Persistent Settings (#234)

* modularize tabs-style menus

* make remix properties use modular design

* add persistent settings
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minenice55 2023-01-24 14:31:49 -05:00 committed by GitHub
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commit 9cbd353506
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35 changed files with 15925 additions and 16579 deletions

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tags:
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label: Remix Information
isReadOnly: 0
- tag: subheader
label: Enter information about your remix here.
isReadOnly: 0
- tag: remixtitle
label: Remix Title
isReadOnly: 0
- tag: remixauthor
label: Remix Author
isReadOnly: 0
- tag: remixdesc
label: Description
isReadOnly: 0
- tag: remixtags
label: Tags
isReadOnly: 0
- tag: subheader
label: <alpha=#CC>(split tags using commas ",")
isReadOnly: 0
- tag: divider
label: Divider Chart
isReadOnly: 0
- tag: header
label: Song Information
isReadOnly: 0
- tag: subheader
label: Enter information about your remix's song here.
isReadOnly: 0
- tag: idolsong
label: Song Name
isReadOnly: 0
- tag: idolcredit
label: Song Artist
isReadOnly: 0
- tag: idolgenre
label: Song Genre
isReadOnly: 0
- tag: divider
label: Divider Idol
isReadOnly: 0
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@ -227,7 +227,7 @@ TextureImporter:
platformSettings: platformSettings:
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buildTarget: DefaultTexturePlatform buildTarget: DefaultTexturePlatform
maxTextureSize: 4096 maxTextureSize: 2048
resizeAlgorithm: 0 resizeAlgorithm: 0
textureFormat: -1 textureFormat: -1
textureCompression: 1 textureCompression: 1
@ -239,7 +239,7 @@ TextureImporter:
forceMaximumCompressionQuality_BC6H_BC7: 0 forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: Standalone buildTarget: Standalone
maxTextureSize: 4096 maxTextureSize: 2048
resizeAlgorithm: 0 resizeAlgorithm: 0
textureFormat: -1 textureFormat: -1
textureCompression: 1 textureCompression: 1

