mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-09 19:25:10 +00:00
Pure black and white filter (#245)
* Spaceball cleanup and small bug fix * Replace old hit sound in spaceball * Camera filters * added 9 new filters, including 3 types of sepia * oops * remark * normalization of fade out and fade in on filters are by 100 * GenerateFilterTypeEnum comments * Pure black and white filter
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7 changed files with 205 additions and 1 deletions
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linearTexture: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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convertToNormalMap: 0
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externalNormalMap: 0
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textureSettings:
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serializedVersion: 2
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filterMode: 1
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aniso: 0
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mipBias: 0
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wrapU: 1
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wrapV: 1
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compressionQuality: 50
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spriteMode: 1
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaIsTransparency: 0
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spriteTessellationDetail: -1
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textureType: 0
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textureShape: 1
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compressionQuality: 50
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96
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enableMipMap: 1
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linearTexture: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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convertToNormalMap: 0
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externalNormalMap: 0
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normalMapFilter: 0
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streamingMipmapsPriority: 0
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generateCubemap: 6
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cubemapConvolution: 0
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seamlessCubemap: 0
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textureFormat: 1
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spritePivot: {x: 0.5, y: 0.5}
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overridden: 0
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serializedVersion: 2
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physicsShape: []
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bones: []
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spriteID: 5e97eb03825dee720800000000000000
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internalID: 0
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edges: []
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weights: []
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secondaryTextures: []
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spritePackingTag:
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,8 +1,13 @@
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fileFormatVersion: 2
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fileFormatVersion: 2
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<<<<<<<< HEAD:Assets/Resources/Filters.meta
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guid: bde6dc88e46cbba40aaddc58ec33b38f
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||||||
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folderAsset: yes
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DefaultImporter:
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========
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guid: 547e95233859f9748964251265244a43
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guid: 547e95233859f9748964251265244a43
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NativeFormatImporter:
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NativeFormatImporter:
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>>>>>>>> upstream/master:Assets/Resources/Sprites/Games/Kitties/Animations/CaughtFail.anim.meta
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externalObjects: {}
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mainObjectFileID: 7400000
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assetBundleName:
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assetBundleVariant:
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assetBundleVariant:
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@ -71,6 +71,8 @@ namespace HeavenStudio.Games.Global
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tritanopia = 50,
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tritanopia = 50,
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vibrance = 51,
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vibrance = 51,
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winter = 52,
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winter = 52,
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blackwhite = 53,
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blackwhite_2 = 54,
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}
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}
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#region MonoBehaviour
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#region MonoBehaviour
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