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Persistent Settings (#234)
* modularize tabs-style menus * make remix properties use modular design * add persistent settings
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35 changed files with 15925 additions and 16579 deletions
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|
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|
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externalObjects: {}
|
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userData:
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assetBundleName:
|
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|
assetBundleVariant:
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8
Assets/Resources/Prefabs/Editor/SettingsMenu.meta
Normal file
8
Assets/Resources/Prefabs/Editor/SettingsMenu.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
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|
guid: ed4be99550d748b45b1ce1872e57954f
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externalObjects: {}
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userData:
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assetBundleName:
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|
assetBundleVariant:
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4674
Assets/Resources/Prefabs/Editor/SettingsMenu/ControllerSetup.prefab
Normal file
4674
Assets/Resources/Prefabs/Editor/SettingsMenu/ControllerSetup.prefab
Normal file
File diff suppressed because it is too large
Load diff
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
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|
guid: e79e692a9c7cf1e4c8bd4c0888713d20
|
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|
PrefabImporter:
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|
externalObjects: {}
|
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userData:
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|
assetBundleName:
|
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|
assetBundleVariant:
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1496
Assets/Resources/Prefabs/Editor/SettingsMenu/CreditsLegal.prefab
Normal file
1496
Assets/Resources/Prefabs/Editor/SettingsMenu/CreditsLegal.prefab
Normal file
File diff suppressed because it is too large
Load diff
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
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|
guid: 95d6187a550fa8345a588291e28a2a85
|
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|
PrefabImporter:
|
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|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
4949
Assets/Resources/Prefabs/Editor/SettingsMenu/DisplaySettings.prefab
Normal file
4949
Assets/Resources/Prefabs/Editor/SettingsMenu/DisplaySettings.prefab
Normal file
File diff suppressed because it is too large
Load diff
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a6621c8f4ea64664d8c9bdc8c937a8f1
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
1584
Assets/Resources/Prefabs/Editor/SettingsMenu/EditorSettings.prefab
Normal file
1584
Assets/Resources/Prefabs/Editor/SettingsMenu/EditorSettings.prefab
Normal file
File diff suppressed because it is too large
Load diff
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 877921ff68a37fc49a9ad6e990d96a56
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -227,7 +227,7 @@ TextureImporter:
|
||||||
platformSettings:
|
platformSettings:
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
buildTarget: DefaultTexturePlatform
|
buildTarget: DefaultTexturePlatform
|
||||||
maxTextureSize: 4096
|
maxTextureSize: 2048
|
||||||
resizeAlgorithm: 0
|
resizeAlgorithm: 0
|
||||||
textureFormat: -1
|
textureFormat: -1
|
||||||
textureCompression: 1
|
textureCompression: 1
|
||||||
|
@ -239,7 +239,7 @@ TextureImporter:
|
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forceMaximumCompressionQuality_BC6H_BC7: 0
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
buildTarget: Standalone
|
buildTarget: Standalone
|
||||||
maxTextureSize: 4096
|
maxTextureSize: 2048
|
||||||
resizeAlgorithm: 0
