all the files (#17)

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vinceiis 2024-11-17 06:59:11 -05:00 committed by GitHub
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33 changed files with 5187 additions and 216 deletions

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@ -100,22 +100,6 @@ namespace HeavenStudio.Games.Loaders
// new("auto", true, "Auto React", "Toggle if the reaction should be on by default.")
// }
},
new GameAction("background appearance", "Background Appearance", "Appearance")
{
function = delegate {
var e = eventCaller.currentEntity;
if (eventCaller.gameManager.TryGetMinigame(out DressYourBest instance)) {
instance.ChangeBackgroundAppearance(e.beat, e.length, e["start"], e["end"], e["ease"]);
}
},
resizable = true,
parameters = new List<Param>()
{
new("start", DressYourBest.DefaultBGColor, "Start Color", "Set the color at the start of the event."),
new("end", DressYourBest.DefaultBGColor, "End Color", "Set the color at the end of the event."),
new("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
},
},
new GameAction("change emotion", "Change Emotion", "Characters")
{
// preFunction = delegate {
@ -132,7 +116,41 @@ namespace HeavenStudio.Games.Loaders
new("face", DressYourBest.Faces.Idle, "Face", "Set the face to change to."),
}
},
}
new GameAction("cameo", "Cameo")
{
function = delegate {
var e = eventCaller.currentEntity;
if (eventCaller.gameManager.TryGetMinigame(out DressYourBest instance)) {
instance.Cameo(e.beat, e.length, e["animation"], e["ease"]);
}
},
resizable = true,
defaultLength = 8,
parameters = new List<Param>() {
new Param("animation", new EntityTypes.Integer(1, 5, 1), "Choose Cameo", "Choose which cameo to play."),
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action."),
}
},
new GameAction("background appearance", "Background Appearance", "Appearance")
{
function = delegate {
var e = eventCaller.currentEntity;
if (eventCaller.gameManager.TryGetMinigame(out DressYourBest instance)) {
instance.ChangeBackgroundAppearance(e.beat, e.length, e["start"], e["end"], e["ease"]);
}
},
resizable = true,
hidden = true,
parameters = new List<Param>()
{
new("start", DressYourBest.DefaultBGColor, "Back Wall Start Color", "Set the color at the start of the event."),
new("end", DressYourBest.DefaultBGColor, "Back Wall End Color", "Set the color at the end of the event."),
new("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
},
},
},
new List<string>() { "pco", "repeat" },
chronologicalSortKey: 20240601
);
}
}
@ -172,11 +190,19 @@ namespace HeavenStudio.Games
Incorrect,
}
public struct UpdateEasing
{
public double beat;
public float length;
public Util.EasingFunction.Ease ease;
}
[Header("Animators")]
[SerializeField] private Animator girlAnim;
[SerializeField] private Animator monkeyAnim;
[SerializeField] private Animator sewingAnim;
[SerializeField] private Animator reactionAnim;
[SerializeField] private Animator cameoAnim;
[Header("Renderers")]
[SerializeField] private SpriteRenderer bgSpriteRenderer;
@ -186,6 +212,9 @@ namespace HeavenStudio.Games
[SerializeField] private Material lightMaterialTemplate;
[Header("Variables")]
private UpdateEasing cameoEase;
private int cameoAnimNumber = 1;
[SerializeField] private ColorPair[] lightStates;
[Serializable] // can't serialize tuples :/
private struct ColorPair
@ -247,6 +276,16 @@ namespace HeavenStudio.Games
ScoreMiss();
}
if (cameoEase.length != 0)
{
float normalizedBeat = conductor.GetPositionFromBeat(cameoEase.beat, cameoEase.length);
Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(cameoEase.ease);
float newPos = func(0f, 1f, normalizedBeat);
cameoAnim.DoNormalizedAnimation($"CameoWalk{cameoAnimNumber}", newPos);
if (normalizedBeat >= 1) cameoEase.length = 0;
}
cameoAnim.gameObject.SetActive(cameoEase.length != 0);
}
public override void OnLateBeatPulse(double beat)
@ -320,6 +359,17 @@ namespace HeavenStudio.Games
lightRenderer.material.SetColor("_ColorBravo", colorPair.outside);
}
public void Cameo(double beat, float length, int animation, int ease)
{
cameoAnimNumber = animation;
cameoEase = new()
{
beat = beat,
length = length,
ease = (Util.EasingFunction.Ease)ease,
};
}
public void ChangeBackgroundAppearance(double beat, float length, Color startColor, Color endColor, int ease)
{
bgColorEase = new ColorEase(beat, length, startColor, endColor, ease);