From af0d9bae19aa08bc2078b8fb7214381a0e28cc76 Mon Sep 17 00:00:00 2001 From: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com> Date: Mon, 12 Jun 2023 20:38:48 +0200 Subject: [PATCH] working dough converted, need to fix eveerything though --- .../Games/RhythmTweezers/RhythmTweezers.cs | 15 +- Assets/Scripts/Games/Rockers/Rockers.cs | 22 +- .../Games/WorkingDough/WorkingDough.cs | 207 +++++++----------- 3 files changed, 99 insertions(+), 145 deletions(-) diff --git a/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs b/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs index 5bd48436..86042325 100644 --- a/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs +++ b/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs @@ -37,8 +37,7 @@ namespace HeavenStudio.Games.Loaders }, new GameAction("passTurn", "Pass Turn") { - function = delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.PassTurn(e.beat, e.length); }, - resizable = true, + function = delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.PassTurn(e.beat); }, preFunction = delegate { var e = eventCaller.currentEntity; RhythmTweezers.PrePassTurn(e.beat, e.length); } }, new GameAction("next vegetable", "Swap Vegetable") @@ -349,7 +348,7 @@ namespace HeavenStudio.Games crHandlerInstance.StartInterval(beat, interval); } - public void PassTurn(double beat, float length) + public void PassTurn(double beat) { if (crHandlerInstance.queuedEvents.Count > 0) { @@ -359,18 +358,18 @@ namespace HeavenStudio.Games if (crEvent.tag == "Hair") { Hair hairToInput = spawnedHairs.Find(x => x.createBeat == crEvent.beat); - hairToInput.StartInput(beat + length, crEvent.relativeBeat); + hairToInput.StartInput(beat + 1, crEvent.relativeBeat); } else if (crEvent.tag == "Long") { LongHair hairToInput = spawnedLongs.Find(x => x.createBeat == crEvent.beat); - hairToInput.StartInput(beat + length, crEvent.relativeBeat); + hairToInput.StartInput(beat + 1, crEvent.relativeBeat); } } crHandlerInstance.queuedEvents.Clear(); BeatAction.New(instance.gameObject, new List() { - new BeatAction.Action(beat + length, delegate + new BeatAction.Action(beat + 1, delegate { if (crHandlerInstance.queuedEvents.Count > 0) { @@ -380,12 +379,12 @@ namespace HeavenStudio.Games if (crEvent.tag == "Hair") { Hair hairToInput = spawnedHairs.Find(x => x.createBeat == crEvent.beat); - hairToInput.StartInput(beat + length, crEvent.relativeBeat); + hairToInput.StartInput(beat + 1, crEvent.relativeBeat); } else if (crEvent.tag == "Long") { LongHair hairToInput = spawnedLongs.Find(x => x.createBeat == crEvent.beat); - hairToInput.StartInput(beat + length, crEvent.relativeBeat); + hairToInput.StartInput(beat + 1, crEvent.relativeBeat); } } crHandlerInstance.queuedEvents.Clear(); diff --git a/Assets/Scripts/Games/Rockers/Rockers.cs b/Assets/Scripts/Games/Rockers/Rockers.cs index 61b30be1..5b0dbacd 100644 --- a/Assets/Scripts/Games/Rockers/Rockers.cs +++ b/Assets/Scripts/Games/Rockers/Rockers.cs @@ -113,7 +113,7 @@ namespace HeavenStudio.Games.Loaders }, new GameAction("passTurn", "Pass Turn") { - function = delegate { var e = eventCaller.currentEntity; Rockers.instance.PassTurn(e.beat, e.length, e["moveCamera"]); }, + function = delegate { var e = eventCaller.currentEntity; Rockers.instance.PassTurn(e.beat, e["moveCamera"]); }, resizable = true, parameters = new List { @@ -972,7 +972,7 @@ namespace HeavenStudio.Games } } - public void PassTurn(double beat, float length, bool moveCamera) + public void PassTurn(double beat, bool moveCamera) { if (crHandlerInstance.queuedEvents.Count > 0) { @@ -983,21 +983,21 @@ namespace HeavenStudio.Games if (crEvent.tag == "riff") { RockersInput riffComp = Instantiate(rockerInputRef, transform); - riffComp.Init(crEvent["gleeClub"], new int[6] { crEvent["1"], crEvent["2"], crEvent["3"], crEvent["4"], crEvent["5"], crEvent["6"] }, beat, length + crEvent.relativeBeat, + riffComp.Init(crEvent["gleeClub"], new int[6] { crEvent["1"], crEvent["2"], crEvent["3"], crEvent["4"], crEvent["5"], crEvent["6"] }, beat, 1 + crEvent.relativeBeat, (PremadeSamples)crEvent["sample"], crEvent["sampleTones"]); - ScheduleInput(beat, length + crEvent.relativeBeat + crEvent.length, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty); + ScheduleInput(beat, 1 + crEvent.relativeBeat + crEvent.length, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty); } else if (crEvent.tag == "bend") { RockerBendInput bendComp = Instantiate(rockerBendInputRef, transform); - bendComp.Init(crEvent["Pitch"], beat, length + crEvent.relativeBeat); - ScheduleInput(beat, length + crEvent.relativeBeat + crEvent.length, InputType.DIRECTION_UP, JustUnBend, UnBendMiss, Empty); + bendComp.Init(crEvent["Pitch"], beat, 1 + crEvent.relativeBeat); + ScheduleInput(beat, 1 + crEvent.relativeBeat + crEvent.length, InputType.DIRECTION_UP, JustUnBend, UnBendMiss, Empty); } } crHandlerInstance.queuedEvents.Clear(); BeatAction.New(instance.gameObject, new List() { - new BeatAction.Action(beat + length, delegate + new BeatAction.Action(beat + 1, delegate { JJ.UnHold(); if (crHandlerInstance.queuedEvents.Count > 0) @@ -1009,15 +1009,15 @@ namespace HeavenStudio.Games if (crEvent.tag == "riff") { RockersInput riffComp = Instantiate(rockerInputRef, transform); - riffComp.Init(crEvent["gleeClub"], new int[6] { crEvent["1"], crEvent["2"], crEvent["3"], crEvent["4"], crEvent["5"], crEvent["6"] }, beat, length + crEvent.relativeBeat, + riffComp.Init(crEvent["gleeClub"], new int[6] { crEvent["1"], crEvent["2"], crEvent["3"], crEvent["4"], crEvent["5"], crEvent["6"] }, beat, 1 + crEvent.relativeBeat, (PremadeSamples)crEvent["sample"], crEvent["sampleTones"]); - ScheduleInput(beat, length + crEvent.relativeBeat + crEvent.length, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty); + ScheduleInput(beat, 1 + crEvent.relativeBeat + crEvent.length, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty); } else if (crEvent.tag == "bend") { RockerBendInput bendComp = Instantiate(rockerBendInputRef, transform); - bendComp.Init(crEvent["Pitch"], beat, length + crEvent.relativeBeat); - ScheduleInput(beat, length + crEvent.relativeBeat + crEvent.length, InputType.DIRECTION_UP, JustUnBend, UnBendMiss, Empty); + bendComp.Init(crEvent["Pitch"], beat, 1 + crEvent.relativeBeat); + ScheduleInput(beat, 1 + crEvent.relativeBeat + crEvent.length, InputType.DIRECTION_UP, JustUnBend, UnBendMiss, Empty); } } crHandlerInstance.queuedEvents.Clear(); diff --git a/Assets/Scripts/Games/WorkingDough/WorkingDough.cs b/Assets/Scripts/Games/WorkingDough/WorkingDough.cs index a0037100..67a49fd8 100644 --- a/Assets/Scripts/Games/WorkingDough/WorkingDough.cs +++ b/Assets/Scripts/Games/WorkingDough/WorkingDough.cs @@ -15,25 +15,28 @@ namespace HeavenStudio.Games.Loaders { new GameAction("beat intervals", "Start Interval") { - function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.SetIntervalStart(e.beat, e.length); }, preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSetIntervalStart(e.beat, e.length); }, defaultLength = 8f, resizable = true, - priority = 2 + priority = 2, }, new GameAction("small ball", "Small Ball") { - function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.OnSpawnBall(e.beat, false); }, preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSpawnBall(e.beat, false); }, defaultLength = 0.5f, - priority = 1 + priority = 1, + inactiveFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.OnSpawnBallInactive(e.beat, false); }, }, new GameAction("big ball", "Big Ball") { - function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.OnSpawnBall(e.beat, true); }, preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSpawnBall(e.beat, true); }, defaultLength = 0.5f, - priority = 1 + priority = 1, + inactiveFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.OnSpawnBallInactive(e.beat, true); }, + }, + new GameAction("passTurn", "Pass Turn") + { + function = delegate { WorkingDough.instance.PassTurn(eventCaller.currentEntity.beat); } }, new GameAction("launch spaceship", "Launch Spaceship") { @@ -139,13 +142,10 @@ namespace HeavenStudio.Games [SerializeField] Animator gandwAnim; [Header("Variables")] - public bool intervalStarted; - double intervalStartBeat; float risingLength = 4f; double risingStartBeat; float liftingLength = 4f; double liftingStartBeat; - public static float beatInterval = 8f; float gandMovingLength = 4f; double gandMovingStartBeat; public bool bigMode; @@ -156,17 +156,10 @@ namespace HeavenStudio.Games public double beat; public bool isBig; } - static List queuedIntervals = new List(); - struct QueuedInterval - { - public double beat; - public float interval; - } public bool spaceshipRisen = false; public bool spaceshipRising = false; bool liftingDoughDudes; string liftingAnimName; - bool ballTriggerSetInterval = true; bool gandwHasEntered = true; bool gandwMoving; string gandwMovingAnimName; @@ -201,40 +194,47 @@ namespace HeavenStudio.Games public Sprite redArrowSprite; public static WorkingDough instance; + private static CallAndResponseHandler crHandlerInstance; void Awake() { + if (crHandlerInstance == null) + { + crHandlerInstance = new CallAndResponseHandler(8); + } instance = this; } void Start() { - ballTriggerSetInterval = true; conveyerAnimator.Play("ConveyerBelt", 0, 0); doughDudesHolderAnim.Play("OnGround", 0, 0); } public void SetIntervalStart(double beat, float interval) { - Debug.Log("Start Interval"); - if (!intervalStarted) + if (!crHandlerInstance.IntervalIsActive()) { - instance.ballTriggerSetInterval = false; - intervalStarted = true; bigMode = false; BeatAction.New(ballTransporterLeftNPC, new List() { - //Open player transporters + new BeatAction.Action(beat - 1, delegate + { + if (!instance.ballTransporterLeftNPC.GetComponent().IsPlayingAnimationName("BallTransporterLeftOpened")) + { + instance.ballTransporterLeftNPC.GetComponent().Play("BallTransporterLeftOpen", 0, 0); + instance.ballTransporterRightNPC.GetComponent().Play("BallTransporterRightOpen", 0, 0); + if (instance.gandwHasEntered) instance.gandwAnim.Play("GANDWLeverUp", 0, 0); + } + }), + //Open player transporters + /* new BeatAction.Action(beat + interval - 1f, delegate { ballTransporterLeftPlayer.GetComponent().Play("BallTransporterLeftOpen", 0, 0); }), new BeatAction.Action(beat + interval - 1f, delegate { ballTransporterRightPlayer.GetComponent().Play("BallTransporterRightOpen", 0, 0); - }), - - //End interval - new BeatAction.Action(beat + interval, delegate { intervalStarted = false; }), - new BeatAction.Action(beat + interval, delegate {ballTriggerSetInterval = true; }), + }),*/ //Close npc transporters new BeatAction.Action(beat + interval, delegate { @@ -244,6 +244,7 @@ namespace HeavenStudio.Games bigMode = false; } }), + /* new BeatAction.Action(beat + interval + 1, delegate { if (!intervalStarted) ballTransporterLeftNPC.GetComponent().Play("BallTransporterLeftClose", 0, 0); }), new BeatAction.Action(beat + interval + 1, delegate { if (!intervalStarted) ballTransporterRightNPC.GetComponent().Play("BallTransporterRightClose", 0, 0); }), new BeatAction.Action(beat + interval + 1, delegate { if (gandwHasEntered) gandwAnim.Play("MrGameAndWatchLeverDown", 0, 0); }), @@ -257,18 +258,41 @@ namespace HeavenStudio.Games bigModePlayer = false; } }), + */ + }); + } + crHandlerInstance.StartInterval(beat, interval); + } + + public void PassTurn(double beat) + { + if (crHandlerInstance.queuedEvents.Count > 0) + { + foreach (var ball in