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+3573,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalPosition.x - path: girl_head_0/girl_hair + path: root_body/girl_head_0/girl_hair classID: 4 script: {fileID: 0} - curve: @@ -3440,7 +3592,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalPosition.y - path: girl_head_0/girl_hair + path: root_body/girl_head_0/girl_hair classID: 4 script: {fileID: 0} - curve: @@ -3459,7 +3611,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalPosition.z - path: girl_head_0/girl_hair + path: root_body/girl_head_0/girl_hair classID: 4 script: {fileID: 0} - curve: @@ -3550,7 +3702,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalPosition.x - path: girl_torso_0 + path: root_body/girl_torso_0 classID: 4 script: {fileID: 0} - curve: @@ -3641,7 +3793,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalPosition.y - path: girl_torso_0 + path: root_body/girl_torso_0 classID: 4 script: 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+4246,7 @@ AnimationClip: m_Curve: - serializedVersion: 3 time: 0 - value: -4 + value: -2 inSlope: Infinity outSlope: Infinity tangentMode: 103 @@ -4105,7 +4257,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_SortingOrder - path: girl_leg_0 (1) + path: root_body/girl_leg_0 (1) classID: 212 script: {fileID: 0} - curve: @@ -4142,7 +4294,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_SortingOrder - path: girl_arm_l + path: root_body/girl_arm_l classID: 212 script: {fileID: 0} - curve: @@ -4170,7 +4322,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_FlipX - path: girl_torso_0 + path: root_body/girl_torso_0 classID: 212 script: {fileID: 0} - curve: @@ -4243,7 +4395,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: localEulerAnglesRaw.x - path: girl_leg_0 + path: root_body/girl_leg_0 classID: 4 script: {fileID: 0} - curve: @@ -4316,7 +4468,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: 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m_Curve: + - serializedVersion: 3 + time: 0 + value: 2.26 + inSlope: 0 + outSlope: 0 + tangentMode: 136 + weightedMode: 0 + inWeight: 0 + outWeight: 0 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: m_LocalPosition.x + path: tap_splash + classID: 4 + script: {fileID: 0} + - curve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: -5.9 + inSlope: 0 + outSlope: 0 + tangentMode: 136 + weightedMode: 0 + inWeight: 0 + outWeight: 0 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: m_LocalPosition.y + path: tap_splash + classID: 4 + script: {fileID: 0} + - curve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 136 + weightedMode: 0 + inWeight: 0 + outWeight: 0 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: m_LocalPosition.z + path: tap_splash + classID: 4 + script: {fileID: 0} + - curve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: Infinity + outSlope: Infinity + tangentMode: 103 + weightedMode: 0 + inWeight: 0 + outWeight: 0 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: m_FlipX + path: tap_splash + classID: 212 + script: {fileID: 0} + - curve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 136 + weightedMode: 0 + inWeight: 0 + outWeight: 0 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: localEulerAnglesRaw.x + path: tap_splash + classID: 4 + script: {fileID: 0} + - curve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 136 + weightedMode: 0 + inWeight: 0 + outWeight: 0 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: localEulerAnglesRaw.y + path: tap_splash + classID: 4 + script: {fileID: 0} + - curve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 13.247 + inSlope: 0 + outSlope: 0 + tangentMode: 136 + weightedMode: 0 + inWeight: 0 + outWeight: 0 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: localEulerAnglesRaw.z + path: tap_splash classID: 4 script: {fileID: 0} m_EulerEditorCurves: @@ -4400,7 +4722,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalEulerAngles.z - path: girl_arm_l + path: root_body/girl_arm_l classID: 4 script: {fileID: 0} - curve: @@ -4410,7 +4732,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalEulerAngles.y - path: girl_arm_l + path: root_body/girl_arm_l classID: 4 script: {fileID: 0} - curve: @@ -4420,7 +4742,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalEulerAngles.x - path: girl_arm_l + path: root_body/girl_arm_l classID: 4 script: {fileID: 0} - curve: @@ -4430,7 +4752,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalEulerAngles.z - path: girl_leg_0 + path: root_body/girl_leg_0 classID: 4 script: {fileID: 0} - curve: @@ -4440,7 +4762,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalEulerAngles.y - path: girl_leg_0 + path: root_body/girl_leg_0 classID: 4 script: {fileID: 0} - curve: @@ -4450,7 +4772,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalEulerAngles.x - path: girl_leg_0 + path: root_body/girl_leg_0 classID: 4 script: {fileID: 0} - curve: @@ -4460,7 +4782,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalEulerAngles.z - path: girl_torso_0 + path: root_body/girl_torso_0 classID: 4 script: {fileID: 0} - curve: @@ -4470,7 +4792,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalEulerAngles.y - path: girl_torso_0 + path: root_body/girl_torso_0 classID: 4 script: {fileID: 0} - curve: @@ -4480,7 +4802,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalEulerAngles.x - path: girl_torso_0 + path: root_body/girl_torso_0 classID: 4 script: {fileID: 0} - curve: @@ -4490,7 +4812,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalEulerAngles.x - path: girl_arm_r + path: root_body/girl_arm_r classID: 4 script: {fileID: 0} - curve: @@ -4500,7 +4822,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalEulerAngles.y - path: girl_arm_r + path: root_body/girl_arm_r classID: 4 script: {fileID: 0} - curve: @@ -4510,7 +4832,37 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalEulerAngles.z - path: girl_arm_r + path: root_body/girl_arm_r + classID: 4 + script: {fileID: 0} + - curve: + serializedVersion: 2 + m_Curve: [] + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: m_LocalEulerAngles.x + path: tap_splash + classID: 4 + script: {fileID: 0} + - curve: + serializedVersion: 2 + m_Curve: [] + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: m_LocalEulerAngles.y + path: tap_splash + classID: 4 + script: {fileID: 0} + - curve: + serializedVersion: 2 + m_Curve: [] + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: m_LocalEulerAngles.z + path: tap_splash classID: 4 script: {fileID: 0} m_HasGenericRootTransform: 0 diff --git a/Assets/Resources/Sprites/Games/TapTrial/Animations/DoubleTapPrepare.anim b/Assets/Resources/Sprites/Games/TapTrial/Animations/DoubleTapPrepare.anim index 1b595e84..dabcc729 100644 --- a/Assets/Resources/Sprites/Games/TapTrial/Animations/DoubleTapPrepare.anim +++ b/Assets/Resources/Sprites/Games/TapTrial/Animations/DoubleTapPrepare.anim @@ -65,7 +65,7 @@ AnimationClip: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 - path: girl_torso_0 + path: root_body/girl_torso_0 - curve: serializedVersion: 2 m_Curve: @@ -108,7 +108,7 @@ AnimationClip: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 - path: girl_arm_l + path: root_body/girl_arm_l - curve: serializedVersion: 2 m_Curve: 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m_AnyStateTransitions: [] m_EntryTransitions: [] @@ -221,6 +459,58 @@ AnimatorStateMachine: m_ExitPosition: {x: 800, y: 120, z: 0} m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} m_DefaultState: {fileID: 7840951289603236239} +--- !u!1102 &5438796007228987800 +AnimatorState: + serializedVersion: 6 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: JumpTap_Success + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400000, guid: dac26aa7f35dea74bb3145f0d5cc1a8e, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1102 &7434475406400927410 +AnimatorState: + serializedVersion: 6 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: PoseTap_R + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400000, guid: 7a3244aee3e726b4d8d1e3d2205d85f0, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: --- !u!1102 &7649156560261992791 AnimatorState: serializedVersion: 6 @@ -358,7 +648,7 @@ AnimatorState: m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: PosePrepare_3 + m_Name: PoseTap_L m_Speed: 1 m_CycleOffset: 0 m_Transitions: [] @@ -371,7 +661,7 @@ AnimatorState: m_MirrorParameterActive: 0 m_CycleOffsetParameterActive: 0 m_TimeParameterActive: 0 - m_Motion: {fileID: 7400000, guid: 3ad0493bad3742f468973ec4b6ef31b0, type: 2} + m_Motion: {fileID: 7400000, guid: 334bbdd16cd3b2e43bc6cb64feb31f34, type: 2} m_Tag: m_SpeedParameter: m_MirrorParameter: diff --git a/Assets/Resources/Sprites/Games/TapTrial/Animations/Pose.anim b/Assets/Resources/Sprites/Games/TapTrial/Animations/Pose.anim index 1b91897b..16c9260a 100644 --- a/Assets/Resources/Sprites/Games/TapTrial/Animations/Pose.anim +++ b/Assets/Resources/Sprites/Games/TapTrial/Animations/Pose.anim @@ -39,7 +39,7 @@ AnimationClip: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 - path: girl_head_0 + path: root_body/girl_head_0 - curve: serializedVersion: 2 m_Curve: @@ -64,7 +64,7 @@ AnimationClip: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 - path: girl_arm_l + path: root_body/girl_arm_l - curve: serializedVersion: 2 m_Curve: @@ -89,7 +89,7 @@ AnimationClip: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 - path: girl_arm_r + path: root_body/girl_arm_r - curve: serializedVersion: 2 m_Curve: @@ -114,7 +114,7 @@ AnimationClip: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 - path: girl_torso_0 + path: root_body/girl_torso_0 - curve: serializedVersion: 2 m_Curve: @@ -139,7 +139,7 @@ AnimationClip: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 - path: girl_head_0/girl_face + path: root_body/girl_head_0/girl_face m_ScaleCurves: [] m_FloatCurves: - curve: @@ -167,7 +167,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_FlipX - path: girl_arm_l + path: root_body/girl_arm_l classID: 212 script: {fileID: 0} - curve: @@ -195,7 +195,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_FlipX - path: girl_arm_r + path: root_body/girl_arm_r classID: 212 script: {fileID: 0} - curve: @@ -223,7 +223,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_SortingOrder - path: girl_arm_l + path: root_body/girl_arm_l classID: 212 script: {fileID: 0} - curve: @@ -251,7 +251,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_SortingOrder - path: girl_arm_r + path: root_body/girl_arm_r classID: 212 script: {fileID: 0} - curve: @@ -279,7 +279,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_FlipX - path: girl_leg_0 + path: root_body/girl_leg_0 classID: 212 script: {fileID: 0} - curve: @@ -307,7 +307,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_FlipX - path: girl_leg_0 (1) + path: root_body/girl_leg_0 (1) classID: 212 script: {fileID: 0} m_PPtrCurves: @@ -317,7 +317,7 @@ AnimationClip: - time: 0.18333334 value: {fileID: -1682560553822806952, guid: a5b8236ec11cfcb40b4c7cd67f38c11f, type: 3} attribute: m_Sprite - path: girl_head_0/girl_face + path: root_body/girl_head_0/girl_face classID: 212 script: {fileID: 0} - curve: @@ -326,7 +326,7 @@ AnimationClip: - time: 0.18333334 value: {fileID: 8743285277506368957, guid: a5b8236ec11cfcb40b4c7cd67f38c11f, type: 3} attribute: m_Sprite - path: girl_arm_l + path: root_body/girl_arm_l classID: 212 script: {fileID: 0} - curve: @@ -335,7 +335,7 @@ AnimationClip: - time: 0.18333334 value: {fileID: 8743285277506368957, guid: a5b8236ec11cfcb40b4c7cd67f38c11f, type: 3} attribute: m_Sprite - path: girl_arm_r + path: root_body/girl_arm_r classID: 212 script: {fileID: 0} - curve: @@ -344,7 +344,7 @@ AnimationClip: - time: 0.18333334 value: {fileID: 8685857731747134815, guid: a5b8236ec11cfcb40b4c7cd67f38c11f, type: 3} attribute: m_Sprite - path: girl_leg_0 + path: root_body/girl_leg_0 classID: 212 script: {fileID: 0} - curve: @@ -353,7 +353,7 @@ AnimationClip: - time: 0.18333334 value: {fileID: 8685857731747134815, guid: a5b8236ec11cfcb40b4c7cd67f38c11f, type: 3} attribute: m_Sprite - path: girl_leg_0 (1) + path: root_body/girl_leg_0 (1) classID: 212 script: {fileID: 0} m_SampleRate: 60 @@ -364,112 +364,112 @@ AnimationClip: m_ClipBindingConstant: genericBindings: - serializedVersion: 2 - path: 3520933299 + path: root_body/3520933299 attribute: 1 script: {fileID: 0} typeID: 4 customType: 0 isPPtrCurve: 0 - serializedVersion: 2 - path: 596002991 + path: root_body/596002991 attribute: 1 script: {fileID: 0} typeID: 4 customType: 0 isPPtrCurve: 0 - serializedVersion: 2 - path: 3649664460 + path: root_body/3649664460 attribute: 1 script: {fileID: 0} typeID: 4 customType: 0 isPPtrCurve: 0 - serializedVersion: 2 - path: 2332501354 + path: root_body/2332501354 attribute: 1 script: {fileID: 0} typeID: 4 customType: 0 isPPtrCurve: 0 - serializedVersion: 2 - path: 3061558118 + path: root_body/3061558118 attribute: 1 script: {fileID: 0} typeID: 4 customType: 0 isPPtrCurve: 0 - serializedVersion: 2 - path: 596002991 + path: root_body/596002991 attribute: 555744692 script: {fileID: 0} typeID: 212 customType: 0 isPPtrCurve: 0 - serializedVersion: 2 - path: 3649664460 + path: root_body/3649664460 attribute: 555744692 script: {fileID: 0} typeID: 212 customType: 0 isPPtrCurve: 0 - serializedVersion: 2 - path: 596002991 + path: root_body/596002991 attribute: 3762991556 script: {fileID: 0} typeID: 212 customType: 26 isPPtrCurve: 0 - serializedVersion: 2 - path: 3649664460 + path: root_body/3649664460 attribute: 3762991556 script: {fileID: 0} typeID: 212 customType: 26 isPPtrCurve: 0 - serializedVersion: 2 - path: 2039642929 + path: root_body/2039642929 attribute: 555744692 script: {fileID: 0} typeID: 212 customType: 0 isPPtrCurve: 0 - serializedVersion: 2 - path: 1230684625 + path: root_body/1230684625 attribute: 555744692 script: {fileID: 0} typeID: 212 customType: 0 isPPtrCurve: 0 - serializedVersion: 2 - path: 3061558118 + path: root_body/3061558118 attribute: 0 script: {fileID: 0} typeID: 212 customType: 23 isPPtrCurve: 1 - serializedVersion: 2 - path: 596002991 + path: root_body/596002991 attribute: 0 script: {fileID: 0} typeID: 212 customType: 23 isPPtrCurve: 1 - serializedVersion: 2 - path: 3649664460 + path: root_body/3649664460 attribute: 0 script: {fileID: 0} typeID: 212 customType: 23 isPPtrCurve: 1 - serializedVersion: 2 - path: 2039642929 + path: root_body/2039642929 attribute: 0 script: {fileID: 0} typeID: 212 customType: 23 isPPtrCurve: 1 - serializedVersion: 2 - path: 1230684625 + path: root_body/1230684625 attribute: 0 script: {fileID: 0} typeID: 212 @@ -532,7 +532,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalPosition.x - path: girl_head_0 + path: root_body/girl_head_0 classID: 4 script: {fileID: 0} - curve: @@ -560,7 +560,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalPosition.y - path: girl_head_0 + path: root_body/girl_head_0 classID: 4 script: {fileID: 0} - curve: @@ -588,7 +588,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalPosition.z - path: girl_head_0 + path: root_body/girl_head_0 classID: 4 script: {fileID: 0} - curve: @@ -616,7 +616,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_FlipX - path: girl_arm_l + path: root_body/girl_arm_l classID: 212 script: {fileID: 0} - curve: @@ -644,7 +644,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_FlipX - path: girl_arm_r + path: root_body/girl_arm_r classID: 212 script: {fileID: 0} - curve: @@ -672,7 +672,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalPosition.x - path: girl_arm_l + path: root_body/girl_arm_l classID: 4 script: {fileID: 0} - curve: @@ -700,7 +700,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalPosition.y - path: girl_arm_l + path: root_body/girl_arm_l classID: 4 script: {fileID: 0} - curve: @@ -728,7 +728,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalPosition.z - path: girl_arm_l + path: root_body/girl_arm_l classID: 4 script: {fileID: 0} - curve: @@ -756,7 +756,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalPosition.x - path: girl_arm_r + path: root_body/girl_arm_r classID: 4 script: {fileID: 0} - curve: @@ -784,7 +784,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalPosition.y - path: girl_arm_r + path: root_body/girl_arm_r classID: 4 script: {fileID: 0} - curve: @@ -812,7 +812,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalPosition.z - path: girl_arm_r + path: root_body/girl_arm_r classID: 4 script: {fileID: 0} - curve: @@ -840,7 +840,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalPosition.x - path: girl_torso_0 + path: root_body/girl_torso_0 classID: 4 script: {fileID: 0} - curve: @@ -868,7 +868,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalPosition.y - path: girl_torso_0 + path: root_body/girl_torso_0 classID: 4 script: {fileID: 0} - curve: @@ -896,7 +896,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalPosition.z - path: girl_torso_0 + path: root_body/girl_torso_0 classID: 4 script: {fileID: 0} - curve: @@ -924,7 +924,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_SortingOrder - path: girl_arm_l + path: root_body/girl_arm_l classID: 212 script: {fileID: 0} - curve: @@ -952,7 +952,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_SortingOrder - path: girl_arm_r + path: root_body/girl_arm_r classID: 212 script: {fileID: 0} - curve: @@ -980,7 +980,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_FlipX - path: girl_leg_0 + path: root_body/girl_leg_0 classID: 212 script: {fileID: 0} - curve: @@ -1008,7 +1008,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_FlipX - path: girl_leg_0 (1) + path: root_body/girl_leg_0 (1) classID: 212 script: {fileID: 0} - curve: @@ -1036,7 +1036,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalPosition.x - path: girl_head_0/girl_face + path: root_body/girl_head_0/girl_face classID: 4 script: {fileID: 0} - curve: @@ -1064,7 +1064,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalPosition.y - path: girl_head_0/girl_face + path: root_body/girl_head_0/girl_face classID: 4 script: {fileID: 0} - curve: @@ -1092,7 +1092,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalPosition.z - path: girl_head_0/girl_face + path: root_body/girl_head_0/girl_face classID: 4 script: {fileID: 0} m_EulerEditorCurves: [] diff --git a/Assets/Resources/Sprites/Games/TapTrial/Animations/PosePrepare.anim b/Assets/Resources/Sprites/Games/TapTrial/Animations/PosePrepare.anim index 63fda0ec..b3e2b775 100644 --- a/Assets/Resources/Sprites/Games/TapTrial/Animations/PosePrepare.anim +++ b/Assets/Resources/Sprites/Games/TapTrial/Animations/PosePrepare.anim @@ -39,13 +39,13 @@ AnimationClip: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 - path: girl_head_0 + path: root_body/girl_head_0 - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 - value: {x: 0.58, y: -0.15, z: 0} + value: {x: 0.6, y: -0.1, z: 0} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 @@ -54,7 +54,7 @@ AnimationClip: outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.016666668 - value: {x: 0.58, y: -0.15, z: 0} + value: {x: 0.6, y: -0.1, z: 0} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 @@ -64,13 +64,13 @@ AnimationClip: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 - path: girl_arm_l + path: root_body/girl_arm_l - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 - value: {x: -0.58, y: -0.15, z: 0} + value: {x: -0.62, y: -0.08, z: 0} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 @@ -79,7 +79,7 @@ AnimationClip: outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.016666668 - value: {x: -0.58, y: -0.15, z: 0} + value: {x: -0.62, y: -0.08, z: 0} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 @@ -89,7 +89,7 @@ AnimationClip: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 - path: girl_arm_r + path: root_body/girl_arm_r - curve: serializedVersion: 2 m_Curve: @@ -114,7 +114,7 @@ AnimationClip: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 - path: girl_torso_0 + path: root_body/girl_torso_0 m_ScaleCurves: [] m_FloatCurves: - curve: @@ -142,7 +142,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_FlipX - path: girl_arm_l + path: root_body/girl_arm_l classID: 212 script: {fileID: 0} - curve: @@ -170,7 +170,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_FlipX - path: girl_arm_r + path: root_body/girl_arm_r classID: 212 script: {fileID: 0} - curve: @@ -198,7 +198,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_SortingOrder - path: girl_arm_l + path: root_body/girl_arm_l classID: 212 script: {fileID: 0} - curve: @@ -226,7 +226,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_SortingOrder - path: girl_arm_r + path: root_body/girl_arm_r classID: 212 script: {fileID: 0} - curve: @@ -254,7 +254,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_FlipX - path: girl_leg_0 + path: root_body/girl_leg_0 classID: 212 script: {fileID: 0} - curve: @@ -282,7 +282,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_FlipX - path: girl_leg_0 (1) + path: root_body/girl_leg_0 (1) classID: 212 script: {fileID: 0} m_PPtrCurves: @@ -292,7 +292,7 @@ AnimationClip: - time: 0.016666668 value: {fileID: -2272842664331572570, guid: a5b8236ec11cfcb40b4c7cd67f38c11f, type: 3} attribute: m_Sprite - path: girl_head_0/girl_face + path: root_body/girl_head_0/girl_face classID: 212 script: {fileID: 0} - curve: @@ -301,7 +301,7 @@ AnimationClip: - time: 0.016666668 value: {fileID: 8743285277506368957, guid: a5b8236ec11cfcb40b4c7cd67f38c11f, type: 3} attribute: m_Sprite - path: girl_arm_l + path: root_body/girl_arm_l classID: 212 script: {fileID: 0} - curve: @@ -310,7 +310,7 @@ AnimationClip: - time: 0.016666668 value: {fileID: 8743285277506368957, 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a/Assets/Resources/Sprites/Games/TapTrial/Animations/PoseTap_R.anim.meta b/Assets/Resources/Sprites/Games/TapTrial/Animations/PoseTap_R.anim.meta new file mode 100644 index 00000000..f1fe740f --- /dev/null +++ b/Assets/Resources/Sprites/Games/TapTrial/Animations/PoseTap_R.anim.