mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-09 19:25:10 +00:00
Various small additions and changes (#105)
* Fan Club: spotlight effects * new icons for Pajama Party, Karate Man * Editor: make context use Rodin font * idem for entities * Blue Bear: import HQ texture * Pajama Party: option to sleep forever * Space Soccer: option to mute the dispense sound
This commit is contained in:
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342f3d6771
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48 changed files with 10144 additions and 1494 deletions
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6263
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Normal file
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@ -166,10 +166,10 @@ TextureImporter:
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name: ntrIdol_BG_sky
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rect:
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physicsShape: []
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@ -318,7 +318,7 @@ TextureImporter:
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outline: []
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physicsShape: []
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@ -3349,8 +3349,8 @@ MonoBehaviour:
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &781200687
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@ -13271,8 +13271,8 @@ MonoBehaviour:
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m_Calls: []
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m_text: Event
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: c2df694f599b22b42817910ff570a9df, type: 2}
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m_fontMaterials: []
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m_faceColor:
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rgba: 4294967295
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m_fontSize: 25
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m_fontSize: 24
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m_fontSizeBase: 24
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m_fontWeight: 400
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m_enableAutoSizing: 0
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m_fontSizeMin: 18
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|
|
|
@ -99,7 +99,7 @@ namespace HeavenStudio.Games
|
|||
public enum StageAnimations {
|
||||
Reset,
|
||||
Flash,
|
||||
//TODO: spotlight
|
||||
Spot
|
||||
}
|
||||
public enum IdolPerformanceType {
|
||||
Normal,
|
||||
|
@ -119,6 +119,9 @@ namespace HeavenStudio.Games
|
|||
public GameObject spectator;
|
||||
public GameObject spectatorAnchor;
|
||||
|
||||
[Header("References")]
|
||||
public Material spectatorMat;
|
||||
|
||||
// end userdata
|
||||
|
||||
//arisa's animation controller
|
||||
|
@ -200,6 +203,8 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
idolAnimator.Play("NoPose" + GetPerformanceSuffix(), -1, 0);
|
||||
}
|
||||
|
||||
ToSpot();
|
||||
}
|
||||
|
||||
public static string GetPerformanceSuffix()
|
||||
|
@ -410,13 +415,28 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
case (int) StageAnimations.Reset:
|
||||
StageAnimator.Play("Bg", -1, 0);
|
||||
ToSpot();
|
||||
break;
|
||||
case (int) StageAnimations.Flash:
|
||||
StageAnimator.Play("Bg_Light", -1, 0);
|
||||
ToSpot();
|
||||
break;
|
||||
case (int) StageAnimations.Spot:
|
||||
StageAnimator.Play("Bg_Spot", -1, 0);
|
||||
ToSpot(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void ToSpot(bool unspot = true)
|
||||
{
|
||||
Arisa.GetComponent<NtrIdolAri>().ToSpot(unspot);
|
||||
if (unspot)
|
||||
spectatorMat.SetColor("_Color", new Color(1, 1, 1, 1));
|