|
resizeAlgorithm: 0
|
||||||
textureFormat: -1
|
textureFormat: -1
|
||||||
textureCompression: 1
|
textureCompression: 1
|
||||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -5,6 +5,8 @@ using UnityEngine.SceneManagement;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
|
|
||||||
|
using HeavenStudio.Common;
|
||||||
|
|
||||||
namespace HeavenStudio
|
namespace HeavenStudio
|
||||||
{
|
{
|
||||||
public class GlobalGameManager : MonoBehaviour
|
public class GlobalGameManager : MonoBehaviour
|
||||||
|
@ -48,11 +50,23 @@ namespace HeavenStudio
|
||||||
loadedScene = 0;
|
loadedScene = 0;
|
||||||
fadeDuration = 0;
|
fadeDuration = 0;
|
||||||
|
|
||||||
/*GameObject ui = new GameObject();
|
PersistentDataManager.LoadSettings();
|
||||||
ui.AddComponent<SpriteRenderer>().sprite = Resources.Load<Sprite>("tempBuildUI");
|
|
||||||
ui.GetComponent<SpriteRenderer>().sortingOrder = 1000;
|
ScreenSizeIndex = PersistentDataManager.gameSettings.resolutionIndex;
|
||||||
ui.layer = 5;
|
CustomScreenWidth = PersistentDataManager.gameSettings.resolutionWidth;
|
||||||
ui.name = "tempBuildUI";*/
|
CustomScreenHeight = PersistentDataManager.gameSettings.resolutionHeight;
|
||||||
|
|
||||||
|
ChangeMasterVolume(PersistentDataManager.gameSettings.masterVolume);
|
||||||
|
if (PersistentDataManager.gameSettings.isFullscreen)
|
||||||
|
{
|
||||||
|
Screen.SetResolution(Display.main.systemWidth, Display.main.systemHeight, FullScreenMode.FullScreenWindow);
|
||||||
|
Screen.fullScreen = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Screen.fullScreen = false;
|
||||||
|
ChangeScreenSize();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Awake()
|
public void Awake()
|
||||||
|
@ -124,11 +138,13 @@ namespace HeavenStudio
|
||||||
// Set the resolution to the display's current resolution
|
// Set the resolution to the display's current resolution
|
||||||
Screen.SetResolution(Display.main.systemWidth, Display.main.systemHeight, FullScreenMode.FullScreenWindow);
|
Screen.SetResolution(Display.main.systemWidth, Display.main.systemHeight, FullScreenMode.FullScreenWindow);
|
||||||
Screen.fullScreen = true;
|
Screen.fullScreen = true;
|
||||||
|
PersistentDataManager.gameSettings.isFullscreen = true;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Screen.SetResolution(1280, 720, FullScreenMode.Windowed);
|
Screen.SetResolution(1280, 720, FullScreenMode.Windowed);
|
||||||
Screen.fullScreen = false;
|
Screen.fullScreen = false;
|
||||||
|
PersistentDataManager.gameSettings.isFullscreen = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -138,10 +154,16 @@ namespace HeavenStudio
|
||||||
if (ScreenSizeIndex == DEFAULT_SCREEN_SIZES_STRING.Length - 1)
|
if (ScreenSizeIndex == DEFAULT_SCREEN_SIZES_STRING.Length - 1)
|
||||||
{
|
{
|
||||||
Screen.SetResolution(CustomScreenWidth, CustomScreenHeight, mode);
|
Screen.SetResolution(CustomScreenWidth, CustomScreenHeight, mode);
|
||||||
|
PersistentDataManager.gameSettings.resolutionWidth = CustomScreenWidth;
|
||||||
|
PersistentDataManager.gameSettings.resolutionHeight = CustomScreenHeight;
|
||||||
|
PersistentDataManager.gameSettings.resolutionIndex = DEFAULT_SCREEN_SIZES_STRING.Length - 1;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Screen.SetResolution(DEFAULT_SCREEN_SIZES[ScreenSizeIndex].width, DEFAULT_SCREEN_SIZES[ScreenSizeIndex].height, mode);
|
Screen.SetResolution(DEFAULT_SCREEN_SIZES[ScreenSizeIndex].width, DEFAULT_SCREEN_SIZES[ScreenSizeIndex].height, mode);
|
||||||
|
PersistentDataManager.gameSettings.resolutionWidth = DEFAULT_SCREEN_SIZES[ScreenSizeIndex].width;
|
||||||
|
PersistentDataManager.gameSettings.resolutionHeight = DEFAULT_SCREEN_SIZES[ScreenSizeIndex].height;
|
||||||
|
PersistentDataManager.gameSettings.resolutionIndex = ScreenSizeIndex;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -149,10 +171,12 @@ namespace HeavenStudio
|
||||||
{
|
{
|
||||||
MasterVolume = value;
|
MasterVolume = value;
|
||||||
AudioListener.volume = MasterVolume;
|
AudioListener.volume = MasterVolume;
|
||||||
|
PersistentDataManager.gameSettings.masterVolume = MasterVolume;