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7a3244aee3e726b4d8d1e3d2205d85f0 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 7400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Sprites/Games/TapTrial/Animations/Tap.anim b/Assets/Resources/Sprites/Games/TapTrial/Animations/Tap.anim index 21569c9d..36fa4c68 100644 --- a/Assets/Resources/Sprites/Games/TapTrial/Animations/Tap.anim +++ b/Assets/Resources/Sprites/Games/TapTrial/Animations/Tap.anim @@ -83,7 +83,7 @@ AnimationClip: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 - path: girl_leg_0 (1) + path: root_body/girl_leg_0 (1) - curve: serializedVersion: 2 m_Curve: @@ -144,7 +144,7 @@ AnimationClip: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 - path: girl_arm_l + path: root_body/girl_arm_l - curve: serializedVersion: 2 m_Curve: @@ -214,7 +214,7 @@ AnimationClip: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 - path: girl_arm_r + path: root_body/girl_arm_r - curve: serializedVersion: 2 m_Curve: @@ -266,7 +266,7 @@ AnimationClip: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 - path: girl_torso_0 + path: root_body/girl_torso_0 m_PositionCurves: - curve: serializedVersion: 2 @@ -355,7 +355,7 @@ AnimationClip: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 - path: girl_leg_0 (1) + path: root_body/girl_leg_0 (1) - curve: serializedVersion: 2 m_Curve: @@ -407,7 +407,7 @@ AnimationClip: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 - path: girl_leg_0 + path: root_body/girl_leg_0 - curve: serializedVersion: 2 m_Curve: @@ -531,7 +531,7 @@ AnimationClip: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 - path: girl_head_0 + path: 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root_body/girl_head_0/girl_hair + classID: 212 + script: {fileID: 0} + - curve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: -2 + inSlope: Infinity + outSlope: Infinity + tangentMode: 103 + weightedMode: 0 + inWeight: 0 + outWeight: 0 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: m_SortingOrder + path: root_body/girl_torso_0 + classID: 212 + script: {fileID: 0} + - curve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: -4 + inSlope: Infinity + outSlope: Infinity + tangentMode: 103 + weightedMode: 0 + inWeight: 0 + outWeight: 0 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: m_SortingOrder + path: root_body/girl_leg_0 classID: 212 script: {fileID: 0} - curve: @@ -4251,45 +4409,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_SortingOrder - path: girl_torso_0 - classID: 212 - script: {fileID: 0} - - curve: - serializedVersion: 2 - m_Curve: - - 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classID: 4 + script: {fileID: 0} + - curve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 136 + weightedMode: 0 + inWeight: 0 + outWeight: 0 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: m_LocalPosition.z + path: tap_splash + classID: 4 + script: {fileID: 0} + - curve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: -4 + inSlope: Infinity + outSlope: Infinity + tangentMode: 103 + weightedMode: 0 + inWeight: 0 + outWeight: 0 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: m_SortingOrder + path: tap_splash classID: 212 script: {fileID: 0} m_EulerEditorCurves: @@ -4337,7 +4561,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalEulerAngles.z - path: girl_arm_r + path: root_body/girl_arm_r classID: 4 script: {fileID: 0} - curve: @@ -4347,7 +4571,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalEulerAngles.y - path: girl_arm_r + path: root_body/girl_arm_r classID: 4 script: {fileID: 0} - curve: @@ -4357,7 +4581,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalEulerAngles.x - path: girl_arm_r + path: root_body/girl_arm_r classID: 4 script: {fileID: 0} - curve: @@ -4367,7 +4591,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalEulerAngles.z - path: girl_torso_0 + path: root_body/girl_torso_0 classID: 4 script: {fileID: 0} - curve: @@ -4377,7 +4601,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalEulerAngles.y - path: girl_torso_0 + path: root_body/girl_torso_0 classID: 4 script: {fileID: 0} - curve: @@ -4387,7 +4611,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalEulerAngles.x - path: girl_torso_0 + path: root_body/girl_torso_0 classID: 4 script: {fileID: 0} - curve: @@ -4397,7 +4621,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalEulerAngles.z - path: girl_arm_l + path: root_body/girl_arm_l classID: 4 script: {fileID: 0} - curve: @@ -4407,7 +4631,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalEulerAngles.y - path: girl_arm_l + path: root_body/girl_arm_l classID: 4 script: {fileID: 0} - curve: @@ -4417,7 +4641,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalEulerAngles.x - path: girl_arm_l + path: root_body/girl_arm_l classID: 4 script: {fileID: 0} - curve: @@ -4427,7 +4651,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalEulerAngles.x - path: girl_leg_0 (1) + path: root_body/girl_leg_0 (1) classID: 4 script: {fileID: 0} - curve: @@ -4437,7 +4661,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalEulerAngles.y - path: girl_leg_0 (1) + path: root_body/girl_leg_0 (1) classID: 4 script: {fileID: 0} - curve: @@ -4447,7 +4671,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalEulerAngles.z - path: girl_leg_0 (1) + path: root_body/girl_leg_0 (1) classID: 4 script: {fileID: 0} m_HasGenericRootTransform: 0 diff --git a/Assets/Resources/Sprites/Games/TapTrial/Animations/TapPrepare.anim b/Assets/Resources/Sprites/Games/TapTrial/Animations/TapPrepare.anim index 59bf52bc..8b0f7055 100644 --- a/Assets/Resources/Sprites/Games/TapTrial/Animations/TapPrepare.anim +++ b/Assets/Resources/Sprites/Games/TapTrial/Animations/TapPrepare.anim @@ -65,7 +65,7 @@ AnimationClip: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 - path: girl_torso_0 + path: root_body/girl_torso_0 - curve: serializedVersion: 2 m_Curve: @@ -108,7 +108,7 @@ AnimationClip: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 - path: girl_arm_l + path: root_body/girl_arm_l - curve: serializedVersion: 2 m_Curve: @@ -160,7 +160,7 @@ AnimationClip: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 - path: girl_arm_r + path: root_body/girl_arm_r - curve: serializedVersion: 2 m_Curve: @@ -203,7 +203,7 @@ AnimationClip: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 - path: girl_leg_0 (1) + path: root_body/girl_leg_0 (1) m_PositionCurves: - curve: serializedVersion: 2 @@ -256,7 +256,7 @@ AnimationClip: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 - path: girl_head_0 + path: root_body/girl_head_0 - curve: serializedVersion: 2 m_Curve: @@ -308,7 +308,7 @@ AnimationClip: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 - path: girl_torso_0 + path: root_body/girl_torso_0 - curve: serializedVersion: 2 m_Curve: @@ -360,7 +360,7 @@ AnimationClip: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 - path: girl_arm_l + path: root_body/girl_arm_l - curve: serializedVersion: 2 m_Curve: @@ -412,7 +412,7 @@ AnimationClip: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 - path: girl_arm_r + path: root_body/girl_arm_r - curve: serializedVersion: 2 m_Curve: @@ -428,7 +428,7 @@ AnimationClip: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 - path: girl_head_0/girl_hair + path: root_body/girl_head_0/girl_hair - curve: serializedVersion: 2 m_Curve: @@ -480,7 +480,7 @@ AnimationClip: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 - path: girl_leg_0 (1) + path: root_body/girl_leg_0 (1) - curve: serializedVersion: 2 m_Curve: @@ -505,7 +505,7 @@ AnimationClip: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 - path: girl_leg_0 + path: root_body/girl_leg_0 m_ScaleCurves: [] m_FloatCurves: - curve: @@ -524,7 +524,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_FlipX - path: girl_arm_r + path: root_body/girl_arm_r classID: 212 script: {fileID: 0} - curve: @@ -543,7 +543,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_FlipX - path: girl_leg_0 (1) + path: root_body/girl_leg_0 (1) classID: 212 script: {fileID: 0} - curve: @@ -571,7 +571,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_FlipX - path: girl_leg_0 + path: root_body/girl_leg_0 classID: 212 script: 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b/Assets/Scripts/Games/AirRally.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8003568095ad4a9479dc75768215a6d0 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/AirRally/AirRally.cs b/Assets/Scripts/Games/AirRally/AirRally.cs new file mode 100644 index 00000000..7b947d42 --- /dev/null +++ b/Assets/Scripts/Games/AirRally/AirRally.cs @@ -0,0 +1,591 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using NaughtyBezierCurves; +using DG.Tweening; + +using HeavenStudio.Util; + +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + + public static class RvlBadmintonLoader + { + public static Minigame AddGame(EventCaller e) + { + return new Minigame("airRally", "Air Rally", "008c97", false, false, new List() + { + new GameAction("set distance", delegate { AirRally.instance.SetDistance(e.currentEntity.type); }, .5f, false, new List() + { + new Param("type", AirRally.DistanceSound.close, "Type", "How far is Forthington?") + }), + //new GameAction("start rally", delegate { AirRally.instance.StartRally(true); }, .5f, false), + new GameAction("rally", delegate { AirRally.instance.Rally(e.currentEntity.beat, e.currentEntity.toggle, e.currentEntity.length); }, 2f, true, new List() + { + new Param("toggle", false, "Silent", "Make Forthington Silent"), + }), + new GameAction("ba bum bum bum", delegate { AirRally.instance.BaBumBumBum(e.currentEntity.beat, e.currentEntity.toggle, e.currentEntity.type); }, 7f, false, new List() + { + new Param("toggle", false, "Count", "Make Forthington Count"), + new Param("type", AirRally.DistanceSound.close, "Type", "How far is Forthington?") + }), + new GameAction("forthington voice lines", delegate { AirRally.instance.ForthVoice(e.currentEntity.type, e.currentEntity.type2); }, 1f, false, new List() + { + new Param("type", AirRally.CountSound.one, "Type", "The number Forthington will say"), + new Param("type", AirRally.DistanceSound.close, "Type", "How far is Forthington?") + }), + + }); + } + } +} + +namespace HeavenStudio.Games +{ + using Scripts_AirRally; + + public class AirRally : Minigame + { + public static AirRally instance { get; set; } + + [Header("Component")] + [SerializeField] GameObject Baxter; + [SerializeField] GameObject Forthington; + [SerializeField] GameObject Shuttlecock; + public GameObject ActiveShuttle; + [SerializeField] GameObject objHolder; + public DistanceSound e_BaBumState; + + [Header("Tween")] + Tween tweenForBaxter; + Tween tweenForForth; + + [Header("Variables")] + public float serveBeat; + public bool started; + public bool served; + bool babum; + bool shuttleActive; + public bool hasMissed; + + [Header("Waypoint")] + public float wayPointZForForth; + + [Header("Curves")] + public BezierCurve3D closeRallyCurve; + public BezierCurve3D farRallyCurve; + public BezierCurve3D fartherRallyCurve; + public BezierCurve3D farthestRallyCurve; + public BezierCurve3D closeRallyReturnCurve; + + [Header("Debug")] + public float beatShown; + public float lengthHolder; + public float lengthShown; + public int wantDistance; + public bool wantSilent; + public float beatHolder; + public Transform holderPos; + + void Start() + { + Baxter.GetComponent().Play("Idle"); + Forthington.GetComponent().Play("Idle"); + } + + private void Awake() + { + instance = this; + } + + // Update is called once per frame + void Update() + { + if(PlayerInput.Pressed() && !IsExpectingInputNow()) + { + Baxter.GetComponent().Play("Hit"); + Jukebox.PlayOneShotGame("airRally/whooshForth_Close", -1f); + } + + var cond = Conductor.instance; + var currentBeat = cond.songPositionInBeats; + var hitBeat = serveBeat; + + if (started) + { + if (!served) + { + hitBeat = serveBeat; + } + + if(lengthHolder != lengthShown) + { + started = true; + //convert to 2 decimal places + var f = currentBeat; + //f = Mathf.Round(f * 10.0f) * 0.1f; + Rally(serveBeat + (int)f, wantSilent, lengthHolder); + //Debug.Log("Beat Loop: " + serveBeat + f); + //Debug.Log("Serve Beat: " + serveBeat); + } + } + } + + public enum DistanceSound + { + close, + far, + farther, + farthest + } + + public enum CountSound + { + one, + two, + three, + four + } + + public void SpawnObject(float beat, int type) + { + BezierCurve3D curve = null; + + switch (type) + { + case (int)DistanceSound.close: + curve = closeRallyCurve; + break; + case (int)DistanceSound.far: + curve = farRallyCurve; + break; + case (int)DistanceSound.farther: + curve = fartherRallyCurve; + break; + case (int)DistanceSound.farthest: + curve = farthestRallyCurve; + break; + } + + //curve.KeyPoints[0].transform.position = new Vector3(holderPos.position.x, holderPos.position.y, wayPointZForForth); + + if (!shuttleActive) + { + ActiveShuttle = GameObject.Instantiate(Shuttlecock, objHolder.transform); + ActiveShuttle.AddComponent(); + } + + var shuttleScript = ActiveShuttle.GetComponent(); + shuttleScript.flyPos = 0f; + shuttleScript.isReturning = false; + shuttleScript.startBeat = (int)Conductor.instance.songPositionInBeats; + shuttleScript.curve = curve; + //float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(beat, 3f); + + //ActiveShuttle.transform.position = curve.GetPoint(normalizedBeatAnim); + ActiveShuttle.transform.rotation = Quaternion.Euler(0, 0, 0); + ActiveShuttle.SetActive(true); + shuttleActive = true; + + } + + public void ReturnObject(float beat, int type) + { + + BezierCurve3D curve = null; + switch (type) + { + case (int)DistanceSound.close: + curve = closeRallyCurve; + break; + case (int)DistanceSound.far: + curve = farRallyCurve; + break; + case (int)DistanceSound.farther: + curve = fartherRallyCurve; + break; + case (int)DistanceSound.farthest: + curve = farthestRallyCurve; + break; + } + + ActiveShuttle.transform.localPosition = curve.KeyPoints[0].transform.position; + var shuttleScript = ActiveShuttle.GetComponent(); + shuttleScript.flyPos = 0f; + shuttleScript.isReturning = true; + shuttleScript.startBeat = beat; + //shuttleScript.curve = closeRallyReturnCurve; + //float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(beat, 3f); + + //ActiveShuttle.transform.position = curve.GetPoint(normalizedBeatAnim); + ActiveShuttle.transform.rotation = Quaternion.Euler(0, 0, 0); + + + } + + //change to something more optimized + public void ForthVoice(int type, int type2) + { + Forthington.GetComponent().Play("TalkShort"); + if (type == 0) + { + if(type2 == 0) + { + Jukebox.PlayOneShotGame("airRally/countIn1"); + } + if(type2 == 1) + { + Jukebox.PlayOneShotGame("airRally/countIn1Far"); + } + if(type2 == 2) + { + Jukebox.PlayOneShotGame("airRally/countIn1Farther"); + } + if(type2 == 3) + { + Jukebox.PlayOneShotGame("airRally/countIn1Farthest"); + } + } + if(type == 1) + { + if(type2 == 0) + { + Jukebox.PlayOneShotGame("airRally/countIn2"); + } + if(type2 == 1) + { + Jukebox.PlayOneShotGame("airRally/countIn2Far"); + } + if(type2 == 2) + { + Jukebox.PlayOneShotGame("airRally/countIn2Farther"); + } + if(type2 == 3) + { + Jukebox.PlayOneShotGame("airRally/countIn2Farthest"); + } + } + if(type == 2) + { + if(type2 == 0) + { + Jukebox.PlayOneShotGame("airRally/countIn3"); + } + if(type2 == 1) + { + Jukebox.PlayOneShotGame("airRally/countIn3Far"); + } + if(type2 == 2) + { + Jukebox.PlayOneShotGame("airRally/countIn3Farther"); + } + if(type2 == 3) + { + Jukebox.PlayOneShotGame("airRally/countIn3Farthest"); + } + } + if(type == 3) + { + if(type2 == 0) + { + Jukebox.PlayOneShotGame("airRally/countIn4"); + } + if(type2 == 1) + { + Jukebox.PlayOneShotGame("airRally/countIn4Far"); + } + if(type2 == 2) + { + Jukebox.PlayOneShotGame("airRally/countIn4Farther"); + } + if(type2 == 3) + { + Jukebox.PlayOneShotGame("airRally/countIn4Farthest"); + } + } + } + + public void SetDistance(int type) + { + switch (type) + { + case 0: + e_BaBumState = DistanceSound.close; + break; + case 1: + e_BaBumState = DistanceSound.far; + break; + case 2: + e_BaBumState = DistanceSound.farther; + break; + case 3: + e_BaBumState = DistanceSound.farthest; + break; + } + } + + public void StartRally(bool start) + { + started = start; + } + + public void Rally(float beat, bool silent, float length) + { + started = true; + beatShown = beat; + if (started) + { + wantSilent = silent; + serveBeat += 2f; + lengthHolder = length; + lengthShown += 2f; + beatHolder = beat; + + BeatAction.New(gameObject, new List() + { + //new BeatAction.Action(beat, delegate { Forthington.GetComponent().Play("Ready");} ), + new BeatAction.Action(beat, delegate { Forthington.GetComponent().Play("Hit");} ), + //new BeatAction.Action(beat, delegate { SpawnObject(beat, (int)e_BaBumState); } ), + }); + + switch (e_BaBumState) + { + case DistanceSound.close: + wayPointZForForth = 3.55f; + + tweenForForth = Forthington.gameObject.transform.DOMoveZ(wayPointZForForth, .15f); + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(beat, delegate { Baxter.GetComponent().Play("CloseReady"); }), + new BeatAction.Action(beat, delegate { Jukebox.PlayOneShotGame("airRally/hitForth_Close"); }), + new BeatAction.Action(beat, delegate { if(!silent) { Jukebox.PlayOneShotGame("airRally/nya_Close"); } }), + new BeatAction.Action(beat + .25f, delegate { Jukebox.PlayOneShotGame("airRally/whooshForth_Close");}), + new BeatAction.Action(beat + 1f, delegate { if(!babum) { Forthington.GetComponent().Play("Ready"); } }), + }); + break; + + case DistanceSound.far: + wayPointZForForth = 35.16f; + + tweenForForth = Forthington.gameObject.transform.DOMoveZ(wayPointZForForth, .15f); + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(beat, delegate { Baxter.GetComponent().Play("FarReady"); }), + new BeatAction.Action(beat, delegate { Jukebox.PlayOneShotGame("airRally/hitForth_Far"); }), + new BeatAction.Action(beat, delegate { if(!silent) { Jukebox.PlayOneShotGame("airRally/nya_Far"); } }), + new BeatAction.Action(beat + .25f, delegate { Jukebox.PlayOneShotGame("airRally/whooshForth_Far");}), + new BeatAction.Action(beat + 1f, delegate { if(!babum) { Forthington.GetComponent().Play("Ready"); } }), + }); + break; + + case DistanceSound.farther: + wayPointZForForth = 105.16f; + + tweenForForth = Forthington.gameObject.transform.DOMoveZ(wayPointZForForth, .15f); + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(beat, delegate { Baxter.GetComponent().Play("FarReady"); }), + new BeatAction.Action(beat, delegate { Jukebox.PlayOneShotGame("airRally/hitForth_Farther"); }), + new BeatAction.Action(beat, delegate { if(!silent) { Jukebox.PlayOneShotGame("airRally/nya_Farther"); } }), + new BeatAction.Action(beat + .25f, delegate { Jukebox.PlayOneShotGame("airRally/whooshForth_Farther");}), + new BeatAction.Action(beat + 1f, delegate { if(!babum) { Forthington.GetComponent().Play("Ready"); } }), + }); + break; + + case DistanceSound.farthest: + wayPointZForForth = 255.16f; + + tweenForForth = Forthington.gameObject.transform.DOMoveZ(wayPointZForForth, .15f); + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(beat, delegate { Baxter.GetComponent().Play("FarReady"); }), + new BeatAction.Action(beat, delegate { Jukebox.PlayOneShotGame("airRally/hitForth_Farthest"); }), + new BeatAction.Action(beat, delegate { if(!silent) { Jukebox.PlayOneShotGame("airRally/nya_Farthest"); } }), + new BeatAction.Action(beat + .25f, delegate { Jukebox.PlayOneShotGame("airRally/whooshForth_Farthest");}), + new BeatAction.Action(beat + 1f, delegate { if(!babum) { Forthington.GetComponent().Play("Ready"); } }), + }); + break; + } + //SpawnObject(beat, (int)e_BaBumState); + ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, RallyOnHit, RallyOnMiss, RallyEmpty); + + //restart rally + if (lengthShown == lengthHolder || lengthShown >= lengthHolder) + { + serveBeat = 0f; + lengthShown = 0f; + lengthHolder = 0f; + } + } + } + + + public void BaBumBumBum(float beat, bool count, int type) + { + //This feels wrong, will keep until I figure out what's wrong + babum = true; + serveBeat = 0f; + lengthShown = 0f; + lengthHolder = 0f; + + //if (!ActiveShuttle) + //{ + // SpawnObject(beat, (int)e_BaBumState); + //} + + string[] sounds = { "", "", "", "", "", ""}; + string[] sounds2 = { "", "", "" }; + if (e_BaBumState == DistanceSound.close || type == 0) + { + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(beat + 2.5f, delegate { Baxter.GetComponent().Play("CloseReady");}) + }); + sounds[0] = "airRally/baBumBumBum_Close1"; + sounds[1] = "airRally/baBumBumBum_Close2"; + sounds[2] = "airRally/baBumBumBum_Close3"; + sounds[3] = "airRally/baBumBumBum_Close4"; + sounds[4] = "airRally/hitForth_Close"; + sounds[5] = "airRally/whooshForth_Close"; + + sounds2 = new string[] { "airRally/countIn2", "airRally/countIn3", "airRally/countIn4" }; + } + + if (e_BaBumState == DistanceSound.far || type == 1) + { + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(beat + 2.5f, delegate { Baxter.GetComponent().Play("FarReady");}) + }); + sounds[0] = "airRally/baBumBumBum_Far1"; + sounds[1] = "airRally/baBumBumBum_Far2"; + sounds[2] = "airRally/baBumBumBum_Far3"; + sounds[3] = "airRally/baBumBumBum_Far4"; + sounds[4] = "airRally/hitForth_Far"; + sounds[5] = "airRally/whooshForth_Far"; + + sounds2 = new string[] { "airRally/countIn2Far", "airRally/countIn3Far", "airRally/countIn4Far" }; + } + + if (e_BaBumState == DistanceSound.farther || type == 2) + { + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(beat + 2.5f, delegate { Baxter.GetComponent().Play("FarReady");}) + }); + sounds[0] = "airRally/baBumBumBum_Farther1"; + sounds[1] = "airRally/baBumBumBum_Farther2"; + sounds[2] = "airRally/baBumBumBum_Farther3"; + sounds[3] = "airRally/baBumBumBum_Farther4"; + sounds[4] = "airRally/hitForth_Farther"; + sounds[5] = "airRally/whooshForth_Farther"; + + sounds2 = new string[] { "airRally/countIn2Farther", "airRally/countIn3Farther", "airRally/countIn4Farther" }; + } + + if (e_BaBumState == DistanceSound.farthest || type == 3) + { + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(beat + 2.5f, delegate { Baxter.GetComponent().Play("FarthestReady");}) + }); + sounds[0] = "airRally/baBumBumBum_Farthest1"; + sounds[1] = "airRally/baBumBumBum_Farthest2"; + sounds[2] = "airRally/baBumBumBum_Farthest3"; + sounds[3] = "airRally/baBumBumBum_Farthest4"; + sounds[4] = "airRally/hitForth_Farthest"; + sounds[5] = "airRally/whooshForth_Farthest"; + + sounds2 = new string[] { "airRally/countIn2Farthest", "airRally/countIn3Farthest", "airRally/countIn4Farthest" }; + } + + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(beat + 1.5f, delegate { Forthington.GetComponent().Play("Ready"); }), + new BeatAction.Action(beat + 2.5f, delegate { if(babum) { Forthington.GetComponent().Play("Hit"); } }), + new BeatAction.Action(beat + 3.5f, delegate { Forthington.GetComponent().Play("TalkShort"); }), + new BeatAction.Action(beat + 4f, delegate { if(!count) Forthington.GetComponent().Play("TalkShort"); }), + new BeatAction.Action(beat + 4.5f, delegate { Forthington.GetComponent().Play("Ready"); }), + new BeatAction.Action(beat + 7f, delegate { if(babum) { babum = false; } }), + }); + + BeatAction.New(gameObject, new List() //MultiSound.Sound sounds weird + { + new BeatAction.Action(beat, delegate { Jukebox.PlayOneShotGame(sounds[0]); }), + new BeatAction.Action(beat + .5f, delegate { Jukebox.PlayOneShotGame(sounds[1]); }), + new BeatAction.Action(beat + 1.5f, delegate { Jukebox.PlayOneShotGame(sounds[2]); }), + new BeatAction.Action(beat + 2.5f, delegate { Jukebox.PlayOneShotGame(sounds[3]); }), + new BeatAction.Action(beat + 2.5f, delegate { Jukebox.PlayOneShotGame(sounds[4]); }), + new BeatAction.Action(beat + 3f, delegate { Jukebox.PlayOneShotGame(sounds[5]); }), + new BeatAction.Action(beat + 3.5f, delegate { if(e_BaBumState == DistanceSound.far) { Jukebox.PlayOneShotGame("airRally/whooshForth_Far2"); } }), + }); + + if (count) + { + + var sound2 = new MultiSound.Sound[] + { + new MultiSound.Sound(sounds2[0], beat + 3.5f), + new MultiSound.Sound(sounds2[1], beat + 4.3f), + new MultiSound.Sound(sounds2[2], beat + 5.4f) + }; + + MultiSound.Play(sound2); + } + + ScheduleInput(beat, 4.5f, InputType.STANDARD_DOWN, RallyOnHit, RallyOnMiss, RallyEmpty); + } + + public void RallyOnHit(PlayerActionEvent caller, float beat) + { + Baxter.GetComponent().Play("Hit"); + hasMissed = false; + + if (e_BaBumState == DistanceSound.close) + { + Jukebox.PlayOneShotGame("airRally/hitBaxter_Close"); + } + if (e_BaBumState == DistanceSound.far) + { + Jukebox.PlayOneShotGame("airRally/hitBaxter_Far"); + } + if (e_BaBumState == DistanceSound.farther) + { + Jukebox.PlayOneShotGame("airRally/hitBaxter_Farther"); + } + if (e_BaBumState == DistanceSound.farthest) + { + Jukebox.PlayOneShotGame("airRally/hitBaxter_Farthest"); + } + + if (beatHolder % 2 == 0) + { + //ReturnObject(beatHolder + 1, 0); + //Debug.Log("a"); + } + else + { + //ReturnObject(beatHolder + 1, 0); + //Debug.Log("b"); + + } + + //Debug.Log("BeatHolder: " + beatHolder); + served = false; + } + + public void RallyOnMiss(PlayerActionEvent caller) + { + served = false; + hasMissed = true; + shuttleActive = false; + } + + public void RallyEmpty(PlayerActionEvent caller) + { + //empty + } + } +} + diff --git a/Assets/Scripts/Games/AirRally/AirRally.cs.meta b/Assets/Scripts/Games/AirRally/AirRally.cs.meta new file mode 100644 index 00000000..d00344cf --- /dev/null +++ b/Assets/Scripts/Games/AirRally/AirRally.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 54f50efea631bab46b56ebad3e63c4e2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/AirRally/CircularMotion.cs b/Assets/Scripts/Games/AirRally/CircularMotion.cs new file mode 100644 index 00000000..482aaee4 --- /dev/null +++ b/Assets/Scripts/Games/AirRally/CircularMotion.cs @@ -0,0 +1,27 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class CircularMotion : MonoBehaviour +{ + [SerializeField] float timeCounter = 0; + [SerializeField] Transform rootPos; + [SerializeField] float speed; + [SerializeField] float width; + [SerializeField] float height; + + private void Start() + { + timeCounter = 0; + } + + private void Update() + { + timeCounter += Time.deltaTime * speed; + float x = Mathf.Cos(timeCounter) * width + rootPos.position.x; + float y = Mathf.Sin(timeCounter) * height + rootPos.position.y; + float z = rootPos.position.z; + + transform.position = new Vector3(x, y, z); + } +} diff --git a/Assets/Scripts/Games/AirRally/CircularMotion.cs.meta b/Assets/Scripts/Games/AirRally/CircularMotion.cs.meta new file mode 100644 index 00000000..9bb61af6 --- /dev/null +++ b/Assets/Scripts/Games/AirRally/CircularMotion.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: cd6b3558bb367914eb7c7991d6c93205 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/AirRally/Shuttlecock.cs b/Assets/Scripts/Games/AirRally/Shuttlecock.cs new file mode 100644 index 00000000..6a0dce5b --- /dev/null +++ b/Assets/Scripts/Games/AirRally/Shuttlecock.cs @@ -0,0 +1,122 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using NaughtyBezierCurves; +using HeavenStudio.Util; + + +namespace HeavenStudio.Games.Scripts_AirRally +{ + public class Shuttlecock : PlayerActionObject + { + public float startBeat; + private float flyBeats; + + public bool flyType; + bool miss = false; + public float flyPos; + public bool isReturning; + + [NonReorderable] public BezierCurve3D curve; + AirRally game; + Vector3 nextPos; + + private void Awake() + { + game = AirRally.instance; + flyBeats = 1f; + var cond = Conductor.instance; + flyPos = cond.GetPositionFromBeat(startBeat, flyBeats); + transform.position = curve.GetPoint(flyPos); + } + void Start() + { + + } + + // Update is called once per frame + void Update() + { + var cond = Conductor.instance; + //flyBeats = isReturning ? 1.2f : 1.2f; + float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats); + if (flyPos <= 1f) + { + if (!miss) + { + flyPos *= .8f; + } + + Vector3 lastPos = transform.position; + nextPos = curve.GetPoint(flyPos); + curve.KeyPoints[0].transform.position = new Vector3(game.holderPos.position.x, game.holderPos.position.y, game.wayPointZForForth); + if (isReturning) + { + curve.transform.localScale = new Vector3(-1, 1); + } + else + { + curve.transform.localScale = new Vector3(1, 1); + } + + if (flyType) + { + Vector3 direction = (nextPos - lastPos).normalized; + float rotation = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg; + this.transform.eulerAngles = new Vector3(0, 0, rotation); + } + else + { + + if (!isReturning) + transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (360f * Time.deltaTime)); + else + transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-360f * Time.deltaTime)); + } + + transform.position = nextPos; + } + //else + //{ + // transform.position = curve.GetPoint(miss ? 1f : 0.95f); + //} + + //if (flyPos > 1f) + //{ + // if (Conductor.instance.GetPositionFromBeat(startBeat, flyBeats + 1f) >= 1f) + // { + // GameObject.Destroy(gameObject); + // return; + // } + //} + //if(flyPos > 1f) + //{ + // if(Conductor.instance.GetPositionFromBeat(startBeat, flyBeats + 1f) >= 1f) + // { + // if (!isReturning) + // { + // curve = game.MissCurve; + // transform.position = curve.GetPoint(flyPos); + // } + + // else + // { + // curve = game.MissReturnCurve; + // transform.position = curve.GetPoint(flyPos); + // } + + // return; + // } + //} + if (game.hasMissed && flyPos > 1f) + { + if (Conductor.instance.GetPositionFromBeat(startBeat, flyBeats + 1f) >= 1f) + { + GameObject.Destroy(gameObject); + return; + } + } + } + } +} + diff --git a/Assets/Scripts/Games/AirRally/Shuttlecock.cs.meta b/Assets/Scripts/Games/AirRally/Shuttlecock.cs.meta new file mode 100644 index 00000000..6fcb3456 --- /dev/null +++ b/Assets/Scripts/Games/AirRally/Shuttlecock.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 59df055286c020b4b812f05e25c0ac08 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/FirstContact.meta b/Assets/Scripts/Games/FirstContact.meta index f248cca8..2c25fdf8 100644 --- a/Assets/Scripts/Games/FirstContact.meta +++ b/Assets/Scripts/Games/FirstContact.meta @@ -1,8 +1,8 @@ -fileFormatVersion: 2 -guid: fb2fdb673d6d1c34ab348b9c0da08705 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: +fileFormatVersion: 2 +guid: fb2fdb673d6d1c34ab348b9c0da08705 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/FirstContact/FirstContact.cs b/Assets/Scripts/Games/FirstContact/FirstContact.cs index 573d22cd..80384be0 100644 --- a/Assets/Scripts/Games/FirstContact/FirstContact.cs +++ b/Assets/Scripts/Games/FirstContact/FirstContact.cs @@ -1,376 +1,368 @@ -using System.Collections.Generic; -using UnityEngine; -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class CtrFirstContact - { - public static Minigame AddGame(EventCaller eventCaller) - { - return new Minigame("firstContact", "First Contact", "008c97", false, false, new List() - { - new GameAction("beat intervals", delegate { FirstContact.instance.SetIntervalStart(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 4f, true), - new GameAction("alien speak", delegate { FirstContact.instance.alienSpeak(eventCaller.currentEntity.beat, eventCaller.currentEntity.valA); }, 0.5f, false, new List() - { - new Param("valA", new EntityTypes.Float(.8f, 1.5f, 1f), "Pitch") - }), - new GameAction("alien turnover", delegate { FirstContact.instance.alienTurnOver(eventCaller.currentEntity.beat); }, 0.5f, false), - new GameAction("alien success", delegate { FirstContact.instance.alienSuccess(eventCaller.currentEntity.beat); }, 1f, false), - new GameAction("mission control", delegate { FirstContact.instance.missionControlDisplay(eventCaller.currentEntity.beat, eventCaller.currentEntity.toggle, eventCaller.currentEntity.length); }, 1f, true, new List - { - new Param("toggle", false, "Stay", "If it's the end of the remix/song") - }), - new GameAction("look at", delegate { FirstContact.instance.lookAtDirection(eventCaller.currentEntity.type, eventCaller.currentEntity.type); }, .5f, false, new List() - { - new Param("type", FirstContact.alienLookAt.lookAtTranslator, "alien look at what", "[Alien] will look at what"), - new Param("type", FirstContact.translatorLookAt.lookAtAlien, "translator look at what", "[Translator] will look at what"), - }), - new GameAction("live bar beat", delegate { FirstContact.instance.liveBarBeat(eventCaller.currentEntity.toggle); }, .5f, false, new List() - { - new Param("toggle", true, "On Beat", "If the live bar animation will be on beat or not") - }), - - //new GameAction("Version of First Contact", delegate { FirstContact.instance.versionOfFirstContact(eventCaller.currentEntity.type); }, .5f, false, new List - //{ - // new Param("type", FirstContact.VersionOfContact.FirstContact, "Version", "Version of First Contact to play"), - //}), - }); - } - } -} - -namespace HeavenStudio.Games -{ - //using Scripts_FirstContact; - - public class FirstContact : Minigame - { - public static FirstContact instance { get; private set; } - - [Header("Properties")] - public int alienSpeakCount; - public int translatorSpeakCount; - public bool hasMissed; - private float lastReportedBeat = 