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fan club face poser
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63 changed files with 9574 additions and 1373 deletions
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||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 1836
|
||||
y: 277
|
||||
width: 28
|
||||
height: 33
|
||||
alignment: 0
|
||||
pivot: {x: 0.5, y: 0.5}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: ce065e307de2b224ba6a7a3e13ecf760
|
||||
internalID: -602282235
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: facePoser_cheek
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 1680
|
||||
y: 468
|
||||
width: 52
|
||||
height: 55
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: 5c0bd2e9f04411940b96e6858db5e849
|
||||
internalID: -669874154
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
|
@ -2164,9 +2521,35 @@ TextureImporter:
|
|||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable:
|
||||
facePoser_base: -1988333708
|
||||
facePoser_cheek: 1988851716
|
||||
facePoser_cheek_covered: -1429376610
|
||||
facePoser_mouth_a: 656530074
|
||||
facePoser_mouth_e: 926314825
|
||||
facePoser_mouth_frown: -1739365305
|
||||
facePoser_mouth_i: -1523146803
|
||||
facePoser_mouth_normal: -120211188
|
||||
facePoser_mouth_o: 1138567343
|
||||
facePoser_mouth_u: -1063161895
|
||||
facePoser_nose: -602282235
|
||||
fanClub_IdolParts_0: -310380506
|
||||
fanClub_IdolParts_1: -2041157903
|
||||
fanClub_IdolParts_10: 1606175015
|
||||
fanClub_IdolParts_11: -822976298
|
||||
fanClub_IdolParts_12: 1585194546
|
||||
fanClub_IdolParts_13: 7817682494542373926
|
||||
fanClub_IdolParts_14: 8406083837722042950
|
||||
fanClub_IdolParts_15: -2000089128
|
||||
fanClub_IdolParts_16: -664887186
|
||||
fanClub_IdolParts_17: 1800308464
|
||||
fanClub_IdolParts_19: 107164841
|
||||
fanClub_IdolParts_2: 1487548546
|
||||
fanClub_IdolParts_4: 831377491
|
||||
fanClub_IdolParts_5: 322261811
|
||||
fanClub_IdolParts_6: -464275336
|
||||
fanClub_IdolParts_7: -623031719
|
||||
fanClub_IdolParts_8: 1490780561
|
||||
fanClub_IdolParts_9: 520897566
|
||||
fan_Arm00: -2989691326247451308
|
||||
fan_Arm01: 3790893458473894746
|
||||
fan_Arm02: 7295770420721055256
|
||||
|
|
|
@ -685,8 +685,8 @@ AnimatorStateMachine:
|
|||
m_EntryTransitions: []
|
||||
m_StateMachineTransitions: {}
|
||||
m_StateMachineBehaviours: []
|
||||
m_AnyStatePosition: {x: 40, y: -60, z: 0}
|
||||
m_EntryPosition: {x: 40, y: 120, z: 0}
|
||||
m_AnyStatePosition: {x: 0, y: -40, z: 0}
|
||||
m_EntryPosition: {x: 0, y: 0, z: 0}
|
||||
m_ExitPosition: {x: 860, y: 0, z: 0}
|
||||
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
|
||||
m_DefaultState: {fileID: -842243592876171120}
|
||||
|
|
|
@ -61,6 +61,30 @@ namespace HeavenStudio.Games.Loaders
|
|||
inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.WarnBigReady(e.beat, e["toggle"]); },
|
||||
preFunction = delegate { var e = eventCaller.currentEntity; FanClub.BigReadySound(e.beat, e["toggle"]); }
|
||||
},
|
||||
new GameAction("arisa faceposer", "Idol Face Poser")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; FanClub.instance.SetArisaFacePoser(e["poserOn"], e["mouth"], e["mouthEnd"], e["eyeL"], e["eyeR"], e["eyex"], e["eyey"], e["eyeEaseEnable"], e.beat, e.length, e["eyeEase"]); },
|
||||
resizable = true,
|
||||
defaultLength = 1,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("poserOn", true, "Enable Face Poser", "Enables Face Poser on Arisa.", new List<Param.CollapseParam>()