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnApplicationQuit()
|
void OnApplicationQuit()
|
||||||
{
|
{
|
||||||
|
PersistentDataManager.SaveSettings();
|
||||||
Debug.Log("Disconnecting JoyShocks...");
|
Debug.Log("Disconnecting JoyShocks...");
|
||||||
PlayerInput.DisconnectJoyshocks();
|
PlayerInput.DisconnectJoyshocks();
|
||||||
}
|
}
|
||||||
|
|
|
@ -9,7 +9,7 @@ namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
public class TabButton : MonoBehaviour
|
public class TabButton : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] GameObject Content;
|
public GameObject Content;
|
||||||
|
|
||||||
public void OnClick()
|
public void OnClick()
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,3 +1,4 @@
|
||||||
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
@ -10,6 +11,9 @@ namespace HeavenStudio.Editor
|
||||||
public class TabsManager : MonoBehaviour
|
public class TabsManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] GameObject activeContent;
|
[SerializeField] GameObject activeContent;
|
||||||
|
[SerializeField] public Transform contentHolder;
|
||||||
|
[SerializeField] public Transform buttonsHolder;
|
||||||
|
[SerializeField] private GameObject buttonPrefab;
|
||||||
|
|
||||||
public void SetActiveContent(GameObject content)
|
public void SetActiveContent(GameObject content)
|
||||||
{
|
{
|
||||||
|
@ -38,5 +42,49 @@ namespace HeavenStudio.Editor
|
||||||
activeContent.GetComponent<TabsContent>().OnCloseTab();
|
activeContent.GetComponent<TabsContent>().OnCloseTab();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public List<GameObject> GenerateTabs(TabsEntry[] tabs)
|
||||||
|
{
|
||||||
|
List<GameObject> tabContents = new List<GameObject>();
|
||||||
|
bool madeFirst = false;
|
||||||
|
foreach(var tab in tabs)
|
||||||
|
{
|
||||||
|
var button = Instantiate(buttonPrefab, buttonsHolder);
|
||||||
|
button.GetComponentInChildren<TMP_Text>().text = tab.name;
|
||||||
|
var tabContent = Instantiate(tab.tabPrefab, contentHolder);
|
||||||
|
if(!madeFirst)
|
||||||
|
{
|
||||||
|
madeFirst = true;
|
||||||
|
SetActiveContent(tabContent);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
tabContent.SetActive(false);
|
||||||
|
}
|
||||||
|
button.GetComponent<TabButton>().Content = tabContent;
|
||||||
|
tabContents.Add(tabContent);
|
||||||
|
}
|
||||||
|
return tabContents;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CleanTabs()
|
||||||
|
{
|
||||||
|
foreach(Transform child in buttonsHolder)
|
||||||
|
{
|
||||||
|
Destroy(child.gameObject);
|
||||||
|
}
|
||||||
|
foreach(Transform child in contentHolder)
|
||||||
|
{
|
||||||
|
child.GetComponent<TabsContent>()?.OnCloseTab();
|
||||||
|
Destroy(child.gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public struct TabsEntry
|
||||||
|
{
|
||||||
|
public string name;
|
||||||
|
public GameObject tabPrefab;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -15,7 +15,8 @@ namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
if (Editor.MouseInRectTransform(transform.GetChild(i).GetComponent<RectTransform>()))
|
if (Editor.MouseInRectTransform(transform.GetChild(i).GetComponent<RectTransform>()))
|
||||||
{
|
{
|
||||||
eventParameterManager.canDisable = false;
|
if (eventParameterManager != null)
|
||||||
|
eventParameterManager.canDisable = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -13,9 +13,10 @@ using TMPro;
|
||||||
using Starpelly;
|
using Starpelly;
|
||||||
using SFB;
|
using SFB;
|
||||||
|
|
||||||
using HeavenStudio.Editor;
|
using HeavenStudio.Common;
|
||||||
using HeavenStudio.Editor.Track;
|
using HeavenStudio.Editor.Track;
|
||||||
using HeavenStudio.Util;
|
using HeavenStudio.Util;
|
||||||
|
using HeavenStudio.StudioDance;
|
||||||
|
|
||||||
using System.IO.Compression;
|
using System.IO.Compression;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
@ -42,6 +43,7 @@ namespace HeavenStudio.Editor
|
||||||
[SerializeField] private Timeline Timeline;
|
[SerializeField] private Timeline Timeline;
|
||||||
[SerializeField] private TMP_Text GameEventSelectorTitle;
|
[SerializeField] private TMP_Text GameEventSelectorTitle;
