mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-25 02:55:15 +00:00
new sounds
This commit is contained in:
parent
d8ff6744c0
commit
a14aacc181
34 changed files with 187 additions and 381 deletions
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||||
assetBundleName:
|
||||
assetBundleVariant:
|
22
Assets/Resources/Sfx/games/workingDough/tooSmall.wav.meta
Normal file
22
Assets/Resources/Sfx/games/workingDough/tooSmall.wav.meta
Normal file
|
@ -0,0 +1,22 @@
|
|||
fileFormatVersion: 2
|
||||
guid: a66ab30b3a0a1b54e8f3ffa670664cd8
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 6
|
||||
defaultSettings:
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
preloadAudioData: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
22
Assets/Resources/Sfx/games/workingDough/tooSmallAr.wav.meta
Normal file
22
Assets/Resources/Sfx/games/workingDough/tooSmallAr.wav.meta
Normal file
|
@ -0,0 +1,22 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e7067d623dcb6984f80fb1b187aae122
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 6
|
||||
defaultSettings:
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
preloadAudioData: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -116,14 +116,15 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
|
|||
if (state >= 1f || state <= -1f)
|
||||
{
|
||||
currentState = State.Barely;
|
||||
SoundByte.PlayOneShot("miss");
|
||||
if (big)
|
||||
{
|
||||
SoundByte.PlayOneShotGame("workingDough/BigBarely");
|
||||
SoundByte.PlayOneShotGame("workingDough/bigPlayer");
|
||||
game.doughDudesPlayer.GetComponent<Animator>().Play("BigDoughJump", 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
SoundByte.PlayOneShotGame("workingDough/SmallBarely");
|
||||
SoundByte.PlayOneShotGame("workingDough/smallPlayer");
|
||||
game.doughDudesPlayer.GetComponent<Animator>().Play("SmallDoughJump", 0, 0);
|
||||
}
|
||||
Update();
|
||||
|
@ -132,13 +133,15 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
|
|||
currentState = State.Hit;
|
||||
if (big)
|
||||
{
|
||||
SoundByte.PlayOneShotGame("workingDough/rightBig");
|
||||
SoundByte.PlayOneShotGame("workingDough/bigPlayer");
|
||||
SoundByte.PlayOneShotGame("workingDough/hitBigPlayer");
|
||||
game.doughDudesPlayer.GetComponent<Animator>().Play("BigDoughJump", 0, 0);
|
||||
game.backgroundAnimator.Play("BackgroundFlash", 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
SoundByte.PlayOneShotGame("workingDough/rightSmall");
|
||||
SoundByte.PlayOneShotGame("workingDough/smallPlayer");
|
||||
SoundByte.PlayOneShotGame("workingDough/hitSmallPlayer");
|
||||
game.doughDudesPlayer.GetComponent<Animator>().Play("SmallDoughJump", 0, 0);
|
||||
}
|
||||
BeatAction.New(game.gameObject, new List<BeatAction.Action>()
|
||||
|
@ -164,14 +167,16 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
|
|||
currentState = State.Weak;
|
||||
startBeat = beat;
|
||||
game.doughDudesPlayer.GetComponent<Animator>().Play("SmallDoughJump", 0, 0);
|
||||
SoundByte.PlayOneShotGame("workingDough/BigBallTooWeak");
|
||||
SoundByte.PlayOneShotGame("workingDough/smallPlayer");
