mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-23 10:05:14 +00:00
parent
214fc77193
commit
9ec9b69fb3
4 changed files with 6 additions and 392 deletions
4
.github/workflows/cherry-tirage.yml
vendored
4
.github/workflows/cherry-tirage.yml
vendored
|
@ -8,14 +8,14 @@ jobs:
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cherry_no_future_to_current:
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runs-on: ubuntu-latest
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name: Cherry pick into current release
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if: ${{ !contains(github.event.pull_request.labels.*.name, 'release-2') }}
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if: ${{ !contains(github.event.pull_request.labels.*.name, 'release-2') && github.event.pull_request.merged == true }}
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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with:
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fetch-depth: 0
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- name: Cherry pick into current release
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uses: xealth/cherry-pick-action@v1.0.0
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uses: carloscastrojumo/github-cherry-pick-action@v1.0.10
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with:
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branch: release_1_patches
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labels: |
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1
.gitignore
vendored
1
.gitignore
vendored
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@ -86,3 +86,4 @@ crashlytics-build.properties
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/[Aa]ssets/[Ss]treamingAssets/*.meta
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/[Aa]ssets/[Ss]treamingAssets/[Ss]treamingAssets
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Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset
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ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset
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@ -41,9 +41,9 @@
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"source": "git",
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"dependencies": {
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"com.unity.nuget.newtonsoft-json": "3.2.1",
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"jillejr.newtonsoft.json-for-unity.converters": "1.5.1"
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"jillejr.newtonsoft.json-for-unity.converters": "1.6.3"
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},
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||||
"hash": "81516bd0bf64681a829ac2d807fd2180077dd3f8"
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"hash": "6a677b7861692a668deab7a78be01fe4fcd2be09"
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},
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"com.sator-imaging.alt-source-generator": {
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"version": "https://github.com/sator-imaging/Unity-AltSourceGenerator.git",
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@ -213,7 +213,7 @@
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"hash": "4b351991a8c464adc961232425ff99f607396b9d"
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},
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"jillejr.newtonsoft.json-for-unity.converters": {
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"version": "1.5.1",
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"version": "1.6.3",
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"depth": 1,
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"source": "registry",
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"dependencies": {},
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@ -17,393 +17,6 @@ MonoBehaviour:
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DenseViewWidthThreshold: 512
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_disableAutoReloadInBackground: 0
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ImportedScriptPaths:
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- Assets/Scripts/Games/GleeClub/GleeClub.cs
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- Assets/Scripts/Minigames.cs
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- Assets/Scripts/LevelEditor/Editor.cs
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- Assets/Scripts/Games/FreezeFrame/Car.cs
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- Assets/Scripts/Games/Fillbots/Fillbots.cs
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- Assets/Scripts/Games/Fillbots/FullBody.cs
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- Assets/Scripts/Games/CatchOfTheDay/CatchOfTheDay.cs
