From afc495b519e8300df70e4a142502ed48191059aa Mon Sep 17 00:00:00 2001
From: KrispyDotlessI <92911290+KrispyDotlessI@users.noreply.github.com>
Date: Thu, 8 Sep 2022 20:38:45 +0800
Subject: [PATCH] Face Turns now in-progress
and still has yet to animate "Bomb"
---
Assets/Resources/Games/marchingOrders.prefab | 24 ++++++
.../Animations/Cadets/FaceL.anim | 2 +-
.../Animations/Cadets/FaceR.anim | 2 +-
.../Games/MarchingOrders/MarchingOrders.cs | 79 +++++++++++++++++--
4 files changed, 99 insertions(+), 8 deletions(-)
diff --git a/Assets/Resources/Games/marchingOrders.prefab b/Assets/Resources/Games/marchingOrders.prefab
index 56463286..8a22baa0 100644
--- a/Assets/Resources/Games/marchingOrders.prefab
+++ b/Assets/Resources/Games/marchingOrders.prefab
@@ -1238,6 +1238,10 @@ MonoBehaviour:
Cadet2: {fileID: 737841632799169188}
Cadet3: {fileID: 416600750635270691}
CadetPlayer: {fileID: 4446640221286175446}
+ CadetHead1: {fileID: 5597677561781975540}
+ CadetHead2: {fileID: 6649403303197644635}
+ CadetHead3: {fileID: 6030929238039482332}
+ CadetHeadPlayer: {fileID: 7768596813663215401}
Player: {fileID: 4721136555746708586}
--- !u!1 &8579906743383480424
GameObject:
@@ -1628,6 +1632,11 @@ Animator:
m_CorrespondingSourceObject: {fileID: 1674590754458698038, guid: 263eb1d1933d9544a8db7c1844e53bb6, type: 3}
m_PrefabInstance: {fileID: 930450041863206205}
m_PrefabAsset: {fileID: 0}
+--- !u!95 &5597677561781975540 stripped
+Animator:
+ m_CorrespondingSourceObject: {fileID: 4703848696091020489, guid: 263eb1d1933d9544a8db7c1844e53bb6, type: 3}
+ m_PrefabInstance: {fileID: 930450041863206205}
+ m_PrefabAsset: {fileID: 0}
--- !u!1001 &1366076435959956245
PrefabInstance:
m_ObjectHideFlags: 0
@@ -1699,6 +1708,11 @@ Animator:
m_CorrespondingSourceObject: {fileID: 1674590754458698038, guid: 263eb1d1933d9544a8db7c1844e53bb6, type: 3}
m_PrefabInstance: {fileID: 1366076435959956245}
m_PrefabAsset: {fileID: 0}
+--- !u!95 &6030929238039482332 stripped
+Animator:
+ m_CorrespondingSourceObject: {fileID: 4703848696091020489, guid: 263eb1d1933d9544a8db7c1844e53bb6, type: 3}
+ m_PrefabInstance: {fileID: 1366076435959956245}
+ m_PrefabAsset: {fileID: 0}
--- !u!1001 &2089670662784752530
PrefabInstance:
m_ObjectHideFlags: 0
@@ -1770,6 +1784,11 @@ Animator:
m_CorrespondingSourceObject: {fileID: 1674590754458698038, guid: 263eb1d1933d9544a8db7c1844e53bb6, type: 3}
m_PrefabInstance: {fileID: 2089670662784752530}
m_PrefabAsset: {fileID: 0}
+--- !u!95 &6649403303197644635 stripped
+Animator:
+ m_CorrespondingSourceObject: {fileID: 4703848696091020489, guid: 263eb1d1933d9544a8db7c1844e53bb6, type: 3}
+ m_PrefabInstance: {fileID: 2089670662784752530}
+ m_PrefabAsset: {fileID: 0}
--- !u!1001 &3064968737360712672
PrefabInstance:
m_ObjectHideFlags: 0
@@ -1841,3 +1860,8 @@ Animator:
m_CorrespondingSourceObject: {fileID: 1674590754458698038, guid: 263eb1d1933d9544a8db7c1844e53bb6, type: 3}
m_PrefabInstance: {fileID: 3064968737360712672}
m_PrefabAsset: {fileID: 0}
+--- !u!95 &7768596813663215401 stripped
+Animator:
+ m_CorrespondingSourceObject: {fileID: 4703848696091020489, guid: 263eb1d1933d9544a8db7c1844e53bb6, type: 3}
+ m_PrefabInstance: {fileID: 3064968737360712672}
+ m_PrefabAsset: {fileID: 0}
diff --git a/Assets/Resources/Sprites/Games/MarchingOrders/Animations/Cadets/FaceL.anim b/Assets/Resources/Sprites/Games/MarchingOrders/Animations/Cadets/FaceL.anim
index 0290a70e..1a4dcdd2 100644
--- a/Assets/Resources/Sprites/Games/MarchingOrders/Animations/Cadets/FaceL.anim
+++ b/Assets/Resources/Sprites/Games/MarchingOrders/Animations/Cadets/FaceL.anim
@@ -92,7 +92,7 @@ AnimationClip:
m_Level: 0
m_CycleOffset: 0
m_HasAdditiveReferencePose: 0
- m_LoopTime: 1
+ m_LoopTime: 0
m_LoopBlend: 0
m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0
diff --git a/Assets/Resources/Sprites/Games/MarchingOrders/Animations/Cadets/FaceR.anim b/Assets/Resources/Sprites/Games/MarchingOrders/Animations/Cadets/FaceR.anim
index 54d7f35f..35705b7b 100644
--- a/Assets/Resources/Sprites/Games/MarchingOrders/Animations/Cadets/FaceR.anim
+++ b/Assets/Resources/Sprites/Games/MarchingOrders/Animations/Cadets/FaceR.anim
@@ -92,7 +92,7 @@ AnimationClip:
m_Level: 0
m_CycleOffset: 0
m_HasAdditiveReferencePose: 0
- m_LoopTime: 1
+ m_LoopTime: 0
m_LoopBlend: 0