||||
else
|
||||
spectatorMat.SetColor("_Color", new Color(117/255f, 177/255f, 209/255f, 1));
|
||||
}
|
||||
|
||||
private void DoIdolJump(float beat, float length = 3f)
|
||||
{
|
||||
DisableBop(beat, length);
|
||||
|
|
|
@ -10,6 +10,9 @@ public class NtrIdolAri : MonoBehaviour
|
|||
public ParticleSystem idolKissEffect;
|
||||
public ParticleSystem idolWinkArrEffect;
|
||||
|
||||
[Header("References")]
|
||||
public Material coreMat;
|
||||
|
||||
public void ClapParticle()
|
||||
{
|
||||
idolClapEffect.Play();
|
||||
|
@ -29,4 +32,12 @@ public class NtrIdolAri : MonoBehaviour
|
|||
{
|
||||
idolWinkArrEffect.Play();
|
||||
}
|
||||
|
||||
public void ToSpot(bool unspot = true)
|
||||
{
|
||||
if (unspot)
|
||||
coreMat.SetColor("_AddColor", new Color(0, 0, 0, 0));
|
||||
else
|
||||
coreMat.SetColor("_AddColor", new Color(0, 100/255f, 200/255f, 0));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -124,7 +124,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
|
|||
Projectile.SetActive(true);
|
||||
}
|
||||
|
||||
public void ReadySleep(float beat)
|
||||
public void ReadySleep(float beat, int action)
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
startThrowTime = Single.MinValue;
|
||||
|
@ -161,6 +161,8 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
|
|||
seq.Add(new BeatAction.Action( beat + 3f, delegate { anim.DoScaledAnimationAsync("MonkeyReadySleep"); }));
|
||||
seq.Add(new BeatAction.Action( beat + 4f, delegate { anim.DoScaledAnimationAsync("MonkeySleep02"); }));
|
||||
}
|
||||
|
||||
if (action != (int) PajamaParty.SleepType.NoAwake)
|
||||
seq.Add(new BeatAction.Action( beat + 7f, delegate { anim.DoScaledAnimationAsync("MonkeyAwake"); }));
|
||||
|
||||
BeatAction.New(Monkey, seq);
|
||||
|
|
|
@ -34,12 +34,14 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
|
|||
bool throwType = true;
|
||||
bool hasThrown = false;
|
||||
bool throwNg = false;
|
||||
bool longSleep = false;
|
||||
|
||||
public bool canSleep = false;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
anim = Player.GetComponent<Animator>();
|
||||
longSleep = false;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
|
@ -306,7 +308,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
|
|||
//
|
||||
|
||||
// sleep cue
|
||||
public void StartSleepSequence(float beat, bool alt)
|
||||
public void StartSleepSequence(float beat, bool alt, int action)
|
||||
{
|
||||
if (hasJumped)
|
||||
{
|
||||
|
@ -347,6 +349,11 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
|
|||
Player.transform.localPosition = new Vector3(0, 0);
|
||||
Shadow.transform.localScale = new Vector3(1.65f, 1f, 1f);
|
||||
|
||||
if (action == (int) PajamaParty.SleepType.NoAwake)
|
||||
{
|
||||
longSleep = true;
|
||||
}
|
||||
|
||||
BeatAction.New(Player, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(
|
||||
|
@ -394,6 +401,8 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
|
|||
Jukebox.PlayOneShotGame("pajamaParty/siesta4");
|
||||
anim.DoScaledAnimationAsync("MakoSleepJust");
|
||||
|
||||
if (!longSleep)
|
||||
{
|
||||
BeatAction.New(Player, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(
|
||||
|
@ -405,6 +414,8 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
|
|||
),
|
||||
});
|
||||
}
|
||||
longSleep = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -22,8 +22,9 @@ namespace HeavenStudio.Games.Loaders
|
|||
inactiveFunction: delegate {PajamaParty.WarnFiveJump(eventCaller.currentEntity.beat);}
|
||||
),
|
||||
//idem
|
||||
new GameAction("slumber", delegate {var e = eventCaller.currentEntity; PajamaParty.instance.DoSleepSequence(e.beat, e.toggle);}, 8f, false, parameters: new List<Param>()
|
||||
