Merge branch 'release_1'
|
@ -73,6 +73,14 @@ namespace Starpelly
|
||||||
return val >= min && val <= max;
|
return val >= min && val <= max;
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}
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}
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|
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||||||
|
/// <summary>
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||||||
|
/// Returns true if a value is within a certain range.
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|
/// </summary>
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|
public static bool IsWithin(this Vector2 val, Vector2 min, Vector2 max)
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{
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|
return val.x.IsWithin(min.x, max.x) && val.y.IsWithin(min.y, max.y);
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|
}
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/// <summary>
|
/// <summary>
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/// Returns true if value is between two numbers.
|
/// Returns true if value is between two numbers.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<align="center"><b>Programming</b></align>
|
<align="center"><b>Programming</b></align>
|
||||||
-<indent=5%>Megaminerzero</indent>
|
-<indent=5%>Megaminerzero</indent>
|
||||||
-<indent=5%>Starpelly <alpha=#88>(Rhythm Heaven Mania)<alpha=#FF></indent>
|
-<indent=5%>Starpelly</indent>
|
||||||
-<indent=5%>minenice</indent>
|
-<indent=5%>minenice</indent>
|
||||||
-<indent=5%>huantian</indent>
|
-<indent=5%>huantian</indent>
|
||||||
-<indent=5%>Slaith12</indent>
|
-<indent=5%>Slaith12</indent>
|
||||||
|
@ -20,7 +20,7 @@
|
||||||
<align="center"><b>Artwork</b></align>
|
<align="center"><b>Artwork</b></align>
|
||||||
-<indent=5%>Ko Takeuchi <alpha=#88>(Original <i>Rhythm Heaven</i> Assets)<alpha=#FF></indent>
|
-<indent=5%>Ko Takeuchi <alpha=#88>(Original <i>Rhythm Heaven</i> Assets)<alpha=#FF></indent>
|
||||||
-<indent=5%>Nintendo <alpha=#88>(Original <i>Rhythm Heaven</i> Assets)<alpha=#FF></indent>
|
-<indent=5%>Nintendo <alpha=#88>(Original <i>Rhythm Heaven</i> Assets)<alpha=#FF></indent>
|
||||||
-<indent=5%>Starpelly <alpha=#88>(Rhythm Heaven Mania)<alpha=#FF></indent>
|
-<indent=5%>Starpelly</indent>
|
||||||
-<indent=5%>OctaHeart <alpha=#88>(Logo)<alpha=#FF></indent>
|
-<indent=5%>OctaHeart <alpha=#88>(Logo)<alpha=#FF></indent>
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||||||
-<indent=5%>ev <alpha=#88>(Editor UI)<alpha=#FF></indent>
|
-<indent=5%>ev <alpha=#88>(Editor UI)<alpha=#FF></indent>
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||||||
-<indent=5%>Seanski2 <alpha=#88>(Minigame Icons)<alpha=#FF></indent>
|
-<indent=5%>Seanski2 <alpha=#88>(Minigame Icons)<alpha=#FF></indent>
|
||||||
|
|
1100
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@ -2,14 +2,15 @@
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@ -112,6 +138,7 @@ TextureImporter:
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pSDShowRemoveMatteOption: 0
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After Width: | Height: | Size: 667 B |
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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externalNormalMap: 0
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streamingMipmapsPriority: 0
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ignoreMasterTextureLimit: 0
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grayScaleToAlpha: 0
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seamlessCubemap: 0
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textureFormat: 1
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textureSettings:
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 35, y: 0, z: 35, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaIsTransparency: 1
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spriteTessellationDetail: -1
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textureType: 8
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textureShape: 1
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cookieLightType: 0
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platformSettings:
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buildTarget: DefaultTexturePlatform
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: Server
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textureCompression: 1
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: Android
|
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textureCompression: 1
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compressionQuality: 50
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: WebGL
|
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|
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|
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|
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|
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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|
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androidETC2FallbackOverride: 0
|
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|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
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|
spriteSheet:
|
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|
serializedVersion: 2
|
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|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
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|
internalID: 1537655665
|
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|
vertices: []
|
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|
indices:
|
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|
edges: []
|
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|
weights: []
|
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|
secondaryTextures: []
|
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|
nameFileIdTable: {}
|
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|
spritePackingTag:
|
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|
pSDRemoveMatte: 0
|
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|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -2,14 +2,15 @@
|
||||||
%TAG !u! tag:unity3d.com,2011:
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
--- !u!21 &2100000
|
--- !u!21 &2100000
|
||||||
Material:
|
Material:
|
||||||
serializedVersion: 6
|
serializedVersion: 8
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
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m_CorrespondingSourceObject: {fileID: 0}
|
m_CorrespondingSourceObject: {fileID: 0}
|
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m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_Name: karateman_cellshader
|
m_Name: karateman_cellshader
|
||||||
m_Shader: {fileID: 4800000, guid: ff54fed5718ccc543808dec1f266d1c8, type: 3}
|
m_Shader: {fileID: 4800000, guid: ff54fed5718ccc543808dec1f266d1c8, type: 3}
|
||||||
m_ShaderKeywords:
|
m_ValidKeywords: []
|
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|
m_InvalidKeywords: []
|
||||||
m_LightmapFlags: 4
|
m_LightmapFlags: 4
|
||||||
m_EnableInstancingVariants: 0
|
m_EnableInstancingVariants: 0
|
||||||
m_DoubleSidedGI: 0
|
m_DoubleSidedGI: 0
|
||||||
|
@ -55,6 +56,7 @@ Material:
|
||||||
m_Texture: {fileID: 0}
|
m_Texture: {fileID: 0}
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Ints: []
|
||||||
m_Floats:
|
m_Floats:
|
||||||
- _BumpScale: 1
|
- _BumpScale: 1
|
||||||
- _ColorMask: 15
|
- _ColorMask: 15
|
||||||
|
@ -82,8 +84,8 @@ Material:
|
||||||
m_Colors:
|
m_Colors:
|
||||||
- _AddColor: {r: 0, g: 0, b: 0, a: 0}
|
- _AddColor: {r: 0, g: 0, b: 0, a: 0}
|
||||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _ColorAlpha: {r: 0.84705883, g: 0.8156863, b: 0.6901961, a: 1}
|
- _ColorAlpha: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _ColorBravo: {r: 1, g: 0, b: 0, a: 1}
|
- _ColorBravo: {r: 1, g: 0, b: 0, a: 1}
|
||||||
- _ColorDelta: {r: 0.972549, g: 0.972549, b: 0.972549, a: 1}
|
- _ColorDelta: {r: 0.81, g: 0.81, b: 0.81, a: 1}
|
||||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
|
|
|
@ -1,8 +1,8 @@
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
public static class AppInfo {
|
public static class AppInfo {
|
||||||
public const string Version = "0.0.982";
|
public const string Version = "0.0.1002";
|
||||||
public static readonly DateTime Date = new DateTime(2023, 09, 11, 20, 44, 02, 741, DateTimeKind.Utc);
|
public static readonly DateTime Date = new DateTime(2023, 09, 27, 22, 20, 38, 655, DateTimeKind.Utc);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -222,6 +222,7 @@ namespace HeavenStudio
|
||||||
Beatmap.AddNewVolumeChange(0, 100f);
|
Beatmap.AddNewVolumeChange(0, 100f);
|
||||||
Beatmap.data.offset = 0f;
|
Beatmap.data.offset = 0f;
|
||||||
Conductor.instance.musicSource.clip = null;
|
Conductor.instance.musicSource.clip = null;
|
||||||
|
RiqFileHandler.UnlockCache();
|
||||||
RiqFileHandler.WriteRiq(Beatmap);
|
RiqFileHandler.WriteRiq(Beatmap);
|
||||||
AudioLoadDone = true;
|
AudioLoadDone = true;
|
||||||
}
|
}
|
||||||
|
@ -683,7 +684,7 @@ namespace HeavenStudio
|
||||||
GoForAPerfect.instance.Disable();
|
GoForAPerfect.instance.Disable();
|
||||||
SectionMedalsManager.instance?.OnRemixEnd();
|
SectionMedalsManager.instance?.OnRemixEnd();
|
||||||
|
|
||||||
GlobalGameManager.UpdateDiscordStatus(Beatmap["remixtitle"], false, true);
|
GlobalGameManager.UpdateDiscordStatus(Beatmap["remixtitle"].ToString(), false, true);
|
||||||
|
|
||||||
Play(beat, 1f);
|
Play(beat, 1f);
|
||||||
yield break;
|
yield break;
|
||||||
|
|
|
@ -23,8 +23,7 @@ namespace HeavenStudio.Editor.Track
|
||||||
private float lastPosX;
|
private float lastPosX;
|
||||||
private float lastContentScale;
|
private float lastContentScale;
|
||||||
private float lastTimelineSize;
|
private float lastTimelineSize;
|
||||||
|
private float lastZoom;
|
||||||
private float contentPosX => Mathf.Abs(scrollRect.content.localPosition.x / scrollRect.content.localScale.x);
|
|
||||||
|
|
||||||
private List<GameObject> Lines = new List<GameObject>();
|
private List<GameObject> Lines = new List<GameObject>();
|
||||||
|
|
||||||
|
@ -50,10 +49,12 @@ namespace HeavenStudio.Editor.Track
|
||||||
{
|
{
|
||||||
if (Editor.instance.fullscreen) return;
|
if (Editor.instance.fullscreen) return;
|
||||||
|
|
||||||
var x = Mathf.FloorToInt(contentPosX);
|
// var x = Mathp.Round2Nearest(contentPosX, Timeline.instance.PixelsPerBeat);
|
||||||
|
var x = Mathp.Round2Nearest(-scrollRect.content.anchoredPosition.x, Timeline.instance.PixelsPerBeat);
|
||||||
var pos = new Vector3(x, transform.localPosition.y, transform.localPosition.z);
|
var pos = new Vector3(x, transform.localPosition.y, transform.localPosition.z);
|
||||||
transform.localPosition = pos;
|
transform.localPosition = pos;
|
||||||
GetComponent<RectTransform>().anchoredPosition = new Vector3(rectTransform.anchoredPosition.x, rectTransform.anchoredPosition.y, 0);
|
rectTransform.anchoredPosition = new Vector3(rectTransform.anchoredPosition.x, rectTransform.anchoredPosition.y, 0);
|
||||||
|
rectTransform.sizeDelta = new Vector2(rectTransform.sizeDelta.x, transform.parent.parent.parent.GetComponent<RectTransform>().rect.height);
|
||||||
|
|
||||||
UpdateCount();
|
UpdateCount();
|
||||||
}
|
}
|
||||||
|
@ -62,28 +63,27 @@ namespace HeavenStudio.Editor.Track
|
||||||
|
|
||||||
private void UpdateCount()
|
private void UpdateCount()
|
||||||
{
|
{
|
||||||
var changeScale = (scrollRect.viewport.rect.size.x != lastTimelineSize || scrollRect.content.localScale.x != lastContentScale);
|
var changeScale = (scrollRect.viewport.rect.size.x != lastTimelineSize || scrollRect.content.localScale.x != lastContentScale) ||
|
||||||
|
(Timeline.instance.Zoom != lastZoom);
|
||||||
if (changeScale)
|
if (changeScale)
|
||||||
{
|
{
|
||||||
var rightSide = (scrollRect.viewport.GetComponent<RectTransform>().rect.width / scrollRect.content.localScale.x) + contentPosX;
|
|
||||||
|
|
||||||
for (int i = 0; i < Lines.Count; i++)
|
for (int i = 0; i < Lines.Count; i++)
|
||||||
Destroy(Lines[i].gameObject);
|
Destroy(Lines[i].gameObject);
|
||||||
Lines.Clear();
|
Lines.Clear();
|
||||||
|
|
||||||
count = Mathf.RoundToInt(rightSide - contentPosX) + 2;
|
count = Mathf.RoundToInt(scrollRect.viewport.GetComponent<RectTransform>().rect.width / Timeline.instance.PixelsPerBeat) + 2;
|
||||||
|
|
||||||
for (int i = 0; i < count; i++)
|
for (int i = 0; i < count; i++)
|
||||||
{
|
{
|
||||||
var line = Instantiate(transform.GetChild(0).gameObject, transform);
|
var line = Instantiate(transform.GetChild(0).gameObject.GetComponent<RectTransform>(), transform);
|
||||||
line.transform.localPosition = new Vector3(i, line.transform.localPosition.y, line.transform.localPosition.z);
|
line.anchoredPosition = new Vector3(i * Timeline.instance.PixelsPerBeat, line.transform.localPosition.y, line.transform.localPosition.z);
|
||||||
|
|
||||||
var halfBeatRect = line.transform.GetChild(2).GetComponent<RectTransform>();
|
var halfBeatRect = line.transform.GetChild(2).GetComponent<RectTransform>();
|
||||||
halfBeatRect.anchoredPosition = new Vector3(scrollRect.content.localScale.x * 0.5f, halfBeatRect.anchoredPosition.y);
|
halfBeatRect.anchoredPosition = new Vector3(Timeline.instance.PixelsPerBeat * 0.5f, halfBeatRect.anchoredPosition.y);
|
||||||
|
|
||||||
line.SetActive(true);
|
line.gameObject.SetActive(true);
|
||||||
|
|
||||||
Lines.Add(line);
|
Lines.Add(line.gameObject);
|
||||||
}
|
}
|
||||||
UpdateGridNum();
|
UpdateGridNum();
|
||||||
|
|
||||||
|
@ -96,6 +96,7 @@ namespace HeavenStudio.Editor.Track
|
||||||
|
|
||||||
lastContentScale = scrollRect.content.localScale.x;
|
lastContentScale = scrollRect.content.localScale.x;
|
||||||
lastTimelineSize = scrollRect.viewport.rect.size.x;
|
lastTimelineSize = scrollRect.viewport.rect.size.x;
|
||||||
|
lastZoom = Timeline.instance.Zoom;
|
||||||
lastPosX = rectTransform.anchoredPosition.x;
|
lastPosX = rectTransform.anchoredPosition.x;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -106,7 +107,7 @@ namespace HeavenStudio.Editor.Track
|
||||||
var line = Lines[i];
|
var line = Lines[i];
|
||||||
if (line.transform.childCount == 0) continue;
|
if (line.transform.childCount == 0) continue;
|
||||||
|
|
||||||
var newNum = Mathf.RoundToInt(rectTransform.anchoredPosition.x + ((i) / snap));
|
var newNum = Mathf.RoundToInt((rectTransform.anchoredPosition.x / Timeline.instance.PixelsPerBeat) + ((i) / snap));
|
||||||
line.transform.GetChild(0).GetComponent<TMP_Text>().text = newNum.ToString(CultureInfo.CurrentCulture);
|
line.transform.GetChild(0).GetComponent<TMP_Text>().text = newNum.ToString(CultureInfo.CurrentCulture);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,206 +1,136 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
using Starpelly;
|
|
||||||
|
|
||||||
using HeavenStudio.Editor.Track;
|
using HeavenStudio.Editor.Track;
|
||||||
|
|
||||||
|
using DG.Tweening;
|
||||||
|
using Starpelly;
|
||||||
|
|
||||||
namespace HeavenStudio.Editor
|
namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
public class BoxSelection : MonoBehaviour
|
public class BoxSelection : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] private RectTransform boxVisual;
|
|
||||||
[SerializeField] private RectTransform timelineContent;
|
|
||||||
private Rect selectionBox;
|
|
||||||
|
|
||||||
private Vector2 startPosition = Vector2.zero;
|
|
||||||
private Vector2 endPosition = Vector2.zero;
|
|
||||||
|
|
||||||
public bool selecting = false;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Are we currently drag selecting?
|
/// Are we currently drag selecting?
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool ActivelySelecting = false;
|
public bool ActivelySelecting { get; private set; } = false;
|
||||||
|
|
||||||
private bool clickedInTimeline = false;
|
private Vector2 startPosition = Vector2.zero;
|
||||||
|
private Vector2 endPosition = Vector2.zero;
|
||||||
|
private bool validClick = false;
|
||||||
|
|
||||||
|
[SerializeField] private RectTransform boxVisual;
|
||||||
|
private CanvasGroup boxGroup;
|
||||||
private TMPro.TMP_Text sizeText;
|
private TMPro.TMP_Text sizeText;
|
||||||
private RectTransform text;
|
|
||||||
|
|
||||||
private float timelineLastX;
|
|
||||||
|
|
||||||
public static BoxSelection instance { get; private set; }
|
public static BoxSelection instance { get; private set; }
|
||||||
|
|
||||||
private void Awake()
|
|
||||||
{
|
|
||||||
instance = this;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
DrawVisual();
|
instance = this;
|
||||||
|
|
||||||
Color boxCol = EditorTheme.theme.properties.BoxSelectionCol.Hex2RGB();
|
Color boxCol = EditorTheme.theme.properties.BoxSelectionCol.Hex2RGB();
|
||||||
boxVisual.GetComponent<Image>().color = new Color(boxCol.r, boxCol.g, boxCol.b, 0.3f);
|
boxVisual.GetChild(0).GetComponent<Image>().color = new Color(boxCol.r, boxCol.g, boxCol.b, 0.3f);
|
||||||
boxVisual.transform.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.BoxSelectionOutlineCol.Hex2RGB();
|
boxVisual.GetChild(0).GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.BoxSelectionOutlineCol.Hex2RGB();
|
||||||
|
|
||||||
sizeText = boxVisual.transform.GetChild(1).GetComponent<TMPro.TMP_Text>();
|
sizeText = boxVisual.GetChild(0).GetChild(1).GetComponent<TMPro.TMP_Text>();
|
||||||
text = boxVisual.transform.GetChild(1).GetComponent<RectTransform>();
|
sizeText.text = string.Empty;
|
||||||
|
|
||||||
|
boxGroup = boxVisual.GetComponent<CanvasGroup>();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
public void LayerSelectUpdate()
|
||||||
{
|
{
|
||||||
if (Editor.instance == null) return;
|
if (Input.GetMouseButtonDown(0))
|
||||||
float deltaTimelineX = timelineContent.transform.localPosition.x - timelineLastX;
|
{
|
||||||
|
if (!Timeline.instance.MouseInTimeline || TimelineBlockManager.Instance.InteractingWithEvents || Conductor.instance.NotStopped())
|
||||||
Camera camera = Editor.instance.EditorCamera;
|
|
||||||
Vector3 scale = Editor.instance.MainCanvas.transform.localScale;
|
|
||||||
|
|
||||||
boxVisual.transform.localScale = new Vector2((1f / Timeline.instance.TimelineContent.localScale.x) / scale.x, 1f / scale.y);
|
|
||||||
text.transform.localScale = scale;
|
|
||||||
|
|
||||||
if (Selections.instance.eventsSelected.Count > 0 && Timeline.instance.InteractingWithEvents())
|
|
||||||
{
|
{
|
||||||
startPosition = Vector2.zero;
|
|
||||||
endPosition = Vector2.zero;
|
|
||||||
DrawVisual();
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Conductor.instance.NotStopped() || !Timeline.instance.timelineState.selected)
|
validClick = true;
|
||||||
|
startPosition = new Vector2(Timeline.instance.MousePos2Beat, Timeline.instance.MousePos2Layer);
|
||||||
|
|
||||||
|
boxGroup.DOKill();
|
||||||
|
boxGroup.alpha = 1.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!validClick) return;
|
||||||
|
|
||||||
|
var startPos = startPosition;
|
||||||
|
var endPos = endPosition;
|
||||||
|
|
||||||
|
if (Input.GetMouseButton(0))
|
||||||
{
|
{
|
||||||
startPosition = Vector2.zero;
|
endPos = new Vector2(Timeline.instance.MousePos2Beat,
|
||||||
endPosition = Vector2.zero;
|
Timeline.instance.MousePos2Layer +
|
||||||
DrawVisual();
|
(Timeline.instance.MousePos2Layer < startPosition.y ? 0 : 1));
|
||||||
|
startPos = new Vector2(startPos.x,
|
||||||
|
startPos.y + ((Timeline.instance.MousePos2Layer < startPosition.y) ? 1 : 0));
|
||||||
|
|
||||||
|
startPos = new Vector2(startPos.x, Mathf.Clamp(startPos.y, 0, Timeline.instance.LayerCount));
|
||||||
|
endPos = new Vector2(endPos.x, Mathf.Clamp(endPos.y, 0, Timeline.instance.LayerCount));
|
||||||
|
|
||||||
|
ActivelySelecting = true;
|
||||||
|
|
||||||
|
if (Conductor.instance.NotStopped())
|
||||||
|
{
|
||||||
|
validClick = false;
|
||||||
|
boxGroup.DOFade(0.0f, 0.3f).SetEase(Ease.OutExpo);
|
||||||
|
|
||||||
|
ActivelySelecting = false;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var start = new Vector2(Mathf.Min(startPos.x, endPos.x),
|
||||||
|
Mathf.Min(startPos.y, endPos.y));
|
||||||
|
var end = new Vector2(Mathf.Max(startPos.x, endPos.x),
|
||||||
|
Mathf.Max(startPos.y, endPos.y));
|
||||||
|
|
||||||
|
if (Input.GetMouseButtonUp(0))
|
||||||
|
{
|
||||||
|
validClick = false;
|
||||||
|
boxGroup.DOFade(0.0f, 0.3f).SetEase(Ease.OutExpo);
|
||||||
|
|
||||||
|
ActivelySelecting = false;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
float beatLen = boxVisual.rect.width * boxVisual.transform.localScale.x;
|
boxVisual.anchoredPosition = new Vector2(start.x * Timeline.instance.PixelsPerBeat, Timeline.instance.LayerToY(Mathf.FloorToInt(start.y)));
|
||||||
if (beatLen >= 0.5f)
|
boxVisual.sizeDelta = new Vector2((end.x - start.x) * Timeline.instance.PixelsPerBeat,
|
||||||
sizeText.text = $"{string.Format("{0:0.000}", beatLen)}";
|
(end.y - start.y) * Timeline.instance.LayerHeight());
|
||||||
|
|
||||||
|
var boxLength = end.x - start.x;
|
||||||
|
if (boxLength > 0.01f)
|
||||||
|
sizeText.text = (boxLength).ToString("F");
|
||||||
else
|
else
|
||||||
sizeText.text = string.Empty;
|
sizeText.text = string.Empty;
|
||||||
|
|
||||||
// click
|
Select(start, end);
|
||||||
if (Input.GetMouseButtonDown(0))
|
|
||||||
{
|
|
||||||
clickedInTimeline = Timeline.instance.CheckIfMouseInTimeline();
|
|
||||||
|
|
||||||
startPosition = MousePosition();
|
|
||||||
selectionBox = new Rect();
|
|
||||||
|
|
||||||
ActivelySelecting = true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// dragging
|
private void Select(Vector2 start, Vector2 end)
|
||||||
if (Input.GetMouseButton(0) && clickedInTimeline)
|
|
||||||
{
|
{
|
||||||
startPosition.x += deltaTimelineX * scale.x;
|
var boxRect = new Rect(start.x, start.y, end.x - start.x, end.y - start.y);
|
||||||
endPosition = MousePosition();
|
|
||||||
DrawSelection();
|
|
||||||
SelectEvents(); //kek
|
|
||||||
DrawVisual();
|
|
||||||
}
|
|
||||||
|
|
||||||
// release click
|
// This doesn't take into account blocks the user cannot see, this is intentional.
