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Assets/Resources/Sprites/Games/KarateMan/Animations/Joe/Joe.controller.meta rename to Assets/Resources/Sprites/Games/KarateMan/anime/item/HitMark.controller.meta index 33e0885f..b72be311 100644 --- a/Assets/Resources/Sprites/Games/KarateMan/Animations/Joe/Joe.controller.meta +++ b/Assets/Resources/Sprites/Games/KarateMan/anime/item/HitMark.controller.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 5b0303faf8690dc46b25cb86c3a521a5 +guid: e4ec861ddbb579445854754649520ef1 NativeFormatImporter: externalObjects: {} mainObjectFileID: 9100000 diff --git a/Assets/Resources/Sprites/Games/KarateMan/Animations/Joe/Idle.anim b/Assets/Resources/Sprites/Games/KarateMan/anime/item/Item00.anim similarity index 65% rename from Assets/Resources/Sprites/Games/KarateMan/Animations/Joe/Idle.anim rename to Assets/Resources/Sprites/Games/KarateMan/anime/item/Item00.anim index 225d5446..d05432f1 100644 --- a/Assets/Resources/Sprites/Games/KarateMan/Animations/Joe/Idle.anim +++ 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a/Assets/Resources/Sprites/UI/Common/Controllers/UIControllerMaterial.mat +++ b/Assets/Resources/Sprites/UI/Common/Controllers/UIControllerMaterial.mat @@ -80,12 +80,12 @@ Material: - _UseUIAlphaClip: 0 - _ZWrite: 1 m_Colors: - - _BodyColor: {r: 0.11764706, g: 0.039215688, b: 0.039215688, a: 1} - - _BtnColor: {r: 0, g: 0.11764706, b: 0.11764706, a: 1} + - _BodyColor: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} + - _BtnColor: {r: 1, g: 1, b: 1, a: 1} - _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - - _LGripColor: {r: 0.039215688, g: 0.7254902, b: 0.9019608, a: 1} - - _RGripColor: {r: 1, g: 0.23529412, b: 0.15686275, a: 1} + - _LGripColor: {r: 1, g: 1, b: 1, a: 1} + - _RGripColor: {r: 1, g: 1, b: 1, a: 1} - _Rect: {r: 0, g: 0, b: 1, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Scenes/Editor.unity b/Assets/Scenes/Editor.unity index e394f5a7..88b92bc7 100644 --- a/Assets/Scenes/Editor.unity +++ b/Assets/Scenes/Editor.unity @@ -23639,7 +23639,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0.5} m_AnchorMax: {x: 1, y: 1} - m_AnchoredPosition: {x: -408.97998, y: -17} + m_AnchoredPosition: {x: -408.98004, y: -17} m_SizeDelta: {x: -817.96, y: -46.29} m_Pivot: {x: 0.5, y: 0.5} --- !u!1 &1118147045 @@ -24808,7 +24808,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0.5} m_AnchorMax: {x: 1, y: 0.5} - m_AnchoredPosition: {x: 0, y: 129.85194} + m_AnchoredPosition: {x: 0, y: 129.9342} m_SizeDelta: {x: 0, y: 0} m_Pivot: {x: 0.5, y: 1} --- !u!114 &1154875944 diff --git a/Assets/Scripts/GameCamera.cs b/Assets/Scripts/GameCamera.cs index dc2f88d8..b6082697 100644 --- a/Assets/Scripts/GameCamera.cs +++ b/Assets/Scripts/GameCamera.cs @@ -19,9 +19,9 @@ namespace HeavenStudio /** default cam position, for quick-resetting **/ - static Vector3 defaultPosition = new Vector3(0, 0, -10); - static Vector3 defaultRotEluer = new Vector3(0, 0, 0); - static Vector3 defaultScale = new Vector3(16, 9, 1); + public static Vector3 defaultPosition = new Vector3(0, 0, -10); + public static Vector3 defaultRotEluer = new Vector3(0, 0, 0); + public static Vector3 defaultScale = new Vector3(16, 9, 1); /** camera's current transformation diff --git a/Assets/Scripts/Games/KarateMan/BarrelDestroyEffect.cs b/Assets/Scripts/Games/KarateMan/BarrelDestroyEffect.cs deleted file mode 100644 index 31521bb6..00000000 --- a/Assets/Scripts/Games/KarateMan/BarrelDestroyEffect.cs +++ /dev/null @@ -1,118 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using DG.Tweening; - -namespace HeavenStudio.Games.Scripts_KarateMan -{ - // Physics in Rhythm Heaven Mania? nah im just fuckin lazy - public class BarrelDestroyEffect : MonoBehaviour - { - public SpriteRenderer SpriteRenderer; - private Rigidbody2D rb2d; - private BoxCollider2D col; - public int spriteIndex; - public int index; - - public bool combo; - - - public GameObject shadow; - - public void Init() - { - SpriteRenderer = this.gameObject.GetComponent(); - SpriteRenderer.sprite = KarateMan.instance.BarrelSprites[spriteIndex]; - - rb2d = this.gameObject.AddComponent(); - rb2d.gravityScale = 11; - rb2d.collisionDetectionMode = CollisionDetectionMode2D.Continuous; - // rb2d.interpolation = RigidbodyInterpolation2D.Interpolate; - - float yRange = 0; - float xRange = Random.Range(500, 800); - - switch (index) - { - case 0: - yRange = Random.Range(400, 1500); - break; - case 1: - yRange = Random.Range(200, 700); - break; - case 2: - yRange = Random.Range(300, 1200); - break; - case 3: - yRange = Random.Range(300, 1200); - break; - case 4: - yRange = Random.Range(300, 1200); - break; - case 5: - yRange = Random.Range(300, 1200); - break; - case 6: - yRange = Random.Range(300, 1200); - break; - case 7: - yRange = Random.Range(500, 1600); - break; - } - if (combo) - { - yRange = Random.Range(800, 1600); - xRange = Random.Range(200, 500); - } - - rb2d.AddForce(Vector3.up * yRange); - rb2d.AddForce(Vector3.right * xRange); - // this.gameObject.AddComponent().rotateSpeed = Random.Range(60, 450); - - col = this.gameObject.AddComponent(); - - PhysicsMaterial2D mat = new PhysicsMaterial2D(); - mat.bounciness = 0; - - col.sharedMaterial = mat; - col.offset = new Vector2(-0.0574677f, -0.07480353f); - col.size = new Vector2(0.5694333f, 1.912059f); - - StartCoroutine(FadeOut()); - - gameObject.name = "barrel_p"; - } - - private void OnCollisionEnter2D(Collision2D collision) - { - if (collision.gameObject.name != "barrel_p") - { - Destroy(rb2d); - Destroy(col); - } - else - { - Physics2D.IgnoreCollision(collision.collider, col); - } - } - - private void Update() - { - if (rb2d != null) - this.transform.eulerAngles = new Vector3(0, 0, rb2d.velocity.magnitude * 4); - - shadow.transform.localPosition = new Vector3(this.transform.localPosition.x, shadow.transform.localPosition.y); - } - - private IEnumerator FadeOut() - { - yield return new WaitForSeconds(Conductor.instance.secPerBeat * 3); - var shadowSprite = shadow.GetComponent(); - var fadeColor = shadowSprite.color; - fadeColor.a = 0; - SpriteRenderer.DOColor(new Color(1, 1, 1, 0), Conductor.instance.secPerBeat * 3).OnComplete(delegate { Destroy(this.gameObject); }); - shadowSprite.DOColor(fadeColor, Conductor.instance.secPerBeat * 3).OnComplete(delegate { Destroy(shadow); }); - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/KarateMan/Bomb.cs b/Assets/Scripts/Games/KarateMan/Bomb.cs deleted file mode 100644 index 2bf3dd40..00000000 --- a/Assets/Scripts/Games/KarateMan/Bomb.cs +++ /dev/null @@ -1,143 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_KarateMan -{ - public class Bomb : PlayerActionObject - { - private Animator anim; - - private float startBeat; - private float hitBeat; - private float missBeat; - - public bool kicked; - private bool missed; - private bool eligible; - - public GameObject Holder; - public GameObject RotHolder; - private Vector3 lastRot; - - public GameObject shadow; - private float shadowY; - - [Header("Curves")] - [SerializeField] private AnimationCurve outCurve; - [SerializeField] private AnimationCurve shadowHitCurve; - - private void Awake() - { - anim = GetComponent(); - - startBeat = Conductor.instance.songPositionInBeats; - eligible = true; - - PlayerActionInit(this.gameObject, startBeat); - } - - public override void OnAce() - { - Hit(); - } - - private void Update() - { - shadow.transform.localPosition = new Vector3(Holder.transform.localPosition.x, shadow.transform.localPosition.y); - if (!kicked) - { - if (!missed) - { - float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(startBeat, 1.25f); - - anim.Play("BombOut", 0, normalizedBeatAnim); - anim.speed = 0; - - float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, 0.75f); - - StateCheckNoList(normalizedBeat); - - RotHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(0, -90, outCurve.Evaluate(normalizedBeatAnim))); - lastRot = RotHolder.transform.eulerAngles; - - shadowY = shadow.transform.localPosition.y; - - if (normalizedBeat > 1.5f) - { - eligible = false; - // explode animation - if (normalizedBeat > 4) - Destroy(this.gameObject); - } - - - if (PlayerInput.PressedUp()) - { - if (state.perfect) - { - Hit(); - } - else - { - Miss(); - } - } - } - else - { - float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(missBeat, 1f); - anim.Play("BombMiss", 0, normalizedBeatAnim); - anim.speed = 0; - RotHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastRot.z, lastRot.z - 180, normalizedBeatAnim)); - - if (normalizedBeatAnim > 2) - { - Destroy(this.gameObject); - } - } - } - else - { - float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(hitBeat, 3f); - anim.Play("BombHit", 0, normalizedBeatAnim); - anim.speed = 0; - - RotHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastRot.z, lastRot.z - 180, normalizedBeatAnim)); - - shadow.transform.localPosition = new Vector3(shadow.transform.localPosition.x, Mathf.Lerp(shadowY, 0.881f, shadowHitCurve.Evaluate(normalizedBeatAnim))); - shadow.transform.localScale = Holder.transform.localScale; - - if (normalizedBeatAnim > 1) - { - Destroy(this.gameObject); - } - } - } - - public void Hit() - { - KarateJoe.instance.HitEffectF(new Vector3(0.9f, 2.0549f)); - - Jukebox.PlayOneShotGame("karateman/bombKick"); - hitBeat = Conductor.instance.songPositionInBeats; - kicked = true; - RotHolder.transform.eulerAngles = lastRot; - - KarateJoe.instance.ResetKick(); - KarateJoe.instance.AnimPlay("Kick"); - } - - public void Miss() - { - missBeat = Conductor.instance.songPositionInBeats; - missed = true; - Jukebox.PlayOneShot("miss"); - - KarateJoe.instance.ResetKick(); - KarateJoe.instance.AnimPlay("Kick"); - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/KarateMan/CookingPotDestroyEffect.cs b/Assets/Scripts/Games/KarateMan/CookingPotDestroyEffect.cs deleted file mode 100644 index 86f1fd3d..00000000 --- a/Assets/Scripts/Games/KarateMan/CookingPotDestroyEffect.cs +++ /dev/null @@ -1,53 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using DG.Tweening; - -namespace HeavenStudio.Games.Scripts_KarateMan -{ - // Physics in Rhythm Heaven Mania? nah im just fuckin lazy - public class CookingPotDestroyEffect : MonoBehaviour - { - public SpriteRenderer SpriteRenderer; - public int spriteIndex; - public int index; - - private float rotationSpeed; - - public GameObject pot; - - private void Awake() - { - SpriteRenderer sr = gameObject.AddComponent(); - sr.sprite = KarateMan.instance.CookingPotSprites[1]; - - Rigidbody2D rb2d = gameObject.AddComponent(); - rb2d.gravityScale = 5; - rb2d.collisionDetectionMode = CollisionDetectionMode2D.Continuous; - - rb2d.AddForce(Vector3.up * Random.Range(875, 925)); - - rotationSpeed = Random.Range(100, 200); - - PhysicsMaterial2D mat = new PhysicsMaterial2D(); - mat.bounciness = 0; - - StartCoroutine(FadeOut()); - - gameObject.name = "cookingpot_lid"; - } - - private void Update() - { - transform.eulerAngles -= new Vector3(0, 0, rotationSpeed * Time.deltaTime); - transform.position = new Vector3(pot.transform.position.x, transform.position.y, transform.position.z); - } - - private IEnumerator FadeOut() - { - yield return new WaitForSeconds(Conductor.instance.secPerBeat * 3); - Destroy(gameObject); - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/KarateMan/KarateJoe.cs b/Assets/Scripts/Games/KarateMan/KarateJoe.cs deleted file mode 100644 index 7ed84d8b..00000000 --- a/Assets/Scripts/Games/KarateMan/KarateJoe.cs +++ /dev/null @@ -1,325 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_KarateMan -{ - public class KarateJoe : MonoBehaviour - { - - [Header("Components")] - public Animator anim; - public GameObject HitEffect; - public GameObject BulbHit; - [SerializeField] private SpriteRenderer head; - [SerializeField] private Sprite[] heads; - [SerializeField] private GameObject missEffect; - [SerializeField] private SpriteRenderer[] shadows; - - [Header("Properties")] - public bool hitBarrel = false; - public Coroutine kickC; - public Coroutine missC; - private float barrelBeat; - public bool inCombo; - public bool hitCombo; - private float comboBeat; - public List currentComboPots = new List(); - private int comboPotIndex; - private int currentComboHitInList; - private int comboIndex; - public float comboNormalizedBeat = 0; - - public static KarateJoe instance { get; set; } - - private void Awake() - { - instance = this; - anim = GetComponent(); - } - - private void Update() - { - if (inCombo) - { - comboNormalizedBeat = Conductor.instance.GetPositionFromBeat(comboBeat, 1); - - if (hitCombo) - { - if (currentComboPots[comboPotIndex] == null) return; - } - else - { - comboNormalizedBeat += 1; - } - - if (comboNormalizedBeat >= 1 && comboIndex < 1) - { - if (hitCombo) - { - currentComboPots[comboPotIndex].Hit(); - HitEffectF(currentComboPots[comboPotIndex].Holder.transform.localPosition); - comboPotIndex++; - Jukebox.PlayOneShotGame("karateman/comboHit1"); - } - else - { - Jukebox.PlayOneShotGame("karateman/swingNoHit"); - } - comboIndex++; - AnimPlay("PunchLeft"); - } - else if (comboNormalizedBeat >= 1.25f && comboIndex < 2) - { - if (hitCombo) - { - currentComboPots[comboPotIndex].Hit(); - HitEffectF(currentComboPots[comboPotIndex].Holder.transform.localPosition); - comboPotIndex++; - Jukebox.PlayOneShotGame("karateman/comboHit1"); - } - else - { - Jukebox.PlayOneShotGame("karateman/swingNoHit_Alt"); - } - comboIndex++; - AnimPlay("PunchRight"); - } - else if (comboNormalizedBeat >= 1.5f && comboIndex < 3) - { - if (hitCombo) - { - currentComboPots[comboPotIndex].Hit(); - HitEffectF(currentComboPots[comboPotIndex].Holder.transform.localPosition); - comboPotIndex++; - Jukebox.PlayOneShotGame("karateman/comboHit2"); - } - comboIndex++; - AnimPlay("ComboCrouch"); - } - else