Karate Man design overhaul

This commit is contained in:
Braedon 2022-01-19 00:40:49 -05:00
parent 2b0781d047
commit 9d67d26fda
35 changed files with 14197 additions and 5827 deletions

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music: {fileID: 8300000, guid: e5cf71158cc9bff4a8fbfbca1e73e500, type: 3} music: {fileID: 8300000, guid: d6aa7955da64b284589e923dc18c67fb, type: 3}
debugUI: 1 debugUI: 1
playOnStart: 1 playOnStart: 1
editor: 0 editor: 0

View file

@ -47,6 +47,8 @@ namespace RhythmHeavenMania
// Metronome tick sound enabled // Metronome tick sound enabled
public bool metronome = false; public bool metronome = false;
private bool beat;
// private AudioDspTimeKeeper timeKeeper; // private AudioDspTimeKeeper timeKeeper;
void Awake() void Awake()
@ -120,10 +122,9 @@ namespace RhythmHeavenMania
if (metronome) if (metronome)
{ {
if (songPosition > lastReportedBeat + secPerBeat) if (ReportBeat(ref lastReportedBeat))
{ {
RhythmHeavenMania.Util.Jukebox.PlayOneShot("metronome"); Util.Jukebox.PlayOneShot("metronome");
lastReportedBeat = (songPosition - (songPosition % secPerBeat));
} }
else if (songPosition <= lastReportedBeat) else if (songPosition <= lastReportedBeat)
{ {
@ -133,6 +134,16 @@ namespace RhythmHeavenMania
} }
} }
public bool ReportBeat(ref float lastReportedBeat, float offset = 0)
{
bool result = songPosition > (lastReportedBeat + offset) + secPerBeat;
if (result == true)
{
lastReportedBeat = (songPosition - (songPosition % secPerBeat) + offset);
}
return result;
}
public float GetLoopPositionFromBeat(float startBeat, float length) public float GetLoopPositionFromBeat(float startBeat, float length)
{ {
float a = Mathp.Normalize(songPositionInBeats, startBeat, startBeat + length); float a = Mathp.Normalize(songPositionInBeats, startBeat, startBeat + length);