new GameAction("slumber", delegate {var e = eventCaller.currentEntity; PajamaParty.instance.DoSleepSequence(e.beat, e.toggle, e.type);}, 8f, false, parameters: new List<Param>()
|
||||
{
|
||||
new Param("type", PajamaParty.SleepType.Normal, "Sleep Type", "Type of sleep action to use"),
|
||||
new Param("toggle", false, "Alt. Animation", "Use an alternate animation for Mako")
|
||||
},
|
||||
inactiveFunction: delegate {var e = eventCaller.currentEntity; PajamaParty.WarnSleepSequence(e.beat, e.toggle);}
|
||||
|
@ -66,6 +67,12 @@ namespace HeavenStudio.Games
|
|||
static float WantThrowSequence = Single.MinValue;
|
||||
static float WantSleepSequence = Single.MinValue;
|
||||
static bool WantSleepType = false;
|
||||
static int WantSleepAction = (int) PajamaParty.SleepType.Normal;
|
||||
|
||||
public enum SleepType {
|
||||
Normal,
|
||||
NoAwake,
|
||||
}
|
||||
|
||||
void Awake()
|
||||
{
|
||||
|
@ -128,7 +135,7 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
if (WantSleepSequence != Single.MinValue)
|
||||
{
|
||||
DoSleepSequence(WantSleepSequence, WantSleepType, false);
|
||||
DoSleepSequence(WantSleepSequence, WantSleepType, WantSleepAction, false);
|
||||
WantSleepSequence = Single.MinValue;
|
||||
}
|
||||
}
|
||||
|
@ -245,11 +252,11 @@ namespace HeavenStudio.Games
|
|||
}, forcePlay: force);
|
||||
}
|
||||
|
||||
public void DoSleepSequence(float beat, bool alt = false, bool doSound = true)
|
||||
public void DoSleepSequence(float beat, bool alt = false, int action = (int) PajamaParty.SleepType.Normal, bool doSound = true)
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
Mako.StartSleepSequence(beat, alt);
|
||||
MonkeySleep(beat);
|
||||
Mako.StartSleepSequence(beat, alt, action);
|
||||
MonkeySleep(beat, action);
|
||||
if (doSound)
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("pajamaParty/siesta1", beat),
|
||||
|
@ -330,13 +337,13 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
public void MonkeySleep(float beat)
|
||||
public void MonkeySleep(float beat, int action)
|
||||
{
|
||||
foreach (CtrPillowMonkey monkey in monkeys)
|
||||
{
|
||||
if (monkey != null)
|
||||
{
|
||||
monkey.ReadySleep(beat);
|
||||
monkey.ReadySleep(beat, action);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -12,8 +12,12 @@ namespace HeavenStudio.Games.Loaders
|
|||
public static Minigame AddGame(EventCaller eventCaller) {
|
||||
return new Minigame("spaceSoccer", "Space Soccer", "B888F8", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("ball dispense", delegate { SpaceSoccer.instance.Dispense(eventCaller.currentEntity.beat); }, 2f,
|
||||
inactiveFunction: delegate { SpaceSoccer.DispenseSound(eventCaller.currentEntity.beat); }),
|
||||
new GameAction("ball dispense", delegate { SpaceSoccer.instance.Dispense(eventCaller.currentEntity.beat, !eventCaller.currentEntity.toggle); }, 2f,
|
||||
parameters: new List<Param>()
|
||||
{
|
||||
new Param("toggle", false, "Disable Sound", "Disables the dispense sound")
|
||||
},
|
||||
inactiveFunction: delegate { if (!eventCaller.currentEntity.toggle) { SpaceSoccer.DispenseSound(eventCaller.currentEntity.beat); } }),
|
||||
new GameAction("keep-up", delegate { }, 4f, true),
|
||||
new GameAction("high kick-toe!", delegate { }, 3f, false, new List<Param>()
|
||||
{
|
||||
|
|
119
Assets/Shaders/CellAnime.shader
Normal file
119
Assets/Shaders/CellAnime.shader
Normal file
|
@ -0,0 +1,119 @@
|
|||
Shader "Sprites/CellAnime"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
|
||||
_Color ("Tint", Color) = (1,1,1,1)
|
||||
_AddColor ("Screen", Color) = (0,0,0,0)
|
||||
|
||||
_StencilComp ("Stencil Comparison", Float) = 8
|
||||
_Stencil ("Stencil ID", Float) = 0
|
||||
_StencilOp ("Stencil Operation", Float) = 0
|
||||
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