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- Assets/Scripts/Util/ParticleSystemHelpers.cs
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||||
- Assets/Scripts/Games/Fillbots/NtrFillbot.cs
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- Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
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- Assets/Scripts/Games/FreezeFrame/FreezeFrame.cs
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- Assets/Scripts/Games/CatchOfTheDay/LakeScene.cs
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- Assets/Scripts/Conductor.cs
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- Assets/Scripts/GameManager.cs
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||||
- Assets/Scripts/LevelEditor/Timeline/TimelineBlockManager.cs
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- Assets/Scripts/TitleManager.cs
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- Assets/Scripts/Util/MultiSound.cs
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||||
- Assets/Scripts/LevelEditor/Timeline/Timeline.cs
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||||
- Assets/Scripts/EventCaller.cs
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||||
- Assets/Scripts/Games/Minigame.cs
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- Assets/Scripts/InputSystem/PlayerInput.cs
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- Assets/Scripts/GameCamera.cs
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- Assets/Scripts/Util/SoundByte.cs
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- Assets/Scripts/GameInitializer.cs
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- Assets/Scripts/AppInfo.cs
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- Assets/Scripts/Games/FanClub/NtrIdolFan.cs
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- Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs
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- Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs
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- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SpecialTimeline.cs
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- Assets/Scripts/Games/DoubleDate/Basketball.cs
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- Assets/Scripts/Games/CropStomp/Veggie.cs
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- Assets/Scripts/Games/KarateMan/KarateManPot.cs
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- Assets/Scripts/Games/FanClub/FanClub.cs
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- Assets/Scripts/Games/NailCarpenter/LongNail.cs
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- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/TempoTimelineObj.cs
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- Assets/Scripts/Games/DoubleDate/Football.cs
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- Assets/Scripts/Util/AnimationHelpers.cs
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- Assets/Scripts/Games/DoubleDate/SoccerBall.cs
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- Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs
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- Assets/Scripts/Games/DoubleDate/DoubleDate.cs
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- Assets/Scripts/Games/SeeSaw/SeeSawGuy.cs
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- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TempoDialog.cs
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- Assets/Scripts/Games/FanClub/NtrIdolAmie.cs
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- Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs
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- Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs
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- Assets/Scripts/Games/NailCarpenter/Nail.cs
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- Assets/Scripts/Games/RhythmTweezers/LongHair.cs
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- Assets/Scripts/Games/KarateMan/KarateMan.cs
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- Assets/Scripts/Games/SpaceSoccer/Ball.cs
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- Assets/Scripts/Games/NailCarpenter/NailCarpenter.cs
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- Assets/Scripts/Games/CatchyTune/Fruit.cs
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- Assets/Scripts/Games/NailCarpenter/Sweet.cs
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- Assets/Scripts/Games/WizardsWaltz/Wizard.cs
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- Assets/Scripts/Games/PlayerActionEvent.cs
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- Assets/Scripts/Games/BlueBear/Treat.cs