View file

@ -6,43 +6,102 @@ using DG.Tweening;
namespace RhythmHeavenMania.Games.KarateMan namespace RhythmHeavenMania.Games.KarateMan
{ {
// Physics in Rhythm Heaven Mania? nah im just fuckin lazy
public class BarrelDestroyEffect : MonoBehaviour public class BarrelDestroyEffect : MonoBehaviour
{ {
private SpriteRenderer SpriteRenderer; public SpriteRenderer SpriteRenderer;
private Rigidbody2D rb2d; private Rigidbody2D rb2d;
private BoxCollider2D col;
public int spriteIndex; public int spriteIndex;
public int index;
public GameObject shadow;
private void Start() private void Start()
{ {
SpriteRenderer = this.gameObject.AddComponent<SpriteRenderer>(); SpriteRenderer = this.gameObject.GetComponent<SpriteRenderer>();
SpriteRenderer.sprite = KarateMan.instance.BarrelSprites[spriteIndex]; SpriteRenderer.sprite = KarateMan.instance.BarrelSprites[spriteIndex];
rb2d = this.gameObject.AddComponent<Rigidbody2D>(); rb2d = this.gameObject.AddComponent<Rigidbody2D>();
rb2d.gravityScale = 10; rb2d.gravityScale = 11;
rb2d.collisionDetectionMode = CollisionDetectionMode2D.Continuous;
// rb2d.interpolation = RigidbodyInterpolation2D.Interpolate; // rb2d.interpolation = RigidbodyInterpolation2D.Interpolate;
float randX = Random.Range(800, 1400); float yRange = 0;
rb2d.AddForce(Vector3.up * Random.Range(900, 1666)); switch (index)
rb2d.AddForce(Vector3.right * randX); {
case 0:
yRange = Random.Range(400, 1500);
break;
case 1:
yRange = Random.Range(200, 700);
break;
case 2:
yRange = Random.Range(300, 1200);
break;
case 3:
yRange = Random.Range(300, 1200);
break;
case 4:
yRange = Random.Range(300, 1200);
break;
case 5:
yRange = Random.Range(300, 1200);
break;
case 6:
yRange = Random.Range(300, 1200);
break;
case 7:
yRange = Random.Range(500, 1600);
break;
}
rb2d.AddForce(Vector3.up * yRange);
rb2d.AddForce(Vector3.right * Random.Range(500, 800));
// this.gameObject.AddComponent<Rotate>().rotateSpeed = Random.Range(60, 450); // this.gameObject.AddComponent<Rotate>().rotateSpeed = Random.Range(60, 450);
BoxCollider2D col = this.gameObject.AddComponent<BoxCollider2D>(); col = this.gameObject.AddComponent<BoxCollider2D>();
PhysicsMaterial2D mat = new PhysicsMaterial2D();
mat.bounciness = 0;
col.sharedMaterial = mat;
col.offset = new Vector2(-0.0574677f, -0.07480353f); col.offset = new Vector2(-0.0574677f, -0.07480353f);
col.size = new Vector2(0.5694333f, 1.912059f); col.size = new Vector2(0.5694333f, 1.912059f);
StartCoroutine(FadeOut()); StartCoroutine(FadeOut());
gameObject.name = "barrel_p";
}
private void OnCollisionEnter2D(Collision2D collision)
{
if (collision.gameObject.name != "barrel_p")
{
Destroy(rb2d);
Destroy(col);
}
else
{
Physics2D.IgnoreCollision(collision.collider, col);
}
} }
private void Update() private void Update()
{ {
if (rb2d != null)
this.transform.eulerAngles = new Vector3(0, 0, rb2d.velocity.magnitude * 4); this.transform.eulerAngles = new Vector3(0, 0, rb2d.velocity.magnitude * 4);
shadow.transform.localPosition = new Vector3(this.transform.localPosition.x, shadow.transform.localPosition.y);
} }
private IEnumerator FadeOut() private IEnumerator FadeOut()
{ {
yield return new WaitForSeconds(Conductor.instance.secPerBeat * 3); yield return new WaitForSeconds(Conductor.instance.secPerBeat * 3);
SpriteRenderer.DOColor(new Color(1, 1, 1, 0), Conductor.instance.secPerBeat * 3).OnComplete(delegate { Destroy(this.gameObject); }); SpriteRenderer.DOColor(new Color(1, 1, 1, 0), Conductor.instance.secPerBeat * 3).OnComplete(delegate { Destroy(this.gameObject); });
shadow.GetComponent<SpriteRenderer>().DOColor(new Color(1, 1, 1, 0), Conductor.instance.secPerBeat * 3).OnComplete(delegate { Destroy(shadow); });
} }
} }
} }