if (comboNormalizedBeat >= 1.75f && comboIndex < 4) - { - if (hitCombo) - { - currentComboPots[comboPotIndex].Hit(); - HitEffectF(currentComboPots[comboPotIndex].Holder.transform.localPosition); - comboPotIndex++; - Jukebox.PlayOneShotGame("karateman/comboHit3"); - } - else - { - Jukebox.PlayOneShotGame("karateman/comboMiss"); - } - comboIndex++; - AnimPlay("ComboKick"); - } - else if (comboNormalizedBeat >= 2f && comboIndex < 5) - { - if (hitCombo) - { - currentComboPots[comboPotIndex].Hit(); - HitEffectF(currentComboPots[comboPotIndex].Holder.transform.localPosition); - comboPotIndex++; - Jukebox.PlayOneShotGame("karateman/comboHit3"); - } - comboIndex++; - AnimPlay("ComboCrouchPunch"); - } - else if (comboNormalizedBeat >= 2.05f) - { - if (hitCombo) - { - if (PlayerInput.AltPressedUp()) - { - // ComboPow(null); - } - } - else - { - // fail anim - AnimPlay("ComboMiss"); - ResetCombo(); - } - - if (comboNormalizedBeat >= 3.5f && comboIndex < 69) - { - ResetCombo(); - AnimPlay("ComboCrouchPunchToIdle"); - comboIndex = 69; - } - } - } - else - { - if (!inCombo) - if (PlayerInput.AltPressed()) - { - Combo(null); - } - } - - if (!hitBarrel) - { - if (PlayerInput.Pressed() && !inCombo) - { - Swing(null); - } - } - - for(int i=0;i < shadows.Length; i++) - { - shadows[i].color = KarateMan.instance.GetShadowColor(); - } - } - - public void Combo(Pot p) - { - if (p == null) - { - comboBeat = Conductor.instance.songPositionInBeats; - hitCombo = false; - } - else - { - comboBeat = p.createBeat; - hitCombo = true; - } - - inCombo = true; - } - - public void ComboPow(Pot p, bool overrideState = false) - { - if (!hitCombo || !inCombo || !hitCombo && !inCombo) return; - - anim.Play("Pow", 0, 0); - - /*if (currentComboPots[comboPotIndex].state.perfect) - { - // BarrelDestroy(currentComboPots[comboPotIndex], true); - HitEffectF(currentComboPots[comboPotIndex].Holder.transform.localPosition); - Destroy(currentComboPots[comboPotIndex].gameObject); - Jukebox.PlayOneShotGame("karateman/comboHit4"); - } - else - { - Jukebox.PlayOneShot("miss"); - currentComboPots[comboPotIndex].Miss(); - }*/ - - if (p != null) - { - if (p.state.perfect || overrideState) - { - p.BarrelDestroy(true); - HitEffectF(p.Holder.transform.localPosition); - Destroy(p.gameObject); - Jukebox.PlayOneShotGame("karateman/comboHit4"); - } - else if (p.state.notPerfect()) - { - p.Miss(); - } - } - - ResetCombo(); - } - - private void ResetCombo() - { - SetHead(0); - hitCombo = false; - inCombo = false; - comboPotIndex = 0; - comboIndex = 0; - currentComboHitInList = 0; - currentComboPots.Clear(); - } - - public IEnumerator PrepareKick() - { - barrelBeat = Conductor.instance.songPositionInBeats; - hitBarrel = true; - yield return new WaitForSeconds(0.17f); - AnimPlay("KickPrepare"); - } - - public void ResetKick() - { - if (kickC != null) - { - StopCoroutine(kickC); - } - hitBarrel = false; - } - - public void Swing(Pot p) - { - SetHead(0); - bool punchLeft = true; - - if (p == null) - { - Jukebox.PlayOneShotGame("karateman/swingNoHit"); - } - else - { - if (p.type == 2 || p.type == 3 || p.type == 4 || p.type == 6 || p.type == 999) - { - punchLeft = false; - } - else - { - punchLeft = true; - } - - if (p.type == 4) - { - if (kickC != null) StopCoroutine(kickC); - kickC = StartCoroutine(PrepareKick()); - } - - if (!p.combo) - HitEffectF(HitEffect.transform.localPosition); - } - - if (punchLeft) - AnimPlay("PunchLeft"); - else - AnimPlay("PunchRight"); - } - - public void HitEffectF(Vector3 pos) - { - GameObject hit = Instantiate(HitEffect); - hit.transform.parent = HitEffect.transform.parent; - hit.transform.localPosition = pos; - hit.SetActive(true); - Destroy(hit, 0.06f); - } - - public void AnimPlay(string name) - { - anim.Play(name, 0, 0); - anim.speed = 1; - } - - public void SetHead(int index) - { - head.sprite = heads[index]; - } - - public IEnumerator Miss() - { - // I couldn't find the sound for this - GameObject miss = Instantiate(missEffect, missEffect.transform.parent); - miss.SetActive(true); - SetHead(2); - yield return new WaitForSeconds(0.08f); - Destroy(miss); - SetHead(0); - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/KarateMan/KarateJoe.cs.meta b/Assets/Scripts/Games/KarateMan/KarateJoe.cs.meta deleted file mode 100644 index 50c1702f..00000000 --- a/Assets/Scripts/Games/KarateMan/KarateJoe.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 2e632abaf6c790c44919824cf6611975 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/KarateMan/KarateMan.cs b/Assets/Scripts/Games/KarateMan/KarateMan.cs index 6184d418..13930f68 100644 --- a/Assets/Scripts/Games/KarateMan/KarateMan.cs +++ b/Assets/Scripts/Games/KarateMan/KarateMan.cs @@ -1,3 +1,4 @@ +using System; using System.Collections; using System.Collections.Generic; using UnityEngine; @@ -7,82 +8,96 @@ using HeavenStudio.Util; namespace HeavenStudio.Games.Loaders { using static Minigames; - public static class RvlKarateLoader + public static class RvlNewKarateLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("karateman", "Karate Man", "70A8D8", false, false, new List() + return new Minigame("karateman", "Karate Man [INDEV REWORK]", "70A8D8", false, false, new List() { - new GameAction("bop", delegate { KarateMan.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true), - new GameAction("hit", delegate + new GameAction("bop", delegate { KarateMan.instance.ToggleBop(eventCaller.currentEntity.toggle); }, 0.5f, true, new List() { - KarateMan.instance.Shoot(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); - }, 2, false, new List() - { - new Param("type", KarateMan.HitType.Pot, "Object", "The object to fire") + new Param("toggle", true, "Bop", "Whether to bop to the beat or not") }), - new GameAction("bulb", delegate { - var e = eventCaller.currentEntity; - var c = KarateMan.instance.LightBulbColors[e.type]; - if(e.type == (int)KarateMan.LightBulbType.Custom) c = e.colorA; - KarateMan.instance.Shoot(e.beat, 1, tint: c); - }, 2, false, new List() - { - new Param("type", KarateMan.LightBulbType.Normal, "Type", "The preset bulb type. Yellow is used for kicks while Blue is used for combos"), - new Param("colorA", new Color(), "Custom Color", "The color to use when the bulb type is set to Custom") - }), - new GameAction("kick", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 4); }, 4.5f), - new GameAction("combo", delegate { KarateMan.instance.Combo(eventCaller.currentEntity.beat); }, 4f), - new GameAction("hitX", delegate - { - var e = eventCaller.currentEntity; - switch ((KarateMan.HitThree)e.type) + new GameAction("hit", delegate { var e = eventCaller.currentEntity; KarateMan.instance.CreateItem(e.beat, e.type); }, 2, false, + new List() { - case KarateMan.HitThree.HitTwo: KarateMan.instance.Hit2(e.beat); break; - case KarateMan.HitThree.HitThreeAlt: KarateMan.instance.Hit3(e.beat, true); break; - case KarateMan.HitThree.HitFour: KarateMan.instance.Hit4(e.beat); break; - default: KarateMan.instance.Hit3(e.beat); break; - } - }, 1f, false, new List() - { - new Param("type", KarateMan.HitThree.HitThree, "Type", "What should be called out") - }), - new GameAction("prepare", delegate { KarateMan.instance.Prepare(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 1f, true), - new GameAction("set background effects", delegate { - var e = eventCaller.currentEntity; - var c = KarateMan.instance.BackgroundColors[e.type]; - if(e.type == (int)KarateMan.BackgroundType.Custom) c = e.colorA; - KarateMan.instance.SetBackgroundColor(e.type, e.type2, c, e.colorB); - KarateMan.instance.SetBackgroundFX((KarateMan.BackgroundFXType)eventCaller.currentEntity.type3); - }, 0.5f, false, new List() + new Param("type", KarateMan.HitType.Pot, "Object", "The object to fire") + }), + new GameAction("bulb", delegate { var e = eventCaller.currentEntity; KarateMan.instance.CreateBulbSpecial(e.beat, e.type, e.colorA); }, 2, false, + new List() + { + new Param("type", KarateMan.LightBulbType.Normal, "Type", "The preset bulb type. Yellow is used for kicks while Blue is used for combos"), + new Param("colorA", new Color(1f,1f,1f), "Custom Color", "The color to use when the bulb type is set to Custom") + }), + new GameAction("kick", delegate { KarateMan.instance.Kick(eventCaller.currentEntity.beat); }, 4f), + new GameAction("combo", delegate { KarateMan.instance.Combo(eventCaller.currentEntity.beat); }, 4f), + new GameAction("hitX", delegate { var e = eventCaller.currentEntity; KarateMan.instance.DoWord(e.beat, e.type); }, 1f, false, + new List() + { + new Param("type", KarateMan.HitThree.HitThree, "Type", "The warning text to show") + }), + new GameAction("prepare", delegate { var e = eventCaller.currentEntity; KarateMan.instance.Prepare(e.beat, e.length);}, 1f, true), + new GameAction("set background effects", delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetBgAndShadowCol(e.beat, e.length, e.type, e.type2, e.colorA, e.colorB, e.type3); }, 0.5f, true, new List() { new Param("type", KarateMan.BackgroundType.Yellow, "Background Type", "The preset background type"), new Param("type2", KarateMan.ShadowType.Tinted, "Shadow Type", "The shadow type. If Tinted doesn't work with your background color try Custom"), new Param("colorA", new Color(), "Custom Background Color", "The background color to use when background type is set to Custom"), - new Param("colorB", new Color(), "Custom Shadow Color", "The shadow color to use when shadow type is set to Custom"), - new Param("type3", KarateMan.BackgroundFXType.None, "FX Type", "The background effect to be displayed") + new Param("colorB", new Color(), "Custom Shadow Color", "The shadow color to use when shadow type is set to Custom. When fading the background colour shadows fade to this color"), + new Param("type3", KarateMan.BackgroundFXType.None, "FX Type", "The background effect to be displayed. Fade uses the entity length to determine colour fading speed") }), - + new GameAction("set background texture", delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetBgTexture(e.type, e.type2, e.colorA, e.colorB); }, 0.5f, false, new List() + { + new Param("type", KarateMan.BackgroundTextureType.Plain, "Texture", "The type of background texture to use"), + new Param("type2", KarateMan.ShadowType.Tinted, "Color Filter Type", "The method used to apply colour to the texture"), + new Param("colorA", new Color(), "Custom Filter Color", "The filter color to use when color filter type is set to Custom"), + new Param("colorB", new Color(), "Fading Filter Color", "When using the Fade background effect, make filter colour fade to this colour"), + }), + new GameAction("special camera", delegate { var e = eventCaller.currentEntity; KarateMan.instance.DoSpecialCamera(e.beat, e.length, e.toggle); }, 8f, true, new List() + { + new Param("toggle", true, "Return Camera", "Camera zooms back in?"), + }), + new GameAction("particle effects", delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetParticleEffect(e.beat, e.type, e.valA, e.valB); }, 0.5f, false, new List() + { + new Param("type", KarateMan.ParticleType.None, "Particle Type", "The type of particle effect to spawn. Using \"None\" will stop all effects"), + new Param("valA", new EntityTypes.Float(0f, 64f, 1f), "Wind Strength", "The strength of the particle wind"), + new Param("valB", new EntityTypes.Float(1f, 16f, 1f), "Particle Intensity", "The intensity of the particle effect") + }), + new GameAction("force facial expression", delegate { KarateMan.instance.SetFaceExpression(eventCaller.currentEntity.type); }, 0.5f, false, new List() + { + new Param("type", KarateMan.KarateManFaces.Normal, "Facial Expression", "The facial expression to force Joe to. Special moves may override this") + }), + // These are still here for backwards-compatibility but are hidden in the editor - new GameAction("pot", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 0); }, 2, hidden: true), - new GameAction("rock", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 2); }, 2, hidden: true), - new GameAction("ball", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 3); }, 2, hidden: true), - new GameAction("tacobell", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 999); }, 2, hidden: true), - new GameAction("hit4", delegate { KarateMan.instance.Hit4(eventCaller.currentEntity.beat); }, hidden: true), - new GameAction("bgfxon", delegate { KarateMan.instance.SetBackgroundFX(KarateMan.BackgroundFXType.Sunburst); }, hidden: true), - new GameAction("bgfxoff", delegate { KarateMan.instance.SetBackgroundFX(KarateMan.BackgroundFXType.None); }, hidden: true), - new GameAction("set background fx", delegate { - KarateMan.instance.SetBackgroundFX((KarateMan.BackgroundFXType)eventCaller.currentEntity.type); - }, 0.5f, false, new List() + new GameAction("pot", delegate { KarateMan.instance.CreateItem(eventCaller.currentEntity.beat, (int) KarateMan.HitType.Pot); }, 2, hidden: true), + new GameAction("rock", delegate { KarateMan.instance.CreateItem(eventCaller.currentEntity.beat, (int) KarateMan.HitType.Rock); }, 2, hidden: true), + new GameAction("ball", delegate { KarateMan.instance.CreateItem(eventCaller.currentEntity.beat, (int) KarateMan.HitType.Ball); }, 2, hidden: true), + new GameAction("tacobell", delegate { KarateMan.instance.CreateItem(eventCaller.currentEntity.beat, (int) KarateMan.HitType.TacoBell); }, 2, hidden: true), + new GameAction("hit4", delegate { KarateMan.instance.DoWord(eventCaller.currentEntity.beat, (int) KarateMan.HitThree.HitFour); }, hidden: true), + new