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Camera now always resets on game switch, even when scrubbing.
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commit
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1 changed files with 7 additions and 1 deletions
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@ -303,7 +303,6 @@ namespace RhythmHeavenMania
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this.GetComponent<SpriteRenderer>().enabled = true;
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this.GetComponent<SpriteRenderer>().enabled = true;
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SetGame(game);
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SetGame(game);
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GameCamera.transform.localPosition = new Vector3(GameCamera.transform.localPosition.x, GameCamera.transform.localPosition.y, -10);
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yield return new WaitForSeconds(0.1f);
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yield return new WaitForSeconds(0.1f);
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@ -347,6 +346,8 @@ namespace RhythmHeavenMania
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}*/
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}*/
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SetCurrentGame(game);
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SetCurrentGame(game);
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ResetCamera();
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}
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}
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private void PreloadGame(string game)
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private void PreloadGame(string game)
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@ -407,5 +408,10 @@ namespace RhythmHeavenMania
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else
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else
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return true;
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return true;
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}
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}
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public void ResetCamera()
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{
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GameCamera.transform.localPosition = new Vector3(0, 0, -10);
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}
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}
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}
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}
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}
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