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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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Editor: General enum property support. Hex input field functionality for color picker.
This commit is contained in:
parent
8671bb5cce
commit
a7dfb48dbc
7 changed files with 40 additions and 10 deletions
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@ -40,4 +40,9 @@ public class ColorPreview : MonoBehaviour
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if (colorPicker != null)
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if (colorPicker != null)
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colorPicker.onColorChanged -= OnColorChanged;
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colorPicker.onColorChanged -= OnColorChanged;
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}
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}
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public void SetColorFromTMP()
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{
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SetColorFromHex(hex.text);
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}
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}
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}
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@ -3925,7 +3925,19 @@ MonoBehaviour:
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m_CharacterLimit: 0
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m_CharacterLimit: 0
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m_OnEndEdit:
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m_OnEndEdit:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls: []
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m_Calls:
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- m_Target: {fileID: 1535224921}
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m_TargetAssemblyTypeName: ColorPreview, Assembly-CSharp-firstpass
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m_MethodName: SetColorFromTMP
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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m_OnSubmit:
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m_OnSubmit:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls: []
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m_Calls: []
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@ -12,6 +12,12 @@ namespace RhythmHeavenMania.Games.RhythmTweezers
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// use PlayerActionObject for the actual tweezers but this isn't playable rn so IDC
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// use PlayerActionObject for the actual tweezers but this isn't playable rn so IDC
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public class RhythmTweezers : Minigame
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public class RhythmTweezers : Minigame
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{
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{
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public enum VegetableType
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{
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Onion,
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Potato
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}
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[Header("References")]
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[Header("References")]
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public Transform VegetableHolder;
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public Transform VegetableHolder;
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public SpriteRenderer Vegetable;
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public SpriteRenderer Vegetable;
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@ -8,6 +8,12 @@ namespace RhythmHeavenMania.Games.Spaceball
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{
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{
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public class Spaceball : Minigame
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public class Spaceball : Minigame
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{
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{
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public enum CostumeType {
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Standard,
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Bunny,
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SphereHead
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}
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public GameObject Ball;
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public GameObject Ball;
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public GameObject BallsHolder;
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public GameObject BallsHolder;
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@ -106,7 +106,7 @@ namespace RhythmHeavenMania.Editor
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{
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{
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prefab = FloatP;
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prefab = FloatP;
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}
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}
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else if (objType == typeof(RhythmHeavenMania.Util.EasingFunction.Ease))
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else if (objType.IsEnum)
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{
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{
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prefab = DropdownP;
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prefab = DropdownP;
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}
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}
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@ -2,6 +2,7 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UI;
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using System;
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using TMPro;
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using TMPro;
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using Starpelly;
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using Starpelly;
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@ -84,12 +85,12 @@ namespace RhythmHeavenMania.Editor
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parameterManager.entity[propertyName] = slider.value;
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parameterManager.entity[propertyName] = slider.value;
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});
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});
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}
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}
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else if (objType == typeof(EasingFunction.Ease))
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else if (objType.IsEnum)
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{
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{
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List<TMP_Dropdown.OptionData> dropDownData = new List<TMP_Dropdown.OptionData>();
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List<TMP_Dropdown.OptionData> dropDownData = new List<TMP_Dropdown.OptionData>();
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for (int i = 0; i < System.Enum.GetValues(typeof(EasingFunction.Ease)).Length; i++)
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for (int i = 0; i < System.Enum.GetValues(objType).Length; i++)
