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Glee Club - fixes and tweaks (#348)
* Glee Club - fixes and tweaks * New default semitones for gleeclub * Together Now is more visually accurate
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parent
27a177c07d
commit
a9b2d254a7
2 changed files with 78 additions and 32 deletions
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@ -18,7 +18,9 @@ namespace HeavenStudio.Games.Scripts_GleeClub
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public bool singing;
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bool disappeared = false;
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public bool disappeared = false;
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public bool shouldMegaClose;
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private GleeClub game;
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@ -29,7 +31,7 @@ namespace HeavenStudio.Games.Scripts_GleeClub
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void OnDestroy()
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{
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Jukebox.KillLoop(currentSound, gameSwitchFadeOutTime);
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if (currentSound != null) Jukebox.KillLoop(currentSound, gameSwitchFadeOutTime);
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}
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public void TogglePresence(bool disappear)
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@ -71,9 +73,19 @@ namespace HeavenStudio.Games.Scripts_GleeClub
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singing = true;
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anim.SetBool("Mega", true);
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anim.Play("OpenMouth", 0, 0);
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Jukebox.KillLoop(currentSound, 0f);
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shouldMegaClose = true;
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if (currentSound != null) Jukebox.KillLoop(currentSound, 0f);
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Jukebox.PlayOneShotGame("gleeClub/LoudWailStart");
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currentSound = Jukebox.PlayOneShotGame("gleeClub/LoudWailLoop", -1, currentPitch, 1f, true);
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BeatAction.New(game.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(Conductor.instance.songPositionInBeats + 1f, delegate { UnYell(); })
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});
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}
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void UnYell()
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{
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if (singing && !anim.GetCurrentAnimatorStateInfo(0).IsName("YellIdle")) anim.Play("YellIdle", 0, 0);
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}
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public void StartSinging(bool forced = false)
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@ -81,8 +93,9 @@ namespace HeavenStudio.Games.Scripts_GleeClub
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if ((singing && !forced) || disappeared) return;
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singing = true;
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anim.SetBool("Mega", false);
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shouldMegaClose = false;
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anim.Play("OpenMouth", 0, 0);
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Jukebox.KillLoop(currentSound, 0f);
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if (currentSound != null) Jukebox.KillLoop(currentSound, 0f);
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currentSound = Jukebox.PlayOneShotGame("gleeClub/WailLoop", -1, currentPitch, 1f, true);
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}
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@ -91,7 +104,7 @@ namespace HeavenStudio.Games.Scripts_GleeClub
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if (!singing || disappeared) return;
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singing = false;
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anim.Play(mega ? "MegaCloseMouth" : "CloseMouth", 0, 0);
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Jukebox.KillLoop(currentSound, 0f);
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if (currentSound != null) Jukebox.KillLoop(currentSound, 0f);
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if (playSound) Jukebox.PlayOneShotGame("gleeClub/StopWail");
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}
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}
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@ -14,7 +14,6 @@ namespace HeavenStudio.Games.Loaders
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{
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new GameAction("intervalStart", "Start Interval")
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{
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function = delegate {var e = eventCaller.currentEntity; GleeClub.instance.StartInterval(e.beat, e.length); },
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defaultLength = 1f,
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resizable = true
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},
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@ -25,9 +24,9 @@ namespace HeavenStudio.Games.Loaders
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("semiTones", new EntityTypes.Integer(-24, 24, 0), "Semitones", "The number of semitones up or down this note should be pitched"),
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new Param("semiTones1", new EntityTypes.Integer(-24, 24, 0), "Semitones (Next)", "The number of semitones up or down this note should be pitched"),
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new Param("semiTonesPlayer", new EntityTypes.Integer(-24, 24, 0), "Semitones (Player)", "The number of semitones up or down this note should be pitched"),
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new Param("semiTones", new EntityTypes.Integer(-24, 24, -5), "Semitones", "The number of semitones up or down this note should be pitched"),
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new Param("semiTones1", new EntityTypes.Integer(-24, 24, -1), "Semitones (Next)", "The number of semitones up or down this note should be pitched"),