crHandlerInstance.queuedEvents) + { + SpawnPlayerBall(beat + ball.relativeBeat, ball.tag == "big"); + } + crHandlerInstance.queuedEvents.Clear(); + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat + 1, delegate + { + if (crHandlerInstance.queuedEvents.Count > 0) + { + foreach (var ball in crHandlerInstance.queuedEvents) + { + SpawnPlayerBall(beat + ball.relativeBeat, ball.tag == "big"); + } + crHandlerInstance.queuedEvents.Clear(); + } + }) }); } - beatInterval = interval; - intervalStartBeat = beat; } public void SpawnBall(double beat, bool isBig) { - if (!intervalStarted && ballTriggerSetInterval) - { - SetIntervalStart(beat, beatInterval); - } + crHandlerInstance.AddEvent(beat, 0, isBig ? "big" : "small"); var objectToSpawn = isBig ? bigBallNPC : smallBallNPC; var spawnedBall = GameObject.Instantiate(objectToSpawn, ballHolder); @@ -300,35 +324,9 @@ namespace HeavenStudio.Games }); } - public void InstantExitBall(double beat, bool isBig, double offSet) + public void OnSpawnBall(double beat, bool isBig) { - var objectToSpawn = isBig ? bigBallNPC : smallBallNPC; - var spawnedBall = GameObject.Instantiate(objectToSpawn, ballHolder); - var ballComponent = spawnedBall.GetComponent(); - ballComponent.Init(beat); - - if (isBig && !bigMode) - { - bigMode = true; - } - - if (beat >= Conductor.instance.songPositionInBeatsAsDouble) - { - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound(isBig ? "workingDough/NPCBigBall" : "workingDough/NPCSmallBall", beat), - }); - } - - BeatAction.New(doughDudesNPC, new List() - { - new BeatAction.Action(beat - offSet, delegate { spawnedBall.SetActive(true); }), - new BeatAction.Action(beat, delegate { doughDudesNPC.GetComponent().Play(isBig ? "BigDoughJump" : "SmallDoughJump", 0, 0); } ), - new BeatAction.Action(beat, delegate { npcImpact.SetActive(true); } ), - new BeatAction.Action(beat + 0.1f, delegate { npcImpact.SetActive(false); }), - new BeatAction.Action(beat + 0.9f, delegate { arrowSRRightNPC.sprite = redArrowSprite; }), - new BeatAction.Action(beat + 1f, delegate { arrowSRRightNPC.sprite = whiteArrowSprite; }), - }); } public static void PreSpawnBall(double beat, bool isBig) @@ -341,7 +339,7 @@ namespace HeavenStudio.Games { new BeatAction.Action(spawnBeat, delegate { - if (!instance.ballTransporterLeftNPC.GetComponent().IsPlayingAnimationName("BallTransporterLeftOpened") && !instance.intervalStarted && instance.ballTriggerSetInterval) + if (!instance.ballTransporterLeftNPC.GetComponent().IsPlayingAnimationName("BallTransporterLeftOpened") && !crHandlerInstance.IntervalIsActive()) { instance.ballTransporterLeftNPC.GetComponent().Play("BallTransporterLeftOpen", 0, 0); instance.ballTransporterRightNPC.GetComponent().Play("BallTransporterRightOpen", 0, 0); @@ -362,22 +360,22 @@ namespace HeavenStudio.Games } } - public void OnSpawnBall(double beat, bool isBig) + public static void OnSpawnBallInactive(double beat, bool isBig) { - beat -= 1f; - BeatAction.New(instance.gameObject, new List() + if (crHandlerInstance == null) { - new BeatAction.Action(beat + beatInterval, delegate { instance.SpawnPlayerBall(beat + beatInterval, isBig); }), - }); + crHandlerInstance = new CallAndResponseHandler(8); + } + crHandlerInstance.AddEvent(beat, 0, isBig ? "big" : "small"); } - public void OnSpawnBallInactive(double beat, bool isBig) + public static void InactiveInterval(double beat, float interval) { - queuedBalls.Add(new QueuedBall() + if (crHandlerInstance == null) { - beat = beat + 1f, - isBig = isBig, - }); + crHandlerInstance = new CallAndResponseHandler(8); + } + crHandlerInstance.StartInterval(beat, interval); } public void SpawnPlayerBall(double beat, bool isBig) @@ -404,38 +402,24 @@ namespace HeavenStudio.Games public static void PreSetIntervalStart(double beat, float interval) { - beat -= 1f; if (GameManager.instance.currentGame == "workingDough") { // instance.ballTriggerSetInterval = false; // beatInterval = interval; - BeatAction.New(instance.gameObject, new List() - { - new BeatAction.Action(beat, delegate - { - if (!instance.ballTransporterLeftNPC.GetComponent().IsPlayingAnimationName("BallTransporterLeftOpened")) - { - instance.ballTransporterLeftNPC.GetComponent().Play("BallTransporterLeftOpen", 0, 0); - instance.ballTransporterRightNPC.GetComponent().Play("BallTransporterRightOpen", 0, 0); - if (instance.gandwHasEntered) instance.gandwAnim.Play("GANDWLeverUp", 0, 0); - } - }), - // new BeatAction.Action(beat + 1, delegate { if (instance != null) instance.SetIntervalStart(beat + 1, interval); }), - }); + instance.SetIntervalStart(beat, interval); } else { - queuedIntervals.Add(new QueuedInterval() - { - beat = beat + 1f, - interval = interval, - }); + InactiveInterval(beat, interval); } } void OnDestroy() { - if (queuedIntervals.Count > 0) queuedIntervals.Clear(); + if (crHandlerInstance != null && !Conductor.instance.isPlaying) + { + crHandlerInstance = null; + } if (queuedBalls.Count > 0) queuedBalls.Clear(); foreach (var evt in scheduledInputs) { @@ -448,51 +432,24 @@ namespace HeavenStudio.Games Conductor cond = Conductor.instance; if (!cond.isPlaying || cond.isPaused) { - if (queuedIntervals.Count > 0) queuedIntervals.Clear(); if (queuedBalls.Count > 0) queuedBalls.Clear(); } if (spaceshipRising) spaceshipAnimator.DoScaledAnimation("RiseSpaceship", risingStartBeat, risingLength); if (liftingDoughDudes) doughDudesHolderAnim.DoScaledAnimation(liftingAnimName, liftingStartBeat, liftingLength); if (gandwMoving) gandwAnim.DoScaledAnimation(gandwMovingAnimName, gandMovingStartBeat, gandMovingLength); - if (queuedIntervals.Count > 0) - { - foreach (var interval in queuedIntervals) - { - ballTriggerSetInterval = false; - beatInterval = interval.interval; - ballTransporterLeftNPC.GetComponent().Play("BallTransporterLeftOpened", 0, 0); - ballTransporterRightNPC.GetComponent().Play("BallTransporterRightOpened", 0, 0); - if (gandwHasEntered) gandwAnim.Play("GANDWLeverUp", 0, 0); - BeatAction.New(instance.gameObject, new List() - { - new BeatAction.Action(interval.beat, delegate { SetIntervalStart(interval.beat, interval.interval); }), - }); - - } - queuedIntervals.Clear(); - } if (queuedBalls.Count > 0) { foreach (var ball in queuedBalls) { - double offSet = ball.beat - cond.songPositionInBeatsAsDouble; - double spawnOffset = offSet > 1f ? offSet - 1 : 0; if (ball.isBig) NPCBallTransporters.GetComponent().Play("BigMode", 0, 0); - BeatAction.New(instance.gameObject, new List() + if (!crHandlerInstance.IntervalIsActive()) { - new BeatAction.Action(ball.beat - offSet + spawnOffset, delegate { - if (!intervalStarted && ballTriggerSetInterval) - { - ballTransporterLeftNPC.GetComponent().Play("BallTransporterLeftOpened", 0, 0); - ballTransporterRightNPC.GetComponent().Play("BallTransporterRightOpened", 0, 0); - if (gandwHasEntered) gandwAnim.Play("GANDWLeverUp", 0, 0); - SetIntervalStart(ball.beat, beatInterval); - } - }), - new BeatAction.Action(ball.beat - offSet + spawnOffset, delegate { InstantExitBall(ball.beat, ball.isBig, offSet); }), - new BeatAction.Action(ball.beat + beatInterval - 1, delegate { SpawnPlayerBall(ball.beat + beatInterval - 1, ball.isBig); }), - }); + ballTransporterLeftNPC.GetComponent().Play("BallTransporterLeftOpened", 0, 0); + ballTransporterRightNPC.GetComponent().Play("BallTransporterRightOpened", 0, 0); + if (gandwHasEntered) gandwAnim.Play("GANDWLeverUp", 0, 0); + } + SpawnBall(ball.beat, ball.isBig); } queuedBalls.Clear(); @@ -596,7 +553,5 @@ namespace HeavenStudio.Games gandwAnim.Play(shouldExit ? "GANDWLeft" : "MrGameAndWatchLeverDown", 0, 0); gandwHasEntered = shouldExit ? false : true; } - - void Nothing (PlayerActionEvent caller) {} } }