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- Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs
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- Assets/Scripts/InputSystem/ControllerTypes/InputJoyshock.cs
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- Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiObject.cs
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- Assets/Scripts/LevelEditor/Commands/CommandManager.cs
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- Assets/Scripts/Games/DJSchool/DJSchool.cs
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- Assets/X-PostProcessing/Effects/RapidOldTVVignetteV2/RapidOldTVVignetteV2.cs
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- Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs
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- Assets/X-PostProcessing/Effects/ColorAdjustmentLensFilter/ColorAdjustmentLensFilter.cs
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- Assets/Scripts/Games/TheDazzles/TheDazzles.cs
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- Assets/X-PostProcessing/Effects/ColorAdjustmentTint/ColorAdjustmentTint.cs
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- Assets/Scripts/Games/Rockers/RockersRocker.cs
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- Assets/Scripts/Games/BoardMeeting/BMExecutive.cs
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- Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs
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- Assets/Scripts/Util/Sound.cs
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- Assets/X-PostProcessing/Effects/RapidVignetteV2/RapidVignetteV2.cs
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- Assets/X-PostProcessing/Effects/EdgeDetectionScharr/EdgeDetectionScharr.cs
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- Assets/X-PostProcessing/Effects/ColorReplace/ColorReplace.cs
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- Assets/Scripts/Games/Manzai/Manzai.cs
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- Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs
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- Assets/X-PostProcessing/Effects/EdgeDetectionScharrNeonV2/EdgeDetectionScharrNeonV2.cs
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- Assets/Scripts/Games/SeeSaw/SeeSaw.cs
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- Assets/Scripts/Games/CatchOfTheDay/BGFish.cs
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- Assets/Scripts/Games/KarateMan/KarateManJoe.cs
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- Assets/Scripts/Games/Tunnel/Tunnel.cs
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- Assets/X-PostProcessing/Effects/GlitchDigitalStripe/GlitchDigitalStripe.cs
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- Assets/Scripts/Games/Global/Filter.cs
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- Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs
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- Assets/Scripts/Util/SavWav.cs
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- Assets/Scripts/Games/LaunchParty/LaunchParty.cs
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- Assets/X-PostProcessing/Effects/EdgeDetectionSobel/EdgeDetectionSobel.cs
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- Assets/X-PostProcessing/Effects/EdgeDetectionSobelNeonV2/EdgeDetectionSobelNeonV2.cs
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- Assets/Scripts/Games/Rockers/RockersInput.cs
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- Assets/X-PostProcessing/Effects/EdgeDetectionRoberts/EdgeDetectionRoberts.cs
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- Assets/X-PostProcessing/Effects/RapidOldTVVignette/RapidOldTVVignette.cs
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- Assets/Scripts/Util/EntityTypes.cs
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- Assets/Scripts/Games/BuiltToScaleRvl/BuiltToScaleRvl.cs
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- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NotePropertyPrefab.cs
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- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NumberPropertyPrefab.cs
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- Assets/Scripts/Games/SlotMonster/SlotMonster.cs
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- Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs
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- Assets/X-PostProcessing/Effects/RapidVignette/RapidVignette.cs
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- Assets/X-PostProcessing/Effects/EdgeDetectionRobertsNeonV2/EdgeDetectionRobertsNeonV2.cs
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- Assets/Scripts/Games/Rockers/Rockers.cs
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- Assets/X-PostProcessing/Effects/PixelizeSector/PixelizeSector.cs
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- Assets/Scripts/Games/SpaceSoccer/Kicker.cs
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- Assets/X-PostProcessing/Effects/EdgeDetectionScharrNeon/EdgeDetectionScharrNeon.cs
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- Assets/X-PostProcessing/Effects/PixelizeCircle/PixelizeCircle.cs
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- Assets/X-PostProcessing/Effects/EdgeDetectionRobertsNeon/EdgeDetectionRobertsNeon.cs
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- Assets/Scripts/Games/SickBeats/Virus.cs
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- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/DropdownPropertyPrefab.cs
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- Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs
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- Assets/X-PostProcessing/Effects/EdgeDetectionSobelNeon/EdgeDetectionSobelNeon.cs
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- Assets/Scripts/Games/BonOdori/BonOdori.cs
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- Assets/Scripts/Games/Airboarder/Airboarder.cs
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- Assets/Scripts/Games/GleeClub/ChorusKid.cs
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- Assets/Scripts/Games/ChargingChicken/ChargingChicken.cs
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- Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs
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- Assets/X-PostProcessing/Effects/PixelizeLed/PixelizeLed.cs
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- Assets/Scripts/Games/Chameleon/Fly.cs
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- Assets/Scripts/Games/BouncyRoad/BouncyRoad.cs
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- Assets/Scripts/Games/Chameleon/Chameleon.cs
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- Assets/X-PostProcessing/Effects/DualKawaseBlur/DualKawaseBlur.cs
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- Assets/Scripts/LevelEditor/Tooltip.cs
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- Assets/X-PostProcessing/Effects/BoxBlur/Editor/BoxBlurEditor.cs
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- Assets/X-PostProcessing/Effects/TiltShiftBlurV2/TiltShiftBlurV2.cs
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||||
- Assets/X-PostProcessing/Effects/GlitchRGBSplitV4/Editor/GlitchRGBSplitV4Editor.cs
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||||
- Assets/X-PostProcessing/Effects/GlitchScanLineJitter/Editor/GlitchScanLineJitterEditor.cs
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||||
- Assets/Scripts/Games/Airboarder/Wall.cs
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||||
- Assets/Scripts/Games/QuizShow/QuizShow.cs
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||||
- Assets/X-PostProcessing/Effects/PixelizeSector/Editor/PixelizeSectorEditor.cs
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- Assets/Scripts/Games/SickBeats/SickBeats.cs
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- Assets/X-PostProcessing/Effects/KawaseBlur/KawaseBlur.cs
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- Assets/Scripts/Games/MonkeyWatch/WatchBackgroundHandler.cs
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- Assets/X-PostProcessing/Effects/IrisBlurV2/IrisBlurV2.cs
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- Assets/X-PostProcessing/Effects/PixelizeQuad/PixelizeQuad.cs
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- Assets/Scripts/Games/Cannery/Can.cs
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- Assets/Scripts/Games/TossBoys/TossBoys.cs
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- Assets/X-PostProcessing/Utility/XParameterOverride.cs
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- Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs
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- Assets/Scripts/Games/LumBEARjack/LBJCatMove.cs
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- Assets/Scripts/Games/CatchyTune/CatchyTune.cs
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- Assets/GUIWindows/Scripts/GUIWindow.cs
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- Assets/X-PostProcessing/Effects/PixelizeLeaf/Editor/PixelizeLeafEditor.cs
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||||
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||||
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||||
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||||
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||||
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- Assets/Scripts/Games/AirRally/IslandsManager.cs
