCount == 0)
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//{
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// //Debug.Log("OW");
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// Miss();
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//}
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}
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if (stateBeat > Minigame.LateTime())
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{
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if (!missed)
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{
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MissNoHit();
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}
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}
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}
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public void Ace()
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{
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translator.successTranslation(true);
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game.isCorrect = true;
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game.translatorSpeakCount++;
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hasSpoke = true;
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missed = false;
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}
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public void Miss()
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{
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translator.successTranslation(false);
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game.isCorrect = false;
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hasSpoke = true;
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missed = false;
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}
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public void MissNoHit()
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{
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game.alienNoHit();
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game.isCorrect = false;
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missed = true;
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game.hasMissed = true;
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}
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public void Eh()
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{
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translator.ehTranslation();
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hasSpoke = true;
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}
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public override void OnAce()
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{
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Ace();
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}
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}
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}
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@ -37,7 +37,7 @@ namespace HeavenStudio.Games.Loaders
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namespace HeavenStudio.Games
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{
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using Scripts_FirstContact;
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//using Scripts_FirstContact;
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public class FirstContact : Minigame
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{
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@ -51,8 +51,8 @@ namespace HeavenStudio.Games
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[Header("Components")]
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[SerializeField] GameObject alien;
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[SerializeField] Translator translator;
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[SerializeField] GameObject alienSpeech;
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[SerializeField] GameObject translator;
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//[SerializeField] GameObject alienSpeech;
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[SerializeField] GameObject dummyHolder;
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[SerializeField] GameObject missionControl;
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[SerializeField] GameObject liveBar;
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//public int version;
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public float lookAtLength = 1f;
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//public enum VersionOfContact
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//{
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// FirstContact,
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@ -87,7 +88,19 @@ namespace HeavenStudio.Games
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private void Awake()
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{
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instance = this;
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translator.Init();
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}
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public void SetIntervalStart(float beat, float interval = 4f)
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{
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if (!intervalStarted)
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{
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//alienSpeakCount = 0;
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//translatorSpeakCount = 0;
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intervalStarted = true;
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}
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//intervalStartBeat = beat;
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beatInterval = interval;
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}
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@ -102,6 +115,19 @@ namespace HeavenStudio.Games
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{
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lastReportedBeat = Mathf.Round(Conductor.instance.songPositionInBeats);
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}
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if(PlayerInput.Pressed() && !IsExpectingInputNow() && !noHitOnce && !isSpeaking)
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{
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Jukebox.PlayOneShotGame("firstContact/" + randomizerLines());
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BeatAction.New(this.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(.5f, delegate { translator.GetComponent<Animator>().Play("translator_speak", 0, 0);}),
|
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});