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@ -5,6 +5,8 @@ using UnityEngine.SceneManagement;
using UnityEngine.UI; using UnityEngine.UI;
using DG.Tweening; using DG.Tweening;
using HeavenStudio.Common;
namespace HeavenStudio namespace HeavenStudio
{ {
public class GlobalGameManager : MonoBehaviour public class GlobalGameManager : MonoBehaviour
@ -48,11 +50,23 @@ namespace HeavenStudio
loadedScene = 0; loadedScene = 0;
fadeDuration = 0; fadeDuration = 0;
/*GameObject ui = new GameObject(); PersistentDataManager.LoadSettings();
ui.AddComponent<SpriteRenderer>().sprite = Resources.Load<Sprite>("tempBuildUI");
ui.GetComponent<SpriteRenderer>().sortingOrder = 1000; ScreenSizeIndex = PersistentDataManager.gameSettings.resolutionIndex;
ui.layer = 5; CustomScreenWidth = PersistentDataManager.gameSettings.resolutionWidth;
ui.name = "tempBuildUI";*/ CustomScreenHeight = PersistentDataManager.gameSettings.resolutionHeight;
ChangeMasterVolume(PersistentDataManager.gameSettings.masterVolume);
if (PersistentDataManager.gameSettings.isFullscreen)
{
Screen.SetResolution(Display.main.systemWidth, Display.main.systemHeight, FullScreenMode.FullScreenWindow);
Screen.fullScreen = true;
}
else
{
Screen.fullScreen = false;
ChangeScreenSize();
}
} }
public void Awake() public void Awake()
@ -124,11 +138,13 @@ namespace HeavenStudio
// Set the resolution to the display's current resolution // Set the resolution to the display's current resolution
Screen.SetResolution(Display.main.systemWidth, Display.main.systemHeight, FullScreenMode.FullScreenWindow); Screen.SetResolution(Display.main.systemWidth, Display.main.systemHeight, FullScreenMode.FullScreenWindow);
Screen.fullScreen = true; Screen.fullScreen = true;
PersistentDataManager.gameSettings.isFullscreen = true;
} }
else else
{ {
Screen.SetResolution(1280, 720, FullScreenMode.Windowed); Screen.SetResolution(1280, 720, FullScreenMode.Windowed);
Screen.fullScreen = false; Screen.fullScreen = false;
PersistentDataManager.gameSettings.isFullscreen = false;
} }
} }
@ -138,10 +154,16 @@ namespace HeavenStudio
if (ScreenSizeIndex == DEFAULT_SCREEN_SIZES_STRING.Length - 1) if (ScreenSizeIndex == DEFAULT_SCREEN_SIZES_STRING.Length - 1)
{ {
Screen.SetResolution(CustomScreenWidth, CustomScreenHeight, mode); Screen.SetResolution(CustomScreenWidth, CustomScreenHeight, mode);
PersistentDataManager.gameSettings.resolutionWidth = CustomScreenWidth;
PersistentDataManager.gameSettings.resolutionHeight = CustomScreenHeight;
PersistentDataManager.gameSettings.resolutionIndex = DEFAULT_SCREEN_SIZES_STRING.Length - 1;
} }
else else
{ {
Screen.SetResolution(DEFAULT_SCREEN_SIZES[ScreenSizeIndex].width, DEFAULT_SCREEN_SIZES[ScreenSizeIndex].height, mode); Screen.SetResolution(DEFAULT_SCREEN_SIZES[ScreenSizeIndex].width, DEFAULT_SCREEN_SIZES[ScreenSizeIndex].height, mode);
PersistentDataManager.gameSettings.resolutionWidth = DEFAULT_SCREEN_SIZES[ScreenSizeIndex].width;
PersistentDataManager.gameSettings.resolutionHeight = DEFAULT_SCREEN_SIZES[ScreenSizeIndex].height;
PersistentDataManager.gameSettings.resolutionIndex = ScreenSizeIndex;
} }
} }
@ -149,10 +171,12 @@ namespace HeavenStudio
{ {
MasterVolume = value; MasterVolume = value;
AudioListener.volume = MasterVolume; AudioListener.volume = MasterVolume;
PersistentDataManager.gameSettings.masterVolume = MasterVolume;
} }
void OnApplicationQuit() void OnApplicationQuit()
{ {
PersistentDataManager.SaveSettings();
Debug.Log("Disconnecting JoyShocks..."); Debug.Log("Disconnecting JoyShocks...");
PlayerInput.DisconnectJoyshocks(); PlayerInput.DisconnectJoyshocks();
} }

View file

@ -9,7 +9,7 @@ namespace HeavenStudio.Editor
{ {
public class TabButton : MonoBehaviour public class TabButton : MonoBehaviour
{ {
[SerializeField] GameObject Content; public GameObject Content;
public void OnClick() public void OnClick()
{ {

View file

@ -1,3 +1,4 @@
using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
@ -10,6 +11,9 @@ namespace HeavenStudio.Editor
public class TabsManager : MonoBehaviour public class TabsManager : MonoBehaviour
{ {
[SerializeField] GameObject activeContent; [SerializeField] GameObject activeContent;
[SerializeField] public Transform contentHolder;
[SerializeField] public Transform buttonsHolder;
[SerializeField] private GameObject buttonPrefab;
public void SetActiveContent(GameObject content) public void SetActiveContent(GameObject content)
{ {
@ -38,5 +42,49 @@ namespace HeavenStudio.Editor
activeContent.GetComponent<TabsContent>().OnCloseTab(); activeContent.GetComponent<TabsContent>().OnCloseTab();
} }
} }
public List<GameObject> GenerateTabs(TabsEntry[] tabs)
{
List<GameObject> tabContents = new List<GameObject>();
bool madeFirst = false;
foreach(var tab in tabs)
{
var button = Instantiate(buttonPrefab, buttonsHolder);
button.GetComponentInChildren<TMP_Text>().text = tab.name;
var tabContent = Instantiate(tab.tabPrefab, contentHolder);
if(!madeFirst)
{
madeFirst = true;
SetActiveContent(tabContent);
}
else
{
tabContent.SetActive(false);
}
button.GetComponent<TabButton>().Content = tabContent;
tabContents.Add(tabContent);
}
return tabContents;
}
public void CleanTabs()
{
foreach(Transform child in buttonsHolder)
{
Destroy(child.gameObject);
}
foreach(Transform child in contentHolder)
{
child.GetComponent<TabsContent>()?.OnCloseTab();
Destroy(child.gameObject);
}
}
[Serializable]
public struct TabsEntry
{
public string name;
public GameObject tabPrefab;
}
} }
} }

View file

@ -15,7 +15,8 @@ namespace HeavenStudio.Editor
{ {
if (Editor.MouseInRectTransform(transform.GetChild(i).GetComponent<RectTransform>())) if (Editor.MouseInRectTransform(transform.GetChild(i).GetComponent<RectTransform>()))
{ {
eventParameterManager.canDisable = false; if (eventParameterManager != null)
eventParameterManager.canDisable = false;
} }
} }
} }

View file

@ -13,9 +13,10 @@ using TMPro;
using Starpelly; using Starpelly;
using SFB; using SFB;
using HeavenStudio.Editor; using HeavenStudio.Common;
using HeavenStudio.Editor.Track; using HeavenStudio.Editor.Track;
using HeavenStudio.Util; using HeavenStudio.Util;
using HeavenStudio.StudioDance;
using System.IO.Compression; using System.IO.Compression;
using System.Text; using System.Text;
@ -42,6 +43,7 @@ namespace HeavenStudio.Editor
[SerializeField] private Timeline Timeline; [SerializeField] private Timeline Timeline;
[SerializeField] private TMP_Text GameEventSelectorTitle; [SerializeField] private TMP_Text GameEventSelectorTitle;
[SerializeField] private TMP_Text BuildDateDisplay; [SerializeField] private TMP_Text BuildDateDisplay;
[SerializeField] public StudioDanceManager StudioDanceManager;
[Header("Toolbar")] [Header("Toolbar")]
[SerializeField] private Button NewBTN; [SerializeField] private Button NewBTN;
@ -75,6 +77,7 @@ namespace HeavenStudio.Editor
public bool editingInputField = false; public bool editingInputField = false;
public bool inAuthorativeMenu = false; public bool inAuthorativeMenu = false;
public bool isCursorEnabled = true; public bool isCursorEnabled = true;
public bool isDiscordEnabled = true;
public bool isShortcutsEnabled { get { return (!inAuthorativeMenu) && (!editingInputField); } } public bool isShortcutsEnabled { get { return (!inAuthorativeMenu) && (!editingInputField); } }
@ -119,6 +122,8 @@ namespace HeavenStudio.Editor
UpdateEditorStatus(true); UpdateEditorStatus(true);
BuildDateDisplay.text = GlobalGameManager.buildTime; BuildDateDisplay.text = GlobalGameManager.buildTime;
isCursorEnabled = PersistentDataManager.gameSettings.editorCursorEnable;
isDiscordEnabled = PersistentDataManager.gameSettings.discordRPCEnable;
} }
public void AddIcon(Minigames.Minigame minigame) public void AddIcon(Minigames.Minigame minigame)
@ -521,7 +526,12 @@ namespace HeavenStudio.Editor
private void UpdateEditorStatus(bool updateTime) private void UpdateEditorStatus(bool updateTime)
{ {
if (discordDuringTesting || !Application.isEditor) if (discordDuringTesting || !Application.isEditor)
DiscordRPC.DiscordRPC.UpdateActivity("In Editor", $"{remixName}", updateTime); {
if (isDiscordEnabled)
{ DiscordRPC.DiscordRPC.UpdateActivity("In Editor", $"{remixName}", updateTime);
Debug.Log("Discord status updated");
}
}
} }
public string GetJson() public string GetJson()

View file

@ -1,5 +1,6 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
@ -8,6 +9,7 @@ using TMPro;
using Starpelly; using Starpelly;
using HeavenStudio.Common;
using HeavenStudio.Editor.Track; using HeavenStudio.Editor.Track;
namespace HeavenStudio.Editor namespace HeavenStudio.Editor
@ -26,7 +28,16 @@ namespace HeavenStudio.Editor
private void Awake() private void Awake()
{ {
theme = JsonConvert.DeserializeObject<Theme>(ThemeTXT.text); if (File.Exists(Application.persistentDataPath + "/editorTheme.json"))
{
string json = File.ReadAllText(Application.persistentDataPath + "/editorTheme.json");
theme = JsonConvert.DeserializeObject<Theme>(json);
}
else
{
PersistentDataManager.SaveTheme(ThemeTXT.text);
theme = JsonConvert.DeserializeObject<Theme>(ThemeTXT.text);
}
} }
private void Start() private void Start()

View file

@ -16,7 +16,24 @@ namespace HeavenStudio.Editor
[Header("Containers")] [Header("Containers")]
[SerializeField] ChartInfoProperties[] containers; [SerializeField] ChartInfoProperties[] containers;
public DynamicBeatmap chart; [Header("Tabs")]
[SerializeField] private TabsManager.TabsEntry[] tabs;
[Header("Property Prefabs")]
[SerializeField] public GameObject IntegerP;
[SerializeField] public GameObject FloatP;
[SerializeField] public GameObject BooleanP;
[SerializeField] public GameObject DropdownP;
[SerializeField] public GameObject ColorP;
[SerializeField] public GameObject StringP;
[Header("Layout Prefabs")]
[SerializeField] public GameObject DividerP;
[SerializeField] public GameObject HeaderP;
[SerializeField] public GameObject SubHeaderP;
[NonSerialized] public DynamicBeatmap chart;
List<GameObject> tabContents;
private void Start() { } private void Start() { }
@ -24,27 +41,28 @@ namespace HeavenStudio.Editor
{ {
if (dialog.activeSelf) if (dialog.activeSelf)
{ {
tabsManager.CloseContent();
Editor.instance.canSelect = true; Editor.instance.canSelect = true;
Editor.instance.inAuthorativeMenu = false; Editor.instance.inAuthorativeMenu = false;
dialog.SetActive(false); dialog.SetActive(false);
tabsManager.CleanTabs();
tabContents = null;
} }
else else
{ {
ResetAllDialogs(); ResetAllDialogs();
foreach (var container in containers)
{
container.Init(this);
}
tabsManager.OpenContent();
Editor.instance.canSelect = false; Editor.instance.canSelect = false;
Editor.instance.inAuthorativeMenu = true; Editor.instance.inAuthorativeMenu = true;
dialog.SetActive(true); dialog.SetActive(true);
chart = GameManager.instance.Beatmap; chart = GameManager.instance.Beatmap;
chart["propertiesmodified"] = true; chart["propertiesmodified"] = true;
tabContents = tabsManager.GenerateTabs(tabs);
foreach (var tab in tabContents)
{
tab.GetComponent<ChartInfoProperties>().Init(this);
}
} }
} }