||||
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
||||
|
||||
_ColorMask ("Color Mask", Float) = 15
|
||||
|
||||
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
|
||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
Tags
|
||||
{
|
||||
"Queue"="Transparent"
|
||||
"IgnoreProjector"="True"
|
||||
"RenderType"="Transparent"
|
||||
"PreviewType"="Plane"
|
||||
"CanUseSpriteAtlas"="True"
|
||||
}
|
||||
|
||||
Stencil
|
||||
{
|
||||
Ref [_Stencil]
|
||||
Comp [_StencilComp]
|
||||
Pass [_StencilOp]
|
||||
ReadMask [_StencilReadMask]
|
||||
WriteMask [_StencilWriteMask]
|
||||
}
|
||||
|
||||
Cull Off
|
||||
Lighting Off
|
||||
ZWrite Off
|
||||
ZTest [unity_GUIZTestMode]
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
ColorMask [_ColorMask]
|
||||
|
||||
Pass
|
||||
{
|
||||
Name "Default"
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma target 2.0
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
#include "UnityUI.cginc"
|
||||
|
||||
#pragma multi_compile_local _ UNITY_UI_CLIP_RECT
|
||||
#pragma multi_compile_local _ UNITY_UI_ALPHACLIP
|
||||
|
||||
struct appdata_t
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float4 color : COLOR;
|
||||
float2 texcoord : TEXCOORD0;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float4 vertex : SV_POSITION;
|
||||
fixed4 color : COLOR;
|
||||
float2 texcoord : TEXCOORD0;
|
||||
float4 worldPosition : TEXCOORD1;
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
sampler2D _MainTex;
|
||||
fixed4 _Color;
|
||||
fixed4 _AddColor;
|
||||
fixed4 _TextureSampleAdd;
|
||||
float4 _ClipRect;
|
||||
float4 _MainTex_ST;
|
||||
|
||||
v2f vert(appdata_t v)
|
||||
{
|
||||
v2f OUT;
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
|
||||
OUT.worldPosition = v.vertex;
|
||||
OUT.vertex = UnityObjectToClipPos(OUT.worldPosition);
|
||||
|
||||
OUT.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
|
||||
OUT.color = v.color * _Color;
|
||||
return OUT;
|
||||
}
|
||||
|
||||
fixed4 frag(v2f IN) : SV_Target
|
||||
{
|
||||
half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color;
|
||||
half a = color.a;
|
||||
fixed4 screen = 1.0 - (1.0 - _AddColor.rgba) * (1.0 - color.rgba);
|
||||
color = screen * _Color.rgba;
|
||||
color.a = a;
|
||||
|
||||
#ifdef UNITY_UI_CLIP_RECT
|
||||
color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
|
||||
#endif
|
||||
|
||||
#ifdef UNITY_UI_ALPHACLIP
|
||||
clip (color.a - 0.001);
|
||||
#endif
|
||||
|
||||
return color;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
10
Assets/Shaders/CellAnime.shader.meta
Normal file
10
Assets/Shaders/CellAnime.shader.meta
Normal file
|
@ -0,0 +1,10 @@
|
|||
fileFormatVersion: 2
|
||||
guid: b4cada49e3bbaee4b96deed8a436d7fd
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
preprocessorOverride: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
37
Assets/Shaders/CellAnime_Base.mat
Normal file
37
Assets/Shaders/CellAnime_Base.mat
Normal file
|
@ -0,0 +1,37 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: CellAnime_Base
|
||||
m_Shader: {fileID: 4800000, guid: b4cada49e3bbaee4b96deed8a436d7fd, type: 3}
|
||||
m_ShaderKeywords:
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- _ColorMask: 15
|
||||
- _Stencil: 0
|
||||
- _StencilComp: 8
|
||||
- _StencilOp: 0
|
||||
- _StencilReadMask: 255
|
||||
- _StencilWriteMask: 255
|
||||
- _UseUIAlphaClip: 0
|
||||
m_Colors:
|
||||
- _AddColor: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_BuildTextureStacks: []
|
8
Assets/Shaders/CellAnime_Base.mat.meta
Normal file
8
Assets/Shaders/CellAnime_Base.mat.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e3ef99d0e76bac74f8afbb2a5a70fd60
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Binary file not shown.