|
||||||
[SerializeField] private TMP_Text BuildDateDisplay;
|
[SerializeField] private TMP_Text BuildDateDisplay;
|
||||||
|
[SerializeField] public StudioDanceManager StudioDanceManager;
|
||||||
|
|
||||||
[Header("Toolbar")]
|
[Header("Toolbar")]
|
||||||
[SerializeField] private Button NewBTN;
|
[SerializeField] private Button NewBTN;
|
||||||
|
@ -75,6 +77,7 @@ namespace HeavenStudio.Editor
|
||||||
public bool editingInputField = false;
|
public bool editingInputField = false;
|
||||||
public bool inAuthorativeMenu = false;
|
public bool inAuthorativeMenu = false;
|
||||||
public bool isCursorEnabled = true;
|
public bool isCursorEnabled = true;
|
||||||
|
public bool isDiscordEnabled = true;
|
||||||
|
|
||||||
public bool isShortcutsEnabled { get { return (!inAuthorativeMenu) && (!editingInputField); } }
|
public bool isShortcutsEnabled { get { return (!inAuthorativeMenu) && (!editingInputField); } }
|
||||||
|
|
||||||
|
@ -119,6 +122,8 @@ namespace HeavenStudio.Editor
|
||||||
UpdateEditorStatus(true);
|
UpdateEditorStatus(true);
|
||||||
|
|
||||||
BuildDateDisplay.text = GlobalGameManager.buildTime;
|
BuildDateDisplay.text = GlobalGameManager.buildTime;
|
||||||
|
isCursorEnabled = PersistentDataManager.gameSettings.editorCursorEnable;
|
||||||
|
isDiscordEnabled = PersistentDataManager.gameSettings.discordRPCEnable;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AddIcon(Minigames.Minigame minigame)
|
public void AddIcon(Minigames.Minigame minigame)
|
||||||
|
@ -521,7 +526,12 @@ namespace HeavenStudio.Editor
|
||||||
private void UpdateEditorStatus(bool updateTime)
|
private void UpdateEditorStatus(bool updateTime)
|
||||||
{
|
{
|
||||||
if (discordDuringTesting || !Application.isEditor)
|
if (discordDuringTesting || !Application.isEditor)
|
||||||
DiscordRPC.DiscordRPC.UpdateActivity("In Editor", $"{remixName}", updateTime);
|
{
|
||||||
|
if (isDiscordEnabled)
|
||||||
|
{ DiscordRPC.DiscordRPC.UpdateActivity("In Editor", $"{remixName}", updateTime);
|
||||||
|
Debug.Log("Discord status updated");
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public string GetJson()
|
public string GetJson()
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
@ -8,6 +9,7 @@ using TMPro;
|
||||||
|
|
||||||
using Starpelly;
|
using Starpelly;
|
||||||
|
|
||||||
|
using HeavenStudio.Common;
|
||||||
using HeavenStudio.Editor.Track;
|
using HeavenStudio.Editor.Track;
|
||||||
|
|
||||||
namespace HeavenStudio.Editor
|
namespace HeavenStudio.Editor
|
||||||
|
@ -26,7 +28,16 @@ namespace HeavenStudio.Editor
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
theme = JsonConvert.DeserializeObject<Theme>(ThemeTXT.text);
|
if (File.Exists(Application.persistentDataPath + "/editorTheme.json"))
|
||||||
|
{
|
||||||
|
string json = File.ReadAllText(Application.persistentDataPath + "/editorTheme.json");
|
||||||
|
theme = JsonConvert.DeserializeObject<Theme>(json);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
PersistentDataManager.SaveTheme(ThemeTXT.text);
|
||||||
|
theme = JsonConvert.DeserializeObject<Theme>(ThemeTXT.text);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
|
|
|
@ -16,7 +16,24 @@ namespace HeavenStudio.Editor
|
||||||
[Header("Containers")]
|
[Header("Containers")]
|
||||||
[SerializeField] ChartInfoProperties[] containers;
|
[SerializeField] ChartInfoProperties[] containers;
|
||||||
|
|
||||||
public DynamicBeatmap chart;
|
[Header("Tabs")]
|
||||||
|
[SerializeField] private TabsManager.TabsEntry[] tabs;
|
||||||
|
|
||||||
|
[Header("Property Prefabs")]
|
||||||
|
[SerializeField] public GameObject IntegerP;
|
||||||
|
[SerializeField] public GameObject FloatP;
|
||||||
|
[SerializeField] public GameObject BooleanP;
|
||||||
|
[SerializeField] public GameObject DropdownP;
|
||||||
|
[SerializeField] public GameObject ColorP;
|
||||||
|
[SerializeField] public GameObject StringP;
|
||||||
|
|
||||||
|
[Header("Layout Prefabs")]
|
||||||
|
[SerializeField] public GameObject DividerP;
|
||||||
|
[SerializeField] public GameObject HeaderP;
|
||||||
|
[SerializeField] public GameObject SubHeaderP;
|
||||||
|
|