0; - - [Header("Components")] - [SerializeField] GameObject alien; - [SerializeField] GameObject translator; - //[SerializeField] GameObject alienSpeech; - [SerializeField] GameObject dummyHolder; - [SerializeField] GameObject missionControl; - [SerializeField] GameObject liveBar; - - [Header("Variables")] - public bool intervalStarted; - //float intervalStartBeat; - public float beatInterval = 4f; - public bool isCorrect, noHitOnce, isSpeaking; - //public int version; - public float lookAtLength = 1f; - bool onBeat; - float liveBarBeatOffset; - - - //public enum VersionOfContact - //{ - // FirstContact, - // CitrusRemix, - // SecondContact - //} - - public enum alienLookAt - { - lookAtTranslator, - idle - } - - public enum translatorLookAt - { - lookAtAlien, - idle - } - - private void Awake() - { - instance = this; - } - - public void SetIntervalStart(float beat, float interval = 4f) - { - if (!intervalStarted) - { - //alienSpeakCount = 0; - //translatorSpeakCount = 0; - intervalStarted = true; - } - - //intervalStartBeat = beat; - beatInterval = interval; - } - - private void Update() - { - //This is taken from the conductor script - if (Conductor.instance.ReportBeat(ref lastReportedBeat, offset: liveBarBeatOffset)) - { - liveBar.GetComponent().Play("liveBar", 0, 0); - } - else if(Conductor.instance.songPositionInBeats < lastReportedBeat) - { - lastReportedBeat = Mathf.Round(Conductor.instance.songPositionInBeats); - } - - if (PlayerInput.Pressed() && !IsExpectingInputNow() && !noHitOnce && !isSpeaking) - { - Jukebox.PlayOneShotGame("firstContact/" + randomizerLines()); - BeatAction.New(this.gameObject, new List() - { - new BeatAction.Action(.5f, delegate { translator.GetComponent().Play("translator_speak", 0, 0);}), - }); - } - if ((PlayerInput.Pressed() && !IsExpectingInputNow() && isSpeaking)) - { - hasMissed = true; - } - } - - //public void versionOfFirstContact(int type) - //{ - // version = type; - //} - - public void liveBarBeat(bool onBeat) - { - if (onBeat) - { - liveBarBeatOffset = 0; - } - else - { - liveBarBeatOffset = .5f; - } - } - - public void lookAtDirection(int alienLookAt, int translatorLookAt) - { - Debug.Log(alienLookAt); - Debug.Log(translatorLookAt); - switch (alienLookAt) - { - case 0: - alien.GetComponent().Play("alien_lookAt", 0, 0); - break; - case 1: - alien.GetComponent().Play("alien_idle", 0, 0); - break; - } - - switch (translatorLookAt) - { - case 0: - translator.GetComponent().Play("translator_lookAtAlien", 0, 0); - break; - case 1: - translator.GetComponent().Play("translator_idle", 0, 0); - break; - } - - } - - public void alienSpeak(float beat, float pitch) - { - Jukebox.PlayOneShotGame("firstContact/alien", beat, pitch); - ++alienSpeakCount; - var random = Random.Range(0, 2); - string textToPut = ""; - if(random == 0) - { - textToPut = "translator_lookAtAlien"; - } - else - { - textToPut = "translator_lookAtAlien_nod"; - } - - ScheduleInput(beat, beatInterval, InputType.STANDARD_DOWN, alienTapping, alienOnMiss, AlienEmpty); - - BeatAction.New(alien, new List() - { - new BeatAction.Action(beat, delegate { alien.GetComponent().Play("alien_talk", 0, 0); }), - new BeatAction.Action(beat, delegate - { - if (!isSpeaking) - { - translator.GetComponent().Play(textToPut, 0, 0); - } - }), - }); - } - - public void alienTurnOver(float beat) - { - if (!intervalStarted) - { - SetIntervalStart(beat, beatInterval); - } - if (intervalStarted) - { - SetIntervalStart(beat, beatInterval); - } - - Jukebox.PlayOneShotGame("firstContact/turnover"); - - BeatAction.New(alien, new List() - { - new BeatAction.Action(beat, delegate { alien.GetComponent().Play("alien_point", 0, 0); }), - new BeatAction.Action(beat + .5f, delegate { alien.GetComponent().Play("alien_idle", 0, 0); }), - new BeatAction.Action(beat + .5f, - delegate - { - if (!isSpeaking) - { - translator.GetComponent().Play("translator_idle", 0, 0); - } - }) - }); - - isSpeaking = true; - } - - public void alienSuccess(float beat) - { - string[] sfxStrings = { "", "" }; - string animString = ""; - - if (alienSpeakCount == translatorSpeakCount) - { - sfxStrings[0] = "firstContact/success_1"; - sfxStrings[1] = "firstContact/success_2"; - animString = "alien_success"; - } - else if (alienSpeakCount != translatorSpeakCount) - { - sfxStrings[0] = "firstContact/failAlien_1"; - sfxStrings[1] = "firstContact/failAlien_2"; - animString = "alien_fail"; - } - - string[] sounds = new string[] { sfxStrings[0], sfxStrings[0] }; - var sound = new MultiSound.Sound[] - { - new MultiSound.Sound(sounds[0], beat), - new MultiSound.Sound(sounds[1], beat + .5f) - }; - - MultiSound.Play(sound); - - BeatAction.New(alien, new List() - { - new BeatAction.Action(beat, delegate { alien.GetComponent().Play(animString, 0, 0); }), - new BeatAction.Action(beat + .5f, delegate { alien.GetComponent().Play(animString, 0, 0); }) - }); - - BeatAction.New(translator.gameObject, new List() - { - new BeatAction.Action(beat, delegate { translator.GetComponent().Play("translator_idle", 0, 0); }), - }); - - - alienSpeakCount = 0; - translatorSpeakCount = 0; - isSpeaking = false; - hasMissed = false; - noHitOnce = false; - } - - public void missionControlDisplay(float beat, bool stay, float length) - { - missionControl.SetActive(true); - string textToPut = ""; - - if (alienSpeakCount == translatorSpeakCount) - { - textToPut = "missionControl_success"; - } - else - { - textToPut = "missionControl_fail"; - } - - BeatAction.New(missionControl, new List() - { - new BeatAction.Action(length, delegate { missionControl.GetComponentInParent().Play(textToPut, 0, 0); }), - new BeatAction.Action(length, delegate { alien.GetComponentInParent().Play("alien_idle", 0, 0); }), - new BeatAction.Action(length, delegate { translator.GetComponent().Play("translator_idle", 0, 0); }), - - }); - - if (!stay) - { - BeatAction.New(missionControl, new List() - { - new BeatAction.Action(length, delegate { missionControl.SetActive(false); }), - }); - } - else - { - missionControl.SetActive(true); - } - - alienSpeakCount = 0; - translatorSpeakCount = 0; - isSpeaking = false; - } - - public void alienTapping(PlayerActionEvent caller, float beat) //OnHit - { - if (!noHitOnce) - { - ++translatorSpeakCount; - Jukebox.PlayOneShotGame("firstContact/" + randomizerLines()); - isCorrect = true; - - BeatAction.New(this.gameObject, new List() - { - new BeatAction.Action(.5f, delegate { translator.GetComponent().Play("translator_speak", 0, 0);}), - }); - } - else if (noHitOnce) - { - Jukebox.PlayOneShotGame("firstContact/slightlyFail"); - BeatAction.New(this.gameObject, new List() - { - new BeatAction.Action(.5f, delegate { translator.GetComponent().Play("translator_eh", 0, 0);}), - }); - } - } - - public void alienOnMiss(PlayerActionEvent caller) //OnMiss - { - if (!noHitOnce) - { - Jukebox.PlayOneShotGame("firstContact/alienNoHit"); - noHitOnce = true; - } - - BeatAction.New(alien, new List() - { - new BeatAction.Action(.5f, delegate { alien.GetComponent().Play("alien_noHit", 0, 0); }), - }); - } - - public void AlienEmpty(PlayerActionEvent caller) //OnEmpty - { - //empty - } - - public int randomizerLines() - { - return Random.Range(1, 11); - } - } -} - +using System.Collections.Generic; +using UnityEngine; +using HeavenStudio.Util; + +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + public static class CtrFirstContact + { + public static Minigame AddGame(EventCaller eventCaller) + { + return new Minigame("firstContact", "First Contact", "008c97", false, false, new List() + { + new GameAction("beat intervals", delegate { FirstContact.instance.SetIntervalStart(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 4f, true), + new GameAction("alien speak", delegate { FirstContact.instance.alienSpeak(eventCaller.currentEntity.beat, eventCaller.currentEntity.valA); }, 0.5f, false, new List() + { + new Param("valA", new EntityTypes.Float(.8f, 1.5f, 1f), "Pitch") + }), + new GameAction("alien turnover", delegate { FirstContact.instance.alienTurnOver(eventCaller.currentEntity.beat); }, 0.5f, false), + new GameAction("alien success", delegate { FirstContact.instance.alienSuccess(eventCaller.currentEntity.beat); }, 1f, false), + new GameAction("mission control", delegate { FirstContact.instance.missionControlDisplay(eventCaller.currentEntity.beat, eventCaller.currentEntity.toggle, eventCaller.currentEntity.length); }, 1f, true, new List + { + new Param("toggle", false, "Stay", "If it's the end of the remix/song") + }), + new GameAction("look at", delegate { FirstContact.instance.lookAtDirection(eventCaller.currentEntity.type, eventCaller.currentEntity.type); }, .5f, false, new List() + { + new Param("type", FirstContact.alienLookAt.lookAtTranslator, "alien look at what", "[Alien] will look at what"), + new Param("type", FirstContact.translatorLookAt.lookAtAlien, "translator look at what", "[Translator] will look at what"), + }), + new GameAction("live bar beat", delegate { FirstContact.instance.liveBarBeat(eventCaller.currentEntity.toggle); }, .5f, false, new List() + { + new Param("toggle", true, "On Beat", "If the live bar animation will be on beat or not") + }), + + //new GameAction("Version of First Contact", delegate { FirstContact.instance.versionOfFirstContact(eventCaller.currentEntity.type); }, .5f, false, new List + //{ + // new Param("type", FirstContact.VersionOfContact.FirstContact, "Version", "Version of First Contact to play"), + //}), + }); + } + } +} + +namespace HeavenStudio.Games +{ + //using Scripts_FirstContact; + + public class FirstContact : Minigame + { + public static FirstContact instance { get; private set; } + + [Header("Properties")] + public int alienSpeakCount; + public int translatorSpeakCount; + public bool hasMissed; + private float lastReportedBeat = 0; + + [Header("Components")] + [SerializeField] GameObject alien; + [SerializeField] GameObject translator; + //[SerializeField] GameObject alienSpeech; + [SerializeField] GameObject dummyHolder; + [SerializeField] GameObject missionControl; + [SerializeField] GameObject liveBar; + + [Header("Variables")] + public bool intervalStarted; + //float intervalStartBeat; + public float beatInterval = 4f; + public bool isCorrect, noHitOnce, isSpeaking; + //public int version; + public float lookAtLength = 1f; + bool onBeat; + float liveBarBeatOffset; + + + //public enum VersionOfContact + //{ + // FirstContact, + // CitrusRemix, + // SecondContact + //} + + public enum alienLookAt + { + lookAtTranslator, + idle + } + + public enum translatorLookAt + { + lookAtAlien, + idle + } + + private void Awake() + { + instance = this; + } + + public void SetIntervalStart(float beat, float interval) + { + if (!intervalStarted) + { + //alienSpeakCount = 0; + //translatorSpeakCount = 0; + intervalStarted = true; + } + + //intervalStartBeat = beat; + beatInterval = interval; + } + + private void Update() + { + //This is taken from the conductor script + if (Conductor.instance.ReportBeat(ref lastReportedBeat, offset: liveBarBeatOffset)) + { + liveBar.GetComponent().Play("liveBar", 