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Sneaky Spirits initialization (#186)
* Sneaky Spirits initialized * Sneaky Spirits initialization Co-authored-by: minenice55 <star.elementa@gmail.com>
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19 changed files with 12287 additions and 10 deletions
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Assets/Resources/Games/sneakySpirits.prefab
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10154
Assets/Resources/Games/sneakySpirits.prefab
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36
Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs
Normal file
36
Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs
Normal file
|
@ -0,0 +1,36 @@
|
||||||
|
using HeavenStudio.Util;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace HeavenStudio.Games.Loaders
|
||||||
|
{
|
||||||
|
using static Minigames;
|
||||||
|
public static class AgbGhostLoader
|
||||||
|
{
|
||||||
|
public static Minigame AddGame(EventCaller eventCaller) {
|
||||||
|
return new Minigame("sneakySpirits", "Sneaky Spirits \n<color=#eb5454>[INITIALIZATION ONLY]</color>", "0058CE", false, false, new List<GameAction>()
|
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|
{
|
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|
});
|
||||||
|
}
|
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|
}
|
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|
}
|
||||||
|
|
||||||
|
namespace HeavenStudio.Games
|
||||||
|
{
|
||||||
|
//using Scripts_SneakySpirits;
|
||||||
|
public class SneakySpirits : Minigame
|
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|
{
|
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|
// Start is called before the first frame update
|
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|
void Awake()
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|
{
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|
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|
}
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|
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|
// Update is called once per frame
|
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|
void Update()
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|
{
|
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|
|
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|
}
|
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|
}
|
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|
}
|
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|
Loading…
Reference in a new issue