View file

@ -26,56 +26,60 @@ namespace HeavenStudio.Editor
[Header("Editable Properties")] [Header("Editable Properties")]
[SerializeField] RemixPropertiesDialog.PropertyTag[] tags; [SerializeField] RemixPropertiesDialog.PropertyTag[] tags;
bool initialized = false;
public void Init(RemixPropertiesDialog diag) public void Init(RemixPropertiesDialog diag)
{ {
dialog = diag; dialog = diag;
dialog.SetupDialog(tags, this);
initialized = true;
} }
public void AddParam(RemixPropertiesDialog diag, string propertyName, object type, string caption, bool isReadOnly = false, string tooltip = "") public void AddParam(RemixPropertiesDialog diag, string propertyName, object type, string caption, bool isReadOnly = false, string tooltip = "")
{ {
GameObject prefab = IntegerP; GameObject prefab = diag.IntegerP;
GameObject input; GameObject input;
var objType = type.GetType(); var objType = type.GetType();
if (objType == typeof(EntityTypes.Integer)) if (objType == typeof(EntityTypes.Integer))
{ {
prefab = IntegerP; prefab = diag.IntegerP;
input = InitPrefab(prefab, tooltip); input = InitPrefab(prefab, tooltip);
var property = input.GetComponent<NumberChartPropertyPrefab>(); var property = input.GetComponent<NumberChartPropertyPrefab>();
property.SetProperties(diag, propertyName, type, caption); property.SetProperties(diag, propertyName, type, caption);
} }
else if (objType == typeof(EntityTypes.Float)) else if (objType == typeof(EntityTypes.Float))
{ {
prefab = FloatP; prefab = diag.FloatP;
input = InitPrefab(prefab, tooltip); input = InitPrefab(prefab, tooltip);
var property = input.GetComponent<NumberChartPropertyPrefab>(); var property = input.GetComponent<NumberChartPropertyPrefab>();
property.SetProperties(diag, propertyName, type, caption); property.SetProperties(diag, propertyName, type, caption);
} }
else if (type is bool) else if (type is bool)
{ {
prefab = BooleanP; prefab = diag.BooleanP;
input = InitPrefab(prefab, tooltip); input = InitPrefab(prefab, tooltip);
var property = input.GetComponent<BoolChartPropertyPrefab>(); var property = input.GetComponent<BoolChartPropertyPrefab>();
property.SetProperties(diag, propertyName, type, caption); property.SetProperties(diag, propertyName, type, caption);
} }
else if (objType.IsEnum) else if (objType.IsEnum)
{ {
prefab = DropdownP; prefab = diag.DropdownP;
input = InitPrefab(prefab, tooltip); input = InitPrefab(prefab, tooltip);
var property = input.GetComponent<EnumChartPropertyPrefab>(); var property = input.GetComponent<EnumChartPropertyPrefab>();
property.SetProperties(diag, propertyName, type, caption); property.SetProperties(diag, propertyName, type, caption);
} }
else if (objType == typeof(Color)) else if (objType == typeof(Color))
{ {
prefab = ColorP; prefab = diag.ColorP;
input = InitPrefab(prefab, tooltip); input = InitPrefab(prefab, tooltip);
var property = input.GetComponent<ColorChartPropertyPrefab>(); var property = input.GetComponent<ColorChartPropertyPrefab>();
property.SetProperties(diag, propertyName, type, caption); property.SetProperties(diag, propertyName, type, caption);
} }
else if (objType == typeof(string)) else if (objType == typeof(string))
{ {
prefab = StringP; prefab = diag.StringP;
input = InitPrefab(prefab, tooltip); input = InitPrefab(prefab, tooltip);
var property = input.GetComponent<StringChartPropertyPrefab>(); var property = input.GetComponent<StringChartPropertyPrefab>();
property.SetProperties(diag, propertyName, type, caption); property.SetProperties(diag, propertyName, type, caption);
@ -89,18 +93,18 @@ namespace HeavenStudio.Editor
public void AddDivider(RemixPropertiesDialog diag) public void AddDivider(RemixPropertiesDialog diag)
{ {
InitPrefab(DividerP); InitPrefab(diag.DividerP);
} }
public void AddHeader(RemixPropertiesDialog diag, string text) public void AddHeader(RemixPropertiesDialog diag, string text)
{ {
var input = InitPrefab(HeaderP); var input = InitPrefab(diag.HeaderP);
input.GetComponent<RemixPropertyPrefab>().InitProperties(diag, "", text); input.GetComponent<RemixPropertyPrefab>().InitProperties(diag, "", text);
} }
public void AddSubHeader(RemixPropertiesDialog diag, string text) public void AddSubHeader(RemixPropertiesDialog diag, string text)
{ {
var input = InitPrefab(SubHeaderP); var input = InitPrefab(diag.SubHeaderP);
input.GetComponent<RemixPropertyPrefab>().InitProperties(diag, "", text); input.GetComponent<RemixPropertyPrefab>().InitProperties(diag, "", text);
} }
@ -119,11 +123,16 @@ namespace HeavenStudio.Editor
public override void OnOpenTab() public override void OnOpenTab()
{ {
dialog.SetupDialog(tags, this); if (dialog != null && !initialized)
{
initialized = true;
dialog.SetupDialog(tags, this);
}
} }
public override void OnCloseTab() public override void OnCloseTab()
{ {
initialized = false;
foreach (Transform child in propertyHolder.transform) { foreach (Transform child in propertyHolder.transform) {
Destroy(child.gameObject); Destroy(child.gameObject);
} }

View file

@ -1,11 +1,18 @@
using System;
using UnityEngine; using UnityEngine;
using UnityEngine.UI;
using TMPro; using TMPro;
using HeavenStudio.Common;
namespace HeavenStudio.Editor namespace HeavenStudio.Editor
{ {
public class SettingsDialog : Dialog public class SettingsDialog : Dialog
{ {
[SerializeField] private TMP_Text BuildDateDisplay; [SerializeField] private TMP_Text BuildDateDisplay;
[SerializeField] private TabsManager tabsManager;
[SerializeField] private TabsManager.TabsEntry[] tabs;
private void Start() {} private void Start() {}
public void SwitchSettingsDialog() public void SwitchSettingsDialog()
@ -14,12 +21,17 @@ namespace HeavenStudio.Editor
Editor.instance.canSelect = true; Editor.instance.canSelect = true;
Editor.instance.inAuthorativeMenu = false; Editor.instance.inAuthorativeMenu = false;
dialog.SetActive(false); dialog.SetActive(false);
PersistentDataManager.SaveSettings();
tabsManager.CleanTabs();
} else { } else {
ResetAllDialogs(); ResetAllDialogs();
Editor.instance.canSelect = false; Editor.instance.canSelect = false;
Editor.instance.inAuthorativeMenu = true; Editor.instance.inAuthorativeMenu = true;
dialog.SetActive(true); dialog.SetActive(true);
tabsManager.GenerateTabs(tabs);
BuildDateDisplay.text = GlobalGameManager.buildTime; BuildDateDisplay.text = GlobalGameManager.buildTime;
} }
} }

View file

@ -13,8 +13,9 @@ namespace HeavenStudio.Editor
{ {
private int SecretCounter = 0; private int SecretCounter = 0;
private bool SecretActive = false; private bool SecretActive = false;
[SerializeField] private TextAsset creditsText;
[SerializeField] private TMP_Text creditsDisplay;
[SerializeField] private GameObject secretObject; [SerializeField] private GameObject secretObject;
[SerializeField] private StudioDanceManager secretContent;
private void Start() private void Start()
{ {
@ -40,7 +41,7 @@ namespace HeavenStudio.Editor
Jukebox.PlayOneShot("applause"); Jukebox.PlayOneShot("applause");
Debug.Log("Activating Studio Dance..."); Debug.Log("Activating Studio Dance...");
secretContent.OpenDanceWindow(); Editor.instance.StudioDanceManager.OpenDanceWindow();
} }
public void MakeSecretInactive() public void MakeSecretInactive()
@ -48,11 +49,12 @@ namespace HeavenStudio.Editor
SecretCounter = 0; SecretCounter = 0;
secretObject.SetActive(false); secretObject.SetActive(false);
SecretActive = false; SecretActive = false;
secretContent.CloseDanceWindow(); Editor.instance.StudioDanceManager.CloseDanceWindow();
} }
public override void OnOpenTab() public override void OnOpenTab()
{ {
creditsDisplay.text = creditsText.text;
} }
public override void OnCloseTab() public override void OnCloseTab()

View file

@ -46,6 +46,9 @@ namespace HeavenStudio.Editor
heightInputField.text = GlobalGameManager.CustomScreenHeight.ToString(); heightInputField.text = GlobalGameManager.CustomScreenHeight.ToString();
}); });
widthInputField.text = GlobalGameManager.CustomScreenWidth.ToString();
heightInputField.text = GlobalGameManager.CustomScreenHeight.ToString();
volSlider.value = GlobalGameManager.MasterVolume; volSlider.value = GlobalGameManager.MasterVolume;
volLabel.text = System.Math.Round(volSlider.value * 100, 2).ToString(); volLabel.text = System.Math.Round(volSlider.value * 100, 2).ToString();
} }

View file

@ -2,21 +2,36 @@ using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using TMPro; using TMPro;
using HeavenStudio.Common;
namespace HeavenStudio.Editor namespace HeavenStudio.Editor
{ {
public class EditorSettings : TabsContent public class EditorSettings : TabsContent
{ {
public Toggle cursorCheckbox; public Toggle cursorCheckbox;
public Toggle discordRPCCheckbox;
private void Start() {
cursorCheckbox.isOn = PersistentDataManager.gameSettings.editorCursorEnable;
discordRPCCheckbox.isOn = PersistentDataManager.gameSettings.discordRPCEnable;
}
public void OnCursorCheckboxChanged() public void OnCursorCheckboxChanged()
{ {
Editor.instance.isCursorEnabled = cursorCheckbox.isOn; Editor.instance.isCursorEnabled = cursorCheckbox.isOn;
PersistentDataManager.gameSettings.editorCursorEnable = cursorCheckbox.isOn;
if (!Editor.instance.fullscreen) if (!Editor.instance.fullscreen)
{ {
GameManager.instance.CursorCam.enabled = Editor.instance.isCursorEnabled; GameManager.instance.CursorCam.enabled = Editor.instance.isCursorEnabled;
} }
} }
public void OnRPCCheckboxChanged()
{
PersistentDataManager.gameSettings.discordRPCEnable = discordRPCCheckbox.isOn;
Editor.instance.isDiscordEnabled = discordRPCCheckbox.isOn;
}
public override void OnOpenTab() public override void OnOpenTab()
{ {
} }

View file

@ -0,0 +1,86 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using Newtonsoft.Json;
namespace HeavenStudio.Common
{
public static class PersistentDataManager
{
[NonSerialized] public static GameSettings gameSettings;
public static void CreateDefaultSettings()
{
gameSettings = new GameSettings();
gameSettings.isFullscreen = false;
gameSettings.resolutionIndex = 0;
gameSettings.resolutionWidth = GlobalGameManager.DEFAULT_SCREEN_SIZES[gameSettings.resolutionIndex].width;
gameSettings.resolutionHeight = GlobalGameManager.DEFAULT_SCREEN_SIZES[gameSettings.resolutionIndex].height;
gameSettings.masterVolume = 0.8f;
gameSettings.editorCursorEnable = true;
// disable if platform is mac
if (Application.platform == RuntimePlatform.OSXPlayer || Application.platform == RuntimePlatform.OSXEditor)
gameSettings.discordRPCEnable = false;
else
gameSettings.discordRPCEnable = true;
SaveSettings();
}
public static void LoadSettings()
{
if (File.Exists(Application.persistentDataPath + "/settings.json"))
{
string json = File.ReadAllText(Application.persistentDataPath + "/settings.json");
gameSettings = JsonUtility.FromJson<GameSettings>(json);
}
else
{
CreateDefaultSettings();
}
}
public static void SaveSettings()
{
string json = JsonUtility.ToJson(gameSettings);
// save json to persistentDataPath
FileStream file = File.Create(Application.persistentDataPath + "/settings.json");
file.Write(System.Text.Encoding.ASCII.GetBytes(json), 0, json.Length);
file.Close();
}
public static void SaveTheme(string json)
{
// save json to persistentDataPath
FileStream file = File.Create(Application.persistentDataPath + "/editorTheme.json");
file.Write(System.Text.Encoding.ASCII.GetBytes(json), 0, json.Length);
file.Close();
}
[Serializable]
public struct GameSettings
{
// Display / Audio Settings
public bool isFullscreen;
public int resolutionIndex;
public int resolutionWidth;
public int resolutionHeight;
public float masterVolume;
// Editor Settings
public bool editorCursorEnable;
public bool discordRPCEnable;
}
}
}

View file

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