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new Param("semiTonesPlayer", new EntityTypes.Integer(-24, 24, 2), "Semitones (Player)", "The number of semitones up or down this note should be pitched"),
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new Param("close", GleeClub.MouthOpenClose.Both, "Close/Open Mouth", "Should the chorus kids close/open their mouth?"),
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new Param("repeat", false, "Repeating", "Should the left and middle chorus kid repeat this singing cue?"),
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new Param("semiTonesLeft2", new EntityTypes.Integer(-24, 24, 0), "Semitones (Repeat Left First)", "The number of semitones up or down this note should be pitched"),
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@ -46,9 +45,9 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 4f,
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parameters = new List<Param>()
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{
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new Param("semiTones", new EntityTypes.Integer(-24, 24, 0), "Semitones", "The number of semitones up or down this note should be pitched"),
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new Param("semiTones1", new EntityTypes.Integer(-24, 24, 0), "Semitones (Next)", "The number of semitones up or down this note should be pitched"),
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new Param("semiTonesPlayer", new EntityTypes.Integer(-24, 24, 0), "Semitones (Player)", "The number of semitones up or down this note should be pitched"),
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new Param("semiTones", new EntityTypes.Integer(-24, 24, -1), "Semitones", "The number of semitones up or down this note should be pitched"),
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new Param("semiTones1", new EntityTypes.Integer(-24, 24, 4), "Semitones (Next)", "The number of semitones up or down this note should be pitched"),
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new Param("semiTonesPlayer", new EntityTypes.Integer(-24, 24, 10), "Semitones (Player)", "The number of semitones up or down this note should be pitched"),
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new Param("pitch", new EntityTypes.Float(0f, 5f, 1f), "Conductor Voice Pitch", "Which pitch should the conductor's voice be at? (1 is normal pitch)")
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}
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},
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@ -138,9 +137,24 @@ namespace HeavenStudio.Games
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public static GleeClub instance;
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float currentYellPitch = 1f;
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int startIntervalIndex;
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private List<DynamicBeatmap.DynamicEntity> allIntervalEvents = new List<DynamicBeatmap.DynamicEntity>();
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void Awake()
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{
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instance = this;
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var camEvents = EventCaller.GetAllInGameManagerList("gleeClub", new string[] { "intervalStart" });
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List<DynamicBeatmap.DynamicEntity> tempEvents = new List<DynamicBeatmap.DynamicEntity>();
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for (int i = 0; i < camEvents.Count; i++)
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{
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if (camEvents[i].beat + camEvents[i].beat >= Conductor.instance.songPositionInBeats)
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{
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tempEvents.Add(camEvents[i]);
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}
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}
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allIntervalEvents = tempEvents;
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}
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void Start()
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@ -164,20 +178,24 @@ namespace HeavenStudio.Games
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void Update()
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{
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if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN))
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if (!playerChorusKid.disappeared)
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{
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playerChorusKid.StopSinging();
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leftChorusKid.MissPose();
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middleChorusKid.MissPose();
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ScoreMiss();
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}
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if (PlayerInput.PressedUp() && !IsExpectingInputNow(InputType.STANDARD_UP))
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{
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playerChorusKid.StartSinging();
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leftChorusKid.MissPose();
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middleChorusKid.MissPose();
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ScoreMiss();
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if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN))
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{
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playerChorusKid.StopSinging();
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leftChorusKid.MissPose();
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middleChorusKid.MissPose();
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ScoreMiss();
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}
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if (PlayerInput.PressedUp() && !IsExpectingInputNow(InputType.STANDARD_UP))
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{
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playerChorusKid.StartSinging();
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leftChorusKid.MissPose();
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middleChorusKid.MissPose();
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ScoreMiss();
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}
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}
