Fix Formatting Errors

notepad++ is a fuck
This commit is contained in:
KrispyDotlessI 2022-09-12 23:50:59 +08:00
parent 19ddba8bdc
commit ad46a48dcc
2 changed files with 15 additions and 15 deletions

View file

@ -20,7 +20,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 7, defaultLength = 7,
parameters = new List<Param>() parameters = new List<Param>()
{ {
new Param("type", CoinToss.CoinVariation.Default, "Variation", "Special Coin Variations"), new Param("type", CoinToss.CoinVariation.Default, "Variation", "Special Coin Variations"),
new Param("toggle", false, "Audience Reaction", "Enable Audience Reaction"), new Param("toggle", false, "Audience Reaction", "Enable Audience Reaction"),
} }
}, },
@ -168,21 +168,21 @@ namespace HeavenStudio.Games
switch (type) switch (type)
{ {
case (int) CoinToss.CoinVariation.Cowbell: case (int) CoinToss.CoinVariation.Cowbell:
//this was intentional. it was to avoid the throw and cowbells to go offbeat. //this was intentional. it was to avoid the throw and cowbells to go offbeat.
Jukebox.PlayOneShotGame("coinToss/cowbell1"); Jukebox.PlayOneShotGame("coinToss/cowbell1");
MultiSound.Play(new MultiSound.Sound[] { MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("coinToss/cowbell2", beat + 1f, offset: 0.01f), new MultiSound.Sound("coinToss/cowbell2", beat + 1f, offset: 0.01f),
new MultiSound.Sound("coinToss/cowbell1", beat + 2f, offset: 0.01f), new MultiSound.Sound("coinToss/cowbell1", beat + 2f, offset: 0.01f),
new MultiSound.Sound("coinToss/cowbell2", beat + 3f, offset: 0.01f), new MultiSound.Sound("coinToss/cowbell2", beat + 3f, offset: 0.01f),
new MultiSound.Sound("coinToss/cowbell1", beat + 4f, offset: 0.01f), new MultiSound.Sound("coinToss/cowbell1", beat + 4f, offset: 0.01f),
new MultiSound.Sound("coinToss/cowbell2", beat + 5f, offset: 0.01f), new MultiSound.Sound("coinToss/cowbell2", beat + 5f, offset: 0.01f),
new MultiSound.Sound("coinToss/cowbell1", beat + 6f, offset: 0.01f), new MultiSound.Sound("coinToss/cowbell1", beat + 6f, offset: 0.01f),
}); });
break; break;
default: default:
break; break;
} }
this.audienceReacting = audienceReacting; this.audienceReacting = audienceReacting;
coin = ScheduleInput(beat, 6f, InputType.STANDARD_DOWN, CatchSuccess, CatchMiss, CatchEmpty); coin = ScheduleInput(beat, 6f, InputType.STANDARD_DOWN, CatchSuccess, CatchMiss, CatchEmpty);

View file

@ -155,9 +155,9 @@ namespace HeavenStudio.Games
{ {
Jukebox.PlayOneShot("miss"); Jukebox.PlayOneShot("miss");
Sarge.DoScaledAnimationAsync("Anger", 0.5f); Sarge.DoScaledAnimationAsync("Anger", 0.5f);
Steam.DoScaledAnimationAsync("Steam", 0.5f); Steam.DoScaledAnimationAsync("Steam", 0.5f);
marchPlayerCount += 1; marchPlayerCount += 1;
var marchPlayerAnim = (marchPlayerCount % 2 != 0 ? "MarchR" : "MarchL"); var marchPlayerAnim = (marchPlayerCount % 2 != 0 ? "MarchR" : "MarchL");
Jukebox.PlayOneShotGame("marchingOrders/step1"); Jukebox.PlayOneShotGame("marchingOrders/step1");
@ -244,7 +244,7 @@ namespace HeavenStudio.Games
switch (type) switch (type)
{ {
case (int) MarchingOrders.DirectionFaceTurn.Left: case (int) MarchingOrders.DirectionFaceTurn.Left:
//ScheduleInput(beat, turnLength + 2f, InputType.DIRECTION_RIGHT_DOWN, LeftSuccess, LeftMiss, LeftEmpty); //ScheduleInput(beat, turnLength + 2f, InputType.DIRECTION_RIGHT_DOWN, LeftSuccess, LeftMiss, LeftEmpty);
MultiSound.Play(new MultiSound.Sound[] { MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("marchingOrders/leftFaceTurn1", beat), new MultiSound.Sound("marchingOrders/leftFaceTurn1", beat),
new MultiSound.Sound("marchingOrders/leftFaceTurn2", beat + 0.5f), new MultiSound.Sound("marchingOrders/leftFaceTurn2", beat + 0.5f),