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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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See Saw works properly on game switch and does the proper start jump now (#429)
* Almost done fixing jumps * Ok it's fixed now
This commit is contained in:
parent
d8dd8b94bc
commit
a34e425a70
1 changed files with 54 additions and 22 deletions
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@ -1,7 +1,6 @@
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using System.Collections;
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using HeavenStudio.Util;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Loaders
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{
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@ -175,7 +174,6 @@ namespace HeavenStudio.Games
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Color colorFrom2;
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Color colorTo2;
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bool canPrepare = true;
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bool canStartJump;
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public bool cameraMove = true;
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[SerializeField] SuperCurveObject.Path[] jumpPaths;
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[Header("Color Mapping")]
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@ -192,7 +190,13 @@ namespace HeavenStudio.Games
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private void Awake()
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{
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instance = this;
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GrabJumpEvents();
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if (allJumpEvents.Count > 0) return;
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GrabJumpEvents(Conductor.instance.songPositionInBeats);
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}
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public override void OnGameSwitch(float beat)
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{
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GrabJumpEvents(beat);
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}
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private void Start()
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@ -222,13 +226,14 @@ namespace HeavenStudio.Games
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}
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}
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private void GrabJumpEvents()
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private void GrabJumpEvents(float beat)
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{
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Debug.Log("Beat: " + beat);
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var jumpEvents = EventCaller.GetAllInGameManagerList("seeSaw", new string[] { "longLong", "longShort", "shortLong", "shortShort" });
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List<DynamicBeatmap.DynamicEntity> tempEvents = new List<DynamicBeatmap.DynamicEntity>();
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for (int i = 0; i < jumpEvents.Count; i++)
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{
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if (jumpEvents[i].beat >= Conductor.instance.songPositionInBeats)
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if (jumpEvents[i].beat >= beat)
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{
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tempEvents.Add(jumpEvents[i]);
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}
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@ -250,8 +255,15 @@ namespace HeavenStudio.Games
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}
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}
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}
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tempEvents = tempEvents.Except(tempEvents2).ToList();
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foreach (var jump in tempEvents2)
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{
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tempEvents.Remove(jump);
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}
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allJumpEvents = tempEvents;
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foreach (var jump in allJumpEvents)
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{
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Debug.Log(jump.beat);
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}
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}
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private void Update()
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@ -280,12 +292,12 @@ namespace HeavenStudio.Games
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if (currentJumpIndex == 0
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|| allJumpEvents[currentJumpIndex].beat > allJumpEvents[currentJumpIndex - 1].length + ((allJumpEvents[currentJumpIndex].datamodel is "seeSaw/longShort" or "seeSaw/shortShort") ? 1 : 2))
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{
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if (cond.songPositionInBeats >= allJumpEvents[currentJumpIndex].beat - ((allJumpEvents[currentJumpIndex].datamodel == "seeSaw/shortLong"
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|| allJumpEvents[currentJumpIndex].datamodel == "seeSaw/shortShort") ? 1 : 2))
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bool inJump = DetermineStartLandInOrOut();
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if (cond.songPositionInBeats >= allJumpEvents[currentJumpIndex].beat - (inJump ? 1 : 2))
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{
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if (canPrepare && cond.songPositionInBeats < allJumpEvents[currentJumpIndex].beat)
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{
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bool inJump = allJumpEvents[currentJumpIndex].datamodel is "seeSaw/shortLong" or "seeSaw/shortShort";
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float beatToJump = allJumpEvents[currentJumpIndex].beat - (inJump ? 1 : 2);
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Jukebox.PlayOneShotGame("seeSaw/prepareHigh", beatToJump);
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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@ -388,8 +400,8 @@ namespace HeavenStudio.Games
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}
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}
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saw.canBop = false;
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canStartJump = false;
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if (canPrepare) see.SetState(SeeSawGuy.JumpState.StartJump, beat - 2);
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bool inJump = DetermineStartLandInOrOut();
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if (canPrepare) see.SetState(inJump ? SeeSawGuy.JumpState.StartJumpIn : SeeSawGuy.JumpState.StartJump, beat - (inJump ? 1 : 2));
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canPrepare = false;
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seeSawAnim.transform.localScale = new Vector3(-1, 1, 1);
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seeSawAnim.DoScaledAnimationAsync("Good", 0.5f);
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@ -431,7 +443,7 @@ namespace HeavenStudio.Games
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + 3.75f, delegate { see.canBop = true; }),
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new BeatAction.Action(beat + 4, delegate { see.Land(SeeSawGuy.LandType.Normal, true); canPrepare = true; canStartJump = true;})
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new BeatAction.Action(beat + 4, delegate { see.Land(SeeSawGuy.LandType.Normal, true); canPrepare = true;})
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});
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}
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}
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@ -448,8 +460,8 @@ namespace HeavenStudio.Games
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}
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}
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saw.canBop = false;
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canStartJump = false;
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if (canPrepare) see.SetState(SeeSawGuy.JumpState.StartJump, beat - 2);
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bool inJump = DetermineStartLandInOrOut();
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if (canPrepare) see.SetState(inJump ? SeeSawGuy.JumpState.StartJumpIn : SeeSawGuy.JumpState.StartJump, beat - (inJump ? 1 : 2));
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canPrepare = false;
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seeSawAnim.transform.localScale = new Vector3(-1, 1, 1);
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seeSawAnim.DoScaledAnimationAsync("Good", 0.5f);
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@ -491,7 +503,7 @@ namespace HeavenStudio.Games
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + beatLength - 0.25f, delegate { see.canBop = true; }),
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new BeatAction.Action(beat + beatLength, delegate { see.Land(SeeSawGuy.LandType.Normal, true); canPrepare = true; canStartJump = true;})
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new BeatAction.Action(beat + beatLength, delegate { see.Land(SeeSawGuy.LandType.Normal, true); canPrepare = true;})
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});
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}
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}
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@ -508,8 +520,8 @@ namespace HeavenStudio.Games
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}
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}
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saw.canBop = false;
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canStartJump = false;
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if (canPrepare) see.SetState(SeeSawGuy.JumpState.StartJumpIn, beat - 1);
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bool inJump = DetermineStartLandInOrOut();
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if (canPrepare) see.SetState(inJump ? SeeSawGuy.JumpState.StartJumpIn : SeeSawGuy.JumpState.StartJump, beat - (inJump ? 1 : 2));
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canPrepare = false;
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seeSawAnim.transform.localScale = new Vector3(-1, 1, 1);
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seeSawAnim.DoScaledAnimationAsync("Good", 0.5f);
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@ -551,7 +563,7 @@ namespace HeavenStudio.Games
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + beatLength - 0.25f, delegate { see.canBop = true; }),
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new BeatAction.Action(beat + beatLength, delegate { see.Land(SeeSawGuy.LandType.Normal, false); canPrepare = true; canStartJump = true; })
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new BeatAction.Action(beat + beatLength, delegate { see.Land(SeeSawGuy.LandType.Normal, false); canPrepare = true; })
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});
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}
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}
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@ -568,8 +580,8 @@ namespace HeavenStudio.Games
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}
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}
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saw.canBop = false;
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canStartJump = false;
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if (canPrepare) see.SetState(SeeSawGuy.JumpState.StartJumpIn, beat - 1);
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bool inJump = DetermineStartLandInOrOut();
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if (canPrepare) see.SetState(inJump ? SeeSawGuy.JumpState.StartJumpIn : SeeSawGuy.JumpState.StartJump, beat - (inJump ? 1 : 2));
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canPrepare = false;
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seeSawAnim.transform.localScale = new Vector3(-1, 1, 1);
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seeSawAnim.DoScaledAnimationAsync("Good", 0.5f);
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@ -610,12 +622,32 @@ namespace HeavenStudio.Games
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + 1.75f, delegate { see.canBop = true; }),
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new BeatAction.Action(beat + 2, delegate { see.Land(SeeSawGuy.LandType.Normal, false); canPrepare = true; canStartJump = true;})
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new BeatAction.Action(beat + 2, delegate { see.Land(SeeSawGuy.LandType.Normal, false); canPrepare = true;})
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});
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}
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}
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}
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private bool DetermineStartLandInOrOut()
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{
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bool inJump = allJumpEvents[currentJumpIndex].datamodel is "seeSaw/shortLong" or "seeSaw/shortShort";
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if (!(currentJumpIndex + 1 >= allJumpEvents.Count))
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{
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if (allJumpEvents[currentJumpIndex + 1].beat == allJumpEvents[currentJumpIndex].beat + allJumpEvents[currentJumpIndex].length)
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{
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if (allJumpEvents[currentJumpIndex].datamodel is "seeSaw/shortLong")
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{
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inJump = false;
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}
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else if (allJumpEvents[currentJumpIndex].datamodel is "seeSaw/longShort")
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{
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inJump = true;
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}
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}
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}
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return inJump;
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}
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public SuperCurveObject.Path GetPath(string name)
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{
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foreach (SuperCurveObject.Path path in jumpPaths)
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