mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-26 19:43:01 +00:00
Merge pull request #63 from Slaith12/main
Prevented out of order initialization
This commit is contained in:
commit
abf86b4258
40 changed files with 50 additions and 100 deletions
|
@ -33,10 +33,6 @@ namespace HeavenStudio.Games
|
|||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
headAndBodyAnim.SetBool("ShouldOpenMouth", foodHolder.childCount != 0);
|
||||
|
||||
if (PlayerInput.GetAnyDirectionDown())
|
||||
|
|
|
@ -48,11 +48,6 @@ namespace HeavenStudio.Games
|
|||
environmentMaterials = environmentRenderer.materials;
|
||||
beltMaterial = Instantiate(environmentMaterials[8]);
|
||||
environmentMaterials[8] = beltMaterial;
|
||||
}
|
||||
|
||||
|
||||
void Start()
|
||||
{
|
||||
renderQuadTrans.gameObject.SetActive(true);
|
||||
|
||||
var cam = GameCamera.instance.camera;
|
||||
|
|
|
@ -32,7 +32,7 @@ namespace HeavenStudio.Games
|
|||
instance = this;
|
||||
}
|
||||
|
||||
private void Start()
|
||||
private void InitLions()
|
||||
{
|
||||
float startPos = -3.066667f;
|
||||
float maxWidth = 12.266668f;
|
||||
|
@ -53,6 +53,7 @@ namespace HeavenStudio.Games
|
|||
if (i == lionCount - 1)
|
||||
ClappyTrioPlayer = lion.AddComponent<ClappyTrioPlayer>();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void Update()
|
||||
|
@ -161,7 +162,7 @@ namespace HeavenStudio.Games
|
|||
Lion.RemoveRange(1, lionCount - 1);
|
||||
lionCount = lions;
|
||||
SetFace(0, 0);
|
||||
Start();
|
||||
InitLions();
|
||||
PlayAnimationAll("Idle");
|
||||
}
|
||||
|
||||
|
|
|
@ -18,7 +18,7 @@ namespace HeavenStudio.Games.Scripts_ClappyTrio
|
|||
private GameObject clapEffect;
|
||||
new int aceTimes = 0;
|
||||
|
||||
private void Start()
|
||||
private void Awake()
|
||||
{
|
||||
clapEffect = transform.GetChild(4).GetChild(3).gameObject;
|
||||
}
|
||||
|
|
|
@ -51,12 +51,8 @@ namespace HeavenStudio.Games
|
|||
|
||||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
// Finding grass sprite width for grass scrolling.
|
||||
instance = this;// Finding grass sprite width for grass scrolling.
|
||||
farmer.Init()
|
||||
var grassSprite = grass.sprite;
|
||||
var borderLeft = grassSprite.rect.xMin + grassSprite.border.x;
|
||||
var borderRight = grassSprite.rect.xMax - grassSprite.border.z;
|
||||
|
@ -295,7 +291,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
var veggieX = (beat - startBeat) * -stepDistance / 2f;
|
||||
newVeggie.transform.localPosition = new Vector3(veggieX, 0f, 0f);
|
||||
|
||||
newVeggie.Init();
|
||||
newVeggie.gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
|
|
|
@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Scripts_CropStomp
|
|||
|
||||
private CropStomp game;
|
||||
|
||||
private void Start()
|
||||
public void Init()
|
||||
{
|
||||
game = CropStomp.instance;
|
||||
}
|
||||
|
|
|
@ -33,7 +33,7 @@ namespace HeavenStudio.Games.Scripts_CropStomp
|
|||
|
||||
private CropStomp game;
|
||||
|
||||
private void Start()
|
||||
public void Init()
|
||||
{
|
||||
game = CropStomp.instance;
|
||||
|
||||
|
|
|
@ -32,11 +32,8 @@ namespace HeavenStudio.Games
|
|||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
djYellowAnim = djYellow.GetComponent<Animator>();
|
||||
student.Init();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
|
|
|
@ -31,7 +31,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
|
|||
|
||||
private DJSchool game;
|
||||
|
||||
private void Start()
|
||||
public void Init()
|
||||
{
|
||||
game = DJSchool.instance;
|
||||
anim = GetComponent<Animator>();
|
||||
|
|
|
@ -14,7 +14,7 @@ namespace HeavenStudio.Games.Scripts_DrummingPractice
|
|||
private bool hasHit = false;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
void Awake()
|
||||
{
|
||||
PlayerActionInit(gameObject, startBeat);
|
||||
}
|
||||
|
|
|
@ -43,10 +43,10 @@ namespace HeavenStudio.Games
|
|||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
SetMiis();
|
||||
}
|
||||
|
||||
// TODO: Move this to OnGameSwitch() when functional?
