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- _ColorDelta: {r: 0.5803922, g: 0.45490196, b: 0.87058824, a: 1}
|
||||||
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
m_BuildTextureStacks: []
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b5ffec0a90a8dea438fc9fdccfc15f13
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 2100000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,42 @@
|
||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 8
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: Walls
|
||||||
|
m_Shader: {fileID: 4800000, guid: ff54fed5718ccc543808dec1f266d1c8, type: 3}
|
||||||
|
m_ValidKeywords: []
|
||||||
|
m_InvalidKeywords: []
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Ints: []
|
||||||
|
m_Floats:
|
||||||
|
- _ColorMask: 15
|
||||||
|
- _Stencil: 0
|
||||||
|
- _StencilComp: 8
|
||||||
|
- _StencilOp: 0
|
||||||
|
- _StencilReadMask: 255
|
||||||
|
- _StencilWriteMask: 255
|
||||||
|
- _UseUIAlphaClip: 0
|
||||||
|
m_Colors:
|
||||||
|
- _AddColor: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _ColorAlpha: {r: 0.83137256, g: 0.5764706, b: 0.8666667, a: 1}
|
||||||
|
- _ColorBravo: {r: 0.83137256, g: 0.5764706, b: 0.8666667, a: 1}
|
||||||
|
- _ColorDelta: {r: 0.6745098, g: 0.39215687, b: 0.8039216, a: 1}
|
||||||
|
m_BuildTextureStacks: []
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 92e95e793fcb73f4aaea5af68ee2cffa
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 2100000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -100,22 +100,6 @@ namespace HeavenStudio.Games.Loaders
|
||||||
// new("auto", true, "Auto React", "Toggle if the reaction should be on by default.")
|
// new("auto", true, "Auto React", "Toggle if the reaction should be on by default.")
|
||||||
// }
|
// }
|
||||||
},
|
},
|
||||||
new GameAction("background appearance", "Background Appearance", "Appearance")
|
|
||||||
{
|
|
||||||
function = delegate {
|
|
||||||
var e = eventCaller.currentEntity;
|
|
||||||
if (eventCaller.gameManager.TryGetMinigame(out DressYourBest instance)) {
|
|
||||||
instance.ChangeBackgroundAppearance(e.beat, e.length, e["start"], e["end"], e["ease"]);
|
|
||||||
}
|
|
||||||
},
|
|
||||||
resizable = true,
|
|
||||||
parameters = new List<Param>()
|
|
||||||
{
|
|
||||||
new("start", DressYourBest.DefaultBGColor, "Start Color", "Set the color at the start of the event."),
|
|
||||||
new("end", DressYourBest.DefaultBGColor, "End Color", "Set the color at the end of the event."),
|
|
||||||
new("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
|
|
||||||
},
|
|
||||||
},
|
|
||||||
new GameAction("change emotion", "Change Emotion", "Characters")
|
new GameAction("change emotion", "Change Emotion", "Characters")
|
||||||
{
|
{
|
||||||
// preFunction = delegate {
|
// preFunction = delegate {
|
||||||
|
@ -132,7 +116,41 @@ namespace HeavenStudio.Games.Loaders
|
||||||
new("face", DressYourBest.Faces.Idle, "Face", "Set the face to change to."),
|
new("face", DressYourBest.Faces.Idle, "Face", "Set the face to change to."),
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
new GameAction("cameo", "Cameo")
|
||||||
|
{
|
||||||
|
function = delegate {
|
||||||
|
var e = eventCaller.currentEntity;
|
||||||
|
if (eventCaller.gameManager.TryGetMinigame(out DressYourBest instance)) {
|
||||||
|
instance.Cameo(e.beat, e.length, e["animation"], e["ease"]);
|
||||||
}
|
}
|
||||||
|
},
|
||||||
|
resizable = true,
|
||||||
|
defaultLength = 8,
|
||||||
|
parameters = new List<Param>() {
|
||||||
|
new Param("animation", new EntityTypes.Integer(1, 5, 1), "Choose Cameo", "Choose which cameo to play."),
|
||||||
|
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action."),
|
||||||
|
}
|
||||||
|
},
|
||||||
|
new GameAction("background appearance", "Background Appearance", "Appearance")
|
||||||
|
{
|
||||||
|
function = delegate {
|
||||||
|
var e = eventCaller.currentEntity;
|
||||||
|
if (eventCaller.gameManager.TryGetMinigame(out DressYourBest instance)) {
|
||||||
|