GameAction("bgfxon", delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetBgFx((int) KarateMan.BackgroundFXType.Sunburst, e.beat, e.length); }, hidden: true), + new GameAction("bgfxoff", delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetBgFx((int) KarateMan.BackgroundFXType.None, e.beat, e.length); }, hidden: true), + new GameAction("hit3", delegate { var e = eventCaller.currentEntity; KarateMan.instance.DoWord(e.beat, e.type); }, 1f, false, + new List() + { + new Param("type", KarateMan.HitThree.HitThree, "Type", "The warning text to show") + }, + hidden: true), + new GameAction("set background color", delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetBgAndShadowCol(e.beat, e.length, e.type, e.type2, e.colorA, e.colorB, (int) KarateMan.instance.currentBgEffect); }, 0.5f, false, + new List() + { + new Param("type", KarateMan.BackgroundType.Yellow, "Background Type", "The preset background type"), + new Param("type2", KarateMan.ShadowType.Tinted, "Shadow Type", "The shadow type. If Tinted doesn't work with your background color try Custom"), + new Param("colorA", new Color(), "Custom Background Color", "The background color to use when background type is set to Custom"), + new Param("colorB", new Color(), "Custom Shadow Color", "The shadow color to use when shadow type is set to Custom"), + + }, + hidden: true), + new GameAction("set background fx", delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetBgFx(e.type, e.beat, e.length); }, 0.5f, false, new List() { new Param("type", KarateMan.BackgroundFXType.None, "FX Type", "The background effect to be displayed") - }, - hidden: true - ) - + hidden: true), - });; + }); } } } @@ -90,18 +105,18 @@ namespace HeavenStudio.Games.Loaders namespace HeavenStudio.Games { using Scripts_KarateMan; - public class KarateMan : Minigame { + public static KarateMan instance; public enum HitType { Pot = 0, + Lightbulb = 1, Rock = 2, Ball = 3, CookingPot = 6, Alien = 7, - TacoBell = 999 } @@ -110,7 +125,11 @@ namespace HeavenStudio.Games HitTwo, HitThree, HitThreeAlt, - HitFour + HitFour, + Grr, + Warning, + Combo, + HitOne, } public enum LightBulbType @@ -136,7 +155,17 @@ namespace HeavenStudio.Games { None, Sunburst, - Rings + Rings, + Fade + } + + public enum BackgroundTextureType + { + Plain, + Gradient, + Radial, + Blood, + //ManMan? } public enum ShadowType @@ -145,84 +174,354 @@ namespace HeavenStudio.Games Custom } + public enum CameraAngle + { + Normal, + Special + } + + public enum ParticleType + { + None, + Snow, + Fire, + Rain + } + + public enum KarateManFaces + { + Normal, + Smirk, + Surprise, + Sad, + Lenny, + Happy, + VerySad, + Blush + } + public Color[] LightBulbColors; public Color[] BackgroundColors; public Color[] ShadowColors; - public static Color ShadowBlendColor = new Color(195f / 255f, 48f / 255f, 2f / 255f); + //camera positions (normal, special) + [Header("Camera Positions")] + public Transform[] CameraPosition; + Vector3 cameraPosition; + float startCamSpecial = Single.MinValue; + float wantsReturn = Single.MinValue; + float cameraReturnLength = 2f; + CameraAngle cameraAngle = CameraAngle.Normal; + + //pot trajectory stuff + [Header("References")] + public Transform ItemHolder; + public GameObject Item; + public KarateManJoe Joe; + + [Header("Word")] + public Animator Word; + float wordClearTime = Single.MinValue; const float hitVoiceOffset = 0.042f; - public GameObject Pot, Bomb; - public KarateJoe KarateJoe; + [Header("Backgrounds")] + public SpriteRenderer BGPlane; + public GameObject BGEffect; + int bgType = (int) BackgroundType.Yellow; + Color bgColour; + Color bgColourLast; + public BackgroundFXType currentBgEffect = BackgroundFXType.None; + float bgFadeTime = Single.MinValue; + float bgFadeDuration = 0f; - public List EligibleCombos = new List(); + Animator bgEffectAnimator; + SpriteRenderer bgEffectSpriteRenderer; - public static KarateMan instance { get; set; } + int textureFiltertype = (int) ShadowType.Tinted; + Color filterColour; + Color filterColourNext; + public GameObject BGGradient; + SpriteRenderer bgGradientRenderer; - public Sprite[] ObjectSprites; - public Sprite[] BarrelSprites; - public Sprite[] CookingPotSprites; - public Sprite[] OtherSprites; + [Header("Shadows")] + int currentShadowType = (int) ShadowType.Tinted; + Color customShadowColour = Color.white; + Color fadeShadowColour = Color.white; + Color oldShadowColour; - public List BGSprites; - public SpriteRenderer BGSprite; - public SpriteRenderer BGFXSprite; - - public BackgroundType BGType = BackgroundType.Yellow; - public BackgroundFXType BGFXType = BackgroundFXType.None; - public Color BGColor; - - public ShadowType Shadow = ShadowType.Tinted; - public Color ShadowColor = Color.black; - - private float newBeat; - - public GameEvent bop = new GameEvent(); - public GameEvent prepare = new GameEvent(); - - private float bgBeat; - - public ParticleSystem potHitEffect; - - public GameObject comboRef; - - public GameObject HIT3Ref; - - public Sprite[] Numbers; - - - [System.Serializable] - public class BGSpriteC - { - public List Sprites; - } + [Header("Particles")] + //wind + public WindZone Wind; + //snow + public ParticleSystem SnowEffect; + public GameObject SnowEffectGO; + //fire + public ParticleSystem FireEffect; + public GameObject FireEffectGO; + //rain + public ParticleSystem RainEffect; + public GameObject RainEffectGO; private void Awake() { instance = this; - BGType = 0; - BGColor = BackgroundColors[0]; - Shadow = 0; + KarateManPot.ResetLastCombo(); + cameraPosition = CameraPosition[0].position; } - public override void OnGameSwitch(float beat) + private void Start() { - base.OnGameSwitch(beat); - SetBackgroundColor((int)BGType, (int)Shadow, BGColor, ShadowColor); + GameCamera.additionalPosition = cameraPosition - GameCamera.defaultPosition; + bgEffectAnimator = BGEffect.GetComponent(); + bgEffectSpriteRenderer = BGEffect.GetComponent(); + + bgGradientRenderer = BGGradient.GetComponent(); + + SetBgAndShadowCol(0f, 0f, bgType, (int) currentShadowType, BackgroundColors[bgType], customShadowColour, (int)currentBgEffect); + } + + private void Update() + { + var cond = Conductor.instance; + if (!cond.isPlaying) + SetBgEffectsToLast(cond.songPositionInBeats); + + switch (currentBgEffect) + { + case BackgroundFXType.Sunburst: + bgEffectAnimator.DoNormalizedAnimation("Sunburst", (cond.songPositionInBeats*0.5f) % 1f); + break; + case BackgroundFXType.Rings: + bgEffectAnimator.DoNormalizedAnimation("Rings", (cond.songPositionInBeats*0.5f) % 1f); + break; + default: + bgEffectAnimator.Play("NoPose", -1, 0); + break; + } + if (cond.songPositionInBeats >= wordClearTime) + { + Word.Play("NoPose"); + } + + if (cond.songPositionInBeats >= startCamSpecial && cond.songPositionInBeats <= wantsReturn) + { + float camX = 0f; + float camY = 0f; + float camZ = 0f; + if (cond.songPositionInBeats <= startCamSpecial + cameraReturnLength) + { + float prog = cond.GetPositionFromBeat(startCamSpecial, cameraReturnLength); + camX = EasingFunction.EaseOutCubic(CameraPosition[0].position.x, CameraPosition[1].position.x, prog); + camY = EasingFunction.EaseOutCubic(CameraPosition[0].position.y, CameraPosition[1].position.y, prog); + camZ = EasingFunction.EaseOutCubic(CameraPosition[0].position.z, CameraPosition[1].position.z, prog); + cameraPosition = new Vector3(camX, camY, camZ); + } + else if (cond.songPositionInBeats >= wantsReturn - cameraReturnLength) + { + float prog = cond.GetPositionFromBeat(wantsReturn - cameraReturnLength, cameraReturnLength); + camX = EasingFunction.EaseOutQuad(CameraPosition[1].position.x, CameraPosition[0].position.x, prog); + camY = EasingFunction.EaseOutQuad(CameraPosition[1].position.y, CameraPosition[0].position.y, prog); + camZ = EasingFunction.EaseOutQuad(CameraPosition[1].position.z, CameraPosition[0].position.z, prog); + cameraPosition = new Vector3(camX, camY, camZ); + } + else + { + cameraPosition = CameraPosition[1].position; + } + } + else + { + if (cameraAngle == CameraAngle.Special) + cameraAngle = CameraAngle.Normal; + cameraPosition = CameraPosition[0].position; + } + + float fadeProg = cond.GetPositionFromBeat(bgFadeTime, bgFadeDuration); + if (bgFadeTime != Single.MinValue && fadeProg >= 0) + { + if (fadeProg >= 1f) + { + bgFadeTime = Single.MinValue; + bgFadeDuration = 0f; + BGPlane.color = bgColour; + filterColour = filterColourNext; + UpdateFilterColour(bgColour, filterColour); + oldShadowColour = GetShadowColor(true); + } + else + { + Color col = Color.LerpUnclamped(bgColourLast, bgColour, fadeProg); + BGPlane.color = col; + UpdateFilterColour(col, Color.LerpUnclamped(filterColour, filterColourNext, fadeProg)); + } + } + + GameCamera.additionalPosition = cameraPosition - GameCamera.defaultPosition; + BGEffect.transform.position = new Vector3(GameCamera.instance.transform.position.x, GameCamera.instance.transform.position.y, 0); + } + + public void DoSpecialCamera(float beat, float length, bool returns) + { + if (cameraAngle == CameraAngle.Normal) + { + startCamSpecial = beat; + cameraAngle = CameraAngle.Special; + } + wantsReturn = returns ? beat + length : Single.MaxValue; + cameraReturnLength = Mathf.Min(2f, length*0.5f); + } + + public void DoWord(float beat, int type, bool doSound = true) + { + String word = "NoPose"; + float clear = 0f; + switch (type) + { + case (int) HitThree.HitTwo: + word = "Word02"; + clear = beat + 4f; + if (doSound) + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("karateman/hit", beat + 0.5f, offset: hitVoiceOffset), + new MultiSound.Sound("karateman/two", beat + 1f), + }, forcePlay: true); + break; + case (int) HitThree.HitThree: + word = "Word03"; + clear = beat + 4f; + if (doSound) + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("karateman/hit", beat + 0.5f, offset: hitVoiceOffset), + new MultiSound.Sound("karateman/three", beat + 1f), + }, forcePlay: true); + break; + case (int) HitThree.HitThreeAlt: + word = "Word03"; + clear = beat + 4f; + if (doSound) + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("karateman/hitAlt", beat + 0.5f, offset: hitVoiceOffset), + new MultiSound.Sound("karateman/threeAlt", beat + 1f), + }, forcePlay: true); + break; + case (int) HitThree.HitFour: + word = "Word04"; + clear = beat + 4f; + if (doSound) + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("karateman/hit", beat + 0.5f, offset: hitVoiceOffset), + new MultiSound.Sound("karateman/four", beat + 1f), + }, forcePlay: true); + break; + case (int) HitThree.Grr: + word = "Word01"; + clear = beat + 1f; + break; + case (int) HitThree.Warning: + word = "Word05"; + clear = beat + 1f; + break; + case (int) HitThree.Combo: + word = "Word00"; + clear = beat + 3f; + break; + case (int) HitThree.HitOne: //really? + word = "Word06"; + clear = beat + 4f; + if (doSound) + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("karateman/hit", beat + 0.5f, offset: hitVoiceOffset), + new MultiSound.Sound("karateman/one", beat + 1f), + }, forcePlay: true); + break; + } + if (Conductor.instance.songPositionInBeats <= clear && Conductor.instance.songPositionInBeats >= beat) + { + Word.Play(word); + wordClearTime = clear; + } + } + + public void CreateItem(float beat, int type) + { + + string outSound; + if (Starpelly.Mathp.GetDecimalFromFloat(beat + 0.5f) == 0f) + outSound = "karateman/offbeatObjectOut"; + else + outSound = "karateman/objectOut"; + + switch (type) + { + case (int) HitType.Pot: + CreateItemInstance(beat, "Item00"); + break; + case (int) HitType.Lightbulb: + if (Starpelly.Mathp.GetDecimalFromFloat(beat + 0.5f) == 0f) + outSound = "karateman/offbeatLightbulbOut"; + else + outSound = "karateman/lightbulbOut"; + var mobj = CreateItemInstance(beat, "Item01", KarateManPot.ItemType.Bulb); + mobj.GetComponent().SetBulbColor(LightBulbColors[0]); + break; + case (int) HitType.Rock: + CreateItemInstance(beat, "Item02", KarateManPot.ItemType.Rock); + break; + case (int) HitType.Ball: + CreateItemInstance(beat, "Item03", KarateManPot.ItemType.Ball); + break; + case (int) HitType.CookingPot: + CreateItemInstance(beat, "Item06", KarateManPot.ItemType.Cooking); + break; + case (int) HitType.Alien: + CreateItemInstance(beat, "Item07", KarateManPot.ItemType.Alien); + break; + case (int) HitType.TacoBell: + CreateItemInstance(beat, "Item99", KarateManPot.ItemType.TacoBell); + break; + default: + CreateItemInstance(beat, "Item00"); + break; + } + Jukebox.PlayOneShotGame(outSound, forcePlay: true); + } + + public void CreateBulbSpecial(float beat, int type, Color c) + { + string outSound; + if (Starpelly.Mathp.GetDecimalFromFloat(beat + 0.5f) == 0f) + outSound = "karateman/offbeatLightbulbOut"; + else + outSound = "karateman/lightbulbOut"; + var mobj = CreateItemInstance(beat, "Item01", KarateManPot.ItemType.Bulb); + + if (type == (int) LightBulbType.Custom) + mobj.GetComponent().SetBulbColor(c); + else + mobj.GetComponent().SetBulbColor(LightBulbColors[type]); + Jukebox.PlayOneShotGame(outSound, forcePlay: true); } public void Combo(float beat) { - comboRef.GetComponent().enabled = true; - comboRef.GetComponent().Play("comboRef"); - Jukebox.PlayOneShotGame("karateman/barrelOutCombos"); + Jukebox.PlayOneShotGame("karateman/barrelOutCombos", forcePlay: true); - Shoot(beat, 0, true, "PotCombo1", 0, new Vector2(-0.94f, -2.904f)); - Shoot(beat + 0.25f, 0, true, "PotCombo2", 1, new Vector2(-0.94f, -2.904f)); - Shoot(beat + 0.5f, 0, true, "PotCombo3", 2, new Vector2(-0.776f, -3.162f)); - Shoot(beat + 0.75f, 0, true, "PotCombo4", 3, new Vector2(1.453f, -3.162f)); - Shoot(beat + 1f, 0, true, "PotCombo5", 4, new Vector2(0.124f, -3.123f)); - Shoot(beat + 1.5f, 4, true, "PotCombo6", 5, new Vector2(-1.333f, -2.995f)); + int comboId = KarateManPot.GetNewCombo(); + + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(beat, delegate { CreateItemInstance(beat, "Item00", KarateManPot.ItemType.ComboPot1, comboId); }), + new BeatAction.Action(beat + 0.25f, delegate { CreateItemInstance(beat + 0.25f, "Item00", KarateManPot.ItemType.ComboPot2, comboId); }), + new BeatAction.Action(beat + 0.5f, delegate { CreateItemInstance(beat + 0.5f, "Item00", KarateManPot.ItemType.ComboPot3, comboId); }), + new BeatAction.Action(beat + 0.75f, delegate { CreateItemInstance(beat + 0.75f, "Item00", KarateManPot.ItemType.ComboPot4, comboId); }), + new BeatAction.Action(beat + 1f, delegate { CreateItemInstance(beat + 1f, "Item00", KarateManPot.ItemType.ComboPot5, comboId); }), + new BeatAction.Action(beat + 1.5f, delegate { CreateItemInstance(beat + 1.5f, "Item05", KarateManPot.ItemType.ComboBarrel, comboId); }), + }); MultiSound.Play(new MultiSound.Sound[] { @@ -232,267 +531,220 @@ namespace HeavenStudio.Games new MultiSound.Sound("karateman/punchy4", beat + 1.75f), new MultiSound.Sound("karateman/ko", beat + 2f), new MultiSound.Sound("karateman/pow", beat + 2.5f) - }); + }, forcePlay: true); } - public void Shoot(float beat, int type, bool combo = false, string throwAnim = "", int comboIndex = 0, Vector2 endShadowPos = new Vector2(), UnityEngine.Color tint = default) + public void Kick(float beat) { - GameObject pot = Instantiate(Pot); - pot.transform.parent = Pot.transform.parent; + Jukebox.PlayOneShotGame("karateman/barrelOutKicks", forcePlay: true); - if (KarateJoe.instance.anim.IsAnimationNotPlaying()) - KarateJoe.instance.SetHead(0); + CreateItemInstance(beat, "Item05", KarateManPot.ItemType.KickBarrel); - Pot p = pot.GetComponent(); - - pot.SetActive(true); - p.startBeat = beat; - p.createBeat = beat; - p.isThrown = true; - p.type = type; - - if(type <= ObjectSprites.Length) - p.Sprite.GetComponent().sprite = ObjectSprites[type]; - - if (combo) + MultiSound.Play(new MultiSound.Sound[] { - p.comboIndex = comboIndex; - p.throwAnim = throwAnim; - p.combo = true; - KarateJoe.currentComboPots.Add(p); - p.endShadowThrowPos = endShadowPos; + new MultiSound.Sound("karateman/punchKick1", beat + 1f), + new MultiSound.Sound("karateman/punchKick2", beat + 1.5f), + new MultiSound.Sound("karateman/punchKick3", beat + 1.75f), + new MultiSound.Sound("karateman/punchKick4", beat + 2.5f), + }, forcePlay: true); + } + + public GameObject CreateItemInstance(float beat, string awakeAnim, KarateManPot.ItemType type = KarateManPot.ItemType.Pot, int comboId = -1) + { + GameObject mobj = GameObject.Instantiate(Item, ItemHolder); + KarateManPot mobjDat = mobj.GetComponent(); + mobjDat.type = type; + mobjDat.startBeat = beat; + mobjDat.awakeAnim = awakeAnim; + mobjDat.comboId = comboId; + + mobj.SetActive(true); + + return mobj; + } + + void SetBgEffectsToLast(float beat) + { + var bgfx = GameManager.instance.Beatmap.entities.FindAll(en => en.datamodel == "karateman/set background effects"); + for (int i = 0; i < bgfx.Count; i++) + { + var e = bgfx[i]; + if (e.beat > beat) + break; + SetBgAndShadowCol(e.beat, e.length, e.type, e.type2, e.colorA, e.colorB, e.type3); } + var bgtex = GameManager.instance.Beatmap.entities.FindAll(en => en.datamodel == "karateman/set background texture"); + for (int i = 0; i < bgtex.Count; i++) + { + var e = bgtex[i]; + if (e.beat > beat) + break; + SetBgTexture(e.type, e.type2, e.colorA, e.colorB); + } + // has issues when creating a new hitx entity so this is deactivated for now + // var hitx = GameManager.instance.Beatmap.entities.FindAll(en => en.datamodel == "karateman/hitX"); + // for (int i = 0; i < hitx.Count; i++) + // { + // var e = hitx[i]; + // if (e.beat > beat) + // break; + // Debug.Log("hitx"); + // DoWord(e.beat, e.type, false); + // } + + } + + public void SetBgAndShadowCol(float beat, float length, int bgType, int shadowType, Color a, Color b, int fx) + { + SetBgFx(fx, beat, length); + UpdateShadowColour(shadowType, b); + + this.bgType = bgType; + if (this.bgType == (int) BackgroundType.Custom) + bgColour = a; + else + bgColour = BackgroundColors[this.bgType]; + BGPlane.color = bgColour; + + //😢 + if (fx != (int) BackgroundFXType.Fade) + oldShadowColour = GetShadowColor(true); + + if (textureFiltertype == (int) ShadowType.Tinted) + filterColour = Color.LerpUnclamped(bgColour, ShadowBlendColor, 0.45f); + } + + public void SetBgFx(int fx, float beat, float length) + { + switch (fx) + { + case (int) BackgroundFXType.Fade: + bgColourLast = bgColour; + bgFadeTime = beat; + bgFadeDuration = length; + break; + default: + currentBgEffect = (BackgroundFXType) fx; + break; + } + } + + public void SetBgTexture(int type, int filterType, Color filterColor, Color nextColor) + { + textureFiltertype = filterType; + if (textureFiltertype == (int) ShadowType.Tinted) + filterColour = Color.LerpUnclamped(bgColour, filterColor, 0.45f); else { - p.throwAnim = "PotThrow"; - - string outSnd = ""; - switch (type) - { - case 0: - if (Starpelly.Mathp.GetDecimalFromFloat(beat) == 0f) - outSnd = "karateman/objectOut"; - else - outSnd = "karateman/offbeatObjectOut"; - p.hitSnd = "karateman/potHit"; - break; - case 1: - outSnd = "karateman/lightbulbOut"; - p.hitSnd = "karateman/lightbulbHit"; - if (tint != default && tint != Color.black) { - p.BulbLightSprite.SetActive(true); - p.BulbLightSprite.GetComponent().color = tint; - } - break; - case 2: - if (Starpelly.Mathp.GetDecimalFromFloat(beat) == 0f) - outSnd = "karateman/objectOut"; - else - outSnd = "karateman/offbeatObjectOut"; - p.hitSnd = "karateman/rockHit"; - break; - case 3: - if (Starpelly.Mathp.GetDecimalFromFloat(beat) == 0f) - outSnd = "karateman/objectOut"; - else - outSnd = "karateman/offbeatObjectOut"; - p.hitSnd = "karateman/soccerHit"; - break; - case 4: - p.kick = true; - outSnd = "karateman/barrelOutKicks"; - p.hitSnd = "karateman/barrelBreak"; - - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("karateman/punchKick1", beat + 1f), - new MultiSound.Sound("karateman/punchKick2", beat + 1.5f), - new MultiSound.Sound("karateman/punchKick3", beat + 1.75f), - new MultiSound.Sound("karateman/punchKick4", beat + 2.25f) - }); - break; - case 6: - if (Starpelly.Mathp.GetDecimalFromFloat(beat) == 0f) - outSnd = "karateman/objectOut"; - else - outSnd = "karateman/offbeatObjectOut"; - p.hitSnd = "karateman/cookingPot"; - break; - case 7: - if (Starpelly.Mathp.GetDecimalFromFloat(beat) == 0f) - outSnd = "karateman/objectOut"; - else - outSnd = "karateman/offbeatObjectOut"; - p.hitSnd = "karateman/alienHit"; - break; - case 999: - p.Sprite.GetComponent().sprite = OtherSprites[0]; - if (Starpelly.Mathp.GetDecimalFromFloat(beat) == 0f) - outSnd = "karateman/objectOut"; - else - outSnd = "karateman/offbeatObjectOut"; - p.hitSnd = "karateman/tacobell"; - break; - } - - p.endShadowThrowPos = new Vector2(-1.036f, -2.822f); - - Jukebox.PlayOneShotGame(outSnd); + filterColour = filterColor; + filterColourNext = nextColor; } - p.Init(); + switch (type) + { + case (int) BackgroundTextureType.Gradient: + BGGradient.SetActive(true); + break; + default: + BGGradient.SetActive(false); + break; + } + UpdateFilterColour(bgColour, filterColour); } - List cuedVoices = new List(); // "Hit" voices cued in advance are stored here so they aren't called multiple times in Update(). - private void Update() + void UpdateFilterColour(Color bgColor, Color filterColor) { - if (Conductor.instance.ReportBeat(ref newBeat)) - { - if (BGFXSprite.enabled) - { - var type = (int)BGFXType - 1; - if (bgBeat % 2 == 0) - { - BGFXSprite.sprite = BGSprites[type].Sprites[0]; - } - else - { - BGFXSprite.sprite = BGSprites[type].Sprites[1]; - } - bgBeat++; - } - } - - if (Conductor.instance.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1)) - { - if (Conductor.instance.songPositionInBeats >= bop.startBeat && Conductor.instance.songPositionInBeats < bop.startBeat + bop.length) - { - if (KarateJoe.anim.IsAnimationNotPlaying()) - KarateJoe.anim.Play("Bop", 0, 0); - } - } - - if (prepare.length > 0) - { - if (Conductor.instance.songPositionInBeats >= prepare.startBeat && Conductor.instance.songPositionInBeats < prepare.startBeat + prepare.length) - { - if (KarateJoe.anim.IsAnimationNotPlaying()) - KarateJoe.AnimPlay("Prepare"); - } - else - { - KarateJoe.AnimPlay("Idle"); - prepare.length = 0; - } - } - - if (!Conductor.instance.isPlaying) - return; - - // Call "hit" voice slightly early to account for sound offset. - var hitVoiceEvents = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel == "karateman/hit3" || c.datamodel == "karateman/hit4"); - for (int i = 0; i < hitVoiceEvents.Count; i++) - { - var hitEvent = hitVoiceEvents[i]; - var timeToEvent = hitEvent.beat - Conductor.instance.songPositionInBeats; - if (timeToEvent <= 1f && timeToEvent > 0f && !cuedVoices.Contains(hitEvent)) - { - cuedVoices.Add(hitEvent); - var sound = "karateman/hit"; - if (hitEvent.type == (int)KarateMan.HitThree.HitThreeAlt) sound += "Alt"; - MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound(sound, hitEvent.beat - hitVoiceOffset * Conductor.instance.songBpm / 60f) }); - } - } - } - - public void SetBackgroundFX(BackgroundFXType type) - { - BGFXType = type; - - if (BGFXType == BackgroundFXType.None) - { - BGFXSprite.enabled = false; - } + Color col; + if (textureFiltertype == (int) ShadowType.Tinted) + col = Color.LerpUnclamped(bgColor, ShadowBlendColor, 0.45f); else + col = filterColor; + + bgGradientRenderer.color = col; + } + + public static Color ShadowBlendColor = new Color(195 / 255f, 48 / 255f, 2 / 255f); + public Color GetShadowColor(bool next = false) + { + Color lastCol, nextCol; + lastCol = oldShadowColour; + + if(currentShadowType == (int) ShadowType.Custom) + nextCol = customShadowColour; + else if(bgType < (int) BackgroundType.Custom) + nextCol = ShadowColors[bgType]; + else + nextCol = Color.LerpUnclamped(bgColour, ShadowBlendColor, 0.45f); + + float fadeProg = Conductor.instance.GetPositionFromBeat(bgFadeTime, bgFadeDuration); + if (fadeProg <= 1f && fadeProg >= 0) { - BGFXSprite.enabled = true; - BGFXSprite.sprite = BGSprites[(int)type - 1].Sprites[0]; + return Color.LerpUnclamped(lastCol, nextCol, fadeProg); } + return next ? nextCol : lastCol; } - public void SetBackgroundColor(int type, int shadowType, Color backgroundColor, Color shadowColor) + public void UpdateShadowColour(int type, Color colour) { - BGType = (BackgroundType)type; - BGColor = backgroundColor; - BGSprite.color = backgroundColor; - Shadow = (ShadowType)shadowType; - ShadowColor = shadowColor; + + if(currentShadowType == (int) ShadowType.Custom) + oldShadowColour = customShadowColour; + else if(bgType < (int) BackgroundType.Custom) + oldShadowColour = ShadowColors[bgType]; + else + oldShadowColour = Color.LerpUnclamped(bgColour, ShadowBlendColor, 0.45f); + + currentShadowType = type; + customShadowColour = colour; } - public void Bop(float beat, float length) + public void SetParticleEffect(float beat, int type, float windStrength, float particleStrength) { - bop.length = length; - bop.startBeat = beat; - } - - public void Hit2(float beat) - { - MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("karateman/two", beat + 0.5f) }); - } - - public void Hit3(float beat, bool alt = false) - { - var sound = "karateman/three"; - if (alt) sound += "Alt"; - MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound(sound, beat + 0.5f) }); - GameObject hit3 = Instantiate(HIT3Ref, this.transform); - hit3.transform.GetChild(0).GetChild(1).GetComponent().sprite = Numbers[2]; - BeatAction.New(hit3, new List() - { - new BeatAction.Action(beat + 0.5f, delegate { hit3.transform.GetChild(0).gameObject.SetActive(true); }), - new BeatAction.Action(beat + 4.5f, delegate { Destroy(hit3); }) - }); - } - - public void Hit4(float beat) - { - MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("karateman/four", beat + 0.5f) }); - GameObject hit4 = Instantiate(HIT3Ref, this.transform); - hit4.transform.GetChild(0).GetChild(1).GetComponent().sprite = Numbers[3]; - BeatAction.New(hit4, new List() + ParticleSystem.EmissionModule emm; + switch (type) { - new BeatAction.Action(beat + 0.5f, delegate { hit4.transform.GetChild(0).gameObject.SetActive(true); }), - new BeatAction.Action(beat + 4.5f, delegate { Destroy(hit4); }) - }); + case (int) ParticleType.Snow: + SnowEffectGO.SetActive(true); + SnowEffect.Play(); + emm = SnowEffect.emission; + emm.rateOverTime = particleStrength * 6f; + break; + case (int) ParticleType.Fire: + FireEffectGO.SetActive(true); + FireEffect.Play(); + emm = FireEffect.emission; + emm.rateOverTime = particleStrength * 6f; + break; + case (int) ParticleType.Rain: + RainEffectGO.SetActive(true); + RainEffect.Play(); + emm = RainEffect.emission; + emm.rateOverTime = particleStrength * 32f; + break; + default: + SnowEffect.Stop(); + FireEffect.Stop(); + RainEffect.Stop(); + break; + } + Wind.windMain = windStrength; + } + + public void ToggleBop(bool toggle) + { + if (toggle) + Joe.bop.length = Single.MaxValue; + else + Joe.bop.length = 0; } public void Prepare(float beat, float length) { - prepare.startBeat = beat; - prepare.length = length; + Joe.Prepare(beat, length); } - public void CreateBomb(Transform parent, Vector2 scale, ref GameObject shadow) + public void SetFaceExpression(int face) { - GameObject bomb = Instantiate(Bomb, parent); - bomb.SetActive(true); - bomb.transform.localScale = scale; - shadow.transform.parent = bomb.transform; - shadow.transform.SetAsLastSibling(); - bomb.GetComponent().shadow = shadow; - } - - public Color GetShadowColor() - { - if(Shadow == ShadowType.Custom) - { - return ShadowColor; - } - else if(BGType < BackgroundType.Custom) - { - return ShadowColors[(int)BGType]; - } - - return Color.LerpUnclamped(BGColor, ShadowBlendColor, 0.45f); + Joe.SetFaceExpression(face); } } } \ No newline at end of file diff --git a/Assets/Scripts/Games/KarateMan/KarateMan.cs.meta b/Assets/Scripts/Games/KarateMan/KarateMan.cs.meta index 83c4a9a1..ae08e388 100644 --- a/Assets/Scripts/Games/KarateMan/KarateMan.cs.meta +++ b/Assets/Scripts/Games/KarateMan/KarateMan.