|
||||
private void Start()
|
||||
public void OnGameSwitch()
|
||||
{
|
||||
SetMiis();
|
||||
}
|
||||
|
|
|
@ -62,12 +62,7 @@ namespace HeavenStudio.Games
|
|||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
}
|
||||
|
||||
const int FAN_COUNT = 12;
|
||||
const float RADIUS = 1.3f;
|
||||
private void Start()
|
||||
{
|
||||
Spectators = new List<GameObject>();
|
||||
idolAnimator = Arisa.GetComponent<Animator>();
|
||||
|
||||
|
@ -86,14 +81,16 @@ namespace HeavenStudio.Games
|
|||
for (int i = 0; i < FAN_COUNT; i++)
|
||||
{
|
||||
GameObject mobj = Instantiate(spectator, spectatorAnchor.transform.parent);
|
||||
NtrIdolFan fan = mobj.GetComponent<NtrIdolFan>();
|
||||
mobj.transform.localPosition = new Vector3(spawnPos.x, spawnPos.y, spawnPos.z);
|
||||
mobj.GetComponent<SortingGroup>().sortingOrder = i + sortOrigin;
|
||||
if (i == 3)
|
||||
{
|
||||
Player = mobj.GetComponent<NtrIdolFan>();
|
||||
Player = fan;
|
||||
Player.player = true;
|
||||
}
|
||||
Spectators.Add(mobj);
|
||||
fan.Init();
|
||||
|
||||
//prepare spawn point of next spectator
|
||||
spawnPos.x += RADIUS * 2;
|
||||
|
@ -111,6 +108,9 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
const int FAN_COUNT = 12;
|
||||
const float RADIUS = 1.3f;
|
||||
|
||||
public override void OnGameSwitch(float beat)
|
||||
{
|
||||
if (wantHais != Single.MinValue)
|
||||
|
|
|
@ -36,7 +36,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
|||
private bool inputHit = false;
|
||||
private bool hasHit = false;
|
||||
|
||||
public void Start()
|
||||
public void Init()
|
||||
{
|
||||
if (player)
|
||||
upcomingHits = new Queue<KeyValuePair<float, int>>(); // beat, type
|
||||
|
|
|
@ -9,7 +9,7 @@ namespace HeavenStudio.Games
|
|||
public class Fireworks : Minigame
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
void Awake()
|
||||
{
|
||||
|
||||
}
|
||||
|
|
|
@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Scripts_Fireworks
|
|||
public bool isSparkler;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
void Awake()
|
||||
{
|
||||
|
||||
}
|
||||
|
|
|
@ -45,10 +45,6 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
|
|||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
anim = GetComponent<Animator>();
|
||||
}
|
||||
|
||||
|
|
|
@ -16,7 +16,7 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
|
|||
|
||||
public int type;
|
||||
|
||||
private void Start()
|
||||
private void Awake()
|
||||
{
|
||||
anim = GetComponent<Animator>();
|
||||
|
||||
|
|
|
@ -24,7 +24,7 @@ namespace HeavenStudio.Games.Global
|
|||
|
||||
private List<Beatmap.Entity> allFadeEvents = new List<Beatmap.Entity>();
|
||||
|
||||
private void Start()
|
||||
private void Awake()
|
||||
{
|
||||
this.gameObject.transform.SetParent(GameManager.instance.gameObject.transform);
|
||||
gameObject.layer = LayerMask.NameToLayer("Flash");
|
||||
|
|
|
@ -20,7 +20,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
|
||||
public GameObject shadow;
|
||||
|
||||
private void Start()
|
||||
private void Awake()
|
||||
{
|
||||
SpriteRenderer = this.gameObject.GetComponent<SpriteRenderer>();
|
||||
SpriteRenderer.sprite = KarateMan.instance.BarrelSprites[spriteIndex];
|
||||
|
|
|
@ -29,7 +29,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
