diff --git a/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs b/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs index f02987ed..0cd83ade 100644 --- a/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs +++ b/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs @@ -30,6 +30,7 @@ namespace HeavenStudio.Games private void Awake() { instance = this; + InitLions(); } private void InitLions() diff --git a/Assets/Scripts/Games/CropStomp/CropStomp.cs b/Assets/Scripts/Games/CropStomp/CropStomp.cs index 2082c881..f04daf79 100644 --- a/Assets/Scripts/Games/CropStomp/CropStomp.cs +++ b/Assets/Scripts/Games/CropStomp/CropStomp.cs @@ -52,7 +52,7 @@ namespace HeavenStudio.Games private void Awake() { instance = this;// Finding grass sprite width for grass scrolling. - farmer.Init() + farmer.Init(); var grassSprite = grass.sprite; var borderLeft = grassSprite.rect.xMin + grassSprite.border.x; var borderRight = grassSprite.rect.xMax - grassSprite.border.z;