|
||||
{
|
||||
new Param.CollapseParam((x, _) => (bool)x, new string[] { "mouth", "eyeL", "eyeR", "eyex", "eyey" }),
|
||||
}),
|
||||
new Param("mouth", FanClub.MouthShape.Normal, "Mouth Shape", "Sets mouth shape."),
|
||||
new Param("mouthEnd", FanClub.MouthShape.Normal, "Last Mouth Shape", "Sets mouth shape at the end of the event."),
|
||||
new Param("eyeL", FanClub.EyeShape.Normal, "Left Eye Shape", "Sets left eye shape."),
|
||||
new Param("eyeR", FanClub.EyeShape.Normal, "Right Eye Shape", "Sets right eye shape."),
|
||||
new Param("eyex", new EntityTypes.Float(-1f, 1f, 0f), "Horizontal Eye Movement", "Sets horizontal eye movement."),
|
||||
new Param("eyey", new EntityTypes.Float(-1f, 1f, 0f), "Vertical Eye Movement", "Sets vertical eye movement."),
|
||||
new Param("eyeEaseEnable", true, "Ease Eye Movement", "Enable easing for eye movement.", new List<Param.CollapseParam>()
|
||||
{
|
||||
new Param.CollapseParam((x, _) => (bool)x, new string[] { "eyeEase" }),
|
||||
}),
|
||||
new Param("eyeEase", Util.EasingFunction.Ease.Instant, "Easing Type", "Set the type of easing for eye movement."),
|
||||
}
|
||||
},
|
||||
new GameAction("play idol animation", "Idol Choreography")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnim(e.beat, e.length, e["type"], e["who"]); },
|
||||
|
@ -170,6 +194,26 @@ namespace HeavenStudio.Games
|
|||
LeftDancer,
|
||||
RightDancer
|
||||
}
|
||||
public enum MouthShape
|
||||
{
|
||||
Normal,
|
||||
A,
|
||||
E,
|
||||
I,
|
||||
O,
|
||||
U,
|
||||
Frown
|
||||
}
|
||||
public enum EyeShape
|
||||
{
|
||||
Normal,
|
||||
HalfClosed,
|
||||
Closed,
|
||||
Smug,
|
||||
SmugFlipped,
|
||||
Wink,
|
||||
Shine
|
||||
}
|
||||
|
||||
// userdata here
|
||||
[Header("Animators")]
|
||||
|
@ -200,6 +244,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
//arisa's animation controller
|
||||
private Animator idolAnimator;
|
||||
private NtrIdolAri arisaController;
|
||||
|
||||
// blue's animation controller
|
||||
private Animator backupRAnimator;
|
||||
|
@ -304,6 +349,7 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
Blue.Init();
|
||||
Orange.Init();
|
||||
arisaController = Arisa.GetComponent<NtrIdolAri>();
|
||||
|
||||
var amieWalkEvts = EventCaller.GetAllInGameManagerList("fanClub", new string[] { "friend walk" });
|
||||
foreach (var e in amieWalkEvts)
|
||||
|
@ -640,6 +686,31 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
System.Threading.CancellationTokenSource mouthCancel = null;
|
||||
public void SetArisaFacePoser(bool enable, int mouth, int mouthEnd, int eyeL, int eyeR, float eyeX, float eyeY, bool ease, double beat, float length, int easeType)
|
||||
{
|
||||
if (mouthCancel != null)
|
||||
{
|
||||
mouthCancel.Cancel();
|
||||
mouthCancel = null;
|
||||
}
|
||||
arisaController.ToggleFacePoser(enable);
|
||||
arisaController.SetMouthShape(mouth);
|
||||
arisaController.SetEyeShape(eyeL, eyeR);
|
||||
if (ease)
|
||||
{
|
||||
arisaController.SetEyeTargetEase(beat, length, eyeX, eyeY, (Util.EasingFunction.Ease)easeType);
|
||||
}
|
||||
else
|
||||
{
|
||||
arisaController.SetEyeTarget(eyeX, eyeY);
|
||||
}
|
||||
mouthCancel = BeatAction.New(instance, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + length, delegate { arisaController.SetMouthShape(mouthEnd);}),
|
||||
});
|
||||
}
|
||||
|
||||
const float HAIS_LENGTH = 4.5f;
|