[SerializeField] private AnimationCurve outCurve;
|
||||
[SerializeField] private AnimationCurve shadowHitCurve;
|
||||
|
||||
private void Start()
|
||||
private void Awake()
|
||||
{
|
||||
anim = GetComponent<Animator>();
|
||||
|
||||
|
|
|
@ -17,7 +17,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
|
||||
public GameObject pot;
|
||||
|
||||
private void Start()
|
||||
private void Awake()
|
||||
{
|
||||
SpriteRenderer sr = gameObject.AddComponent<SpriteRenderer>();
|
||||
sr.sprite = KarateMan.instance.CookingPotSprites[1];
|
||||
|
|
|
@ -56,7 +56,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
|
||||
private int missTimes = 0;
|
||||
|
||||
private void Start()
|
||||
private void Awake()
|
||||
{
|
||||
anim = GetComponent<Animator>();
|
||||
spriteComp = Sprite.GetComponent<SpriteRenderer>();
|
||||
|
|
|
@ -30,10 +30,6 @@ namespace HeavenStudio.Games
|
|||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
canGo = false;
|
||||
man.stepTimes = 0;
|
||||
SetInterval(0);
|
||||
|
|
|
@ -14,7 +14,7 @@ namespace HeavenStudio.Games.Scripts_MrUpbeat
|
|||
private bool passedFirst = false;
|
||||
public float beatOffset = 0;
|
||||
|
||||
private void Start()
|
||||
private void Awake()
|
||||
{
|
||||
PlayerActionInit(gameObject, startBeat);
|
||||
}
|
||||
|
|
|
@ -15,7 +15,7 @@ namespace HeavenStudio.Games.Scripts_RhythmRally
|
|||
private Animator opponentAnim;
|
||||
private Conductor cond;
|
||||
|
||||
void Awake()
|
||||
public void Init()
|
||||
{
|
||||
game = RhythmRally.instance;
|
||||
playerAnim = game.playerAnim;
|
||||
|
|
|
@ -55,11 +55,7 @@ namespace HeavenStudio.Games
|
|||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
}
|
||||
|
||||
|
||||
void Start()
|
||||
{
|
||||
paddlers.Init();
|
||||
renderQuadTrans.gameObject.SetActive(true);
|
||||
|
||||
var cam = GameCamera.instance.camera;
|
||||
|
|
|
@ -18,7 +18,7 @@ namespace HeavenStudio.Games.Scripts_RhythmTweezers
|
|||
public SpriteRenderer heldHairSprite;
|
||||
public Transform tweezerSpriteTrans;
|
||||
|
||||
private void Start()
|
||||
private void Awake()
|
||||
{
|
||||
anim = GetComponent<Animator>();
|
||||
vegetableAnim = RhythmTweezers.instance.VegetableAnimator;
|
||||
|
|
|
@ -168,6 +168,11 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
|
|||
{
|
||||
switch (state) //handle animations
|
||||
{
|
||||
case State.None: //the only time any ball should ever have this state is if it's the unused offscreen ball (which is the only reason this state exists)
|
||||
{
|
||||
gameObject.SetActive(false);
|
||||
break;
|
||||
}
|
||||
case State.Dispensing:
|
||||
{
|
||||
float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(startBeat, 2.35f);
|
||||
|
|
|
@ -20,22 +20,10 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
|
|||
[Header("Components")]
|
||||
private Animator anim;
|
||||
public Ball ball;
|
||||
public Transform rightLeg;
|
||||
public Transform leftLeg;
|
||||
|
||||
private void Start()
|
||||
private void Awake()
|
||||
{
|
||||
anim = GetComponent<Animator>();
|
||||
GameObject rightLeg = new GameObject();
|
||||
rightLeg.transform.SetParent(this.transform);
|
||||
rightLeg.transform.position = new Vector3(-0.67f, -1.48f);
|
||||
|
||||