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||||
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||||
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||||
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- Assets/X-PostProcessing/Effects/ColorAdjustmentTechnicolor/Editor/ColorAdjustmentTechnicolorEditor.cs
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- Assets/Scripts/Games/RapMen/RapMen.cs
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- Assets/X-PostProcessing/Effects/IrisBlur/Editor/IrisBlurEditor.cs
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- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/StringChartPropertyPrefab.cs
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- Assets/Scripts/Games/BasketballGirls/Ball.cs
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- Assets/Scripts/Games/WorkingDough/PlayerEnterDoughBall.cs
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- Assets/Scripts/Games/NightWalkAgb/AgbNightWalk.cs
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- Assets/X-PostProcessing/Effects/PixelizeQuad/Editor/PixelizeQuadEditor.cs
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- Assets/X-PostProcessing/Utility/XPostProcessingUtility.cs
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- Assets/Scripts/Games/CheerReaders/CheerReaders.cs
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- Assets/X-PostProcessing/Effects/GlitchAnalogNoise/GlitchAnalogNoise.cs
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- Assets/Scripts/LevelEditor/Commands/Space.cs
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- Assets/X-PostProcessing/Effects/ColorAdjustmentWhiteBalance/ColorAdjustmentWhiteBalance.cs
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- Assets/X-PostProcessing/Effects/TiltShiftBlurV2/Editor/TiltShiftBlurV2Editor.cs
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- Assets/Scripts/Games/DogNinja/DogNinja.cs
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- Assets/X-PostProcessing/Effects/GlitchImageBlockV2/Editor/GlitchImageBlockV2Editor.cs
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- Assets/X-PostProcessing/Effects/ColorAdjustmentContrastV2/Editor/ColorAdjustmentContrastV2Editor.cs
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- Assets/X-PostProcessing/Effects/GlitchLineBlock/Editor/GlitchLineBlockEditor.cs
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- Assets/X-PostProcessing/Effects/PixelizeDiamond/PixelizeDiamond.cs
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- Assets/X-PostProcessing/Effects/GlitchScreenJump/GlitchScreenJump.cs
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- Assets/X-PostProcessing/Effects/RadialBlur/Editor/RadialBlurEditor.cs
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- Assets/X-PostProcessing/Effects/GlitchTileJitter/GlitchTileJitter.cs
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- Assets/Scripts/Games/LumBEARjack/LBJMissObject.cs
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- Assets/Scripts/LevelEditor/BoxSelection.cs
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- Assets/Scripts/Games/ForkLifter/ForkLifter.cs
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- Assets/X-PostProcessing/Effects/GlitchRGBSplitV3/Editor/GlitchRGBSplitV3Editor.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentContrast/ColorAdjustmentContrast.cs
|
||||
- Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs
|
||||
- Assets/Scripts/LevelEditor/Theme.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchImageBlock/Editor/GlitchImageBlockEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchRGBSplitV2/GlitchRGBSplitV2.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentContrastV2/ColorAdjustmentContrastV2.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchImageBlockV4/Editor/GlitchImageBlockV4Editor.cs
|
||||
- Assets/Scripts/Games/BuiltToScaleRvl/Square.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeTriangle/Editor/PixelizeTriangleEditor.cs
|
||||
- Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs
|
||||
- Assets/Scripts/Games/Cannery/Cannery.cs
|
||||
- Assets/X-PostProcessing/Effects/GaussianBlur/Editor/GaussianBlurEditor.cs
|
||||
- Assets/Scripts/Games/ClapTrap/ClapTrap.cs
|
||||
- Assets/X-PostProcessing/Effects/IrisBlur/IrisBlur.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeHexagon/Editor/PixelizeHexagonEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/DualTentBlur/Editor/DualTentBlurEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchScreenShake/GlitchScreenShake.cs
|
||||
- Assets/X-PostProcessing/Effects/GrainyBlur/Editor/GrainyBlurEditor.cs
|
||||
- Assets/Scripts/Games/PowerCalligraphy/Fude.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/BoolPropertyPrefab.cs
|
||||
