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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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Fix Formatting Errors
notepad++ is a fuck
This commit is contained in:
parent
19ddba8bdc
commit
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2 changed files with 15 additions and 15 deletions
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@ -20,7 +20,7 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 7,
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defaultLength = 7,
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parameters = new List<Param>()
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parameters = new List<Param>()
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{
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{
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new Param("type", CoinToss.CoinVariation.Default, "Variation", "Special Coin Variations"),
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new Param("type", CoinToss.CoinVariation.Default, "Variation", "Special Coin Variations"),
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new Param("toggle", false, "Audience Reaction", "Enable Audience Reaction"),
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new Param("toggle", false, "Audience Reaction", "Enable Audience Reaction"),
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}
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}
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},
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},
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@ -168,21 +168,21 @@ namespace HeavenStudio.Games
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switch (type)
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switch (type)
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{
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{
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case (int) CoinToss.CoinVariation.Cowbell:
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case (int) CoinToss.CoinVariation.Cowbell:
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//this was intentional. it was to avoid the throw and cowbells to go offbeat.
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//this was intentional. it was to avoid the throw and cowbells to go offbeat.
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Jukebox.PlayOneShotGame("coinToss/cowbell1");
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Jukebox.PlayOneShotGame("coinToss/cowbell1");
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MultiSound.Play(new MultiSound.Sound[] {
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MultiSound.Play(new MultiSound.Sound[] {
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new MultiSound.Sound("coinToss/cowbell2", beat + 1f, offset: 0.01f),
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new MultiSound.Sound("coinToss/cowbell2", beat + 1f, offset: 0.01f),
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new MultiSound.Sound("coinToss/cowbell1", beat + 2f, offset: 0.01f),
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new MultiSound.Sound("coinToss/cowbell1", beat + 2f, offset: 0.01f),
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new MultiSound.Sound("coinToss/cowbell2", beat + 3f, offset: 0.01f),
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new MultiSound.Sound("coinToss/cowbell2", beat + 3f, offset: 0.01f),
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new MultiSound.Sound("coinToss/cowbell1", beat + 4f, offset: 0.01f),
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new MultiSound.Sound("coinToss/cowbell1", beat + 4f, offset: 0.01f),
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new MultiSound.Sound("coinToss/cowbell2", beat + 5f, offset: 0.01f),
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new MultiSound.Sound("coinToss/cowbell2", beat + 5f, offset: 0.01f),
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new MultiSound.Sound("coinToss/cowbell1", beat + 6f, offset: 0.01f),
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new MultiSound.Sound("coinToss/cowbell1", beat + 6f, offset: 0.01f),
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});
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});
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break;
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break;
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default:
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default:
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break;
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break;
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}
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}
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this.audienceReacting = audienceReacting;
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this.audienceReacting = audienceReacting;
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coin = ScheduleInput(beat, 6f, InputType.STANDARD_DOWN, CatchSuccess, CatchMiss, CatchEmpty);
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coin = ScheduleInput(beat, 6f, InputType.STANDARD_DOWN, CatchSuccess, CatchMiss, CatchEmpty);
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@ -155,9 +155,9 @@ namespace HeavenStudio.Games
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{
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{
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Jukebox.PlayOneShot("miss");
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Jukebox.PlayOneShot("miss");
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Sarge.DoScaledAnimationAsync("Anger", 0.5f);
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Sarge.DoScaledAnimationAsync("Anger", 0.5f);
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Steam.DoScaledAnimationAsync("Steam", 0.5f);
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Steam.DoScaledAnimationAsync("Steam", 0.5f);
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marchPlayerCount += 1;
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marchPlayerCount += 1;
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var marchPlayerAnim = (marchPlayerCount % 2 != 0 ? "MarchR" : "MarchL");
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var marchPlayerAnim = (marchPlayerCount % 2 != 0 ? "MarchR" : "MarchL");
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Jukebox.PlayOneShotGame("marchingOrders/step1");
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Jukebox.PlayOneShotGame("marchingOrders/step1");
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@ -244,7 +244,7 @@ namespace HeavenStudio.Games
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switch (type)
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switch (type)
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{
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{
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case (int) MarchingOrders.DirectionFaceTurn.Left:
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case (int) MarchingOrders.DirectionFaceTurn.Left:
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//ScheduleInput(beat, turnLength + 2f, InputType.DIRECTION_RIGHT_DOWN, LeftSuccess, LeftMiss, LeftEmpty);
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//ScheduleInput(beat, turnLength + 2f, InputType.DIRECTION_RIGHT_DOWN, LeftSuccess, LeftMiss, LeftEmpty);
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MultiSound.Play(new MultiSound.Sound[] {
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MultiSound.Play(new MultiSound.Sound[] {
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new MultiSound.Sound("marchingOrders/leftFaceTurn1", beat),
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new MultiSound.Sound("marchingOrders/leftFaceTurn1", beat),
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new MultiSound.Sound("marchingOrders/leftFaceTurn2", beat + 0.5f),
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new MultiSound.Sound("marchingOrders/leftFaceTurn2", beat + 0.5f),
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