||||||
|
[NonSerialized] public DynamicBeatmap chart;
|
||||||
|
List<GameObject> tabContents;
|
||||||
|
|
||||||
private void Start() { }
|
private void Start() { }
|
||||||
|
|
||||||
|
@ -24,27 +41,28 @@ namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
if (dialog.activeSelf)
|
if (dialog.activeSelf)
|
||||||
{
|
{
|
||||||
tabsManager.CloseContent();
|
|
||||||
Editor.instance.canSelect = true;
|
Editor.instance.canSelect = true;
|
||||||
Editor.instance.inAuthorativeMenu = false;
|
Editor.instance.inAuthorativeMenu = false;
|
||||||
dialog.SetActive(false);
|
dialog.SetActive(false);
|
||||||
|
|
||||||
|
tabsManager.CleanTabs();
|
||||||
|
tabContents = null;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
ResetAllDialogs();
|
ResetAllDialogs();
|
||||||
|
|
||||||
foreach (var container in containers)
|
|
||||||
{
|
|
||||||
container.Init(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
tabsManager.OpenContent();
|
|
||||||
Editor.instance.canSelect = false;
|
Editor.instance.canSelect = false;
|
||||||
Editor.instance.inAuthorativeMenu = true;
|
Editor.instance.inAuthorativeMenu = true;
|
||||||
dialog.SetActive(true);
|
dialog.SetActive(true);
|
||||||
|
|
||||||
chart = GameManager.instance.Beatmap;
|
chart = GameManager.instance.Beatmap;
|
||||||
chart["propertiesmodified"] = true;
|
chart["propertiesmodified"] = true;
|
||||||
|
|
||||||
|
tabContents = tabsManager.GenerateTabs(tabs);
|
||||||
|
foreach (var tab in tabContents)
|
||||||
|
{
|
||||||
|
tab.GetComponent<ChartInfoProperties>().Init(this);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -26,56 +26,60 @@ namespace HeavenStudio.Editor
|
||||||
[Header("Editable Properties")]
|
[Header("Editable Properties")]
|
||||||
[SerializeField] RemixPropertiesDialog.PropertyTag[] tags;
|
[SerializeField] RemixPropertiesDialog.PropertyTag[] tags;
|
||||||
|
|
||||||
|
bool initialized = false;
|
||||||
|
|
||||||
public void Init(RemixPropertiesDialog diag)
|
public void Init(RemixPropertiesDialog diag)
|
||||||
{
|
{
|
||||||
dialog = diag;
|
dialog = diag;
|
||||||
|
dialog.SetupDialog(tags, this);
|
||||||
|
initialized = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AddParam(RemixPropertiesDialog diag, string propertyName, object type, string caption, bool isReadOnly = false, string tooltip = "")
|
public void AddParam(RemixPropertiesDialog diag, string propertyName, object type, string caption, bool isReadOnly = false, string tooltip = "")
|
||||||
{
|
{
|
||||||
GameObject prefab = IntegerP;
|
GameObject prefab = diag.IntegerP;
|
||||||
GameObject input;
|
GameObject input;
|
||||||
|
|
||||||
var objType = type.GetType();
|
var objType = type.GetType();
|
||||||
|
|
||||||
if (objType == typeof(EntityTypes.Integer))
|
if (objType == typeof(EntityTypes.Integer))
|
||||||
{
|
{
|
||||||
prefab = IntegerP;
|
prefab = diag.IntegerP;
|
||||||
input = InitPrefab(prefab, tooltip);
|
input = InitPrefab(prefab, tooltip);
|
||||||
var property = input.GetComponent<NumberChartPropertyPrefab>();
|
var property = input.GetComponent<NumberChartPropertyPrefab>();
|
||||||
property.SetProperties(diag, propertyName, type, caption);
|
property.SetProperties(diag, propertyName, type, caption);
|
||||||
}
|
}
|
||||||
else if (objType == typeof(EntityTypes.Float))
|
else if (objType == typeof(EntityTypes.Float))
|
||||||
{
|
{
|
||||||
prefab = FloatP;
|
prefab = diag.FloatP;
|
||||||
input = InitPrefab(prefab, tooltip);
|
input = InitPrefab(prefab, tooltip);
|
||||||
var property = input.GetComponent<NumberChartPropertyPrefab>();
|
var property = input.GetComponent<NumberChartPropertyPrefab>();
|
||||||
property.SetProperties(diag, propertyName, type, caption);
|
property.SetProperties(diag, propertyName, type, caption);
|
||||||
}
|
}
|
||||||
else if (type is bool)
|
else if (type is bool)
|
||||||
{
|
{
|
||||||
prefab = BooleanP;
|
prefab = diag.BooleanP;
|
||||||
input = InitPrefab(prefab, tooltip);
|
input = InitPrefab(prefab, tooltip);
|
||||||
var property = input.GetComponent<BoolChartPropertyPrefab>();
|
var property = input.GetComponent<BoolChartPropertyPrefab>();
|