|
@ -1,5 +1,5 @@
|
|||
ManifestFileVersion: 0
|
||||
CRC: 1143586485
|
||||
CRC: 910537049
|
||||
AssetBundleManifest:
|
||||
AssetBundleInfos:
|
||||
Info_0:
|
||||
|
|
Binary file not shown.
|
@ -1,9 +1,9 @@
|
|||
ManifestFileVersion: 0
|
||||
CRC: 1436539118
|
||||
CRC: 425013723
|
||||
Hashes:
|
||||
AssetFileHash:
|
||||
serializedVersion: 2
|
||||
Hash: 3a31fb7ad854cad924e5f50a205724b7
|
||||
Hash: dcbd8744429187a825ae682efdf68324
|
||||
TypeTreeHash:
|
||||
serializedVersion: 2
|
||||
Hash: 77ce82dcd01e7c9c803f77daf119d967
|
||||
|
|
|
@ -3,7 +3,7 @@ CRC: 2326681410
|
|||
Hashes:
|
||||
AssetFileHash:
|
||||
serializedVersion: 2
|
||||
Hash: 2b63c645545e5e3c8e2488c762c60c2e
|
||||
Hash: 37fa096dcee8e7f5555883fa86cad7a0
|
||||
TypeTreeHash:
|
||||
serializedVersion: 2
|
||||
Hash: 9a2ca7bdbd1871f7131daf57de908e0c
|
||||
|
|
|
@ -3,7 +3,7 @@ CRC: 3943567611
|
|||
Hashes:
|
||||
AssetFileHash:
|
||||
serializedVersion: 2
|
||||
Hash: 6c1b9af2debe7155aec51cfc98c45ff5
|
||||
Hash: 2eb3754b1ec1c173f9902c6a815691e0
|
||||
TypeTreeHash:
|
||||
serializedVersion: 2
|
||||
Hash: 9a2ca7bdbd1871f7131daf57de908e0c
|
||||
|
|
|
@ -3,7 +3,7 @@ CRC: 3687938859
|
|||
Hashes:
|
||||
AssetFileHash:
|
||||
serializedVersion: 2
|
||||
Hash: 5d87a5d984492c028959ce1cfbeaf752
|
||||
Hash: 9df53435f419f7f20c40a9c1630b4a1e
|
||||
TypeTreeHash:
|
||||
serializedVersion: 2
|
||||
Hash: 9a2ca7bdbd1871f7131daf57de908e0c
|
||||
|
|
Binary file not shown.
|
@ -1,9 +1,9 @@
|
|||
ManifestFileVersion: 0
|
||||
CRC: 2521595569
|
||||
CRC: 2049244877
|
||||
Hashes:
|
||||
AssetFileHash:
|
||||
serializedVersion: 2
|
||||
Hash: cb56c2fc7519dc8fcf20268accda03a7
|
||||
Hash: 1e93b5f219a06063ba1cdb3ac24c80fe
|
||||
TypeTreeHash:
|
||||
serializedVersion: 2
|
||||
Hash: 1341d321cd8444a4f78a51a8a0c6daff
|
||||
|
|
|
@ -3,7 +3,7 @@ CRC: 1677829072
|
|||
Hashes:
|
||||
AssetFileHash:
|
||||
serializedVersion: 2
|
||||
Hash: f05938f26ce37539d67820558103cb3c
|
||||
Hash: 7f4370cd33967373a820e37c2122eed7
|
||||
TypeTreeHash:
|
||||
serializedVersion: 2
|
||||
Hash: 72318499ea6097cc1940540bf07331d9
|
||||
|
|
Binary file not shown.