|
||||
SoundByte.PlayOneShotGame("workingDough/tooBig");
|
||||
Update();
|
||||
}
|
||||
else
|
||||
{
|
||||
GameObject.Instantiate(game.breakParticleEffect, game.breakParticleHolder);
|
||||
game.doughDudesPlayer.GetComponent<Animator>().Play("BigDoughJump", 0, 0);
|
||||
SoundByte.PlayOneShotGame("workingDough/BreakBall");
|
||||
SoundByte.PlayOneShotGame("workingDough/bigPlayer");
|
||||
SoundByte.PlayOneShotGame("workingDough/tooSmall");
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -323,7 +323,8 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound(isBig ? "workingDough/NPCBigBall" : "workingDough/NPCSmallBall", beat + 1f),
|
||||
new MultiSound.Sound(isBig ? "workingDough/hitBigOther" : "workingDough/hitSmallOther", beat + 1f),
|
||||
new MultiSound.Sound(isBig ? "workingDough/bigOther" : "workingDough/smallOther", beat + 1f),
|
||||
});
|
||||
|
||||
arrowSRLeftNPC.sprite = redArrowSprite;
|
||||
|
@ -472,12 +473,12 @@ namespace HeavenStudio.Games
|
|||
if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN))
|
||||
{
|
||||
doughDudesPlayer.GetComponent<Animator>().Play("SmallDoughJump", 0, 0);
|
||||
SoundByte.PlayOneShotGame("workingDough/PlayerSmallJump");
|
||||
SoundByte.PlayOneShotGame("workingDough/smallPlayer");
|
||||
}
|
||||
else if (PlayerInput.AltPressed() && !IsExpectingInputNow(InputType.STANDARD_ALT_DOWN))
|
||||
{
|
||||
doughDudesPlayer.GetComponent<Animator>().Play("BigDoughJump", 0, 0);
|
||||
SoundByte.PlayOneShotGame("workingDough/PlayerBigJump");
|
||||
SoundByte.PlayOneShotGame("workingDough/bigPlayer");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -526,7 +527,6 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
new BeatAction.Action(beat + length, delegate { spaceshipAnimator.Play("SpaceshipLaunch", 0, 0); }),
|
||||
new BeatAction.Action(beat + length, delegate { SoundByte.PlayOneShotGame("workingDough/LaunchRobot"); }),
|
||||
new BeatAction.Action(beat + length, delegate { SoundByte.PlayOneShotGame("workingDough/Rocket"); }),
|
||||
});
|
||||
}
|
||||
|
||||
|
|
Binary file not shown.
|
@ -1,5 +1,5 @@
|
|||
ManifestFileVersion: 0
|
||||
CRC: 1948290001
|
||||
CRC: 3918252829
|
||||
AssetBundleManifest:
|
||||
AssetBundleInfos:
|
||||
Info_0:
|
||||
|
|
Binary file not shown.
|
@ -1,12 +1,12 @@
|
|||
ManifestFileVersion: 0
|
||||
CRC: 2220090338
|
||||
CRC: 1730575649
|
||||
Hashes:
|
||||
AssetFileHash:
|
||||
serializedVersion: 2
|
||||
Hash: 06d5394e1d51faa84944419ebe2ca495
|
||||
Hash: df1ae5c72282b58e29d5983a348a9e2a
|
||||
TypeTreeHash:
|
||||
serializedVersion: 2
|
||||
Hash: 7188f40e1d00b452805d78c9f260c8d4
|
||||
Hash: 1c543422d01ed486ecc92943b00f9886
|
||||
HashAppended: 0
|
||||
ClassTypes:
|
||||
- Class: 1
|
||||
|
@ -23,8 +23,6 @@ ClassTypes:
|
|||
Script: {instanceID: 0}
|
||||
- Class: 74
|
||||
Script: {instanceID: 0}
|
||||
- Class: 83
|
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Script: {instanceID: 0}
|
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- Class: 91
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Script: {instanceID: 0}
