mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-14 21:55:09 +00:00
stub out fork lifter bob
This commit is contained in:
parent
012b354db8
commit
a29b11352a
1 changed files with 9 additions and 9 deletions
|
@ -139,15 +139,15 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void Bop(double beat, double length, bool doesBop, bool autoBop)
|
||||
{
|
||||
playerInstance.shouldBop = autoBop;
|
||||
if (doesBop)
|
||||
{
|
||||
var actions = new List<BeatAction.Action>();
|
||||
for (int i = 0; i < length; i++) {
|
||||
actions.Add(new(beat + i, delegate { playerInstance.SingleBop(); }));
|
||||
}
|
||||
BeatAction.New(playerInstance, actions);
|
||||
}
|
||||
// playerInstance.shouldBop = autoBop;
|
||||
// if (doesBop)
|
||||
// {
|
||||
// var actions = new List<BeatAction.Action>();
|
||||
// for (int i = 0; i < length; i++) {
|
||||
// actions.Add(new(beat + i, delegate { playerInstance.SingleBop(); }));
|
||||
// }
|
||||
// BeatAction.New(playerInstance, actions);
|
||||
// }
|
||||
}
|
||||
|
||||
public static void Flick(double beat)
|
||||
|
|
Loading…
Reference in a new issue