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Space Dance - Initial Prefab Setup
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1278
Assets/Resources/Games/spaceDance.prefab
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Assets/Resources/Games/spaceDance.prefab
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8
Assets/Scripts/Games/SpaceDance.meta
Normal file
8
Assets/Scripts/Games/SpaceDance.meta
Normal file
|
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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43
Assets/Scripts/Games/SpaceDance/SpaceDance.cs
Normal file
43
Assets/Scripts/Games/SpaceDance/SpaceDance.cs
Normal file
|
@ -0,0 +1,43 @@
|
||||||
|
using HeavenStudio.Util;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace HeavenStudio.Games.Loaders
|
||||||
|
{
|
||||||
|
using static Minigames;
|
||||||
|
public static class AgbSpaceDanceLoader
|
||||||
|
{
|
||||||
|
public static Minigame AddGame(EventCaller eventCaller) {
|
||||||
|
return new Minigame("spaceDance", "Space Dance \n<color=#eb5454>[WIP don't use]</color>", "000000", false, false, new List<GameAction>()
|
||||||
|
{
|
||||||
|
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
namespace HeavenStudio.Games
|
||||||
|
{
|
||||||
|
// using Scripts_RhythmSomen;
|
||||||
|
public class SpaceDance : Minigame
|
||||||
|
{
|
||||||
|
public static SpaceDance instance;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
instance = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
if (PlayerInput.Pressed() && !IsExpectingInputNow())
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Games/SpaceDance/SpaceDance.cs.meta
Normal file
11
Assets/Scripts/Games/SpaceDance/SpaceDance.cs.meta
Normal file
|
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Loading…
Reference in a new issue