||||||
property.SetProperties(diag, propertyName, type, caption);
|
property.SetProperties(diag, propertyName, type, caption);
|
||||||
}
|
}
|
||||||
else if (objType.IsEnum)
|
else if (objType.IsEnum)
|
||||||
{
|
{
|
||||||
prefab = DropdownP;
|
prefab = diag.DropdownP;
|
||||||
input = InitPrefab(prefab, tooltip);
|
input = InitPrefab(prefab, tooltip);
|
||||||
var property = input.GetComponent<EnumChartPropertyPrefab>();
|
var property = input.GetComponent<EnumChartPropertyPrefab>();
|
||||||
property.SetProperties(diag, propertyName, type, caption);
|
property.SetProperties(diag, propertyName, type, caption);
|
||||||
}
|
}
|
||||||
else if (objType == typeof(Color))
|
else if (objType == typeof(Color))
|
||||||
{
|
{
|
||||||
prefab = ColorP;
|
prefab = diag.ColorP;
|
||||||
input = InitPrefab(prefab, tooltip);
|
input = InitPrefab(prefab, tooltip);
|
||||||
var property = input.GetComponent<ColorChartPropertyPrefab>();
|
var property = input.GetComponent<ColorChartPropertyPrefab>();
|
||||||
property.SetProperties(diag, propertyName, type, caption);
|
property.SetProperties(diag, propertyName, type, caption);
|
||||||
}
|
}
|
||||||
else if (objType == typeof(string))
|
else if (objType == typeof(string))
|
||||||
{
|
{
|
||||||
prefab = StringP;
|
prefab = diag.StringP;
|
||||||
input = InitPrefab(prefab, tooltip);
|
input = InitPrefab(prefab, tooltip);
|
||||||
var property = input.GetComponent<StringChartPropertyPrefab>();
|
var property = input.GetComponent<StringChartPropertyPrefab>();
|
||||||
property.SetProperties(diag, propertyName, type, caption);
|
property.SetProperties(diag, propertyName, type, caption);
|
||||||
|
@ -89,18 +93,18 @@ namespace HeavenStudio.Editor
|
||||||
|
|
||||||
public void AddDivider(RemixPropertiesDialog diag)
|
public void AddDivider(RemixPropertiesDialog diag)
|
||||||
{
|
{
|
||||||
InitPrefab(DividerP);
|
InitPrefab(diag.DividerP);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AddHeader(RemixPropertiesDialog diag, string text)
|
public void AddHeader(RemixPropertiesDialog diag, string text)
|
||||||
{
|
{
|
||||||
var input = InitPrefab(HeaderP);
|
var input = InitPrefab(diag.HeaderP);
|
||||||
input.GetComponent<RemixPropertyPrefab>().InitProperties(diag, "", text);
|
input.GetComponent<RemixPropertyPrefab>().InitProperties(diag, "", text);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AddSubHeader(RemixPropertiesDialog diag, string text)
|
public void AddSubHeader(RemixPropertiesDialog diag, string text)
|
||||||
{
|
{
|
||||||
var input = InitPrefab(SubHeaderP);
|
var input = InitPrefab(diag.SubHeaderP);
|
||||||
input.GetComponent<RemixPropertyPrefab>().InitProperties(diag, "", text);
|
input.GetComponent<RemixPropertyPrefab>().InitProperties(diag, "", text);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -119,11 +123,16 @@ namespace HeavenStudio.Editor
|
||||||
|
|
||||||
public override void OnOpenTab()
|
public override void OnOpenTab()
|
||||||
{
|
{
|
||||||
dialog.SetupDialog(tags, this);
|
if (dialog != null && !initialized)
|
||||||
|
{
|
||||||
|
initialized = true;
|
||||||
|
dialog.SetupDialog(tags, this);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnCloseTab()
|
public override void OnCloseTab()
|
||||||
{
|
{
|
||||||
|
initialized = false;
|
||||||
foreach (Transform child in propertyHolder.transform) {
|
foreach (Transform child in propertyHolder.transform) {
|
||||||
Destroy(child.gameObject);
|
Destroy(child.gameObject);
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,11 +1,18 @@
|
||||||
|
using System;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
|
|
||||||
|
using HeavenStudio.Common;
|
||||||
|
|
||||||
namespace HeavenStudio.Editor
|
namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
public class SettingsDialog : Dialog
|
public class SettingsDialog : Dialog
|
||||||
{
|
{
|
||||||
[SerializeField] private TMP_Text BuildDateDisplay;
|
[SerializeField] private TMP_Text BuildDateDisplay;
|
||||||
|
[SerializeField] private TabsManager tabsManager;
|
||||||
|
[SerializeField] private TabsManager.TabsEntry[] tabs;
|
||||||
|
|
||||||
private void Start() {}