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if (Conductor.instance.isPlaying && !Conductor.instance.isPaused)
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{
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if (queuedBatons.Count > 0)
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@ -193,6 +211,18 @@ namespace HeavenStudio.Games
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{
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PassTurn(intervalStartBeat + beatInterval, 0f);
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}
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if (allIntervalEvents.Count > 0)
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{
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if (startIntervalIndex < allIntervalEvents.Count && startIntervalIndex >= 0)
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{
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if (Conductor.instance.songPositionInBeats >= allIntervalEvents[startIntervalIndex].beat)
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{
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StartInterval(allIntervalEvents[startIntervalIndex].beat, allIntervalEvents[startIntervalIndex].length);
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startIntervalIndex++;
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}
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}
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}
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}
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if (!Conductor.instance.isPlaying || Conductor.instance.isPaused)
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@ -229,8 +259,8 @@ namespace HeavenStudio.Games
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public void TogetherNow(float beat, int semiTones, int semiTones1, int semiTonesPlayer, float conductorPitch)
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{
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ScheduleInput(beat, 2.5f, InputType.STANDARD_UP, JustTogetherNow, Out, Out);
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ScheduleInput(beat, 3.5f, InputType.STANDARD_DOWN, JustTogetherNowClose, MissBaton, Out);
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if (!playerChorusKid.disappeared) ScheduleInput(beat, 2.5f, InputType.STANDARD_UP, JustTogetherNow, Out, Out);
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if (!playerChorusKid.disappeared) ScheduleInput(beat, 3.5f, InputType.STANDARD_DOWN, JustTogetherNowClose, MissBaton, Out);
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float pitch = Mathf.Pow(2f, (1f / 12f) * semiTones) * Conductor.instance.musicSource.pitch;
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float pitch1 = Mathf.Pow(2f, (1f / 12f) * semiTones1) * Conductor.instance.musicSource.pitch;
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currentYellPitch = Mathf.Pow(2f, (1f / 12f) * semiTonesPlayer) * Conductor.instance.musicSource.pitch;
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@ -264,7 +294,7 @@ namespace HeavenStudio.Games
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}),
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new BeatAction.Action(beat + 6f, delegate
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{
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ShowHeart(beat + 6f);
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if (!playerChorusKid.disappeared) ShowHeart(beat + 6f);
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})
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});
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}
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@ -318,13 +348,16 @@ namespace HeavenStudio.Games
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if (queuedSingings.Count == 0) return;
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intervalStarted = false;
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missed = false;
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ShowHeart(beat + length + beatInterval * 2 + 1);
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if (!playerChorusKid.disappeared) ShowHeart(beat + length + beatInterval * 2 + 1);
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foreach (var sing in queuedSingings)
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{
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float playerPitch = Mathf.Pow(2f, (1f / 12f) * sing.semiTonesPlayer) * Conductor.instance.musicSource.pitch;
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GleeClubSingInput spawnedInput = Instantiate(singInputPrefab, transform);
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spawnedInput.pitch = playerPitch;
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spawnedInput.Init(beat + length + sing.startBeat + beatInterval, sing.length, sing.closeMouth);
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if (!playerChorusKid.disappeared)
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{
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GleeClubSingInput spawnedInput = Instantiate(singInputPrefab, transform);
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spawnedInput.pitch = playerPitch;
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spawnedInput.Init(beat + length + sing.startBeat + beatInterval, sing.length, sing.closeMouth);
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}
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float pitch = Mathf.Pow(2f, (1f / 12f) * sing.semiTones) * Conductor.instance.musicSource.pitch;
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float pitchLeft2 = Mathf.Pow(2f, (1f / 12f) * sing.semiTonesLeft2) * Conductor.instance.musicSource.pitch;
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float pitchLeft3 = Mathf.Pow(2f, (1f / 12f) * sing.semiTonesLeft3) * Conductor.instance.musicSource.pitch;
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@ -395,7 +428,7 @@ namespace HeavenStudio.Games
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public void Baton(float beat)
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{
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missed = false;
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ScheduleInput(beat, 1, InputType.STANDARD_DOWN, JustBaton, MissBaton, Out);
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if (!playerChorusKid.disappeared) ScheduleInput(beat, 1, InputType.STANDARD_DOWN, JustBaton, MissBaton, Out);
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate
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