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: f7c69b76f8c0a85489aa15813dfef687 +guid: af41fb607b88d8644b683298f8fcaf54 MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/Scripts/Games/KarateMan/KarateManHitMark.cs b/Assets/Scripts/Games/KarateMan/KarateManHitMark.cs new file mode 100644 index 00000000..250164d5 --- /dev/null +++ b/Assets/Scripts/Games/KarateMan/KarateManHitMark.cs @@ -0,0 +1,12 @@ +using UnityEngine; + +namespace HeavenStudio.Games.Scripts_KarateMan +{ + public class KarateManHitMark : MonoBehaviour + { + void KillHitMark() + { + Destroy(gameObject); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/KarateMan/BarrelDestroyEffect.cs.meta b/Assets/Scripts/Games/KarateMan/KarateManHitMark.cs.meta similarity index 83% rename from Assets/Scripts/Games/KarateMan/BarrelDestroyEffect.cs.meta rename to Assets/Scripts/Games/KarateMan/KarateManHitMark.cs.meta index 8f6bc1a9..99bfd401 100644 --- a/Assets/Scripts/Games/KarateMan/BarrelDestroyEffect.cs.meta +++ b/Assets/Scripts/Games/KarateMan/KarateManHitMark.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: e9d184371fba53f4bad123485376f507 +guid: d73c427be556896499214ab4666ff3b3 MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/Scripts/Games/KarateMan/KarateManJoe.cs b/Assets/Scripts/Games/KarateMan/KarateManJoe.cs new file mode 100644 index 00000000..d6637fa8 --- /dev/null +++ b/Assets/Scripts/Games/KarateMan/KarateManJoe.cs @@ -0,0 +1,319 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +using HeavenStudio; +using HeavenStudio.Util; + +namespace HeavenStudio.Games.Scripts_KarateMan +{ + public class KarateManJoe : MonoBehaviour + { + public Animator anim; + public Animator FaceAnim; + public GameEvent bop = new GameEvent(); + public SpriteRenderer[] Shadows; + + float lastPunchTime = Single.MinValue; + float lastComboMissTime = Single.MinValue; + float lastUpperCutTime = Single.MinValue; + public bool inCombo = false; + public bool lockedInCombo = false; + public bool comboWaiting = false; + int inComboId = -1; + int shouldComboId = -1; + public void SetComboId(int id) { inComboId = id; } + public void SetShouldComboId(int id) { shouldComboId = id; } + public int GetComboId() { return inComboId; } + public int GetShouldComboId() { return shouldComboId; } + + public bool wantKick = false; + public bool inKick = false; + float lastChargeTime = Single.MinValue; + float unPrepareTime = Single.MinValue; + bool canEmote = false; + public int wantFace = 0; + + bool inSpecial { get { return inCombo || lockedInCombo || Conductor.instance.GetPositionFromBeat(lastChargeTime, 2.75f) <= 0.25f; } } + + private void Awake() + { + + } + + private void Update() + { + var cond = Conductor.instance; + + if (unPrepareTime != Single.MinValue && cond.songPositionInBeats >= unPrepareTime) + { + unPrepareTime = Single.MinValue; + anim.speed = 1f; + anim.Play("Beat", -1, 0); + } + + if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1, false) && cond.songPositionInBeats > bop.startBeat && cond.songPositionInBeats >= unPrepareTime && !inCombo) + { + anim.speed = 1f; + anim.Play("Beat", -1, 0); + lastChargeTime = Single.MinValue; + } + + if (inCombo && shouldComboId == -2) + { + float missProg = cond.GetPositionFromBeat(lastComboMissTime, 3f); + if (missProg >= 0f && missProg < 1f) + { + anim.DoScaledAnimation("LowKickMiss", lastComboMissTime, 3f); + bop.startBeat = lastComboMissTime + 3f; + } + else if (missProg >= 1f) + { + anim.speed = 1f; + bop.startBeat = lastComboMissTime + 3f; + lastComboMissTime = Single.MinValue; + inCombo = false; + inComboId = -1; + shouldComboId = -1; + } + } + + if (inKick) + { + float chargeProg = cond.GetPositionFromBeat(lastChargeTime, 2.75f); + if (chargeProg >= 0f && chargeProg < 1f) + { + anim.DoScaledAnimation("ManCharge", lastChargeTime, 2.75f); + bop.startBeat = lastChargeTime + 1.75f; + } + else if (chargeProg >= 1f) + { + anim.speed = 1f; + bop.startBeat = lastChargeTime + 1.75f; + lastChargeTime = Single.MinValue; + inKick = false; + } + } + + if (PlayerInput.Pressed(true) && !inSpecial) + { + if (!KarateMan.instance.IsExpectingInputNow()) + { + Punch(1); + Jukebox.PlayOneShotGame("karateman/swingNoHit", forcePlay: true); + } + } + else if (PlayerInput.AltPressed() && !inSpecial) + { + if (!KarateMan.instance.IsExpectingInputNow()) + { + //start a forced-fail combo sequence + ForceFailCombo(cond.songPositionInBeats); + } + } + else if (PlayerInput.AltPressedUp()) + { + if (!KarateMan.instance.IsExpectingInputNow()) + { + if (inComboId != -1 && !lockedInCombo) + { + inComboId = -1; + } + } + } + + if ((!GameManager.instance.autoplay) && (PlayerInput.PressedUp(true) && !PlayerInput.Pressing(true))) + { + if (wantKick) + { + //stopped holding, don't charge + wantKick = false; + } + else if (inKick && cond.GetPositionFromBeat(lastChargeTime, 2.75f) <= 0.5f && !KarateMan.instance.IsExpectingInputNow()) + { + Kick(cond.songPositionInBeats); + Jukebox.PlayOneShotGame("karateman/swingKick", forcePlay: true); + } + } + + UpdateShadowColour(); + + if (canEmote && wantFace >= 0) + { + SetFaceExpressionForced(wantFace); + if (wantFace == (int) KarateMan.KarateManFaces.Surprise) wantFace = -1; + } + } + + public bool Punch(int forceHand = 0) + { + if (GameManager.instance.currentGame != "karateman") return false; + var cond = Conductor.instance; + bool straight = false; + + anim.speed = 1f; + unPrepareTime = Single.MinValue; + lastChargeTime = Single.MinValue; + inKick = false; + + switch (forceHand) + { + case 0: + if (cond.songPositionInBeats - lastPunchTime < 0.25f + (Minigame.LateTime() - 1f)) + { + lastPunchTime = Single.MinValue; + anim.DoScaledAnimationAsync("Straight", 0.5f); + straight = true; + } + else + { + lastPunchTime = cond.songPositionInBeats; + anim.DoScaledAnimationAsync("Jab", 0.5f); + } + break; + case 1: + anim.DoScaledAnimationAsync("Jab", 0.5f); + break; + case 2: + anim.DoScaledAnimationAsync("Straight", 0.5f); + straight = true; + break; + } + bop.startBeat = cond.songPositionInBeats + 0.5f; + return straight; //returns what hand was used to punch the object + } + + public void ComboSequence(int seq) + { + if (GameManager.instance.currentGame != "karateman") return; + var cond = Conductor.instance; + bop.startBeat = cond.songPositionInBeats + 1f; + unPrepareTime = Single.MinValue; + switch (seq) + { + case 0: + anim.Play("LowJab", -1, 0); + break; + case 1: + anim.Play("LowKick", -1, 0); + break; + case 2: + anim.DoScaledAnimationAsync("BackHand", 0.5f); + comboWaiting = true; + break; + case 3: + anim.DoScaledAnimationAsync("UpperCut", 0.5f); + lockedInCombo = false; + comboWaiting = false; + break; + case 4: + anim.Play("ToReady", -1, 0); + bop.startBeat = cond.songPositionInBeats + 0.5f; + lockedInCombo = false; + comboWaiting = false; + break; + default: + break; + } + } + + public void ComboMiss(float beat) + { + var cond = Conductor.instance; + lastComboMissTime = beat; + bop.startBeat = beat + 3f; + unPrepareTime = Single.MinValue; + anim.DoNormalizedAnimation("LowKickMiss"); + } + + public void ForceFailCombo(float beat) + { + if (inCombo) return; + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(beat, delegate { Punch(1); inCombo = true; inComboId = -1; shouldComboId = -1;}), + new BeatAction.Action(beat + 0.25f, delegate { Punch(2); }), + new BeatAction.Action(beat + 0.5f, delegate { ComboSequence(0); }), + new BeatAction.Action(beat + 0.75f, delegate { shouldComboId = -2; ComboMiss(beat + 0.75f); }), + }); + + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("karateman/swingNoHit", beat), + new MultiSound.Sound("karateman/swingNoHit_Alt", beat + 0.25f), + new MultiSound.Sound("karateman/swingNoHit_Alt", beat + 0.5f), + new MultiSound.Sound("karateman/comboMiss", beat + 0.75f), + }, forcePlay: true); + } + + public void StartKickCharge(float beat) + { + wantKick = true; + unPrepareTime = Single.MinValue; + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(beat, delegate { + if (wantKick) + { + wantKick = false; + inKick = true; + lastChargeTime = beat; + bop.startBeat = beat + 1.75f; + } + }) + }); + } + + public void Kick(float beat) + { + if (!inKick) return; + //play the kick animation and reset stance + anim.speed = 1f; + bop.startBeat = beat + 1f; + unPrepareTime = Single.MinValue; + lastChargeTime = Single.MinValue; + inKick = false; + + anim.DoScaledAnimationAsync("ManKick", 0.5f); + } + + public void MarkCanEmote() + { + canEmote = true; + } + + public void MarkNoEmote() + { + canEmote = false; + } + + public void UpdateShadowColour() + { + foreach (var shadow in Shadows) + { + shadow.color = KarateMan.instance.GetShadowColor(); + } + } + + public void Prepare(float beat, float length) + { + anim.speed = 0f; + anim.Play("Beat", -1, 0); + unPrepareTime = beat + length; + } + + public void SetFaceExpressionForced(int face) + { + wantFace = -2; + FaceAnim.DoScaledAnimationAsync("Face" + face.ToString("D2")); + } + + public void SetFaceExpression(int face, bool ignoreCheck = false) + { + wantFace = face; + if (canEmote || ignoreCheck) + FaceAnim.DoScaledAnimationAsync("Face" + face.ToString("D2")); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/KarateMan/Bomb.cs.meta b/Assets/Scripts/Games/KarateMan/KarateManJoe.cs.meta similarity index 83% rename from Assets/Scripts/Games/KarateMan/Bomb.cs.meta rename to Assets/Scripts/Games/KarateMan/KarateManJoe.cs.meta index 6a394332..801dec87 100644 --- a/Assets/Scripts/Games/KarateMan/Bomb.cs.meta +++ b/Assets/Scripts/Games/KarateMan/KarateManJoe.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: bb2c19bd0f31d1040925d1fc2dff960c +guid: e6ef00cb3bdcfd647bd634066ce4107d MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/Scripts/Games/KarateMan/KarateManPot.cs b/Assets/Scripts/Games/KarateMan/KarateManPot.cs new file mode 100644 index 00000000..c81d47aa --- /dev/null +++ b/Assets/Scripts/Games/KarateMan/KarateManPot.cs @@ -0,0 +1,856 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +using NaughtyBezierCurves; + +using HeavenStudio.Util; + +namespace HeavenStudio.Games.Scripts_KarateMan +{ + public class KarateManPot : PlayerActionObject + { + public float startBeat; + public ItemType type; + public int path = 1; + + public GameObject Shadow; + public GameObject ShadowInstance; + SpriteRenderer shadowRenderer; + + //hit effects + public GameObject HitMark; + public ParticleSystem[] HitParticles; + + public string awakeAnim; + FlyStatus status = FlyStatus.Fly; + Color effectTint = Color.white; + + public int comboId = -1; + static int _lastCombo = -1; + public static int LastCombo { get { return _lastCombo; } } + public static int GetNewCombo() { _lastCombo++; return _lastCombo; } + public static void ResetLastCombo() { _lastCombo = -1; } + + public enum ItemType { + Pot, // path 1 + Bulb, // path 1 + Rock, // path 1 + Ball, // path 1 + Cooking, // path 1 + Alien, // path 1 + TacoBell, // path 1 + + KickBarrel, // path 1 + KickBomb, // no path + + ComboPot1, // path 1 + ComboPot2, // path 1 + ComboPot3, // path 2 + ComboPot4, // path 3 + ComboPot5, // path 4 + ComboBarrel,// path 5 + + CookingLid, //only used for hit + } + + public enum FlyStatus { + Fly, + Hit, + NG, + HitWeak + } + + //pot trajectory stuff + public Transform[] HitPosition; + public float[] HitPositionOffset; + public Vector3[] StartPositionOffset; + public float[] ItemSlipRt; + public BezierCurve3D[] ItemCurves; + public BezierCurve3D CurrentCurve; + public float curveTargetBeat; + + public SpriteRenderer BulbLight; + + public void SetBulbColor(Color c) { + effectTint = c; + BulbLight.color = c; + } + + float ProgressToHitPosition(float progress) { + return progress + (HitPositionOffset[path] - 0.5f); + } + + Vector3 ProgressToFlyPosition() + { + var cond = Conductor.instance; + float progress = Mathf.Min(cond.GetPositionFromBeat(startBeat, 2f), 1f - ItemSlipRt[path]); + float progressToHitPosition = ProgressToHitPosition(progress); + + Vector3 hitPosition = HitPosition[path].position; + + //https://www.desmos.com/calculator/ycn9v62i4f + float offset = HitPositionOffset[path]; + float flyHeight = (progressToHitPosition*(progressToHitPosition-1f))/(offset*(offset-1f)); + float floorHeight = HitPosition[0].position.y; + + Vector3 startPosition = hitPosition + StartPositionOffset[path]; + Vector3 endPosition = hitPosition - StartPositionOffset[path]; + Vector3 flyPosition = new Vector3( + Mathf.Lerp(startPosition.x, endPosition.x, progress), + floorHeight + (HitPosition[path].position.y - floorHeight + (StartPositionOffset[path].y * (1 - Mathf.Min(cond.GetPositionFromBeat(startBeat, 1f), 1f)))) * flyHeight, + Mathf.Lerp(startPosition.z, endPosition.z, progress) + ); + + if (progress >= 0.5f && flyPosition.y < HitPosition[0].position.y) { + flyPosition.y = floorHeight; + } + return flyPosition; + } + + void Awake() + { + switch (type) + { + case ItemType.ComboPot1: + KarateMan.instance.ScheduleInput(startBeat, 1f, InputType.STANDARD_ALT_DOWN, ComboStartJustOrNg, ComboStartThrough, ComboStartOut); + KarateMan.instance.ScheduleUserInput(startBeat, 1f, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, ComboStartWrongAction, ComboStartOut, ComboStartOut); + path = 1; + break; + case ItemType.ComboPot2: + path = 1; + BeatAction.New(gameObject, new