GameObject leftLeg = new GameObject("leftLeg");
|
||||
leftLeg.transform.SetParent(this.transform);
|
||||
leftLeg.transform.position = new Vector3(0f, -1.48f);
|
||||
|
||||
this.rightLeg = rightLeg.transform;
|
||||
this.leftLeg = leftLeg.transform;
|
||||
}
|
||||
|
||||
public override void OnAce()
|
||||
|
|
|
@ -24,10 +24,6 @@ namespace HeavenStudio.Games
|
|||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
/*for (int x = 0; x < Random.Range(9, 12); x++)
|
||||
{
|
||||
for (int y = 0; y < Random.Range(6, 9); y++)
|
||||
|
|
|
@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Scripts_Spaceball
|
|||
private float showBeat = 0;
|
||||
private bool isShowing = false;
|
||||
|
||||
private void Start()
|
||||
private void Awake()
|
||||
{
|
||||
anim = GetComponent<Animator>();
|
||||
anim.Play("AlienIdle", 0, 0);
|
||||
|
|
|
@ -57,10 +57,6 @@ namespace HeavenStudio.Games
|
|||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
var camEvents = EventCaller.GetAllInGameManagerList("spaceball", new string[] { "camera" });
|
||||
List<Beatmap.Entity> tempEvents = new List<Beatmap.Entity>();
|
||||
for (int i = 0; i < camEvents.Count; i++)
|
||||
|
|
|
@ -26,7 +26,7 @@ namespace HeavenStudio.Games.Scripts_Spaceball
|
|||
public float hitRot;
|
||||
public float randomEndPosX;
|
||||
|
||||
private void Start()
|
||||
private void Awake()
|
||||
{
|
||||
anim = GetComponent<Animator>();
|
||||
|
||||
|
|
|
@ -29,10 +29,6 @@ namespace HeavenStudio.Games.Scripts_Spaceball
|
|||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
anim = GetComponent<Animator>();
|
||||
}
|
||||
|
||||
|
|
|
@ -12,8 +12,7 @@ namespace HeavenStudio.Games.Scripts_TapTrial
|
|||
|
||||
public int type;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
void Awake()
|
||||
{
|
||||
PlayerActionInit(this.gameObject, startBeat);
|
||||
}
|
||||
|
|
|
@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Scripts_TapTrial
|
|||
public float nextBeat;
|
||||
public int tripleOffset = 0;
|
||||
|
||||
private void Start()
|
||||
private void Awake()
|
||||
{
|
||||
anim = GetComponent<Animator>();
|
||||
}
|
||||
|
|
|
@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Scripts_WizardsWaltz
|
|||
public SpriteRenderer spriteRenderer;
|
||||
public GameObject shimmer;
|
||||
|
||||
public void Start()
|
||||
public void Awake()
|
||||
{
|
||||
int order = (int)Math.Round((transform.position.z - 2) * 1000);
|
||||
spriteRenderer.sortingOrder = order;
|
||||
|
|
|
@ -20,10 +20,6 @@ namespace HeavenStudio.Games.Scripts_WizardsWaltz
|
|||
private void Awake()
|
||||
{
|
||||
game = WizardsWaltz.instance;
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
spriteRenderer.sortingOrder = order;
|
||||
animator.Play("Appear", 0, 0);
|
||||
}
|
||||
|
|
|
@ -16,7 +16,7 @@ namespace HeavenStudio.Games.Scripts_WizardsWaltz
|
|||
private WizardsWaltz game;
|
||||
private float songPos;
|
||||
|
||||
private void Awake()
|
||||
public void Init()
|
||||
{
|
||||
game = WizardsWaltz.instance;
|
||||
}
|
||||
|
|
|
@ -34,6 +34,7 @@ namespace HeavenStudio.Games
|
|||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
wizard.Init();
|
||||
}
|
||||
|
||||
private void Start()
|
||||
|
|
Loading…
Reference in a new issue