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if (cond.ReportBeat(ref marching.lastReportedBeat, bop.startBeat % 1)) + { + if (cond.songPositionInBeats >= marching.startBeat && cond.songPositionInBeats < marching.startBeat + marching.length) + { + Jukebox.PlayOneShotGame("marchingOrders/step1"); + Cadet1.DoScaledAnimationAsync("MarchL", 0.5f); + Cadet2.DoScaledAnimationAsync("MarchL", 0.5f); + Cadet3.DoScaledAnimationAsync("MarchL", 0.5f); + } + } + if (PlayerInput.Pressed() && !IsExpectingInputNow()) { Jukebox.PlayOneShot("miss"); @@ -128,9 +147,10 @@ namespace HeavenStudio.Games bop.startBeat = beat; } - public void CadetsMarch(float beat) + public void CadetsMarch(float beat, float length) { - + marching.length = length; + marching.startBeat = beat; } public void SargeAttention(float beat) @@ -169,11 +189,15 @@ namespace HeavenStudio.Games MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("marchingOrders/halt1", beat), new MultiSound.Sound("marchingOrders/halt2", beat + 1f), + new MultiSound.Sound("marchingOrders/step1", beat + 1f), }, forcePlay:true); BeatAction.New(Player, new List () { new BeatAction.Action(beat, delegate { Sarge.DoScaledAnimationAsync("Talk", 0.5f);}), + new BeatAction.Action(beat + 1f, delegate { Cadet1.DoScaledAnimationAsync("Halt", 0.5f);}), + new BeatAction.Action(beat + 1f, delegate { Cadet2.DoScaledAnimationAsync("Halt", 0.5f);}), + new BeatAction.Action(beat + 1f, delegate { Cadet3.DoScaledAnimationAsync("Halt", 0.5f);}), }); } @@ -192,6 +216,14 @@ namespace HeavenStudio.Games new MultiSound.Sound("marchingOrders/march1", beat), new MultiSound.Sound("marchingOrders/march2", beat + 1f), }, forcePlay:true); + } + + public static void HaltSound(float beat) + { + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("marchingOrders/halt1", beat), + new MultiSound.Sound("marchingOrders/halt2", beat + 1f), + }, forcePlay:true); } } } diff --git a/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs b/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs index 48101ffc..1ce348b3 100644 --- a/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs +++ b/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs @@ -34,7 +34,8 @@ namespace HeavenStudio.Games.Loaders new GameAction("keep-up", "") { defaultLength = 4f, - resizable = true + resizable = true, + hidden = true }, }); } From a064a06552e5396f35372846f2123c9b8e38e6b7 Mon Sep 17 00:00:00 2001 From: KrispyDotlessI <92911290+KrispyDotlessI@users.noreply.github.com> Date: Thu, 8 Sep 2022 17:13:21 +0800 Subject: [PATCH 3/4] Animations (almost) done! just need that one animation internally called "Bomb" when it's actually steam --- Assets/Resources/Games/marchingOrders.prefab | 56 +- .../Games/MarchingOrders/CadetHead.prefab | 36 +- .../Games/MarchingOrders/Cadets.prefab | 2 +- .../MarchingOrders/Animations/Cadets/Bop.anim | 334 +- .../Animations/Cadets/CadetHead.controller | 43 +- .../Animations/Cadets/FaceL.anim | 154 +- .../Animations/Cadets/FaceR.anim | 154 +- .../Animations/Cadets/Halt.anim | 246 +- .../Animations/Cadets/HeadIdle.anim | 148 + .../Animations/Cadets/HeadIdle.anim.meta | 8 + .../Animations/Cadets/Idle.anim | 674 +- .../Animations/Cadets/MarchL.anim | 2352 +++++- .../Animations/Cadets/MarchR.anim | 6788 ++++++++++++++++- .../References/cadets/FootUpL.000.0.png | Bin 0 -> 19075 bytes .../References/cadets/FootUpL.000.0.png.meta | 96 + .../References/cadets/FootUpL.001.1.png | Bin 0 -> 21063 bytes .../References/cadets/FootUpL.001.1.png.meta | 96 + .../References/cadets/FootUpL.002.2.png | Bin 0 -> 20979 bytes .../References/cadets/FootUpL.002.2.png.meta | 96 + .../References/cadets/FootUpL.003.3.png | Bin 0 -> 21084 bytes .../References/cadets/FootUpL.003.3.png.meta | 96 + .../References/cadets/FootUpL.004.4.png | Bin 0 -> 21059 bytes .../References/cadets/FootUpL.004.4.png.meta | 96 + .../References/cadets/FootUpR.000.0.png | Bin 0 -> 19075 bytes .../References/cadets/FootUpR.000.0.png.meta | 96 + 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