List() { new BeatAction.Action(startBeat + 1f, delegate { JoeComboSequence(); }) }); + break; + case ItemType.ComboPot3: + path = 2; + BeatAction.New(gameObject, new List() { new BeatAction.Action(startBeat + 1f, delegate { JoeComboSequence(); }) }); + break; + case ItemType.ComboPot4: + path = 3; + //if the button isn't held anymore make Joe spin + BeatAction.New(gameObject, new List() { new BeatAction.Action(startBeat + 1f, delegate { JoeComboSequence(); }) }); + break; + case ItemType.ComboPot5: + path = 4; + BeatAction.New(gameObject, new List() { new BeatAction.Action(startBeat + 1f, delegate { JoeComboSequence(); }) }); + break; + case ItemType.ComboBarrel: + //check for button release + KarateMan.instance.ScheduleInput(startBeat, 1f, InputType.STANDARD_ALT_UP, ComboEndJustOrNg, ComboEndThrough, ComboEndOut); + //button presses + KarateMan.instance.ScheduleUserInput(startBeat, 1f, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, ComboEndWrongAction, ItemOut, ItemOut); + KarateMan.instance.ScheduleUserInput(startBeat, 1f, InputType.STANDARD_ALT_DOWN, ComboEndWrongActionAlt, ItemOut, ItemOut); + path = 5; + break; + case ItemType.KickBarrel: + KarateMan.instance.ScheduleInput(startBeat, 1f, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, KickChargeJustOrNg, ItemThrough, ItemOut); + KarateMan.instance.ScheduleUserInput(startBeat, 1f, InputType.STANDARD_ALT_DOWN, ItemWrongAction, ItemOut, ItemOut); + path = 1; + comboId = -1; + break; + case ItemType.KickBomb: + KarateMan.instance.ScheduleInput(startBeat, 0.75f, InputType.STANDARD_UP | InputType.DIRECTION_UP, KickJustOrNg, KickThrough, KickOut); + CurrentCurve = ItemCurves[6]; + curveTargetBeat = 2 * 0.75f; + path = 1; + comboId = -1; + break; + case ItemType.CookingLid: + CurrentCurve = ItemCurves[9]; + path = 1; + curveTargetBeat = 2f; + status = FlyStatus.Hit; + comboId = -1; + break; + default: + KarateMan.instance.ScheduleInput(startBeat, 1f, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, ItemJustOrNg, ItemThrough, ItemOut); + KarateMan.instance.ScheduleUserInput(startBeat, 1f, InputType.STANDARD_ALT_DOWN, ItemWrongAction, ItemOut, ItemOut); + path = 1; + comboId = -1; + break; + } + + float floorHeight = HitPosition[0].position.y; + if (CurrentCurve == null) + transform.position = ProgressToFlyPosition(); + else + transform.position = CurrentCurve.GetPoint(0f); + + Animator mobjAnim = GetComponent(); + mobjAnim.Play(awakeAnim, -1, 0); + transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-360f * Time.deltaTime) + UnityEngine.Random.Range(0f, 360f)); + + ShadowInstance = GameObject.Instantiate(Shadow, KarateMan.instance.ItemHolder); + shadowRenderer = ShadowInstance.GetComponent(); + shadowRenderer.color = KarateMan.instance.GetShadowColor(); + ShadowInstance.SetActive(true); + ShadowInstance.transform.position = new Vector3(transform.position.x, floorHeight - 0.5f, transform.position.z); + } + + void Update() + { + var cond = Conductor.instance; + float floorHeight = HitPosition[0].position.y; + switch (status) + { + case FlyStatus.Fly: + float prog = cond.GetPositionFromBeat(startBeat, 2f); + if (CurrentCurve == null) + transform.position = ProgressToFlyPosition(); + else + { + prog = cond.GetPositionFromBeat(startBeat, curveTargetBeat); + transform.position = CurrentCurve.GetPoint(Mathf.Min(prog, 1f)); + } + + if (prog >= 2f || (type == ItemType.KickBomb && prog >= 1f)) { + if (type == ItemType.KickBomb) + { + ParticleSystem p = Instantiate(HitParticles[7], ItemCurves[6].GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder); + p.Play(); + } + GameObject.Destroy(ShadowInstance.gameObject); + GameObject.Destroy(gameObject); + return; + } + else if (CurrentCurve == null && prog < 1f - ItemSlipRt[path]) { + transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (125f * Time.deltaTime * (1/cond.pitchedSecPerBeat))); + } + else if (CurrentCurve != null && prog < 1f) + { + transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-90f * Time.deltaTime * (1/cond.pitchedSecPerBeat))); + } + break; + case FlyStatus.Hit: + prog = cond.GetPositionFromBeat(startBeat, curveTargetBeat); + if (cond.songPositionInBeats >= startBeat + Mathf.Max(2f, curveTargetBeat) || CurrentCurve == null) { + + if (type == ItemType.KickBomb) + { + ParticleSystem p = Instantiate(HitParticles[6], ItemCurves[7].GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder); + p.Play(); + } + + GameObject.Destroy(ShadowInstance.gameObject); + GameObject.Destroy(gameObject); + return; + } + else { + if (prog <= 1f) + { + transform.position = CurrentCurve.GetPoint(prog); + transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-270f * Time.deltaTime * (1/cond.pitchedSecPerBeat))); + } + else + { + transform.position = CurrentCurve.GetPoint(1f); + } + } + break; + case FlyStatus.NG: + prog = cond.GetPositionFromBeat(startBeat, curveTargetBeat); + if (cond.songPositionInBeats >= startBeat + Mathf.Max(2f, curveTargetBeat) || (type == ItemType.KickBomb && prog >= 1f) || CurrentCurve == null) { + if (type == ItemType.KickBomb) + { + ParticleSystem p = Instantiate(HitParticles[7], ItemCurves[8].GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder); + p.Play(); + } + GameObject.Destroy(ShadowInstance.gameObject); + GameObject.Destroy(gameObject); + return; + } + else { + if (prog <= 1f) + { + transform.position = CurrentCurve.GetPoint(prog); + transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-90f * Time.deltaTime * (1/cond.pitchedSecPerBeat))); + } + else + { + transform.position = CurrentCurve.GetPoint(1f); + } + } + break; + case FlyStatus.HitWeak: + break; + } + ShadowInstance.transform.position = new Vector3(transform.position.x, floorHeight - 0.5f, transform.position.z); + shadowRenderer.color = KarateMan.instance.GetShadowColor(); + } + + void CreateHitMark(bool useLocalPos = false) + { + GameObject hitMark = GameObject.Instantiate(HitMark, KarateMan.instance.ItemHolder); + if (useLocalPos) + hitMark.transform.localPosition = transform.position; + else + hitMark.transform.position = HitPosition[path].position; + + hitMark.SetActive(true); + } + + //handles hitsound and particles + void ItemHitEffect(bool straight = false) + { + ParticleSystem p; + CreateHitMark(type == ItemType.KickBomb); + switch (type) + { + case ItemType.Bulb: + CurrentCurve = ItemCurves[straight ? 1 : 0]; + curveTargetBeat = straight ? 1f : 1.5f;; + Jukebox.PlayOneShotGame("karateman/lightbulbHit", forcePlay: true); + p = Instantiate(HitParticles[5], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder); + + if (effectTint.a == 0) + break; + + //change gradient to match own colour + var col = p.colorOverLifetime; + col.enabled = true; + Gradient grad = new Gradient(); + grad.SetKeys(new GradientColorKey[] { new GradientColorKey(Color.white, 0.0f), new GradientColorKey(Color.white, 0.25f), new GradientColorKey(effectTint, 0.5f), new GradientColorKey(effectTint, 1.0f) }, new GradientAlphaKey[] { new GradientAlphaKey(1.0f, 0.0f), new GradientAlphaKey(1.0f, 0.5f), new GradientAlphaKey(0.0f, 1.0f) }); + col.color = grad; + + var col2 = p.gameObject.transform.GetChild(0).GetComponent().colorOverLifetime; + col2.enabled = true; + Gradient grad2 = new Gradient(); + grad2.SetKeys(new GradientColorKey[] { new GradientColorKey(Color.white, 0.0f), new GradientColorKey(effectTint, 0.5f) }, new GradientAlphaKey[] { new GradientAlphaKey(1.0f, 0.0f), new GradientAlphaKey(1.0f, 1.0f) }); + col2.color = grad2; + + p.Play(); + break; + case ItemType.Rock: + CurrentCurve = ItemCurves[1]; + curveTargetBeat = 1f; + Jukebox.PlayOneShotGame("karateman/rockHit", forcePlay: true); + p = Instantiate(HitParticles[4], HitPosition[1].position, Quaternion.identity, KarateMan.instance.ItemHolder); + p.Play(); + break; + case ItemType.Ball: + CurrentCurve = ItemCurves[1]; + curveTargetBeat = 1f; + Jukebox.PlayOneShotGame("karateman/soccerHit", forcePlay: true); + p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder); + p.Play(); + break; + case ItemType.Cooking: + CurrentCurve = ItemCurves[1]; + curveTargetBeat = 1f; + Jukebox.PlayOneShotGame("karateman/cookingPot", forcePlay: true); + p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder); + p.Play(); + KarateMan.instance.CreateItemInstance(startBeat + 1f, "Item09", ItemType.CookingLid); + GetComponent().Play("Item08", -1, 0); + break; + case ItemType.Alien: + CurrentCurve = ItemCurves[1]; + curveTargetBeat = 1f; + Jukebox.PlayOneShotGame("karateman/alienHit", forcePlay: true); + p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder); + p.Play(); + break; + case ItemType.TacoBell: + CurrentCurve = ItemCurves[1]; + curveTargetBeat = 1f; + Jukebox.PlayOneShotGame("karateman/rockHit", forcePlay: true); + Jukebox.PlayOneShotGame("karateman/tacobell", forcePlay: true); + p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder); + p.Play(); + break; + case ItemType.ComboPot1: + CurrentCurve = ItemCurves[straight ? 1 : 0]; + curveTargetBeat = 1.5f; + Jukebox.PlayOneShotGame("karateman/comboHit1", forcePlay: true); + p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder); + p.Play(); + break; + case ItemType.ComboPot2: + CurrentCurve = ItemCurves[0]; + curveTargetBeat = 1.5f; + Jukebox.PlayOneShotGame("karateman/comboHit1", forcePlay: true); + p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder); + p.Play(); + break; + case ItemType.ComboPot3: + CurrentCurve = ItemCurves[2]; + curveTargetBeat = 1f; + Jukebox.PlayOneShotGame("karateman/comboHit2", forcePlay: true); + p = Instantiate(HitParticles[1], HitPosition[2].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder); + p.Play(); + break; + case ItemType.ComboPot4: + CurrentCurve = ItemCurves[3]; + curveTargetBeat = 1f; + Jukebox.PlayOneShotGame("karateman/comboHit3", forcePlay: true); + p = Instantiate(HitParticles[1], HitPosition[3].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder); + p.Play(); + break; + case ItemType.ComboPot5: + CurrentCurve = ItemCurves[4]; + curveTargetBeat = 1f; + Jukebox.PlayOneShotGame("karateman/comboHit3", forcePlay: true); + p = Instantiate(HitParticles[1], HitPosition[4].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder); + p.Play(); + break; + case ItemType.ComboBarrel: + Jukebox.PlayOneShotGame("karateman/comboHit4", forcePlay: true); + p = Instantiate(HitParticles[0], HitPosition[5].position, Quaternion.identity, KarateMan.instance.ItemHolder); + p.Play(); + p = Instantiate(HitParticles[1], HitPosition[5].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder); + p.Play(); + break; + case ItemType.KickBarrel: + KarateMan.instance.CreateItemInstance(startBeat + 1f, "Item04", ItemType.KickBomb); + Jukebox.PlayOneShotGame("karateman/barrelBreak", forcePlay: true); + p = Instantiate(HitParticles[0], HitPosition[1].position, Quaternion.Euler(0, 0, -5f), KarateMan.instance.ItemHolder); + p.Play(); + p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder); + p.Play(); + break; + case ItemType.KickBomb: + Jukebox.PlayOneShotGame("karateman/bombKick", forcePlay: true); + p = Instantiate(HitParticles[2], ItemCurves[6].GetPoint(0.5f), Quaternion.identity, KarateMan.instance.ItemHolder); + p.Play(); + break; + default: + CurrentCurve = ItemCurves[straight ? 1 : 0]; + curveTargetBeat = straight ? 1f : 1.5f; + Jukebox.PlayOneShotGame("karateman/potHit", forcePlay: true); + p = Instantiate(HitParticles[3], HitPosition[1].position, Quaternion.identity, KarateMan.instance.ItemHolder); + p.Play(); + break; + } + + startBeat = Conductor.instance.songPositionInBeats; + status = FlyStatus.Hit; + } + + int ItemPunchHand() + { + switch (type) + { + case ItemType.Rock: + case ItemType.Ball: + case ItemType.Cooking: + case ItemType.Alien: + case ItemType.TacoBell: + case ItemType.KickBarrel: + return 2; + default: + return 0; + } + } + + void JoeComboSequence() + { + if (GameManager.instance.currentGame != "karateman") return; + var joe = KarateMan.instance.Joe; + if (joe.GetShouldComboId() != comboId || !joe.inCombo) return; + switch (type) + { + case ItemType.ComboPot2: + joe.Punch(2); + if (joe.GetComboId() != comboId) + Jukebox.PlayOneShotGame("karateman/swingNoHit_Alt", forcePlay: true); + else + { + ItemHitEffect(); + } + break; + case ItemType.ComboPot3: + joe.ComboSequence(0); + if (joe.GetComboId() != comboId) {} + else + { + ItemHitEffect(); + } + break; + case ItemType.ComboPot4: + //if the button isn't held anymore make Joe spin + if (joe.GetComboId() != comboId) { + joe.ComboMiss(startBeat + 1f); + Jukebox.PlayOneShotGame("karateman/comboMiss", forcePlay: true); + joe.SetShouldComboId(-2); + } + else + { + joe.ComboSequence(1); + joe.lockedInCombo = true; + ItemHitEffect(); + } + break; + case ItemType.ComboPot5: + joe.ComboSequence(2); + if (joe.GetComboId() != comboId) {} + else + { + ItemHitEffect(); + } + break; + default: + break; + } + } + + public void ItemJustOrNg(PlayerActionEvent caller, float state) + { + if (GameManager.instance.currentGame != "karateman") return; + var joe = KarateMan.instance.Joe; + if (status == FlyStatus.Fly && !joe.inCombo) { + bool straight = joe.Punch(ItemPunchHand()); + if (state <= -1f || state >= 1f) { + startBeat = Conductor.instance.songPositionInBeats; + CurrentCurve = ItemCurves[6]; + curveTargetBeat = 1f; + Jukebox.PlayOneShot("miss"); + status = FlyStatus.NG; + + joe.SetFaceExpression((int) KarateMan.KarateManFaces.Sad); + BeatAction.New(joe.gameObject, new List() + { + new BeatAction.Action(startBeat + 2f, delegate { + joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal); + }), + }); + } + else { + ItemHitEffect(straight); + status = FlyStatus.Hit; + } + } + } + + public void ItemWrongAction(PlayerActionEvent caller, float state) + { + if (GameManager.instance.currentGame != "karateman") return; + //hitting a normal object with the alt input + //WHEN SCORING THIS IS A MISS + var joe = KarateMan.instance.Joe; + if (status == FlyStatus.Fly && !joe.inCombo) { + joe.ForceFailCombo(Conductor.instance.songPositionInBeats); + if (state <= -1f || state >= 1f) { + startBeat = Conductor.instance.songPositionInBeats; + CurrentCurve = ItemCurves[6]; + curveTargetBeat = 1f; + Jukebox.PlayOneShot("miss"); + status = FlyStatus.NG; + } + else { + ItemHitEffect(); + } + + BeatAction.New(joe.gameObject, new List() + { + new BeatAction.Action(startBeat + 4f, delegate { + joe.SetFaceExpression((int) KarateMan.KarateManFaces.Sad); + }), + new BeatAction.Action(startBeat + 6f, delegate { + joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal); + }), + }); + } + } + + public void ItemOut(PlayerActionEvent caller) {} + + public void ItemThrough(PlayerActionEvent caller) + { + var joe = KarateMan.instance.Joe; + if (GameManager.instance.currentGame != "karateman") return; + if (status != FlyStatus.Fly || gameObject == null) return; + BeatAction.New(joe.gameObject, new List() + { + new BeatAction.Action(startBeat + 2f, delegate { + //TODO: play miss sound + //deduct flow if applicable + joe.SetFaceExpression((int) KarateMan.KarateManFaces.Surprise); + }), + new BeatAction.Action(startBeat + 6f, delegate { + if (joe.wantFace == -1) + joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal); + }), + }); + } + + public void ComboStartJustOrNg(PlayerActionEvent caller, float state) + { + if (GameManager.instance.currentGame != "karateman") return; + var joe = KarateMan.instance.Joe; + if (status == FlyStatus.Fly && !