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}
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if((PlayerInput.Pressed() && !IsExpectingInputNow() && isSpeaking))
|
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{
|
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hasMissed = true;
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}
|
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}
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//public void versionOfFirstContact(int type)
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@ -141,7 +167,7 @@ namespace HeavenStudio.Games
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//}
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//missionControl.SetActive(false);
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Jukebox.PlayOneShotGame("firstContact/alien");
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++alienSpeakCount;
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var random = Random.Range(0, 2);
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string textToPut = "";
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if(random == 0)
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@ -153,6 +179,7 @@ namespace HeavenStudio.Games
|
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textToPut = "translator_lookAtAlien_nod";
|
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}
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ScheduleInput(beat, beatInterval, InputType.STANDARD_DOWN, alienTapping, alienOnMiss, AlienEmpty);
|
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|
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BeatAction.New(alien, new List<BeatAction.Action>()
|
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{
|
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|
@ -160,17 +187,18 @@ namespace HeavenStudio.Games
|
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new BeatAction.Action(beat, delegate { translator.GetComponent<Animator>().Play(textToPut, 0, 0); }),
|
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});
|
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|
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AlienFirstContact a = Instantiate(alienSpeech, dummyHolder.transform).GetComponent<AlienFirstContact>();
|
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a.GetComponent<AlienFirstContact>().createBeat = beat;
|
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alienSpeakCount++;
|
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}
|
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|
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public void alienTurnOver(float beat)
|
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{
|
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//if (!intervalStarted)
|
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//{
|
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// SetIntervalStart(beat, beatInterval);
|
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//}
|
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if (!intervalStarted)
|
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{
|
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SetIntervalStart(beat, beatInterval);
|
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}
|
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if (intervalStarted)
|
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{
|
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SetIntervalStart(beat, beatInterval);
|
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}
|
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|
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Jukebox.PlayOneShotGame("firstContact/turnover");
|
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|
@ -184,21 +212,6 @@ namespace HeavenStudio.Games
|
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isSpeaking = true;
|
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}
|
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|
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public void SetIntervalStart(float beat, float interval = 4f)
|
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{
|
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if (!intervalStarted)
|
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{
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alienSpeakCount = 0;
|
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translatorSpeakCount = 0;
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intervalStarted = true;
|
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}
|
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//intervalStartBeat = beat;
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beatInterval = interval;
|
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}
|
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|
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|
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public void alienSuccess(float beat)
|
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{
|
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//Make this codeblock smaller
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@ -254,20 +267,6 @@ namespace HeavenStudio.Games
|
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noHitOnce = false;
|
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}
|
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|
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public void alienNoHit()
|
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{
|
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if (!noHitOnce)
|
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{
|
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Jukebox.PlayOneShotGame("firstContact/alienNoHit");
|
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noHitOnce = true;
|
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}
|
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BeatAction.New(alien, new List<BeatAction.Action>()
|
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{
|
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new BeatAction.Action(.5f, delegate { alien.GetComponent<Animator>().Play("alien_noHit", 0, 0); }),
|
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});
|
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|
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}
|
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|
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public void missionControlDisplay(float beat, bool stay)
|
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{
|
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missionControl.SetActive(true);
|
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|
@ -306,6 +305,102 @@ namespace HeavenStudio.Games
|
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translatorSpeakCount = 0;
|
