Revert "some more initialization"

This reverts commit f1c0a59970.
This commit is contained in:
AstrlJelly 2024-06-08 13:16:33 -04:00
parent 202edc96ae
commit a217eaf10a
27 changed files with 125 additions and 2108 deletions

File diff suppressed because it is too large Load diff

View file

@ -1,123 +0,0 @@
fileFormatVersion: 2
guid: 6595230f08598544b9d79037dc18af56
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 1
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMasterTextureLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 2
aniso: 8
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 256
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Server
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:

View file

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 283597b6185e6cc48a29537bdd7a4201
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: c930cff2e2b9c6e4aacb3f33b0dbd9ee
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -1,12 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!91 &9100000
AnimatorController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: GirlAnim
serializedVersion: 5
m_AnimatorParameters: []
m_AnimatorLayers: []

View file

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 6f5b9ca8dcdb0254d87285bc648b2b34
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 9100000
userData:
assetBundleName:
assetBundleVariant:

View file

@ -1,53 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!74 &7400000
AnimationClip:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: GirlBop
serializedVersion: 6
m_Legacy: 0
m_Compressed: 0
m_UseHighQualityCurve: 1
m_RotationCurves: []
m_CompressedRotationCurves: []
m_EulerCurves: []
m_PositionCurves: []
m_ScaleCurves: []
m_FloatCurves: []
m_PPtrCurves: []
m_SampleRate: 60
m_WrapMode: 0
m_Bounds:
m_Center: {x: 0, y: 0, z: 0}
m_Extent: {x: 0, y: 0, z: 0}
m_ClipBindingConstant:
genericBindings: []
pptrCurveMapping: []
m_AnimationClipSettings:
serializedVersion: 2
m_AdditiveReferencePoseClip: {fileID: 0}
m_AdditiveReferencePoseTime: 0
m_StartTime: 0
m_StopTime: 1
m_OrientationOffsetY: 0
m_Level: 0
m_CycleOffset: 0
m_HasAdditiveReferencePose: 0
m_LoopTime: 0
m_LoopBlend: 0
m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0
m_LoopBlendPositionXZ: 0
m_KeepOriginalOrientation: 0
m_KeepOriginalPositionY: 1
m_KeepOriginalPositionXZ: 0
m_HeightFromFeet: 0
m_Mirror: 0
m_EditorCurves: []
m_EulerEditorCurves: []
m_HasGenericRootTransform: 0
m_HasMotionFloatCurves: 0
m_Events: []

View file

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: e4433c424345481409aafd68156cdad9
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 7400000
userData:
assetBundleName:
assetBundleVariant:

View file

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: a8c20a98a3f799444becdb9fa0f36079
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -1,12 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!91 &9100000
AnimatorController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: MonkeyAnim
serializedVersion: 5
m_AnimatorParameters: []
m_AnimatorLayers: []

View file

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: c88af7871fdb9a74d82da4e0830d74bf
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 9100000
userData:
assetBundleName:
assetBundleVariant:

View file

@ -1,53 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!74 &7400000
AnimationClip:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: MonkeyBop
serializedVersion: 6
m_Legacy: 0
m_Compressed: 0
m_UseHighQualityCurve: 1
m_RotationCurves: []
m_CompressedRotationCurves: []
m_EulerCurves: []
m_PositionCurves: []
m_ScaleCurves: []
m_FloatCurves: []
m_PPtrCurves: []
m_SampleRate: 60
m_WrapMode: 0
m_Bounds:
m_Center: {x: 0, y: 0, z: 0}
m_Extent: {x: 0, y: 0, z: 0}
m_ClipBindingConstant:
genericBindings: []
pptrCurveMapping: []
m_AnimationClipSettings:
serializedVersion: 2
m_AdditiveReferencePoseClip: {fileID: 0}
m_AdditiveReferencePoseTime: 0
m_StartTime: 0
m_StopTime: 1
m_OrientationOffsetY: 0
m_Level: 0
m_CycleOffset: 0
m_HasAdditiveReferencePose: 0
m_LoopTime: 0
m_LoopBlend: 0
m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0
m_LoopBlendPositionXZ: 0
m_KeepOriginalOrientation: 0
m_KeepOriginalPositionY: 1
m_KeepOriginalPositionXZ: 0
m_HeightFromFeet: 0
m_Mirror: 0
m_EditorCurves: []
m_EulerEditorCurves: []
m_HasGenericRootTransform: 0
m_HasMotionFloatCurves: 0
m_Events: []

View file

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: ed61417f5237bbe46bd344401a9de9c4
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 7400000
userData:
assetBundleName:
assetBundleVariant:

View file

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: f8099135a3423714cbcd949bf93878dc
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 01433f194563fa6489bbbbe74e271735
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -1,12 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!91 &9100000
AnimatorController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: LightAnim
serializedVersion: 5
m_AnimatorParameters: []
m_AnimatorLayers: []

View file

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 4ec1f8a9872504b408fca2696b58c770
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 9100000
userData:
assetBundleName:
assetBundleVariant:

View file

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: efe4060d4d615a744933dfe7db56c242
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -1,12 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!91 &9100000
AnimatorController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: NeedleAnim
serializedVersion: 5
m_AnimatorParameters: []
m_AnimatorLayers: []

View file

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 3fb73c5dd25ed2a41ab6df46331f3289
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 9100000
userData:
assetBundleName:
assetBundleVariant:

View file

@ -47,7 +47,7 @@ TextureImporter:
spriteMeshType: 1 spriteMeshType: 1
alignment: 0 alignment: 0
spritePivot: {x: 0.5, y: 0.5} spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 150.5 spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1 spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1 alphaUsage: 1
@ -113,7 +113,7 @@ TextureImporter:
width: 554 width: 554
height: 547 height: 547
alignment: 0 alignment: 0
pivot: {x: 0.5, y: 0.5} pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
outline: [] outline: []
physicsShape: [] physicsShape: []
@ -134,7 +134,7 @@ TextureImporter:
width: 477 width: 477
height: 2661 height: 2661
alignment: 0 alignment: 0
pivot: {x: 0.5, y: 0.5} pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
outline: [] outline: []
physicsShape: [] physicsShape: []
@ -155,7 +155,7 @@ TextureImporter:
width: 112 width: 112
height: 111 height: 111
alignment: 0 alignment: 0
pivot: {x: 0.5, y: 0.5} pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
outline: [] outline: []
physicsShape: [] physicsShape: []
@ -176,7 +176,7 @@ TextureImporter:
width: 344 width: 344
height: 208 height: 208
alignment: 0 alignment: 0
pivot: {x: 0.5, y: 0.5} pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
outline: [] outline: []
physicsShape: [] physicsShape: []
@ -197,7 +197,7 @@ TextureImporter:
width: 426 width: 426
height: 343 height: 343
alignment: 0 alignment: 0
pivot: {x: 0.5, y: 0.5} pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
outline: [] outline: []
physicsShape: [] physicsShape: []
@ -218,7 +218,7 @@ TextureImporter:
width: 554 width: 554
height: 547 height: 547
alignment: 0 alignment: 0
pivot: {x: 0.5, y: 0.5} pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
outline: [] outline: []
physicsShape: [] physicsShape: []
@ -239,7 +239,7 @@ TextureImporter:
width: 194 width: 194
height: 228 height: 228
alignment: 0 alignment: 0
pivot: {x: 0.5, y: 0.5} pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
outline: [] outline: []
physicsShape: [] physicsShape: []
@ -260,7 +260,7 @@ TextureImporter:
width: 349 width: 349
height: 173 height: 173
alignment: 0 alignment: 0
pivot: {x: 0.5, y: 0.5} pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
outline: [] outline: []
physicsShape: [] physicsShape: []
@ -281,7 +281,7 @@ TextureImporter:
width: 747 width: 747
height: 477 height: 477
alignment: 0 alignment: 0
pivot: {x: 0.5, y: 0.5} pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
outline: [] outline: []
physicsShape: [] physicsShape: []
@ -293,6 +293,48 @@ TextureImporter:
indices: indices:
edges: [] edges: []
weights: [] weights: []
- serializedVersion: 2
name: DYB_spritesheet_13
rect:
serializedVersion: 2
x: 1038
y: 2693
width: 176
height: 286
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 56d4057e47b51274a9d2fe4a18d46796
internalID: -1324573106
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: DYB_spritesheet_14
rect:
serializedVersion: 2
x: 1194
y: 2705
width: 176
height: 287
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: dbbfdb756e68f164880a01793b041557
internalID: -1553979764
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2 - serializedVersion: 2
name: DYB_spritesheet_15 name: DYB_spritesheet_15
rect: rect:
@ -302,7 +344,7 @@ TextureImporter:
width: 554 width: 554
height: 547 height: 547
alignment: 0 alignment: 0
pivot: {x: 0.5, y: 0.5} pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
outline: [] outline: []
physicsShape: [] physicsShape: []
@ -323,7 +365,7 @@ TextureImporter:
width: 537 width: 537
height: 341 height: 341
alignment: 0 alignment: 0
pivot: {x: 0.5, y: 0.5} pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
outline: [] outline: []
physicsShape: [] physicsShape: []
@ -344,7 +386,7 @@ TextureImporter:
width: 86 width: 86
height: 132 height: 132
alignment: 0 alignment: 0
pivot: {x: 0.5, y: 0.5} pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
outline: [] outline: []
physicsShape: [] physicsShape: []
@ -365,7 +407,7 @@ TextureImporter:
width: 78 width: 78
height: 222 height: 222
alignment: 0 alignment: 0
pivot: {x: 0.5, y: 0.5} pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
outline: [] outline: []
physicsShape: [] physicsShape: []
@ -386,7 +428,7 @@ TextureImporter:
width: 65 width: 65
height: 215 height: 215
alignment: 0 alignment: 0
pivot: {x: 0.5, y: 0.5} pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
outline: [] outline: []
physicsShape: [] physicsShape: []
@ -407,7 +449,7 @@ TextureImporter:
width: 106 width: 106
height: 202 height: 202
alignment: 0 alignment: 0
pivot: {x: 0.5, y: 0.5} pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
outline: [] outline: []
physicsShape: [] physicsShape: []
@ -428,7 +470,7 @@ TextureImporter:
width: 59 width: 59
height: 204 height: 204
alignment: 0 alignment: 0
pivot: {x: 0.5, y: 0.5} pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
outline: [] outline: []
physicsShape: [] physicsShape: []
@ -449,7 +491,7 @@ TextureImporter:
width: 36 width: 36
height: 106 height: 106
alignment: 0 alignment: 0
pivot: {x: 0.5, y: 0.5} pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
outline: [] outline: []
physicsShape: [] physicsShape: []
@ -470,7 +512,7 @@ TextureImporter:
width: 172 width: 172
height: 51 height: 51
alignment: 0 alignment: 0
pivot: {x: 0.5, y: 0.5} pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
outline: [] outline: []
physicsShape: [] physicsShape: []
@ -491,7 +533,7 @@ TextureImporter:
width: 554 width: 554
height: 547 height: 547
alignment: 0 alignment: 0
pivot: {x: 0.5, y: 0.5} pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
outline: [] outline: []
physicsShape: [] physicsShape: []
@ -512,7 +554,7 @@ TextureImporter:
width: 395 width: 395
height: 348 height: 348
alignment: 0 alignment: 0
pivot: {x: 0.5, y: 0.5} pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
outline: [] outline: []
physicsShape: [] physicsShape: []
@ -533,7 +575,7 @@ TextureImporter:
width: 596 width: 596
height: 579 height: 579
alignment: 0 alignment: 0
pivot: {x: 0.5, y: 0.5} pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
outline: [] outline: []
physicsShape: [] physicsShape: []
@ -554,7 +596,7 @@ TextureImporter:
width: 458 width: 458
height: 459 height: 459
alignment: 0 alignment: 0
pivot: {x: 0.5, y: 0.5} pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
outline: [] outline: []
physicsShape: [] physicsShape: []
@ -575,7 +617,7 @@ TextureImporter:
width: 600 width: 600
height: 417 height: 417
alignment: 0 alignment: 0
pivot: {x: 0.5, y: 0.5} pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
outline: [] outline: []
physicsShape: [] physicsShape: []
@ -596,7 +638,7 @@ TextureImporter:
width: 867 width: 867
height: 578 height: 578
alignment: 0 alignment: 0
pivot: {x: 0.5, y: 0.5} pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
outline: [] outline: []
physicsShape: [] physicsShape: []
@ -617,7 +659,7 @@ TextureImporter:
width: 255 width: 255
height: 443 height: 443
alignment: 0 alignment: 0
pivot: {x: 0.5, y: 0.5} pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
outline: [] outline: []
physicsShape: [] physicsShape: []
@ -638,7 +680,7 @@ TextureImporter:
width: 793 width: 793
height: 780 height: 780
alignment: 0 alignment: 0
pivot: {x: 0.5, y: 0.5} pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
outline: [] outline: []
physicsShape: [] physicsShape: []
@ -659,7 +701,7 @@ TextureImporter:
width: 803 width: 803
height: 780 height: 780
alignment: 0 alignment: 0
pivot: {x: 0.5, y: 0.5} pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
outline: [] outline: []
physicsShape: [] physicsShape: []
@ -680,7 +722,7 @@ TextureImporter:
width: 803 width: 803
height: 780 height: 780
alignment: 0 alignment: 0
pivot: {x: 0.5, y: 0.5} pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
outline: [] outline: []
physicsShape: [] physicsShape: []
@ -701,7 +743,7 @@ TextureImporter:
width: 803 width: 803
height: 780 height: 780
alignment: 0 alignment: 0
pivot: {x: 0.5, y: 0.5} pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
outline: [] outline: []
physicsShape: [] physicsShape: []
@ -713,27 +755,6 @@ TextureImporter:
indices: indices:
edges: [] edges: []
weights: [] weights: []
- serializedVersion: 2
name: DYB_spritesheet_11
rect:
serializedVersion: 2
x: 1038
y: 2693
width: 332
height: 299
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 886e8117c54bee4498f3afe0618ebd51
internalID: 1506693550
vertices: []
indices:
edges: []
weights: []
outline: [] outline: []
physicsShape: [] physicsShape: []
bones: [] bones: []

View file

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 78b1fdbde054822469a83ad6a251a492
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -1,91 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: LightMat
m_Shader: {fileID: 4800000, guid: ff54fed5718ccc543808dec1f266d1c8, type: 3}
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BumpScale: 1
- _ColorMask: 15
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _UVSec: 0
- _UseUIAlphaClip: 0
- _ZWrite: 1
m_Colors:
- _AddColor: {r: 0, g: 0, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _ColorAlpha: {r: 1, g: 1, b: 1, a: 1}
- _ColorBravo: {r: 1, g: 1, b: 1, a: 1}
- _ColorDelta: {r: 1, g: 0.9372549, b: 0.06666667, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
m_BuildTextureStacks: []

View file

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 42b863c88a7a9c4428440728fee737bb
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View file

@ -1,123 +0,0 @@
fileFormatVersion: 2
guid: f60b284eecc09934bb3e56fe4bec6b72
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMasterTextureLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Server
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:

View file

@ -18,52 +18,24 @@ namespace HeavenStudio.Games.Loaders
{ {
return new Minigame("dressYourBest", "Dress Your Best", "d593dd", false, false, new List<GameAction>() return new Minigame("dressYourBest", "Dress Your Best", "d593dd", false, false, new List<GameAction>()
{ {
new GameAction("bop", "Bop")
{
defaultLength = 1f,
resizable = true,
parameters = new List<Param>()
{
new("characters", DressYourBest.Characters.Girl, "Bop", "Toggle if the selected characters should bop for the duration of this event."),
new("bop", true, "Bop", "Toggle if the selected characters should bop for the duration of this event."),
new("auto", true, "Bop (Auto)", "Toggle if the selected characters should automatically bop until another Bop event is reached."),
}
},
new GameAction("start interval", "Start Interval") new GameAction("start interval", "Start Interval")
{ {
defaultLength = 4f, defaultLength = 4f,
resizable = true, resizable = true,
parameters = new List<Param>() parameters = new List<Param>()
{ {
new("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically at the end of the start interval.") new Param("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically at the end of the start interval.")
}
},
new GameAction("monkey call", "Monkey Call")
{
preFunction = delegate {
var e = eventCaller.currentEntity;
SoundByte.PlayOneShotGame("dressYourBest/monkey_call_" + e["callSfx"], e.beat, forcePlay: true);
},
defaultLength = 0.5f,
parameters = new List<Param>()
{
new("callSfx", DressYourBest.CallSFX.Long, "Call SFX", "Set the type of sound effect to use for the call.")
} }
}, },
new GameAction("background appearance", "Background Appearance") new GameAction("background appearance", "Background Appearance")
{ {
function = delegate { function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.BackgroundColor(e.beat, e.length, e["start"], e["end"], e["ease"]); },
var e = eventCaller.currentEntity;
if (eventCaller.gameManager.TryGetMinigame(out DressYourBest instance)) {
instance.ChangeBackgroundAppearance(e.beat, e.length, e["start"], e["end"], e["ease"]);
}
},
resizable = true, resizable = true,
parameters = new List<Param>() parameters = new List<Param>()
{ {
new("start", DressYourBest.DefaultBGColor, "Start Color", "Set the color at the start of the event."), new Param("start", DressYourBest.DefaultBGColor, "Start Color", "Set the color at the start of the event."),
new("end", DressYourBest.DefaultBGColor, "End Color", "Set the color at the end of the event."), new Param("end", DressYourBest.DefaultBGColor, "End Color", "Set the color at the end of the event."),
new("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
}, },
}, },
} }
@ -74,101 +46,10 @@ namespace HeavenStudio.Games.Loaders
namespace HeavenStudio.Games namespace HeavenStudio.Games
{ {
/// This class handles the minigame logic.
/// Minigame inherits directly from MonoBehaviour, and adds Heaven Studio specific methods to override.
public class DressYourBest : Minigame public class DressYourBest : Minigame
{ {
public enum Characters
{
Girl,
Monkey,
}
public enum CallSFX
{
Long,
Short,
}
public enum LightState
{
IdleOrListening,
Repeating,
Correct,
Wrong,
}
[Header("Animators")]
[SerializeField] private Animator girlAnimator;
[SerializeField] private Animator monkeyAnimator;
[Header("Renderers")]
[SerializeField] private SpriteRenderer bgSpriteRenderer;
[SerializeField] private Renderer lightRenderer;
[Header("Material(s)")]
[SerializeField] private Material lightMaterialTemplate;
[Header("Variables")]
[SerializeField] private ColorPair[] lightStates;
[Serializable]
private struct ColorPair
{
public Color inside;
public Color outside;
}
public readonly static Color DefaultBGColor = new(0.84f, 0.58f, 0.87f); public readonly static Color DefaultBGColor = new(0.84f, 0.58f, 0.87f);
private ColorEase bgColorEase = new(DefaultBGColor);
private Material lightMaterialCurrent;
private Sound whirringSfx = null;
private bool girlBop = true;
private bool monkeyBop = true;
private void Awake()
{
// lightMaterialCurrent = Instantiate(lightMaterialTemplate);
lightRenderer.material = Instantiate(lightMaterialTemplate);
}
private void Update()
{
bgSpriteRenderer.color = bgColorEase.GetColor();
}
public override void OnLateBeatPulse(double beat)
{
if (girlBop && !girlAnimator.IsPlayingAnimationNames()) {
girlAnimator.DoScaledAnimationAsync("Bop", 0.5f);
}
if (monkeyBop && !monkeyAnimator.IsPlayingAnimationNames()) {
monkeyAnimator.DoScaledAnimationAsync("Bop", 0.5f);
}
}
public override void OnGameSwitch(double beat)
{
PersistBackgroundAppearance(beat);
}
public override void OnPlay(double beat)
{
PersistBackgroundAppearance(beat);
}
private void PersistBackgroundAppearance(double beat)
{
RiqEntity bgEntity = gameManager.Beatmap.Entities.FindLast(e => e.beat < beat && e.datamodel == "dressYourBest/background appearance");
if (bgEntity != null) {
RiqEntity e = bgEntity;
ChangeBackgroundAppearance(e.beat, e.length, e["startColor"], e["endColor"], e["ease"]);
}
}
public void ChangeBackgroundAppearance(double beat, float length, Color startColor, Color endColor, int ease)
{
bgColorEase = new ColorEase(beat, length, startColor, endColor, ease);
}
} }
} }

View file

@ -17,25 +17,34 @@ MonoBehaviour:
DenseViewWidthThreshold: 512 DenseViewWidthThreshold: 512
_disableAutoReloadInBackground: 0 _disableAutoReloadInBackground: 0
ImportedScriptPaths: ImportedScriptPaths:
- Assets/Scripts/Games/ForkLifter/ForkLifter.cs - Assets/Scripts/Games/AirRally/CloudsManager.cs
- Assets/Scripts/Games/NightWalkAgb/AgbNightWalk.cs - Assets/Scripts/Games/NightWalkAgb/AgbNightWalk.cs
- Assets/Scripts/Games/FrogHop/ntrFrog.cs - Assets/Scripts/Games/FrogHop/ntrFrog.cs
- Assets/Scripts/AppInfo.cs
- Assets/Scripts/EventCaller.cs
- Assets/Scripts/Games/AirRally/AirRally.cs
- Assets/Scripts/Games/TheDazzles/TheDazzles.cs - Assets/Scripts/Games/TheDazzles/TheDazzles.cs
- Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
- Assets/Scripts/Games/BouncyRoad/Ball.cs - Assets/Scripts/Games/BouncyRoad/Ball.cs
- Assets/Scripts/Games/CatchOfTheDay/CatchOfTheDay.cs - Assets/Scripts/Games/CatchOfTheDay/CatchOfTheDay.cs
- Assets/Scripts/Games/WorkingDough/NPCDoughBall.cs - Assets/Scripts/Games/WorkingDough/NPCDoughBall.cs
- Assets/Scripts/Games/DressYourBest/DressYourBest.cs - Assets/Scripts/Games/BoardMeeting/BoardMeeting.cs
- Assets/Scripts/LevelEditor/SnapDialog/SnapDialog.cs - Assets/Scripts/LevelEditor/SnapDialog/SnapDialog.cs
- Assets/Scripts/Games/Fireworks/Fireworks.cs - Assets/Scripts/Games/Fireworks/Fireworks.cs
- Assets/Scripts/Games/NightWalkAgb/AgbPlatformHandler.cs - Assets/Scripts/Games/NightWalkAgb/AgbPlatformHandler.cs
- Assets/Scripts/Games/BouncyRoad/BouncyRoad.cs - Assets/Scripts/Games/BouncyRoad/BouncyRoad.cs
- Assets/Scripts/Games/Tambourine/Tambourine.cs
- Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs
- Assets/Scripts/Conductor.cs - Assets/Scripts/Conductor.cs
- Assets/Scripts/Games/WorkingDough/BGBall.cs - Assets/Scripts/Games/WorkingDough/BGBall.cs
- Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs - Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs
- Assets/Scripts/LevelEditor/Timeline/Timeline.cs - Assets/Scripts/LevelEditor/Timeline/Timeline.cs
- Assets/Scripts/Games/CatchOfTheDay/LakeScene.cs - Assets/Scripts/Games/CatchOfTheDay/LakeScene.cs
- Assets/Scripts/Games/WorkingDough/PlayerEnterDoughBall.cs - Assets/Scripts/Games/WorkingDough/PlayerEnterDoughBall.cs
- Assets/Scripts/Games/Lockstep/Lockstep.cs
- Assets/Scripts/Games/AirRally/Shuttlecock.cs
- Assets/Scripts/GameManager.cs
- Assets/Scripts/Games/FrogHop/FrogHop.cs - Assets/Scripts/Games/FrogHop/FrogHop.cs
- Assets/Scripts/Games/ForkLifter/ForkLifter.cs
- Assets/Scripts/Games/DressYourBest/DressYourBest.cs
PathsToSkipImportEvent: [] PathsToSkipImportEvent: []
PathsToIgnoreOverwriteSettingOnAttribute: [] PathsToIgnoreOverwriteSettingOnAttribute: []