(joe.inKick || joe.wantKick || joe.inCombo)) { + joe.inCombo = true; + joe.Punch(1); + joe.SetComboId(comboId); + joe.SetShouldComboId(comboId); + if (state <= -1f || state >= 1f) { + startBeat = Conductor.instance.songPositionInBeats; + CurrentCurve = ItemCurves[6]; + curveTargetBeat = 1f; + Jukebox.PlayOneShot("miss"); + status = FlyStatus.NG; + } + else { + ItemHitEffect(); + } + } + } + + public void ComboStartOut(PlayerActionEvent caller) {} + public void ComboStartThrough(PlayerActionEvent caller) + { + var joe = KarateMan.instance.Joe; + if (GameManager.instance.currentGame != "karateman") return; + if (status != FlyStatus.Fly || gameObject == null) return; + BeatAction.New(joe.gameObject, new List() + { + new BeatAction.Action(startBeat + 2f, delegate { + //TODO: play miss sound + //deduct flow if applicable + joe.SetFaceExpression((int) KarateMan.KarateManFaces.Surprise); + }), + new BeatAction.Action(startBeat + 6f, delegate { + if (joe.wantFace == -1) + joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal); + }), + }); + } + + public void ComboStartWrongAction(PlayerActionEvent caller, float state) + { + if (GameManager.instance.currentGame != "karateman") return; + //hitting a combo start with the normal input + //WHEN SCORING THIS IS A MISS + var joe = KarateMan.instance.Joe; + if (status == FlyStatus.Fly && !joe.inCombo) { + bool straight = joe.Punch(ItemPunchHand()); + if (state <= -1f || state >= 1f) { + startBeat = Conductor.instance.songPositionInBeats; + CurrentCurve = ItemCurves[6]; + curveTargetBeat = 1f; + Jukebox.PlayOneShot("miss"); + status = FlyStatus.NG; + } + else { + ItemHitEffect(straight); + } + } + } + + public void ComboEndJustOrNg(PlayerActionEvent caller, float state) + { + if (GameManager.instance.currentGame != "karateman") return; + var joe = KarateMan.instance.Joe; + if (status == FlyStatus.Fly && joe.inCombo && joe.GetComboId() == comboId) { + joe.inCombo = false; + joe.SetComboId(-1); + joe.SetShouldComboId(-1); + joe.ComboSequence(3); + if (state <= -1f || state >= 1f) { + startBeat = Conductor.instance.songPositionInBeats; + CurrentCurve = ItemCurves[5]; + curveTargetBeat = 1f; + Jukebox.PlayOneShot("miss"); + status = FlyStatus.NG; + + BeatAction.New(joe.gameObject, new List() + { + new BeatAction.Action(startBeat + 2f, delegate { + joe.SetFaceExpression((int) KarateMan.KarateManFaces.Sad); + }), + new BeatAction.Action(startBeat + 6f, delegate { + joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal); + }), + }); + } + else { + ItemHitEffect(); + BeatAction.New(joe.gameObject, new List() + { + new BeatAction.Action(startBeat + 1.5f, delegate { + joe.SetFaceExpression((int) KarateMan.KarateManFaces.Happy); + }), + new BeatAction.Action(startBeat + 3.5f, delegate { + joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal); + }) + }); + } + } + } + + public void ComboEndOut(PlayerActionEvent caller) { + if (GameManager.instance.currentGame != "karateman") return; + var joe = KarateMan.instance.Joe; + if (status == FlyStatus.Fly && joe.inCombo && joe.GetComboId() == comboId && joe.comboWaiting) + { + joe.inCombo = false; + joe.SetComboId(-1); + joe.SetShouldComboId(-1); + joe.ComboSequence(3); + Jukebox.PlayOneShotGame("karateman/swingKick", forcePlay: true); + } + } + + public void ComboEndThrough(PlayerActionEvent caller) + { + if (GameManager.instance.currentGame != "karateman") return; + if (status != FlyStatus.Fly || gameObject == null) return; + var joe = KarateMan.instance.Joe; + if (joe.GetComboId() != comboId || !joe.inCombo) + { + BeatAction.New(joe.gameObject, new List() + { + new BeatAction.Action(startBeat + 2f, delegate { + //TODO: play miss sound + //deduct flow if applicable + joe.SetFaceExpression((int) KarateMan.KarateManFaces.Surprise); + }), + new BeatAction.Action(startBeat + 6f, delegate { + if (joe.wantFace == -1) + joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal); + }), + }); + } + else + { + joe.SetFaceExpression((int) KarateMan.KarateManFaces.VerySad); + BeatAction.New(joe.gameObject, new List() + { + new BeatAction.Action(startBeat + 1.5f, delegate { + joe.inCombo = false; + joe.SetComboId(-1); + joe.SetShouldComboId(-1); + joe.ComboSequence(4); + }), + new BeatAction.Action(startBeat + 2f, delegate { + joe.SetFaceExpression((int) KarateMan.KarateManFaces.VerySad); + }), + new BeatAction.Action(startBeat + 5f, delegate { + joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal); + }) + }); + } + } + + public void ComboEndWrongAction(PlayerActionEvent caller, float state) + { + if (GameManager.instance.currentGame != "karateman") return; + KarateMan.instance.Joe.Punch(1); + } + + public void ComboEndWrongActionAlt(PlayerActionEvent caller, float state) + { + if (GameManager.instance.currentGame != "karateman") return; + KarateMan.instance.Joe.ForceFailCombo(Conductor.instance.songPositionInBeats); + } + + public void KickChargeJustOrNg(PlayerActionEvent caller, float state) + { + if (GameManager.instance.currentGame != "karateman") return; + var joe = KarateMan.instance.Joe; + if (status == FlyStatus.Fly && !(joe.inKick || joe.wantKick || joe.inCombo)) { + joe.Punch(ItemPunchHand()); + if (state <= -1f || state >= 1f) { + startBeat = Conductor.instance.songPositionInBeats; + CurrentCurve = ItemCurves[6]; + curveTargetBeat = 1f; + Jukebox.PlayOneShot("miss"); + status = FlyStatus.NG; + + joe.SetFaceExpression((int) KarateMan.KarateManFaces.Sad); + BeatAction.New(joe.gameObject, new List() + { + new BeatAction.Action(startBeat + 2f, delegate { + joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal); + }), + }); + } + else { + joe.StartKickCharge(startBeat + 1.25f); + ItemHitEffect(); + status = FlyStatus.Hit; + } + } + } + + public void KickChargeOut(PlayerActionEvent caller) {} + + public void KickChargeThrough(PlayerActionEvent caller) + { + var joe = KarateMan.instance.Joe; + if (GameManager.instance.currentGame != "karateman") return; + if (status != FlyStatus.Fly || gameObject == null) return; + BeatAction.New(joe.gameObject, new List() + { + new BeatAction.Action(startBeat + 2f, delegate { + //TODO: play miss sound + //deduct flow if applicable + joe.SetFaceExpression((int) KarateMan.KarateManFaces.Surprise); + }), + new BeatAction.Action(startBeat + 6f, delegate { + if (joe.wantFace == -1) + joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal); + }), + }); + } + + public void KickJustOrNg(PlayerActionEvent caller, float state) + { + if (GameManager.instance.currentGame != "karateman") return; + var joe = KarateMan.instance.Joe; + if (status == FlyStatus.Fly && joe.inKick) { + joe.Kick(Conductor.instance.songPositionInBeats); + if (state <= -1f || state >= 1f) { + startBeat = Conductor.instance.songPositionInBeats; + CurrentCurve = ItemCurves[8]; + curveTargetBeat = 1f; + Jukebox.PlayOneShot("miss"); + status = FlyStatus.NG; + + BeatAction.New(joe.gameObject, new List() + { + new BeatAction.Action(startBeat + 1.25f, delegate { + joe.SetFaceExpression((int) KarateMan.KarateManFaces.Sad); + }), + new BeatAction.Action(startBeat + 4.25f, delegate { + joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal); + }), + }); + } + else { + ItemHitEffect(); + status = FlyStatus.Hit; + CurrentCurve = ItemCurves[7]; + startBeat = Conductor.instance.songPositionInBeats; + curveTargetBeat = 3f; + + + BeatAction.New(joe.gameObject, new List() + { + new BeatAction.Action(startBeat + 1.25f, delegate { + joe.SetFaceExpression((int) KarateMan.KarateManFaces.Smirk); + }), + new BeatAction.Action(startBeat + 4.25f, delegate { + joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal); + }) + }); + } + } + } + + public void KickOut(PlayerActionEvent caller) {} + + public void KickThrough(PlayerActionEvent caller) + { + if (GameManager.instance.currentGame != "karateman") return; + if (status != FlyStatus.Fly || gameObject == null) return; + BeatAction.New(KarateMan.instance.Joe.gameObject, new List() + { + new BeatAction.Action(startBeat + 2f, delegate { + //TODO: play miss sound + //deduct flow if applicable + KarateMan.instance.Joe.SetFaceExpression((int) KarateMan.KarateManFaces.VerySad); + }) + }); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/KarateMan/CookingPotDestroyEffect.cs.meta b/Assets/Scripts/Games/KarateMan/KarateManPot.cs.meta similarity index 83% rename from Assets/Scripts/Games/KarateMan/CookingPotDestroyEffect.cs.meta rename to Assets/Scripts/Games/KarateMan/KarateManPot.cs.meta index 9525aec6..61643093 100644 --- a/Assets/Scripts/Games/KarateMan/CookingPotDestroyEffect.cs.meta +++ b/Assets/Scripts/Games/KarateMan/KarateManPot.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 523d89bc8ebbac84dbe347ffa8fb0c04 +guid: 9fe0aa75ca1a42347aea0b0b14b024a4 MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/Scripts/Games/KarateMan/Pot.cs b/Assets/Scripts/Games/KarateMan/Pot.cs deleted file mode 100644 index 507c13eb..00000000 --- a/Assets/Scripts/Games/KarateMan/Pot.cs +++ /dev/null @@ -1,417 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_KarateMan -{ - public class Pot : PlayerActionObject - { - public float startBeat; - public float createBeat; - [HideInInspector] public Animator anim; - - public GameObject Holder; - private GameObject newHolder; - public GameObject Sprite; - public GameObject BulbLightSprite; - public GameObject CookingPotLid; - private SpriteRenderer spriteComp; - public GameObject Shadow; - private SpriteRenderer shadowSpriteComp; - private SpriteRenderer bulbLightSpriteComp; - - public bool isThrown; - public bool isHit = false; - - public float hitBeat; - - private Vector3 lastPos; - private float lastShadowX; - - public AnimationCurve hitCurve; - public AnimationCurve hitCurveY; - public AnimationCurve hitCurveX; - public AnimationCurve missCurve; - public AnimationCurve shadowCurve; - public AnimationCurve shadowCurveScale; - - public int type; - public string hitSnd; - - private float hitLength; - - private float lastRot; - - public bool kick; - - public float lastPotRot; - - public string throwAnim; - public bool combo; - public int comboIndex; - - public Vector2 endShadowThrowPos; - - private int missTimes = 0; - - public void Init() - { - anim = GetComponent(); - spriteComp = Sprite.GetComponent(); - shadowSpriteComp = Shadow.GetComponent(); - bulbLightSpriteComp = BulbLightSprite.GetComponent(); - - Sprite.transform.eulerAngles = new Vector3(0, 0, Random.Range(0, 360)); - BulbLightSprite.transform.eulerAngles = Sprite.transform.eulerAngles; - - hitLength = 14f; - - if (type == 6) - CookingPotLid.SetActive(true); - - /*if (combo) - { - if (comboIndex == 0) - { - isEligible = true; - // PlayerActionInit(this.gameObject, createBeat, KarateMan.instance.EligibleCombos); - } - else if (comboIndex == 5) - { - isEligible = true; - } - } - else - { - isEligible = true; - // PlayerActionInit(this.gameObject, createBeat, KarateMan.instance.EligibleHits); - }*/ - - PlayerActionInit(this.gameObject, createBeat); - - spriteComp.enabled = false; - } - - public override void OnAce() - { - if (combo) - { - if (comboIndex == 0) - { - KarateJoe.instance.Combo(this); - } - else if (comboIndex == 5) - { - KarateJoe.instance.ComboPow(this, true); - } - } - else - { - this.Hit(); - } - // KarateJoe.instance.Swing(state); - } - - private void Update() - { - if (Conductor.instance.songPositionInBeats >= createBeat) - { - spriteComp.enabled = true; - shadowSpriteComp.color = KarateMan.instance.GetShadowColor(); - } - else - { - spriteComp.enabled = false; - } - - float time2Destroy = Conductor.instance.GetPositionFromBeat(createBeat, 4); - - if (time2Destroy >= 1) - Destroy(this.gameObject); - - if (isThrown) - { - float animTime = 2.22000000002f; - float beatTime = 1f; - if (comboIndex == 5) - { - animTime = 2.27777777777f; - } - - float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(startBeat, animTime); - anim.Play(throwAnim, 0, normalizedBeatAnim); - anim.speed = 0; - - float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, beatTime); - - Shadow.transform.localScale = Vector3.Lerp(new Vector3(4.12f, 4.12f), new Vector3(0.34f, 0.34f), shadowCurveScale.Evaluate(normalizedBeatAnim)); - Shadow.transform.localPosition = new Vector3(Mathf.Lerp(7.63f, endShadowThrowPos.x, shadowCurve.Evaluate(normalizedBeatAnim)), Mathf.Lerp(-12.26f, endShadowThrowPos.y, shadowCurve.Evaluate(normalizedBeatAnim))); - - lastPos = Holder.transform.localPosition; - lastPotRot = Holder.transform.eulerAngles.z; - lastShadowX = Shadow.transform.localPosition.x; - lastRot = Holder.transform.GetChild(0).eulerAngles.z; - - if (combo && comboIndex == 0 || !combo) - { - if (!KarateJoe.instance.hitCombo) - { - if (normalizedBeat >= 2 && missTimes == 0) - { - if (KarateJoe.instance.missC != null) StopCoroutine(KarateJoe.instance.missC); - KarateJoe.instance.missC = KarateJoe.instance.StartCoroutine(KarateJoe.instance.Miss()); - missTimes = 1; - } - } - } - - StateCheck(normalizedBeat); - - if (!combo) - { - if (PlayerInput.Pressed()) - { - if (state.perfect) - { - Hit(); - } - else if (state.notPerfect()) - { - Miss(); - } - } - } - else - { - if (comboIndex == 0) - { - if (PlayerInput.AltPressed()) - { - if (state.perfect) - { - KarateJoe.instance.Combo(this); - } - } - } - else if (comboIndex == 5) - { - if (KarateJoe.instance.comboNormalizedBeat >= 2.05f) - if (PlayerInput.AltPressedUp()) - { - KarateJoe.instance.ComboPow(this); - } - } - } - - if (normalizedBeat > 1) - { - spriteComp.sortingOrder = -20; - bulbLightSpriteComp.sortingOrder = -20; - shadowSpriteComp.sortingOrder = -30; - } - else - { - // Pots closer to Joe are sorted further back. - int newOrder = 60 - Mathf.RoundToInt(10f * normalizedBeat); - spriteComp.sortingOrder = newOrder; - bulbLightSpriteComp.sortingOrder = newOrder; - } - } - - if (!isHit && !isThrown) - { - float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(hitBeat, 1.5f); - newHolder.transform.localPosition = new Vector3(transform.localPosition.x, Mathf.Lerp(0, 0.55f, Conductor.instance.GetPositionFromBeat(hitBeat, 0.45f))); - Holder.transform.localPosition = new Vector3(Mathf.Lerp(lastPos.x, 0.9f, normalizedBeatAnim), Mathf.Lerp(lastPos.y, -3.43f, missCurve.Evaluate(normalizedBeatAnim))); - Holder.transform.GetChild(0).transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastRot, lastRot - 523.203f, normalizedBeatAnim)); - Shadow.transform.localPosition = new Vector3(Mathf.Lerp(lastShadowX, 0.9f, normalizedBeatAnim), Shadow.transform.localPosition.y); - } - - if (kick == false) - { - if (isHit) - { - float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(hitBeat, 1.5f); - var y = Mathf.Lerp(lastPos.y, -3.27f, hitCurve.Evaluate(normalizedBeatAnim)); - var x = Mathf.Lerp(lastPos.x, hitLength, hitCurveX.Evaluate(normalizedBeatAnim)); - newHolder.transform.localPosition = new Vector3(transform.localPosition.x, Mathf.Lerp(0, 0.45f, hitCurveY.Evaluate(normalizedBeatAnim))); - Holder.transform.localPosition = new Vector3(x, y); - Shadow.transform.localPosition = new Vector3(Mathf.Lerp(lastShadowX, hitLength, hitCurveX.Evaluate(normalizedBeatAnim)), Shadow.transform.localPosition.y); - Holder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastPotRot, lastPotRot - 360, normalizedBeatAnim)); - // anim.Play("PotHit", 0, normalizedBeatAnim); - // anim.speed = 0; - } - } - else - { - if (isHit) - { - float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(hitBeat, 1.5f); - newHolder.transform.localPosition = new Vector3(transform.localPosition.x, Mathf.Lerp(0, 0.55f, Conductor.instance.GetPositionFromBeat(hitBeat, 0.45f))); - Holder.transform.localPosition = new Vector3(Mathf.Lerp(lastPos.x, 0.9f, normalizedBeatAnim), Mathf.Lerp(lastPos.y, -3.43f, missCurve.Evaluate(normalizedBeatAnim))); - Holder.transform.GetChild(0).transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastRot, lastRot - 523.203f, normalizedBeatAnim)); - Shadow.transform.localPosition = new Vector3(Mathf.Lerp(lastShadowX, 0.9f, normalizedBeatAnim), Shadow.transform.localPosition.y); - } - } - } - - public void Hit() - { - Jukebox.PlayOneShotGame(hitSnd); - KarateJoe.instance.Swing(this); - - NewHolder(); - - switch (type) - { - case 0: - if(!combo) KarateMan.instance.potHitEffect.Play(); - break; - case 1: - GameObject bulbHit = Instantiate(KarateJoe.instance.BulbHit); - bulbHit.transform.parent = KarateJoe.instance.BulbHit.transform.parent; - bulbHit.SetActive(true); - Destroy(bulbHit, 0.7f); - break; - case 2: - // TODO: Rock destroy particle effect - break; - case 4: - BarrelDestroy(false); - break; - case 6: - // TODO: Rock destroy particle effect - CookingPotLid.SetActive(false); - CookingPotDestroy(); - break; - case 999: - Jukebox.PlayOneShotGame("karateman/rockHit"); - break; - } - - if (!kick) - { - - } - else if (kick) - { - KarateMan.instance.CreateBomb(this.transform.parent, Holder.transform.localScale, ref Shadow); - - Destroy(this.gameObject); - } - - hitBeat = Conductor.instance.songPositionInBeats; - - anim.enabled = false; - isThrown = false; - isHit = true; - - spriteComp.sortingOrder = 49; - bulbLightSpriteComp.sortingOrder = 49; - } - - public void Miss() - { - Jukebox.PlayOneShot("miss"); - - KarateJoe.instance.SetHead(3); - - NewHolder(); - Holder.transform.parent = newHolder.transform; - - hitBeat = Conductor.instance.songPositionInBeats; - isHit = false; - isThrown = false; - anim.enabled = false; - spriteComp.sortingOrder = 49; - bulbLightSpriteComp.sortingOrder = 49; - } - - private void NewHolder() - { - newHolder = new GameObject(); - newHolder.transform.parent = this.gameObject.transform; - Holder.transform.parent = newHolder.transform; - } - - public void CookingPotDestroy() - { - GameObject lid = new GameObject(); - lid.transform.localPosition = Holder.transform.localPosition; - lid.transform.parent = transform.parent; - lid.transform.localScale = Holder.transform.localScale; - - CookingPotDestroyEffect cpde = lid.AddComponent(); - cpde.pot = Sprite; - } - - public void BarrelDestroy(bool combo) - { - for (int i = 0; i < 8; i++) - { - GameObject be = new GameObject(); - be.transform.localPosition = Holder.transform.localPosition; - be.transform.parent = this.transform.parent; - be.transform.localScale = Holder.transform.localScale; - BarrelDestroyEffect bde = be.AddComponent(); - Vector3 pos = be.transform.localPosition; - SpriteRenderer sprite = be.AddComponent(); - - bde.shadow = Instantiate(Shadow, transform.parent); - bde.shadow.transform.position = Shadow.transform.position; - bde.shadow.transform.localScale = Shadow.transform.lossyScale; - bde.index = i; - bde.combo = combo; - - switch (i) - { - case 0: - be.transform.localPosition = new Vector3(pos.x, pos.y + 1.25f); - sprite.sortingOrder = 35; - bde.spriteIndex = 3; - break; - case 1: - be.transform.localPosition = new Vector3(pos.x, pos.y + -0.55f); - sprite.sortingOrder = 31; - bde.spriteIndex = 3; - break; - case 2: - be.transform.localPosition = new Vector3(pos.x - 0.8f, pos.y + 0.45f); - sprite.sortingOrder = 32; - bde.spriteIndex = 0; - break; - case 3: - be.transform.localPosition = new Vector3(pos.x - 0.5f, pos.y + 0.45f); - sprite.sortingOrder = 33; - bde.spriteIndex = 1; - break; - case 4: - be.transform.localPosition = new Vector3(pos.x, pos.y + 0.45f); - sprite.sortingOrder = 34; - bde.spriteIndex = 2; - break; - case 5: - be.transform.localPosition = new Vector3(pos.x + 0.5f, pos.y + 0.45f); - sprite.sortingOrder = 33; - sprite.flipX = true; - bde.spriteIndex = 1; - break; - case 6: - be.transform.localPosition = new Vector3(pos.x + 0.8f, pos.y + 0.45f); - sprite.sortingOrder = 32; - sprite.flipX = true; - bde.spriteIndex = 0; - break; - case 7: - be.transform.localPosition = new Vector3(pos.x, pos.y + 1.25f); - sprite.sortingOrder = 39; - bde.spriteIndex = 4; - break; - } - bde.Init(); - } - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/KarateMan/Pot.cs.meta b/Assets/Scripts/Games/KarateMan/Pot.cs.meta deleted file mode 100644 index 237b016b..00000000 --- a/Assets/Scripts/Games/KarateMan/Pot.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: cb91a911973ab024faefab997af96bd7 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/Minigame.cs b/Assets/Scripts/Games/Minigame.cs index bc8dacfd..f2cfef12 100644 --- a/Assets/Scripts/Games/Minigame.cs +++ b/Assets/Scripts/Games/Minigame.cs @@ -6,7 +6,7 @@ namespace HeavenStudio.Games { public class Minigame : MonoBehaviour { - public static float earlyTime = 0.1f, perfectTime = 0.06f, lateTime = 0.06f, endTime = 0.1f; + public static float earlyTime = 0.1f, perfectTime = 0.08f, aceEarlyTime = 0.02f, aceLateTime = 0.02f, lateTime = 0.08f, endTime = 0.1f; public List EligibleHits = new List(); [System.Serializable] diff --git a/Assets/Scripts/Games/PlayerActionEvent.cs b/Assets/Scripts/Games/PlayerActionEvent.cs index 57f9c7b4..83f2b217 100644 --- a/Assets/Scripts/Games/PlayerActionEvent.cs +++ b/Assets/Scripts/Games/PlayerActionEvent.cs @@ -101,22 +101,22 @@ namespace HeavenStudio.Games // Forgive me for those input type names return ( //General inputs, both down and up - (PlayerInput.Pressed() && inputType == InputType.STANDARD_DOWN) || - (PlayerInput.AltPressed() && inputType == InputType.STANDARD_ALT_DOWN) || - (PlayerInput.GetAnyDirectionDown() && inputType == InputType.DIRECTION_DOWN) || - (PlayerInput.PressedUp() && inputType == InputType.STANDARD_UP) || - (PlayerInput.AltPressedUp() && inputType == InputType.STANDARD_ALT_UP) || - (PlayerInput.GetAnyDirectionUp() && inputType == InputType.DIRECTION_UP) || + (PlayerInput.Pressed() && inputType.HasFlag(InputType.STANDARD_DOWN)) || + (PlayerInput.AltPressed() && inputType.HasFlag(InputType.STANDARD_ALT_DOWN)) || + (PlayerInput.GetAnyDirectionDown() && inputType.HasFlag(InputType.DIRECTION_DOWN)) || + (PlayerInput.PressedUp() && inputType.HasFlag(InputType.STANDARD_UP)) || + (PlayerInput.AltPressedUp() && inputType.HasFlag(InputType.STANDARD_ALT_UP)) || + (PlayerInput.GetAnyDirectionUp() && inputType.HasFlag(InputType.DIRECTION_UP)) || //Specific directional inputs - (PlayerInput.GetSpecificDirectionDown(PlayerInput.DOWN) && inputType == InputType.DIRECTION_DOWN_DOWN) || - (PlayerInput.GetSpecificDirectionDown(PlayerInput.UP) && inputType == InputType.DIRECTION_UP_DOWN) || - (PlayerInput.GetSpecificDirectionDown(PlayerInput.LEFT) && inputType == InputType.DIRECTION_LEFT_DOWN) || - (PlayerInput.GetSpecificDirectionDown(PlayerInput.RIGHT) && inputType == InputType.DIRECTION_RIGHT_DOWN) || + (PlayerInput.GetSpecificDirectionDown(PlayerInput.DOWN) && inputType.HasFlag(InputType.DIRECTION_DOWN_DOWN)) || + (PlayerInput.GetSpecificDirectionDown(PlayerInput.UP) && inputType.HasFlag(InputType.DIRECTION_UP_DOWN)) || + (PlayerInput.GetSpecificDirectionDown(PlayerInput.LEFT) && inputType.HasFlag(InputType.DIRECTION_LEFT_DOWN)) || + (PlayerInput.GetSpecificDirectionDown(PlayerInput.RIGHT) && inputType.HasFlag(InputType.DIRECTION_RIGHT_DOWN)) || - (PlayerInput.GetSpecificDirectionUp(PlayerInput.DOWN) && inputType == InputType.DIRECTION_DOWN_UP) || - (PlayerInput.GetSpecificDirectionUp(PlayerInput.UP) && inputType == InputType.DIRECTION_UP_UP) || - (PlayerInput.GetSpecificDirectionUp(PlayerInput.LEFT) && inputType == InputType.DIRECTION_LEFT_UP) || - (PlayerInput.GetSpecificDirectionUp(PlayerInput.RIGHT) && inputType == InputType.DIRECTION_RIGHT_UP) + (PlayerInput.GetSpecificDirectionUp(PlayerInput.DOWN) && inputType.HasFlag(InputType.DIRECTION_DOWN_UP)) || + (PlayerInput.GetSpecificDirectionUp(PlayerInput.UP) && inputType.HasFlag(InputType.DIRECTION_UP_UP)) || + (PlayerInput.GetSpecificDirectionUp(PlayerInput.LEFT) && inputType.HasFlag(InputType.DIRECTION_LEFT_UP)) || + (PlayerInput.GetSpecificDirectionUp(PlayerInput.RIGHT) && inputType.HasFlag(InputType.DIRECTION_RIGHT_UP)) ); } diff --git a/Assets/Scripts/InputType.cs b/Assets/Scripts/InputType.cs index 84572049..b1cc4ade 100644 --- a/Assets/Scripts/InputType.cs +++ b/Assets/Scripts/InputType.cs @@ -5,30 +5,31 @@ using UnityEngine; namespace HeavenStudio { + [System.Flags] public enum InputType : int { //General //------- //Down - STANDARD_DOWN = 0, - STANDARD_ALT_DOWN = 1, - DIRECTION_DOWN = 2, + STANDARD_DOWN = 1<<0, + STANDARD_ALT_DOWN = 1<<1, + DIRECTION_DOWN = 1<<2, //Up - STANDARD_UP = 3, - STANDARD_ALT_UP = 4, - DIRECTION_UP = 5, + STANDARD_UP = 1<<3, + STANDARD_ALT_UP = 1<<4, + DIRECTION_UP = 1<<5, //Specific //-------- //Down - DIRECTION_DOWN_DOWN = 6, - DIRECTION_UP_DOWN = 7, - DIRECTION_LEFT_DOWN = 8, - DIRECTION_RIGHT_DOWN = 9, + DIRECTION_DOWN_DOWN = 1<<6, + DIRECTION_UP_DOWN = 1<<7, + DIRECTION_LEFT_DOWN = 1<<8, + DIRECTION_RIGHT_DOWN = 1<<9, //Up - DIRECTION_DOWN_UP = 10, - DIRECTION_UP_UP = 11, - DIRECTION_LEFT_UP = 12, - DIRECTION_RIGHT_UP = 13 + DIRECTION_DOWN_UP = 1<<10, + DIRECTION_UP_UP = 1<<11, + DIRECTION_LEFT_UP = 1<<12, + DIRECTION_RIGHT_UP = 1<<13 } } \ No newline at end of file diff --git a/Assets/Scripts/Util/AnimationHelpers.cs b/Assets/Scripts/Util/AnimationHelpers.cs index be1c22d3..761b4c4d 100644 --- a/Assets/Scripts/Util/AnimationHelpers.cs +++ b/Assets/Scripts/Util/AnimationHelpers.cs @@ -24,7 +24,7 @@ namespace HeavenStudio.Util { float pos = Conductor.instance.GetPositionFromBeat(startTime, length) * timeScale; anim.Play(animName, animLayer, pos); - anim.speed = 0; + anim.speed = 1f; //not 0 so these can still play their script events } /// @@ -37,7 +37,7 @@ namespace HeavenStudio.Util public static void DoNormalizedAnimation(this Animator anim, string animName, float pos = 0f, int animLayer = -1) { anim.Play(animName, animLayer, pos); - anim.speed = 0; + anim.speed = 1f; } ///