instance.ChangeBackgroundAppearance(e.beat, e.length, e["start"], e["end"], e["ease"]);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
resizable = true,
|
||||||
|
hidden = true,
|
||||||
|
parameters = new List<Param>()
|
||||||
|
{
|
||||||
|
new("start", DressYourBest.DefaultBGColor, "Back Wall Start Color", "Set the color at the start of the event."),
|
||||||
|
new("end", DressYourBest.DefaultBGColor, "Back Wall End Color", "Set the color at the end of the event."),
|
||||||
|
new("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
new List<string>() { "pco", "repeat" },
|
||||||
|
chronologicalSortKey: 20240601
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -172,11 +190,19 @@ namespace HeavenStudio.Games
|
||||||
Incorrect,
|
Incorrect,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public struct UpdateEasing
|
||||||
|
{
|
||||||
|
public double beat;
|
||||||
|
public float length;
|
||||||
|
public Util.EasingFunction.Ease ease;
|
||||||
|
}
|
||||||
|
|
||||||
[Header("Animators")]
|
[Header("Animators")]
|
||||||
[SerializeField] private Animator girlAnim;
|
[SerializeField] private Animator girlAnim;
|
||||||
[SerializeField] private Animator monkeyAnim;
|
[SerializeField] private Animator monkeyAnim;
|
||||||
[SerializeField] private Animator sewingAnim;
|
[SerializeField] private Animator sewingAnim;
|
||||||
[SerializeField] private Animator reactionAnim;
|
[SerializeField] private Animator reactionAnim;
|
||||||
|
[SerializeField] private Animator cameoAnim;
|
||||||
|
|
||||||
[Header("Renderers")]
|
[Header("Renderers")]
|
||||||
[SerializeField] private SpriteRenderer bgSpriteRenderer;
|
[SerializeField] private SpriteRenderer bgSpriteRenderer;
|
||||||
|
@ -186,6 +212,9 @@ namespace HeavenStudio.Games
|
||||||
[SerializeField] private Material lightMaterialTemplate;
|
[SerializeField] private Material lightMaterialTemplate;
|
||||||
|
|
||||||
[Header("Variables")]
|
[Header("Variables")]
|
||||||
|
private UpdateEasing cameoEase;
|
||||||
|
private int cameoAnimNumber = 1;
|
||||||
|
|
||||||
[SerializeField] private ColorPair[] lightStates;
|
[SerializeField] private ColorPair[] lightStates;
|
||||||
[Serializable] // can't serialize tuples :/
|
[Serializable] // can't serialize tuples :/
|
||||||
private struct ColorPair
|
private struct ColorPair
|
||||||
|
@ -247,6 +276,16 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
ScoreMiss();
|
ScoreMiss();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (cameoEase.length != 0)
|
||||||
|
{
|
||||||
|
float normalizedBeat = conductor.GetPositionFromBeat(cameoEase.beat, cameoEase.length);
|
||||||
|
Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(cameoEase.ease);
|
||||||
|
float newPos = func(0f, 1f, normalizedBeat);
|
||||||
|
cameoAnim.DoNormalizedAnimation($"CameoWalk{cameoAnimNumber}", newPos);
|
||||||
|
if (normalizedBeat >= 1) cameoEase.length = 0;
|
||||||
|
}
|
||||||
|
cameoAnim.gameObject.SetActive(cameoEase.length != 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnLateBeatPulse(double beat)
|
public override void OnLateBeatPulse(double beat)
|
||||||
|
@ -320,6 +359,17 @@ namespace HeavenStudio.Games
|
||||||
lightRenderer.material.SetColor("_ColorBravo", colorPair.outside);
|
lightRenderer.material.SetColor("_ColorBravo", colorPair.outside);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Cameo(double beat, float length, int animation, int ease)
|
||||||
|
{
|
||||||
|
cameoAnimNumber = animation;
|
||||||
|
cameoEase = new()
|
||||||
|
{
|
||||||
|
beat = beat,
|
||||||
|
length = length,
|
||||||
|
ease = (Util.EasingFunction.Ease)ease,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
public void ChangeBackgroundAppearance(double beat, float length, Color startColor, Color endColor, int ease)
|
public void ChangeBackgroundAppearance(double beat, float length, Color startColor, Color endColor, int ease)
|
||||||
{
|
{
|
||||||
bgColorEase = new ColorEase(beat, length, startColor, endColor, ease);
|
bgColorEase = new ColorEase(beat, length, startColor, endColor, ease);
|
||||||
|
|
Loading…
Reference in a new issue