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{
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{
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string name = System.Enum.GetNames(typeof(EasingFunction.Ease))[i];
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string name = System.Enum.GetNames(objType)[i];
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TMP_Dropdown.OptionData optionData = new TMP_Dropdown.OptionData();
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TMP_Dropdown.OptionData optionData = new TMP_Dropdown.OptionData();
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optionData.text = name;
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optionData.text = name;
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@ -97,11 +98,11 @@ namespace RhythmHeavenMania.Editor
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dropDownData.Add(optionData);
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dropDownData.Add(optionData);
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}
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}
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dropdown.AddOptions(dropDownData);
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dropdown.AddOptions(dropDownData);
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dropdown.value = ((int)(EasingFunction.Ease)parameterManager.entity[propertyName]);
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dropdown.value = ((int)Enum.Parse(objType, parameterManager.entity[propertyName].ToString()));
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dropdown.onValueChanged.AddListener(delegate
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dropdown.onValueChanged.AddListener(delegate
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{
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{
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parameterManager.entity[propertyName] = (EasingFunction.Ease)dropdown.value;
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parameterManager.entity[propertyName] = Enum.ToObject(objType, dropdown.value);
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});
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});
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}
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}
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else if (objType == typeof(Color))
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else if (objType == typeof(Color))
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@ -150,7 +150,7 @@ namespace RhythmHeavenMania
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new GameAction("shootHigh", delegate { Spaceball.instance.Shoot(eventCaller.currentEntity.beat, true, eventCaller.currentEntity.type); }, 3),
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new GameAction("shootHigh", delegate { Spaceball.instance.Shoot(eventCaller.currentEntity.beat, true, eventCaller.currentEntity.type); }, 3),
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new GameAction("costume", delegate { Spaceball.instance.Costume(eventCaller.currentEntity.type); }, 1f, false, new List<Param>()
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new GameAction("costume", delegate { Spaceball.instance.Costume(eventCaller.currentEntity.type); }, 1f, false, new List<Param>()
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{
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{
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new Param("type", new EntityTypes.Integer(0, 2), "Type")
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new Param("type", Spaceball.CostumeType.Standard, "Type")
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} ),
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} ),
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new GameAction("alien", delegate { Spaceball.instance.alien.Show(eventCaller.currentEntity.beat); } ),
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new GameAction("alien", delegate { Spaceball.instance.alien.Show(eventCaller.currentEntity.beat); } ),
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new GameAction("camera", delegate { Spaceball.instance.OverrideCurrentZoom(); }, 4, true, new List<Param>()
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new GameAction("camera", delegate { Spaceball.instance.OverrideCurrentZoom(); }, 4, true, new List<Param>()
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@ -205,13 +205,13 @@ namespace RhythmHeavenMania
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new GameAction("long hair", delegate { RhythmTweezers.instance.SpawnLongHair(eventCaller.currentEntity.beat); }, 0.5f),
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new GameAction("long hair", delegate { RhythmTweezers.instance.SpawnLongHair(eventCaller.currentEntity.beat); }, 0.5f),
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new GameAction("next vegetable", delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.NextVegetable(e.beat, e.type, e.colorA, e.colorB); }, 0.5f, false, new List<Param>()
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new GameAction("next vegetable", delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.NextVegetable(e.beat, e.type, e.colorA, e.colorB); }, 0.5f, false, new List<Param>()
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{
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{
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new Param("type", new EntityTypes.Integer(0, 1), "Type"),
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new Param("type", RhythmTweezers.VegetableType.Onion, "Type"),
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new Param("colorA", RhythmTweezers.defaultOnionColor, "Onion Color"),
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new Param("colorA", RhythmTweezers.defaultOnionColor, "Onion Color"),
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new Param("colorB", RhythmTweezers.defaultPotatoColor, "Potato Color")
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new Param("colorB", RhythmTweezers.defaultPotatoColor, "Potato Color")
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} ),
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} ),
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new GameAction("change vegetable", delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.ChangeVegetableImmediate(e.type, e.colorA, e.colorB); }, 0.5f, false, new List<Param>()
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new GameAction("change vegetable", delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.ChangeVegetableImmediate(e.type, e.colorA, e.colorB); }, 0.5f, false, new List<Param>()
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{
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{
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new Param("type", new EntityTypes.Integer(0, 1), "Type"),
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new Param("type", RhythmTweezers.VegetableType.Onion, "Type"),
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new Param("colorA", RhythmTweezers.defaultOnionColor, "Onion Color"),
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new Param("colorA", RhythmTweezers.defaultOnionColor, "Onion Color"),
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new Param("colorB", RhythmTweezers.defaultPotatoColor, "Potato Color")
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new Param("colorB", RhythmTweezers.defaultPotatoColor, "Potato Color")
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} ),
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} ),
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