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isSpeaking = false;
|
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}
|
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|
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public void alienTapping(PlayerActionEvent caller, float beat) //OnHit
|
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{
|
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if (!noHitOnce)
|
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{
|
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++translatorSpeakCount;
|
||||
Jukebox.PlayOneShotGame("firstContact/" + randomizerLines());
|
||||
isCorrect = true;
|
||||
|
||||
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(.5f, delegate { translator.GetComponent<Animator>().Play("translator_speak", 0, 0);}),
|
||||
});
|
||||
}
|
||||
else if (noHitOnce)
|
||||
{
|
||||
Jukebox.PlayOneShotGame("firstContact/slightlyFail");
|
||||
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(.5f, delegate { translator.GetComponent<Animator>().Play("translator_eh", 0, 0);}),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public void alienOnMiss(PlayerActionEvent caller) //OnMiss
|
||||
{
|
||||
if (!noHitOnce)
|
||||
{
|
||||
Jukebox.PlayOneShotGame("firstContact/alienNoHit");
|
||||
noHitOnce = true;
|
||||
}
|
||||
|
||||
BeatAction.New(alien, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(.5f, delegate { alien.GetComponent<Animator>().Play("alien_noHit", 0, 0); }),
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
public void AlienEmpty(PlayerActionEvent caller) //OnEmpty
|
||||
{
|
||||
//empty
|
||||
}
|
||||
|
||||
public int randomizerLines()
|
||||
{
|
||||
return Random.Range(1, 11);
|
||||
}
|
||||
|
||||
//public void alienSuccessTest(PlayerActionEvent caller, float beat)
|
||||
//{
|
||||
// string[] sfxStrings = { "", "" };
|
||||
// string animString = "";
|
||||
// float off = 0f;
|
||||
// if (alienSpeakCount == translatorSpeakCount)
|
||||
// {
|
||||
// sfxStrings[0] = "firstContact/success_1";
|
||||
// sfxStrings[1] = "firstContact/success_2";
|
||||
// animString = "alien_success";
|
||||
// off = .15f;
|
||||
// }
|
||||
// else if(alienSpeakCount != translatorSpeakCount)
|
||||
// {
|
||||
// sfxStrings[0] = "firstContact/failAlien_1";
|
||||
// sfxStrings[1] = "firstContact/failAlien_2";
|
||||
// animString = "alien_fail";
|
||||
// off = .5f;
|
||||
// }
|
||||
|
||||
// string[] sounds = new string[] { sfxStrings[0], sfxStrings[0] };
|
||||
// var sound = new MultiSound.Sound[]
|
||||
// {
|
||||
// new MultiSound.Sound(sounds[0], beat),
|
||||
// new MultiSound.Sound(sounds[1], beat + .5f, offset: off)
|
||||
// };
|
||||
|
||||
// MultiSound.Play(sound);
|
||||
|
||||
// BeatAction.New(alien, new List<BeatAction.Action>()
|
||||
// {
|
||||
// new BeatAction.Action(beat, delegate { alien.GetComponent<Animator>().Play(animString, 0, 0); }),
|
||||
// new BeatAction.Action(beat + .5f, delegate { alien.GetComponent<Animator>().Play(animString, 0, 0); })
|
||||
// });
|
||||
|
||||
// BeatAction.New(translator.gameObject, new List<BeatAction.Action>()
|
||||
// {
|
||||
// new BeatAction.Action(beat, delegate { translator.GetComponent<Animator>().Play("translator_idle", 0, 0); }),
|
||||
// });
|
||||
|
||||
|
||||
// alienSpeakCount = 0;
|
||||
// translatorSpeakCount = 0;
|
||||
// isSpeaking = false;
|
||||
// hasMissed = false;
|
||||
// noHitOnce = false;
|
||||
//}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,70 +0,0 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using DG.Tweening;
|
||||
using HeavenStudio.Util;
|
||||
using Starpelly;
|
||||
|
||||
namespace HeavenStudio.Games.Scripts_FirstContact
|
||||
{
|
||||
public class Translator : PlayerActionObject
|
||||
{
|
||||
public Animator anim;
|
||||
|
||||
FirstContact game;
|
||||
|
||||
public void Init()
|
||||
{
|
||||
game = FirstContact.instance;
|
||||
//anim = GetComponent<Animator>();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
////IF YOU WANT TO PLAY NOTES ANYTIME W/O CONSTRAINTS
|
||||
//if (PlayerInput.Pressed(true) && !game.isSpeaking)
|
||||
//{
|
||||
// successTranslation(true);
|
||||
//}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
public void successTranslation(bool ace)
|
||||
{
|
||||
if (ace)
|
||||
{
|
||||
//if(game.version == 1)
|
||||
//{
|
||||
// Jukebox.PlayOneShotGame("firstContact/citrusRemix/1_r");
|
||||
//}
|
||||
Jukebox.PlayOneShotGame("firstContact/" + randomizerLines());
|
||||
}
|
||||
else
|
||||
{
|
||||
Jukebox.PlayOneShotGame("firstContact/failContact");
|
||||
}
|
||||
|
||||
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(.5f, delegate { anim.Play("translator_speak", 0, 0);}),
|
||||
});
|
||||
}
|
||||
|
||||
public void ehTranslation()
|
||||
{
|
||||
Jukebox.PlayOneShotGame("firstContact/slightlyFail");
|
||||
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(.5f, delegate { anim.Play("translator_eh", 0, 0);}),
|
||||
});
|
||||
}
|
||||
|
||||
public int randomizerLines()
|
||||
{
|
||||
return Random.Range(1, 11);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -23,6 +23,9 @@ namespace HeavenStudio.Editor
|
|||
private bool clickedInTimeline = false;
|
||||
|
||||
private TMPro.TMP_Text sizeText;
|
||||
private RectTransform text;
|
||||
|
||||
private float timelineLastX;
|
||||
|
||||
public static BoxSelection instance { get; private set; }
|
||||
|
||||
|
@ -40,10 +43,19 @@ namespace HeavenStudio.Editor
|
|||
boxVisual.transform.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.BoxSelectionOutlineCol.Hex2RGB();
|
||||
|
||||
sizeText = boxVisual.transform.GetChild(1).GetComponent<TMPro.TMP_Text>();
|
||||
text = boxVisual.transform.GetChild(1).GetComponent<RectTransform>();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
float deltaTimelineX = timelineContent.transform.localPosition.x - timelineLastX;
|
||||
|
||||
Camera camera = Editor.instance.EditorCamera;
|
||||
Vector3 scale = Editor.instance.MainCanvas.transform.localScale;
|
||||
|
||||
boxVisual.transform.localScale = new Vector2(0.01f/scale.x, 1f/scale.y);
|
||||
text.transform.localScale = scale;
|
||||
|
||||
if (Selections.instance.eventsSelected.Count > 0 && Timeline.instance.InteractingWithEvents())
|
||||
{
|
||||
startPosition = Vector2.zero;
|
||||
|
@ -60,10 +72,11 @@ namespace HeavenStudio.Editor
|
|||
return;
|
||||
}
|
||||
|
||||
if (boxVisual.rect.width * boxVisual.transform.localScale.x >= 0.5f)
|
||||
sizeText.text = $"{string.Format("{0:0.000}", boxVisual.rect.width * boxVisual.transform.localScale.x)}";
|
||||
float beatLen = boxVisual.rect.width * boxVisual.transform.localScale.x;
|
||||
if (beatLen >= 0.5f)
|
||||
sizeText.text = $"{string.Format("{0:0.000}", beatLen)}";
|
||||
else
|
||||
sizeText.text = string.Empty; // i'm lazy
|
||||
sizeText.text = string.Empty;
|
||||
|
||||
|
||||
// click
|
||||
|
@ -78,9 +91,11 @@ namespace HeavenStudio.Editor
|
|||
// dragging
|
||||
if (Input.GetMouseButton(0) && clickedInTimeline)
|
||||
{
|
||||
startPosition.x += deltaTimelineX * scale.x;
|
||||
endPosition = MousePosition();
|
||||
DrawVisual();
|
||||
DrawSelection();
|
||||
SelectEvents(); //kek
|
||||
DrawVisual();
|
||||
}
|
||||
|
||||
// release click
|
||||
|
@ -92,9 +107,7 @@ namespace HeavenStudio.Editor
|
|||
DrawVisual();
|
||||
}
|
||||
|
||||
// selecting = (selectionBox.size != Vector2.zero); -- doesn't work really
|
||||
|
||||
// for real time selection just move SelectEvents() to here, but that breaks some shit. might fix soon idk --pelly
|
||||
timelineLastX = timelineContent.transform.localPosition.x;
|
||||
}
|
||||
|
||||
private void DrawVisual()
|
||||
|
@ -102,15 +115,12 @@ namespace HeavenStudio.Editor
|
|||
Vector2 boxStart = startPosition;
|
||||
Vector2 boxEnd = endPosition;
|
||||
|
||||
// boxEnd = new Vector2(Mathf.Clamp(boxEnd.x, -5.78f, Mathf.Infinity), boxEnd.y);
|
||||
|
||||
Vector2 boxCenter = (boxStart + boxEnd) / 2;
|
||||
boxVisual.position = boxCenter;
|
||||
|
||||
Vector2 boxSize = new Vector2(Mathf.Abs(boxStart.x - boxEnd.x), Mathf.Abs(boxStart.y - boxEnd.y));
|
||||
|
||||
// boxVisual.sizeDelta = new Vector2(boxSize.x / boxVisual.localScale.x, boxSize.y / boxVisual.localScale.y);
|
||||
boxVisual.sizeDelta = new Vector2(boxSize.x, boxSize.y);
|
||||
boxVisual.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, boxSize.x);
|
||||
boxVisual.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, boxSize.y);
|
||||
}
|
||||
|
||||
private void DrawSelection()
|
||||
|
@ -168,7 +178,7 @@ namespace HeavenStudio.Editor
|
|||
{
|
||||
var mousePos = Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition);
|
||||
// var mousePos = new Vector2();
|
||||
// RectTransformUtility.ScreenPointToLocalPointInRectangle(timelineContent, Input.mousePosition, Camera.main, out mousePos);
|
||||
// RectTransformUtility.ScreenPointToLocalPointInRectangle(timelineContent, Input.mousePosition, Editor.instance.EditorCamera, out mousePos);
|
||||
return new Vector3(mousePos.x, mousePos.y, 0);
|
||||
}
|
||||
|
||||
|
|
|
@ -25,10 +25,10 @@ namespace HeavenStudio.Editor
|
|||
{
|
||||
private Initializer Initializer;
|
||||
|
||||
[SerializeField] private Canvas MainCanvas;
|
||||
[SerializeField] public Canvas MainCanvas;
|
||||
[SerializeField] public Camera EditorCamera;
|
||||
|
||||
[SerializeField] public GameObject EditorLetterbox;
|
||||
// [SerializeField] public GameObject EditorLetterbox;
|
||||
[SerializeField] public GameObject GameLetterbox;
|
||||
|
||||
[Header("Rect")]
|
||||
|
@ -52,6 +52,7 @@ namespace HeavenStudio.Editor
|
|||
[SerializeField] private Button EditorThemeBTN;
|
||||
[SerializeField] private Button FullScreenBTN;
|
||||
[SerializeField] private Button TempoFinderBTN;
|
||||
[SerializeField] private Button SnapDiagBTN;
|
||||
|
||||
[Header("Tooltip")]
|
||||
public TMP_Text tooltipText;
|
||||
|
@ -105,27 +106,75 @@ namespace HeavenStudio.Editor
|
|||
Tooltip.AddTooltip(EditorThemeBTN.gameObject, "Editor Theme");
|
||||
Tooltip.AddTooltip(FullScreenBTN.gameObject, "Preview <color=#adadad>[Tab]</color>");
|
||||
Tooltip.AddTooltip(TempoFinderBTN.gameObject, "Tempo Finder");
|
||||
Tooltip.AddTooltip(SnapDiagBTN.gameObject, "Snap Settings");
|
||||
|
||||
UpdateEditorStatus(true);
|
||||
}
|
||||
|
||||
public void LateUpdate()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.Tab))
|
||||
#region Keyboard Shortcuts
|
||||
if (!editingInputField)
|
||||
{
|
||||
if (!Editor.instance.editingInputField)
|
||||
if (Input.GetKeyDown(KeyCode.Tab))
|
||||
{
|
||||
Fullscreen();
|
||||
}
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Delete))
|
||||
{
|
||||
if (!Editor.instance.editingInputField)
|
||||
if (Input.GetKeyDown(KeyCode.Delete))
|
||||
{
|
||||
List<TimelineEventObj> ev = new List<TimelineEventObj>();
|
||||
for (int i = 0; i < Selections.instance.eventsSelected.Count; i++) ev.Add(Selections.instance.eventsSelected[i]);
|
||||
CommandManager.instance.Execute(new Commands.Deletion(ev));
|
||||
}
|
||||
|
||||
if (Input.GetKey(KeyCode.LeftControl))
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.Z))
|
||||
{
|
||||
if (Input.GetKey(KeyCode.LeftShift))
|
||||
CommandManager.instance.Redo();
|
||||
else
|
||||
CommandManager.instance.Undo();
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Y))
|
||||
{
|
||||
CommandManager.instance.Redo();
|
||||
}
|
||||
|
||||
if (Input.GetKey(KeyCode.LeftShift))
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.D))
|
||||
{
|
||||
ToggleDebugCam();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (Input.GetKey(KeyCode.LeftControl))
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.N))
|
||||
{
|
||||
LoadRemix("");
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.O))
|
||||
{
|
||||
OpenRemix();
|
||||
}
|
||||
else if (Input.GetKey(KeyCode.LeftAlt))
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.S))
|
||||
{
|
||||
SaveRemix(true);
|
||||
}
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.S))
|
||||
{
|
||||
SaveRemix(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
if (CommandManager.instance.canUndo())
|
||||
UndoBTN.transform.GetChild(0).GetComponent<Image>().color = "BD8CFF".Hex2RGB();
|
||||
|
@ -137,29 +186,6 @@ namespace HeavenStudio.Editor
|
|||
else
|
||||
RedoBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
|
||||
|
||||
if (Input.GetKey(KeyCode.LeftControl))
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.Z))
|
||||
{
|
||||
if (Input.GetKey(KeyCode.LeftShift))
|
||||
CommandManager.instance.Redo();
|
||||
else
|
||||
CommandManager.instance.Undo();
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Y))
|
||||
{
|
||||
CommandManager.instance.Redo();
|
||||
}
|
||||
|
||||
if (Input.GetKey(KeyCode.LeftShift))
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.D))
|
||||
{
|
||||
ToggleDebugCam();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (Timeline.instance.timelineState.selected && Editor.instance.canSelect)
|
||||
{
|
||||
if (Input.GetMouseButtonUp(0))
|
||||
|
@ -182,37 +208,6 @@ namespace HeavenStudio.Editor
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (Input.GetKey(KeyCode.LeftControl))
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.N))
|
||||
{
|
||||
LoadRemix("");
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.O))
|
||||
{
|
||||
OpenRemix();
|
||||
}
|
||||
else if (Input.GetKey(KeyCode.LeftAlt))
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.S))
|
||||
{
|
||||
SaveRemix(true);
|
||||
}
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.S))
|
||||
{
|
||||
SaveRemix(false);
|
||||
}
|
||||
}
|
||||
|
||||
if (Application.isEditor)
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.S))
|
||||
{
|
||||
// SaveRemix(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static Sprite GameIcon(string name)
|
||||
|
@ -441,7 +436,7 @@ namespace HeavenStudio.Editor
|
|||
{
|
||||
if (fullscreen == false)
|
||||
{
|
||||
EditorLetterbox.SetActive(false);
|
||||
// EditorLetterbox.SetActive(false);
|
||||
GameLetterbox.SetActive(true);
|
||||
|
||||
MainCanvas.enabled = false;
|
||||
|
@ -453,7 +448,7 @@ namespace HeavenStudio.Editor
|
|||
}
|
||||
else
|
||||
{
|
||||
EditorLetterbox.SetActive(true);
|
||||
// EditorLetterbox.SetActive(true);
|
||||
GameLetterbox.SetActive(false);
|
||||
|
||||
MainCanvas.enabled = true;
|
||||
|
@ -466,6 +461,7 @@ namespace HeavenStudio.Editor
|
|||
GameCamera.instance.camera.rect = new Rect(0, 0, 1, 1);
|
||||
GameManager.instance.CursorCam.rect = new Rect(0, 0, 1, 1);
|
||||
GameManager.instance.OverlayCamera.rect = new Rect(0, 0, 1, 1);
|
||||
EditorCamera.rect = new Rect(0, 0, 1, 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -22,7 +22,7 @@ namespace HeavenStudio.Editor
|
|||
|
||||
public Beatmap.Entity entity;
|
||||
|
||||
private bool active;
|
||||
public bool active;
|
||||
|
||||
private int childCountAtStart;
|
||||
|
||||
|
|
|
@ -20,6 +20,8 @@ namespace HeavenStudio.Editor
|
|||
public GameObject GameEventSelector;
|
||||
public GameObject EventRef;
|
||||
public GameObject CurrentSelected;
|
||||
public RectTransform GameEventSelectorCanScroll;
|
||||
private RectTransform GameEventSelectorRect;
|
||||
private RectTransform eventsParent;
|
||||
|
||||
[Header("Properties")]
|
||||
|
@ -29,9 +31,15 @@ namespace HeavenStudio.Editor
|
|||
private int dragTimes;
|
||||
public float posDif;
|
||||
public int ignoreSelectCount;
|
||||
private float selectorHeight;
|
||||
private float eventSize;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
GameEventSelectorRect = GameEventSelector.GetComponent<RectTransform>();
|
||||
selectorHeight = GameEventSelectorRect.rect.height;
|
||||
eventSize = EventRef.GetComponent<RectTransform>().rect.height;
|
||||
|
||||
eventsParent = EventRef.transform.parent.GetChild(2).GetComponent<RectTransform>();
|
||||
SelectGame("Game Manager", 1);
|
||||
|
||||
|
@ -40,7 +48,7 @@ namespace HeavenStudio.Editor
|
|||
|
||||
private void Update()
|
||||
{
|
||||
if(!Conductor.instance.NotStopped())
|
||||
if(!(EventParameterManager.instance.active || Conductor.instance.NotStopped()))
|
||||
{
|
||||
if (gameOpen)
|
||||
{
|
||||
|
@ -54,11 +62,14 @@ namespace HeavenStudio.Editor
|
|||
}
|
||||
}
|
||||
|
||||
if (Input.mouseScrollDelta.y != 0)
|
||||
if (RectTransformUtility.RectangleContainsScreenPoint(GameEventSelectorCanScroll, Input.mousePosition, Editor.instance.EditorCamera) && Input.mouseScrollDelta.y != 0)
|
||||
{
|
||||
UpdateIndex(currentEventIndex - Mathf.RoundToInt(Input.mouseScrollDelta.y));
|
||||
}
|
||||
}
|
||||
|
||||
//moved here so this updates dynamically with window scale
|
||||
UpdateScrollPosition();
|
||||
}
|
||||
|
||||
#region Functions
|
||||
|
@ -75,26 +86,32 @@ namespace HeavenStudio.Editor
|
|||
else if (currentEventIndex > eventsParent.childCount - 1)
|
||||
currentEventIndex = 0;
|
||||
|
||||
if (currentEventIndex > 2 && eventsParent.childCount >= 8)
|
||||
{
|
||||
if (eventsParent.childCount - 4 > currentEventIndex)
|
||||
{
|
||||
EventRef.transform.parent.DOLocalMoveY((EventRef.GetComponent<RectTransform>().sizeDelta.y) * (currentEventIndex - 2), 0.35f).SetEase(Ease.OutExpo);
|
||||
}
|
||||
else
|
||||
{
|
||||
EventRef.transform.parent.DOLocalMoveY((EventRef.GetComponent<RectTransform>().sizeDelta.y) * (eventsParent.childCount - 7), 0.35f).SetEase(Ease.OutExpo);
|
||||
}
|
||||
}
|
||||
else
|
||||
EventRef.transform.parent.DOLocalMoveY(0, 0.35f).SetEase(Ease.OutExpo);
|
||||
|
||||
CurrentSelected.transform.DOLocalMoveY(eventsParent.transform.GetChild(currentEventIndex).localPosition.y + eventsParent.transform.localPosition.y, 0.35f).SetEase(Ease.OutExpo);
|
||||
|
||||
if (updateCol)
|
||||
SetColors(currentEventIndex);
|
||||
}
|
||||
|
||||
private void UpdateScrollPosition()
|
||||
{
|
||||
selectorHeight = GameEventSelectorRect.rect.height;
|
||||
eventSize = EventRef.GetComponent<RectTransform>().rect.height;
|
||||
|
||||
if (currentEventIndex * eventSize >= selectorHeight/2 && eventsParent.childCount * eventSize >= selectorHeight)
|
||||
{
|
||||
if (currentEventIndex * eventSize < eventsParent.childCount * eventSize - selectorHeight/2)
|
||||
{
|
||||
EventRef.transform.parent.DOLocalMoveY((currentEventIndex * eventSize) - selectorHeight/2, 0.35f).SetEase(Ease.OutExpo);
|
||||
}
|
||||
else
|
||||
{
|
||||
EventRef.transform.parent.DOLocalMoveY((eventsParent.childCount * eventSize) - selectorHeight + (eventSize*0.33f), 0.35f).SetEase(Ease.OutExpo);
|
||||
}
|
||||
}
|
||||
else
|
||||
EventRef.transform.parent.DOLocalMoveY(0, 0.35f).SetEase(Ease.OutExpo);
|
||||
}
|
||||
|
||||
public void SelectGame(string gameName, int index)
|
||||
{
|
||||
if (SelectedGameIcon != null)
|
||||
|
|
28
Assets/Scripts/LevelEditor/SnapDialog.cs
Normal file
28
Assets/Scripts/LevelEditor/SnapDialog.cs
Normal file
|
@ -0,0 +1,28 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace HeavenStudio.Editor
|
||||
{
|
||||
public class SnapDialog : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private GameObject snapSetter;
|
||||
private void Awake()
|
||||
{
|
||||
}
|
||||
|
||||
public void SwitchSnapDialog()
|
||||
{
|
||||
if(snapSetter.activeSelf) {
|
||||
snapSetter.SetActive(false);
|
||||
} else {
|
||||
snapSetter.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 47ef82bd935047f42b39142f4a1b1d32
|
||||
guid: f32d53b1d58c64e41b71bd7520435169
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
36
Assets/Scripts/LevelEditor/Timeline/LayerLabel.cs
Normal file
36
Assets/Scripts/LevelEditor/Timeline/LayerLabel.cs
Normal file
|
@ -0,0 +1,36 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
using TMPro;
|
||||
using Starpelly;
|
||||
|
||||
namespace HeavenStudio.Editor.Track
|
||||
{
|
||||
public class LayerLabel : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private RectTransform rect;
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
//convert timeline layer scale to screen space
|
||||
Camera cam;
|
||||
//"your program can't crash if you put everything in a try block"
|
||||
try
|
||||
{
|
||||
cam = Editor.instance.EditorCamera;
|
||||
float layerScaleDist = cam.WorldToScreenPoint(Timeline.instance.LayerCorners[1]).y - Camera.main.WorldToScreenPoint(Timeline.instance.LayerCorners[0]).y;
|
||||
float modScale = Timeline.GetScaleModifier();
|
||||
rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, layerScaleDist/4 * (1/modScale));
|
||||
}
|
||||
catch (System.NullReferenceException)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 090e2309a1a03314d93714e9c1ed5a99
|
||||
guid: b90b6b57a843c2245bfdae87a3e8fb21
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
|
@ -72,6 +72,7 @@ namespace HeavenStudio.Editor.Track
|
|||
GameManager.instance.Beatmap.bpm += increase;
|
||||
UpdateStartingBPMText();
|
||||
UpdateStartingBPMFromText(); // In case the scrolled-to value is invalid.
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -109,6 +110,8 @@ namespace HeavenStudio.Editor.Track
|
|||
|
||||
// In case the newBPM ended up differing from the inputted string.
|
||||
UpdateStartingBPMText();
|
||||
|
||||
Timeline.instance.FitToSong();
|
||||
}
|
||||
|
||||
public void UpdateOffsetFromText()
|
||||
|
@ -160,6 +163,8 @@ namespace HeavenStudio.Editor.Track
|
|||
}
|
||||
|
||||
tempoTimelineObjs.Add(tempoTimelineObj);
|
||||
|
||||
Timeline.instance.FitToSong();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -46,6 +46,10 @@ namespace HeavenStudio.Editor.Track
|
|||
|
||||
tempoChange.tempo += newTempo;
|
||||
|
||||
//make sure tempo is positive
|
||||
if (tempoChange.tempo < 1)
|
||||
tempoChange.tempo = 1;
|
||||
|
||||
if (Input.GetMouseButtonDown(0))
|
||||
{
|
||||
Vector3 mousePos = Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition);
|
||||
|
@ -96,6 +100,7 @@ namespace HeavenStudio.Editor.Track
|
|||
private void UpdateTempo()
|
||||
{
|
||||
tempoTXT.text = $"{tempoChange.tempo} BPM";
|
||||
Timeline.instance.FitToSong();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -68,6 +68,7 @@ namespace HeavenStudio.Editor.Track
|
|||
[SerializeField] private RectTransform TimelineSongPosLineRef;
|
||||
[SerializeField] private RectTransform TimelineEventObjRef;
|
||||
[SerializeField] private RectTransform LayersRect;
|
||||
|
||||
public TempoTimeline TempoInfo;
|
||||
public VolumeTimeline VolumeInfo;
|
||||
private RectTransform TimelineSongPosLine;
|
||||
|
@ -83,6 +84,8 @@ namespace HeavenStudio.Editor.Track
|
|||
public Button MusicVolumeBTN;
|
||||
public Slider PlaybackSpeed;
|
||||
|
||||
public Vector3[] LayerCorners = new Vector3[4];
|
||||
|
||||
public static Timeline instance { get; private set; }
|
||||
|
||||
public bool userIsEditingInputField
|
||||
|
@ -256,9 +259,11 @@ namespace HeavenStudio.Editor.Track
|
|||
|
||||
SliderControl();
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Space))
|
||||
#region Keyboard Shortcuts
|
||||
if (!userIsEditingInputField)
|
||||
{
|
||||
if (!Editor.instance.editingInputField)
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Space))
|
||||
{
|
||||
if (Input.GetKey(KeyCode.LeftShift))
|
||||
{
|
||||
|
@ -269,20 +274,44 @@ namespace HeavenStudio.Editor.Track
|
|||
PlayCheck(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.P))
|
||||
{
|
||||
if (!Editor.instance.editingInputField)
|
||||
if (Input.GetKeyDown(KeyCode.P))
|
||||
{
|
||||
AutoPlayToggle();
|
||||
}
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.M))
|
||||
{
|
||||
if (!Editor.instance.editingInputField)
|
||||
if (Input.GetKeyDown(KeyCode.M))
|
||||
{
|
||||
MetronomeToggle();
|
||||
}
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Alpha1))
|
||||
{
|
||||
timelineState.SetState(true, false, false);
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Alpha2))
|
||||
{
|
||||
timelineState.SetState(false, true, false);
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Alpha3))
|
||||
{
|
||||
timelineState.SetState(false, false, true);
|
||||
}
|
||||
|
||||
|
||||
float moveSpeed = 750;
|
||||
if (Input.GetKey(KeyCode.LeftShift)) moveSpeed *= 2;
|
||||
|
||||
if (Input.GetKey(KeyCode.LeftArrow) || Input.GetKey(KeyCode.A))
|
||||
{
|
||||
TimelineContent.transform.localPosition += new Vector3(moveSpeed * Time.deltaTime, 0);
|
||||
}
|
||||
else if (Input.GetKey(KeyCode.RightArrow) || Input.GetKey(KeyCode.D))
|
||||
{
|
||||
TimelineContent.transform.localPosition += new Vector3(-moveSpeed * Time.deltaTime, 0);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
if (Input.GetMouseButton(1) && !Conductor.instance.isPlaying && Editor.MouseInRectTransform(TimelineGridSelect))
|
||||
{
|
||||
|
@ -304,21 +333,6 @@ namespace HeavenStudio.Editor.Track
|
|||
lastBeatPos = TimelineSlider.localPosition.x;
|
||||
}
|
||||
|
||||
float moveSpeed = 750;
|
||||
if (Input.GetKey(KeyCode.LeftShift)) moveSpeed *= 2;
|
||||
|
||||
if (!Editor.instance.editingInputField)
|
||||
{
|
||||
if (Input.GetKey(KeyCode.LeftArrow) || Input.GetKey(KeyCode.A))
|
||||
{
|
||||
TimelineContent.transform.localPosition += new Vector3(moveSpeed * Time.deltaTime, 0);
|
||||
}
|
||||
else if (Input.GetKey(KeyCode.RightArrow) || Input.GetKey(KeyCode.D))
|
||||
{
|
||||
TimelineContent.transform.localPosition += new Vector3(-moveSpeed * Time.deltaTime, 0);
|
||||
}
|
||||
}
|
||||
|
||||
if (Conductor.instance.isPlaying)
|
||||
TimelineContent.transform.localPosition = new Vector3((-Conductor.instance.songPositionInBeats * 100) + 200, TimelineContent.transform.localPosition.y);
|
||||
|
||||
|
@ -326,18 +340,19 @@ namespace HeavenStudio.Editor.Track
|
|||
|
||||
CurrentTempo.text = $" = {Conductor.instance.songBpm}";
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Alpha1) && !userIsEditingInputField)
|
||||
{
|
||||
timelineState.SetState(true, false, false);
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Alpha2) && !userIsEditingInputField)
|
||||
{
|
||||
timelineState.SetState(false, true, false);
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Alpha3) && !userIsEditingInputField)
|
||||
{
|
||||
timelineState.SetState(false, false, true);
|
||||
}
|
||||
LayersRect.GetWorldCorners(LayerCorners);
|
||||
}
|
||||
|
||||
public static float GetScaleModifier()
|
||||
{
|
||||
Camera cam = Editor.instance.EditorCamera;
|
||||
return Mathf.Pow(cam.pixelWidth/1280f, 1f) * Mathf.Pow(cam.pixelHeight/720f, 0f);
|
||||
}
|
||||
|
||||
public Vector2 LayerCornersToDist()
|
||||
{
|
||||
Vector3[] v = LayerCorners;
|
||||
return new Vector2(Mathf.Abs(v[1].x - v[2].x), Mathf.Abs(v[3].y - v[1].y));
|
||||
}
|
||||
|
||||
private void SliderControl()
|
||||
|
|
|
@ -26,7 +26,7 @@ namespace HeavenStudio.Editor.Track
|
|||
[SerializeField] private RectTransform resizeGraphic;
|
||||
[SerializeField] private RectTransform leftDrag;
|
||||
[SerializeField] private RectTransform rightDrag;
|
||||
private GameObject moveTemp;
|
||||
// private GameObject moveTemp;
|
||||
|
||||
[Header("Properties")]
|
||||
public Beatmap.Entity entity;
|
||||
|
@ -61,8 +61,9 @@ namespace HeavenStudio.Editor.Track
|
|||
|
||||
lastMovePos = transform.localPosition;
|
||||
|
||||
moveTemp = new GameObject();
|
||||
moveTemp.transform.SetParent(this.transform.parent);
|
||||
// what the fuck????
|
||||
// moveTemp = new GameObject();
|
||||
// moveTemp.transform.SetParent(this.transform.parent);
|
||||
|
||||
bool visible = rectTransform.IsVisibleFrom(Editor.instance.EditorCamera);
|
||||
for (int i = 0; i < this.transform.childCount; i++)
|
||||
|
@ -105,7 +106,7 @@ namespace HeavenStudio.Editor.Track
|
|||
|
||||
#endregion
|
||||
|
||||
SetColor(GetTrack());
|
||||
SetColor(entity.track);
|
||||
|
||||
if (selected)
|
||||
{
|
||||
|
@ -132,6 +133,20 @@ namespace HeavenStudio.Editor.Track
|
|||
if (Conductor.instance.NotStopped())
|
||||
{
|
||||
Cancel();
|
||||
|
||||
if (moving)
|
||||
moving = false;
|
||||
|
||||
if (selected)
|
||||
{
|
||||
selected = false;
|
||||
selectedImage.gameObject.SetActive(false);
|
||||
for (int i = 0; i < outline.childCount; i++)
|
||||
outline.GetChild(i).GetComponent<Image>().color = new Color32(0, 0, 0, 51);
|
||||
}
|
||||
|
||||
rectTransform.sizeDelta = new Vector2(rectTransform.sizeDelta.x, Timeline.instance.LayerHeight());
|
||||
this.transform.localPosition = new Vector3(this.transform.localPosition.x, -entity.track * Timeline.instance.LayerHeight());
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -157,14 +172,11 @@ namespace HeavenStudio.Editor.Track
|
|||
lastPos_ = transform.localPosition;
|
||||
|
||||
this.transform.position = new Vector3(mousePos.x - startPosX, mousePos.y - startPosY - 0.40f, 0);
|
||||
this.transform.localPosition = new Vector3(Mathf.Clamp(Mathp.Round2Nearest(this.transform.localPosition.x, Timeline.SnapInterval()), 0, Mathf.Infinity), Timeline.instance.SnapToLayer(this.transform.localPosition.y));
|
||||
// moveTemp.transform.position = new Vector3(mousePos.x - startPosX, mousePos.y - startPosY - 0.40f, 0);
|
||||
// moveTemp.transform.localPosition = new Vector3(Mathf.Clamp(Mathp.Round2Nearest(moveTemp.transform.localPosition.x, 0.25f), 0, Mathf.Infinity), Timeline.instance.SnapToLayer(moveTemp.transform.localPosition.y));
|
||||
this.transform.localPosition = new Vector3(Mathf.Max(Mathp.Round2Nearest(this.transform.localPosition.x, Timeline.SnapInterval()), 0), Timeline.instance.SnapToLayer(this.transform.localPosition.y));
|
||||
|
||||
if (lastPos != transform.localPosition)
|
||||
{
|
||||
OnMove();
|
||||
// this.transform.DOLocalMove(new Vector3(Mathf.Clamp(Mathp.Round2Nearest(moveTemp.transform.localPosition.x, 0.25f), 0, Mathf.Infinity), Timeline.instance.SnapToLayer(moveTemp.transform.localPosition.y)), 0.15f).SetEase(Ease.OutExpo);
|
||||
}
|
||||
|
||||
lastPos = transform.localPosition;
|
||||
|
@ -215,6 +227,9 @@ namespace HeavenStudio.Editor.Track
|
|||
{
|
||||
Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto);
|
||||
}
|
||||
|
||||
rectTransform.sizeDelta = new Vector2(rectTransform.sizeDelta.x, Timeline.instance.LayerHeight());
|
||||
this.transform.localPosition = new Vector3(this.transform.localPosition.x, -entity.track * Timeline.instance.LayerHeight());
|
||||
}
|
||||
|
||||
#region ClickEvents
|
||||
|
|
|
@ -27,27 +27,33 @@ namespace HeavenStudio.Editor
|
|||
|
||||
private void Update()
|
||||
{
|
||||
Vector2 anchoredPosition = Input.mousePosition;
|
||||
Vector3 anchoredPosition = Input.mousePosition;
|
||||
Camera camera = Editor.instance.EditorCamera;
|
||||
Vector3 canvasScale = Editor.instance.MainCanvas.transform.localScale;
|
||||
Vector2 scale = new Vector2(canvasScale.x, canvasScale.y);
|
||||
float toolTipScale = camera.pixelWidth / 1280f;
|
||||
|
||||
if (anchoredPosition.x + background.rect.width > canvasRect.rect.width)
|
||||
if (anchoredPosition.x + background.rect.width * toolTipScale > camera.pixelWidth)
|
||||
{
|
||||
anchoredPosition.x = canvasRect.rect.width - background.rect.width;
|
||||
anchoredPosition.x = camera.pixelWidth - background.rect.width * toolTipScale;
|
||||
}
|
||||
if (anchoredPosition.x < 0)
|
||||
if (anchoredPosition.x < -camera.pixelWidth)
|
||||
{
|
||||
anchoredPosition.x = 0;
|
||||
anchoredPosition.x = -camera.pixelWidth;
|
||||
}
|
||||
|
||||
if (anchoredPosition.y + background.rect.height > canvasRect.rect.height)
|
||||
if (anchoredPosition.y + background.rect.height * toolTipScale > camera.pixelHeight)
|
||||
{
|
||||
anchoredPosition.y = canvasRect.rect.height - background.rect.height;
|
||||
anchoredPosition.y = camera.pixelHeight - background.rect.height * toolTipScale;
|
||||
}
|
||||
if (anchoredPosition.y < 0)
|
||||
if (anchoredPosition.y < -camera.pixelHeight)
|
||||
{
|
||||
anchoredPosition.y = 0;
|
||||
anchoredPosition.y = -camera.pixelHeight;
|
||||
}
|
||||
|
||||
rectTransform.anchoredPosition = anchoredPosition;
|
||||
anchoredPosition.z = camera.nearClipPlane;
|
||||
anchoredPosition = camera.ScreenToWorldPoint(anchoredPosition);
|
||||
rectTransform.anchoredPosition = anchoredPosition / scale;
|
||||
}
|
||||
|
||||
public static void OnEnter(string tooltipText, string altTooltipText)
|
||||
|
|
94
Assets/Scripts/Util/UiScrollRectEventBubbling.cs
Normal file
94
Assets/Scripts/Util/UiScrollRectEventBubbling.cs
Normal file
|
@ -0,0 +1,94 @@
|
|||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using static UnityEngine.EventSystems.ExecuteEvents;
|
||||
|
||||
namespace kamgam
|
||||
{
|
||||
/// <summary>
|
||||
/// Bubbles events to the parent. Use this to overcome EventTriggers which stop scroll and drag events from bubbling.