|
private void Start() {}
|
||||||
|
|
||||||
public void SwitchSettingsDialog()
|
public void SwitchSettingsDialog()
|
||||||
|
@ -14,12 +21,17 @@ namespace HeavenStudio.Editor
|
||||||
Editor.instance.canSelect = true;
|
Editor.instance.canSelect = true;
|
||||||
Editor.instance.inAuthorativeMenu = false;
|
Editor.instance.inAuthorativeMenu = false;
|
||||||
dialog.SetActive(false);
|
dialog.SetActive(false);
|
||||||
|
|
||||||
|
PersistentDataManager.SaveSettings();
|
||||||
|
tabsManager.CleanTabs();
|
||||||
} else {
|
} else {
|
||||||
ResetAllDialogs();
|
ResetAllDialogs();
|
||||||
Editor.instance.canSelect = false;
|
Editor.instance.canSelect = false;
|
||||||
Editor.instance.inAuthorativeMenu = true;
|
Editor.instance.inAuthorativeMenu = true;
|
||||||
dialog.SetActive(true);
|
dialog.SetActive(true);
|
||||||
|
|
||||||
|
tabsManager.GenerateTabs(tabs);
|
||||||
|
|
||||||
BuildDateDisplay.text = GlobalGameManager.buildTime;
|
BuildDateDisplay.text = GlobalGameManager.buildTime;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -13,8 +13,9 @@ namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
private int SecretCounter = 0;
|
private int SecretCounter = 0;
|
||||||
private bool SecretActive = false;
|
private bool SecretActive = false;
|
||||||
|
[SerializeField] private TextAsset creditsText;
|
||||||
|
[SerializeField] private TMP_Text creditsDisplay;
|
||||||
[SerializeField] private GameObject secretObject;
|
[SerializeField] private GameObject secretObject;
|
||||||
[SerializeField] private StudioDanceManager secretContent;
|
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
|
@ -40,7 +41,7 @@ namespace HeavenStudio.Editor
|
||||||
Jukebox.PlayOneShot("applause");
|
Jukebox.PlayOneShot("applause");
|
||||||
Debug.Log("Activating Studio Dance...");
|
Debug.Log("Activating Studio Dance...");
|
||||||
|
|
||||||
secretContent.OpenDanceWindow();
|
Editor.instance.StudioDanceManager.OpenDanceWindow();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void MakeSecretInactive()
|
public void MakeSecretInactive()
|
||||||
|
@ -48,11 +49,12 @@ namespace HeavenStudio.Editor
|
||||||
SecretCounter = 0;
|
SecretCounter = 0;
|
||||||
secretObject.SetActive(false);
|
secretObject.SetActive(false);
|
||||||
SecretActive = false;
|
SecretActive = false;
|
||||||
secretContent.CloseDanceWindow();
|
Editor.instance.StudioDanceManager.CloseDanceWindow();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnOpenTab()
|
public override void OnOpenTab()
|
||||||
{
|
{
|
||||||
|
creditsDisplay.text = creditsText.text;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnCloseTab()
|
public override void OnCloseTab()
|
||||||
|
|
|
@ -46,6 +46,9 @@ namespace HeavenStudio.Editor
|
||||||
heightInputField.text = GlobalGameManager.CustomScreenHeight.ToString();
|
heightInputField.text = GlobalGameManager.CustomScreenHeight.ToString();
|
||||||
});
|
});
|
||||||
|
|
||||||
|
widthInputField.text = GlobalGameManager.CustomScreenWidth.ToString();
|
||||||
|
heightInputField.text = GlobalGameManager.CustomScreenHeight.ToString();
|
||||||
|
|
||||||
volSlider.value = GlobalGameManager.MasterVolume;
|
volSlider.value = GlobalGameManager.MasterVolume;
|
||||||
volLabel.text = System.Math.Round(volSlider.value * 100, 2).ToString();
|
volLabel.text = System.Math.Round(volSlider.value * 100, 2).ToString();
|
||||||
}
|
}
|
||||||
|
|
|
@ -2,21 +2,36 @@ using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
|
|
||||||
|
using HeavenStudio.Common;
|
||||||
|
|
||||||
namespace HeavenStudio.Editor
|
namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
public class EditorSettings : TabsContent
|
public class EditorSettings : TabsContent
|
||||||
{
|
{
|
||||||
public Toggle cursorCheckbox;
|
public Toggle cursorCheckbox;
|
||||||
|
public Toggle discordRPCCheckbox;
|
||||||
|
|
||||||
|
private void Start() {
|
||||||
|
cursorCheckbox.isOn = PersistentDataManager.gameSettings.editorCursorEnable;
|
||||||
|
discordRPCCheckbox.isOn = PersistentDataManager.gameSettings.discordRPCEnable;
|
||||||
|
}
|
||||||
|
|
||||||
public void OnCursorCheckboxChanged()