View file

@ -12,13 +12,23 @@ namespace RhythmHeavenMania.Games.KarateMan
private float startBeat; private float startBeat;
private float hitBeat; private float hitBeat;
private float missBeat;
public bool kicked; public bool kicked;
private bool missed;
private bool eligible; private bool eligible;
public GameObject Holder;
public GameObject RotHolder; public GameObject RotHolder;
private Vector3 lastRot; private Vector3 lastRot;
public GameObject shadow;
private float shadowY;
[Header("Curves")]
[SerializeField] private AnimationCurve outCurve;
[SerializeField] private AnimationCurve shadowHitCurve;
private void Start() private void Start()
{ {
anim = GetComponent<Animator>(); anim = GetComponent<Animator>();
@ -29,9 +39,12 @@ namespace RhythmHeavenMania.Games.KarateMan
private void Update() private void Update()
{ {
shadow.transform.localPosition = new Vector3(Holder.transform.localPosition.x, shadow.transform.localPosition.y);
if (!kicked) if (!kicked)
{ {
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, 2.75f); if (!missed)
{
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, 1.25f);
anim.Play("BombOut", 0, normalizedBeatAnim); anim.Play("BombOut", 0, normalizedBeatAnim);
anim.speed = 0; anim.speed = 0;
@ -40,6 +53,11 @@ namespace RhythmHeavenMania.Games.KarateMan
StateCheckNoList(normalizedBeat); StateCheckNoList(normalizedBeat);
RotHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(0, -90, outCurve.Evaluate(normalizedBeatAnim)));
lastRot = RotHolder.transform.eulerAngles;
shadowY = shadow.transform.localPosition.y;
if (normalizedBeat > 1.5f) if (normalizedBeat > 1.5f)
{ {
eligible = false; eligible = false;
@ -58,8 +76,20 @@ namespace RhythmHeavenMania.Games.KarateMan
} }
else else
{ {
Jukebox.PlayOneShot("miss"); Miss();
// some miss animation here or somethin }
}
}
else
{
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(missBeat, 1f);
anim.Play("BombMiss", 0, normalizedBeatAnim);
anim.speed = 0;
RotHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastRot.z, lastRot.z - 180, normalizedBeatAnim));
if (normalizedBeatAnim > 2)
{
Destroy(this.gameObject);
} }
} }
} }
@ -69,13 +99,16 @@ namespace RhythmHeavenMania.Games.KarateMan
anim.Play("BombHit", 0, normalizedBeatAnim); anim.Play("BombHit", 0, normalizedBeatAnim);
anim.speed = 0; anim.speed = 0;
RotHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastRot.z, lastRot.z - 180, normalizedBeatAnim));
shadow.transform.localPosition = new Vector3(shadow.transform.localPosition.x, Mathf.Lerp(shadowY, 0.881f, shadowHitCurve.Evaluate(normalizedBeatAnim)));
shadow.transform.localScale = Holder.transform.localScale;
if (normalizedBeatAnim > 1) if (normalizedBeatAnim > 1)
{ {
Destroy(this.gameObject); Destroy(this.gameObject);
} }
} }
lastRot = RotHolder.transform.eulerAngles;
} }
public void Hit() public void Hit()
@ -87,5 +120,12 @@ namespace RhythmHeavenMania.Games.KarateMan
kicked = true; kicked = true;
RotHolder.transform.eulerAngles = lastRot; RotHolder.transform.eulerAngles = lastRot;
} }
public void Miss()
{
missBeat = Conductor.instance.songPositionInBeats;
missed = true;
Jukebox.PlayOneShot("miss");
}
} }
} }

View file

@ -121,32 +121,58 @@ namespace RhythmHeavenMania.Games.KarateMan
GameObject be = new GameObject(); GameObject be = new GameObject();
be.transform.localPosition = p.transform.localPosition; be.transform.localPosition = p.transform.localPosition;
be.transform.parent = this.transform.parent; be.transform.parent = this.transform.parent;
be.transform.localScale = p.Holder.transform.localScale;
BarrelDestroyEffect bde = be.AddComponent<BarrelDestroyEffect>(); BarrelDestroyEffect bde = be.AddComponent<BarrelDestroyEffect>();
Vector3 pos = be.transform.localPosition;
SpriteRenderer sprite = be.AddComponent<SpriteRenderer>();
bde.shadow = Instantiate(p.Shadow, transform.parent);
bde.shadow.transform.position = p.Shadow.transform.position;
bde.shadow.transform.localScale = p.Shadow.transform.lossyScale;
bde.index = i;
switch (i) switch (i)
{ {
case 0: case 0:
bde.spriteIndex = 0; be.transform.localPosition = new Vector3(pos.x, pos.y + 1.25f);
sprite.sortingOrder = 35;
bde.spriteIndex = 3;
break; break;
case 1: case 1:
bde.spriteIndex = 0; be.transform.localPosition = new Vector3(pos.x, pos.y + -0.55f);
sprite.sortingOrder = 31;
bde.spriteIndex = 3;
break; break;
case 2: case 2:
bde.spriteIndex = 1; be.transform.localPosition = new Vector3(pos.x - 0.8f, pos.y + 0.45f);
sprite.sortingOrder = 32;
bde.spriteIndex = 0;
break; break;
case 3: case 3:
bde.spriteIndex = 2; be.transform.localPosition = new Vector3(pos.x - 0.5f, pos.y + 0.45f);
sprite.sortingOrder = 33;
bde.spriteIndex = 1;
break; break;
case 4: case 4:
bde.spriteIndex = 3; be.transform.localPosition = new Vector3(pos.x, pos.y + 0.45f);
sprite.sortingOrder = 34;
bde.spriteIndex = 2;
break; break;
case 5: case 5:
bde.spriteIndex = 3; be.transform.localPosition = new Vector3(pos.x + 0.5f, pos.y + 0.45f);
sprite.sortingOrder = 33;
sprite.flipX = true;
bde.spriteIndex = 1;
break; break;
case 6: case 6:
bde.spriteIndex = 4; be.transform.localPosition = new Vector3(pos.x + 0.8f, pos.y + 0.45f);
sprite.sortingOrder = 32;
sprite.flipX = true;
bde.spriteIndex = 0;
break; break;
case 7: case 7:
be.transform.localPosition = new Vector3(pos.x, pos.y + 1.25f);
sprite.sortingOrder = 39;
bde.spriteIndex = 4; bde.spriteIndex = 4;
break; break;
} }
@ -179,7 +205,7 @@ namespace RhythmHeavenMania.Games.KarateMan
hit.transform.parent = HitEffect.transform.parent; hit.transform.parent = HitEffect.transform.parent;
hit.transform.localPosition = pos; hit.transform.localPosition = pos;
hit.SetActive(true); hit.SetActive(true);
Destroy(hit, 0.03f); Destroy(hit, 0.06f);
} }
} }
} }