|
||||||
if (Input.GetMouseButtonUp(0))
|
foreach (var marker in TimelineBlockManager.Instance.EntityMarkers.Values)
|
||||||
{
|
{
|
||||||
startPosition = Vector2.zero;
|
var markerRect = new Rect((float)marker.entity.beat, (int)marker.entity["track"], marker.entity.length, 1);
|
||||||
endPosition = Vector2.zero;
|
|
||||||
SelectEvents();
|
|
||||||
DrawVisual();
|
|
||||||
|
|
||||||
ActivelySelecting = false;
|
var boxOverMarker = boxRect.Overlaps(markerRect);
|
||||||
}
|
if (boxOverMarker)
|
||||||
|
|
||||||
timelineLastX = timelineContent.transform.localPosition.x;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void DrawVisual()
|
|
||||||
{
|
{
|
||||||
Vector2 boxStart = startPosition;
|
if (!marker.selected)
|
||||||
Vector2 boxEnd = endPosition;
|
Selections.instance.DragSelect(marker);
|
||||||
|
|
||||||
Vector2 boxCenter = (boxStart + boxEnd) / 2;
|
|
||||||
boxVisual.position = boxCenter;
|
|
||||||
|
|
||||||
Vector2 boxSize = new Vector2(Mathf.Abs(boxStart.x - boxEnd.x), Mathf.Abs(boxStart.y - boxEnd.y));
|
|
||||||
boxVisual.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, boxSize.x);
|
|
||||||
boxVisual.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, boxSize.y);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void DrawSelection()
|
|
||||||
{
|
|
||||||
// X
|
|
||||||
if (MousePosition().x < startPosition.x)
|
|
||||||
{
|
|
||||||
// dragging left
|
|
||||||
selectionBox.xMin = MousePosition().x;
|
|
||||||
selectionBox.xMax = startPosition.x;
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// dragging right
|
if (marker.selected && !Input.GetKey(KeyCode.LeftShift))
|
||||||
selectionBox.xMin = startPosition.x;
|
Selections.instance.Deselect(marker);
|
||||||
selectionBox.xMax = MousePosition().x;
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Y
|
|
||||||
if (MousePosition().y < startPosition.y)
|
|
||||||
{
|
|
||||||
// dragging down
|
|
||||||
selectionBox.yMin = MousePosition().y;
|
|
||||||
selectionBox.yMax = startPosition.y;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// dragging up
|
|
||||||
selectionBox.yMin = startPosition.y;
|
|
||||||
selectionBox.yMax = MousePosition().y;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void SelectEvents()
|
|
||||||
{
|
|
||||||
if (!Input.GetKey(KeyCode.LeftShift) && !Timeline.instance.InteractingWithEvents() && Editor.instance.canSelect) Selections.instance.DeselectAll();
|
|
||||||
|
|
||||||
int selected = 0;
|
|
||||||
|
|
||||||
for (int i = 0; i < Timeline.instance.eventObjs.Count; i++)
|
|
||||||
{
|
|
||||||
TimelineEventObj e = Timeline.instance.eventObjs[i];
|
|
||||||
|
|
||||||
if (selectionBox.Overlaps(GetWorldRect(e.GetComponent<RectTransform>())))
|
|
||||||
{
|
|
||||||
Selections.instance.DragSelect(e);
|
|
||||||
selected++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
selecting = selected > 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
public Vector3 MousePosition()
|
|
||||||
{
|
|
||||||
var mousePos = Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition);
|
|
||||||
return new Vector3(mousePos.x, mousePos.y, 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
public Rect GetWorldRect(RectTransform rectTransform)
|
|
||||||
{
|
|
||||||
Vector3[] corners = new Vector3[4];
|
|
||||||
rectTransform.GetWorldCorners(corners);
|
|
||||||
// Get the bottom left corner.
|
|
||||||
Vector3 position = corners[0];
|
|
||||||
|
|
||||||
Vector2 size = new Vector2(
|
|
||||||
rectTransform.lossyScale.x * rectTransform.rect.size.x,
|
|
||||||
rectTransform.lossyScale.y * rectTransform.rect.size.y);
|
|
||||||
|
|
||||||
return new Rect(position, size);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -1,210 +1,386 @@
|
||||||
using System.Collections;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Jukebox;
|
using Jukebox;
|
||||||
using Jukebox.Legacy;
|
|
||||||
|
|
||||||
using HeavenStudio.Editor.Track;
|
using HeavenStudio.Editor.Track;
|
||||||
|
using Newtonsoft.Json;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine.Timeline;
|
||||||
|
|
||||||
namespace HeavenStudio.Editor.Commands
|
namespace HeavenStudio.Editor.Commands
|
||||||
{
|
{
|
||||||
public class Selection : IAction
|
public class Delete : ICommand
|
||||||
{
|
{
|
||||||
List<TimelineEventObj> eventObjs;
|
private List<Guid> toDeleteIds;
|
||||||
List<TimelineEventObj> lastEventObjs;
|
private List<RiqEntityMore> deletedEntities = new();
|
||||||
|
|
||||||
public Selection(List<TimelineEventObj> eventObjs)
|
struct RiqEntityMore
|
||||||
{
|
{
|
||||||
this.eventObjs = eventObjs;
|
public RiqEntity riqEntity;
|
||||||
|
public bool selected;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Delete(List<Guid> ids)
|
||||||
|
{
|
||||||
|
toDeleteIds = ids;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Execute()
|
public void Execute()
|
||||||
{
|
{
|
||||||
|
for (var i = 0; i < toDeleteIds.Count; i++)
|
||||||
|
{
|
||||||
|
var entity = GameManager.instance.Beatmap.Entities.Find(c => c.guid == toDeleteIds[i]);
|
||||||
|
if (entity != null)
|
||||||
|
{
|
||||||
|
var marker = TimelineBlockManager.Instance.EntityMarkers[entity.guid];
|
||||||
|
|
||||||
|
var clonedEntity = entity.DeepCopy();
|
||||||
|
clonedEntity.guid = entity.guid; // We have to do this because entities (as of when I'm typing this), do not have Guids.
|
||||||
|
|
||||||
|
deletedEntities.Add(new() { riqEntity = clonedEntity, selected = marker.selected });
|
||||||
|
|
||||||
|
|
||||||
|
Selections.instance.Deselect(marker);
|
||||||
|
|
||||||
|
GameManager.instance.Beatmap.Entities.Remove(entity);
|
||||||
|
|
||||||
|
TimelineBlockManager.Instance.EntityMarkers.Remove(entity.guid);
|
||||||
|
GameObject.Destroy(marker.gameObject);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Redo()
|
GameManager.instance.SortEventsList();
|
||||||
{
|
|
||||||
for (int i = 0; i < lastEventObjs.Count; i++)
|
|
||||||
{
|
|
||||||
Selections.instance.ShiftClickSelect(lastEventObjs[i]);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Undo()
|
public void Undo()
|
||||||
{
|
{
|
||||||
lastEventObjs = eventObjs;
|
for (var i = 0; i < deletedEntities.Count; i++)
|
||||||
for (int i = 0; i < eventObjs.Count; i++)
|
|
||||||
{
|
{
|
||||||
Selections.instance.ShiftClickSelect(eventObjs[i]);
|
var deletedEntity = deletedEntities[i];
|
||||||
|
GameManager.instance.Beatmap.Entities.Add(deletedEntity.riqEntity);
|
||||||
|
var marker = TimelineBlockManager.Instance.CreateEntity(deletedEntity.riqEntity);
|
||||||
|
|
||||||
|
/*if (deletedEntities[i].selected)
|
||||||
|
Selections.instance.ShiftClickSelect(marker);*/
|
||||||
|
}
|
||||||
|
GameManager.instance.SortEventsList();
|
||||||
|
deletedEntities.Clear();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class Place : ICommand
|
||||||
|
{
|
||||||
|
private RiqEntity placedEntityData;
|
||||||
|
private Guid placedEventID;
|
||||||
|
|
||||||
|
// Redo times basically
|
||||||
|
private int placeTimes = 0;
|
||||||
|
|
||||||
|
public Place(RiqEntity entity, Guid placedEventID)
|
||||||
|
{
|
||||||
|
this.placedEntityData = entity.DeepCopy();
|
||||||
|
this.placedEventID = placedEventID;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Execute()
|
||||||
|
{
|
||||||
|
if (placeTimes > 0)
|
||||||
|
{
|
||||||
|
var entity = placedEntityData.DeepCopy();
|
||||||
|
entity.guid = placedEventID;
|
||||||
|
|
||||||
|
GameManager.instance.Beatmap.Entities.Add(entity);
|
||||||
|
|
||||||
|
var marker = TimelineBlockManager.Instance.CreateEntity(entity);
|
||||||
|
|
||||||
|
GameManager.instance.SortEventsList();
|
||||||
|
}
|
||||||
|
placeTimes++;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Undo()
|
||||||
|
{
|
||||||
|
var createdEntity = GameManager.instance.Beatmap.Entities.Find(c => c.guid == placedEventID);
|
||||||
|
if (createdEntity != null)
|
||||||
|
{
|
||||||
|
placedEntityData = createdEntity.DeepCopy();
|
||||||
|
|
||||||
|
var marker = TimelineBlockManager.Instance.EntityMarkers[createdEntity.guid];
|
||||||
|
|
||||||
|
Selections.instance.Deselect(marker);
|
||||||
|
|
||||||
|
GameManager.instance.Beatmap.Entities.Remove(createdEntity);
|
||||||
|
|
||||||
|
TimelineBlockManager.Instance.EntityMarkers.Remove(createdEntity.guid);
|
||||||
|
GameObject.Destroy(marker.gameObject);
|
||||||
|
|
||||||
|
GameManager.instance.SortEventsList();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// I spent 7 hours trying to fix this instead of sleeping, which would've probably worked better.
|
public class Duplicate : ICommand
|
||||||
// I'll go fuck myself later I'm just glad it works
|
|
||||||
// I give massive props to people who code undo/redo systems
|
|
||||||
// -- Starpelly
|
|
||||||
|
|
||||||
public class Move : IAction
|
|
||||||
{
|
{
|
||||||
public List<Pos> pos = new List<Pos>();
|
public List<RiqEntity> dupEntityData = new();
|
||||||
|
private readonly List<Guid> placedEntityIDs = new();
|
||||||
|
|
||||||
public class Pos
|
public Duplicate(List<TimelineEventObj> original)
|
||||||
{
|
{
|
||||||
public TimelineEventObj eventObj;
|
var entities = original.Select(c => c.entity).ToList();
|
||||||
|
|
||||||
public Vector2 lastPos_;
|
foreach (var entity in entities)
|
||||||
public Vector3 previousPos;
|
{
|
||||||
|
dupEntityData.Add(entity.DeepCopy());
|
||||||
}
|
}
|
||||||
|
|
||||||
public Move(List<TimelineEventObj> eventObjs)
|
for (var i = 0; i < original.Count; i++)
|
||||||
{
|
{
|
||||||
pos.Clear();
|
placedEntityIDs.Add(Guid.NewGuid());
|
||||||
|
|
||||||
for (int i = 0; i < eventObjs.Count; i++)
|
|
||||||
{
|
|
||||||
Pos p = new Pos();
|
|
||||||
p.eventObj = eventObjs[i];
|
|
||||||
p.lastPos_ = eventObjs[i].moveStartPos;
|
|
||||||
p.previousPos = eventObjs[i].transform.localPosition;
|
|
||||||
this.pos.Add(p);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Execute()
|
public void Execute()
|
||||||
{
|
{
|
||||||
|
var entities = new List<RiqEntity>();
|
||||||
|
foreach (var entity in dupEntityData)
|
||||||
|
{
|
||||||
|
entities.Add(entity.DeepCopy());
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Redo()
|
Selections.instance.DeselectAll();
|
||||||
|
|
||||||
|
for (var i = 0; i < entities.Count; i++)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < pos.Count; i++)
|
var entity = entities[i];
|
||||||
{
|
entity.guid = placedEntityIDs[i];
|
||||||
EnsureEventObj(i);
|
|
||||||
pos[i].eventObj.transform.localPosition = pos[i].previousPos;
|
GameManager.instance.Beatmap.Entities.Add(entity);
|
||||||
pos[i].eventObj.entity.beat = pos[i].eventObj.transform.localPosition.x;
|
var marker = TimelineBlockManager.Instance.CreateEntity(entity);
|
||||||
|
Selections.instance.DragSelect(marker);
|
||||||
|
|
||||||
|
if (i == entities.Count - 1)
|
||||||
|
marker.BeginMoving(false);
|
||||||
}
|
}
|
||||||
|
GameManager.instance.SortEventsList();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Undo()
|
public void Undo()
|
||||||
{
|
{
|
||||||
for (int i = 0; i < pos.Count; i++)
|
var deletedEntities = new List<RiqEntity>();
|
||||||
|
for (var i = 0; i < placedEntityIDs.Count; i++)
|
||||||
{
|
{
|
||||||
EnsureEventObj(i);
|
var placedEntityID = placedEntityIDs[i];
|
||||||
pos[i].eventObj.transform.localPosition = pos[i].lastPos_;
|
var createdEntity = GameManager.instance.Beatmap.Entities.Find(c => c.guid == placedEntityID);
|
||||||
pos[i].eventObj.entity.beat = pos[i].eventObj.transform.localPosition.x;
|
|
||||||
}
|
if (createdEntity != null)
|
||||||
|
{
|
||||||
|
deletedEntities.Add(createdEntity);
|
||||||
|
|
||||||
|
if (TimelineBlockManager.Instance.EntityMarkers.ContainsKey(placedEntityID))
|
||||||
|
{
|
||||||
|
var marker = TimelineBlockManager.Instance.EntityMarkers[placedEntityID];
|
||||||
|
Selections.instance.Deselect(marker);
|
||||||
|
|
||||||
|
TimelineBlockManager.Instance.EntityMarkers.Remove(placedEntityID);
|
||||||
|
GameObject.Destroy(marker.gameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void EnsureEventObj(int id)
|
GameManager.instance.Beatmap.Entities.Remove(createdEntity);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
GameManager.instance.SortEventsList();
|
||||||
|
dupEntityData.Clear();
|
||||||
|
foreach (var entity in deletedEntities)
|
||||||
{
|
{
|
||||||
if (pos[id].eventObj == null)
|
dupEntityData.Add(entity.DeepCopy());
|
||||||
{
|
|
||||||
pos[id].eventObj = Timeline.instance.eventObjs.Find(c => c.eventObjID == pos[id].eventObj.eventObjID);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public class Place : IAction
|
public class Paste : ICommand
|
||||||
{
|
{
|
||||||
TimelineEventObj eventObj;
|
private List<RiqEntity> pasteEntityData = new();
|
||||||
TimelineEventObj deletedObj;
|
private readonly List<Guid> entityIds = new();
|
||||||
|
|
||||||
public Place(TimelineEventObj eventObj)
|
public Paste(List<RiqEntity> original)
|
||||||
{
|
{
|
||||||
this.eventObj = eventObj;
|
original.Sort((x, y) => x.beat.CompareTo(y.beat));
|
||||||
|
var firstEntityBeat = original[0].beat;
|
||||||
|
for (var i = 0; i < original.Count; i++)
|
||||||
|
{
|
||||||
|
var entity = original[i].DeepCopy();
|
||||||
|
entity.beat = Conductor.instance.songPositionInBeatsAsDouble + (entity.beat - firstEntityBeat);
|
||||||
|
entityIds.Add(Guid.NewGuid());
|
||||||
|
|
||||||
|
pasteEntityData.Add(entity);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Execute()
|
public void Execute()
|
||||||
{
|
{
|
||||||
|
var entities = new List<RiqEntity>();
|
||||||
|
foreach (var entity in pasteEntityData)
|
||||||
|
{
|
||||||
|
entities.Add(entity.DeepCopy());
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Redo()
|
Selections.instance.DeselectAll();
|
||||||
|
for (var i = 0; i < entities.Count; i++)
|
||||||
{
|
{
|
||||||
deletedObj = Timeline.instance.AddEventObject(deletedObj.entity.datamodel, false, new Vector3((float) deletedObj.entity.beat, -deletedObj.entity["track"] * Timeline.instance.LayerHeight()), deletedObj.entity, true);
|
var entity = entities[i];
|
||||||
|
entity.guid = entityIds[i];
|
||||||
|
|
||||||
|
GameManager.instance.Beatmap.Entities.Add(entity);
|
||||||
|
var marker = TimelineBlockManager.Instance.CreateEntity(entity);
|
||||||
|
|
||||||
|
Selections.instance.DragSelect(marker);
|
||||||
|
}
|
||||||
|
|
||||||
|
GameManager.instance.SortEventsList();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Undo()
|
public void Undo()
|
||||||
{
|
{
|
||||||
deletedObj = eventObj;
|
var deletedEntities = new List<RiqEntity>();
|
||||||
Selections.instance.Deselect(eventObj);
|
for (var i = 0; i < entityIds.Count; i++)
|
||||||
Timeline.instance.DestroyEventObject(eventObj.entity);
|
{
|
||||||
// RiqEntity e = deletedObjs[i].entity;
|
var pastedEntityID = entityIds[i];
|
||||||
// Timeline.instance.AddEventObject(e.datamodel, false, new Vector3(e.beat, -e.track * Timeline.instance.LayerHeight()), e, true, e.eventObj.eventObjID);
|
var pastedEntity = GameManager.instance.Beatmap.Entities.Find(c => c.guid == pastedEntityID);
|
||||||
|
|
||||||
|
if (pastedEntity != null)
|
||||||
|
{
|
||||||
|
deletedEntities.Add(pastedEntity);
|
||||||
|
|
||||||
|
if (TimelineBlockManager.Instance.EntityMarkers.ContainsKey(pastedEntityID))
|
||||||
|
{
|
||||||
|
var marker = TimelineBlockManager.Instance.EntityMarkers[pastedEntityID];
|
||||||
|
Selections.instance.Deselect(marker);
|
||||||
|
|
||||||
|
TimelineBlockManager.Instance.EntityMarkers.Remove(pastedEntityID);
|
||||||
|
GameObject.Destroy(marker.gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
GameManager.instance.Beatmap.Entities.Remove(pastedEntity);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
GameManager.instance.SortEventsList();
|
||||||
|
pasteEntityData.Clear();
|
||||||
|
foreach (var entity in deletedEntities)
|
||||||
|
{
|
||||||
|
pasteEntityData.Add(entity.DeepCopy());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public class Deletion : IAction
|
public class Move : ICommand
|
||||||
{
|
{
|
||||||
List<TimelineEventObj> eventObjs;
|
private readonly List<Guid> entityIDs = new();
|
||||||
List<TimelineEventObj> deletedObjs;
|
private EntityMove newMove;
|
||||||
|
private EntityMove lastMove;
|
||||||
|
|
||||||
public Deletion(List<TimelineEventObj> eventObjs)
|
private struct EntityMove
|
||||||
{
|
{
|
||||||
this.eventObjs = eventObjs;
|
public List<double> beat;
|
||||||
|
public List<int> layer;
|
||||||
|
|
||||||
|
public EntityMove(List<double> beat, List<int> layer)
|
||||||
|
{
|
||||||
|
this.beat = beat;
|
||||||
|
this.layer = layer;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public Move(List<RiqEntity> originalEntities, List<double> newBeat, List<int> newLayer)
|
||||||
|
{
|
||||||
|
entityIDs = originalEntities.Select(c => c.guid).ToList();
|
||||||
|
newMove = new EntityMove(newBeat, newLayer);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Execute()
|
public void Execute()
|
||||||
{
|
{
|
||||||
deletedObjs = eventObjs;
|
lastMove = new EntityMove();
|
||||||
for (int i = 0; i < eventObjs.Count; i++)
|
lastMove.beat = new();
|
||||||
{
|
lastMove.layer = new();
|
||||||
Selections.instance.Deselect(eventObjs[i]);
|
|
||||||
Timeline.instance.DestroyEventObject(eventObjs[i].entity);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Redo()
|
for (var i = 0; i < entityIDs.Count; i++)
|
||||||
{
|
{
|
||||||
deletedObjs = eventObjs;
|
var entity = GameManager.instance.Beatmap.Entities.Find(c => c.guid == entityIDs[i]);
|
||||||
for (int i = 0; i < eventObjs.Count; i++)
|
|
||||||
{
|
lastMove.beat.Add(entity.beat);
|
||||||
Selections.instance.Deselect(eventObjs[i]);
|
lastMove.layer.Add((int)entity["track"]);
|
||||||
Timeline.instance.DestroyEventObject(eventObjs[i].entity);
|
|
||||||
|
entity.beat = newMove.beat[i];
|
||||||
|
entity["track"] = newMove.layer[i];
|
||||||
|
|
||||||
|
if (TimelineBlockManager.Instance.EntityMarkers.ContainsKey(entity.guid))
|
||||||
|
TimelineBlockManager.Instance.EntityMarkers[entity.guid].SetColor((int)entity["track"]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Undo()
|
public void Undo()
|
||||||
{
|
{
|
||||||
for (int i = 0; i < deletedObjs.Count; i++)
|
for (var i = 0; i < entityIDs.Count; i++)
|
||||||
{
|
{
|
||||||
RiqEntity e = deletedObjs[i].entity;
|
var entity = GameManager.instance.Beatmap.Entities.Find(c => c.guid == entityIDs[i]);
|
||||||
eventObjs[i] = Timeline.instance.AddEventObject(e.datamodel, false, new Vector3((float)e.beat, -e["track"] * Timeline.instance.LayerHeight()), e, true);
|
|
||||||
|
entity.beat = lastMove.beat[i];
|
||||||
|
entity["track"] = lastMove.layer[i];
|
||||||
|
|
||||||
|
if (TimelineBlockManager.Instance.EntityMarkers.ContainsKey(entity.guid))
|
||||||
|
TimelineBlockManager.Instance.EntityMarkers[entity.guid].SetColor((int)entity["track"]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public class Duplicate : IAction
|
public class Resize : ICommand
|
||||||
{
|
{
|
||||||
List<TimelineEventObj> eventObjs;
|
public Guid entityId;
|
||||||
List<TimelineEventObj> copiedObjs;
|
private EntityResize newResize;
|
||||||
|
private EntityResize lastResize;
|
||||||
|
|
||||||
public Duplicate(List<TimelineEventObj> eventObjs)
|
public struct EntityResize
|
||||||
{
|
{
|
||||||
this.eventObjs = eventObjs;
|
public double beat;
|
||||||
|
public float length;
|
||||||
|
|
||||||
|
public EntityResize(double beat, float length)
|
||||||
|
{
|
||||||
|
this.beat = beat;
|
||||||
|
this.length = length;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public Resize(Guid entityId, double newBeat, float newLength)
|
||||||
|
{
|
||||||
|
this.entityId = entityId;
|
||||||
|
newResize = new EntityResize(newBeat, newLength);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Execute()
|
public void Execute()
|
||||||
{
|
{
|
||||||
}
|
var entity = GameManager.instance.Beatmap.Entities.Find(c => c.guid == entityId);
|
||||||
|
|
||||||
public void Redo()
|
lastResize = new EntityResize(entity.beat, entity.length);
|
||||||
{
|
|
||||||
for (int i = 0; i < copiedObjs.Count; i++)
|
entity.beat = newResize.beat;
|
||||||
{
|
entity.length = newResize.length;
|
||||||
RiqEntity e = copiedObjs[i].entity;
|
|
||||||
eventObjs[i] = Timeline.instance.AddEventObject(e.datamodel, false, new Vector3((float)e.beat, -e["track"] * Timeline.instance.LayerHeight()), e, true);
|
if (TimelineBlockManager.Instance.EntityMarkers.ContainsKey(entityId))
|
||||||
}
|
TimelineBlockManager.Instance.EntityMarkers[entityId].SetWidthHeight();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Undo()
|
public void Undo()
|
||||||
{
|
{
|
||||||
copiedObjs = eventObjs;
|
var entity = GameManager.instance.Beatmap.Entities.Find(c => c.guid == entityId);
|
||||||
for (int i = 0; i < eventObjs.Count; i++)
|
|
||||||
{
|
entity.beat = lastResize.beat;
|
||||||
Selections.instance.Deselect(eventObjs[i]);
|
entity.length = lastResize.length;
|
||||||
Timeline.instance.DestroyEventObject(eventObjs[i].entity);
|
|
||||||
}
|
if (TimelineBlockManager.Instance.EntityMarkers.ContainsKey(entityId))
|
||||||
|
TimelineBlockManager.Instance.EntityMarkers[entityId].SetWidthHeight();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -8,37 +8,30 @@ namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
public class CommandManager : MonoBehaviour
|
public class CommandManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
private Stack<IAction> historyStack = new Stack<IAction>();
|
public static CommandManager Instance { get; private set; }
|
||||||
private Stack<IAction> redoHistoryStack = new Stack<IAction>();
|
|
||||||
|
|
||||||
int maxItems = 128;
|
private Stack<ICommand> historyStack = new Stack<ICommand>();
|
||||||
|
private Stack<ICommand> redoHistoryStack = new Stack<ICommand>();
|
||||||
|
|
||||||
public bool canUndo()
|
public int HistoryCount => historyStack.Count;
|
||||||
{
|
|
||||||
return historyStack.Count > 0;
|
|
||||||
}
|
|
||||||
public bool canRedo()
|
|
||||||
{
|
|
||||||
return redoHistoryStack.Count > 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static CommandManager instance { get; private set; }
|
private int maxItems = 128;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
instance = this;
|
Instance = this;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Execute(IAction action)
|
public void AddCommand(ICommand command)
|
||||||
{
|
{
|
||||||
action.Execute();
|
command.Execute();
|
||||||
historyStack.Push(action);
|
historyStack.Push(command);
|
||||||
redoHistoryStack.Clear();
|
redoHistoryStack.Clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Undo()
|
public void UndoCommand()
|
||||||
{
|
{
|
||||||
if (!canUndo() || Conductor.instance.NotStopped()) return;
|
if (!CanUndo() || Conductor.instance.NotStopped()) return;
|
||||||
|
|
||||||
if (historyStack.Count > 0)
|
if (historyStack.Count > 0)
|
||||||
{
|
{
|
||||||
|
@ -47,22 +40,14 @@ namespace HeavenStudio.Editor
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Redo()
|
public void RedoCommand()
|
||||||
{
|
{
|
||||||
if (!canRedo() || Conductor.instance.NotStopped()) return;
|
if (!CanRedo() || Conductor.instance.NotStopped()) return;
|
||||||
|
|
||||||
if (redoHistoryStack.Count > 0)
|
if (redoHistoryStack.Count > 0)
|
||||||
{
|
{
|
||||||
historyStack.Push(redoHistoryStack.Peek());
|
historyStack.Push(redoHistoryStack.Peek());
|
||||||
redoHistoryStack.Pop().Redo();
|
redoHistoryStack.Pop().Execute();
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// this is here as to not hog up memory, "max undos" basically
|
|
||||||
private void EnsureCapacity()
|
|
||||||
{
|
|
||||||
if (maxItems > 0)
|
|
||||||
{
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -71,5 +56,15 @@ namespace HeavenStudio.Editor
|
||||||
historyStack.Clear();
|
historyStack.Clear();
|
||||||
redoHistoryStack.Clear();
|
redoHistoryStack.Clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool CanUndo()
|
||||||
|
{
|
||||||
|
return historyStack.Count > 0;
|
||||||
|
}
|
||||||
|
public bool CanRedo()
|
||||||
|
{
|
||||||
|
return redoHistoryStack.Count > 0;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -1,13 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace HeavenStudio.Editor.Commands
|
|
||||||
{
|
|
||||||
public interface IAction
|
|
||||||
{
|
|
||||||
void Execute();
|
|
||||||
void Undo();
|
|
||||||
void Redo();
|
|
||||||
}
|
|
||||||
}
|
|
8
Assets/Scripts/LevelEditor/Commands/ICommand.cs
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
namespace HeavenStudio.Editor.Commands
|
||||||
|
{
|
||||||
|
public interface ICommand
|
||||||
|
{
|
||||||
|
void Execute();
|
||||||
|
void Undo();
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,5 +1,5 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: d6a4c5ae13e9de743befd392956aaea7
|
guid: 3e3bd3cc84702894b8dff6ecfc62e943
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
238
Assets/Scripts/LevelEditor/Commands/SpecialMarker.cs
Normal file
|
@ -0,0 +1,238 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityEngine;
|
||||||
|
using Jukebox;
|
||||||
|
|
||||||
|
using HeavenStudio.Editor.Track;
|
||||||
|
using Newtonsoft.Json;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine.Timeline;
|
||||||
|
|
||||||
|
namespace HeavenStudio.Editor.Commands
|
||||||
|
{
|
||||||
|
public class AddMarker : ICommand
|
||||||
|
{
|
||||||
|
private RiqEntity placedEntityData;
|
||||||
|
private Guid placedEventID;
|
||||||
|
|
||||||
|
private int placedTimes = 0;
|
||||||
|
private SpecialTimeline.HoveringTypes type;
|
||||||
|
|
||||||
|
public AddMarker(RiqEntity placedEntityData, Guid placedEventID, SpecialTimeline.HoveringTypes type)
|
||||||
|
{
|
||||||
|
this.placedEntityData = placedEntityData.DeepCopy();
|
||||||
|
this.placedEventID = placedEventID;
|
||||||
|
this.type = type;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Execute()
|
||||||
|
{
|
||||||
|
if (placedTimes > 0)
|
||||||
|
{
|
||||||
|
var entity = placedEntityData.DeepCopy();
|
||||||
|
entity.guid = placedEventID;
|
||||||
|
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case SpecialTimeline.HoveringTypes.TempoChange:
|
||||||
|
GameManager.instance.Beatmap.TempoChanges.Add(entity);
|
||||||
|
SpecialTimeline.instance.AddTempoChange(false, entity);
|
||||||
|
break;
|
||||||
|
case SpecialTimeline.HoveringTypes.VolumeChange:
|
||||||
|
GameManager.instance.Beatmap.VolumeChanges.Add(entity);
|
||||||
|
SpecialTimeline.instance.AddVolumeChange(false, entity);
|
||||||
|
break;
|
||||||
|
case SpecialTimeline.HoveringTypes.SectionChange:
|
||||||
|
GameManager.instance.Beatmap.SectionMarkers.Add(entity);
|
||||||
|
SpecialTimeline.instance.AddChartSection(false, entity);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
GameManager.instance.SortEventsList();
|
||||||
|
}
|
||||||
|
placedTimes++;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Undo()
|
||||||
|
{
|
||||||
|
RiqEntity createdEntity = null;
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case SpecialTimeline.HoveringTypes.TempoChange:
|
||||||
|
createdEntity = GameManager.instance.Beatmap.TempoChanges.Find(x => x.guid == placedEventID);
|
||||||
|
break;
|
||||||
|
case SpecialTimeline.HoveringTypes.VolumeChange:
|
||||||
|
createdEntity = GameManager.instance.Beatmap.VolumeChanges.Find(x => x.guid == placedEventID);
|
||||||
|
break;
|
||||||
|
case SpecialTimeline.HoveringTypes.SectionChange:
|
||||||
|
createdEntity = GameManager.instance.Beatmap.SectionMarkers.Find(x => x.guid == placedEventID);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (createdEntity != null)
|
||||||
|
{
|
||||||
|
placedEntityData = createdEntity.DeepCopy();
|
||||||
|
|
||||||
|
var marker = SpecialTimeline.instance.specialTimelineObjs[createdEntity.guid];
|
||||||
|
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case SpecialTimeline.HoveringTypes.TempoChange:
|
||||||
|
GameManager.instance.Beatmap.TempoChanges.Remove(createdEntity);
|
||||||
|
break;
|
||||||
|
case SpecialTimeline.HoveringTypes.VolumeChange:
|
||||||
|
GameManager.instance.Beatmap.VolumeChanges.Remove(createdEntity);
|
||||||
|
break;
|
||||||
|
case SpecialTimeline.HoveringTypes.SectionChange:
|
||||||
|
GameManager.instance.Beatmap.SectionMarkers.Remove(createdEntity);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
SpecialTimeline.instance.specialTimelineObjs.Remove(createdEntity.guid);
|
||||||
|
GameObject.Destroy(marker.gameObject);
|
||||||
|
|
||||||
|
GameManager.instance.SortEventsList();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class DeleteMarker : ICommand
|
||||||
|
{
|
||||||
|
private RiqEntity deletedEntityData;
|
||||||
|
private Guid deletedEventID;
|
||||||
|
private SpecialTimeline.HoveringTypes type;
|
||||||
|
|
||||||
|
public DeleteMarker(Guid deletedEventID, SpecialTimeline.HoveringTypes type)
|
||||||
|
{
|
||||||
|
this.deletedEventID = deletedEventID;
|
||||||
|
this.type = type;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Execute()
|
||||||
|
{
|
||||||
|
RiqEntity deletedEntity = null;
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case SpecialTimeline.HoveringTypes.TempoChange:
|
||||||
|
deletedEntity = GameManager.instance.Beatmap.TempoChanges.Find(x => x.guid == deletedEventID);
|
||||||
|
break;
|
||||||
|
case SpecialTimeline.HoveringTypes.VolumeChange:
|
||||||
|
deletedEntity = GameManager.instance.Beatmap.VolumeChanges.Find(x => x.guid == deletedEventID);
|
||||||
|
break;
|
||||||
|
case SpecialTimeline.HoveringTypes.SectionChange:
|
||||||
|
deletedEntity = GameManager.instance.Beatmap.SectionMarkers.Find(x => x.guid == deletedEventID);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (deletedEntity != null)
|
||||||
|
{
|
||||||
|
var marker = SpecialTimeline.instance.specialTimelineObjs[deletedEntity.guid];
|
||||||
|
|
||||||
|
deletedEntityData = deletedEntity.DeepCopy();
|
||||||
|
deletedEntityData.guid = deletedEntity.guid;
|
||||||
|
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case SpecialTimeline.HoveringTypes.TempoChange:
|
||||||
|
GameManager.instance.Beatmap.TempoChanges.Remove(deletedEntity);
|
||||||
|
break;
|
||||||
|
case SpecialTimeline.HoveringTypes.VolumeChange:
|
||||||
|
GameManager.instance.Beatmap.VolumeChanges.Remove(deletedEntity);
|
||||||
|
break;
|
||||||
|
case SpecialTimeline.HoveringTypes.SectionChange:
|
||||||
|
GameManager.instance.Beatmap.SectionMarkers.Remove(deletedEntity);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
SpecialTimeline.instance.specialTimelineObjs.Remove(deletedEntity.guid);
|
||||||
|
GameObject.Destroy(marker.gameObject);
|
||||||
|
|
||||||
|
GameManager.instance.SortEventsList();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Undo()
|
||||||
|
{
|
||||||
|
if (deletedEntityData != null)
|
||||||
|
{
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case SpecialTimeline.HoveringTypes.TempoChange:
|
||||||
|
GameManager.instance.Beatmap.TempoChanges.Add(deletedEntityData);
|
||||||
|
SpecialTimeline.instance.AddTempoChange(false, deletedEntityData);
|
||||||
|
break;
|
||||||
|
case SpecialTimeline.HoveringTypes.VolumeChange:
|
||||||
|
GameManager.instance.Beatmap.VolumeChanges.Add(deletedEntityData);
|
||||||
|
SpecialTimeline.instance.AddVolumeChange(false, deletedEntityData);
|
||||||
|
break;
|
||||||
|
case SpecialTimeline.HoveringTypes.SectionChange:
|
||||||
|
GameManager.instance.Beatmap.SectionMarkers.Add(deletedEntityData);
|
||||||
|
SpecialTimeline.instance.AddChartSection(false, deletedEntityData);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
deletedEntityData = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class MoveMarker : ICommand
|
||||||
|
{
|
||||||
|
private Guid entityId;
|
||||||
|
private double newBeat, lastBeat;
|
||||||
|
private SpecialTimeline.HoveringTypes type;
|
||||||
|
|
||||||
|
public MoveMarker(Guid entityId, double newBeat, SpecialTimeline.HoveringTypes type)
|
||||||
|
{
|
||||||
|
this.entityId = entityId;
|
||||||
|
this.newBeat = newBeat;
|
||||||
|
this.type = type;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Execute()
|
||||||
|
{
|
||||||
|
RiqEntity movedEntity = null;
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case SpecialTimeline.HoveringTypes.TempoChange:
|
||||||
|
movedEntity = GameManager.instance.Beatmap.TempoChanges.Find(x => x.guid == entityId);
|
||||||
|
break;
|
||||||
|
case SpecialTimeline.HoveringTypes.VolumeChange:
|
||||||
|
movedEntity = GameManager.instance.Beatmap.VolumeChanges.Find(x => x.guid == entityId);
|
||||||
|
break;
|
||||||
|
case SpecialTimeline.HoveringTypes.SectionChange:
|
||||||
|
movedEntity = GameManager.instance.Beatmap.SectionMarkers.Find(x => x.guid == entityId);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (movedEntity != null)
|
||||||
|
{
|
||||||
|
lastBeat = movedEntity.beat;
|
||||||
|
movedEntity.beat = newBeat;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Undo()
|
||||||
|
{
|
||||||
|
RiqEntity movedEntity = null;
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case SpecialTimeline.HoveringTypes.TempoChange:
|
||||||
|
movedEntity = GameManager.instance.Beatmap.TempoChanges.Find(x => x.guid == entityId);
|
||||||
|
break;
|
||||||
|
case SpecialTimeline.HoveringTypes.VolumeChange:
|
||||||
|
movedEntity = GameManager.instance.Beatmap.VolumeChanges.Find(x => x.guid == entityId);
|
||||||
|
break;
|
||||||
|
case SpecialTimeline.HoveringTypes.SectionChange:
|
||||||
|
movedEntity = GameManager.instance.Beatmap.SectionMarkers.Find(x => x.guid == entityId);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (movedEntity != null)
|
||||||
|
{
|
||||||
|
movedEntity.beat = lastBeat;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,5 +1,5 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 64b35e3b4d623144a82ed956ee52a136
|
guid: 7052872845575e443816f75abb8e7e49
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
|
@ -4,7 +4,7 @@ using UnityEngine;
|
||||||
|
|
||||||
using HeavenStudio.Editor.Commands;
|
using HeavenStudio.Editor.Commands;
|
||||||
|
|
||||||
public class TestCommand : IAction
|
public class TestCommand : ICommand
|
||||||
{
|
{
|
||||||
private GameObject prefab;
|
private GameObject prefab;
|
||||||
private Vector3 pos;
|
private Vector3 pos;
|
||||||
|
|
|
@ -1,27 +1,20 @@
|
||||||
using System;
|
using System;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
using UnityEngine.Networking;
|
|
||||||
|
|
||||||
using Newtonsoft.Json;
|
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using Starpelly;
|
|
||||||
using SFB;
|
using SFB;
|
||||||
|
|
||||||
using HeavenStudio.Common;
|
using HeavenStudio.Common;
|
||||||
using HeavenStudio.Editor.Track;
|
using HeavenStudio.Editor.Track;
|
||||||
using HeavenStudio.Util;
|
|
||||||
using HeavenStudio.StudioDance;
|
using HeavenStudio.StudioDance;
|
||||||
|
|
||||||
using Jukebox;
|
using Jukebox;
|
||||||
|
using UnityEditor;
|
||||||
using System.IO.Compression;
|
using System.Linq;
|
||||||
using System.Text;
|
|
||||||
|
|
||||||
namespace HeavenStudio.Editor
|
namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
|
@ -50,6 +43,8 @@ namespace HeavenStudio.Editor
|
||||||
[SerializeField] private Button SaveBTN;
|
[SerializeField] private Button SaveBTN;
|
||||||
[SerializeField] private Button UndoBTN;
|
[SerializeField] private Button UndoBTN;
|
||||||
[SerializeField] private Button RedoBTN;
|
[SerializeField] private Button RedoBTN;
|
||||||
|
[SerializeField] private Button CopyBTN;
|
||||||
|
[SerializeField] private Button PasteBTN;
|
||||||
[SerializeField] private Button MusicSelectBTN;
|
[SerializeField] private Button MusicSelectBTN;
|
||||||
[SerializeField] private Button FullScreenBTN;
|
[SerializeField] private Button FullScreenBTN;
|
||||||
[SerializeField] private Button TempoFinderBTN;
|
[SerializeField] private Button TempoFinderBTN;
|
||||||
|
@ -63,6 +58,8 @@ namespace HeavenStudio.Editor
|
||||||
[SerializeField] private Button EditorThemeBTN;
|
[SerializeField] private Button EditorThemeBTN;
|
||||||
[SerializeField] private Button EditorSettingsBTN;
|
[SerializeField] private Button EditorSettingsBTN;
|
||||||
|
|
||||||
|
[SerializeField] private GameObject DebugHolder;
|
||||||
|
|
||||||
[Header("Dialogs")]
|
[Header("Dialogs")]
|
||||||
[SerializeField] private Dialog[] Dialogs;
|
[SerializeField] private Dialog[] Dialogs;
|
||||||
|
|
||||||
|
@ -84,6 +81,8 @@ namespace HeavenStudio.Editor
|
||||||
|
|
||||||
public bool isShortcutsEnabled { get { return (!inAuthorativeMenu) && (!editingInputField); } }
|
public bool isShortcutsEnabled { get { return (!inAuthorativeMenu) && (!editingInputField); } }
|
||||||
|
|
||||||
|
private Vector2 lastScreenSize = Vector2.zero;
|
||||||
|
|
||||||
public static Editor instance { get; private set; }
|
public static Editor instance { get; private set; }
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
|
@ -110,6 +109,8 @@ namespace HeavenStudio.Editor
|
||||||
Tooltip.AddTooltip(SaveBTN.gameObject, "Save Project <color=#adadad>[Ctrl+S]</color>\nSave Project As <color=#adadad>[Ctrl+Alt+S]</color>");
|
Tooltip.AddTooltip(SaveBTN.gameObject, "Save Project <color=#adadad>[Ctrl+S]</color>\nSave Project As <color=#adadad>[Ctrl+Alt+S]</color>");
|
||||||
Tooltip.AddTooltip(UndoBTN.gameObject, "Undo <color=#adadad>[Ctrl+Z]</color>");
|
Tooltip.AddTooltip(UndoBTN.gameObject, "Undo <color=#adadad>[Ctrl+Z]</color>");
|
||||||
Tooltip.AddTooltip(RedoBTN.gameObject, "Redo <color=#adadad>[Ctrl+Y or Ctrl+Shift+Z]</color>");
|
Tooltip.AddTooltip(RedoBTN.gameObject, "Redo <color=#adadad>[Ctrl+Y or Ctrl+Shift+Z]</color>");
|
||||||
|
Tooltip.AddTooltip(CopyBTN.gameObject, "Copy <color=#adadad>[Ctrl+C]</color>");
|
||||||
|
Tooltip.AddTooltip(PasteBTN.gameObject, "Paste <color=#adadad>[Ctrl+V]</color>");
|
||||||
Tooltip.AddTooltip(MusicSelectBTN.gameObject, "Music Select");
|
Tooltip.AddTooltip(MusicSelectBTN.gameObject, "Music Select");
|
||||||
Tooltip.AddTooltip(FullScreenBTN.gameObject, "Preview <color=#adadad>[Tab]</color>");
|
Tooltip.AddTooltip(FullScreenBTN.gameObject, "Preview <color=#adadad>[Tab]</color>");
|
||||||
Tooltip.AddTooltip(TempoFinderBTN.gameObject, "Tempo Finder");
|
Tooltip.AddTooltip(TempoFinderBTN.gameObject, "Tempo Finder");
|
||||||
|
@ -145,6 +146,12 @@ namespace HeavenStudio.Editor
|
||||||
|
|
||||||
public void LateUpdate()
|
public void LateUpdate()
|
||||||
{
|
{
|
||||||
|
if (lastScreenSize != new Vector2(UnityEngine.Screen.width, UnityEngine.Screen.height))
|
||||||
|
{
|
||||||
|
// Timeline.OnScreenResize();
|
||||||
|
}
|
||||||
|
lastScreenSize = new Vector2(UnityEngine.Screen.width, UnityEngine.Screen.height);
|
||||||
|
|
||||||
#region Keyboard Shortcuts
|
#region Keyboard Shortcuts
|
||||||
if (isShortcutsEnabled)
|
if (isShortcutsEnabled)
|
||||||
{
|
{
|
||||||
|
@ -155,9 +162,7 @@ namespace HeavenStudio.Editor
|
||||||
|
|
||||||
if (Input.GetKeyDown(KeyCode.Delete) || Input.GetKeyDown(KeyCode.Backspace))
|
if (Input.GetKeyDown(KeyCode.Delete) || Input.GetKeyDown(KeyCode.Backspace))
|
||||||
{
|
{
|
||||||
List<TimelineEventObj> ev = new List<TimelineEventObj>();
|
CommandManager.Instance.AddCommand(new Commands.Delete(Selections.instance.eventsSelected.Select(c => c.entity.guid).ToList()));
|
||||||
for (int i = 0; i < Selections.instance.eventsSelected.Count; i++) ev.Add(Selections.instance.eventsSelected[i]);
|
|
||||||
CommandManager.instance.Execute(new Commands.Deletion(ev));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Input.GetKey(KeyCode.LeftControl))
|
if (Input.GetKey(KeyCode.LeftControl))
|
||||||
|
@ -165,13 +170,21 @@ namespace HeavenStudio.Editor
|
||||||
if (Input.GetKeyDown(KeyCode.Z))
|
if (Input.GetKeyDown(KeyCode.Z))
|
||||||
{
|
{
|
||||||
if (Input.GetKey(KeyCode.LeftShift))
|
if (Input.GetKey(KeyCode.LeftShift))
|
||||||
CommandManager.instance.Redo();
|
CommandManager.Instance.RedoCommand();
|
||||||
else
|
else
|
||||||
CommandManager.instance.Undo();
|
CommandManager.Instance.UndoCommand();
|
||||||
}
|
}
|
||||||
else if (Input.GetKeyDown(KeyCode.Y))
|
else if (Input.GetKeyDown(KeyCode.Y))
|
||||||
{
|
{
|
||||||
CommandManager.instance.Redo();
|
CommandManager.Instance.RedoCommand();
|
||||||
|
}
|
||||||
|
else if (Input.GetKeyDown(KeyCode.C))
|
||||||
|
{
|
||||||
|
Timeline.instance.CopySelected();
|
||||||
|
}
|
||||||
|
else if (Input.GetKeyDown(KeyCode.V))
|
||||||
|
{
|
||||||
|
Timeline.instance.Paste();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Input.GetKey(KeyCode.LeftShift))
|
if (Input.GetKey(KeyCode.LeftShift))
|
||||||
|
@ -205,21 +218,38 @@ namespace HeavenStudio.Editor
|
||||||
SaveRemix(false);
|
SaveRemix(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (Input.GetKeyDown(KeyCode.F12))
|
||||||
|
{
|
||||||
|
DebugHolder.gameObject.SetActive(!DebugHolder.activeInHierarchy);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
if (CommandManager.instance.canUndo())
|
// Undo+Redo
|
||||||
|
if (CommandManager.Instance.CanUndo())
|
||||||
UndoBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
|
UndoBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
|
||||||
else
|
else
|
||||||
UndoBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
|
UndoBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
|
||||||
|
if (CommandManager.Instance.CanRedo())
|
||||||
if (CommandManager.instance.canRedo())
|
|
||||||
RedoBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
|
RedoBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
|
||||||
else
|
else
|
||||||
RedoBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
|
RedoBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
|
||||||
|
|
||||||
|
// Copy+Paste
|
||||||
|
if (Selections.instance.eventsSelected.Count > 0)
|
||||||
|
CopyBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
|
||||||
|
else
|
||||||
|
CopyBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
|
||||||
|
if (Timeline.instance.CopiedEntities.Count > 0)
|
||||||
|
PasteBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
|
||||||
|
else
|
||||||
|
PasteBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
|
||||||
|
|
||||||
|
|
||||||
if (Timeline.instance.timelineState.selected && Editor.instance.canSelect)
|
if (Timeline.instance.timelineState.selected && Editor.instance.canSelect)
|
||||||
{
|
{
|
||||||
|
/*
|
||||||
if (Input.GetMouseButtonUp(0))
|
if (Input.GetMouseButtonUp(0))
|
||||||
{
|
{
|
||||||
List<TimelineEventObj> selectedEvents = Timeline.instance.eventObjs.FindAll(c => c.selected == true && c.eligibleToMove == true);
|
List<TimelineEventObj> selectedEvents = Timeline.instance.eventObjs.FindAll(c => c.selected == true && c.eligibleToMove == true);
|
||||||
|
@ -240,6 +270,7 @@ namespace HeavenStudio.Editor
|
||||||
CommandManager.instance.Execute(new Commands.Move(result));
|
CommandManager.instance.Execute(new Commands.Move(result));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -357,6 +388,7 @@ namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
RiqFileHandler.UnlockCache();
|
||||||
RiqFileHandler.WriteRiq(GameManager.instance.Beatmap);
|
RiqFileHandler.WriteRiq(GameManager.instance.Beatmap);
|
||||||
RiqFileHandler.PackRiq(path, true);
|
RiqFileHandler.PackRiq(path, true);
|
||||||
Debug.Log("Packed RIQ successfully!");
|
Debug.Log("Packed RIQ successfully!");
|
||||||
|
@ -407,6 +439,7 @@ namespace HeavenStudio.Editor
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
RiqFileHandler.UnlockCache();
|
||||||
string tmpDir = RiqFileHandler.ExtractRiq(path);
|
string tmpDir = RiqFileHandler.ExtractRiq(path);
|
||||||
Debug.Log("Imported RIQ successfully!");
|
Debug.Log("Imported RIQ successfully!");
|
||||||
LoadRemix();
|
LoadRemix();
|
||||||
|
@ -424,7 +457,7 @@ namespace HeavenStudio.Editor
|
||||||
currentRemixPath = path;
|
currentRemixPath = path;
|
||||||
remixName = Path.GetFileName(path);
|
remixName = Path.GetFileName(path);
|
||||||
UpdateEditorStatus(false);
|
UpdateEditorStatus(false);
|
||||||
CommandManager.instance.Clear();
|
CommandManager.Instance.Clear();
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -28,16 +28,39 @@ namespace HeavenStudio.Editor
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
|
var defaultTheme = JsonConvert.DeserializeObject<Theme>(ThemeTXT.text);
|
||||||
if (File.Exists(Application.persistentDataPath + "/editorTheme.json"))
|
if (File.Exists(Application.persistentDataPath + "/editorTheme.json"))
|
||||||
{
|
{
|
||||||
string json = File.ReadAllText(Application.persistentDataPath + "/editorTheme.json");
|
string json = File.ReadAllText(Application.persistentDataPath + "/editorTheme.json");
|
||||||
theme = JsonConvert.DeserializeObject<Theme>(json);
|
theme = JsonConvert.DeserializeObject<Theme>(json);
|
||||||
|
|
||||||
|
// Naive way of doing it? Possibly, but we should have a theme editor in the future.
|
||||||
|
if (defaultTheme.properties.LayerColors != null)
|
||||||
|
{
|
||||||
|
theme.properties.LayerColors = new string[]
|
||||||
|
{
|
||||||
|
theme.properties.Layer1Col,
|
||||||
|
theme.properties.Layer2Col,
|
||||||
|
theme.properties.Layer3Col,
|
||||||
|
theme.properties.Layer4Col,
|
||||||
|
theme.properties.Layer5Col
|
||||||
|
};
|
||||||
|
// Create a function for this in the future.
|
||||||
|
var savedTheme = JsonConvert.SerializeObject(theme, Formatting.Indented, new JsonSerializerSettings()
|
||||||
|
{
|
||||||
|
TypeNameHandling = TypeNameHandling.None,
|
||||||
|
NullValueHandling = NullValueHandling.Include,
|
||||||
|
ReferenceLoopHandling = ReferenceLoopHandling.Ignore,
|
||||||
|
});
|
||||||
|
PersistentDataManager.SaveTheme(savedTheme);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
PersistentDataManager.SaveTheme(ThemeTXT.text);
|
PersistentDataManager.SaveTheme(ThemeTXT.text);
|
||||||
theme = JsonConvert.DeserializeObject<Theme>(ThemeTXT.text);
|
theme = defaultTheme;
|
||||||
}
|
}
|
||||||
|
theme.SetLayersGradient();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
|
@ -61,30 +84,12 @@ namespace HeavenStudio.Editor
|
||||||
layer.SetActive(true);
|
layer.SetActive(true);
|
||||||
layer.transform.GetChild(0).GetComponent<TMP_Text>().text = $"Track {i + 1}";
|
layer.transform.GetChild(0).GetComponent<TMP_Text>().text = $"Track {i + 1}";
|
||||||
|
|
||||||
Color c = Color.white;
|
Color c = theme.LayersGradient.Evaluate(i / (float)(Timeline.instance.LayerCount - 1));
|
||||||
|
|
||||||
switch (i)
|
|
||||||
{
|
|
||||||
case 0:
|
|
||||||
c = theme.properties.Layer1Col.Hex2RGB();
|
|
||||||
break;
|
|
||||||
case 1:
|
|
||||||
c = theme.properties.Layer2Col.Hex2RGB();
|
|
||||||
break;
|
|
||||||
case 2:
|
|
||||||
c = theme.properties.Layer3Col.Hex2RGB();
|
|
||||||
break;
|
|
||||||
case 3:
|
|
||||||
c = theme.properties.Layer4Col.Hex2RGB();
|
|
||||||
break;
|
|
||||||
case 4:
|
|
||||||
c = theme.properties.Layer5Col.Hex2RGB();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
layer.GetComponent<Image>().color = c;
|
layer.GetComponent<Image>().color = c;
|
||||||
Tooltip.AddTooltip(layer, $"Track {i + 1}");
|
Tooltip.AddTooltip(layer, $"Track {i + 1}");
|
||||||
}
|
}
|
||||||
|
|
||||||
Destroy(layer);
|
Destroy(layer);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -89,8 +89,8 @@ namespace HeavenStudio.Editor
|
||||||
eventSelector.SetActive(false);
|
eventSelector.SetActive(false);
|
||||||
this.entity = entity;
|
this.entity = entity;
|
||||||
|
|
||||||
string col = TrackToThemeColour(entity["track"]);
|
string col = TrackToThemeColour((int)entity["track"]);
|
||||||
Editor.instance.SetGameEventTitle($"Properties for <color=#{col}>{action.displayName}</color> on Beat {entity.beat}");
|
Editor.instance.SetGameEventTitle($"Properties for <color=#{col}>{action.displayName}</color> on Beat {entity.beat.ToString("F2")} on <color=#{col}>Track {(int)entity["track"] + 1}</color>");
|
||||||
|
|
||||||
DestroyParams();
|
DestroyParams();
|
||||||
|
|
||||||
|
@ -194,7 +194,7 @@ namespace HeavenStudio.Editor
|
||||||
GameObject input = Instantiate(prefab);
|
GameObject input = Instantiate(prefab);
|
||||||
input.transform.SetParent(this.gameObject.transform);
|
input.transform.SetParent(this.gameObject.transform);
|
||||||
input.SetActive(true);
|
input.SetActive(true);
|
||||||
input.transform.localScale = Vector2.one;
|
input.transform.localScale = Vector3.one;
|
||||||
|
|
||||||
if(tooltip != string.Empty)
|
if(tooltip != string.Empty)
|
||||||
Tooltip.AddTooltip(input, "", tooltip);
|
Tooltip.AddTooltip(input, "", tooltip);
|
||||||
|
|
|
@ -10,9 +10,11 @@ using DG.Tweening;
|
||||||
using Starpelly;
|
using Starpelly;
|
||||||
|
|
||||||
using HeavenStudio.Editor.Track;
|
using HeavenStudio.Editor.Track;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
namespace HeavenStudio.Editor
|
namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
|
// I hate the antichrist.
|
||||||
public class GridGameSelector : MonoBehaviour
|
public class GridGameSelector : MonoBehaviour
|
||||||
{
|
{
|
||||||
public Minigames.Minigame SelectedMinigame;
|
public Minigames.Minigame SelectedMinigame;
|
||||||
|
@ -39,6 +41,7 @@ namespace HeavenStudio.Editor
|
||||||
private bool gameOpen;
|
private bool gameOpen;
|
||||||
private float selectorHeight;
|
private float selectorHeight;
|
||||||
private float eventSize;
|
private float eventSize;
|
||||||
|
private float timeSinceUpdateIndex = 0.0f;
|
||||||
|
|
||||||
public static GridGameSelector instance;
|
public static GridGameSelector instance;
|
||||||
|
|
||||||
|
@ -93,6 +96,7 @@ namespace HeavenStudio.Editor
|
||||||
currentEventIndex = 0;
|
currentEventIndex = 0;
|
||||||
|
|
||||||
CurrentSelected.transform.DOLocalMoveY(eventsParent.transform.GetChild(currentEventIndex).localPosition.y + eventsParent.transform.localPosition.y, 0.35f).SetEase(Ease.OutExpo);
|
CurrentSelected.transform.DOLocalMoveY(eventsParent.transform.GetChild(currentEventIndex).localPosition.y + eventsParent.transform.localPosition.y, 0.35f).SetEase(Ease.OutExpo);
|
||||||
|
timeSinceUpdateIndex = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void UpdateScrollPosition()
|
private void UpdateScrollPosition()
|
||||||
|
@ -115,6 +119,13 @@ namespace HeavenStudio.Editor
|
||||||
Mathf.Lerp(lastPos.y, end, 12 * Time.deltaTime),
|
Mathf.Lerp(lastPos.y, end, 12 * Time.deltaTime),
|
||||||
lastPos.z
|
lastPos.z
|
||||||
);
|
);
|
||||||
|
|
||||||
|
timeSinceUpdateIndex += Time.deltaTime;
|
||||||
|
|
||||||
|
CurrentSelected.GetComponent<RectTransform>().anchoredPosition =
|
||||||
|
new Vector2(
|
||||||
|
(Mathf.Cos(timeSinceUpdateIndex * 2.65f) * 12) + 12,
|
||||||
|
CurrentSelected.GetComponent<RectTransform>().anchoredPosition.y);
|
||||||
SetColors();
|
SetColors();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -156,21 +167,31 @@ namespace HeavenStudio.Editor
|
||||||
if (!EventCaller.FXOnlyGames().Contains(SelectedMinigame))
|
if (!EventCaller.FXOnlyGames().Contains(SelectedMinigame))
|
||||||
{
|
{
|
||||||
GameObject sg = Instantiate(EventRef, eventsParent);
|
GameObject sg = Instantiate(EventRef, eventsParent);
|
||||||
sg.GetComponent<TMP_Text>().text = "Switch Game";
|
sg.GetComponentInChildren<TMP_Text>().text = "Switch Game";
|
||||||
sg.SetActive(true);
|
sg.SetActive(true);
|
||||||
if (index == 0) sg.GetComponent<TMP_Text>().color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB();
|
if (index == 0) sg.GetComponentInChildren<TMP_Text>().color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB();
|
||||||
} else {
|
} else {
|
||||||
index++;
|
index++;
|
||||||
if (SelectedMinigame.name == "gameManager") index++;
|
if (SelectedMinigame.name == "gameManager") index++;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int i = 0; i < SelectedMinigame.actions.Count; i++)
|
for (var i = 0; i < SelectedMinigame.actions.Count; i++)
|
||||||
{
|
{
|
||||||
if (SelectedMinigame.actions[i].actionName == "switchGame" || SelectedMinigame.actions[i].hidden) continue;
|
var action = SelectedMinigame.actions[i];
|
||||||
GameObject g = Instantiate(EventRef, eventsParent);
|
if (action.actionName == "switchGame" || action.hidden) continue;
|
||||||
g.GetComponent<TMP_Text>().text = SelectedMinigame.actions[i].displayName;
|
|
||||||
|
var g = Instantiate(EventRef, eventsParent);
|
||||||
|
var label = g.GetComponentInChildren<TMP_Text>();
|
||||||
|
|
||||||
|
label.text = action.displayName;
|
||||||
|
if (action.parameters != null && action.parameters.Count > 0)
|
||||||
|
g.transform.GetChild(1).gameObject.SetActive(true);
|
||||||
|
|
||||||
|
if (index - 1 == i)
|
||||||
|
label.color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB();
|
||||||
|
|
||||||
g.SetActive(true);
|
g.SetActive(true);
|
||||||
if (index - 1 == i) g.GetComponent<TMP_Text>().color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -192,9 +213,23 @@ namespace HeavenStudio.Editor
|
||||||
//CurrentSelected.GetComponent<Image>().color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB();
|
//CurrentSelected.GetComponent<Image>().color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB();
|
||||||
|
|
||||||
for (int i = 0; i < eventsParent.transform.childCount; i++)
|
for (int i = 0; i < eventsParent.transform.childCount; i++)
|
||||||
eventsParent.GetChild(i).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.EventNormalCol.Hex2RGB();
|
{
|
||||||
|
var eventTxt = eventsParent.GetChild(i).GetChild(0).GetComponent<TMP_Text>();
|
||||||
eventsParent.GetChild(currentEventIndex).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB();
|
var goalX = -25;
|
||||||
|
if (i == currentEventIndex)
|
||||||
|
{
|
||||||
|
eventTxt.color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB();
|
||||||
|
goalX = 16;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
eventTxt.color = EditorTheme.theme.properties.EventNormalCol.Hex2RGB();
|
||||||
|
}
|
||||||
|
eventTxt.rectTransform.anchoredPosition =
|
||||||
|
new Vector2(
|
||||||
|
Mathf.Lerp(eventTxt.rectTransform.anchoredPosition.x, goalX, Time.deltaTime * 12f),
|
||||||
|
eventTxt.rectTransform.anchoredPosition.y);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: find the equation to get the sizes automatically, nobody's been able to figure one out yet (might have to be manual?)