|
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- Class: 95
|
||||
|
@ -56,40 +54,29 @@ Assets:
|
|||
- Assets/Resources/Sprites/Games/WorkingDough/Animations/PlayerNoBigMode.anim
|
||||
- Assets/Resources/Sprites/Games/WorkingDough/Animations/OnGround.anim
|
||||
- Assets/Resources/Sprites/Games/WorkingDough/Animations/BallTransporterRightOpened.anim
|
||||
- Assets/Resources/Sfx/games/workingDough/Xylophone.wav
|
||||
- Assets/Resources/Sprites/Games/WorkingDough/Animations/SmallDoughDudeIdle.anim
|
||||
- Assets/Resources/Sprites/Games/WorkingDough/Animations/BigMode.anim
|
||||
- Assets/Resources/Sprites/Games/WorkingDough/Animations/Alarm.controller
|
||||
- Assets/Resources/Sprites/Games/WorkingDough/Animations/SpaceshipLights.anim
|
||||
- Assets/Resources/Sfx/games/workingDough/SmallBarely.wav
|
||||
- Assets/Resources/Sfx/games/workingDough/NPCBigBall.ogg
|
||||
- Assets/Resources/Sprites/Games/WorkingDough/Animations/BallTransporterRight.controller
|
||||
- Assets/Resources/Sprites/Games/WorkingDough/Animations/ConveyerBelt.anim
|
||||
- Assets/Resources/Sprites/Games/WorkingDough/Animations/DoughDudesHolder.controller
|
||||
- Assets/Resources/Sprites/Games/WorkingDough/Animations/PlayerExitBigMode.anim
|
||||
- Assets/Resources/Sfx/games/workingDough/BigBarely.wav
|
||||
- Assets/Resources/Sprites/Games/WorkingDough/Animations/BallTransporterLeftClose.anim
|
||||
- Assets/Resources/Sprites/Games/WorkingDough/Animations/BallTransporterLeftClosed.anim
|
||||
- Assets/Resources/Sprites/Games/WorkingDough/Animations/LiftUp.anim
|
||||
- Assets/Resources/Sprites/Games/WorkingDough/Animations/BallTransporterLeftClose.anim
|
||||
- Assets/Resources/Sprites/Games/WorkingDough/Animations/InAir.anim
|
||||
- Assets/Resources/Sfx/games/workingDough/Idk.wav
|
||||
- Assets/Resources/Sfx/games/workingDough/Break.wav
|
||||
- Assets/Resources/Sfx/games/workingDough/LaunchRobot.wav
|
||||
- Assets/Resources/Sprites/Games/WorkingDough/Animations/RiseSpaceship.anim
|
||||
- Assets/Resources/Sprites/Games/WorkingDough/Animations/BallTransporterRightClosed.anim
|
||||
- Assets/Resources/Sfx/games/workingDough/Gong.wav
|
||||
- Assets/Resources/Sprites/Games/WorkingDough/Animations/GANDWEnter.anim
|
||||
- Assets/Resources/Sprites/Games/WorkingDough/Animations/PlayerBigMode.anim
|
||||
- Assets/Resources/Sprites/Games/WorkingDough/Animations/MrGameAndWatch.controller
|
||||
- Assets/Resources/Sprites/Games/WorkingDough/Animations/NPCBallTransporters.controller
|
||||
- Assets/Resources/Sprites/Games/WorkingDough/Animations/PlayerBigMode.anim
|
||||
- Assets/Resources/Sprites/Games/WorkingDough/Animations/GANDWLeave.anim
|
||||
- Assets/Resources/Sprites/Games/WorkingDough/Animations/SpaceshipShake.anim
|
||||
- Assets/Resources/Sfx/games/workingDough/Splash.wav
|
||||
- Assets/Resources/Sprites/Games/WorkingDough/Animations/BackgroundBlack.anim
|
||||
- Assets/Resources/Sprites/Games/WorkingDough/Animations/BigDoughDudeIdle.anim
|
||||
- Assets/Resources/Sprites/Games/WorkingDough/Animations/SpaceshipLaunched.anim
