mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-27 12:03:00 +00:00
Merge branch 'megaminerjenny:master' into tap-trial-real-inputs
This commit is contained in:
commit
9c30238ba6
21 changed files with 1286 additions and 154 deletions
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--- !u!114 &1423699438
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using DG.Tweening;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
|
||||
|
@ -18,14 +19,18 @@ namespace RhythmHeavenMania.Games.CropStomp
|
|||
private float marchOffset;
|
||||
private int currentMarchBeat;
|
||||
private int stepCount;
|
||||
private bool isStepping;
|
||||
|
||||
public bool isMarching => marchStartBeat != -1f;
|
||||
public bool isMarching => marchStartBeat != -1f && Conductor.instance.isPlaying;
|
||||
|
||||
public Animator legsAnim;
|
||||
public Transform farmerTrans;
|
||||
public SpriteRenderer grass;
|
||||
public Transform grassTrans;
|
||||
public Transform scrollingHolder;
|
||||
public Farmer farmer;
|
||||
|
||||
private Tween shakeTween;
|
||||
|
||||
public static CropStomp instance;
|
||||
|
||||
|
@ -58,10 +63,18 @@ namespace RhythmHeavenMania.Games.CropStomp
|
|||
// Step.
|
||||
if (currentMarchBeat % 2 != 0)
|
||||
{
|
||||
stepCount += 1;
|
||||
var stepAnim = (stepCount % 2 != 0 ? "StepFront" : "StepBack");
|
||||
|
||||
legsAnim.Play(stepAnim, 0, 0);
|
||||
// Don't step if already stomped.
|
||||
if (!isStepping)
|
||||
{
|
||||
stepCount += 1;
|
||||
var stepAnim = (stepCount % 2 != 0 ? "StepFront" : "StepBack");
|
||||
|
||||
legsAnim.Play(stepAnim, 0, 0);
|
||||
|
||||
isStepping = true;
|
||||
}
|
||||
|
||||
Jukebox.PlayOneShotGame("cropStomp/hmm");
|
||||
}
|
||||
// Lift.
|
||||
else
|
||||
|
@ -71,6 +84,8 @@ namespace RhythmHeavenMania.Games.CropStomp
|
|||
|
||||
var farmerPos = farmerTrans.localPosition;
|
||||
farmerTrans.localPosition = new Vector3(farmerPos.x - stepDistance, farmerPos.y, farmerPos.z);
|
||||
|
||||
isStepping = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -94,6 +109,30 @@ namespace RhythmHeavenMania.Games.CropStomp
|
|||
marchOffset = (marchStartBeat % 1) * Conductor.instance.secPerBeat / Conductor.instance.musicSource.pitch;
|
||||
currentMarchBeat = 0;
|
||||
stepCount = 0;
|
||||
|
||||
farmer.nextStompBeat = beat;
|
||||
}
|
||||
|
||||
public void Stomp()
|
||||
{
|
||||
// Don't increment step counter if autostep stepped already.
|
||||
if (!isStepping)
|
||||
stepCount += 1;
|
||||
|
||||
var stompAnim = (stepCount % 2 != 0 ? "StompFront" : "StompBack");
|
||||
|
||||
legsAnim.Play(stompAnim, 0, 0);
|
||||
|
||||
Jukebox.PlayOneShotGame("cropStomp/stomp");
|
||||
|
||||
if (shakeTween != null)
|
||||
shakeTween.Kill(true);
|
||||
|
||||
var camTrans = GameCamera.instance.transform;
|
||||
camTrans.localPosition = new Vector3(camTrans.localPosition.x, 0.75f, camTrans.localPosition.z);
|
||||
camTrans.DOLocalMoveY(0f, 0.5f).SetEase(Ease.OutElastic, 1f);
|
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|
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isStepping = true;
|
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}
|
||||
}
|
||||
}
|
||||
|
|
52
Assets/Scripts/Games/CropStomp/Farmer.cs
Normal file
52
Assets/Scripts/Games/CropStomp/Farmer.cs
Normal file
|
@ -0,0 +1,52 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.CropStomp
|
||||
{
|
||||
public class Farmer : PlayerActionObject
|
||||
{
|
||||
public float nextStompBeat;
|
||||
|
||||
private CropStomp game;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
game = CropStomp.instance;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (!game.isMarching)
|
||||
return;
|
||||
|
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float normalizedBeat = Conductor.instance.GetPositionFromMargin(nextStompBeat, 1f);
|
||||
|
||||
StateCheck(normalizedBeat);
|
||||
|
||||
if (normalizedBeat > Minigame.LateTime())
|
||||
{
|
||||
nextStompBeat += 2f;
|
||||
ResetState();
|
||||
return;
|
||||
}
|
||||
|
||||
if (PlayerInput.Pressed())
|
||||
{
|
||||
if (state.perfect)
|
||||
{
|
||||
game.Stomp();
|
||||
nextStompBeat += 2f;
|
||||
ResetState();
|
||||
}
|
||||
else if (state.notPerfect())
|
||||
{
|
||||
nextStompBeat += 2f;
|
||||
ResetState();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Games/CropStomp/Farmer.cs.meta
Normal file
11
Assets/Scripts/Games/CropStomp/Farmer.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 55894391661380d42b64a4793d3befb6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -19,6 +19,8 @@ namespace RhythmHeavenMania.Games
|
|||
public bool isEligible; //value never used for anything
|
||||
private bool autoPlayEnabledOnStart; //value never used for anything
|
||||
|
||||
public bool triggersAutoplay = true;
|
||||
|
||||
public void PlayerActionInit(GameObject g, float createBeat)
|
||||
{
|
||||
state.gameObject = g;
|
||||
|
@ -31,7 +33,7 @@ namespace RhythmHeavenMania.Games
|
|||
{
|
||||
if (aceTimes == 0)
|
||||
{
|
||||
if ((GameManager.instance.autoplay || autoPlay) && normalizedBeat > 0.99f)
|
||||
if (triggersAutoplay && (GameManager.instance.autoplay || autoPlay) && normalizedBeat > 0.99f)
|
||||
{
|
||||
OnAce();
|
||||
if (!autoPlay)
|
||||
|
|
|
@ -48,6 +48,7 @@ namespace RhythmHeavenMania.Editor
|
|||
[SerializeField] private Button EditorSettingsBTN;
|
||||
[SerializeField] private Button EditorThemeBTN;
|
||||
[SerializeField] private Button FullScreenBTN;
|
||||
[SerializeField] private Button TempoFinderBTN;
|
||||
|
||||
[Header("Properties")]
|
||||
private bool changedMusic = false;
|
||||
|
@ -93,6 +94,7 @@ namespace RhythmHeavenMania.Editor
|
|||
Tooltip.AddTooltip(EditorSettingsBTN.gameObject, "Editor Settings <color=#adadad>[Ctrl+Shift+O]</color>");
|
||||
Tooltip.AddTooltip(EditorThemeBTN.gameObject, "Editor Theme");
|
||||
Tooltip.AddTooltip(FullScreenBTN.gameObject, "Preview <color=#adadad>[Tab]</color>");
|
||||
Tooltip.AddTooltip(TempoFinderBTN.gameObject, "Tempo Finder");
|
||||
|
||||
UpdateEditorStatus(true);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue