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UnityEngine.UI; +using TMPro; + +namespace HeavenStudio.Editor +{ + public class ChartInfoProperties : MonoBehaviour + { + [Header("General References")] + [SerializeField] private GameObject propertyHolder; + + [Header("Editable Properties")] + [SerializeField] private string[] propertyNames; + + [Header("Property Prefabs")] + [SerializeField] private GameObject IntegerP; + [SerializeField] private GameObject FloatP; + [SerializeField] private GameObject BooleanP; + [SerializeField] private GameObject DropdownP; + [SerializeField] private GameObject ColorP; + [SerializeField] private GameObject StringP; + + private void AddParam(string propertyName, object type, string caption, string tooltip = "") + { + GameObject prefab = IntegerP; + GameObject input; + + var objType = type.GetType(); + + if (objType == typeof(EntityTypes.Integer)) + { + prefab = IntegerP; + input = InitPrefab(prefab, tooltip); + var property = input.GetComponent(); + property.SetProperties(propertyName, type, caption); + } + else if (objType == typeof(EntityTypes.Float)) + { + prefab = FloatP; + input = InitPrefab(prefab, tooltip); + var property = input.GetComponent(); + property.SetProperties(propertyName, type, caption); + } + else if (type is bool) + { + prefab = BooleanP; + input = InitPrefab(prefab, tooltip); + var property = input.GetComponent(); + property.SetProperties(propertyName, type, caption); + } + else if (objType.IsEnum) + { + prefab = DropdownP; + input = InitPrefab(prefab, tooltip); + var property = input.GetComponent(); + property.SetProperties(propertyName, type, caption); + } + else if (objType == typeof(Color)) + { + prefab = ColorP; + input = InitPrefab(prefab, tooltip); + var property = input.GetComponent(); + property.SetProperties(propertyName, type, caption); + } + else if (objType == typeof(string)) + { + prefab = StringP; + input = InitPrefab(prefab, tooltip); + var property = input.GetComponent(); + property.SetProperties(propertyName, type, caption); + } + 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