m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0
diff --git a/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs b/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs
index 07605ad2..38551822 100644
--- a/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs
+++ b/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs
@@ -59,11 +59,16 @@ namespace HeavenStudio.Games.Loaders
inactiveFunction = delegate { var e = eventCaller.currentEntity; MarchingOrders.HaltSound(e.beat);}
},
- //new GameAction("face turn", delegate {}, 4f, false, parameters: new List()
- //{
- // new Param("type", MarchingOrders.DirectionFaceTurn.Right, "Direction", "The direction sarge wants the cadets to face"),
- // new Param("type2", MarchingOrders.FaceTurnLength.Normal, "Length", "How fast or slow the event lasts"),
- //}),
+ new GameAction("face turn", "Direction to Turn")
+ {
+ function = delegate { var e = eventCaller.currentEntity; MarchingOrders.instance.SargeFaceTurn(e.beat, e["type"], e["type2"]); },
+ defaultLength = 4f,
+ parameters = new List()
+ {
+ new Param("type", MarchingOrders.DirectionFaceTurn.Right, "Direction", "The direction sarge wants the cadets to face"),
+ new Param("type2", MarchingOrders.FaceTurnLength.Normal, "Length", "How fast or slow the event lasts"),
+ }
+ },
});
}
}
@@ -81,14 +86,19 @@ namespace HeavenStudio.Games
public Animator Cadet2;
public Animator Cadet3;
public Animator CadetPlayer;
- public GameObject Player;
+ public Animator CadetHead1;
+ public Animator CadetHead2;
+ public Animator CadetHead3;
+ public Animator CadetHeadPlayer;
+ public GameObject Player;
public GameEvent bop = new GameEvent();
public GameEvent noBop = new GameEvent();
public GameEvent marching = new GameEvent();
private int marchCount;
+ private int turnLength;
public static MarchingOrders instance;
@@ -174,6 +184,8 @@ namespace HeavenStudio.Games
public void SargeMarch(float beat)
{
+ marchCount = 0;
+
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("marchingOrders/march1", beat),
new MultiSound.Sound("marchingOrders/march2", beat + 1f),
@@ -206,6 +218,61 @@ namespace HeavenStudio.Games
});
}
+ public void SargeFaceTurn(float beat, int type, int type2)
+ {
+ switch (type2)
+ {
+ case (int) MarchingOrders.FaceTurnLength.Fast:
+ turnLength = 0;
+ break;
+ default:
+ turnLength = 1;
+ break;
+ }
+
+
+ switch (type)
+ {
+ case (int) MarchingOrders.DirectionFaceTurn.Left:
+ MultiSound.Play(new MultiSound.Sound[] {
+ new MultiSound.Sound("marchingOrders/leftFaceTurn1", beat),
+ new MultiSound.Sound("marchingOrders/leftFaceTurn2", beat + 0.5f),
+ new MultiSound.Sound("marchingOrders/leftFaceTurn3", beat + turnLength + 1f),
+ new MultiSound.Sound("marchingOrders/leftFaceTurn4", beat + turnLength + 2f),
+ }, forcePlay:true);
+
+ BeatAction.New(Player, new List()
+ {
+ new BeatAction.Action(beat + turnLength + 2f, delegate { CadetHead1.DoScaledAnimationAsync("FaceL", 0.5f);}),
+ new BeatAction.Action(beat + turnLength + 2f, delegate { CadetHead2.DoScaledAnimationAsync("FaceL", 0.5f);}),
+ new BeatAction.Action(beat + turnLength + 2f, delegate { CadetHead3.DoScaledAnimationAsync("FaceL", 0.5f);}),
+ });
+ break;
+ default:
+ MultiSound.Play(new MultiSound.Sound[] {
+ new MultiSound.Sound("marchingOrders/rightFaceTurn1", beat),
+ new MultiSound.Sound("marchingOrders/rightFaceTurn2", beat + 0.5f),
+ new MultiSound.Sound("marchingOrders/rightFaceTurn3", beat + turnLength + 1f),
+ new MultiSound.Sound("marchingOrders/rightFaceTurn4", beat + turnLength + 2f),
+ }, forcePlay:true);
+
+ BeatAction.New(Player, new List()
+ {
+ new BeatAction.Action(beat + turnLength + 2f, delegate { CadetHead1.DoScaledAnimationAsync("FaceR", 0.5f);}),
+ new BeatAction.Action(beat + turnLength + 2f, delegate { CadetHead2.DoScaledAnimationAsync("FaceR", 0.5f);}),
+ new BeatAction.Action(beat + turnLength + 2f, delegate { CadetHead3.DoScaledAnimationAsync("FaceR", 0.5f);}),
+ });
+ break;
+ }
+
+ BeatAction.New(Player, new List()
+ {
+ new BeatAction.Action(beat, delegate { Sarge.DoScaledAnimationAsync("Talk", 0.5f);}),
+ new BeatAction.Action(beat + turnLength + 1f, delegate { Sarge.DoScaledAnimationAsync("Talk", 0.5f);}),
+ });
+ }
+
+
public static void AttentionSound(float beat)
{
MultiSound.Play(new MultiSound.Sound[] {