|
||||
///
|
||||
/// If an EventTrigger component is attached and other code is listening for
|
||||
/// onPointer events then these will NOT be triggered while dragging if DisableEventTriggerWhileDragging
|
||||
/// is true.
|
||||
/// </summary>
|
||||
public class UiScrollRectEventBubbling : MonoBehaviour,
|
||||
IBeginDragHandler,
|
||||
IDragHandler,
|
||||
IEndDragHandler,
|
||||
IScrollHandler
|
||||
|
||||
{
|
||||
[Tooltip("Should the scroll and drag events be forwarded (bubble up) to the parent?")]
|
||||
public bool Bubble = true;
|
||||
|
||||
[Tooltip("Stop EventTriggers from executing events while dragging?")]
|
||||
public bool DisableEventTriggerWhileDragging = true;
|
||||
|
||||
protected EventTrigger eventTrigger;
|
||||
public EventTrigger EventTrigger
|
||||
{
|
||||
get
|
||||
{
|
||||
if (eventTrigger == null)
|
||||
{
|
||||
eventTrigger = this.GetComponent<EventTrigger>();
|
||||
}
|
||||
return eventTrigger;
|
||||
}
|
||||
}
|
||||
|
||||
protected bool dragging = false;
|
||||
|
||||
protected void HandleEventPropagation<T>(Transform goTransform, BaseEventData eventData, EventFunction<T> callbackFunction) where T : IEventSystemHandler
|
||||
{
|
||||
if (Bubble && goTransform.parent != null)
|
||||
{
|
||||
ExecuteEvents.ExecuteHierarchy(goTransform.parent.gameObject, eventData, callbackFunction);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnScroll(PointerEventData eventData)
|
||||
{
|
||||
HandleEventPropagation(transform, eventData, ExecuteEvents.scrollHandler);
|
||||
}
|
||||
|
||||
public void OnBeginDrag(PointerEventData eventData)
|
||||
{
|
||||
HandleEventPropagation(transform, eventData, ExecuteEvents.beginDragHandler);
|
||||
|
||||
dragging = true;
|
||||
if (DisableEventTriggerWhileDragging && EventTrigger != null)
|
||||
{
|
||||
EventTrigger.enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnDrag(PointerEventData eventData)
|
||||
{
|
||||
HandleEventPropagation(transform, eventData, ExecuteEvents.dragHandler);
|
||||
}
|
||||
|
||||
public void OnEndDrag(PointerEventData eventData)
|
||||
{
|
||||
HandleEventPropagation(transform, eventData, ExecuteEvents.endDragHandler);
|
||||
|
||||
dragging = false;
|
||||
if (DisableEventTriggerWhileDragging && EventTrigger != null)
|
||||
{
|
||||
EventTrigger.enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// If the object is disabled while being dragged then the EventTrigger would remain disabled.
|
||||
/// </summary>
|
||||
public void OnDisable()
|
||||
{
|
||||
if (DisableEventTriggerWhileDragging && dragging && EventTrigger != null)
|
||||
{
|
||||
dragging = false;
|
||||
EventTrigger.enabled = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Util/UiScrollRectEventBubbling.cs.meta
Normal file
11
Assets/Scripts/Util/UiScrollRectEventBubbling.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: c3ed2b8848b1a2c40819efeb60cbf9ec
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
15
README.md
15
README.md
|
@ -1,9 +1,7 @@
|
|||
## This project is still in development. There are NO public compiled releases (yet).
|
||||
## This project is based on [Rhythm Heaven Mania](https://github.com/RhythmHeavenDevelopment/RhythmHeavenMania) by Starpelly
|
||||
|
||||
# Heaven Studio
|
||||
|
||||
(WIP) Fully playable, open source recreation of every rhythm heaven minigame with a built in level editor.
|
||||
(WIP) A tool to create playable Rhythm Heaven custom remixes, with many customization options.
|
||||
|
||||
<p>
|
||||
<a href="https://discord.gg/2kdZ8kFyEN">
|
||||
|
@ -13,10 +11,13 @@
|
|||
|
||||
[![License: GPL v3](https://img.shields.io/badge/License-GPLv3-blue.svg)](https://www.gnu.org/licenses/gpl-3.0)
|
||||
|
||||
[Progress spreadsheet](https://docs.google.com/spreadsheets/d/1NXxIeL4nsdjChrxAZTPpk20QOKEdQWGbXIhT4TclB6k/edit?usp=sharing)
|
||||
[Progress Spreadsheet](https://docs.google.com/spreadsheets/d/1NXxIeL4nsdjChrxAZTPpk20QOKEdQWGbXIhT4TclB6k/edit?usp=sharing)
|
||||
|
||||
![image](https://user-images.githubusercontent.com/40370440/155040498-07365bd4-a0eb-40ef-839e-2c5dcfc5141f.png)
|
||||
![image](https://user-images.githubusercontent.com/40370440/154824159-07800021-9264-4293-92cf-d3f6e0155f5b.png)
|
||||
[YouTube Channel](https://www.youtube.com/channel/UCAb3R-5qyXWOEj8B4vibhxQ)
|
||||
|
||||
[Bug Report Form](https://docs.google.com/forms/d/e/1FAIpQLSfu0p2ZjrfwwEvpLgJ4Hw-AAN3jh4QNSEk0U7mjDvwiIkoRAw/viewform?usp=pp_url)
|
||||
|
||||
![image](https://i.ibb.co/6sgDQtv/hsscreenshot.png)
|
||||
|
||||
|
||||
## Prebuilt Binaries
|
||||
|
@ -31,7 +32,7 @@ This project is still in development, so there are currently no release builds y
|
|||
Heaven Studio is made in [Unity 2020.3.25f1](https://unity3d.com/unity/whats-new/2020.3.25),
|
||||
and programmed with [Visual Studio Code](https://code.visualstudio.com/).
|
||||
|
||||
Video tutorial (from Rhythm Heaven Mania): https://www.youtube.com/watch?v=vONoZuP7qtg
|
||||
Building tutorial: coming soon
|
||||
|
||||
## Other information
|
||||
Rhythm Heaven is the intellectual property of Nintendo. This program is NOT endorsed nor sponsored in any way by Nintendo. All used properties of Nintendo (such as names, audio, graphics, etc.) in this software are not intended to maliciously infringe trademark rights. All other trademarks and assets are property of their respective owners. This is a community project and this is available for others to use according to the GPL-3.0 license, without charge.
|
||||
|
|
Loading…
Reference in a new issue