Some small stuff

Changed the window title to the new name and added some full count-ins
This commit is contained in:
Slaith 2022-02-24 22:59:18 -08:00
parent 4738692323
commit a8e1ce0ef0
2 changed files with 67 additions and 1 deletions

View file

@ -49,7 +49,7 @@ namespace RhythmHeavenMania
Init(); Init();
DontDestroyOnLoad(this.gameObject); DontDestroyOnLoad(this.gameObject);
instance = this; instance = this;
Starpelly.OS.Windows.ChangeWindowTitle($"Rhythm Heaven Mania DEMO"); Starpelly.OS.Windows.ChangeWindowTitle($"Heaven Studio DEMO");
} }
public static GameObject CreateFade() public static GameObject CreateFade()

View file

@ -106,6 +106,72 @@ namespace RhythmHeavenMania
}), }),
new Minigame("countIn", "Count-Ins", "", false, true, new List<GameAction>() new Minigame("countIn", "Count-Ins", "", false, true, new List<GameAction>()
{ {
new GameAction("4 beat count-in", delegate
{
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("count-ins/one1", eventCaller.currentEntity.beat),
new MultiSound.Sound("count-ins/two1", eventCaller.currentEntity.beat + 1f),
new MultiSound.Sound("count-ins/three1", eventCaller.currentEntity.beat + 2f),
new MultiSound.Sound("count-ins/four1", eventCaller.currentEntity.beat + 3f)
}, false);
}, 4f),
new GameAction("4 beat count-in (alt)", delegate
{
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("count-ins/one2", eventCaller.currentEntity.beat),
new MultiSound.Sound("count-ins/two2", eventCaller.currentEntity.beat + 1f),
new MultiSound.Sound("count-ins/three2", eventCaller.currentEntity.beat + 2f),
new MultiSound.Sound("count-ins/four2", eventCaller.currentEntity.beat + 3f)
}, false);
}, 4f),
new GameAction("4 beat count-in (cowbell)", delegate
{
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("count-ins/cowbell", eventCaller.currentEntity.beat),
new MultiSound.Sound("count-ins/cowbell", eventCaller.currentEntity.beat + 1f),
new MultiSound.Sound("count-ins/cowbell", eventCaller.currentEntity.beat + 2f),
new MultiSound.Sound("count-ins/cowbell", eventCaller.currentEntity.beat + 3f)
}, false);
}, 4f),
new GameAction("8 beat count-in", delegate
{
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("count-ins/one1", eventCaller.currentEntity.beat),
new MultiSound.Sound("count-ins/two1", eventCaller.currentEntity.beat + 2f),
new MultiSound.Sound("count-ins/one1", eventCaller.currentEntity.beat + 4f),
new MultiSound.Sound("count-ins/two1", eventCaller.currentEntity.beat + 5f),
new MultiSound.Sound("count-ins/three1", eventCaller.currentEntity.beat + 6f),
new MultiSound.Sound("count-ins/four1", eventCaller.currentEntity.beat + 7f)
}, false);
}, 8f),
new GameAction("8 beat count-in (alt)", delegate
{
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("count-ins/one2", eventCaller.currentEntity.beat),
new MultiSound.Sound("count-ins/two2", eventCaller.currentEntity.beat + 2f),
new MultiSound.Sound("count-ins/one2", eventCaller.currentEntity.beat + 4f),
new MultiSound.Sound("count-ins/two2", eventCaller.currentEntity.beat + 5f),
new MultiSound.Sound("count-ins/three2", eventCaller.currentEntity.beat + 6f),
new MultiSound.Sound("count-ins/four2", eventCaller.currentEntity.beat + 7f)
}, false);
}, 8f),
new GameAction("8 beat count-in (cowbell)", delegate
{
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("count-ins/cowbell", eventCaller.currentEntity.beat),
new MultiSound.Sound("count-ins/cowbell", eventCaller.currentEntity.beat + 2f),
new MultiSound.Sound("count-ins/cowbell", eventCaller.currentEntity.beat + 4f),
new MultiSound.Sound("count-ins/cowbell", eventCaller.currentEntity.beat + 5f),
new MultiSound.Sound("count-ins/cowbell", eventCaller.currentEntity.beat + 6f),
new MultiSound.Sound("count-ins/cowbell", eventCaller.currentEntity.beat + 7f)
}, false);
}, 8f),
new GameAction("cowbell", delegate { Jukebox.PlayOneShot("count-ins/cowbell"); }, 1f), new GameAction("cowbell", delegate { Jukebox.PlayOneShot("count-ins/cowbell"); }, 1f),
new GameAction("one", delegate { Jukebox.PlayOneShot("count-ins/one1"); }, 1f), new GameAction("one", delegate { Jukebox.PlayOneShot("count-ins/one1"); }, 1f),
new GameAction("one (alt)", delegate { Jukebox.PlayOneShot("count-ins/one2"); }, 1f), new GameAction("one (alt)", delegate { Jukebox.PlayOneShot("count-ins/one2"); }, 1f),