- Assets/X-PostProcessing/Effects/TiltShiftBlur/TiltShiftBlur.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchRGBSplit/GlitchRGBSplit.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorReplaceV2/Editor/ColorReplaceV2Editor.cs
|
||||
- Assets/Shaders/OilPainting/BuiltInSampleScripts/BackgroundManager.cs
|
||||
- Assets/X-PostProcessing/Effects/DualTentBlur/DualTentBlur.cs
|
||||
- Assets/Scripts/Common/SuperScroll.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchRGBSplitV2/Editor/GlitchRGBSplitV2Editor.cs
|
||||
- Assets/Scripts/UI/SettingsDialog/Tabs/EditorSettings.cs
|
||||
- Assets/Scripts/Games/PowerCalligraphy/PowerCalligraphy.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentBrightness/ColorAdjustmentBrightness.cs
|
||||
- Assets/Scripts/StudioDance/ChoreographyInfo.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJBomb.cs
|
||||
- Assets/Scripts/Games/CropStomp/CropStomp.cs
|
||||
- Assets/Scripts/Games/DrummingPractice/Drummer.cs
|
||||
- Assets/Scripts/StudioDance/StudioDanceManager.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchRGBSplitV4/GlitchRGBSplitV4.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionScharrNeon/Editor/EdgeDetectionScharrNeonEditor.cs
|
||||
- Assets/Scripts/UI/LeftClickEvent.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJSmallObject.cs
|
||||
- Assets/X-PostProcessing/Effects/KawaseBlur/Editor/KawaseBlurEditor.cs
|
||||
- Assets/Scripts/Games/Ringside/Ringside.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentBrightness/Editor/ColorAdjustmentBrightnessEditor.cs
|
||||
- Assets/Scripts/Games/PowerCalligraphy/Writing.cs
|
||||
- Assets/X-PostProcessing/Effects/SharpenV1/Editor/SharpenV1Editor.cs
|
||||
- Assets/Scripts/Games/FirstContact/FirstContact.cs
|
||||
- Assets/X-PostProcessing/Effects/TiltShiftBlur/Editor/TiltShiftBlurEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/DualBoxBlur/Editor/DualBoxBlurEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentContrastV3/Editor/ColorAdjustmentContrastV3Editor.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchImageBlockV4/GlitchImageBlockV4.cs
|
||||
- Assets/Scripts/Games/Spaceball/Spaceball.cs
|
||||
- Assets/X-PostProcessing/Effects/TentBlur/Editor/TentBlurEditor.cs
|
||||
- Assets/Scripts/Games/TramAndPauline/TramAndPauline.cs
|
||||
- Assets/Scripts/Games/AirRally/AirRally.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentContrast/Editor/ColorAdjustmentContrastEditor.cs
|
||||
- Assets/Scripts/Games/SoundEffects.cs
|
||||
- Assets/Scripts/PostProcessingVFX.cs
|
||||
- Assets/Scripts/Games/BuiltToScaleRvl/Rod.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionRobertsNeonV2/Editor/EdgeDetectionRobertsNeonV2Editor.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchDigitalStripe/Editor/GlitchDigitalStripeEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentTechnicolor/ColorAdjustmentTechnicolor.cs
|
||||
- Assets/Scripts/Common/StickyCanvas.cs
|
||||
- Assets/Scripts/LevelEditor/EditorTheme.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchImageBlockV2/GlitchImageBlockV2.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionSobel/Editor/EdgeDetectionSobelEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/DirectionalBlur/DirectionalBlur.cs
|
||||
- Assets/Scripts/Games/MonkeyWatch/MonkeyClockArrow.cs
|
||||
- Assets/X-PostProcessing/Effects/SharpenV3/Editor/SharpenV3Editor.cs
|
||||
- Assets/X-PostProcessing/Effects/DirectionalBlur/Editor/DirectionalBlurEditor.cs
|
||||
- Assets/Scripts/Games/ChargingChicken/Island.cs
|
||||
- Assets/X-PostProcessing/Effects/DualKawaseBlur/Editor/DualKawaseBlurEditor.cs
|
||||
- Assets/Scripts/Games/MannequinFactory/MannequinFactory.cs
|
||||
- Assets/Scripts/Games/Airboarder/Arch.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJObjectRotate.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeHexagonGrid/Editor/PixelizeHexagonGridEditor.cs
|
||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/ColorChartPropertyPrefab.cs
|
||||
- Assets/X-PostProcessing/Effects/AuroraVignette/Editor/AuroraVignetteEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeDiamond/Editor/PixelizeDiamondEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentWhiteBalance/Editor/ColorAdjustmentWhiteBalanceEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchImageBlockV3/Editor/GlitchImageBlockV3Editor.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeHexagon/PixelizeHexagon.cs
|
||||
- Assets/X-PostProcessing/Effects/DualBoxBlur/DualBoxBlur.cs
|
||||
- Assets/Scripts/Games/Kitties/Kitties.cs
|
||||
- Assets/X-PostProcessing/Effects/RapidVignette/Editor/RapidVignetteEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeCircle/Editor/PixelizeCircleEditor.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ButtonPropertyPrefab.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentSaturation/ColorAdjustmentSaturation.cs