View file

@ -20,11 +20,13 @@ namespace RhythmHeavenMania.Games.KarateMan
public SpriteRenderer BGSprite; public SpriteRenderer BGSprite;
private bool bgEnabled; private bool bgEnabled;
private int newBeat; private float newBeat, newBeatBop;
private float bopLength; private float bopLength;
private float bopBeat; private float bopBeat;
private float bgBeat;
[System.Serializable] [System.Serializable]
public class BGSpriteC public class BGSpriteC
{ {
@ -38,33 +40,36 @@ namespace RhythmHeavenMania.Games.KarateMan
private void Update() private void Update()
{ {
if (Conductor.instance.ReportBeat(ref newBeat))
if (Conductor.instance.songPositionInBeats > newBeat)
{ {
if (bgEnabled) if (bgEnabled)
{ {
if (newBeat % 2 == 0) if (bgBeat % 2 == 0)
{
BGSprite.sprite = BGSprites[0].Sprites[1]; BGSprite.sprite = BGSprites[0].Sprites[1];
}
else else
{
BGSprite.sprite = BGSprites[0].Sprites[2]; BGSprite.sprite = BGSprites[0].Sprites[2];
} }
bgBeat++;
if (Conductor.instance.songPositionInBeats >= bopBeat && Conductor.instance.songPositionInBeats < bopBeat + bopLength) }
{
if (KarateJoe.anim.GetCurrentAnimatorStateInfo(0).normalizedTime >= 1 && !KarateJoe.anim.IsInTransition(0))
KarateJoe.anim.Play("Bop", 0, 0);
print("bop");
} }
newBeat++; if (Conductor.instance.ReportBeat(ref newBeatBop, bopBeat % 1))
{
if (Conductor.instance.songPositionInBeats >= bopBeat && Conductor.instance.songPositionInBeats < bopBeat + bopLength)
{
float compare = KarateJoe.anim.GetCurrentAnimatorStateInfo(0).speed;
if (KarateJoe.anim.GetCurrentAnimatorStateInfo(0).normalizedTime >= compare && !KarateJoe.anim.IsInTransition(0))
KarateJoe.anim.Play("Bop", 0, 0);
}
} }
} }
public void BGFXOn() public void BGFXOn()
{ {
bgEnabled = true; bgEnabled = true;
newBeat = Mathf.RoundToInt(Conductor.instance.songPositionInBeats);
} }
public void BGFXOff() public void BGFXOff()
@ -124,5 +129,15 @@ namespace RhythmHeavenMania.Games.KarateMan
bopLength = length; bopLength = length;
bopBeat = beat; bopBeat = beat;
} }
public void CreateBomb(Transform parent, Vector2 scale, ref GameObject shadow)
{
GameObject bomb = Instantiate(Bomb, parent);
bomb.SetActive(true);
bomb.transform.localScale = scale;
shadow.transform.parent = bomb.transform;
shadow.transform.SetAsLastSibling();
bomb.GetComponent<Bomb>().shadow = shadow;
}
} }
} }

