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Editor: Timeline now scales to fit song length
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parent
b1e70bc64b
commit
a570793803
3 changed files with 19 additions and 1 deletions
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@ -224,6 +224,8 @@ namespace RhythmHeavenMania.Editor
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{
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Conductor.instance.musicSource.clip = await LoadClip(Path.Combine(paths));
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changedMusic = true;
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Timeline.FitToSong();
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}
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}
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);
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@ -349,6 +351,8 @@ namespace RhythmHeavenMania.Editor
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if (path != String.Empty)
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{
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loadedMusic = false;
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using (FileStream zipFile = File.Open(path, FileMode.Open))
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{
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using (var archive = new ZipArchive(zipFile, ZipArchiveMode.Read))
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@ -387,10 +391,14 @@ namespace RhythmHeavenMania.Editor
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}
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}
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if (!loadedMusic)
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Conductor.instance.musicSource.clip = null;
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currentRemixPath = path;
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remixName = Path.GetFileName(path);
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UpdateEditorStatus(false);
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CommandManager.instance.Clear();
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Timeline.FitToSong();
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}
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});
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}
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@ -189,6 +189,15 @@ namespace RhythmHeavenMania.Editor.Track
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AutoBtnUpdate();
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}
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public void FitToSong()
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{
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var currentSizeDelta = TimelineContent.sizeDelta;
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float songBeats = Conductor.instance.SongLengthInBeats();
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if (songBeats == 0) songBeats = 320;
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else songBeats += 10;
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TimelineContent.sizeDelta = new Vector2(songBeats, currentSizeDelta.y);
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}
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public void AutoBtnUpdate()
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{
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var animName = GameManager.instance.autoplay ? "Idle" : "Disabled";
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@ -107,7 +107,8 @@ namespace RhythmHeavenMania.Util
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public void Stop()
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{
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audioSource.Stop();
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if (audioSource != null)
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audioSource.Stop();
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}
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public void Delete()
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