|
public void OnCursorCheckboxChanged()
|
||||||
{
|
{
|
||||||
Editor.instance.isCursorEnabled = cursorCheckbox.isOn;
|
Editor.instance.isCursorEnabled = cursorCheckbox.isOn;
|
||||||
|
PersistentDataManager.gameSettings.editorCursorEnable = cursorCheckbox.isOn;
|
||||||
if (!Editor.instance.fullscreen)
|
if (!Editor.instance.fullscreen)
|
||||||
{
|
{
|
||||||
GameManager.instance.CursorCam.enabled = Editor.instance.isCursorEnabled;
|
GameManager.instance.CursorCam.enabled = Editor.instance.isCursorEnabled;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void OnRPCCheckboxChanged()
|
||||||
|
{
|
||||||
|
PersistentDataManager.gameSettings.discordRPCEnable = discordRPCCheckbox.isOn;
|
||||||
|
Editor.instance.isDiscordEnabled = discordRPCCheckbox.isOn;
|
||||||
|
}
|
||||||
|
|
||||||
public override void OnOpenTab()
|
public override void OnOpenTab()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
86
Assets/Scripts/PersistentDataManager.cs
Normal file
86
Assets/Scripts/PersistentDataManager.cs
Normal file
|
@ -0,0 +1,86 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
|
namespace HeavenStudio.Common
|
||||||
|
{
|
||||||
|
public static class PersistentDataManager
|
||||||
|
{
|
||||||
|
[NonSerialized] public static GameSettings gameSettings;
|
||||||
|
|
||||||
|
public static void CreateDefaultSettings()
|
||||||
|
{
|
||||||
|
gameSettings = new GameSettings();
|
||||||
|
|
||||||
|
gameSettings.isFullscreen = false;
|
||||||
|
|
||||||
|
gameSettings.resolutionIndex = 0;
|
||||||
|
gameSettings.resolutionWidth = GlobalGameManager.DEFAULT_SCREEN_SIZES[gameSettings.resolutionIndex].width;
|
||||||
|
gameSettings.resolutionHeight = GlobalGameManager.DEFAULT_SCREEN_SIZES[gameSettings.resolutionIndex].height;
|
||||||
|
|
||||||
|
gameSettings.masterVolume = 0.8f;
|
||||||
|
|
||||||
|
gameSettings.editorCursorEnable = true;
|
||||||
|
|
||||||
|
// disable if platform is mac
|
||||||
|
if (Application.platform == RuntimePlatform.OSXPlayer || Application.platform == RuntimePlatform.OSXEditor)
|
||||||
|
gameSettings.discordRPCEnable = false;
|
||||||
|
else
|
||||||
|
gameSettings.discordRPCEnable = true;
|
||||||
|
|
||||||
|
SaveSettings();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void LoadSettings()
|
||||||
|
{
|
||||||
|
if (File.Exists(Application.persistentDataPath + "/settings.json"))
|
||||||
|
{
|
||||||
|
string json = File.ReadAllText(Application.persistentDataPath + "/settings.json");
|
||||||
|
gameSettings = JsonUtility.FromJson<GameSettings>(json);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
CreateDefaultSettings();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void SaveSettings()
|
||||||
|
{
|
||||||
|
string json = JsonUtility.ToJson(gameSettings);
|
||||||
|
// save json to persistentDataPath
|
||||||
|
FileStream file = File.Create(Application.persistentDataPath + "/settings.json");
|
||||||
|
file.Write(System.Text.Encoding.ASCII.GetBytes(json), 0, json.Length);
|
||||||
|
file.Close();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void SaveTheme(string json)
|
||||||
|
{
|
||||||
|
// save json to persistentDataPath
|
||||||
|
FileStream file = File.Create(Application.persistentDataPath + "/editorTheme.json");
|
||||||
|
file.Write(System.Text.Encoding.ASCII.GetBytes(json), 0, json.Length);
|
||||||
|
file.Close();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public struct GameSettings
|
||||||
|
{
|
||||||
|
// Display / Audio Settings
|
||||||
|
public bool isFullscreen;
|
||||||
|
|
||||||
|
public int resolutionIndex;
|
||||||
|
public int resolutionWidth;
|
||||||
|
public int resolutionHeight;
|
||||||
|
|
||||||
|
public float masterVolume;
|
||||||
|
|
||||||
|
// Editor Settings
|
||||||
|
public bool editorCursorEnable;
|
||||||
|
public bool discordRPCEnable;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
11
Assets/Scripts/PersistentDataManager.cs.meta
Normal file
11
Assets/Scripts/PersistentDataManager.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e29b9a69a32fdb44a8f5311a492fe508
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in a new issue