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Game event selector broken, unity ui fucking sucks
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6 changed files with 610 additions and 124 deletions
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|
||||
--- !u!1 &1567318395
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -8900,10 +9232,10 @@ RectTransform:
|
|||
m_Father: {fileID: 1050802356}
|
||||
m_RootOrder: 3
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: -168.316, y: 27}
|
||||
m_SizeDelta: {x: 2, y: 247.81}
|
||||
m_AnchorMin: {x: 0.5, y: 0}
|
||||
m_AnchorMax: {x: 0.5, y: 1}
|
||||
m_AnchoredPosition: {x: -168.316, y: 0}
|
||||
m_SizeDelta: {x: 2, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &1997273394
|
||||
MonoBehaviour:
|
||||
|
|
|
@ -123,8 +123,6 @@ namespace RhythmHeavenMania.Editor
|
|||
|
||||
if (selectionBox.Overlaps(GetWorldRect(e.GetComponent<RectTransform>())))
|
||||
{
|
||||
print(selectionBox);
|
||||
print(GetWorldRect(e.GetComponent<RectTransform>()));
|
||||
Selections.instance.DragSelect(e);
|
||||
selected++;
|
||||
}
|
||||
|
|
|
@ -23,6 +23,8 @@ namespace RhythmHeavenMania.Editor
|
|||
private bool gameOpen;
|
||||
[SerializeField] private int currentEventIndex;
|
||||
private int dragTimes;
|
||||
public float posDif;
|
||||
public int ignoreSelectCount;
|
||||
|
||||
private void Update()
|
||||
{
|
||||
|
@ -30,13 +32,18 @@ namespace RhythmHeavenMania.Editor
|
|||
{
|
||||
if (Input.GetKeyDown(KeyCode.DownArrow))
|
||||
{
|
||||
UpdateIndex(1);
|
||||
UpdateIndex(currentEventIndex + 1);
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.UpArrow))
|
||||
{
|
||||
UpdateIndex(-1);
|
||||
UpdateIndex(currentEventIndex - 1);
|
||||
}
|
||||
}
|
||||
|
||||
if (Input.mouseScrollDelta.y != 0)
|
||||
{
|
||||
UpdateIndex(currentEventIndex - Mathf.RoundToInt(Input.mouseScrollDelta.y));
|
||||
}
|
||||
}
|
||||
|
||||
#region Events
|
||||
|
@ -72,27 +79,67 @@ namespace RhythmHeavenMania.Editor
|
|||
|
||||
public void UpdateIndex(int amount)
|
||||
{
|
||||
currentEventIndex += amount;
|
||||
currentEventIndex = amount;
|
||||
|
||||
EventRef.transform.parent.parent.DOKill();
|
||||
CurrentSelected.transform.DOKill();
|
||||
|
||||
if (currentEventIndex < 0)
|
||||
{
|
||||
currentEventIndex = EventRef.transform.parent.childCount - 2;
|
||||
currentEventIndex = EventRef.transform.parent.childCount - (ignoreSelectCount + 1);
|
||||
}
|
||||
else if (currentEventIndex > EventRef.transform.parent.childCount - 2)
|
||||
else if (currentEventIndex > EventRef.transform.parent.childCount - (ignoreSelectCount + 1))
|
||||
{
|
||||
currentEventIndex = 0;
|
||||
}
|
||||
|
||||
if (currentEventIndex > 2)
|
||||
{
|
||||
EventRef.transform.parent.parent.transform.DOLocalMoveY((EventRef.GetComponent<RectTransform>().sizeDelta.y + 5) * (currentEventIndex - 2), 0.35f).SetEase(Ease.OutExpo);
|
||||
if (EventRef.transform.parent.childCount - ignoreSelectCount - 4 > currentEventIndex)
|
||||
{
|
||||
EventRef.transform.parent.parent.DOLocalMoveY((EventRef.GetComponent<RectTransform>().sizeDelta.y + 5) * (currentEventIndex - 2), 0.35f).SetEase(Ease.OutExpo);
|
||||
}
|
||||
else
|
||||
{
|
||||
EventRef.transform.parent.parent.DOLocalMoveY((EventRef.GetComponent<RectTransform>().sizeDelta.y + 5) * (EventRef.transform.parent.childCount - 9), 0.35f).SetEase(Ease.OutExpo);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
EventRef.transform.parent.parent.transform.DOLocalMoveY(0, 0.35f).SetEase(Ease.OutExpo);
|
||||
}
|
||||
|
||||
CurrentSelected.transform.DOLocalMoveY(EventRef.transform.parent.GetChild(currentEventIndex + 1).transform.localPosition.y, 0.35f).SetEase(Ease.OutExpo);