||||
public void CallHai(double beat, bool noSound = false, bool noResponse = false, int type = 0)
|
||||
{
|
||||
|
|
|
@ -2,19 +2,57 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace HeavenStudio.Games.Scripts_FanClub
|
||||
{
|
||||
public class NtrIdolAri : MonoBehaviour
|
||||
{
|
||||
[Header("Objects")]
|
||||
public ParticleSystem idolClapEffect;
|
||||
public ParticleSystem idolWinkEffect;
|
||||
public ParticleSystem idolKissEffect;
|
||||
public ParticleSystem idolWinkArrEffect;
|
||||
[SerializeField] ParticleSystem idolClapEffect;
|
||||
[SerializeField] ParticleSystem idolWinkEffect;
|
||||
[SerializeField] ParticleSystem idolKissEffect;
|
||||
[SerializeField] ParticleSystem idolWinkArrEffect;
|
||||
|
||||
[SerializeField] SpriteRenderer baseHead;
|
||||
[SerializeField] GameObject facePoser;
|
||||
|
||||
[Header("References")]
|
||||
public Material coreMat;
|
||||
|
||||
Animator animator;
|
||||
float previousEyeX, previousEyeY;
|
||||
float nextEyeX, nextEyeY;
|
||||
double eyeEaseStartBeat;
|
||||
float eyeEaseLength;
|
||||
EasingFunction.Ease eyeEase = EasingFunction.Ease.Instant;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
animator = GetComponent<Animator>();
|
||||
ToggleFacePoser(false);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
if (cond is null)
|
||||
return;
|
||||
|
||||
float prog = cond.GetPositionFromBeat(eyeEaseStartBeat, eyeEaseLength);
|
||||
if (prog > 1)
|
||||
{
|
||||
SetEyeTarget(nextEyeX, nextEyeY);
|
||||
}
|
||||
else if (prog >= 0)
|
||||
{
|
||||
float x = EasingFunction.GetEasingFunction(eyeEase)(previousEyeX, nextEyeX, prog);
|
||||
float y = EasingFunction.GetEasingFunction(eyeEase)(previousEyeY, nextEyeY, prog);
|
||||
animator.SetFloat("EyeX", Mathf.Clamp(x, -1, 1));
|
||||
animator.SetFloat("EyeY", Mathf.Clamp(y, -1, 1));
|
||||
}
|
||||
}
|
||||
|
||||
public void ClapParticle()
|
||||
{
|
||||
idolClapEffect.Play();
|
||||
|
@ -42,5 +80,48 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
|||
else
|
||||
coreMat.SetColor("_AddColor", new Color(0, 100 / 255f, 200 / 255f, 0));
|
||||
}
|
||||
|
||||
public void ToggleFacePoser(bool toggle)
|
||||
{
|
||||
facePoser.SetActive(toggle);
|
||||
baseHead.enabled = !toggle;
|
||||
}
|
||||
|
||||
public void SetMouthShape(int type)
|
||||
{
|
||||
animator.SetInteger("Mouth Type", type);
|
||||
}
|
||||
|
||||
public void SetEyeShape(int leftType, int rightType)
|
||||
{
|
||||
float interval = 1f / (float)FanClub.EyeShape.Shine;
|
||||
animator.SetFloat("Left Eye Type", interval * leftType);
|
||||
animator.SetFloat("Right Eye Type", interval * rightType);
|
||||
}
|
||||
|
||||
public void SetEyeTarget(float x, float y)
|
||||
{
|
||||
previousEyeX = x;
|
||||
previousEyeY = y;
|
||||
nextEyeX = x;
|
||||
nextEyeY = y;
|
||||
eyeEase = EasingFunction.Ease.Instant;
|
||||
eyeEaseStartBeat = double.MaxValue;
|
||||
eyeEaseLength = 0;
|
||||
animator.SetFloat("EyeX", Mathf.Clamp(x, -1, 1));
|
||||
animator.SetFloat("EyeY", Mathf.Clamp(y, -1, 1));
|
||||
}
|
||||
|
||||
public void SetEyeTargetEase(double startBeat, float length, float nextX, float nextY, EasingFunction.Ease ease)
|
||||
{
|
||||
previousEyeX = nextEyeX;
|
||||
previousEyeY = nextEyeY;
|
||||
|
||||
eyeEaseStartBeat = startBeat;
|
||||
eyeEaseLength = length;
|
||||
nextEyeX = nextX;
|
||||
nextEyeY = nextY;
|
||||
eyeEase = ease;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue