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OverlaysManager.instance.TogleOverlaysVisibility(Editor.Editor.instance == null || Editor.Editor.instance.fullscreen || ((PersistentDataManager.gameSettings.overlaysInEditor) && (!Editor.Editor.instance.fullscreen)) || HeavenStudio.Editor.GameSettings.InPreview); + + if (!Conductor.instance.isPlaying) + return; + + if (Conductor.instance.songPositionInBeatsAsDouble >= Math.Ceiling(_playStartBeat) + _latePulseTally) + { + if (_currentMinigame != null) _currentMinigame.OnLateBeatPulse(Math.Ceiling(_playStartBeat) + _latePulseTally); + onBeatPulse?.Invoke(Math.Ceiling(_playStartBeat) + _latePulseTally); + _latePulseTally++; + } } public void ToggleInputs(bool inputs) @@ -655,6 +665,7 @@ namespace HeavenStudio private double _playStartBeat = 0; private int _pulseTally = 0; + private int _latePulseTally = 0; public void Play(double beat, float delay = 0f) { @@ -662,6 +673,7 @@ namespace HeavenStudio Debug.Log("Playing at " + beat); _playStartBeat = beat; _pulseTally = 0; + _latePulseTally = 0; canInput = true; if (!paused) { diff --git a/Assets/Scripts/Games/MeatGrinder/Meat.cs b/Assets/Scripts/Games/MeatGrinder/Meat.cs new file mode 100644 index 00000000..f0cc4294 --- /dev/null +++ b/Assets/Scripts/Games/MeatGrinder/Meat.cs @@ -0,0 +1,223 @@ +using HeavenStudio.Util; +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace HeavenStudio.Games.Scripts_MeatGrinder +{ + public class Meat : MonoBehaviour + { + [SerializeField] Transform startPosition; + [SerializeField] Transform startPositionAlt; + [SerializeField] Transform hitPosition; + [SerializeField] Transform missPosition; + [SerializeField] float meatFlyHeight = 1f; + [SerializeField] float meatFlyHeightAlt = 1f; + [SerializeField] bool showAltCurve; + + [NonSerialized] public double startBeat; + [NonSerialized] public MeatType meatType; + [NonSerialized] public MeatGrinder.Reaction tackReaction; + [NonSerialized] public MeatGrinder.Reaction bossReaction; + + private bool isHit = false; + + // const float meatStart = 0; + // const float meatEnd = 3.43f; + + [Header("Animators")] + private Animator anim; + private SpriteRenderer sr; + [SerializeField] private Sprite[] meats; + + public enum MeatType + { + DarkMeat, + LightMeat, + BaconBall, + } + + private MeatGrinder game; + + private void Awake() + { + game = MeatGrinder.instance; + anim = GetComponent(); + sr = GetComponent(); + // anim.writeDefaultValuesOnDisable = false; + } + + private void Start() + { + sr.sprite = meats[(int)meatType]; + + game.ScheduleInput(startBeat, 1, MeatGrinder.InputAction_Press, Hit, Miss, Nothing); + } + + private void Update() + { + Conductor cond = Conductor.instance; + if (!isHit) + { + double startTime = cond.GetSongPosFromBeat(startBeat); + double hitTime = cond.GetSongPosFromBeat(startBeat + 1); + double missTime = hitTime + MeatGrinder.ngLateTime; + double currentTime = cond.songPositionAsDouble; + Vector3 lastPos = transform.position; + Vector3 startPos = meatType == MeatType.LightMeat ? startPositionAlt.position : startPosition.position; + + float hitAlongMissRatio = Vector3.Dot((startPos - missPosition.position), (startPos - hitPosition.position)); + hitAlongMissRatio /= Vector3.Dot((startPos - missPosition.position), (startPos - missPosition.position)); + Vector3 hitOnMissPos = startPos + ((missPosition.position - startPos) * hitAlongMissRatio); + + float prog; + + if (currentTime >= hitTime) + { + prog = (float)((currentTime - hitTime) / (missTime - hitTime)); + transform.position = Vector3.Lerp(hitOnMissPos, missPosition.position, prog); + + prog = (prog * (1 - hitAlongMissRatio)) + hitAlongMissRatio; + } + else + { + prog = (float)((currentTime - startTime) / (hitTime - startTime)); + transform.position = Vector3.Lerp(startPos, hitOnMissPos, prog); + + prog *= hitAlongMissRatio; + } + float yMul = prog * 2f - 1f; + float yWeight = -(yMul * yMul) + 1f; + transform.position += (meatType == MeatType.LightMeat ? meatFlyHeightAlt : meatFlyHeight) * yWeight * Vector3.up; + // point towards the next position + if (cond.isPlaying) + { + transform.right = transform.position - lastPos; + } + } + } + + private void Hit(PlayerActionEvent caller, float state) + { + anim.enabled = true; + isHit = true; + game.TackAnim.SetBool("tackMeated", false); + anim.DoScaledAnimationAsync(meatType.ToString() + "Hit", 0.5f); + + bool isBarely = state is >= 1f or <= -1f; + + game.bossAnnoyed = isBarely; + SoundByte.PlayOneShotGame("meatGrinder/" + (isBarely ? "tink" : "meatHit")); + game.TackAnim.DoScaledAnimationAsync("TackHit" + (isBarely ? "Barely" : "Success"), 0.5f); + + (float rangeStart, float rangeEnd) = meatType switch { // im not good enough at math to figure out how to make this an equation + MeatType.DarkMeat => (0, 0.333f), + MeatType.LightMeat => (0.334f, 0.666f), + MeatType.BaconBall or _ => (0.667f, 1), + }; + var sheetAnim = game.MeatSplash.textureSheetAnimation; + var main = game.MeatSplash.main; + sheetAnim.frameOverTime = new ParticleSystem.MinMaxCurve(rangeStart, rangeEnd); + main.simulationSpeed = 0.5f / Conductor.instance.pitchedSecPerBeat; + + // has a probability of zero normally so it's not played with Play() but this exposes it to the editor + var emission = game.MeatSplash.emission; + game.MeatSplash.Emit(new ParticleSystem.EmitParams(), (int)emission.GetBurst(0).count.constant); + + if (tackReaction.expression > 0) { + BeatAction.New(game, new List() { + new(startBeat + tackReaction.beat + 1, delegate { game.DoExpressions(tackReaction.expression); }), + }); + } + if (bossReaction.expression > 0) { + BeatAction.New(game, new List() { + new(startBeat + bossReaction.beat + 1, delegate { game.DoExpressions(0, bossReaction.expression); }), + }); + } + } + + private void Miss(PlayerActionEvent caller) + { + anim.enabled = true; + game.bossAnnoyed = true; + SoundByte.PlayOneShotGame("meatGrinder/miss"); + + game.TackAnim.DoScaledAnimationAsync("TackMiss" + meatType.ToString(), 0.5f); + game.TackAnim.SetBool("tackMeated", true); + game.BossAnim.DoScaledAnimationAsync("BossMiss", 0.5f); + + Destroy(gameObject); + } + + private void Nothing(PlayerActionEvent caller) { } + + public void SetSprite() + { + sr.sprite = meats[(int)meatType]; + } + + public void DestroySelf() + { + Destroy(gameObject); + } + + /// + /// Callback to draw gizmos that are pickable and always drawn. + /// + private void OnDrawGizmos() + { + // draw a line showing the direction from the miss position to the hit position + if (startPosition == null) return; + if (startPositionAlt == null) return; + + Vector3 startPos = showAltCurve ? startPositionAlt.position : startPosition.position; + if (hitPosition != null && missPosition != null && startPos != null) + { + Gizmos.color = Color.red; + Gizmos.DrawLine(startPos, hitPosition.position); + Gizmos.color = Color.blue; + Gizmos.DrawLine(startPos, missPosition.position); + Gizmos.color = Color.green; + Vector3 direction = (hitPosition.position - missPosition.position).normalized; + Gizmos.DrawRay(missPosition.position, direction * 10); + + // project start position -> hit position onto start position -> miss position + float hitAlongMissRatio = Vector3.Dot((startPos - missPosition.position), (startPos - hitPosition.position)); + hitAlongMissRatio /= Vector3.Dot((startPos - missPosition.position), (startPos - missPosition.position)); + Gizmos.color = Color.yellow; + Gizmos.DrawRay(startPos, (missPosition.position - startPos) * hitAlongMissRatio); + + DrawCurveGizmo(startPos, missPosition.position, Vector3.up * (showAltCurve ? meatFlyHeightAlt : meatFlyHeight), Color.yellow, 