|
||||
for (int i = ignoreSelectCount; i < EventRef.transform.parent.childCount; i++)
|
||||
{
|
||||
float easeTime = 0.35f;
|
||||
Ease ease = Ease.OutCirc;
|
||||
int curIndex = currentEventIndex + ignoreSelectCount;
|
||||
|
||||
EventRef.transform.parent.GetChild(i).DOKill();
|
||||
|
||||
EventRef.transform.parent.GetChild(i).localPosition = new Vector3(EventRef.transform.parent.GetChild(i).localPosition.x, EventRef.transform.localPosition.y - ((i - ignoreSelectCount) * EventRef.GetComponent<RectTransform>().sizeDelta.y));
|
||||
|
||||
if (i < curIndex)
|
||||
{
|
||||
EventRef.transform.parent.GetChild(i).transform.DOLocalMove(new Vector3
|
||||
(EventRef.transform.localPosition.x + (posDif),
|
||||
EventRef.transform.parent.GetChild(i).transform.localPosition.y), easeTime).SetEase(ease);
|
||||
}
|
||||
else if (i > curIndex)
|
||||
{
|
||||
EventRef.transform.parent.GetChild(i).transform.DOLocalMove(new Vector3
|
||||
(EventRef.transform.localPosition.x + (posDif),
|
||||
EventRef.transform.parent.GetChild(i).transform.localPosition.y), easeTime).SetEase(ease);
|
||||
}
|
||||
else if (i == curIndex)
|
||||
{
|
||||
EventRef.transform.parent.GetChild(i).transform.DOLocalMove(new Vector3
|
||||
(EventRef.transform.localPosition.x,
|
||||
EventRef.transform.parent.GetChild(i).transform.localPosition.y), easeTime).SetEase(ease);
|
||||
}
|
||||
}
|
||||
|
||||
CurrentSelected.transform.DOLocalMoveY(EventRef.transform.parent.GetChild(currentEventIndex + ignoreSelectCount).transform.localPosition.y, 0.35f).SetEase(Ease.OutExpo);
|
||||
|
||||
SetColor(currentEventIndex);
|
||||
}
|
||||
|
@ -110,8 +157,10 @@ namespace RhythmHeavenMania.Editor
|
|||
AddEvents();
|
||||
|
||||
gameOpen = true;
|
||||
|
||||
currentEventIndex = 0;
|
||||
SetColor(0);
|
||||
|
||||
UpdateIndex(0);
|
||||
}
|
||||
|
||||
private void AddEvents()
|
||||
|
@ -136,12 +185,12 @@ namespace RhythmHeavenMania.Editor
|
|||
|
||||
private void SetColor(int ind)
|
||||
{
|
||||
for (int i = 0; i < EventRef.transform.parent.childCount; i++)
|
||||
for (int i = ignoreSelectCount; i < EventRef.transform.parent.childCount; i++)
|
||||
{
|
||||
EventRef.transform.parent.GetChild(i).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.EventNormalCol.Hex2RGB();
|
||||
}
|
||||
|
||||
EventRef.transform.parent.GetChild(ind + 1).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB();
|
||||
EventRef.transform.parent.GetChild(ind + ignoreSelectCount).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB();
|
||||
CurrentSelected.GetComponent<Image>().color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB();
|
||||
}
|
||||
|
||||
|
@ -152,7 +201,7 @@ namespace RhythmHeavenMania.Editor
|
|||
transform.GetChild(i).GetChild(0).gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
for (int i = 1; i < EventRef.transform.parent.childCount; i++)
|
||||
for (int i = ignoreSelectCount; i < EventRef.transform.parent.childCount; i++)
|
||||
{
|
||||
Destroy(EventRef.transform.parent.GetChild(i).gameObject);
|
||||
}
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RhythmHeavenMania.Editor
|
||||
|
@ -15,6 +16,16 @@ namespace RhythmHeavenMania.Editor
|
|||
instance = this;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
var buggedSelections = eventsSelected.FindAll(c => c == null);
|
||||
if (buggedSelections.Count > 0)
|
||||
{
|
||||
for (int i = 0; i < buggedSelections.Count; i++)
|
||||
Deselect(buggedSelections[i]);
|
||||
}
|
||||
}
|
||||
|
||||
public void ClickSelect(TimelineEventObj eventToAdd)
|
||||
{
|
||||
DeselectAll();
|
||||
|
|
Loading…
Reference in a new issue