|
// TODO: find the equation to get the sizes automatically, nobody's been able to figure one out yet (might have to be manual?)
|
||||||
|
@ -353,7 +388,7 @@ namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
if (Conductor.instance.NotStopped() || Editor.instance.inAuthorativeMenu) return;
|
if (Conductor.instance.NotStopped() || Editor.instance.inAuthorativeMenu) return;
|
||||||
|
|
||||||
if (Timeline.instance.CheckIfMouseInTimeline() && dragTimes < 1)
|
if (Timeline.instance.MouseInTimeline && dragTimes < 1)
|
||||||
{
|
{
|
||||||
Timeline.instance.timelineState.SetState(Timeline.CurrentTimelineState.State.Selection);
|
Timeline.instance.timelineState.SetState(Timeline.CurrentTimelineState.State.Selection);
|
||||||
dragTimes++;
|
dragTimes++;
|
||||||
|
|
|
@ -19,6 +19,8 @@ namespace HeavenStudio.Editor
|
||||||
public TMP_Dropdown dropdown;
|
public TMP_Dropdown dropdown;
|
||||||
private Array enumVals;
|
private Array enumVals;
|
||||||
|
|
||||||
|
private bool openedDropdown = false;
|
||||||
|
|
||||||
new public void SetProperties(string propertyName, object type, string caption)
|
new public void SetProperties(string propertyName, object type, string caption)
|
||||||
{
|
{
|
||||||
InitProperties(propertyName, caption);
|
InitProperties(propertyName, caption);
|
||||||
|
@ -51,6 +53,24 @@ namespace HeavenStudio.Editor
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
|
var scrollbar = GetComponentInChildren<ScrollRect>()?.verticalScrollbar;
|
||||||
|
|
||||||
|
// This is bad but we'll fix it later.
|
||||||
|
if (scrollbar != null)
|
||||||
|
{
|
||||||
|
if (openedDropdown == false)
|
||||||
|
{
|
||||||
|
openedDropdown = true;
|
||||||
|
|
||||||
|
var valuePos = (float)dropdown.value / (dropdown.options.Count - 1);
|
||||||
|
var scrollVal = scrollbar.direction == Scrollbar.Direction.TopToBottom ? valuePos : 1.0f - valuePos;
|
||||||
|
scrollbar.value = Mathf.Max(0.001f, scrollVal);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
openedDropdown = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -28,7 +28,7 @@ namespace HeavenStudio.Editor
|
||||||
colorPreview.colorPicker.onColorChanged += _ =>
|
colorPreview.colorPicker.onColorChanged += _ =>
|
||||||
parameterManager.chart[propertyName] = colorPreview.colorPicker.color;
|
parameterManager.chart[propertyName] = colorPreview.colorPicker.color;
|
||||||
|
|
||||||
Color paramCol = parameterManager.chart[propertyName];
|
Color paramCol = (Color)parameterManager.chart[propertyName];
|
||||||
|
|
||||||
ColorBTN.onClick.AddListener(
|
ColorBTN.onClick.AddListener(
|
||||||
() =>
|
() =>
|
||||||
|
|
|
@ -20,12 +20,15 @@ namespace HeavenStudio.Editor
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
|
// Should never happen to begin with.
|
||||||
|
/*
|
||||||
var buggedSelections = eventsSelected.FindAll(c => c == null);
|
var buggedSelections = eventsSelected.FindAll(c => c == null);
|
||||||
if (buggedSelections.Count > 0)
|
if (buggedSelections.Count > 0)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < buggedSelections.Count; i++)
|
for (int i = 0; i < buggedSelections.Count; i++)
|
||||||
Deselect(buggedSelections[i]);
|
Deselect(buggedSelections[i]);
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
if (Editor.instance.isShortcutsEnabled)
|
if (Editor.instance.isShortcutsEnabled)
|
||||||
{
|
{
|
||||||
if (Input.GetKey(KeyCode.LeftControl))
|
if (Input.GetKey(KeyCode.LeftControl))
|
||||||
|
@ -38,6 +41,10 @@ namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
DeselectAll();
|
DeselectAll();
|
||||||
eventsSelected.Add(eventToAdd);
|
eventsSelected.Add(eventToAdd);
|
||||||
|
eventToAdd.selected = true;
|
||||||
|
eventToAdd.OnSelect();
|
||||||
|
|
||||||
|
TimelineBlockManager.Instance.SortMarkers();
|
||||||
|
|
||||||
// CommandManager.instance.Execute(new Commands.Selection(new List<TimelineEventObj>() { eventToAdd } ));
|
// CommandManager.instance.Execute(new Commands.Selection(new List<TimelineEventObj>() { eventToAdd } ));
|
||||||
}
|
}
|
||||||
|
@ -46,41 +53,66 @@ namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
if (!eventsSelected.Contains(eventToAdd))
|
if (!eventsSelected.Contains(eventToAdd))
|
||||||
{
|
{
|
||||||
|
eventToAdd.selected = true;
|
||||||
|
eventToAdd.OnSelect();
|
||||||
eventsSelected.Add(eventToAdd);
|
eventsSelected.Add(eventToAdd);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
eventToAdd.selected = false;
|
||||||
|
eventToAdd.OnDeselect();
|
||||||
eventsSelected.Remove(eventToAdd);
|
eventsSelected.Remove(eventToAdd);
|
||||||
}
|
}
|
||||||
|
TimelineBlockManager.Instance.SortMarkers();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DragSelect(TimelineEventObj eventToAdd)
|
public void DragSelect(TimelineEventObj eventToAdd)
|
||||||
{
|
{
|
||||||
if (!eventsSelected.Contains(eventToAdd))
|
if (!eventsSelected.Contains(eventToAdd))
|
||||||
{
|
{
|
||||||
|
eventToAdd.selected = true;
|
||||||
eventsSelected.Add(eventToAdd);
|
eventsSelected.Add(eventToAdd);
|
||||||
|
eventToAdd.OnSelect();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SelectAll()
|
public void SelectAll()
|
||||||
{
|
{
|
||||||
|
return;
|
||||||
|
/*
|
||||||
DeselectAll();
|
DeselectAll();
|
||||||
var eventObjs = Timeline.instance.eventObjs;
|
var eventObjs = Timeline.instance.eventObjs;
|
||||||
for (int i = 0; i < eventObjs.Count; i++)
|
for (int i = 0; i < eventObjs.Count; i++)
|
||||||
|
{
|
||||||
|
eventObjs[i].selected = true;
|
||||||
|
eventObjs[i].OnSelect();
|
||||||
|
|
||||||
eventsSelected.Add(eventObjs[i]);
|
eventsSelected.Add(eventObjs[i]);
|
||||||
}
|
}
|
||||||
|
TimelineBlockManager.Instance.SortMarkers();
|
||||||
|
*/
|
||||||
|
}
|
||||||
|
|
||||||
public void DeselectAll()
|
public void DeselectAll()
|
||||||
{
|
{
|
||||||
|
foreach (var @event in eventsSelected)
|
||||||
|
{
|
||||||
|
@event.selected = false;
|
||||||
|
@event.OnSelect();
|
||||||
|
}
|
||||||
eventsSelected.Clear();
|
eventsSelected.Clear();
|
||||||
|
TimelineBlockManager.Instance.SortMarkers();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Deselect(TimelineEventObj eventToDeselect)
|
public void Deselect(TimelineEventObj eventToDeselect)
|
||||||
{
|
{
|
||||||
if (eventsSelected.Contains(eventToDeselect))
|
if (eventsSelected.Contains(eventToDeselect))
|
||||||
{
|
{
|
||||||
|
eventToDeselect.selected = false;
|
||||||
|
eventToDeselect.OnDeselect();
|
||||||
eventsSelected.Remove(eventToDeselect);
|
eventsSelected.Remove(eventToDeselect);
|
||||||
}
|
}
|
||||||
|
TimelineBlockManager.Instance.SortMarkers();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -1,4 +1,7 @@
|
||||||
|
using Newtonsoft.Json;
|
||||||
|
using Starpelly;
|
||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace HeavenStudio.Editor
|
namespace HeavenStudio.Editor
|
||||||
|
@ -23,6 +26,8 @@ namespace HeavenStudio.Editor
|
||||||
public string Layer4Col;
|
public string Layer4Col;
|
||||||
public string Layer5Col;
|
public string Layer5Col;
|
||||||
|
|
||||||
|
public string[] LayerColors = null;
|
||||||
|
|
||||||
public string EventSelectedCol;
|
public string EventSelectedCol;
|
||||||
public string EventNormalCol;
|
public string EventNormalCol;
|
||||||
|
|
||||||
|
@ -32,5 +37,23 @@ namespace HeavenStudio.Editor
|
||||||
public string BoxSelectionCol;
|
public string BoxSelectionCol;
|
||||||
public string BoxSelectionOutlineCol;
|
public string BoxSelectionOutlineCol;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[JsonIgnore]
|
||||||
|
public Gradient LayersGradient { get; private set; }
|
||||||
|
|
||||||
|
public void SetLayersGradient()
|
||||||
|
{
|
||||||
|
if (properties.LayerColors == null) return;
|
||||||
|
|
||||||
|
LayersGradient = new Gradient();
|
||||||
|
var colorKeys = new List<GradientColorKey>();
|
||||||
|
for (var i = 0; i < properties.LayerColors.Length; i++)
|
||||||
|
{
|
||||||
|
var color = properties.LayerColors[i];
|
||||||
|
colorKeys.Add(new GradientColorKey(color.Hex2RGB(), (float)i / (properties.LayerColors.Length - 1)));
|
||||||
|
}
|
||||||
|
|
||||||
|
LayersGradient.colorKeys = colorKeys.ToArray();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -1,32 +0,0 @@
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
|
|
||||||
namespace HeavenStudio.Editor.Track
|
|
||||||
{
|
|
||||||
public class KeepSizeRelativeToContent : MonoBehaviour
|
|
||||||
{
|
|
||||||
private RectTransform rectTransform;
|
|
||||||
|
|
||||||
public float sizeDeltaXInternal;
|
|
||||||
|
|
||||||
public float sizeDeltaX = 1.0f;
|
|
||||||
public float multiply;
|
|
||||||
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
rectTransform = GetComponent<RectTransform>();
|
|
||||||
SetScale(Timeline.instance.TimelineContent.localScale.x);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void LateUpdate()
|
|
||||||
{
|
|
||||||
SetScale(Timeline.instance.TimelineContent.localScale.x);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void SetScale(float scale)
|
|
||||||
{
|
|
||||||
rectTransform.localScale = new Vector3((1.0f / scale) * multiply, transform.localScale.y, 1);
|
|
||||||
LayoutRebuilder.ForceRebuildLayoutImmediate(rectTransform);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -30,8 +30,8 @@ public class SectionDialog : Dialog
|
||||||
public void SetSectionObj(SectionTimelineObj sectionObj)
|
public void SetSectionObj(SectionTimelineObj sectionObj)
|
||||||
{
|
{
|
||||||
this.sectionObj = sectionObj;
|
this.sectionObj = sectionObj;
|
||||||
sectionName.text = sectionObj.chartSection["sectionName"];
|
sectionName.text = sectionObj.chartEntity["sectionName"];
|
||||||
challengeEnable.isOn = sectionObj.chartSection["startPerfect"];
|
challengeEnable.isOn = sectionObj.chartEntity["startPerfect"];
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DeleteSection()
|
public void DeleteSection()
|
||||||
|
@ -41,20 +41,19 @@ public class SectionDialog : Dialog
|
||||||
Editor.instance.inAuthorativeMenu = false;
|
Editor.instance.inAuthorativeMenu = false;
|
||||||
}
|
}
|
||||||
if (sectionObj == null) return;
|
if (sectionObj == null) return;
|
||||||
GameManager.instance.Beatmap.SectionMarkers.Remove(sectionObj.chartSection);
|
|
||||||
sectionObj.DeleteObj();
|
sectionObj.DeleteObj();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ChangeSectionName(string name)
|
public void ChangeSectionName(string name)
|
||||||
{
|
{
|
||||||
if (sectionObj == null) return;
|
if (sectionObj == null) return;
|
||||||
sectionObj.chartSection["sectionName"] = name;
|
sectionObj.chartEntity["sectionName"] = name;
|
||||||
sectionObj.UpdateLabel();
|
sectionObj.UpdateLabel();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetSectionChallenge()
|
public void SetSectionChallenge()
|
||||||
{
|
{
|
||||||
if (sectionObj == null) return;
|
if (sectionObj == null) return;
|
||||||
sectionObj.chartSection["startPerfect"] = challengeEnable.isOn;
|
sectionObj.chartEntity["startPerfect"] = challengeEnable.isOn;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -21,7 +21,7 @@ namespace HeavenStudio.Editor.Track
|
||||||
[Header("Components")]
|
[Header("Components")]
|
||||||
private RectTransform rectTransform;
|
private RectTransform rectTransform;
|
||||||
|
|
||||||
public List<SpecialTimelineObj> specialTimelineObjs = new List<SpecialTimelineObj>();
|
public Dictionary<Guid, SpecialTimelineObj> specialTimelineObjs = new();
|
||||||
|
|
||||||
[System.Flags]
|
[System.Flags]
|
||||||
public enum HoveringTypes
|
public enum HoveringTypes
|
||||||
|
@ -110,7 +110,7 @@ namespace HeavenStudio.Editor.Track
|
||||||
|
|
||||||
public void FixObjectsVisibility()
|
public void FixObjectsVisibility()
|
||||||
{
|
{
|
||||||
foreach (SpecialTimelineObj obj in specialTimelineObjs)
|
foreach (SpecialTimelineObj obj in specialTimelineObjs.Values)
|
||||||
{
|
{
|
||||||
obj.SetVisibility(Timeline.instance.timelineState.currentState);
|
obj.SetVisibility(Timeline.instance.timelineState.currentState);
|
||||||
}
|
}
|
||||||
|
@ -118,7 +118,7 @@ namespace HeavenStudio.Editor.Track
|
||||||
|
|
||||||
public void ClearSpecialTimeline()
|
public void ClearSpecialTimeline()
|
||||||
{
|
{
|
||||||
foreach (SpecialTimelineObj obj in specialTimelineObjs)
|
foreach (SpecialTimelineObj obj in specialTimelineObjs.Values)
|
||||||
{
|
{
|
||||||
Destroy(obj.gameObject);
|
Destroy(obj.gameObject);
|
||||||
}
|
}
|
||||||
|
@ -127,6 +127,15 @@ namespace HeavenStudio.Editor.Track
|
||||||
|
|
||||||
public void AddTempoChange(bool create, RiqEntity tempoChange_ = null, bool first = false)
|
public void AddTempoChange(bool create, RiqEntity tempoChange_ = null, bool first = false)
|
||||||
{
|
{
|
||||||
|
if (create)
|
||||||
|
{
|
||||||
|
foreach (var e in GameManager.instance.Beatmap.TempoChanges)
|
||||||
|
{
|
||||||
|
if (Timeline.instance.MousePos2BeatSnap > e.beat - Timeline.instance.snapInterval && Timeline.instance.MousePos2BeatSnap < e.beat + Timeline.instance.snapInterval)
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
GameObject tempoChange = Instantiate(RefTempoChange.gameObject, this.transform);
|
GameObject tempoChange = Instantiate(RefTempoChange.gameObject, this.transform);
|
||||||
|
|
||||||
tempoChange.transform.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.TempoLayerCol.Hex2RGB();
|
tempoChange.transform.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.TempoLayerCol.Hex2RGB();
|
||||||
|
@ -136,39 +145,46 @@ namespace HeavenStudio.Editor.Track
|
||||||
tempoChange.SetActive(true);
|
tempoChange.SetActive(true);
|
||||||
|
|
||||||
TempoTimelineObj tempoTimelineObj = tempoChange.GetComponent<TempoTimelineObj>();
|
TempoTimelineObj tempoTimelineObj = tempoChange.GetComponent<TempoTimelineObj>();
|
||||||
|
tempoTimelineObj.type = HoveringTypes.TempoChange;
|
||||||
|
|
||||||
if (create == true)
|
if (create)
|
||||||
{
|
{
|
||||||
tempoChange.transform.position = new Vector3(Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition).x + 0.08f, tempoChange.transform.position.y);
|
|
||||||
tempoChange.transform.localPosition = new Vector3(Starpelly.Mathp.Round2Nearest(tempoChange.transform.localPosition.x, Timeline.SnapInterval()), tempoChange.transform.localPosition.y);
|
|
||||||
|
|
||||||
float lastTempo = Conductor.instance.GetBpmAtBeat(tempoChange.transform.localPosition.x);
|
float lastTempo = Conductor.instance.GetBpmAtBeat(tempoChange.transform.localPosition.x);
|
||||||
if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))
|
if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))
|
||||||
{
|
{
|
||||||
lastTempo = lastTempo * 2f;
|
lastTempo *= 2f;
|
||||||
}
|
}
|
||||||
else if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl))
|
else if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl))
|
||||||
{
|
{
|
||||||
lastTempo = lastTempo / 2f;
|
lastTempo /= 2f;
|
||||||
}
|
}
|
||||||
RiqEntity tempoC = GameManager.instance.Beatmap.AddNewTempoChange(tempoChange.transform.localPosition.x, lastTempo);
|
RiqEntity tempoC = GameManager.instance.Beatmap.AddNewTempoChange(Timeline.instance.MousePos2BeatSnap, lastTempo);
|
||||||
tempoTimelineObj.tempoChange = tempoC;
|
tempoTimelineObj.chartEntity = tempoC;
|
||||||
|
CommandManager.Instance.AddCommand(new Commands.AddMarker(tempoC, tempoC.guid, HoveringTypes.TempoChange));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
tempoTimelineObj.tempoChange = tempoChange_;
|
tempoTimelineObj.chartEntity = tempoChange_;
|
||||||
tempoChange.transform.localPosition = new Vector3((float) tempoTimelineObj.tempoChange.beat, tempoChange.transform.localPosition.y);
|
|
||||||
tempoTimelineObj.first = first;
|
tempoTimelineObj.first = first;
|
||||||
}
|
}
|
||||||
tempoTimelineObj.SetVisibility(Timeline.instance.timelineState.currentState);
|
tempoTimelineObj.SetVisibility(Timeline.instance.timelineState.currentState);
|
||||||
|
|
||||||
specialTimelineObjs.Add(tempoTimelineObj);
|
specialTimelineObjs.Add(tempoTimelineObj.chartEntity.guid, tempoTimelineObj);
|
||||||
|
|
||||||
Timeline.instance.FitToSong();
|
Timeline.instance.FitToSong();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AddVolumeChange(bool create, RiqEntity volumeChange_ = null, bool first = false)
|
public void AddVolumeChange(bool create, RiqEntity volumeChange_ = null, bool first = false)
|
||||||
{
|
{
|
||||||
|
if (create)
|
||||||
|
{
|
||||||
|
foreach (var e in GameManager.instance.Beatmap.VolumeChanges)
|
||||||
|
{
|
||||||
|
if (Timeline.instance.MousePos2BeatSnap > e.beat - Timeline.instance.snapInterval && Timeline.instance.MousePos2BeatSnap < e.beat + Timeline.instance.snapInterval)
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
GameObject volumeChange = Instantiate(RefVolumeChange.gameObject, this.transform);
|
GameObject volumeChange = Instantiate(RefVolumeChange.gameObject, this.transform);
|
||||||
|
|
||||||
volumeChange.transform.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.MusicLayerCol.Hex2RGB();
|
volumeChange.transform.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.MusicLayerCol.Hex2RGB();
|
||||||
|
@ -178,29 +194,36 @@ namespace HeavenStudio.Editor.Track
|
||||||
volumeChange.SetActive(true);
|
volumeChange.SetActive(true);
|
||||||
|
|
||||||
VolumeTimelineObj volumeTimelineObj = volumeChange.GetComponent<VolumeTimelineObj>();
|
VolumeTimelineObj volumeTimelineObj = volumeChange.GetComponent<VolumeTimelineObj>();
|
||||||
|
volumeTimelineObj.type = HoveringTypes.VolumeChange;
|
||||||
|
|
||||||
if (create == true)
|
if (create)
|
||||||
{
|
{
|
||||||
volumeChange.transform.position = new Vector3(Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition).x + 0.08f, volumeChange.transform.position.y);
|
RiqEntity volumeC = GameManager.instance.Beatmap.AddNewVolumeChange(Timeline.instance.MousePos2BeatSnap, 100f);
|
||||||
volumeChange.transform.localPosition = new Vector3(Starpelly.Mathp.Round2Nearest(volumeChange.transform.localPosition.x, Timeline.SnapInterval()), volumeChange.transform.localPosition.y);
|
volumeTimelineObj.chartEntity = volumeC;
|
||||||
|
|
||||||
RiqEntity volumeC = GameManager.instance.Beatmap.AddNewVolumeChange(volumeChange.transform.localPosition.x, 100f);
|
|
||||||
volumeTimelineObj.volumeChange = volumeC;
|
|
||||||
GameManager.instance.Beatmap.VolumeChanges.Add(volumeC);
|
GameManager.instance.Beatmap.VolumeChanges.Add(volumeC);
|
||||||
|
CommandManager.Instance.AddCommand(new Commands.AddMarker(volumeC, volumeC.guid, HoveringTypes.VolumeChange));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
volumeTimelineObj.volumeChange = volumeChange_;
|
volumeTimelineObj.chartEntity = volumeChange_;
|
||||||
volumeChange.transform.localPosition = new Vector3((float) volumeTimelineObj.volumeChange.beat, volumeChange.transform.localPosition.y);
|
|
||||||
volumeTimelineObj.first = first;
|
volumeTimelineObj.first = first;
|
||||||
}
|
}
|
||||||
volumeTimelineObj.SetVisibility(Timeline.instance.timelineState.currentState);
|
volumeTimelineObj.SetVisibility(Timeline.instance.timelineState.currentState);
|
||||||
|
|
||||||
specialTimelineObjs.Add(volumeTimelineObj);
|
specialTimelineObjs.Add(volumeTimelineObj.chartEntity.guid, volumeTimelineObj);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AddChartSection(bool create, RiqEntity chartSection_ = null)
|
public void AddChartSection(bool create, RiqEntity chartSection_ = null)
|
||||||
{
|
{
|
||||||
|
if (create)
|
||||||
|
{
|
||||||
|
foreach (var e in GameManager.instance.Beatmap.SectionMarkers)
|
||||||
|
{
|
||||||
|
if (Timeline.instance.MousePos2BeatSnap > e.beat - Timeline.instance.snapInterval && Timeline.instance.MousePos2BeatSnap < e.beat + Timeline.instance.snapInterval)
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
GameObject chartSection = Instantiate(RefSectionChange.gameObject, this.transform);
|
GameObject chartSection = Instantiate(RefSectionChange.gameObject, this.transform);
|
||||||
|
|
||||||
chartSection.transform.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.SectionLayerCol.Hex2RGB();
|
chartSection.transform.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.SectionLayerCol.Hex2RGB();
|
||||||
|
@ -211,32 +234,26 @@ namespace HeavenStudio.Editor.Track
|
||||||
chartSection.SetActive(true);
|
chartSection.SetActive(true);
|
||||||
|
|
||||||
SectionTimelineObj sectionTimelineObj = chartSection.GetComponent<SectionTimelineObj>();
|
SectionTimelineObj sectionTimelineObj = chartSection.GetComponent<SectionTimelineObj>();
|
||||||
|
sectionTimelineObj.type = HoveringTypes.SectionChange;
|
||||||
|
|
||||||
if (create == true)
|
if (create)
|
||||||
{
|
{
|
||||||
chartSection.transform.position = new Vector3(Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition).x + 0.08f, chartSection.transform.position.y);
|
RiqEntity sectionC = GameManager.instance.Beatmap.AddNewSectionMarker(Timeline.instance.MousePos2BeatSnap, "New Section");
|
||||||
chartSection.transform.localPosition = new Vector3(Starpelly.Mathp.Round2Nearest(chartSection.transform.localPosition.x, Timeline.SnapInterval()), chartSection.transform.localPosition.y);
|
|
||||||
|
|
||||||
RiqEntity sectionC = GameManager.instance.Beatmap.AddNewSectionMarker(chartSection.transform.localPosition.x, "New Section");
|
sectionTimelineObj.chartEntity = sectionC;
|
||||||
|
|
||||||
sectionTimelineObj.chartSection = sectionC;
|
|
||||||
GameManager.instance.Beatmap.SectionMarkers.Add(sectionC);
|
GameManager.instance.Beatmap.SectionMarkers.Add(sectionC);
|
||||||
|
CommandManager.Instance.AddCommand(new Commands.AddMarker(sectionC, sectionC.guid, HoveringTypes.SectionChange));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
sectionTimelineObj.chartSection = chartSection_;
|
sectionTimelineObj.chartEntity = chartSection_;
|
||||||
chartSection.transform.localPosition = new Vector3((float) sectionTimelineObj.chartSection.beat, chartSection.transform.localPosition.y);
|
|
||||||
}
|
}
|
||||||
sectionTimelineObj.SetVisibility(Timeline.instance.timelineState.currentState);
|
sectionTimelineObj.SetVisibility(Timeline.instance.timelineState.currentState);
|
||||||
|
|
||||||
specialTimelineObjs.Add(sectionTimelineObj);
|
specialTimelineObjs.Add(sectionTimelineObj.chartEntity.guid, sectionTimelineObj);
|
||||||
//auto-open the dialog
|
//auto-open the dialog
|
||||||
|
if (create)
|
||||||
sectionTimelineObj.OnRightClick();
|
sectionTimelineObj.OnRightClick();
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool InteractingWithEvents()
|
|
||||||
{
|
|
||||||
return specialTimelineObjs.FindAll(c => c.hovering == true).Count > 0 || specialTimelineObjs.FindAll(c => c.moving == true).Count > 0;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -16,8 +16,6 @@ namespace HeavenStudio.Editor.Track
|
||||||
[SerializeField] private GameObject chartLine;
|
[SerializeField] private GameObject chartLine;
|
||||||
[SerializeField] private SectionDialog sectionDialog;
|
[SerializeField] private SectionDialog sectionDialog;
|
||||||
|
|
||||||
public RiqEntity chartSection;
|
|
||||||
|
|
||||||
new private void Update()
|
new private void Update()
|
||||||
{
|
{
|
||||||
base.Update();
|
base.Update();
|
||||||
|
@ -31,7 +29,9 @@ namespace HeavenStudio.Editor.Track
|
||||||
|
|
||||||
public void UpdateLabel()
|
public void UpdateLabel()
|
||||||
{
|
{
|
||||||
sectionLabel.text = chartSection["sectionName"];
|
sectionLabel.text = chartEntity["sectionName"];
|
||||||
|
if (!moving)
|
||||||
|
SetX(chartEntity);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Init()
|
public override void Init()
|
||||||
|
@ -54,16 +54,19 @@ namespace HeavenStudio.Editor.Track
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool OnMove(float beat)
|
public override bool OnMove(float beat, bool final = false)
|
||||||
{
|
{
|
||||||
foreach (RiqEntity sectionChange in GameManager.instance.Beatmap.SectionMarkers)
|
foreach (RiqEntity sectionChange in GameManager.instance.Beatmap.SectionMarkers)
|
||||||
{
|
{
|
||||||
if (this.chartSection == sectionChange)
|
if (this.chartEntity == sectionChange)
|
||||||
continue;
|
continue;
|
||||||
if (beat > sectionChange.beat - Timeline.instance.snapInterval && beat < sectionChange.beat + Timeline.instance.snapInterval)
|
if (beat > sectionChange.beat - Timeline.instance.snapInterval && beat < sectionChange.beat + Timeline.instance.snapInterval)
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
this.chartSection.beat = beat;
|
if (final)
|
||||||
|
CommandManager.Instance.AddCommand(new Commands.MoveMarker(chartEntity.guid, beat, type));
|
||||||
|
else
|
||||||
|
SetX(beat);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -5,6 +5,7 @@ using UnityEngine;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
|
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
|
using Jukebox;
|
||||||
|
|
||||||
namespace HeavenStudio.Editor.Track
|
namespace HeavenStudio.Editor.Track
|
||||||
{
|
{
|
||||||
|
@ -17,10 +18,13 @@ namespace HeavenStudio.Editor.Track
|
||||||
private float startPosX;
|
private float startPosX;
|
||||||
private float lastPosX;
|
private float lastPosX;
|
||||||
|
|
||||||
|
public SpecialTimeline.HoveringTypes type;
|
||||||
public bool moving = false;
|
public bool moving = false;
|
||||||
public bool hovering;
|
public bool hovering;
|
||||||
public bool first = false;
|
public bool first = false;
|
||||||
|
|
||||||
|
public RiqEntity chartEntity;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
rectTransform = GetComponent<RectTransform>();
|
rectTransform = GetComponent<RectTransform>();
|
||||||
|
@ -49,23 +53,22 @@ namespace HeavenStudio.Editor.Track
|
||||||
|
|
||||||
if (moving)
|
if (moving)
|
||||||
{
|
{
|
||||||
Vector3 mousePos = Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition);
|
OnMove(Timeline.instance.MousePos2BeatSnap);
|
||||||
|
|
||||||
transform.position = new Vector3(mousePos.x - startPosX, transform.position.y, 0);
|
|
||||||
transform.localPosition = new Vector3(Mathf.Clamp(Starpelly.Mathp.Round2Nearest(transform.localPosition.x, Timeline.SnapInterval()), 0, Mathf.Infinity), transform.localPosition.y);
|
|
||||||
|
|
||||||
if (Input.GetMouseButtonUp(0))
|
if (Input.GetMouseButtonUp(0))
|
||||||
{
|
{
|
||||||
if (!OnMove(transform.localPosition.x))
|
/*if (!OnMove(transform.localPosition.x))
|
||||||
transform.localPosition = new Vector3(lastPosX, transform.localPosition.y);
|
transform.localPosition = new Vector3(lastPosX, transform.localPosition.y);*/
|
||||||
|
|
||||||
moving = false;
|
moving = false;
|
||||||
|
OnMove(Timeline.instance.MousePos2BeatSnap, true);
|
||||||
lastPosX = transform.localPosition.x;
|
lastPosX = transform.localPosition.x;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
/*
|
||||||
if (moving)
|
if (moving)
|
||||||
{
|
{
|
||||||
if (!OnMove(transform.localPosition.x))
|
if (!OnMove(transform.localPosition.x))
|
||||||
|
@ -73,10 +76,21 @@ namespace HeavenStudio.Editor.Track
|
||||||
moving = false;
|
moving = false;
|
||||||
lastPosX = transform.localPosition.x;
|
lastPosX = transform.localPosition.x;
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
hovering = false;
|
hovering = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetX(RiqEntity entity)
|
||||||
|
{
|
||||||
|
rectTransform.anchoredPosition = new Vector2((float)entity.beat * Timeline.instance.PixelsPerBeat, rectTransform.anchoredPosition.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetX(float beat)
|
||||||
|
{
|
||||||
|
rectTransform.anchoredPosition = new Vector2(beat * Timeline.instance.PixelsPerBeat, rectTransform.anchoredPosition.y);
|
||||||
|
}
|
||||||
|
|
||||||
public void StartMove()
|
public void StartMove()
|
||||||
{
|
{
|
||||||
if (first) return;
|
if (first) return;
|
||||||
|
@ -89,15 +103,16 @@ namespace HeavenStudio.Editor.Track
|
||||||
public void DeleteObj()
|
public void DeleteObj()
|
||||||
{
|
{
|
||||||
if (first) return;
|
if (first) return;
|
||||||
transform.parent.GetComponent<SpecialTimeline>().specialTimelineObjs.Remove(this);
|
CommandManager.Instance.AddCommand(new Commands.DeleteMarker(chartEntity.guid, type));
|
||||||
Destroy(this.gameObject);
|
// transform.parent.GetComponent<SpecialTimeline>().specialTimelineObjs.Remove(this);
|
||||||
|
// Destroy(this.gameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
//events
|
//events
|
||||||
public virtual void Init() { }
|
public virtual void Init() { }
|
||||||
public virtual void OnLeftClick() { }
|
public virtual void OnLeftClick() { }
|
||||||
public virtual void OnRightClick() { }
|
public virtual void OnRightClick() { }
|
||||||
public virtual bool OnMove(float beat)
|
public virtual bool OnMove(float beat, bool final = false)
|
||||||
{
|
{
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
|
@ -16,8 +16,6 @@ namespace HeavenStudio.Editor.Track
|
||||||
[SerializeField] private TMP_Text tempoTXT;
|
[SerializeField] private TMP_Text tempoTXT;
|
||||||
[SerializeField] private GameObject tempoLine;
|
[SerializeField] private GameObject tempoLine;
|
||||||
|
|
||||||
public RiqEntity tempoChange;
|
|
||||||
|
|
||||||
new private void Update()
|
new private void Update()
|
||||||
{
|
{
|
||||||
base.Update();
|
base.Update();
|
||||||
|
@ -31,16 +29,18 @@ namespace HeavenStudio.Editor.Track
|
||||||
if (Input.GetKey(KeyCode.LeftShift))
|
if (Input.GetKey(KeyCode.LeftShift))
|
||||||
newTempo *= 5f;
|
newTempo *= 5f;
|
||||||
if (Input.GetKey(KeyCode.LeftControl))
|
if (Input.GetKey(KeyCode.LeftControl))
|
||||||
newTempo /= 100f;
|
newTempo *= 0.01f;
|
||||||
|
|
||||||
tempoChange["tempo"] += newTempo;
|
chartEntity["tempo"] += newTempo;
|
||||||
|
|
||||||
//make sure tempo is positive
|
//make sure tempo is positive
|
||||||
if (tempoChange["tempo"] < 1)
|
if (chartEntity["tempo"] < 1)
|
||||||
tempoChange["tempo"] = 1;
|
chartEntity["tempo"] = 1;
|
||||||
|
|
||||||
if (first && newTempo != 0)
|
if (first && newTempo != 0)
|
||||||
Timeline.instance.UpdateStartingBPMText();
|
Timeline.instance.UpdateStartingBPMText();
|
||||||
|
|
||||||
|
Timeline.instance.FitToSong();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -49,8 +49,9 @@ namespace HeavenStudio.Editor.Track
|
||||||
|
|
||||||
private void UpdateTempo()
|
private void UpdateTempo()
|
||||||
{
|
{
|
||||||
tempoTXT.text = $"{tempoChange["tempo"]} BPM";
|
tempoTXT.text = chartEntity["tempo"].ToString("F") + $" BPM";
|
||||||
Timeline.instance.FitToSong();
|
if (!moving)
|
||||||
|
SetX(chartEntity);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Init()
|
public override void Init()
|
||||||
|
@ -69,21 +70,23 @@ namespace HeavenStudio.Editor.Track
|
||||||
if (first) return;
|
if (first) return;
|
||||||
if (Timeline.instance.timelineState.currentState == Timeline.CurrentTimelineState.State.TempoChange)
|
if (Timeline.instance.timelineState.currentState == Timeline.CurrentTimelineState.State.TempoChange)
|
||||||
{
|
{
|
||||||
GameManager.instance.Beatmap.TempoChanges.Remove(tempoChange);
|
|
||||||
DeleteObj();
|
DeleteObj();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool OnMove(float beat)
|
public override bool OnMove(float beat, bool final = false)
|
||||||
{
|
{
|
||||||
foreach (var tempoChange in GameManager.instance.Beatmap.TempoChanges)
|
foreach (var tempoChange in GameManager.instance.Beatmap.TempoChanges)
|
||||||
{
|
{
|
||||||
if (this.tempoChange == tempoChange)
|
if (this.chartEntity == tempoChange)
|
||||||
continue;
|
continue;
|
||||||
if (beat > tempoChange.beat - Timeline.instance.snapInterval && beat < tempoChange.beat + Timeline.instance.snapInterval)
|
if (beat > tempoChange.beat - Timeline.instance.snapInterval && beat < tempoChange.beat + Timeline.instance.snapInterval)
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
this.tempoChange.beat = beat;
|
if (final)
|
||||||
|
CommandManager.Instance.AddCommand(new Commands.MoveMarker(chartEntity.guid, beat, type));
|
||||||
|
else
|
||||||
|
SetX(beat);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -16,8 +16,6 @@ namespace HeavenStudio.Editor.Track
|
||||||
[SerializeField] private TMP_Text volumeTXT;
|
[SerializeField] private TMP_Text volumeTXT;
|
||||||
[SerializeField] private GameObject volumeLine;
|
[SerializeField] private GameObject volumeLine;
|
||||||
|
|
||||||
public RiqEntity volumeChange;
|
|
||||||
|
|
||||||
new private void Update()
|
new private void Update()
|
||||||
{
|
{
|
||||||
base.Update();
|
base.Update();
|
||||||
|
@ -31,12 +29,12 @@ namespace HeavenStudio.Editor.Track
|
||||||
if (Input.GetKey(KeyCode.LeftShift))
|
if (Input.GetKey(KeyCode.LeftShift))
|
||||||
newVolume *= 5f;
|
newVolume *= 5f;
|
||||||
if (Input.GetKey(KeyCode.LeftControl))
|
if (Input.GetKey(KeyCode.LeftControl))
|
||||||
newVolume /= 100f;
|
newVolume *= 0.01f;
|
||||||
|
|
||||||
volumeChange["volume"] += newVolume;
|
chartEntity["volume"] += newVolume;
|
||||||
|
|
||||||
//make sure volume is positive
|
//make sure volume is positive
|
||||||
volumeChange["volume"] = Mathf.Clamp(volumeChange["volume"], 0, 100);
|
chartEntity["volume"] = Mathf.Clamp(chartEntity["volume"], 0, 100);
|
||||||
|
|
||||||
if (first && newVolume != 0)
|
if (first && newVolume != 0)
|
||||||
Timeline.instance.UpdateStartingVolText();
|
Timeline.instance.UpdateStartingVolText();
|
||||||
|
@ -47,7 +45,9 @@ namespace HeavenStudio.Editor.Track
|
||||||
|
|
||||||
private void UpdateVolume()
|
private void UpdateVolume()
|
||||||
{
|
{
|
||||||
volumeTXT.text = $"{volumeChange["volume"]}%";
|
volumeTXT.text = $"{chartEntity["volume"].ToString("F")}%";
|
||||||
|
if (!moving)
|
||||||
|
SetX(chartEntity);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Init()
|
public override void Init()
|
||||||
|
@ -66,21 +66,23 @@ namespace HeavenStudio.Editor.Track
|
||||||
if (first) return;
|
if (first) return;
|
||||||
if (Timeline.instance.timelineState.currentState == Timeline.CurrentTimelineState.State.MusicVolume)
|
if (Timeline.instance.timelineState.currentState == Timeline.CurrentTimelineState.State.MusicVolume)
|
||||||
{
|
{
|
||||||
GameManager.instance.Beatmap.VolumeChanges.Remove(volumeChange);
|
|
||||||
DeleteObj();
|
DeleteObj();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool OnMove(float beat)
|
public override bool OnMove(float beat, bool final = false)
|
||||||
{
|
{
|
||||||
foreach (var volumeChange in GameManager.instance.Beatmap.VolumeChanges)
|
foreach (var volumeChange in GameManager.instance.Beatmap.VolumeChanges)
|
||||||
{
|
{
|
||||||
if (this.volumeChange == volumeChange)
|
if (this.chartEntity == volumeChange)
|
||||||
continue;
|
continue;
|
||||||
if (beat > volumeChange.beat - Timeline.instance.snapInterval && beat < volumeChange.beat + Timeline.instance.snapInterval)
|
if (beat > volumeChange.beat - Timeline.instance.snapInterval && beat < volumeChange.beat + Timeline.instance.snapInterval)
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
this.volumeChange.beat = beat;
|
if (final)
|
||||||
|
CommandManager.Instance.AddCommand(new Commands.MoveMarker(chartEntity.guid, beat, type));
|
||||||
|
else
|
||||||
|
SetX(beat);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -8,7 +8,8 @@ using UnityEngine.EventSystems;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using Starpelly;
|
using Starpelly;
|
||||||
using Jukebox;
|
using Jukebox;
|
||||||
using Jukebox.Legacy;
|
using Newtonsoft.Json;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
namespace HeavenStudio.Editor.Track
|
namespace HeavenStudio.Editor.Track
|
||||||
{
|
{
|
||||||
|
@ -20,9 +21,6 @@ namespace HeavenStudio.Editor.Track
|
||||||
[SerializeField] private TMP_Text CurrentTempo;
|
[SerializeField] private TMP_Text CurrentTempo;
|
||||||
|
|
||||||
[Header("Timeline Properties")]
|
[Header("Timeline Properties")]
|
||||||
private float lastBeatPos = 0;
|
|
||||||
private Vector2 lastMousePos;
|
|
||||||
public List<TimelineEventObj> eventObjs = new List<TimelineEventObj>();
|
|
||||||
private bool lastFrameDrag;
|
private bool lastFrameDrag;
|
||||||
public int LayerCount = 5;
|
public int LayerCount = 5;
|
||||||
public bool metronomeEnabled;
|
public bool metronomeEnabled;
|
||||||
|
@ -33,8 +31,22 @@ namespace HeavenStudio.Editor.Track
|
||||||
|
|
||||||
[Header("Components")]
|
[Header("Components")]
|
||||||
[SerializeField] private RawImage waveform;
|
[SerializeField] private RawImage waveform;
|
||||||
|
[SerializeField] private Image layerBG;
|
||||||
|
[SerializeField] private TimelineZoom zoomComponent;
|
||||||
public Texture2D resizeCursor;
|
public Texture2D resizeCursor;
|
||||||
|
|
||||||
|
public float WidthPerBeat { get; private set; } = 100.0f;
|
||||||
|
public float PixelsPerBeat => WidthPerBeat * Zoom;
|
||||||
|
public float Zoom { get; private set; } = 1.0f;
|
||||||
|
public float MousePos2Beat { get; private set; }
|
||||||
|
public float MousePos2Layer { get; private set; }
|
||||||
|
public float MousePos2BeatSnap => Mathp.Round2Nearest(MousePos2Beat + (SnapInterval() * 0.5f), SnapInterval());
|
||||||
|
public bool MouseInTimeline { get; private set; }
|
||||||
|
|
||||||
|
private Vector2 relativeMousePos;
|
||||||
|
public Vector2 RelativeMousePos => relativeMousePos;
|
||||||
|
public float PlaybackBeat = 0.0f;
|
||||||
|
|
||||||
public static float SnapInterval() { return instance.snapInterval; }
|
public static float SnapInterval() { return instance.snapInterval; }
|
||||||
|
|
||||||
public void SetSnap(float snap) { snapInterval = snap; }
|
public void SetSnap(float snap) { snapInterval = snap; }
|
||||||
|
@ -123,16 +135,24 @@ namespace HeavenStudio.Editor.Track
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Header("Panels")]
|
||||||
|
[SerializeField] private RectTransform TopPanel;
|
||||||
|
[SerializeField] private RectTransform TopPanelContent;
|
||||||
|
[SerializeField] private RectTransform ContentPanel;
|
||||||
|
[SerializeField] private RectTransform OverlayPanel, OverlayPanelContent;
|
||||||
|
|
||||||
[Header("Timeline Components")]
|
[Header("Timeline Components")]
|
||||||
[SerializeField] private RectTransform TimelineSlider;
|
[SerializeField] private RectTransform TimelineSlider;
|
||||||
[SerializeField] private RectTransform TimelineGridSelect;
|
[SerializeField] private RectTransform TimelineGridSelect;
|
||||||
[SerializeField] private RectTransform TimelineEventGrid;
|
[SerializeField] private RectTransform TimelineEventGrid;
|
||||||
[SerializeField] private TMP_Text TimelinePlaybackBeat;
|
[SerializeField] private TMP_Text TimelinePlaybackBeat;
|
||||||
public ScrollRect TimelineScroll;
|
public ScrollRect TimelineScroll;
|
||||||
public RectTransform TimelineContent;
|
[SerializeField] private RectTransform RealTimelineContent;
|
||||||
[SerializeField] private ZoomComponent zoomComponent;
|
[SerializeField] private RectTransform TimelineContent;
|
||||||
|
public RectTransform EventContent;
|
||||||
[SerializeField] private RectTransform TimelineSongPosLineRef;
|
[SerializeField] private RectTransform TimelineSongPosLineRef;
|
||||||
[SerializeField] private RectTransform TimelineEventObjRef;
|
[SerializeField] private RectTransform TimelineEventObjRef;
|
||||||
|
public RectTransform TimelineEventsHolder;
|
||||||
[SerializeField] private RectTransform LayersRect;
|
[SerializeField] private RectTransform LayersRect;
|
||||||
|
|
||||||
[Header("Timeline Inputs")]
|
[Header("Timeline Inputs")]
|
||||||
|
@ -162,11 +182,16 @@ namespace HeavenStudio.Editor.Track
|
||||||
|
|
||||||
public Vector3[] LayerCorners = new Vector3[4];
|
public Vector3[] LayerCorners = new Vector3[4];
|
||||||
|
|
||||||
public float leftSide => (TimelineContent.localPosition.x / TimelineContent.localScale.x) * -1;
|
public float leftSide => (RealTimelineContent.anchoredPosition.x / PixelsPerBeat) * -1;
|
||||||
public float rightSide => (TimelineScroll.viewport.rect.width / TimelineContent.localScale.x) + leftSide;
|
public float rightSide => (TimelineScroll.viewport.rect.width / PixelsPerBeat) + leftSide;
|
||||||
|
|
||||||
|
private Vector2 lastScreenSize;
|
||||||
|
|
||||||
public static Timeline instance { get; private set; }
|
public static Timeline instance { get; private set; }
|
||||||
|
|
||||||
|
[HideInInspector]
|
||||||
|
public List<RiqEntity> CopiedEntities = new();
|
||||||
|
|
||||||
public bool userIsEditingInputField
|
public bool userIsEditingInputField
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
|
@ -180,19 +205,16 @@ namespace HeavenStudio.Editor.Track
|
||||||
|
|
||||||
public void LoadRemix()
|
public void LoadRemix()
|
||||||
{
|
{
|
||||||
// beatmap entities
|
/*
|
||||||
for (int i = 0; i < eventObjs.Count; i++)
|
|
||||||
{
|
|
||||||
Destroy(eventObjs[i].gameObject);
|
|
||||||
}
|
|
||||||
eventObjs.Clear();
|
|
||||||
|
|
||||||
for (int i = 0; i < GameManager.instance.Beatmap.Entities.Count; i++)
|
for (int i = 0; i < GameManager.instance.Beatmap.Entities.Count; i++)
|
||||||
{
|
{
|
||||||
var e = GameManager.instance.Beatmap.Entities[i];
|
var e = GameManager.instance.Beatmap.Entities[i];
|
||||||
|
|
||||||
AddEventObject(e.datamodel, false, new Vector3((float)e.beat, -e["track"] * LayerHeight()), e, false);
|
AddEventObject(e.datamodel, false, new Vector3((float)e.beat, -e["track"] * LayerHeight()), e, false);
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
|
TimelineBlockManager.Instance.Load();
|
||||||
|
|
||||||
SpecialInfo.Setup();
|
SpecialInfo.Setup();
|
||||||
UpdateOffsetText();
|
UpdateOffsetText();
|
||||||
|
@ -206,6 +228,13 @@ namespace HeavenStudio.Editor.Track
|
||||||
{
|
{
|
||||||
instance = this;
|
instance = this;
|
||||||
|
|
||||||
|
for (var i = 0; i < LayerCount; i++)
|
||||||
|
{
|
||||||
|
var bg = Instantiate(layerBG.gameObject, layerBG.rectTransform.parent).GetComponent<Image>();
|
||||||
|
if (i % 2 == 0) bg.enabled = false;
|
||||||
|
}
|
||||||
|
layerBG.gameObject.SetActive(false);
|
||||||
|
|
||||||
LoadRemix();
|
LoadRemix();
|
||||||
|
|
||||||
TimelineSlider.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
|
TimelineSlider.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
|
||||||
|
@ -260,11 +289,11 @@ namespace HeavenStudio.Editor.Track
|
||||||
|
|
||||||
ZoomInBTN.onClick.AddListener(delegate
|
ZoomInBTN.onClick.AddListener(delegate
|
||||||
{
|
{
|
||||||
zoomComponent.ZoomIn(0.015f * TimelineContent.localScale.x, Vector2.zero);
|
zoomComponent.Zoom(0.25f * zoomComponent.Scale.x, Vector2.zero);
|
||||||
});
|
});
|
||||||
ZoomOutBTN.onClick.AddListener(delegate
|
ZoomOutBTN.onClick.AddListener(delegate
|
||||||
{
|
{
|
||||||
zoomComponent.ZoomOut(-0.0125f * TimelineContent.localScale.x, Vector2.zero);
|
zoomComponent.Zoom(-0.2f * zoomComponent.Scale.x, Vector2.zero);
|
||||||
});
|
});
|
||||||
ZoomResetBTN.onClick.AddListener(delegate
|
ZoomResetBTN.onClick.AddListener(delegate
|
||||||
{
|
{
|
||||||
|
@ -304,6 +333,8 @@ namespace HeavenStudio.Editor.Track
|
||||||
|
|
||||||
SetTimeButtonColors(true, false, false);
|
SetTimeButtonColors(true, false, false);
|
||||||
MetronomeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
|
MetronomeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
|
||||||
|
MetronomeBTN.transform.GetChild(1).GetComponent<Image>().color = Color.gray;
|
||||||
|
MetronomeBTN.transform.GetChild(2).GetComponent<Image>().color = Color.gray;
|
||||||
|
|
||||||
timelineState.SetState(CurrentTimelineState.State.Selection);
|
timelineState.SetState(CurrentTimelineState.State.Selection);
|
||||||
|
|
||||||
|
@ -314,12 +345,14 @@ namespace HeavenStudio.Editor.Track
|
||||||
|
|
||||||
public void FitToSong()
|
public void FitToSong()
|
||||||
{
|
{
|
||||||
var currentSizeDelta = TimelineContent.sizeDelta;
|
var currentSizeDelta = RealTimelineContent.sizeDelta;
|
||||||
float songBeats = Conductor.instance.SongLengthInBeats();
|
float songBeats = Conductor.instance.SongLengthInBeats();
|
||||||
if (songBeats == 0) songBeats = 320;
|
if (songBeats == 0) songBeats = 320;
|
||||||
else songBeats += 10;
|
else songBeats += 10;
|
||||||
TimelineContent.sizeDelta = new Vector2(songBeats, currentSizeDelta.y);
|
|
||||||
TimelineEventGrid.sizeDelta = new Vector2(songBeats, currentSizeDelta.y);
|
TimelineContent.sizeDelta = new Vector2(songBeats * PixelsPerBeat, currentSizeDelta.y);
|
||||||
|
// TimelineEventGrid.sizeDelta = new Vector2(songBeats * PixelsPerBeat, currentSizeDelta.y);
|
||||||
|
RealTimelineContent.sizeDelta = new Vector2(TimelineContent.sizeDelta.x / Zoom, RealTimelineContent.sizeDelta.y);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void CreateWaveform()
|
public void CreateWaveform()
|
||||||
|
@ -349,17 +382,20 @@ namespace HeavenStudio.Editor.Track
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public void MetronomeToggle()
|
public void MetronomeToggle()
|
||||||
{
|
{
|
||||||
if (!Conductor.instance.metronome)
|
if (!Conductor.instance.metronome)
|
||||||
{
|
{
|
||||||
MetronomeBTN.transform.GetChild(0).GetComponent<Image>().color = "009FC6".Hex2RGB();
|
MetronomeBTN.transform.GetChild(0).GetComponent<Image>().color = "009FC6".Hex2RGB();
|
||||||
|
MetronomeBTN.transform.GetChild(1).GetComponent<Image>().color = "009FC6".Hex2RGB();
|
||||||
|
MetronomeBTN.transform.GetChild(2).GetComponent<Image>().color = "009FC6".Hex2RGB();
|
||||||
Conductor.instance.metronome = true;
|
Conductor.instance.metronome = true;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
MetronomeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
|
MetronomeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
|
||||||
|
MetronomeBTN.transform.GetChild(1).GetComponent<Image>().color = Color.gray;
|
||||||
|
MetronomeBTN.transform.GetChild(2).GetComponent<Image>().color = Color.gray;
|
||||||
Conductor.instance.metronome = false;
|
Conductor.instance.metronome = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -373,6 +409,54 @@ namespace HeavenStudio.Editor.Track
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
|
RectTransformUtility.ScreenPointToLocalPointInRectangle(EventContent, Input.mousePosition, Editor.instance.EditorCamera, out relativeMousePos);
|
||||||
|
|
||||||
|
MouseInTimeline = this.gameObject.activeSelf && RectTransformUtility.RectangleContainsScreenPoint(EventContent, Input.mousePosition, Editor.instance.EditorCamera);
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
if (MouseInTimeline)
|
||||||
|
{
|
||||||
|
var wheel = Input.mouseScrollDelta.y;
|
||||||
|
|
||||||
|
if (wheel != 0)
|
||||||
|
{
|
||||||
|
var incre = 0.0f;
|
||||||
|
if (wheel > 0)
|
||||||
|
{
|
||||||
|
incre += wheel * (Zoom * 0.25f);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
incre += wheel * (Zoom * 0.2f);
|
||||||
|
}
|
||||||
|
|
||||||
|
var v = new Vector3[4];
|
||||||
|
TimelineScroll.viewport.GetWorldCorners(v);
|
||||||
|
var viewportPos = Editor.instance.EditorCamera.WorldToScreenPoint(v[0]);
|
||||||
|
|
||||||
|
var left = leftSide;
|
||||||
|
var viewportWidth = TimelineScroll.viewport.rect.width;
|
||||||
|
var localPointRec = Mathf.Lerp(left, left + (viewportWidth / Zoom),
|
||||||
|
Mathp.Normalize(Input.mousePosition.x, viewportPos.x, viewportPos.x + viewportWidth));
|
||||||
|
|
||||||
|
var xPixels = (localPointRec * incre);
|
||||||
|
xPixels *= (Zoom);
|
||||||
|
|
||||||
|
TimelineContent.anchoredPosition = new Vector2(
|
||||||
|
TimelineContent.anchoredPosition.x - xPixels,
|
||||||
|
TimelineContent.anchoredPosition.y
|
||||||
|
);
|
||||||
|
|
||||||
|
Zoom += incre;
|
||||||
|
Zoom = Mathf.Clamp(Zoom, 1, 1000);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
|
MousePos2Beat = relativeMousePos.x / PixelsPerBeat;
|
||||||
|
MousePos2Layer = Mathf.Clamp(Mathf.FloorToInt(-(relativeMousePos.y) / LayerHeight()), 0, LayerCount - 1);
|
||||||
|
|
||||||
Conductor cond = Conductor.instance;
|
Conductor cond = Conductor.instance;
|
||||||
// waveform.rectTransform.anchoredPosition = new Vector2(
|
// waveform.rectTransform.anchoredPosition = new Vector2(
|
||||||
// -(GameManager.instance.Beatmap.data.offset / (60.0f / GameManager.instance.Beatmap.bpm)),
|
// -(GameManager.instance.Beatmap.data.offset / (60.0f / GameManager.instance.Beatmap.bpm)),
|
||||||
|
@ -382,8 +466,8 @@ namespace HeavenStudio.Editor.Track
|
||||||
|
|
||||||
if (!cond.isPlaying && !cond.isPaused)
|
if (!cond.isPlaying && !cond.isPaused)
|
||||||
{
|
{
|
||||||
SongBeat.text = $"Beat {string.Format("{0:0.000}", TimelineSlider.localPosition.x)}";
|
SongBeat.text = $"Beat {string.Format("{0:0.000}", PlaybackBeat)}";
|
||||||
SongPos.text = FormatTime(cond.GetSongPosFromBeat(TimelineSlider.localPosition.x));
|
SongPos.text = FormatTime(cond.GetSongPosFromBeat(PlaybackBeat));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -391,6 +475,29 @@ namespace HeavenStudio.Editor.Track
|
||||||
SongPos.text = FormatTime(cond.songPositionAsDouble);
|
SongPos.text = FormatTime(cond.songPositionAsDouble);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Metronome animation
|
||||||
|
{
|
||||||
|
var rectTransform = MetronomeBTN.transform.GetChild(1).GetComponent<RectTransform>();
|
||||||
|
var rot = 0.0f;
|
||||||
|
if (Conductor.instance.metronome)
|
||||||
|
{
|
||||||
|
var startBeat = Mathf.FloorToInt(Conductor.instance.songPositionInBeats - 0.5f);
|
||||||
|
var nm = Conductor.instance.GetLoopPositionFromBeat(0.5f, 1f);
|
||||||
|
var loop = (startBeat % 2 == 0) ? Mathf.SmoothStep(-1.1f, 1f, nm) : Mathf.SmoothStep(1f, -1f, nm);
|
||||||
|
|
||||||
|
rot = loop * 45f;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
rot = Mathf.LerpAngle(rectTransform.localEulerAngles.z, 0.0f, Time.deltaTime * 16);
|
||||||
|
}
|
||||||
|
|
||||||
|
rectTransform.localEulerAngles =
|
||||||
|
new Vector3(rectTransform.localEulerAngles.x, rectTransform.localEulerAngles.y,
|
||||||
|
rot);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
SliderControl();
|
SliderControl();
|
||||||
|
|
||||||
#region Keyboard Shortcuts
|
#region Keyboard Shortcuts
|
||||||
|
@ -446,11 +553,11 @@ namespace HeavenStudio.Editor.Track
|
||||||
|
|
||||||
if (Input.GetKey(KeyCode.LeftArrow) || (!Input.GetKey(KeyCode.LeftControl) && Input.GetKey(KeyCode.A)))
|
if (Input.GetKey(KeyCode.LeftArrow) || (!Input.GetKey(KeyCode.LeftControl) && Input.GetKey(KeyCode.A)))
|
||||||
{
|
{
|
||||||
TimelineContent.transform.localPosition += new Vector3(moveSpeed * Time.deltaTime, 0);
|
RealTimelineContent.transform.localPosition += new Vector3(moveSpeed * Time.deltaTime, 0);
|
||||||
}
|
}
|
||||||
else if (Input.GetKey(KeyCode.RightArrow) || (!Input.GetKey(KeyCode.LeftControl) && Input.GetKey(KeyCode.D)))
|
else if (Input.GetKey(KeyCode.RightArrow) || (!Input.GetKey(KeyCode.LeftControl) && Input.GetKey(KeyCode.D)))
|
||||||
{
|
{
|
||||||
TimelineContent.transform.localPosition += new Vector3(-moveSpeed * Time.deltaTime, 0);
|
RealTimelineContent.transform.localPosition += new Vector3(-moveSpeed * Time.deltaTime, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
@ -465,23 +572,53 @@ namespace HeavenStudio.Editor.Track
|
||||||
}
|
}
|
||||||
if (movingPlayback)
|
if (movingPlayback)
|
||||||
{
|
{
|
||||||
RectTransformUtility.ScreenPointToLocalPointInRectangle(TimelineContent, Input.mousePosition, Editor.instance.EditorCamera, out lastMousePos);
|
var playbackBeat = Mathf.Max(MousePos2BeatSnap, 0);
|
||||||
TimelineSlider.localPosition = new Vector3(Mathf.Max(Mathp.Round2Nearest(lastMousePos.x + 0.12f, Timeline.SnapInterval()), 0), TimelineSlider.transform.localPosition.y);
|
TimelineSlider.localPosition = new Vector3(playbackBeat * PixelsPerBeat, TimelineSlider.transform.localPosition.y);
|
||||||
|
|
||||||
if (TimelineSlider.localPosition.x != lastBeatPos)
|
cond.SetBeat(playbackBeat);
|
||||||
cond.SetBeat(TimelineSlider.transform.localPosition.x);
|
this.PlaybackBeat = playbackBeat;
|
||||||
|
|
||||||
lastBeatPos = TimelineSlider.localPosition.x;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (cond.isPlaying)
|
if (cond.isPlaying)
|
||||||
PlaybackFocus(true);
|
PlaybackFocus(true);
|
||||||
|
|
||||||
TimelineContent.transform.localPosition = new Vector3(Mathf.Clamp(TimelineContent.transform.localPosition.x, Mathf.NegativeInfinity, 0), TimelineContent.transform.localPosition.y);
|
RealTimelineContent.transform.localPosition = new Vector3(Mathf.Clamp(RealTimelineContent.transform.localPosition.x, Mathf.NegativeInfinity, 0), RealTimelineContent.transform.localPosition.y);
|
||||||
|
|
||||||
CurrentTempo.text = $" = {cond.songBpm}";
|
CurrentTempo.text = $" = {cond.songBpm}";
|
||||||
|
|
||||||
LayersRect.GetWorldCorners(LayerCorners);
|
LayersRect.GetWorldCorners(LayerCorners);
|
||||||
|
|
||||||
|
for (var i = 0; i < LayersRect.childCount; i++)
|
||||||
|
{
|
||||||
|
var layerRect = LayersRect.GetChild(i).GetComponent<RectTransform>();
|
||||||
|
layerRect.anchoredPosition = new Vector2(layerRect.anchoredPosition.x, -LayerHeight() * (i - 1));
|
||||||
|
layerRect.sizeDelta = new Vector2(layerRect.sizeDelta.x, LayerHeight());
|
||||||
|
}
|
||||||
|
|
||||||
|
for (var i = 0; i < layerBG.rectTransform.parent.childCount; i++)
|
||||||
|
{
|
||||||
|
var layerRect = layerBG.rectTransform.parent.GetChild(i).GetComponent<RectTransform>();
|
||||||
|
layerRect.anchoredPosition = new Vector2(layerRect.anchoredPosition.x, -LayerHeight() * (i - 1));
|
||||||
|
layerRect.sizeDelta = new Vector2(layerRect.sizeDelta.x, LayerHeight());
|
||||||
|
}
|
||||||
|
|
||||||
|
RealTimelineContent.sizeDelta = new Vector2(RealTimelineContent.sizeDelta.x, LayerHeight() * LayerCount);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LateUpdate()
|
||||||
|
{
|
||||||
|
TimelineBlockManager.Instance.UpdateMarkers();
|
||||||
|
BoxSelection.instance.LayerSelectUpdate();
|
||||||
|
|
||||||
|
TimelineContent.anchoredPosition = RealTimelineContent.anchoredPosition;
|
||||||
|
|
||||||
|
TopPanelContent.anchoredPosition = new Vector2(TimelineContent.anchoredPosition.x, TopPanelContent.anchoredPosition.y);
|
||||||
|
TopPanelContent.sizeDelta = new Vector2(TimelineContent.sizeDelta.x, TopPanelContent.sizeDelta.y);
|
||||||
|
|
||||||
|
OverlayPanelContent.anchoredPosition = new Vector2(TimelineContent.anchoredPosition.x, OverlayPanelContent.anchoredPosition.y);
|
||||||
|
OverlayPanelContent.sizeDelta = new Vector2(TimelineContent.sizeDelta.x, OverlayPanelContent.sizeDelta.y);
|
||||||
|
|
||||||
|
LayersRect.anchoredPosition = new Vector2(LayersRect.anchoredPosition.x, TimelineContent.anchoredPosition.y);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static float GetScaleModifier()
|
public static float GetScaleModifier()
|
||||||
|
@ -498,12 +635,11 @@ namespace HeavenStudio.Editor.Track
|
||||||
|
|
||||||
private void SliderControl()
|
private void SliderControl()
|
||||||
{
|
{
|
||||||
TimelinePlaybackBeat.text = $"Beat {string.Format("{0:0.000}", TimelineSlider.localPosition.x)}";
|
TimelinePlaybackBeat.text = $"Beat {string.Format("{0:0.000}", PlaybackBeat)}";
|
||||||
|
|
||||||
if (TimelineSongPosLine != null)
|
if (TimelineSongPosLine != null)
|
||||||
{
|
{
|
||||||
TimelineSongPosLine.transform.localPosition = new Vector3(Conductor.instance.songPositionInBeats, TimelineSongPosLine.transform.localPosition.y);
|
TimelineSongPosLine.transform.localPosition = new Vector3(Conductor.instance.songPositionInBeats * PixelsPerBeat, TimelineSongPosLine.transform.localPosition.y);
|
||||||
TimelineSongPosLine.transform.localScale = new Vector3(1f / TimelineContent.transform.localScale.x, TimelineSongPosLine.transform.localScale.y, 1);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -514,11 +650,11 @@ namespace HeavenStudio.Editor.Track
|
||||||
{
|
{
|
||||||
if (!Conductor.instance.isPlaying && !Conductor.instance.isPaused)
|
if (!Conductor.instance.isPlaying && !Conductor.instance.isPaused)
|
||||||
{
|
{
|
||||||
Play(false, TimelineSlider.transform.localPosition.x);
|
Play(false, PlaybackBeat);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Stop(TimelineSlider.transform.localPosition.x);
|
Stop(PlaybackBeat);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -528,11 +664,11 @@ namespace HeavenStudio.Editor.Track
|
||||||
{
|
{
|
||||||
if (TimelineSongPosLine == null)
|
if (TimelineSongPosLine == null)
|
||||||
{
|
{
|
||||||
Play(false, TimelineSlider.transform.localPosition.x);
|
Play(false, PlaybackBeat);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Play(false, TimelineSongPosLine.transform.localPosition.x);
|
Play(false, Conductor.instance.songPositionInBeats);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (!Conductor.instance.isPaused)
|
else if (!Conductor.instance.isPaused)
|
||||||
|
@ -597,7 +733,8 @@ namespace HeavenStudio.Editor.Track
|
||||||
PauseBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
|
PauseBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{ PauseBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
|
{
|
||||||
|
PauseBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
|
||||||
PauseBTN.enabled = false;
|
PauseBTN.enabled = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -624,11 +761,6 @@ namespace HeavenStudio.Editor.Track
|
||||||
return string.Format("{0:00}:{1:00}:{2:000}", minutes, seconds, milliseconds);
|
return string.Format("{0:00}:{1:00}:{2:000}", minutes, seconds, milliseconds);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool CheckIfMouseInTimeline()
|
|
||||||
{
|
|
||||||
return (this.gameObject.activeSelf && RectTransformUtility.RectangleContainsScreenPoint(TimelineEventGrid, Input.mousePosition, Editor.instance.EditorCamera));
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Functions
|
#region Functions
|
||||||
|
@ -637,9 +769,10 @@ namespace HeavenStudio.Editor.Track
|
||||||
{
|
{
|
||||||
var lerpSpd = (lerp) ? 12f : 10000000; // im lazy
|
var lerpSpd = (lerp) ? 12f : 10000000; // im lazy
|
||||||
|
|
||||||
var newPos = new Vector3((-Conductor.instance.songPositionInBeats * TimelineContent.localScale.x) + 200, TimelineContent.transform.localPosition.y);
|
var newPos = new Vector3((-Conductor.instance.songPositionInBeats * PixelsPerBeat) + 200, RealTimelineContent.transform.localPosition.y);
|
||||||
TimelineContent.transform.localPosition =
|
newPos.x = Mathf.Max(newPos.x, -(TimelineContent.rect.width - TimelineScroll.viewport.rect.width));
|
||||||
Vector3.Lerp(TimelineContent.transform.localPosition, newPos, Time.deltaTime * lerpSpd);
|
RealTimelineContent.transform.localPosition =
|
||||||
|
Vector3.Lerp(RealTimelineContent.transform.localPosition, newPos, Time.deltaTime * lerpSpd);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void WaveformToggle()
|
public void WaveformToggle()
|
||||||
|
@ -740,6 +873,107 @@ namespace HeavenStudio.Editor.Track
|
||||||
return tex2D;
|
return tex2D;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public TimelineEventObj AddEventObject(string eventName, bool dragNDrop = false, Vector3 pos = new Vector3(), RiqEntity entity = null, bool addEvent = false)
|
||||||
|
{
|
||||||
|
var game = EventCaller.instance.GetMinigame(eventName.Split(0));
|
||||||
|
var action = EventCaller.instance.GetGameAction(game, eventName.Split(1));
|
||||||
|
|
||||||
|
var gameAction = EventCaller.instance.GetGameAction(EventCaller.instance.GetMinigame(eventName.Split(0)), eventName.Split(1));
|
||||||
|
|
||||||
|
if (addEvent)
|
||||||
|
{
|
||||||
|
RiqEntity tempEntity = entity;
|
||||||
|
|
||||||
|
if (entity == null)
|
||||||
|
{
|
||||||
|
RiqEntity en = GameManager.instance.Beatmap.AddNewEntity(eventName, 0, gameAction.defaultLength);
|
||||||
|
|
||||||
|
tempEntity = en;
|
||||||
|
|
||||||
|
// default param values
|
||||||
|
var ep = action.parameters;
|
||||||
|
|
||||||
|
if (ep != null)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < ep.Count; i++)
|
||||||
|
{
|
||||||
|
object returnVal = ep[i].parameter;
|
||||||
|
|
||||||
|
var propertyType = returnVal.GetType();
|
||||||
|
if (propertyType == typeof(EntityTypes.Integer))
|
||||||
|
{
|
||||||
|
returnVal = ((EntityTypes.Integer)ep[i].parameter).val;
|
||||||
|
}
|
||||||
|
else if (propertyType == typeof(EntityTypes.Float))
|
||||||
|
{
|
||||||
|
returnVal = ((EntityTypes.Float)ep[i].parameter).val;
|
||||||
|
}
|
||||||
|
else if (propertyType.IsEnum)
|
||||||
|
{
|
||||||
|
returnVal = (int)ep[i].parameter;
|
||||||
|
}
|
||||||
|
|
||||||
|
//tempEntity[ep[i].propertyName] = returnVal;
|
||||||
|
tempEntity.CreateProperty(ep[i].propertyName, returnVal);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// GameManager.instance.Beatmap.Entities.Add(tempEntity);
|
||||||
|
Debug.LogWarning("Weird as fuck case called?");
|
||||||
|
}
|
||||||
|
|
||||||
|
GameManager.instance.SortEventsList();
|
||||||
|
TimelineBlockManager.Instance.SetEntityToSet(tempEntity);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
TimelineBlockManager.Instance.SetEntityToSet(entity);
|
||||||
|
}
|
||||||
|
|
||||||
|
var marker = TimelineBlockManager.Instance.Pool.Get();
|
||||||
|
|
||||||
|
marker.SetMarkerInfo();
|
||||||
|
|
||||||
|
if (dragNDrop)
|
||||||
|
{
|
||||||
|
Selections.instance.ClickSelect(marker);
|
||||||
|
marker.moving = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
entity["track"] = marker.GetTrack();
|
||||||
|
}
|
||||||
|
|
||||||
|
CommandManager.Instance.AddCommand(new Commands.Place(marker.entity, marker.entity.guid));
|
||||||
|
|
||||||
|
return marker;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CopySelected()
|
||||||
|
{
|
||||||
|
CopyEntities(Selections.instance.eventsSelected.Select(c => c.entity).ToList());
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CopyEntities(List<RiqEntity> original)
|
||||||
|
{
|
||||||
|
if (original.Count <= 0) return;
|
||||||
|
|
||||||
|
CopiedEntities.Clear();
|
||||||
|
|
||||||
|
foreach (RiqEntity entity in original)
|
||||||
|
{
|
||||||
|
CopiedEntities.Add(entity.DeepCopy());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Paste()
|
||||||
|
{
|
||||||
|
CommandManager.Instance.AddCommand(new Commands.Paste(CopiedEntities));
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
public TimelineEventObj AddEventObject(string eventName, bool dragNDrop = false, Vector3 pos = new Vector3(), RiqEntity entity = null, bool addEvent = false)
|
public TimelineEventObj AddEventObject(string eventName, bool dragNDrop = false, Vector3 pos = new Vector3(), RiqEntity entity = null, bool addEvent = false)
|
||||||
{
|
{
|
||||||
var game = EventCaller.instance.GetMinigame(eventName.Split(0));
|
var game = EventCaller.instance.GetMinigame(eventName.Split(0));
|
||||||
|
@ -761,7 +995,7 @@ namespace HeavenStudio.Editor.Track
|
||||||
{
|
{
|
||||||
if (gameAction.resizable == false)
|
if (gameAction.resizable == false)
|
||||||
{
|
{
|
||||||
g.GetComponent<RectTransform>().sizeDelta = new Vector2(gameAction.defaultLength, LayerHeight());
|
g.GetComponent<RectTransform>().sizeDelta = new Vector2(gameAction.defaultLength * Timeline.instance.PixelsPerBeat, LayerHeight());
|
||||||
float length = gameAction.defaultLength;
|
float length = gameAction.defaultLength;
|
||||||
eventObj.length = length;
|
eventObj.length = length;
|
||||||
}
|
}
|
||||||
|
@ -770,11 +1004,11 @@ namespace HeavenStudio.Editor.Track
|
||||||
eventObj.resizable = true;
|
eventObj.resizable = true;
|
||||||
if (entity != null && gameAction.defaultLength != entity.length && dragNDrop == false)
|
if (entity != null && gameAction.defaultLength != entity.length && dragNDrop == false)
|
||||||
{
|
{
|
||||||
g.GetComponent<RectTransform>().sizeDelta = new Vector2(entity.length, LayerHeight());
|
g.GetComponent<RectTransform>().sizeDelta = new Vector2(entity.length * Timeline.instance.PixelsPerBeat, LayerHeight());
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
g.GetComponent<RectTransform>().sizeDelta = new Vector2(gameAction.defaultLength, LayerHeight());
|
g.GetComponent<RectTransform>().sizeDelta = new Vector2(gameAction.defaultLength * Timeline.instance.PixelsPerBeat, LayerHeight());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -850,6 +1084,7 @@ namespace HeavenStudio.Editor.Track
|
||||||
|
|
||||||
return eventObj;
|
return eventObj;
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
private List<TimelineEventObj> duplicatedEventObjs = new List<TimelineEventObj>();
|
private List<TimelineEventObj> duplicatedEventObjs = new List<TimelineEventObj>();
|
||||||
public TimelineEventObj CopyEventObject(TimelineEventObj e)
|
public TimelineEventObj CopyEventObject(TimelineEventObj e)
|
||||||
|
@ -861,51 +1096,22 @@ namespace HeavenStudio.Editor.Track
|
||||||
return dup;
|
return dup;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void FinalizeDuplicateEventStack()
|
|
||||||
{
|
|
||||||
CommandManager.instance.Execute(new Commands.Duplicate(duplicatedEventObjs));
|
|
||||||
duplicatedEventObjs = new List<TimelineEventObj>();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void DestroyEventObject(RiqEntity entity)
|
|
||||||
{
|
|
||||||
if (EventParameterManager.instance.entity == entity)
|
|
||||||
EventParameterManager.instance.Disable();
|
|
||||||
|
|
||||||
// eventObjs.Remove(entity.eventObj);
|
|
||||||
foreach (TimelineEventObj e in eventObjs)
|
|
||||||
{
|
|
||||||
if (e.entity == entity)
|
|
||||||
{
|
|
||||||
Destroy(e.gameObject);
|
|
||||||
eventObjs.Remove(e);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
GameManager.instance.Beatmap.Entities.Remove(entity);
|
|
||||||
|
|
||||||
GameManager.instance.SortEventsList();
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool IsMouseAboveEvents()
|
|
||||||
{
|
|
||||||
return Timeline.instance.eventObjs.FindAll(c => c.mouseHovering == true).Count > 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool InteractingWithEvents()
|
|
||||||
{
|
|
||||||
return eventObjs.FindAll(c => c.moving == true).Count > 0 || eventObjs.FindAll(c => c.resizing == true).Count > 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
public float SnapToLayer(float y)
|
public float SnapToLayer(float y)
|
||||||
{
|
{
|
||||||
float size = LayerHeight();
|
float size = LayerHeight();
|
||||||
return Mathf.Clamp(Mathp.Round2Nearest(y, size), -size * 4f, 0f);
|
return Mathf.Clamp(Mathp.Round2Nearest(y, size), -size * (LayerCount - 1), 0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
public float LayerHeight()
|
public float LayerHeight()
|
||||||
{
|
{
|
||||||
return LayersRect.rect.height / 5f;
|
var defaultHeight = 32;
|
||||||
|
return Mathf.Max(defaultHeight, (LayersRect.rect.height / LayerCount));
|
||||||
|
// return LayersRect.rect.height / LayerCount;
|
||||||
|
}
|
||||||
|
|
||||||
|
public float LayerToY(int layer)
|
||||||
|
{
|
||||||
|
return (-layer * LayerHeight());
|
||||||
}
|
}
|
||||||
|
|
||||||
const float SpeedSnap = 0.25f;
|
const float SpeedSnap = 0.25f;
|
||||||
|
@ -927,6 +1133,16 @@ namespace HeavenStudio.Editor.Track
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void OnZoom(float zoom)
|
||||||
|
{
|
||||||
|
Zoom = zoom;
|
||||||
|
|
||||||
|
TimelineSlider.localPosition = new Vector3(Conductor.instance.songPositionInBeats * PixelsPerBeat, TimelineSlider.transform.localPosition.y);
|
||||||
|
|
||||||
|
FitToSong();
|
||||||
|
TimelineBlockManager.Instance.OnZoom();
|
||||||
|
}
|
||||||
|
|
||||||
public void UpdateOffsetText()
|
public void UpdateOffsetText()
|
||||||
{
|
{
|
||||||
// show up to 4 decimal places
|
// show up to 4 decimal places
|
||||||
|
|
191
Assets/Scripts/LevelEditor/Timeline/TimelineBlockManager.cs
Normal file
|
@ -0,0 +1,191 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Pool;
|
||||||
|
|
||||||
|
using Jukebox;
|
||||||
|
using static System.Windows.Forms.VisualStyles.VisualStyleElement.Header;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
|
namespace HeavenStudio.Editor.Track
|
||||||
|
{
|
||||||
|
public class TimelineBlockManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public static TimelineBlockManager Instance { get; private set; }
|
||||||
|
|
||||||
|
public TimelineEventObj EntityTemplate;
|
||||||
|
public Dictionary<Guid, TimelineEventObj> EntityMarkers = new();
|
||||||
|
public ObjectPool<TimelineEventObj> Pool { get; private set; }
|
||||||
|
|
||||||
|
private int firstMarkerToCareAbout = 0;
|
||||||
|
private int lastMarkerToCareAbout = 0;
|
||||||
|
private Timeline timeline;
|
||||||
|
|
||||||
|
|
||||||
|
private RiqEntity entityToSet;
|
||||||
|
|
||||||
|
public bool InteractingWithEvents { get; private set; } = false;
|
||||||
|
public bool MovingAnyEvents { get; private set; } = false;
|
||||||
|
|
||||||
|
public void SetEntityToSet(RiqEntity entity)
|
||||||
|
{
|
||||||
|
entityToSet = entity;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
Instance = this;
|
||||||
|
|
||||||
|
timeline = GetComponent<Timeline>();
|
||||||
|
|
||||||
|
Pool = new ObjectPool<TimelineEventObj>(CreateMarker, OnTakeMarkerFromPool, OnReturnMarkerToPool, OnDestroyMarker, true, 125, 1500);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Load()
|
||||||
|
{
|
||||||
|
var timeLeft = timeline.leftSide;
|
||||||
|
var timeRight = timeline.rightSide;
|
||||||
|
|
||||||
|
foreach (var marker in EntityMarkers)
|
||||||
|
{
|
||||||
|
Destroy(marker.Value.gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
EntityMarkers.Clear();
|
||||||
|
Pool.Clear();
|
||||||
|
|
||||||
|
foreach (var entity in GameManager.instance.Beatmap.Entities)
|
||||||
|
{
|
||||||
|
var vLeft = entity.beat + entity.length >= timeLeft;
|
||||||
|
var vRight = entity.beat < timeRight;
|
||||||
|
var active = vLeft && vRight;
|
||||||
|
|
||||||
|
if (!active) continue;
|
||||||
|
|
||||||
|
entityToSet = entity;
|
||||||
|
Pool.Get();
|
||||||
|
|
||||||
|
Debug.Log(entity.datamodel);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public TimelineEventObj CreateEntity(RiqEntity entity)
|
||||||
|
{
|
||||||
|
entityToSet = entity;
|
||||||
|
var marker = Pool.Get();
|
||||||
|
marker.UpdateMarker();
|
||||||
|
|
||||||
|
return marker;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnZoom()
|
||||||
|
{
|
||||||
|
foreach (var marker in EntityMarkers.Values)
|
||||||
|
{
|
||||||
|
marker.SetWidthHeight();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UpdateMarkers()
|
||||||
|
{
|
||||||
|
var timeLeft = timeline.leftSide;
|
||||||
|
var timeRight = timeline.rightSide;
|
||||||
|
|
||||||
|
var markersActiveBeats = new List<float>();
|
||||||
|
foreach (var marker in EntityMarkers.Values)
|
||||||
|
{
|
||||||
|
if (marker.selected || marker.moving)
|
||||||
|
{
|
||||||
|
markersActiveBeats.Add((float)marker.entity.beat);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (var i = 0; i < GameManager.instance.Beatmap.Entities.Count; i++)
|
||||||
|
{
|
||||||
|
var entity = GameManager.instance.Beatmap.Entities[i];
|
||||||
|
|
||||||
|
var vLeft = entity.beat + entity.length >= timeLeft;
|
||||||
|
var vRight = entity.beat < timeRight;
|
||||||
|
|
||||||
|
var active = vLeft && vRight;
|
||||||
|
|
||||||
|
var containsMarker = EntityMarkers.ContainsKey(entity.guid);
|
||||||
|
|
||||||
|
if (containsMarker)
|
||||||
|
{
|
||||||
|
var marker = EntityMarkers[entity.guid];
|
||||||
|
if (marker.selected || marker.moving) active = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (active)
|
||||||
|
{
|
||||||
|
if (!containsMarker)
|
||||||
|
{
|
||||||
|
entityToSet = entity;
|
||||||
|
Pool.Get();
|
||||||
|
}
|
||||||
|
EntityMarkers[entity.guid].UpdateMarker();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (EntityMarkers.ContainsKey(entity.guid))
|
||||||
|
Pool.Release(EntityMarkers[entity.guid]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
InteractingWithEvents = false;
|
||||||
|
MovingAnyEvents = false;
|
||||||
|
foreach (var marker in EntityMarkers.Values)
|
||||||
|
{
|
||||||
|
if (marker.moving || marker.resizing || marker.mouseHovering)
|
||||||
|
InteractingWithEvents = true;
|
||||||
|
if (marker.moving)
|
||||||
|
MovingAnyEvents = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SortMarkers()
|
||||||
|
{
|
||||||
|
// Debug.Log("Sorted timeline blocks.");
|
||||||
|
|
||||||
|
var sortedBlocks = EntityMarkers.Values.OrderByDescending(c => c.entity.length).ToList();
|
||||||
|
|
||||||
|
var i = 0;
|
||||||
|
foreach (var block in EntityMarkers.Values)
|
||||||
|
{
|
||||||
|
var index = sortedBlocks.FindIndex(c => c.entity.guid == block.entity.guid);
|
||||||
|
block.transform.SetSiblingIndex(index + 1);
|
||||||
|
|
||||||
|
i++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private TimelineEventObj CreateMarker()
|
||||||
|
{
|
||||||
|
TimelineEventObj marker = Instantiate(EntityTemplate.gameObject, Timeline.instance.TimelineEventsHolder).GetComponent<TimelineEventObj>();
|
||||||
|
return marker;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTakeMarkerFromPool(TimelineEventObj marker)
|
||||||
|
{
|
||||||
|
marker.SetEntity(entityToSet);
|
||||||
|
marker.SetMarkerInfo();
|
||||||
|
|
||||||
|
SortMarkers();
|
||||||
|
|
||||||
|
marker.gameObject.SetActive(true);
|
||||||
|
EntityMarkers.Add(entityToSet.guid, marker);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnReturnMarkerToPool(TimelineEventObj marker)
|
||||||
|
{
|
||||||
|
EntityMarkers.Remove(marker.entity.guid);
|
||||||
|
marker.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDestroyMarker(TimelineEventObj marker)
|
||||||
|
{
|
||||||
|
Destroy(marker.gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|