Merge branch 'megaminerjenny:master' into tap-trial-real-inputs

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Carson Kompon 2022-02-28 10:36:24 -05:00 committed by GitHub
commit 9c30238ba6
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21 changed files with 1286 additions and 154 deletions

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@ -8862,6 +8862,7 @@ MonoBehaviour:
valB: 0 valB: 0
valC: 0 valC: 0
type: 0 type: 0
type2: 0
ease: 0 ease: 0
colorA: {r: 0, g: 0, b: 0, a: 0} colorA: {r: 0, g: 0, b: 0, a: 0}
colorB: {r: 0, g: 0, b: 0, a: 0} colorB: {r: 0, g: 0, b: 0, a: 0}
@ -9137,6 +9138,7 @@ MonoBehaviour:
valB: 0 valB: 0
valC: 0 valC: 0
type: 0 type: 0
type2: 0
ease: 0 ease: 0
colorA: {r: 0, g: 0, b: 0, a: 0} colorA: {r: 0, g: 0, b: 0, a: 0}
colorB: {r: 0, g: 0, b: 0, a: 0} colorB: {r: 0, g: 0, b: 0, a: 0}
@ -14152,6 +14154,7 @@ MonoBehaviour:
EditorSettingsBTN: {fileID: 3236232} EditorSettingsBTN: {fileID: 3236232}
EditorThemeBTN: {fileID: 528192061} EditorThemeBTN: {fileID: 528192061}
FullScreenBTN: {fileID: 151246938} FullScreenBTN: {fileID: 151246938}
TempoFinderBTN: {fileID: 1478799966}
discordDuringTesting: 0 discordDuringTesting: 0
canSelect: 1 canSelect: 1
--- !u!114 &1423699438 --- !u!114 &1423699438

View file

@ -1,6 +1,7 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using DG.Tweening;
using RhythmHeavenMania.Util; using RhythmHeavenMania.Util;
@ -18,14 +19,18 @@ namespace RhythmHeavenMania.Games.CropStomp
private float marchOffset; private float marchOffset;
private int currentMarchBeat; private int currentMarchBeat;
private int stepCount; private int stepCount;
private bool isStepping;
public bool isMarching => marchStartBeat != -1f; public bool isMarching => marchStartBeat != -1f && Conductor.instance.isPlaying;
public Animator legsAnim; public Animator legsAnim;
public Transform farmerTrans; public Transform farmerTrans;
public SpriteRenderer grass; public SpriteRenderer grass;
public Transform grassTrans; public Transform grassTrans;
public Transform scrollingHolder; public Transform scrollingHolder;
public Farmer farmer;
private Tween shakeTween;
public static CropStomp instance; public static CropStomp instance;
@ -57,11 +62,19 @@ namespace RhythmHeavenMania.Games.CropStomp
// Step. // Step.
if (currentMarchBeat % 2 != 0) if (currentMarchBeat % 2 != 0)
{
// Don't step if already stomped.
if (!isStepping)
{ {
stepCount += 1; stepCount += 1;
var stepAnim = (stepCount % 2 != 0 ? "StepFront" : "StepBack"); var stepAnim = (stepCount % 2 != 0 ? "StepFront" : "StepBack");
legsAnim.Play(stepAnim, 0, 0); legsAnim.Play(stepAnim, 0, 0);
isStepping = true;
}
Jukebox.PlayOneShotGame("cropStomp/hmm");
} }
// Lift. // Lift.
else else
@ -71,6 +84,8 @@ namespace RhythmHeavenMania.Games.CropStomp
var farmerPos = farmerTrans.localPosition; var farmerPos = farmerTrans.localPosition;
farmerTrans.localPosition = new Vector3(farmerPos.x - stepDistance, farmerPos.y, farmerPos.z); farmerTrans.localPosition = new Vector3(farmerPos.x - stepDistance, farmerPos.y, farmerPos.z);
isStepping = false;
} }
} }
@ -94,6 +109,30 @@ namespace RhythmHeavenMania.Games.CropStomp
marchOffset = (marchStartBeat % 1) * Conductor.instance.secPerBeat / Conductor.instance.musicSource.pitch; marchOffset = (marchStartBeat % 1) * Conductor.instance.secPerBeat / Conductor.instance.musicSource.pitch;
currentMarchBeat = 0; currentMarchBeat = 0;
stepCount = 0; stepCount = 0;
farmer.nextStompBeat = beat;
}
public void Stomp()
{
// Don't increment step counter if autostep stepped already.
if (!isStepping)
stepCount += 1;
var stompAnim = (stepCount % 2 != 0 ? "StompFront" : "StompBack");
legsAnim.Play(stompAnim, 0, 0);
Jukebox.PlayOneShotGame("cropStomp/stomp");
if (shakeTween != null)
shakeTween.Kill(true);
var camTrans = GameCamera.instance.transform;
camTrans.localPosition = new Vector3(camTrans.localPosition.x, 0.75f, camTrans.localPosition.z);
camTrans.DOLocalMoveY(0f, 0.5f).SetEase(Ease.OutElastic, 1f);
isStepping = true;
} }
} }
} }

View file

@ -0,0 +1,52 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Util;
namespace RhythmHeavenMania.Games.CropStomp
{
public class Farmer : PlayerActionObject
{
public float nextStompBeat;
private CropStomp game;
private void Start()
{
game = CropStomp.instance;
}
private void Update()
{
if (!game.isMarching)
return;
float normalizedBeat = Conductor.instance.GetPositionFromMargin(nextStompBeat, 1f);
StateCheck(normalizedBeat);
if (normalizedBeat > Minigame.LateTime())
{
nextStompBeat += 2f;
ResetState();
return;
}
if (PlayerInput.Pressed())
{
if (state.perfect)
{
game.Stomp();
nextStompBeat += 2f;
ResetState();
}
else if (state.notPerfect())
{
nextStompBeat += 2f;
ResetState();
}
}
}
}
}

View file

@ -0,0 +1,11 @@
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@ -19,6 +19,8 @@ namespace RhythmHeavenMania.Games
public bool isEligible; //value never used for anything public bool isEligible; //value never used for anything
private bool autoPlayEnabledOnStart; //value never used for anything private bool autoPlayEnabledOnStart; //value never used for anything
public bool triggersAutoplay = true;
public void PlayerActionInit(GameObject g, float createBeat) public void PlayerActionInit(GameObject g, float createBeat)
{ {
state.gameObject = g; state.gameObject = g;
@ -31,7 +33,7 @@ namespace RhythmHeavenMania.Games
{ {
if (aceTimes == 0) if (aceTimes == 0)
{ {
if ((GameManager.instance.autoplay || autoPlay) && normalizedBeat > 0.99f) if (triggersAutoplay && (GameManager.instance.autoplay || autoPlay) && normalizedBeat > 0.99f)
{ {
OnAce(); OnAce();
if (!autoPlay) if (!autoPlay)

View file

@ -48,6 +48,7 @@ namespace RhythmHeavenMania.Editor
[SerializeField] private Button EditorSettingsBTN; [SerializeField] private Button EditorSettingsBTN;
[SerializeField] private Button EditorThemeBTN; [SerializeField] private Button EditorThemeBTN;
[SerializeField] private Button FullScreenBTN; [SerializeField] private Button FullScreenBTN;
[SerializeField] private Button TempoFinderBTN;
[Header("Properties")] [Header("Properties")]
private bool changedMusic = false; private bool changedMusic = false;
@ -93,6 +94,7 @@ namespace RhythmHeavenMania.Editor
Tooltip.AddTooltip(EditorSettingsBTN.gameObject, "Editor Settings <color=#adadad>[Ctrl+Shift+O]</color>"); Tooltip.AddTooltip(EditorSettingsBTN.gameObject, "Editor Settings <color=#adadad>[Ctrl+Shift+O]</color>");
Tooltip.AddTooltip(EditorThemeBTN.gameObject, "Editor Theme"); Tooltip.AddTooltip(EditorThemeBTN.gameObject, "Editor Theme");
Tooltip.AddTooltip(FullScreenBTN.gameObject, "Preview <color=#adadad>[Tab]</color>"); Tooltip.AddTooltip(FullScreenBTN.gameObject, "Preview <color=#adadad>[Tab]</color>");
Tooltip.AddTooltip(TempoFinderBTN.gameObject, "Tempo Finder");
UpdateEditorStatus(true); UpdateEditorStatus(true);
} }