|
||||
- Assets/Shaders/OilPainting/BuiltInSampleScripts/EffectSettingsUI.cs
|
||||
- Assets/X-PostProcessing/Effects/RadialBlurV2/RadialBlurV2.cs
|
||||
- Assets/X-PostProcessing/Effects/AuroraVignette/AuroraVignette.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionRobertsNeon/Editor/EdgeDetectionRobertsNeonEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeLed/Editor/PixelizeLedEditor.cs
|
||||
- Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs
|
||||
- Assets/Scripts/NoteSample.cs
|
||||
- Assets/X-PostProcessing/Effects/RapidVignetteV2/Editor/RapidVignetteV2Editor.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentHue/ColorAdjustmentHue.cs
|
||||
- Assets/Scripts/Games/Splashdown/Splashdown.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchWaveJitter/GlitchWaveJitter.cs
|
||||
- Assets/Scripts/GlobalGameManager.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchRGBSplit/Editor/GlitchRGBSplitEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/RadialBlur/RadialBlur.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentTint/Editor/ColorAdjustmentTintEditor.cs
|
||||
- Assets/Scripts/UI/Overlays/SkillStarManager.cs
|
||||
- Assets/X-PostProcessing/Effects/RadialBlurV2/Editor/RadialBlurV2Editor.cs
|
||||
- Assets/Scripts/LevelEditor/BeatGrid.cs
|
||||
- Assets/Scripts/Games/RhythmRally/RhythmRally.cs
|
||||
- Assets/Scripts/Games/ShootEmUp/Enemy.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchRGBSplitV3/GlitchRGBSplitV3.cs
|
||||
- Assets/Scripts/Games/Tambourine/Tambourine.cs
|
||||
- Assets/X-PostProcessing/Utility/ColorWheelAttribute.cs
|
||||
- Assets/X-PostProcessing/Effects/BokehBlur/Editor/BokehBlurEditor.cs
|
||||
- Assets/Scripts/Util/MathUtils.cs
|
||||
- Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchScreenShake/Editor/GlitchScreenShakeEditor.cs
|
||||
- Assets/Scripts/Games/FrogPrincess/FrogPrincess.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJHugeObject.cs
|
||||
- Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs
|
||||
- Assets/Scripts/Games/FreezeFrame/Photograph.cs
|
||||
- Assets/Scripts/Games/TotemClimb/TotemClimb.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJBGCat.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchRGBSplitV5/GlitchRGBSplitV5.cs
|
||||
- Assets/Scripts/Games/FirstContact/Translator.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchRGBSplitV5/Editor/GlitchRGBSplitV5Editor.cs
|
||||
- Assets/Scripts/Games/ShootEmUp/Ship.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionSobelNeon/Editor/EdgeDetectionSobelNeonEditor.cs
|
||||
- Assets/Scripts/StudioDance/Dancer.cs
|
||||
- Assets/Scripts/Games/Lockstep/Lockstep.cs
|
||||
- Assets/Scripts/UI/Overlays/TimingAccuracyDisplay.cs
|
||||
- Assets/X-PostProcessing/Effects/BokehBlur/BokehBlur.cs
|
||||
- Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentLensFilter/Editor/ColorAdjustmentLensFilterEditor.cs
|
||||
- Assets/Scripts/Games/RhythmTweezers/Tweezers.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentBleachBypass/Editor/ColorAdjustmentBleachBypassEditor.cs
|
||||
- Assets/X-PostProcessing/Editor/XPostProcessingEditorUtility.cs
|
||||
- Assets/X-PostProcessing/Effects/RapidOldTVVignetteV2/Editor/RapidOldTVVignetteV2Editor.cs
|
||||
- Assets/Scripts/Games/WorkingDough/WorkingDough.cs
|
||||
- Assets/Scripts/Games/SpaceDance/SpaceDance.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchWaveJitter/Editor/GlitchWaveJitterEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionScharrNeonV2/Editor/EdgeDetectionScharrNeonV2Editor.cs
|
||||
- Assets/Scripts/Games/BoardMeeting/BoardMeeting.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchScreenJump/Editor/GlitchScreenJumpEditor.cs
|
||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertyPrefab.cs
|
||||
- Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/LayerLabel.cs
|
||||
- Assets/X-PostProcessing/Effects/DualGaussianBlur/DualGaussianBlur.cs
|
||||
- Assets/X-PostProcessing/Effects/SharpenV2/SharpenV2.cs
|
||||
- Assets/Scripts/Games/Fireworks/Fireworks.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentHue/Editor/ColorAdjustmentHueEditor.cs
|
||||
- Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs
|
||||
- Assets/Scripts/Games/LoveLab/LoveLabHearts.cs
|
||||
- Assets/Scripts/Games/LoveLab/LoveLab.cs
|
||||
- Assets/Scripts/Games/LoveLab/LoveLabFlask.cs
|
||||
- Assets/Scripts/Games/LoveLab/LoveLabHeartMisc.cs
|
||||
- Assets/Scripts/Games/LaunchParty/LaunchPartyRocket.cs
|
||||
- Assets/Scripts/Util/BeatAction.cs
|
||||
- Assets/Scripts/Games/FanClub/NtrIdolAri.cs
|
||||
- Assets/Scripts/Games/WorkingDough/NPCDoughBall.cs
|
||||
- Assets/Scripts/Games/WorkingDough/BGBall.cs
|
||||
PathsToSkipImportEvent: []
|
||||
PathsToIgnoreOverwriteSettingOnAttribute: []
|
||||
|
|
Loading…
Reference in a new issue