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Testing jpeg cardboard box background in Rhythm Rally
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16 changed files with 1356 additions and 112 deletions
63
Assets/New Lighting Settings.lighting
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63
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96
Assets/Resources/Sprites/UI/You.png.meta
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96
Assets/Resources/Sprites/UI/You.png.meta
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31
Assets/Scripts/Common/Billboard.cs
Normal file
31
Assets/Scripts/Common/Billboard.cs
Normal file
|
@ -0,0 +1,31 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace RhythmHeavenMania.Common
|
||||||
|
{
|
||||||
|
public class Billboard : MonoBehaviour
|
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|
{
|
||||||
|
public float fixedSize = 0.03f;
|
||||||
|
public bool constantScale = false;
|
||||||
|
private Camera cam;
|
||||||
|
|
||||||
|
private void Start()
|
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|
{
|
||||||
|
cam = GameManager.instance.GameCamera;
|
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|
}
|
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|
|
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|
private void LateUpdate()
|
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|
{
|
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|
this.transform.rotation = cam.transform.rotation;
|
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|
|
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|
if (constantScale)
|
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|
{
|
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|
var distance = (cam.transform.position - this.transform.position).magnitude;
|
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|
var size = distance * fixedSize * cam.fieldOfView;
|
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|
this.transform.localScale = Vector3.one * size;
|
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|
transform.forward = transform.position - cam.transform.position;
|
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|
}
|
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|
}
|
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|
}
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|
}
|
11
Assets/Scripts/Common/Billboard.cs.meta
Normal file
11
Assets/Scripts/Common/Billboard.cs.meta
Normal file
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fileFormatVersion: 2
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m_AdditionalLightShadowsSupported: 0
|
m_AdditionalLightShadowsSupported: 0
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m_AdditionalLightsShadowmapResolution: 512
|
m_AdditionalLightsShadowmapResolution: 512
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m_ShadowDistance: 50
|
m_ShadowDistance: 50
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m_ShadowCascadeCount: 1
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m_ShadowCascadeCount: 4
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m_Cascade2Split: 0.25
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m_Cascade2Split: 0.25
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m_Cascade3Split: {x: 0.1, y: 0.3}
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m_Cascade3Split: {x: 0.1, y: 0.3}
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m_Cascade4Split: {x: 0.067, y: 0.2, z: 0.467}
|
m_Cascade4Split: {x: 0.067, y: 0.2, z: 0.467}
|
||||||
|
|
Loading…
Reference in a new issue