0.1f); + } + } + + void DrawCurveGizmo(Vector3 start, Vector3 end, Vector3 height, Color colour, float interval) + { + Gizmos.color = colour; + Vector3 lastPos = start; + Vector3 pos; + float t, yMul, yWeight; + for (float i = 0; i < 1; i += interval) + { + t = i; + pos = Vector3.Lerp(start, end, t); + + yMul = t * 2f - 1f; + yWeight = -(yMul * yMul) + 1f; + + pos += height * yWeight; + Gizmos.DrawLine(lastPos, pos); + lastPos = pos; + } + t = 1f; + pos = end; + + yMul = t * 2f - 1f; + yWeight = -(yMul * yMul) + 1f; + + pos += height * yWeight; + Gizmos.DrawLine(lastPos, pos); + } + } +} diff --git a/Assets/Scripts/Games/MeatGrinder/MeatToss.cs.meta b/Assets/Scripts/Games/MeatGrinder/Meat.cs.meta similarity index 100% rename from Assets/Scripts/Games/MeatGrinder/MeatToss.cs.meta rename to Assets/Scripts/Games/MeatGrinder/Meat.cs.meta diff --git a/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs b/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs index acc0ad33..b03a96de 100644 --- a/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs +++ b/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs @@ -3,51 +3,28 @@ using HeavenStudio.InputSystem; using System; using System.Collections.Generic; using UnityEngine; - -using NaughtyBezierCurves; +using System.Linq; namespace HeavenStudio.Games.Loaders { using static Minigames; - public static class pcoMeatLoader + public static class PcoMeatLoader { public static Minigame AddGame(EventCaller eventCaller) { + List reactionParams = new() { + new Param("tackReaction", MeatGrinder.TackExpressions.None, "Tack Reaction", "If this is hit, what expression should tack do?", new List() { + new((x, y) => (int)x != (int)MeatGrinder.TackExpressions.None, new string[] { "tackReactionBeats" }), + }), + new Param("tackReactionBeats", new EntityTypes.Float(0.5f, 10, 1), "Tack React After", "The amount of beats to wait until tack reacts"), + new Param("bossReaction", MeatGrinder.BossExpressions.None, "Boss Reaction", "If this is hit, what expression should boss do?", new List() { + new((x, y) => (int)x != (int)MeatGrinder.BossExpressions.None, new string[] { "bossReactionBeats" }), + }), + new Param("bossReactionBeats", new EntityTypes.Float(0, 10, 0), "Boss React After", "The amount of beats to wait until boss reacts"), + }; + return new Minigame("meatGrinder", "Meat Grinder", "501d18", false, false, new List() { - new GameAction("MeatToss", "Meat Toss") - { - function = delegate { - var e = eventCaller.currentEntity; - MeatGrinder.instance.MeatToss(e.beat); - }, - defaultLength = 2f, - priority = 2, - }, - new GameAction("MeatCall", "Meat Call") - { - function = delegate { - var e = eventCaller.currentEntity; - MeatGrinder.instance.MeatCall(e.beat); - }, - defaultLength = 0.5f, - priority = 2, - preFunctionLength = 1f, - preFunction = delegate { - var e = eventCaller.currentEntity; - MeatGrinder.PreInterval(e.beat, 4f); - }, - }, - new GameAction("StartInterval", "Start Interval") - { - defaultLength = 4f, - resizable = true, - priority = 5, - preFunction = delegate { - var e = eventCaller.currentEntity; - MeatGrinder.PreInterval(e.beat, e.length); - }, - }, new GameAction("bop", "Bop") { function = delegate { @@ -62,10 +39,95 @@ namespace HeavenStudio.Games.Loaders resizable = true, priority = 1, }, - }, - new List() { "pco", "normal", "repeat" }, - "pcomeat", "en", - new List() { } + new GameAction("MeatToss", "Meat Toss") + { + function = delegate { + var e = eventCaller.currentEntity; + SoundByte.PlayOneShotGame("meatGrinder/toss", forcePlay: true); + MeatGrinder.instance.MeatToss(e.beat, e["bacon"], e["tackReaction"], e["tackReactionBeats"], e["bossReaction"], e["bossReactionBeats"]); + }, + inactiveFunction = delegate { + SoundByte.PlayOneShotGame("meatGrinder/toss", forcePlay: true); + MeatGrinder.QueueMeatToss(eventCaller.currentEntity); + }, + defaultLength = 2f, + priority = 2, + parameters = new List() + { + new Param("bacon", false, "Bacon Ball", "Throw a bacon ball instead of the typical meat"), + }.Concat(reactionParams).ToList(), // doing this because i want these params to always be the same + }, + new GameAction("StartInterval", "Start Interval") + { + defaultLength = 4f, + resizable = true, + preFunction = delegate + { + var e = eventCaller.currentEntity; + MeatGrinder.PreInterval(e.beat, e.length, e["auto"]); + }, + parameters = new List() + { + new Param("auto", true, "Auto Pass Turn") + }, + preFunctionLength = 1 + }, + new GameAction("MeatCall", "Meat Call") + { + inactiveFunction = delegate { SoundByte.PlayOneShotGame("meatGrinder/signal", forcePlay: true); }, + defaultLength = 0.5f, + priority = 2, + preFunctionLength = 1f, + parameters = reactionParams, + }, + new GameAction("passTurn", "Pass Turn") + { + preFunction = delegate { MeatGrinder.PrePassTurn(eventCaller.currentEntity.beat); }, + preFunctionLength = 1 + }, + new GameAction("expressions", "Expressions") + { + function = delegate { + var e = eventCaller.currentEntity; + MeatGrinder.instance.DoExpressions(e["tackExpression"], e["bossExpression"]); + }, + parameters = new List() { + new Param("tackExpression", MeatGrinder.TackExpressions.Content, "Tack Expression", "The expression Tack will display"), + new Param("bossExpression", MeatGrinder.BossExpressions.None, "Boss Expression", "The expression Boss will display"), + } + }, + new GameAction("cartGuy", "Cart Guy") + { + function = delegate { + var e = eventCaller.currentEntity; + MeatGrinder.instance.CartGuy(e.beat, e.length, e["spider"], e["direction"], e["ease"]); + }, + resizable = true, + defaultLength = 16, + parameters = new List() { + new Param("spider", false, "On Phone", "Put a spider in the box?"), + new Param("direction", MeatGrinder.CartGuyDirection.Right, "Direction", "The direction the cart will be carted to."), + new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "What ease will the cart use?"), + } + }, + new GameAction("gears", "Gears") + { + function = delegate { + var e = eventCaller.currentEntity; + MeatGrinder.instance.ChangeGears(e.beat, e.length, e["ease"], e["speed"]); + }, + resizable = true, + defaultLength = 1, + parameters = new List() { + new Param("speed", new EntityTypes.Float(0, 10, 1), "Speed", "How fast will the gears go?"), + new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "What ease will the gears speed up/slow down with?"), + } + }, + } + // , + // new List() { "pco", "normal", "repeat" }, + // "pcomeat", "en", + // new List() { } ); } } @@ -73,37 +135,82 @@ namespace HeavenStudio.Games.Loaders namespace HeavenStudio.Games { + using Jukebox; using Scripts_MeatGrinder; + public class MeatGrinder : Minigame { - static List queuedInputs = new(); - static List queuedIntervals = new List(); - struct QueuedInterval + private static List queuedIntervals = new(); + + private struct QueuedInterval { public double beat; - public double length; + public float length; + public bool autoPassTurn; } + public struct UpdateEasing + { + public double beat; + public float length; + public Util.EasingFunction.Ease ease; + } + + public struct Reaction + { + public int expression; + public double beat; + public Reaction(int expression, double beat) { + this.expression = expression; + this.beat = beat; + } + } + + // private static List queuedMeats = new(); + [Header("Objects")] public GameObject MeatBase; + public ParticleSystem MeatSplash; + [SerializeField] Transform[] Gears; [Header("Animators")] public Animator BossAnim; public Animator TackAnim; - + [SerializeField] Animator CartGuyParentAnim; + [SerializeField] Animator CartGuyAnim; + [Header("Variables")] - bool intervalStarted; - double intervalStartBeat; - public double beatInterval = 4f; + private bool bossBop = true; public bool bossAnnoyed = false; - const string sfxName = "meatGrinder/"; + private UpdateEasing cartEase; + private bool cartPhone = false; + private string cartDir = "Left"; + private UpdateEasing gearEase; + private float oldGearSpeed = 1; + private float newGearSpeed = 1; + private const string sfxName = "meatGrinder/"; public static MeatGrinder instance; - public enum MeatType + public enum TackExpressions { - Dark, - Light, + None, + Content, + Smug, + Wonder, + } + + public enum BossExpressions + { + None, + Eyebrow, + Scared, + } + + public enum CartGuyDirection + { + Right, + Left, } protected static bool IA_PadAny(out double dt) @@ -116,147 +223,292 @@ namespace HeavenStudio.Games } public static PlayerInput.InputAction InputAction_Press = - new("PcoMeatPress", new int[] { IAPressCat, IAFlickCat, IAPressCat }, + new("PcoMeatPress", new int[] { IAPressCat, IAPressCat, IAPressCat }, IA_PadAny, IA_TouchBasicPress, IA_BatonBasicPress); private void Awake() { instance = this; SetupBopRegion("meatGrinder", "bop", "bossBop"); - } - - void OnDestroy() - { - if (!Conductor.instance.isPlaying || Conductor.instance.isPaused) - { - if (queuedInputs.Count > 0) queuedInputs.Clear(); - if (queuedIntervals.Count > 0) queuedIntervals.Clear(); - intervalStarted = false; - beatInterval = 4f; - } - foreach (var evt in scheduledInputs) evt.Disable(); + MeatBase.SetActive(false); } private void Update() { + var cond = Conductor.instance; if (PlayerInput.GetIsAction(InputAction_Press) && !IsExpectingInputNow(InputAction_Press)) { TackAnim.DoScaledAnimationAsync("TackEmptyHit", 0.5f); TackAnim.SetBool("tackMeated", false); - SoundByte.PlayOneShotGame(sfxName + "whiff"); + SoundByte.PlayOneShotGame("meatGrinder/whiff"); bossAnnoyed = false; } if (bossAnnoyed) BossAnim.SetBool("bossAnnoyed", true); - if (queuedIntervals.Count > 0) + if (passedTurns.Count > 0) { - foreach (var interval in queuedIntervals) StartInterval(interval.beat, interval.length); - queuedIntervals.Clear(); + foreach (double pass in passedTurns) + { + PassTurnStandalone(pass); + } + passedTurns.Clear(); + } + + var currentGearSpeed = newGearSpeed; + if (gearEase.length != 0) + { + float normalizedBeat = cond.GetPositionFromBeat(gearEase.beat, gearEase.length); + Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(gearEase.ease); + currentGearSpeed = func(oldGearSpeed, newGearSpeed, normalizedBeat); + if (normalizedBeat >= 1) cartEase.length = 0; + } + + if (cartEase.length != 0) + { + float normalizedBeat = cond.GetPositionFromBeat(cartEase.beat, cartEase.length); + Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(cartEase.ease); + float newPos = func(0f, 1f, normalizedBeat); + CartGuyParentAnim.DoNormalizedAnimation($"Move{cartDir}", newPos); + if (normalizedBeat >= 1) cartEase.length = 0; + } + + CartGuyParentAnim.gameObject.SetActive(cartEase.length != 0); + + if (cond.isPlaying && !cond.isPaused) { + foreach (Transform gear in Gears) { + double newZ = Time.deltaTime * currentGearSpeed * 50 * (gear.name == "Big" ? -1 : 1) / cond.pitchedSecPerBeat; + gear.Rotate(new Vector3(0, 0, (float)newZ)); + } + } + + if (cond.isPlaying) { + MeatSplash.Play(); + } else if (cond.isPaused) { + MeatSplash.Pause(); + } else { + MeatSplash.Stop(); } } - public override void OnBeatPulse(double beat) + public override void OnLateBeatPulse(double beat) { - if (!BossAnim.IsPlayingAnimationNames("BossCall") - && !BossAnim.IsPlayingAnimationNames("BossSignal") - && BeatIsInBopRegion(beat)) + if (!BossAnim.IsPlayingAnimationNames("BossCall", "BossSignal", "BossScared") && BeatIsInBopRegion(beat)) { BossAnim.DoScaledAnimationAsync(bossAnnoyed ? "BossMiss" : "Bop", 0.5f); } - } - public void Bop(double beat, double length, bool doesBop, bool autoBop) - { - if (doesBop) - { - for (int i = 0; i < length; i++) - { - BeatAction.New(instance, new List() { - new BeatAction.Action(beat + i, delegate { - if (!BossAnim.IsPlayingAnimationNames("BossCall") && !BossAnim.IsPlayingAnimationNames("BossSignal")) { - BossAnim.DoScaledAnimationAsync(bossAnnoyed ? "BossMiss" : "Bop", 0.5f); - } - }) - }); + if (CartGuyParentAnim.gameObject.activeSelf) { + Debug.Log(cartPhone ? "PhoneBop" : "Bop"); + if (cartPhone) { + CartGuyAnim.DoScaledAnimationAsync("PhoneBop", 0.5f); + } else { + CartGuyAnim.DoScaledAnimationAsync("Bop", 0.5f); } } } - public static void PreInterval(double beat, double length) + public override void OnGameSwitch(double beat) { - if (MeatGrinder.instance.intervalStarted || MeatGrinder.queuedIntervals.Count > 0) return; - - MeatGrinder.queuedIntervals.Add(new QueuedInterval() + if (queuedIntervals.Count > 0) { + foreach (var interval in queuedIntervals) StartInterval(interval.beat, interval.length, beat, interval.autoPassTurn); + queuedIntervals.Clear(); + } + // if (queuedMeats.Count > 0) + // { + // foreach (var meat in queuedMeats) MeatToss(meat.beat, meat["bacon"], meat["tackReaction"], meat["tackReactionBeats"], meat["bossReaction"], meat["bossReactionBeats"]); + // queuedMeats.Clear(); + // } + OnPlay(beat); + } + + public override void OnPlay(double beat) + { + List allEntities = GameManager.instance.Beatmap.Entities.FindAll(c => c.datamodel.Split('/')[0] == "meatGrinder"); + RiqEntity cg = allEntities.Find(c => c.datamodel == "meatGrinder/cartGuy"); + if (cg != null) { + CartGuy(cg.beat, cg.length, cg["spider"], cg["direction"], cg["ease"]); + } + RiqEntity gr = allEntities.Find(c => c.datamodel == "meatGrinder/gears"); + if (gr != null) { + ChangeGears(gr.beat, gr.length, gr["ease"], gr["speed"]); + } + List meats = allEntities.FindAll(c => c.datamodel == "meatGrinder/MeatToss" && beat > c.beat && beat < c.beat + 1); + foreach (var meat in meats) { + MeatToss(meat.beat, meat["bacon"], meat["tackReaction"], meat["tackReactionBeats"], meat["bossReaction"], meat["bossReactionBeats"]); + } + } + + private List GetRelevantMeatCallsBetweenBeat(double beat, double endBeat) + { + return EventCaller.GetAllInGameManagerList("meatGrinder", new string[] { "MeatCall" }).FindAll(x => x.beat >= beat && x.beat < endBeat); + } + + public void Bop(double beat, double length, bool doesBop, bool autoBop) + { + bossBop = autoBop; + if (doesBop) + { + var actions = new List(); + for (int i = 0; i < length; i++) + { + actions.Add(new BeatAction.Action(beat + i, delegate { + if (!BossAnim.IsPlayingAnimationNames("BossCall", "BossSignal")) { + BossAnim.DoScaledAnimationAsync(bossAnnoyed ? "BossMiss" : "Bop", 0.5f); + } + })); + } + BeatAction.New(instance, actions); + } + } + + public void DoExpressions(int tackExpression, int bossExpression = 0) + { + if (tackExpression != (int)TackExpressions.None) { + string tackAnim = ((TackExpressions)tackExpression).ToString(); + TackAnim.DoScaledAnimationAsync("Tack" + tackAnim, 0.5f); + } + if (bossExpression != (int)BossExpressions.None) { + string bossAnim = ((BossExpressions)bossExpression).ToString(); + BossAnim.DoScaledAnimationAsync("Boss" + bossAnim, 0.5f); + } + } + + public void CartGuy(double beat, float length, bool spider, int direction, int ease) + { + cartEase = new() { beat = beat, length = length, - }); + ease = (Util.EasingFunction.Ease)ease, + }; + cartPhone = spider; + cartDir = direction == 0 ? "Right" : "Left"; + if (cartPhone) { + CartGuyAnim.Play("Phone", 0, 0); + } + } + public void ChangeGears(double beat, float length, int ease, float speed) + { + gearEase = new() { + beat = beat, + length = length, + ease = (Util.EasingFunction.Ease)ease, + }; + + oldGearSpeed = newGearSpeed; + newGearSpeed = speed; + } + + public static