View file

@ -13,7 +13,7 @@ namespace RhythmHeavenMania.Games.KarateMan
public GameObject Holder; public GameObject Holder;
private GameObject newHolder; private GameObject newHolder;
public GameObject Sprite; public GameObject Sprite;
[SerializeField] private GameObject Shadow; public GameObject Shadow;
public bool isThrown; public bool isThrown;
public bool isHit = false; public bool isHit = false;
@ -24,8 +24,11 @@ namespace RhythmHeavenMania.Games.KarateMan
private float lastShadowX; private float lastShadowX;
public AnimationCurve hitCurve; public AnimationCurve hitCurve;
public AnimationCurve hitCurveY;
public AnimationCurve hitCurveX; public AnimationCurve hitCurveX;
public AnimationCurve missCurve; public AnimationCurve missCurve;
public AnimationCurve shadowCurve;
public AnimationCurve shadowCurveScale;
public int type; public int type;
public string hitSnd; public string hitSnd;
@ -36,6 +39,8 @@ namespace RhythmHeavenMania.Games.KarateMan
public bool kick; public bool kick;
public float lastPotRot;
private void Start() private void Start()
{ {
anim = GetComponent<Animator>(); anim = GetComponent<Animator>();
@ -44,9 +49,9 @@ namespace RhythmHeavenMania.Games.KarateMan
isEligible = true; isEligible = true;
if (type == 2) if (type == 2)
hitLength = 23.45f; hitLength = 14f;
else else
hitLength = 16f; hitLength = 14f;
PlayerActionInit(this.gameObject, createBeat, KarateMan.instance.EligibleHits); PlayerActionInit(this.gameObject, createBeat, KarateMan.instance.EligibleHits);
} }
@ -60,7 +65,7 @@ namespace RhythmHeavenMania.Games.KarateMan
if (isThrown) if (isThrown)
{ {
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, 2.15f); float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, 2.22000000002f);
anim.Play("PotThrow", 0, normalizedBeatAnim); anim.Play("PotThrow", 0, normalizedBeatAnim);
anim.speed = 0; anim.speed = 0;
@ -68,7 +73,11 @@ namespace RhythmHeavenMania.Games.KarateMan
StateCheck(normalizedBeat); StateCheck(normalizedBeat);
Shadow.transform.localScale = Vector3.Lerp(new Vector3(4.12f, 4.12f), new Vector3(0.34f, 0.34f), shadowCurveScale.Evaluate(normalizedBeatAnim));
Shadow.transform.localPosition = new Vector3(Mathf.Lerp(7.63f, -1.036f, shadowCurve.Evaluate(normalizedBeatAnim)), Mathf.Lerp(-12.26f, -2.822f, shadowCurve.Evaluate(normalizedBeatAnim)));
lastPos = Holder.transform.localPosition; lastPos = Holder.transform.localPosition;
lastPotRot = Holder.transform.eulerAngles.z;
lastShadowX = Shadow.transform.localPosition.x; lastShadowX = Shadow.transform.localPosition.x;
lastRot = Holder.transform.GetChild(0).eulerAngles.z; lastRot = Holder.transform.GetChild(0).eulerAngles.z;
} }
@ -86,26 +95,42 @@ namespace RhythmHeavenMania.Games.KarateMan
{ {
if (isHit) if (isHit)
{ {
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(hitBeat, 1.15f); float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(hitBeat, 1.5f);
var y = Mathf.Lerp(lastPos.y, -3.27f, hitCurve.Evaluate(normalizedBeatAnim)); var y = Mathf.Lerp(lastPos.y, -3.27f, hitCurve.Evaluate(normalizedBeatAnim));
var x = Mathf.Lerp(lastPos.x, hitLength, hitCurveX.Evaluate(normalizedBeatAnim)); var x = Mathf.Lerp(lastPos.x, hitLength, hitCurveX.Evaluate(normalizedBeatAnim));
newHolder.transform.localPosition = new Vector3(transform.localPosition.x, Mathf.Lerp(0, 0.55f, Conductor.instance.GetLoopPositionFromBeat(hitBeat, 0.45f))); newHolder.transform.localPosition = new Vector3(transform.localPosition.x, Mathf.Lerp(0, 0.45f, hitCurveY.Evaluate(normalizedBeatAnim)));
Holder.transform.localPosition = new Vector3(x, y); Holder.transform.localPosition = new Vector3(x, y);
