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Merge pull request #470 from Rapandrasmus/WorkingDoughFixes
Fixed small balls not working in working dough
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commit
a0d7093345
1 changed files with 2 additions and 1 deletions
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@ -147,7 +147,8 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
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SoundByte.PlayOneShotGame("workingDough/hitSmallPlayer");
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SoundByte.PlayOneShotGame("workingDough/hitSmallPlayer");
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game.doughDudesPlayer.GetComponent<Animator>().Play("SmallDoughJump", 0, 0);
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game.doughDudesPlayer.GetComponent<Animator>().Play("SmallDoughJump", 0, 0);
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}
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}
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bool hasGandw = gandw.activeSelf;
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bool hasGandw = false;
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if (gandw != null) hasGandw = gandw.activeSelf;
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BeatAction.New(game.gameObject, new List<BeatAction.Action>()
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BeatAction.New(game.gameObject, new List<BeatAction.Action>()
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{
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{
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new BeatAction.Action(beat + 0.9f, delegate { game.arrowSRRightPlayer.sprite = game.redArrowSprite; }),
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new BeatAction.Action(beat + 0.9f, delegate { game.arrowSRRightPlayer.sprite = game.redArrowSprite; }),
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