0, 0); + } + else if(Conductor.instance.songPositionInBeats < lastReportedBeat) + { + lastReportedBeat = Mathf.Round(Conductor.instance.songPositionInBeats); + } + + if (PlayerInput.Pressed() && !IsExpectingInputNow() && !noHitOnce && !isSpeaking && !missionControl.activeInHierarchy) + { + Jukebox.PlayOneShotGame("firstContact/" + randomizerLines()); + BeatAction.New(this.gameObject, new List() + { + new BeatAction.Action(.5f, delegate { translator.GetComponent().Play("translator_speak", 0, 0);}), + }); + } + if ((PlayerInput.Pressed() && !IsExpectingInputNow() && isSpeaking)) + { + hasMissed = true; + } + } + + //public void versionOfFirstContact(int type) + //{ + // version = type; + //} + + public void liveBarBeat(bool onBeat) + { + if (onBeat) + { + liveBarBeatOffset = 0; + } + else + { + liveBarBeatOffset = .5f; + } + } + + public void lookAtDirection(int alienLookAt, int translatorLookAt) + { + Debug.Log(alienLookAt); + Debug.Log(translatorLookAt); + switch (alienLookAt) + { + case 0: + alien.GetComponent().Play("alien_lookAt", 0, 0); + break; + case 1: + alien.GetComponent().Play("alien_idle", 0, 0); + break; + } + + switch (translatorLookAt) + { + case 0: + translator.GetComponent().Play("translator_lookAtAlien", 0, 0); + break; + case 1: + translator.GetComponent().Play("translator_idle", 0, 0); + break; + } + + } + + public void alienSpeak(float beat, float pitch) + { + Jukebox.PlayOneShotGame("firstContact/alien", beat, pitch); + ++alienSpeakCount; + var random = Random.Range(0, 2); + string textToPut = ""; + if(random == 0) + { + textToPut = "translator_lookAtAlien"; + } + else + { + textToPut = "translator_lookAtAlien_nod"; + } + + ScheduleInput(beat, beatInterval, InputType.STANDARD_DOWN, alienTapping, alienOnMiss, AlienEmpty); + + BeatAction.New(alien, new List() + { + new BeatAction.Action(beat, delegate { alien.GetComponent().Play("alien_talk", 0, 0); }), + new BeatAction.Action(beat, delegate + { + if (!isSpeaking) + { + translator.GetComponent().Play(textToPut, 0, 0); + } + }), + }); + } + + public void alienTurnOver(float beat) + { + SetIntervalStart(beat, beatInterval); + Jukebox.PlayOneShotGame("firstContact/turnover"); + + BeatAction.New(alien, new List() + { + new BeatAction.Action(beat, delegate { alien.GetComponent().Play("alien_point", 0, 0); }), + new BeatAction.Action(beat + .5f, delegate { alien.GetComponent().Play("alien_idle", 0, 0); }), + new BeatAction.Action(beat + .5f, + delegate + { + if (!isSpeaking) + { + translator.GetComponent().Play("translator_idle", 0, 0); + } + }) + }); + + isSpeaking = true; + } + + public void alienSuccess(float beat) + { + string[] sfxStrings = { "", "" }; + string animString = ""; + + if (alienSpeakCount == translatorSpeakCount) + { + sfxStrings[0] = "firstContact/success_1"; + sfxStrings[1] = "firstContact/success_2"; + animString = "alien_success"; + } + else if (alienSpeakCount != translatorSpeakCount) + { + sfxStrings[0] = "firstContact/failAlien_1"; + sfxStrings[1] = "firstContact/failAlien_2"; + animString = "alien_fail"; + } + + string[] sounds = new string[] { sfxStrings[0], sfxStrings[0] }; + var sound = new MultiSound.Sound[] + { + new MultiSound.Sound(sounds[0], beat), + new MultiSound.Sound(sounds[1], beat + .5f) + }; + + MultiSound.Play(sound); + + BeatAction.New(alien, new List() + { + new BeatAction.Action(beat, delegate { alien.GetComponent().Play(animString, 0, 0); }), + new BeatAction.Action(beat + .5f, delegate { alien.GetComponent().Play(animString, 0, 0); }) + }); + + BeatAction.New(translator.gameObject, new List() + { + new BeatAction.Action(beat, delegate { translator.GetComponent().Play("translator_idle", 0, 0); }), + }); + + + alienSpeakCount = 0; + translatorSpeakCount = 0; + intervalStarted = false; + isSpeaking = false; + hasMissed = false; + noHitOnce = false; + } + + public void missionControlDisplay(float beat, bool stay, float length) + { + missionControl.SetActive(true); + string textToPut = ""; + + if (alienSpeakCount == translatorSpeakCount) + { + textToPut = "missionControl_success"; + } + else + { + textToPut = "missionControl_fail"; + } + + BeatAction.New(missionControl, new List() + { + new BeatAction.Action(length, delegate { missionControl.GetComponentInParent().Play(textToPut, 0, 0); }), + new BeatAction.Action(length, delegate { alien.GetComponentInParent().Play("alien_idle", 0, 0); }), + new BeatAction.Action(length, delegate { translator.GetComponent().Play("translator_idle", 0, 0); }), + + }); + + if (!stay) + { + BeatAction.New(missionControl, new List() + { + new BeatAction.Action(beat + length, delegate { missionControl.SetActive(false); }), + }); + } + else + { + missionControl.SetActive(true); + } + + alienSpeakCount = 0; + translatorSpeakCount = 0; + isSpeaking = false; + } + + public void alienTapping(PlayerActionEvent caller, float beat) //OnHit + { + if (!noHitOnce) + { + ++translatorSpeakCount; + Jukebox.PlayOneShotGame("firstContact/" + randomizerLines()); + isCorrect = true; + + BeatAction.New(this.gameObject, new List() + { + new BeatAction.Action(.5f, delegate { translator.GetComponent().Play("translator_speak", 0, 0);}), + }); + } + else if (noHitOnce) + { + Jukebox.PlayOneShotGame("firstContact/slightlyFail"); + BeatAction.New(this.gameObject, new List() + { + new BeatAction.Action(.5f, delegate { translator.GetComponent().Play("translator_eh", 0, 0);}), + }); + } + } + + public void alienOnMiss(PlayerActionEvent caller) //OnMiss + { + if (!noHitOnce) + { + Jukebox.PlayOneShotGame("firstContact/alienNoHit"); + noHitOnce = true; + } + + BeatAction.New(alien, new List() + { + new BeatAction.Action(.5f, delegate { alien.GetComponent().Play("alien_noHit", 0, 0); }), + }); + } + + public void AlienEmpty(PlayerActionEvent caller) //OnEmpty + { + //empty + } + + public int randomizerLines() + { + return Random.Range(1, 11); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/TapTrial/ScrollForTap.cs b/Assets/Scripts/Games/TapTrial/ScrollForTap.cs new file mode 100644 index 00000000..88fbe8ce --- /dev/null +++ b/Assets/Scripts/Games/TapTrial/ScrollForTap.cs @@ -0,0 +1,31 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ScrollForTap : MonoBehaviour +{ + public float scrollSpeedX; + public float scrollSpeedY; + Vector3 startPos; + + public float lengthX; + public float lengthY = 43.20976f; + + private void Start() + { + startPos = transform.localPosition; + UpdatePos(); + } + + private void Update() + { + UpdatePos(); + } + + private void UpdatePos() + { + float newPosX = Mathf.Repeat(Time.time * scrollSpeedX, lengthX); + float newPosY = Mathf.Repeat(Time.time * scrollSpeedY, lengthY); + transform.localPosition = startPos + new Vector3(1 * newPosX, 1 * newPosY); + } +} diff --git a/Assets/Scripts/Games/TapTrial/ScrollForTap.cs.meta b/Assets/Scripts/Games/TapTrial/ScrollForTap.cs.meta new file mode 100644 index 00000000..026e7a54 --- /dev/null +++ b/Assets/Scripts/Games/TapTrial/ScrollForTap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d04c124402523b64abce470b1c6ced10 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/TapTrial/TapTrial.cs b/Assets/Scripts/Games/TapTrial/TapTrial.cs index c8174a8d..51ae6dd3 100644 --- a/Assets/Scripts/Games/TapTrial/TapTrial.cs +++ b/Assets/Scripts/Games/TapTrial/TapTrial.cs @@ -1,6 +1,8 @@ +using System; using System.Collections; using System.Collections.Generic; using UnityEngine; +using DG.Tweening; using HeavenStudio.Util; @@ -19,8 +21,19 @@ namespace HeavenStudio.Games.Loaders new GameAction("tap", delegate { TapTrial.instance.Tap(eventCaller.currentEntity.beat); }, 2.0f, false), new GameAction("double tap", delegate { TapTrial.instance.DoubleTap(eventCaller.currentEntity.beat); }, 2.0f, false), new GameAction("triple tap", delegate { TapTrial.instance.TripleTap(eventCaller.currentEntity.beat); }, 4.0f, false), + new GameAction("jump tap prep", delegate { TapTrial.instance.JumpTapPrep(eventCaller.currentEntity.beat); }, 1.0f, false), new GameAction("jump tap", delegate { TapTrial.instance.JumpTap(eventCaller.currentEntity.beat); }, 2.0f, false), new GameAction("final jump tap", delegate { TapTrial.instance.FinalJumpTap(eventCaller.currentEntity.beat); }, 2.0f, false), + new GameAction("scroll event", delegate { TapTrial.instance.scrollEvent(eventCaller.currentEntity.toggle, eventCaller.currentEntity.toggle); }, .5f, false, new List() + { + new Param("toggle", false, "Scroll FX", "Will scroll"), + new Param("toggle", false, "Flash FX", "Will flash to white"), + }), + new GameAction("giraffe events", delegate { TapTrial.instance.giraffeEvent(eventCaller.currentEntity.toggle, eventCaller.currentEntity.toggle); }, .5f, false, new List() + { + new Param("toggle", false, "Enter", "Giraffe will enter the scene"), + new Param("toggle", false, "Exit", "Giraffe will exit the scene"), + }) }); } } @@ -29,15 +42,33 @@ namespace HeavenStudio.Games.Loaders namespace HeavenStudio.Games { using Scripts_TapTrial; + using HeavenStudio.Common; public class TapTrial : Minigame { [Header("References")] public TapTrialPlayer player; - public GameObject tap; + //public GameObject tap; [SerializeField] List monkeys; - bool goBop; + [SerializeField] List monkey_roots; + [SerializeField] GameObject player_root; + //temporary + [SerializeField] List monkey_effects; + [SerializeField] List player_effects; + [SerializeField] Scroll scrollBG; + [SerializeField] SpriteRenderer flash; + [SerializeField] ScrollForTap scroll; + [SerializeField] GameObject giraffe; + bool goBop, isPrep; float lastReportedBeat = 0f; + bool hasJumped, isFinalJump; + public float jumpStartTime = Single.MinValue; + float jumpPos; + public float time; + bool once; + public bool crIsRunning; + [SerializeField] GameObject bg; + bool giraffeIsIn; public static TapTrial instance { get; set; } @@ -48,19 +79,54 @@ namespace HeavenStudio.Games private void Update() { - if (goBop) - { + if (goBop && !isPrep) + { if (Conductor.instance.ReportBeat(ref lastReportedBeat)) { monkeys[0].Play("Bop", 0, 0); monkeys[1].Play("Bop", 0, 0); + player.anim.Play("Bop", 0, 0); } else if (Conductor.instance.songPositionInBeats < lastReportedBeat) { lastReportedBeat = Mathf.Round(Conductor.instance.songPositionInBeats); } } - + + jumpPos = Conductor.instance.GetPositionFromBeat(jumpStartTime, 1f); + if (Conductor.instance.songPositionInBeats >= jumpStartTime && Conductor.instance.songPositionInBeats < jumpStartTime + 1f) + { + float yMul = jumpPos * 2f - 1f; + float yWeight = -(yMul * yMul) + 1f; + monkey_roots[0].transform.localPosition = new Vector3(0, 1.5f * yWeight); + monkey_roots[1].transform.localPosition = new Vector3(0, 1.5f * yWeight); + if (!isFinalJump) + { + player_root.transform.localPosition = new Vector3(0f, 2.5f * yWeight); + } + else + { + player_root.transform.localPosition = new Vector3(0f, 3.5f * yWeight); + } + + } + else + { + monkey_roots[0].transform.localPosition = new Vector3(0, 0); + monkey_roots[1].transform.localPosition = new Vector3(0, 0); + player_root.transform.localPosition = new Vector3(0, 0); + if (hasJumped) + { + //Jukebox.PlayOneShotGame("fanClub/landing_impact", pitch: UnityEngine.Random.Range(0.95f, 1f), volume: 1f / 4); + } + hasJumped = false; + } + + if (PlayerInput.Pressed() && !IsExpectingInputNow()) + { + player.anim.Play("Tap", 0, 0); + Jukebox.PlayOneShotGame("tapTrial/tonk"); + } } public void Bop(bool isBopping) @@ -77,6 +143,7 @@ namespace HeavenStudio.Games public void Tap(float beat) { + isPrep = true; Jukebox.PlayOneShotGame("tapTrial/ook"); player.anim.Play("TapPrepare", 0, 0); @@ -85,37 +152,21 @@ namespace HeavenStudio.Games { new BeatAction.Action(beat, delegate { monkeys[0].Play("TapPrepare"); }), new BeatAction.Action(beat, delegate { monkeys[1].Play("TapPrepare"); }), - new BeatAction.Action(beat + 1f, delegate { monkeys[0].Play("Tap"); }), + new BeatAction.Action(beat + 1f, delegate { monkeys[0].Play("Tap"); particleEffectMonkeys(); }), new BeatAction.Action(beat + 1f, delegate { monkeys[1].Play("Tap"); }), }); //CreateTap(beat); ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, OnTap, OnTapMiss, OnEmpty); - } - public void OnTap(PlayerActionEvent caller, float beat) - { - Jukebox.PlayOneShotGame("tapTrial/tap"); - player.anim.Play("Tap", 0, 0); - } - - public void OnDoubleTap(PlayerActionEvent caller, float beat) - { - Jukebox.PlayOneShotGame("tapTrial/tap"); - player.anim.Play("DoubleTap", 0, 0); - } - - public void OnTapMiss(PlayerActionEvent caller) - { - - } - - public void OnEmpty(PlayerActionEvent caller) - { - //empty + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(beat + 2f, delegate { isPrep = false; }) + }); } public void DoubleTap(float beat) { + isPrep = true; MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("tapTrial/ookook", beat), @@ -128,10 +179,10 @@ namespace HeavenStudio.Games { new BeatAction.Action(beat, delegate { monkeys[0].Play("DoubleTapPrepare", 0, 0); }), new BeatAction.Action(beat + .5f, delegate { monkeys[0].Play("DoubleTapPrepare_2", 0, 0); }), - new BeatAction.Action(beat + 1f, delegate { monkeys[0].Play("DoubleTap", 0, 0); }), - new BeatAction.Action(beat + 1.5f, delegate { monkeys[0].Play("DoubleTap", 0, 0); }), + new BeatAction.Action(beat + 1f, delegate { monkeys[0].Play("DoubleTap", 0, 0); particleEffectMonkeys(); }), + new BeatAction.Action(beat + 1.5f, delegate { monkeys[0].Play("DoubleTap", 0, 0); particleEffectMonkeys(); }), }); - + BeatAction.New(gameObject, new List() { new BeatAction.Action(beat, delegate { monkeys[1].Play("DoubleTapPrepare", 0, 0); }), @@ -140,19 +191,24 @@ namespace HeavenStudio.Games new BeatAction.Action(beat + 1.5f, delegate { monkeys[1].Play("DoubleTap", 0, 0); }), }); + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(beat + 4f, delegate { isPrep = false; }) + }); + ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, OnDoubleTap, OnTapMiss, OnEmpty); ScheduleInput(beat, 1.5f, InputType.STANDARD_DOWN, OnDoubleTap, OnTapMiss, OnEmpty); } public void TripleTap(float beat) { + isPrep = true; MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("tapTrial/ooki1", beat), new MultiSound.Sound("tapTrial/ooki2", beat + 0.5f) }); - //player.anim.Play("PosePrepare", 0, 0); player.tripleOffset = 0; BeatAction.New(gameObject, new List() @@ -166,7 +222,7 @@ namespace HeavenStudio.Games new BeatAction.Action(beat, delegate { monkeys[0].Play("PostPrepare_1", 0, 0); }), new BeatAction.Action(beat + .5f, delegate { monkeys[0].Play("PostPrepare_2", 0, 0); }), new BeatAction.Action(beat + 2f, delegate { monkeys[0].Play("PostTap", 0, 0); }), - new BeatAction.Action(beat + 2.5f, delegate { monkeys[0].Play("PostTap", 0, 0);}), + new BeatAction.Action(beat + 2.5f, delegate { monkeys[0].Play("PostTap_2", 0, 0); }), new BeatAction.Action(beat + 3f, delegate { monkeys[0].Play("PostTap", 0, 0);}), }); @@ -175,35 +231,232 @@ namespace HeavenStudio.Games new BeatAction.Action(beat, delegate { monkeys[1].Play("PostPrepare_1", 0, 0); }), new BeatAction.Action(beat + .5f, delegate { monkeys[1].Play("PostPrepare_2", 0, 0); }), new BeatAction.Action(beat + 2f, delegate { monkeys[1].Play("PostTap", 0, 0); }), - new BeatAction.Action(beat + 2.5f, delegate { monkeys[1].Play("PostTap", 0, 0);}), + new BeatAction.Action(beat + 2.5f, delegate { monkeys[1].Play("PostTap_2", 0, 0);}), new BeatAction.Action(beat + 3f, delegate { monkeys[1].Play("PostTap", 0, 0);}), }); + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(beat + 2f, delegate { particleEffectMonkeys(); }), + new BeatAction.Action(beat + 2.5f, delegate { particleEffectMonkeys(); }), + new BeatAction.Action(beat + 3f, delegate { particleEffectMonkeys(); }), + }); + ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, OnTripleTap, OnTapMiss, OnEmpty); + ScheduleInput(beat, 2.5f, InputType.STANDARD_DOWN, OnTripleTap, OnTapMiss, OnEmpty); + ScheduleInput(beat, 3f, InputType.STANDARD_DOWN, OnTripleTap, OnTapMiss, OnEmpty); - ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, OnTap, OnTapMiss, OnEmpty); - ScheduleInput(beat, 2.5f, InputType.STANDARD_DOWN, OnDoubleTap, OnTapMiss, OnEmpty); - ScheduleInput(beat, 3f, InputType.STANDARD_DOWN, OnTap, OnTapMiss, OnEmpty); + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(beat + 4f, delegate { isPrep = false; }) + }); } public void JumpTap(float beat) { + isPrep = true; + hasJumped = true; + Jukebox.PlayOneShotGame("tapTrial/jumptap1"); + player.anim.Play("JumpTap", 0, 0); + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(beat, delegate {jumpStartTime = Conductor.instance.songPositionInBeats;}), + new BeatAction.Action(beat, delegate {monkeys[0].Play("JumpTap", 0, 0); }), + new BeatAction.Action(beat, delegate {monkeys[1].Play("JumpTap", 0, 0); }), + new BeatAction.Action(beat + 1f, delegate { particleEffectMonkeys(); }), + new BeatAction.Action(beat + 1f, delegate { particleEffectMonkeys_2(); }), + }); + + + + ScheduleInput(beat, .95f, InputType.STANDARD_DOWN, OnJumpTap, OnJumpTapMiss, OnEmpty); //why .95f? no idea, doesn't sound right w/ 1f + + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(beat + 2f, delegate { isPrep = false; }) + }); + } + + public void JumpTapPrep(float beat) + { + isPrep = true; + monkeys[0].Play("JumpPrepare", 0, 0); + monkeys[1].Play("JumpPrepare", 0, 0); + player.anim.Play("JumpPrepare", 0, 0); } public void FinalJumpTap(float beat) { + isPrep = true; + hasJumped = true; + isFinalJump = true; + Jukebox.PlayOneShotGame("tapTrial/jumptap2"); + player.anim.Play("FinalJump"); + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(beat, delegate {jumpStartTime = Conductor.instance.songPositionInBeats;}), + new BeatAction.Action(beat, delegate {monkeys[0].Play("Jump", 0, 0); }), + new BeatAction.Action(beat, delegate {monkeys[1].Play("Jump", 0, 0); }), + new BeatAction.Action(beat + 1f, delegate { monkeys[0].Play("FinalJumpTap", 0, 0); particleEffectMonkeys(); particleEffectMonkeys_2(); }), + new BeatAction.Action(beat + 1f, delegate { monkeys[1].Play("FinalJumpTap", 0, 0); }), + }); + + + ScheduleInput(beat, .95f, InputType.STANDARD_DOWN, OnJumpFinalTap, OnFinalJumpTapMiss, OnEmpty); + + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(beat + 2f, delegate { isPrep = false; }) + }); } - public void CreateTap(float beat, int type = 0) + public void giraffeEvent(bool enter, bool exit) { - GameObject _tap = Instantiate(tap); - _tap.transform.parent = tap.transform.parent; - _tap.SetActive(true); - Tap t = _tap.GetComponent(); - t.startBeat = beat; - t.type = type; + if (enter && !giraffeIsIn) + { + giraffe.SetActive(true); + giraffe.GetComponent().Play("Enter", 0, 0); + giraffeIsIn = true; + } + else if (exit && giraffeIsIn) + { + giraffe.GetComponent().Play("Exit", 0, 0); + giraffeIsIn = false; + } } + + public void scrollEvent(bool isScrolling, bool flashToWhite) + { + if (isScrolling) + { + if (!crIsRunning) // if coroutine is not running, play the following once + { + if (flashToWhite) + { + Sequence sequence = DOTween.Sequence(); + sequence.Append(flash.DOColor(new Color(flash.color.r, flash.color.g, flash.color.b, .8f), 2f)); + //sequence.Kill(); + } + StartCoroutine(timer()); + } + } + else //should be the reverse of the code above + { + scrollBG.enabled = false; + scrollBG.scrollSpeedY = 0; + } + } + + + #region Player Action Scripts + public void OnTap(PlayerActionEvent caller, float beat) + { + Jukebox.PlayOneShotGame("tapTrial/tap"); + player.anim.Play("Tap", 0, 0); + player_effects[0].GetComponent().Play(); + } + public void OnDoubleTap(PlayerActionEvent caller, float beat) + { + Jukebox.PlayOneShotGame("tapTrial/tap"); + player.anim.Play("DoubleTap", 0, 0); + player_effects[1].GetComponent().Play(); + } + + public void OnTapMiss(PlayerActionEvent caller) + { + Jukebox.PlayOneShotGame("tapTrial/tapMonkey", pitch: 1.5f, volume: .3f); + } + + public void OnJumpTapMiss(PlayerActionEvent caller) + { + Jukebox.PlayOneShotGame("tapTrial/tapMonkey", pitch: 1.5f, volume: .3f); + player.anim.Play("JumpTap_Miss", 0, 0); + } + + public void OnFinalJumpTapMiss(PlayerActionEvent caller) + { + Jukebox.PlayOneShotGame("tapTrial/tapMonkey", pitch: 1.5f, volume: .3f); + player.anim.Play("FinalJump_Miss", 0, 0); + } + + public void OnEmpty(PlayerActionEvent caller) + { + //empty + } + public void OnTripleTap(PlayerActionEvent caller, float beat) + { + if (player.tripleOffset % 2 == 0) + { + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(beat, delegate { player.anim.Play("PoseTap_L", 0, 0); }) + }); + player.tripleOffset += 1; + } + else + { + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(beat, delegate { player.anim.Play("PoseTap_R", 0, 0); }) + }); + player.tripleOffset += 1; + } + player_effects[0].GetComponent().Play(); + Jukebox.PlayOneShotGame("tapTrial/tap"); + } + public void OnJumpTap(PlayerActionEvent caller, float beat) + { + Jukebox.PlayOneShotGame("tapTrial/tap"); + player.anim.Play("JumpTap_Success", 0, 0); + player_effects[0].GetComponent().Play(); + player_effects[1].GetComponent().Play(); + } + public void OnJumpFinalTap(PlayerActionEvent caller, float beat) + { + Jukebox.PlayOneShotGame("tapTrial/tap"); + player.anim.Play("FinalJump_Tap"); + player_effects[0].GetComponent().Play(); + player_effects[1].GetComponent().Play(); + isFinalJump = false; + } + #endregion + + #region Misc. Functions + public void particleEffectMonkeys() + { + monkey_effects[0].GetComponent().Play(); + monkey_effects[1].GetComponent().Play(); + } + + public void particleEffectMonkeys_2() + { + monkey_effects[2].GetComponent().Play(); + monkey_effects[3].GetComponent().Play(); + } + + IEnumerator timer() + { + crIsRunning = true; + while (scroll.scrollSpeedY < 20) + { + scroll.scrollSpeedY += 5f; + yield return new WaitForSecondsRealtime(.5f); + } + } + #endregion + + + //this is the orig way for input handling + //public void CreateTap(float beat, int type = 0) + //{ + // GameObject _tap = Instantiate(tap); + // _tap.transform.parent = tap.transform.parent; + // _tap.SetActive(true); + // Tap t = _tap.GetComponent(); + // t.startBeat = beat; + // t.type = type; + //} } } \ No newline at end of file