void PreInterval(double beat, float length, bool autoPassTurn) + { SoundByte.PlayOneShotGame("meatGrinder/startSignal", beat - 1, forcePlay: true); if (GameManager.instance.currentGame == "meatGrinder") { - BeatAction.New(MeatGrinder.instance, new List() { - new BeatAction.Action(beat - 1, delegate { - MeatGrinder.instance.BossAnim.DoScaledAnimationAsync("BossSignal", 0.5f); - }), - }); + instance.StartInterval(beat, length, beat, autoPassTurn); } - } - - public void StartInterval(double beat, double length) - { - if (MeatGrinder.instance.intervalStarted) return; - - intervalStartBeat = beat; - intervalStarted = true; - beatInterval = length; - - BeatAction.New(this, new List() { - new BeatAction.Action(beat + length - 0.33f, delegate { PassTurn(beat); }), - }); - } - - public void MeatToss(double beat) - { - SoundByte.PlayOneShotGame(sfxName + "toss"); - - MeatToss Meat = Instantiate(MeatBase, gameObject.transform).GetComponent(); - Meat.startBeat = beat; - Meat.cueLength = 1f; - Meat.cueBased = true; - Meat.meatType = "DarkMeat"; - } - - public void MeatCall(double beat) - { - BossAnim.DoScaledAnimationAsync("BossCall", 0.5f); - SoundByte.PlayOneShotGame(sfxName + "signal"); - - StartInterval(beat, beatInterval); - - queuedInputs.Add(beat - intervalStartBeat); - } - - public void PassTurn(double beat) - { - intervalStarted = false; - foreach (var input in queuedInputs) + else { - BeatAction.New(instance, new List() + queuedIntervals.Add(new QueuedInterval() { - new BeatAction.Action(input + beatInterval , delegate { - MeatToss Meat = Instantiate(MeatBase, gameObject.transform).GetComponent(); - Meat.startBeat = beat; - Meat.cueLength = beatInterval + input; - Meat.cueBased = false; - Meat.meatType = "LightMeat"; - }), + beat = beat, + length = length, + autoPassTurn = autoPassTurn }); - } - queuedInputs.Clear(); + } + + public void StartInterval(double beat, float length, double gameSwitchBeat, bool autoPassTurn) + { + List actions = new() { + new(beat - 1, delegate { if (Conductor.instance.songPositionInBeatsAsDouble < beat) BossAnim.DoScaledAnimationFromBeatAsync("BossSignal", 0.5f, beat - 1); }), + }; + + var allCallEvents = GetRelevantMeatCallsBetweenBeat(beat, beat + length); + allCallEvents.Sort((x, y) => x.beat.CompareTo(y.beat)); + for (int i = 0; i < allCallEvents.Count; i++) + { + double eventBeat = allCallEvents[i].beat; + + if (eventBeat >= gameSwitchBeat) + { + actions.Add(new BeatAction.Action(eventBeat, delegate + { + BossAnim.DoScaledAnimationAsync("BossCall", 0.5f); + SoundByte.PlayOneShotGame("meatGrinder/signal"); + })); + } + } + + BeatAction.New(this, actions); + + if (autoPassTurn) + { + PassTurn(beat + length, beat, length, allCallEvents); + } + } + + public static void QueueMeatToss(RiqEntity entity) + { + // queuedMeats.Add(entity); + } + + public void MeatToss(double beat, bool bacon, int tackReaction, float tackReactionBeats, int bossReaction, float bossReactionBeats) + { + Meat meat = Instantiate(MeatBase, transform).GetComponent(); + meat.gameObject.SetActive(true); + meat.startBeat = beat; + meat.meatType = bacon ? Meat.MeatType.BaconBall : Meat.MeatType.DarkMeat; + meat.tackReaction = new Reaction(tackReaction, tackReactionBeats); + meat.bossReaction = new Reaction(bossReaction, bossReactionBeats); + // meat.reaction = reaction; + } + + public static void PrePassTurn(double beat) + { + if (GameManager.instance.currentGame == "meatGrinder") + { + instance.PassTurnStandalone(beat); + } + else + { + passedTurns.Add(beat); + } + } + + private static List passedTurns = new(); + + private void PassTurnStandalone(double beat) + { + var lastInterval = EventCaller.GetAllInGameManagerList("meatGrinder", new string[] { "StartInterval" }).FindLast(x => x.beat <= beat); + if (lastInterval != null) PassTurn(beat, lastInterval.beat, lastInterval.length); + } + + private void PassTurn(double beat, double intervalBeat, float intervalLength, List allCallEvents = null) + { + if (allCallEvents == null) { + allCallEvents = GetRelevantMeatCallsBetweenBeat(intervalBeat, intervalBeat + intervalLength); + allCallEvents.Sort((x, y) => x.beat.CompareTo(y.beat)); + } + List meatCalls = new(); + for (int i = 0; i < allCallEvents.Count; i++) + { + double relativeBeat = allCallEvents[i].beat - intervalBeat; + var tackReaction = new Reaction(allCallEvents[i]["tackReaction"], allCallEvents[i]["tackReactionBeats"]); + var bossReaction = new Reaction(allCallEvents[i]["bossReaction"], allCallEvents[i]["bossReactionBeats"]); + meatCalls.Add(new BeatAction.Action(beat + relativeBeat - 1, delegate + { + Meat meat = Instantiate(MeatBase, transform).GetComponent(); + meat.gameObject.SetActive(true); + meat.startBeat = beat + relativeBeat - 1; + meat.meatType = Meat.MeatType.LightMeat; + meat.tackReaction = tackReaction; + meat.bossReaction = bossReaction; + })); + } + BeatAction.New(this, meatCalls); } } } \ No newline at end of file diff --git a/Assets/Scripts/Games/MeatGrinder/MeatToss.cs b/Assets/Scripts/Games/MeatGrinder/MeatToss.cs deleted file mode 100644 index 901587a8..00000000 --- a/Assets/Scripts/Games/MeatGrinder/MeatToss.cs +++ /dev/null @@ -1,73 +0,0 @@ -using HeavenStudio.Util; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using NaughtyBezierCurves; - -namespace HeavenStudio.Games.Scripts_MeatGrinder -{ - public class MeatToss : MonoBehaviour - { - public double startBeat; - public double cueLength; - public bool cueBased; - public string meatType; - - [Header("Animators")] - private Animator anim; - - private MeatGrinder game; - - private void Awake() - { - game = MeatGrinder.instance; - anim = GetComponent(); - } - - private void Start() - { - game.ScheduleInput(startBeat, cueLength, MeatGrinder.InputAction_Press, Hit, Miss, Nothing); - - BeatAction.New(this, new List() { - new BeatAction.Action(cueBased ? startBeat + 0.66f : cueLength + startBeat - 1 + 0.66f, delegate { - anim.DoScaledAnimationAsync(meatType+"Thrown", 0.32f); - }), - }); - } - - private void Update() - { - if (anim.IsPlayingAnimationNames("DarkIdle") || anim.IsPlayingAnimationNames("LightIdle")) GameObject.Destroy(gameObject); - } - - private void InputActions(bool annoyBoss, string whichSfx, string whichAnim) - { - game.bossAnnoyed = annoyBoss; - SoundByte.PlayOneShotGame("meatGrinder/"+whichSfx); - game.TackAnim.DoScaledAnimationAsync(whichAnim, 0.5f); - } - - private void Hit(PlayerActionEvent caller, float state) - { - game.TackAnim.SetBool("tackMeated", false); - anim.DoScaledAnimationAsync(meatType+"Hit", 0.5f); - - if (state >= 1f || state <= -1f) { - InputActions(true, "tink", "TackHitBarely"); - } else { - InputActions(false, "meatHit", "TackHitSuccess"); - } - } - - private void Miss(PlayerActionEvent caller) - { - GameObject.Destroy(gameObject); - InputActions(true, "miss", "TackMiss"+meatType); - game.BossAnim.DoScaledAnimationAsync("BossMiss", 0.5f); - game.TackAnim.SetBool("tackMeated", true); - } - - private void Nothing(PlayerActionEvent caller) { } - } -} diff --git a/Assets/Scripts/Games/Minigame.cs b/Assets/Scripts/Games/Minigame.cs index fd4e415a..e504e29e 100644 --- a/Assets/Scripts/Games/Minigame.cs +++ b/Assets/Scripts/Games/Minigame.cs @@ -439,6 +439,13 @@ namespace HeavenStudio.Games } + // added because OnBeatPulse had some animation issues going on + // if your bopping overlaps with other animations, use this instead + public virtual void OnLateBeatPulse(double beat) + { + + } + public static MultiSound PlaySoundSequence(string game, string name, double startBeat, params SoundSequence.SequenceParams[] args) { Minigames.Minigame gameInfo = GameManager.instance.GetGameInfo(game);