|
||||
- Assets/Resources/Sfx/games/workingDough/BallMiss.wav
|
||||
- Assets/Resources/Sfx/games/workingDough/Blunt.wav
|
||||
- Assets/Resources/Sprites/Games/WorkingDough/Animations/BigDoughDudeIdle.anim
|
||||
- Assets/Resources/Sprites/Games/WorkingDough/Animations/GANDWLeft.anim
|
||||
- Assets/Resources/Sprites/Games/WorkingDough/Animations/BallTransporterRightClose.anim
|
||||
- Assets/Resources/Sprites/Games/WorkingDough/Animations/ConveyerBelt.controller
|
||||
|
@ -98,14 +85,12 @@ Assets:
|
|||
- Assets/Resources/Sprites/Games/WorkingDough/Animations/LiftDown.anim
|
||||
- Assets/Resources/Sprites/Games/WorkingDough/Animations/NPCExitBigMode.anim
|
||||
- Assets/Resources/Sprites/Games/WorkingDough/Animations/AbsorbBall.anim
|
||||
- Assets/Resources/Sfx/games/workingDough/BigBallTooWeak.wav
|
||||
- Assets/Resources/Sprites/Games/WorkingDough/cellanim.tpl.mm1.png
|
||||
- Assets/Resources/Sprites/Games/WorkingDough/cellanim.tpl 2.png
|
||||
- Assets/Resources/Sprites/Games/WorkingDough/Animations/Lights.controller
|
||||
- Assets/Resources/Sfx/games/workingDough/SmallBall.wav
|
||||
- Assets/Resources/Sprites/Games/WorkingDough/Animations/NPCGoBigMode.anim
|
||||
- Assets/Resources/Sprites/Games/WorkingDough/Animations/MrGameAndWatchLeverDown.anim
|
||||
- Assets/Resources/Sprites/Games/WorkingDough/Animations/Risen.anim
|
||||
- Assets/Resources/Sprites/Games/WorkingDough/Animations/NPCGoBigMode.anim
|
||||
- Assets/Resources/Sprites/Games/WorkingDough/Animations/PlayerGoBigMode.anim
|
||||
- Assets/Resources/Sprites/Games/WorkingDough/Animations/SpaceshipLaunch.anim
|
||||
- Assets/Resources/Sprites/Games/WorkingDough/Animations/GANDWLeverUp.anim
|
||||
|
@ -113,17 +98,9 @@ Assets:
|
|||
- Assets/Resources/Sprites/Games/WorkingDough/Animations/DoughDudes.controller
|
||||
- Assets/Resources/Sprites/Games/WorkingDough/Animations/BallTransporterLeft.controller
|
||||
- Assets/Resources/Sprites/Games/WorkingDough/Animations/BallTransporterRightOpen.anim
|
||||
- Assets/Resources/Sfx/games/workingDough/rightBig.ogg
|
||||
- Assets/Resources/Sprites/Games/WorkingDough/Animations/PlayerBallTransporters.controller
|
||||
- Assets/Resources/Sfx/games/workingDough/PlayerSmallJump.wav
|
||||
- Assets/Resources/Sprites/Games/WorkingDough/Animations/AlarmIdle.anim
|
||||
- Assets/Resources/Sfx/games/workingDough/NPCSmallBall.ogg
|
||||
- Assets/Resources/Sfx/games/workingDough/Bong.wav
|
||||
- Assets/Resources/Sprites/Games/WorkingDough/Animations/SpaceShipParts.anim
|
||||
- Assets/Resources/Sfx/games/workingDough/PlayerBigJump.wav
|
||||
- Assets/Resources/Sfx/games/workingDough/rightSmall.ogg
|
||||
- Assets/Resources/Sfx/games/workingDough/BreakBall.wav
|
||||
- Assets/Resources/Sfx/games/workingDough/Rocket.wav
|
||||
- Assets/Resources/Sprites/Games/WorkingDough/Animations/BigDoughDude.controller
|
||||
- Assets/Resources/Sprites/Games/WorkingDough/Animations/SmallDoughDude.controller
|
||||
- Assets/Resources/Sprites/Games/WorkingDough/Animations/BigDoughJump.anim
|
||||
|
|
Loading…
Reference in a new issue