|
@ -1,12 +1,12 @@
|
|||
ManifestFileVersion: 0
|
||||
CRC: 797802441
|
||||
CRC: 3488102225
|
||||
Hashes:
|
||||
AssetFileHash:
|
||||
serializedVersion: 2
|
||||
Hash: 4c8d6f04af2ba3a1d9829243c52634ff
|
||||
Hash: 2247cb6467f6af3d83446b34bd34fe23
|
||||
TypeTreeHash:
|
||||
serializedVersion: 2
|
||||
Hash: 8745adf7e2ac72fd8810dd712a4b3f66
|
||||
Hash: d5bdda7523be8cdc2ec1df479dc7821d
|
||||
HashAppended: 0
|
||||
ClassTypes:
|
||||
- Class: 1
|
||||
|
@ -56,6 +56,7 @@ Assets:
|
|||
- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Arrange/IdolPeaceArrange.anim
|
||||
- Assets/Resources/Sprites/Games/FanClub/Animations/Stage/Background.controller
|
||||
- Assets/Resources/Sprites/Games/FanClub/Animations/Fan/FanJump.anim
|
||||
- Assets/Resources/Sprites/Games/FanClub/Materials/NtrIdol_Idol.mat
|
||||
- Assets/Resources/Sprites/Games/FanClub/Materials/idol_wink_circle.mat
|
||||
- Assets/Resources/Sprites/Games/FanClub/idol_wink_star.png
|
||||
- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Arrange/IdolLandArrange.anim
|
||||
|
@ -71,6 +72,7 @@ Assets:
|
|||
- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolWink1.anim
|
||||
- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Arrange/NoPoseArrange.anim
|
||||
- Assets/Resources/Prefabs/Games/FanClub/Fan.prefab
|
||||
- Assets/Resources/Sprites/Games/FanClub/Materials/NtrIdol_Spectator.mat
|
||||
- Assets/Resources/Sfx/games/fanClub/play_jump.wav
|
||||
- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolCrap.anim
|
||||
- Assets/Resources/Sprites/Games/FanClub/Animations/Fan/FanBigReady.anim
|
||||
|
|
|
@ -3,7 +3,7 @@ CRC: 3826804671
|
|||
Hashes:
|
||||
AssetFileHash:
|
||||
serializedVersion: 2
|
||||
Hash: 38e20e0a1fecc691a6fd64da258e1c52
|
||||
Hash: 98b6b7bcfec93ca57915abffcecba4f2
|
||||
TypeTreeHash:
|
||||
serializedVersion: 2
|
||||
Hash: 9a2ca7bdbd1871f7131daf57de908e0c
|
||||
|
|
Binary file not shown.
|
@ -1,9 +1,9 @@
|
|||
ManifestFileVersion: 0
|
||||
CRC: 1317333055
|
||||
CRC: 1510917746
|
||||
Hashes:
|
||||
AssetFileHash:
|
||||
serializedVersion: 2
|
||||
Hash: ddd6499d14b382a454ef1a77873cdfe0
|
||||
Hash: c8d19e801b0e1477237100154f79ddc7
|
||||
TypeTreeHash:
|
||||
serializedVersion: 2
|
||||
Hash: 50cf51288f63e2caccd9f845d8454555
|
||||
|
|
|
@ -3,7 +3,7 @@ CRC: 2992729445
|
|||
Hashes:
|
||||
AssetFileHash:
|
||||
serializedVersion: 2
|
||||
Hash: 97f36ee6c0b8d66404e3dd4dbbec8e11
|
||||
Hash: 2d37fa8cb0b7bd0f1068d8d227fab5c7
|
||||
TypeTreeHash:
|
||||
serializedVersion: 2
|
||||
Hash: 4df8c69f2c8a6ad9e3cbf82bb83e4dc3
|
||||
|
|
Loading…
Reference in a new issue