Shadow.transform.localPosition = new Vector3(Mathf.Lerp(lastShadowX, hitLength, hitCurveX.Evaluate(normalizedBeatAnim)), Shadow.transform.localPosition.y); Shadow.transform.localPosition = new Vector3(Mathf.Lerp(lastShadowX, hitLength, hitCurveX.Evaluate(normalizedBeatAnim)), Shadow.transform.localPosition.y);
Holder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastPotRot, lastPotRot - 360, normalizedBeatAnim));
// anim.Play("PotHit", 0, normalizedBeatAnim); // anim.Play("PotHit", 0, normalizedBeatAnim);
// anim.speed = 0; // anim.speed = 0;
} }
} }
else
{
if (isHit)
{
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(hitBeat, 1.5f);
newHolder.transform.localPosition = new Vector3(transform.localPosition.x, Mathf.Lerp(0, 0.55f, Conductor.instance.GetLoopPositionFromBeat(hitBeat, 0.45f)));
Holder.transform.localPosition = new Vector3(Mathf.Lerp(lastPos.x, 0.9f, normalizedBeatAnim), Mathf.Lerp(lastPos.y, -3.43f, missCurve.Evaluate(normalizedBeatAnim)));
Holder.transform.GetChild(0).transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastRot, lastRot - 523.203f, normalizedBeatAnim));
Shadow.transform.localPosition = new Vector3(Mathf.Lerp(lastShadowX, 0.9f, normalizedBeatAnim), Shadow.transform.localPosition.y);
}
}
} }
public void Hit() public void Hit()
{ {
if (!kick) if (!kick)
{ {
newHolder = new GameObject(); NewHolder();
newHolder.transform.parent = this.gameObject.transform; }
Holder.transform.parent = newHolder.transform; else if (kick)
Holder.transform.GetChild(0).gameObject.AddComponent<Rotate>().rotateSpeed = -7 * Conductor.instance.songBpm; {
KarateMan.instance.CreateBomb(this.transform.parent, Holder.transform.localScale, ref Shadow);
Destroy(this.gameObject);
}
hitBeat = Conductor.instance.songPositionInBeats; hitBeat = Conductor.instance.songPositionInBeats;
@ -115,18 +140,10 @@ namespace RhythmHeavenMania.Games.KarateMan
Sprite.GetComponent<SpriteRenderer>().sortingOrder = 49; Sprite.GetComponent<SpriteRenderer>().sortingOrder = 49;
} }
else if (kick)
{
Instantiate(KarateMan.instance.Bomb, this.transform.parent).SetActive(true);
Destroy(this.gameObject);
}
}
public void Miss() public void Miss()
{ {
newHolder = new GameObject(); NewHolder();
newHolder.transform.parent = this.gameObject.transform;
Holder.transform.parent = newHolder.transform; Holder.transform.parent = newHolder.transform;
hitBeat = Conductor.instance.songPositionInBeats; hitBeat = Conductor.instance.songPositionInBeats;
@ -135,5 +152,12 @@ namespace RhythmHeavenMania.Games.KarateMan
anim.enabled = false; anim.enabled = false;
Sprite.GetComponent<SpriteRenderer>().sortingOrder = 49; Sprite.GetComponent<SpriteRenderer>().sortingOrder = 49;
} }
private void NewHolder()
{
newHolder = new GameObject();
newHolder.transform.parent = this.gameObject.transform;
Holder.transform.parent = newHolder.transform;
}
} }
} }

View file

@ -154,6 +154,9 @@ namespace RhythmHeavenMania.Editor
TimelineContent.transform.localPosition += new Vector3(-moveSpeed * Time.deltaTime, 0); TimelineContent.transform.localPosition += new Vector3(-moveSpeed * Time.deltaTime, 0);
} }
if (Conductor.instance.isPlaying)
TimelineContent.transform.localPosition = new Vector3((-Conductor.instance.songPositionInBeats * 100) + 200, TimelineContent.transform.localPosition.y);
TimelineContent.transform.localPosition = new Vector3(Mathf.Clamp(TimelineContent.transform.localPosition.x, Mathf.NegativeInfinity, 0), TimelineContent.transform.localPosition.y); TimelineContent.transform.localPosition = new Vector3(Mathf.Clamp(TimelineContent.transform.localPosition.x, Mathf.NegativeInfinity, 0), TimelineContent.transform.localPosition.y);
} }

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@ -0,0 +1 @@
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